Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 21:55:07 Player: Vectis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (463) 2315 Value Destroyed (20859) 20859 Prototype IDs (97) 1940 Alien Tech Used (18) 3600 Bonus (24045) 24045 TOTAL SCORE: 63459 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 5606 Follower Combat Kills 2348 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -809 Cogmind --------- Core Integrity 881/1600 Matter 18/425 Energy 448/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Spacefold Activator > --- WEAPON (2) ------- Ragnarok Missile Launcher > --- INVENTORY (14) --- Gravity Neutralizer Advanced ECM Suite Point Defense Array Experimental Field Recycling Unit (0) Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Core Cannon Perforator Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler Hacking Suite Experimental Field Recycling Unit Spacefold Activator > --- WEAPON ----------- Perforator > --- INVENTORY -------- Gravity Neutralizer Advanced ECM Suite Transdimensional Reconstructor Core Regenerator Sigix Sheargun Sigix Sheargun Core Cannon Ragnarok Missile Launcher [Rating: 224] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Aerolev Unit Treads Light Treads Leg Sigix Exoskeleton Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Zionite Weapon Casing Artifact Spacefold Activator Weapon Heavy Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 16 | . . 2 . 2 . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 476 | 2 9 20 16 28 36 21 17 4 6 9 13 9 4 . 2 21 3 . 26 . 28 9 1 11 7 18 25 19 73 20 19 Power 58 | . 2 1 1 3 2 5 1 1 . 2 3 5 . . 1 5 . . 4 . 3 . . 3 3 1 2 2 5 1 2 Engine 41 | . 2 1 1 3 2 4 1 1 . 1 3 4 . . 1 4 . . 3 . 1 . . 1 2 . 1 1 3 1 . Core 9 | . . . . . . 1 . . . 1 . . . . . 1 . . . . 1 . . 1 1 . . . 2 . 1 Reactor 8 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 . 1 1 1 . . 1 Propulsion 69 | 2 1 2 4 3 6 5 3 . 1 . 2 1 1 . . 3 . . . . 10 1 . 2 3 3 3 4 6 3 . Treads 14 | 2 1 2 4 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 51 | . . . . . 2 3 3 . 1 . 2 1 1 . . 3 . . . . 10 1 . 2 3 3 3 4 6 3 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 231 | . 2 7 7 10 18 5 10 3 5 5 6 3 3 . 1 11 3 . 14 . 12 8 1 5 1 12 15 10 38 7 9 Device 96 | . . 2 3 3 7 3 5 3 1 3 2 1 1 . . 5 . . 9 . 8 3 . 2 . 5 6 4 13 3 4 Storage 15 | . 2 . . . 4 1 1 . . . . . . . . 1 . . . . . 1 . 1 . . 1 . 2 1 . Processor 41 | . . . . 3 2 1 . . 4 . 1 . . . . 2 2 . 1 . 1 . . . . 4 3 5 9 . 3 Hackware 9 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . 2 1 2 . 1 Protection 63 | . . 5 4 4 4 . 4 . . 2 2 2 2 . 1 3 1 . 4 . 2 4 1 2 1 3 3 . 9 . . Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 Weapon 118 | . 4 10 4 12 10 6 3 . . 2 2 . . . . 2 . . 8 . 3 . . 1 . 2 5 3 24 9 8 Energy Gun 19 | . 3 1 . 2 . 2 1 . . 1 . . . . . . . . 3 . . . . . . . 2 1 . 1 2 Energy Cannon 33 | . . 5 3 8 5 1 . . . . . . . . . . . . . . . . . . . . . . 9 . 2 Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 40 | . . . . . 2 3 1 . . . 2 . . . . 1 . . 4 . 3 . . 1 . 2 3 2 10 3 3 Launcher 14 | . 1 4 1 . 1 . 1 . . 1 . . . . . 1 . . 1 . . . . . . . . . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 5 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . 1 1 2 3 1 1 . 4 . 3 2 . . . 1 . . 7 . 4 2 . 5 . 1 5 . 6 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . Parts Lost 63 | . 1 5 6 4 1 1 4 . . 1 . . 1 . . 4 . . . . 2 1 . . 3 3 12 3 4 4 3 Power 15 | . 1 . . 1 . 1 2 . . 1 . . . . . 1 . . . . . . . . 1 . 4 . 1 2 . Propulsion 11 | . . 2 3 . . . . . . . . . 1 . . 1 . . . . 1 . . . 1 . 1 . . 1 . Utility 33 | . . 3 2 3 1 . 1 . . . . . . . . 2 . . . . 1 1 . . 1 3 6 3 3 . 3 Weapon 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . Highest Loss Streak 8 | . 1 2 4 3 1 1 3 . . 1 . . 1 . . 3 . . . . 1 1 . . 2 2 8 2 2 2 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 86 | . 84 85 87 84 79 83 82 81 84 85 88 93 87 87 92 89 88 94 92 94 93 94 95 91 93 86 90 86 91 81 65 Engine 9 | . 13 11 11 9 8 12 7 7 7 6 9 11 6 6 11 9 11 11 10 11 9 5 5 5 3 2 4 1 7 4 . Treads 5 | . 27 21 22 12 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 2 4 6 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . 14 21 21 21 18 18 17 18 18 16 16 16 16 16 19 19 20 20 20 13 14 15 12 11 . Device 8 | . . 7 11 14 9 14 13 10 8 7 5 10 11 12 6 10 8 5 6 5 8 14 15 14 15 15 10 6 4 5 2 Storage 7 | . 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 9 Processor 22 | . . . . 7 9 29 24 21 30 33 29 31 31 31 31 30 33 38 35 33 27 25 25 25 25 30 35 38 40 27 9 Hackware 3 | . . . . . 2 . . . . . 4 6 6 6 6 5 5 5 5 5 9 5 5 5 5 4 4 7 7 . 4 Protection 6 | . . 12 10 10 9 . 5 7 2 1 5 1 . . 5 3 1 5 6 11 7 10 10 10 9 5 7 3 7 10 . Energy Gun 2 | . 27 10 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 5 7 Energy Cannon 5 | . . 10 21 17 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 6 6 7 7 5 3 6 6 6 6 5 5 5 3 5 5 5 5 1 5 4 3 3 3 . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 10 151 165 160 169 186 49 39 33 33 34 34 35 33 33 33 39 39 35 45 37 64 63 61 61 61 61 64 57 67 74 61 Greatest Support 86 | 40 40 40 40 40 44 34 31 34 34 34 39 39 33 33 33 42 39 39 39 39 59 64 64 64 64 67 73 60 67 86 60 Greatest Overweight (x) 13 | . 3 8 3 5 8 13 1 . 1 1 . . . . 10 1 . . 1 . 1 1 . . 1 . . . 1 1 1 Average Overweight (x) . | . 1 3 3 4 4 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 30 30 30 30 30 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 Average Capacity 17 | 8 24 30 30 30 29 14 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 Most Carried 30 | 6 22 30 30 30 30 15 15 10 10 10 10 10 10 10 10 10 8 9 10 10 10 10 10 10 10 10 10 10 10 10 13 Average Carried 15 | 6 13 28 27 28 28 14 11 9 9 9 9 10 9 10 9 9 7 8 9 9 9 9 9 10 9 9 9 8 9 9 9 Final Capacity 30 | 8 30 30 30 30 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 Final Carried 30 | 6 22 30 26 30 15 15 10 10 10 10 10 10 10 10 10 8 8 9 10 10 10 10 10 10 10 10 9 10 9 8 11 Class Distribution -------------------- 33% | Hauler-Mutant 26% | Mutant 18% | Scavenger-Mutant 12% | Hacker-Mutant 4% | Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Mutant | -3/Testing Hacker-Scout | -2/Research Hacker-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 19254 | 200 386 322 266 313 647 554 585 152 60 669 415 628 219 . 756 1098 31 230 260 88 2001 502 172 . 700 1381 1440 1538 2409 965 267 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22509 | . 657 1442 430 1097 1876 639 306 167 . 863 163 547 169 . 782 1328 . 120 . 130 1557 309 148 . 298 1411 767 1436 3749 716 1402 Parts 953 | . 29 99 14 51 96 30 12 4 . 38 7 18 11 . 22 56 . . . 3 49 10 7 . 9 47 20 63 173 25 60 Haulers Intercepted 29 | . 2 2 . 3 6 3 . . . . . . . . . 1 . . . . 3 . . . . 2 1 . 2 2 2 Recyclers Shooed 12 | . . 1 . . 4 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieved Matter 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Parts Self-Destructed 263 | . . . . . . . 10 6 . 42 . 23 11 . 22 . . 3 120 3 . 7 7 . 9 . . . . . . Prevented 11 | . . . . . . . . 2 . 3 . . . . . . 3 . 3 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 322 | . 13 35 12 14 25 6 12 3 . 21 1 15 6 . 20 14 . . . 2 17 3 3 . 5 16 10 11 36 5 17 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 18 | . 8 9 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 259 | . . 10 9 12 25 6 6 3 . 21 1 15 6 . 20 11 . . . 2 16 3 3 . 5 16 10 11 36 . 12 AOE 40 | . 3 16 2 . . . 6 . . . . . . . . 3 . . . . 1 . . . . . . . . 4 5 Classes Destroyed 27 | . 6 7 2 2 . 1 2 . . 1 . . . . . 1 . . . 1 . . . . . 1 1 . 2 . . Worker 18 | . . 2 1 . 1 2 . . . . . . . . . . . . . . 1 . . . . . . 6 3 . 2 Builder 12 | . . 2 . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . 2 3 . . Tunneler 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 29 | . 2 2 . 3 6 3 . . . . . . . . . 1 . . . . 3 . . . . 2 1 . 2 2 2 Recycler 38 | . 1 3 . 3 7 5 . . . . 1 . . . . 5 . . . . 3 . . . . 2 2 2 2 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 9 | . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . 2 Operator 10 | . . 1 . 1 2 . . . . . . . . . . 1 . . . . 2 . . . . . . . 2 1 . Watcher 12 | . 3 2 . . 2 1 . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . Swarmer 46 | . 6 7 . 3 4 . 4 . . 2 . 3 3 . 2 3 . . . . . . . . . . . . 4 4 1 Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Grunt 150 | . 7 19 8 5 9 . 2 2 . 11 1 10 2 . 14 8 . . . 2 6 2 3 . . 8 6 4 14 . 7 Brawler 12 | . . . . . . . 1 1 . 1 . 1 1 . 1 . . . . . 1 . . . 2 . . . 2 . 1 Duelist 11 | . . 2 2 . . . 1 . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 Protector 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Sentry 39 | . . 6 . 4 10 2 1 . . 1 . 1 . . 2 . . . . . 2 1 . . 1 3 . 5 . . . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 17 | . . . . 1 2 1 2 . . 2 . . . . . 2 . . . . 2 . . . . 1 1 . 2 . 1 Programmer 27 | . . . . . . 3 . . . . . . . . . 1 . . . . 5 . . . 2 4 2 2 4 . 4 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 3 13 3 6 4 4 7 2 . 5 2 6 3 . 3 4 . 1 . 3 5 1 3 . 2 4 4 4 18 5 18 Combat Bots Only 16 | . 3 8 3 3 3 1 7 2 . 5 1 6 3 . 3 3 . . . 2 3 1 3 . 2 4 4 4 13 4 16 Max Kills in Single Turn 6 | . 2 6 2 2 2 2 3 1 . 1 1 1 1 . 1 3 . 1 . 1 1 1 1 . 1 1 1 3 3 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 4 2 . . . 3 . . . . . . . . 3 . . . . 1 . . . . . . . . 4 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 19244 | . 417 1181 951 1038 701 180 632 . . 373 96 84 124 . 127 577 65 . 18 57 509 210 95 . 377 649 2305 419 701 4081 3277 Core 4215 | . 88 103 159 306 205 46 123 . . 58 18 15 21 . 13 31 11 . . 23 76 65 18 . 23 106 482 60 81 1037 1047 Absorbed by Shields 240 | . . . . . 24 . 57 . . . . . . . . . . . 5 . . . . . . . . 70 . 84 . Redirected to Core 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 . . Redirected to Shielding 908 | . . . . 39 . . . . . . 25 10 . . 37 78 . . . . 108 78 20 . 159 79 260 . 15 . . Regen/Repaired (Parts) 2050 | . 137 99 . 169 568 86 . . . . 361 . . . . . . . . . . . . . . 288 . . 71 271 . Core Remaining (%) 59 | 100 64 . 34 . 7 . . . . 67 . . . . 92 . . . . 93 . . . . 79 . 54 . . 13 55 Volleys Fired 1158 | . 43 72 31 52 72 53 50 14 . 73 16 59 23 . 92 91 6 5 . 11 94 15 9 . 18 62 64 33 58 13 29 Largest 2 | . 2 2 2 2 2 1 2 1 . 1 2 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 2 2 Hottest 300 | . 112 136 136 136 200 69 91 60 . 60 86 60 60 . 60 60 60 60 . 60 90 90 90 . 90 90 90 100 120 200 300 Shots Fired 1418 | . 84 130 60 98 138 53 52 14 . 73 17 59 23 . 92 92 7 5 . 11 95 16 9 . 19 62 64 33 58 17 37 Gun 214 | . 82 78 . 7 . 9 2 . . . 5 . . . . . . . . . . . . . . . . 7 . 8 16 Cannon 1174 | . . 37 59 91 138 44 45 14 . 73 11 59 23 . 92 91 7 5 . 11 95 16 9 . 19 62 64 26 58 7 18 Launcher 30 | . 2 15 1 . . . 5 . . . 1 . . . . 1 . . . . . . . . . . . . . 2 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 846 | . . . . 7 3 43 45 14 . 73 11 59 23 . 92 91 7 5 . 11 95 16 9 . 19 62 64 26 50 7 14 Thermal 489 | . 82 115 59 86 135 . . . . . . . . . . . . . . . . . . . . . . . 8 . 4 Explosive 30 | . 2 15 1 . . . 5 . . . 1 . . . . 1 . . . . . . . . . . . . . 2 3 Electromagnetic 29 | . . . . 5 . 10 2 . . . 5 . . . . . . . . . . . . . . . . 7 . . . Slashing 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 16 Robot Hit Streak 48 | . 14 11 11 17 9 15 10 8 . 11 7 23 6 . 11 12 . 3 . 7 8 3 7 . 19 13 15 47 38 48 3 Robot Miss Streak 14 | . 5 2 3 3 7 2 2 1 . 3 2 2 3 . 4 3 . . . 1 2 3 1 . 2 2 3 6 7 3 14 Penetration Max 3 | . . . . 1 . 1 . . . 1 . . . . 1 1 . . . . . . . . . . . 2 2 . 3 Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 920 | . 54 75 42 66 95 39 24 12 . 53 10 38 14 . 50 53 . 3 . 7 63 7 8 . 15 42 37 27 48 23 15 Core Hits 701 | . 19 74 17 29 56 17 20 4 . 24 8 17 6 . 23 26 . 1 . 4 24 5 4 . 5 22 14 69 107 43 63 Critical Kills 93 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 19 54 2 16 Critical Parts Destroyed 105 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 50 8 21 Critical Strikes 324 | . 8 8 1 1 . . 2 2 . 6 4 10 3 . 12 16 . 1 . . 14 . 1 . 4 5 5 60 107 15 39 Burn 16 | . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 220 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 107 14 39 Blast 85 | . . . . . . . 2 2 . 6 4 10 3 . 12 16 . 1 . . 14 . 1 . 4 5 5 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 34 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . 1 28 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . 1 28 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48817 | . 1040 3045 1009 1779 3022 2003 1467 602 . 2676 647 1703 683 . 2532 3337 . 116 . 348 5017 810 577 . 1055 3463 2716 530 763 2389 5488 Guns 2317 | . 804 715 . 126 . 96 11 . . . 37 . . . . . . . . . . . . . . . . 100 . 369 59 Cannons 37860 | . . 603 879 1556 2761 1886 760 602 . 2676 414 1703 683 . 2532 3041 . 116 . 348 4796 810 577 . 1055 3463 2709 430 614 135 2711 Explosions 6667 | . 216 1720 94 . . 21 696 . . . 196 . . . . 296 . . . . 221 . . . . . . . 149 572 2486 Melee 1519 | . . . . 85 261 . . . . . . . . . . . . . . . . . . . . . . . . 1173 . Ramming 454 | . 20 7 36 12 . . . . . . . . . . . . . . . . . . . . . . 7 . . 140 232 Kinetic 29809 | . . . . 126 55 1853 760 602 . 2676 414 1703 683 . 2532 3041 . 116 . 348 4796 810 577 . 1055 3463 2709 430 614 135 311 Thermal 9766 | . 804 1318 879 1417 2706 21 . . . . . . . . . . . . . . 221 . . . . . . . . . 2400 Explosive 6425 | . 216 1720 94 . . . 696 . . . 196 . . . . 296 . . . . . . . . . . . . 149 572 2486 Electromagnetic 416 | . . . . 139 . 129 11 . . . 37 . . . . . . . . . . . . . . . . 100 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1947 | . . . . 85 261 . . . . . . . . . . . . . . . . . . . . . . . . 1542 59 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 1 1 . . . . . . . . . . 12 13 13 13 . 13 13 13 13 14 1 6 . . . . Average Corruption 3 | . . . . 1 1 . . . . . . . . . . 3 12 13 13 . 5 13 13 13 13 1 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 169 | . . . . 8 50 . . . . . . . . . . 5 9 11 . . 21 27 6 8 18 1 5 . . . . Message Errors 38 | . . . . 2 9 . . . . . . . . . . 4 . 2 . . 4 6 1 4 4 . 2 . . . . Matter Fused 45 | . . . . 2 18 . . . . . . . . . . . 2 5 . . 6 5 . . 5 . 2 . . . . Heat Flow Errors 22 | . . . . 1 5 . . . . . . . . . . . . . . . 6 6 1 2 1 . . . . . . Energy Discharges 20 | . . . . . 6 . . . . . . . . . . . 2 . . . 2 4 . 2 4 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 22 | . . . . 2 6 . . . . . . . . . . . 3 4 . . 1 3 2 . . . 1 . . . . Data Loss (major) 5 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Misfires 8 | . . . . 1 1 . . . . . . . . . . 1 1 . . . 1 2 . . 1 . . . . . . Alerts 7 | . . . . . 3 . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3604 | . 37 51 19 82 84 221 119 126 . 76 4 . 19 . 236 304 . 33 . 12 569 22 . . 99 231 272 . 2 162 824 Projectiles 2786 | . . 18 19 37 18 221 62 126 . 76 4 . 19 . 236 304 . 33 . 12 473 22 . . 99 231 272 . 2 . 502 Explosions 499 | . 37 33 . . . . 57 . . . . . . . . . . . . . 96 . . . . . . . . . 276 Melee 319 | . . . . 45 66 . . . . . . . . . . . . . . . . . . . . . . . . 162 46 Knockbacks 128 | . . . . . 1 9 1 . . 5 4 1 . . 4 12 . . . 2 17 3 3 . 3 5 18 3 9 10 18 Impact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 4 Kinetic 115 | . . . . . 1 9 1 . . 4 4 1 . . 4 11 . . . 2 17 3 3 . 2 5 15 3 9 9 12 Secondary 7 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . 2 . . . 2 Self-Inflicted Damage 449 | . 29 130 27 . . . 166 . . . . . . . . . . . . . . . . . . . 3 . . . 94 Shots 14 | . 2 4 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 2 Rammed 7 | . 1 2 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 26 | . 1 3 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 8 9 Kicked 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 Crushed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 630 | . 508 336 541 630 375 54 72 98 . 96 69 246 20 . 36 33 24 16 . 82 570 316 250 231 281 26 57 15 171 93 168 Average Temperature 75 | . 128 84 158 210 89 16 18 36 . 29 24 44 7 . 11 9 11 7 . 35 120 107 117 117 158 13 13 6 48 41 86 Received Heat Transfer 3270 | . 81 444 117 369 302 12 27 . . 18 63 24 . . 36 36 9 . . . 54 18 39 . 27 66 387 75 126 616 324 Effects 44 | . 4 . 10 15 1 . . . . . . . . . . . . . . . 14 . . . . . . . . . . Shutdowns 10 | . 1 . 2 2 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Energy Bleed 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 10 | . . . 2 3 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Matter Decay 6 | . 1 . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Damage (minor) 8 | . 1 . 1 4 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Damage (major) 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Melted 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 28 | . 7 5 6 6 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 13308 | . 2553 3367 1517 2405 3316 50 . . . . . . . . . . . . . . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 3076 | . 161 899 569 183 284 142 . . . . 349 . . . . 728 . . . . 959 . . . . 589 631 705 1799 2367 3076 Initial 1420 | . . 44 350 . 76 . . . . . 137 . . . . . . . . . 28 . . . . . 330 335 396 1100 1420 Average 470 | . 47 278 183 49 76 51 . . . . 249 . . . . 320 . . . . 423 . . . . 322 447 471 1348 1503 1898 Maximum Alert Level 5 | . . 3 2 . 1 . . . . . 1 . . . . 3 . . . . 3 . . . . 2 2 3 5 5 5 Low Security (%) 52 | 100 100 45 55 100 85 100 . . . . 48 . . . . 22 . . . . 36 . . . . 36 . . . . . Level 1 13 | . . 33 29 . 14 . . . . . 51 . . . . 51 . . . . 17 . . . . 15 30 33 . . . Level 2 7 | . . 12 14 . . . . . . . . . . . . 25 . . . . 19 . . . . 47 69 62 1 . . Level 3 2 | . . 8 . . . . . . . . . . . . . . . . . . 26 . . . . . . 4 5 . . Level 4 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 63 20 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 79 Squads Dispatched 112 | . 4 5 . 2 4 5 . . . 1 3 . . . . 3 . . . . 8 . . . . 6 8 3 11 22 27 Investigation 21 | . 3 2 . . 2 2 . . . . 1 . . . . . . . . . 1 . . . . 1 3 3 1 2 . Extermination 9 | . . . . . . 2 . . . . . . . . . 1 . . . . 2 . . . . 1 1 . 1 1 . Reinforcement 26 | . 1 . . 2 2 1 . . . . 2 . . . . 2 . . . . 4 . . . . 3 2 . 1 2 4 Assault 48 | . . 3 . . . . . . . 1 . . . . . . . . . . 1 . . . . . 2 . 7 14 20 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 1 3 . Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 Haulers Reinforced 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 29 | . 4 4 . . 2 1 . . . . 1 . . . . . . . . . 4 . . . . 1 3 1 . 7 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 830 | . 27 56 12 19 30 11 11 4 . 36 8 19 9 . 26 35 2 3 62 2 35 5 3 . 6 24 52 19 39 159 116 Peak Tracking Total 59 | . 4 10 3 3 4 3 7 4 . 8 3 4 3 . 5 6 4 3 21 2 6 3 3 . 2 7 19 11 7 59 52 Tactical Retreats 77 | . . 1 . . 4 . 4 1 . 6 1 4 1 . 7 6 3 1 . . 1 . . . 1 1 7 3 1 11 13 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 12 | . . . . . 1 2 . . . . . . . . . 2 . . . . 1 . . . . . 1 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . Triggered 18 | . . . . . . . . 1 . . . . . . . . 1 . 15 1 . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 75 | . 1 1 . . 9 2 . . . . 1 1 . . 1 9 1 . . . 11 . . . . . 6 . 19 10 3 Max in Single Turn 6 | . 1 1 . . 1 1 . . . . . 1 . . 1 4 1 . . . 6 . . . . . 1 . 2 2 1 Garrison Access 7 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 86 | . 9 6 2 7 12 8 1 1 1 . 1 1 . 4 1 2 . 2 3 . 3 . . 5 . 2 3 5 5 1 1 Terminals 32 | . 6 4 1 5 8 5 . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . Fabricators 6 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 2 . . . Repair Stations 14 | . 1 1 . 2 2 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 1 . Recycling Units 5 | . 2 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Garrison Access 8 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . 2 1 . 1 Total Hacks 296 | . 32 19 6 35 41 21 1 1 7 . 11 5 . 28 8 3 . 10 5 . 8 . . 18 . 8 4 12 9 2 2 Successful 203 | . 19 12 4 17 24 11 1 1 7 . 9 5 . 28 8 2 . 10 5 . 5 . . 18 . 4 4 4 5 . . Failed 90 | . 12 6 2 17 17 10 . . . . 2 . . . . 1 . . . . 3 . . . . 4 . 8 4 2 2 Catastrophic 15 | . 1 2 . 1 1 4 . . . . 1 . . . . . . . . . . . . . . 1 . 1 2 . 1 Database Lockouts 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 25 13 5 26 14 9 . . . . 13 . . . . 16 . . 1 . 17 . . . . 7 12 7 27 2 . Terminals 118 | . 27 14 5 27 21 10 . . . . . 5 . . 8 . . . . . . . . . . . . . 1 . . Fabricators 13 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . 3 6 . . . Repair Stations 66 | . 2 4 . 8 15 10 . . . . 11 . . . . . . . . . 3 . . . . 7 . . 4 2 . Recycling Units 8 | . 3 1 . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . Garrison Access 16 | . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . 1 . 5 2 . 2 Terminal Hacks 120 | . 10 4 4 9 8 1 1 1 7 . . 5 . 28 8 . . 10 5 . . . . 18 . . . . 1 . . Record 43 | . . . . . . . . . . . . 5 . 11 8 . . 9 4 . . . . 6 . . . . . . . Part Schematic 22 | . . . . 1 . . . . 7 . . . . 10 . . . . . . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 4 1 . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 13 | . 4 . 1 . . 1 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 9 | . . . 1 . 3 . 1 1 . . . . . . . . . 1 1 . . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . . . 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Repair Station Hacks 45 | . 2 4 . 5 12 7 . . . . 9 . . . . . . . . . 1 . . . . 3 . . 2 . . Scan Component 22 | . 1 2 . 3 6 3 . . . . 4 . . . . . . . . . 1 . . . . 1 . . 1 . . Repair 17 | . 1 2 . 2 5 2 . . . . 4 . . . . . . . . . . . . . . 1 . . . . . Refit 6 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Garrison Access Hacks 7 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . 2 1 . . Seal Access 7 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . 2 1 . . Unauthorized Hacks 21 | . 7 4 . 3 2 3 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Terminals 15 | . 5 3 . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 3 2 . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Tunnel 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 8 4 1 7 10 8 . . . . 1 . . . . 1 . . . . 3 . . . . 1 1 4 2 1 1 Full Trace Events 13 | . 2 1 . 1 2 2 . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 . Feedback Events 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . 4 . . 4 . . . . . . . . . . . . . . 10 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 76 | . . . . 1 . . . . 7 . . . . 10 . . . . . . 15 . . 4 . . 26 . 11 2 . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 210 | . . . . . . . . . . . . . . . . . . . . . 117 . . . . . 93 . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . . . . . . . . . 14 . . . . . 7 . . . . Parts Repaired 17 | . 1 2 . 2 5 2 . . . . 4 . . . . . . . . . . . . . . 1 . . . . . Time 688 | . 26 64 . 61 165 134 . . . . 184 . . . . . . . . . . . . . . 54 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 9 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 57 | . . . . . . 1 2 . 4 2 3 . . . 1 4 . . . . 7 . . . . 6 2 3 . 1 21 Largest Group 8 | . . . . . . 1 2 1 4 4 3 2 . . 1 4 . . . . 4 3 . . . 4 3 2 1 1 8 Highest-Rated Group 415 | . . . . . . 10 36 16 154 154 210 134 . . 96 241 . . . . 415 288 . . . 391 280 296 269 148 118 Highest-Rated Ally 269 | . . . . . . 10 20 16 40 40 70 70 . . 96 70 . . . . 127 96 . . . 103 96 269 269 148 15 Zionite Dispatches 12 | . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 3 . 3 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 22 | . . . . . . 2 3 . . . . . . . . . . . . . . . . . . 4 8 4 . 1 . STAY 11 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 2 5 1 . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . FOLLOW 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Ally Attacks 311 | . . . . . . . 5 9 . 18 40 10 . . 2 44 . . . . 63 14 . . . 31 21 . 26 7 21 Total Damage 11750 | . . . . . . . 119 125 . 449 793 200 . . 94 827 . . . . 3159 469 . . . 1624 672 . 2772 168 279 Kills 66 | . . . . . . . . 1 . 6 5 . . . . 7 . . . . 14 4 . . . 8 3 . 15 . 3 Allies Corrupted 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 6 | . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . 2 1 . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 11 | . 4 1 . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 20 | . . . 1 . . . 2 . 2 2 . 3 3 . 2 . . 1 . . . 2 2 . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 . . 2 . Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 . . 1 . Zionite Intel Received 13 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . 2 . 6 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 45739 | 3 2987 1862 2677 1571 7301 1458 2633 486 806 1322 467 949 397 35 6179 810 259 347 1146 307 975 580 173 146 459 558 734 620 6529 527 436 Spaces Moved 29481 | 1 944 307 606 410 2100 955 2313 651 1297 1363 678 1356 732 83 2055 1074 390 491 1257 432 1211 1001 325 272 543 573 983 953 2556 829 740 Core 279 | . . . . . . 1 . . . . . . . . 278 . . . . . . . . . . . . . . . . Treads 2799 | 1 944 307 606 219 722 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1019 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 737 Wheels 3037 | . . . . 191 1378 953 515 . . . . . . . . . . . . . . . . . . . . . . . . Hover 22314 | . . . . . . 1 1798 651 1297 1363 678 1356 732 83 1777 1074 390 491 1257 432 1211 1001 325 272 543 573 983 953 2556 517 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 24 | 160 160 400 400 175 115 100 42 42 42 42 42 45 42 42 42 42 52 52 52 52 40 43 45 45 40 40 48 35 35 24 30 Average Speed 93 | 160 289 452 400 302 276 115 58 42 42 42 43 45 42 42 110 45 52 52 60 52 44 45 45 45 55 52 52 40 44 39 40 Slowest Speed 800 | 160 400 800 400 480 785 700 115 42 102 102 45 45 42 42 550 105 52 52 118 52 115 103 45 45 111 58 66 58 106 115 90 Overloaded Moves 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . 5 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Spacefolds 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 1 Exploration Rate (%) 59 | 2 98 31 98 36 95 22 92 67 91 77 18 94 66 76 90 22 55 49 90 51 26 71 56 63 69 19 76 17 96 70 28 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 24 | . 2 1 1 . . . 1 . 4 . . 1 1 1 1 4 . 1 1 . . . . 3 . . . . 2 . . Known Exits Taken 18 | . . 1 . 1 1 1 . . 1 . 1 . 1 . 1 1 1 1 . 1 1 . . . 1 1 1 1 . 1 . Unknown Exits Taken 13 | 1 1 . 1 . . . 1 1 . 1 . 1 . 1 . . . . 1 . . 1 1 1 . . . . 1 . . Scrap Searched 32 | . . . 1 . . . 4 3 2 3 . 4 3 . 1 . 1 1 . 2 . 3 2 . 2 . . . . . . Spaces Dug 153 | . . 44 . . 1 3 17 . . . 2 9 . . 13 7 3 . . 3 2 . . . . 12 5 2 2 9 19 Terrain Destroyed 678 | . 21 126 15 3 2 14 54 2 . 23 8 28 12 . 46 29 7 3 . 4 66 6 1 . 6 20 17 23 43 17 82 Melee 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Projectile 362 | . . 3 4 3 2 10 38 2 . 23 2 28 12 . 46 24 7 3 . 4 22 6 1 . 6 20 17 . 2 1 76 AOE 249 | . 21 123 11 . . 4 16 . . . 6 . . . . 5 . . . . 44 . . . . . . . 15 1 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 45969 | 2 1119 643 789 651 3407 1257 3545 850 1552 2001 831 1605 785 82 5821 1262 436 574 1643 498 1543 1113 343 295 685 765 1142 1123 7850 930 827 Wait 14041 | . 84 202 130 89 1074 199 1141 169 237 542 104 175 26 . 3668 51 36 78 329 47 168 80 5 . 108 89 39 96 5057 4 14 Move 29430 | . 943 306 605 409 2099 954 2312 650 1296 1362 677 1355 731 82 2054 1072 389 490 1256 431 1210 1000 324 271 542 572 982 952 2555 811 738 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 299 | . 28 26 3 34 58 9 7 4 4 2 9 . . . 3 8 . 1 6 3 18 1 2 . 3 10 10 13 19 15 3 Fast Attach 223 | . 3 5 2 5 9 12 4 3 5 5 5 5 . . . 9 2 . 19 . 8 6 . 12 4 6 12 10 46 16 10 Attach 149 | . 1 6 8 7 15 7 10 1 1 2 6 . 1 . 1 6 1 . 2 . 10 2 1 . 1 7 5 8 21 10 9 Detach 51 | . . . 1 2 7 4 1 1 . . 4 . 1 . . 2 1 . 1 . 2 1 . . . 3 . . 8 2 10 Swap 117 | 2 5 9 6 16 12 2 4 . . 2 2 4 3 . 1 6 . . 5 . 10 1 . 1 2 5 8 1 8 1 1 Drop 400 | . 11 14 . 35 48 17 12 7 9 7 8 7 . . 2 16 1 . 25 3 23 7 2 11 7 11 21 10 64 17 5 Fire 1158 | . 43 72 31 52 72 53 50 14 . 73 16 59 23 . 92 91 6 5 . 11 94 15 9 . 18 62 64 33 58 13 29 Melee 34 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . 1 28 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 Crush 8 | . 1 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . 8 . . . . . . . . . . 1 . . . . . . . . . . . . 13 5 . Rewire 11 | . . . . . 1 . 4 . . 6 . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / [Arm] / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 1118 | -10/Materials | Build established: Hauler-Mutant 1402 | -10/Materials | Repaired Lgt. Treads 1675 | -10/Materials | Discovered new exit (range 10) 2316 | -10/Materials | Discovered new exit (range 15) 2392 | -10/Materials | Central database locked down 2991 | -10/Materials | Entered another Materials area 2991 | -9/Materials | Evolved 2 slots: Utility x2 3969 | -9/Materials | Discovered new exit (range 13) 3988 | -9/Materials | Identified exit to Mines 3988 | -9/Materials | Central database locked down 4087 | -9/Materials | Repaired Mni. Grenade Launcher 4120 | -9/Materials | Repaired Med. Armor Plating 4591 | -9/Materials | First assault squad dispatched 4730 | -9/Materials | Destroyed 8 combat bots 4853 | -9/Materials | Entered Mines 4854 | -9/Mines | Assembled infested the area 5020 | -9/Mines | Core integrity fell below 50% 5105 | -9/Mines | Discovered new exit (range 9) 5569 | -9/Mines | Discovered new exit (range 10) 5717 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5725 | -9/Mines | Found Prototype Device 6086 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6412 | -9/Mines | Found the Drone Emporium 6428 | -9/Mines | Found Prototype Device 6429 | -9/Mines | Identified Splice Drone Bay 6612 | -9/Mines | Lost 4 parts (2n1u1w) 6868 | -9/Mines | Found a hidden stash of uninstalled traps 7530 | -9/Mines | Entered Materials 7530 | -8/Materials | Evolved 2 slots: Utility x2 7689 | -8/Materials | Identified exit to Storage 8058 | -8/Materials | Lost 3 parts (1p2u) 8187 | -8/Materials | Repaired Broken Lgt. Treads 8273 | -8/Materials | Repaired Hvy. Ion Engine 8837 | -8/Materials | Central database locked down 9026 | -8/Materials | Core integrity fell below 50% 9085 | -8/Materials | Found Prototype Device 9101 | -8/Materials | Entered Storage 11105 | -8/Storage | Core integrity fell below 20% 11653 | -8/Storage | Repaired Cargo Storage Unit 11670 | -8/Storage | Repaired Hvy. Assault Cannon? 11883 | -8/Storage | Repaired Adv. Treads 11938 | -8/Storage | Repaired Arm. Huge Wheel 11990 | -8/Storage | Repaired Hvy. Ion Engine 13635 | -8/Storage | Discovered new exit (range 15) 14638 | -8/Storage | Identified Exp. Sensor Array 16401 | -8/Storage | Identified exit to Factory 16402 | -8/Storage | Entered Factory 16402 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 16604 | -7/Factory | Build established: Skirmisher 16864 | -7/Factory | Discovered new exit (range 5) 16957 | -7/Factory | Repaired Lgt. Armor Plating 17098 | -7/Factory | Identified exit to Lower Caves 17226 | -7/Factory | Repaired Exp. Sensor Array 17860 | -7/Factory | Entered Lower Caves 17860 | -7/Lower Caves | Accompanied by 1 ally 18552 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 18596 | -7/Lower Caves | Destroyed 7 combat bots 18605 | -7/Lower Caves | Lost 3 parts (1p1u1w) 18690 | -7/Lower Caves | Found Alien Artifact 18690 | -7/Lower Caves | Identified Core Expander 18690 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 18734 | -7/Lower Caves | Spotted B-75 Beast 18897 | -7/Lower Caves | Learned Factory terminal intel 18898 | -7/Lower Caves | Build established: Scavenger-Mutant 18905 | -7/Lower Caves | Learned location of Zion (-7) 20122 | -7/Lower Caves | Destroyed B-75 Beast 20448 | -7/Lower Caves | Discovered new exit (range 12) 20493 | -7/Lower Caves | Entered another Lower Caves area 20493 | -7/Lower Caves | Accompanied by 1 ally 20497 | -7/Lower Caves | Discovered new exit (range 19) 20822 | -7/Lower Caves | Discovered new exit (range 12) 20867 | -7/Lower Caves | Build established: Mutant 20979 | -7/Lower Caves | Entered Zion 21006 | -7/Zion | Found GAL Module 21011 | -7/Zion | Discovered new exit (range 15) 21068 | -7/Zion | Learned location of Warlord (-5) 21139 | -7/Zion | Learned location of Armory (-3) 21162 | -7/Zion | Learned 4 Factory zone layouts 21208 | -7/Zion | Found Prototype Processor 21208 | -7/Zion | Identified Exp. Core Analyzer 21212 | -7/Zion | Found Prototype Processor 21212 | -7/Zion | Identified Exp. Signal Interpreter 21220 | -7/Zion | Found Prototype Processor 21220 | -7/Zion | Identified Exp. Target Analyzer 21233 | -7/Zion | Found Prototype Hackware 21492 | -7/Zion | Imprinted 21494 | -7/Zion | Declared Zion's savior 21605 | -7/Zion | Identified exit to Proximity Caves 21785 | -7/Zion | Entered Proximity Caves 21785 | -6/Proximity Caves | Accompanied by 4 allies 21818 | -6/Proximity Caves | Spotted B-75 Beast 21925 | -6/Proximity Caves | Allies destroyed B-75 Beast 22211 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 22947 | -6/Proximity Caves | Learned Factory security intel 23062 | -6/Proximity Caves | Discovered new exit (range 7) 23070 | -6/Proximity Caves | Learned Factory trap positions 23107 | -6/Proximity Caves | Entered Factory 23107 | -6/Factory | Accompanied by 1 ally 23107 | -6/Factory | Evolved 2 slots: Utility x2 23108 | -6/Factory | Identified exit to Factory 23109 | -6/Factory | Loaded intel: 136 trap records 23111 | -6/Factory | Loaded intel: 28 terminal locations 23181 | -6/Factory | Retrieved Zion intel report: Branch Access 23181 | -6/Factory | Identified exit to Lower Caves 23181 | -6/Factory | Identified exit to Extension 23182 | -6/Factory | Zion Light squad teleported in 23202 | -6/Factory | Identified Exp. System Shield 23242 | -6/Factory | Repaired Hvy. Assault Cannon? 23320 | -6/Factory | Repaired Imp. Airjet? 23368 | -6/Factory | Repaired Adv. Weight Redist. System 23407 | -6/Factory | Repaired Imp. Weapon Shielding 23542 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 23574 | -6/Factory | Entered Lower Caves 23574 | -6/Lower Caves | Accompanied by 2 allies 23576 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23587 | -6/Lower Caves | Found Prototype Protection 23587 | -6/Lower Caves | Identified Zio. Weapon Casing 23595 | -6/Lower Caves | Learned 4 Factory zone layouts 23630 | -6/Lower Caves | Learned 12 Factory zone layouts 23770 | -6/Lower Caves | Discovered new exit (range 17) 24097 | -6/Lower Caves | Attracted the attention of an 0b10 base 24263 | -6/Lower Caves | Learned location of 2 exits from Lower Caves 24263 | -6/Lower Caves | Learned location of 1 exit from Research 24263 | -6/Lower Caves | Learned Extension trap positions 24263 | -6/Lower Caves | Learned Research garrison access intel 24316 | -6/Lower Caves | Encountered a Warlord checkpoint 24523 | -6/Lower Caves | Entered another Lower Caves area 24524 | -6/Lower Caves | Identified exit to Data Miner 24557 | -6/Lower Caves | Learned Factory emergency access door positions 24566 | -6/Lower Caves | Encountered a Warlord checkpoint 24574 | -6/Lower Caves | Learned location of Extension (-6) 24714 | -6/Lower Caves | Learned Factory security intel 24920 | -6/Lower Caves | Entered Data Miner 24920 | -6/Data Miner | Discovered new exit (range 6) 24926 | -6/Data Miner | Met Data Miner 24938 | -6/Data Miner | Learned location of Section 7 (-2) 24938 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24945 | -6/Data Miner | Received God Mode back door access code from Data Miner 24955 | -6/Data Miner | Entered Proximity Caves 24982 | -5/Proximity Caves | Escorted by Enhanced Grunt 25229 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25547 | -5/Proximity Caves | Learned 4 Factory zone layouts 26087 | -5/Proximity Caves | Attracted the attention of an 0b10 base 26516 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 26516 | -5/Proximity Caves | Learned Factory terminal intel 26516 | -5/Proximity Caves | Learned Research terminal intel 26516 | -5/Proximity Caves | Learned Extension terminal intel 26516 | -5/Proximity Caves | Learned Extension garrison access intel 26522 | -5/Proximity Caves | Learned Factory stockpile data 26570 | -5/Proximity Caves | Discovered exit to Factory (range 9) 31134 | -5/Proximity Caves | Entered Factory 31134 | -5/Factory | Evolved 2 slots: Utility x2 31135 | -5/Factory | Identified exit to Upper Caves 31135 | -5/Factory | Identified exit to Factory 31139 | -5/Factory | Loaded intel: 26 terminal locations 31538 | -5/Factory | Zion Light squad teleported in 31690 | -5/Factory | Zion Thermal Resupply teleported in 31798 | -5/Factory | Build established: Scavenger-Mutant 31875 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 31897 | -5/Factory | Found Zio. Weapon Casing 31933 | -5/Factory | Crushed by falling debris 31934 | -5/Factory | System corruption reached 10% 31944 | -5/Factory | Entered Upper Caves 31945 | -5/Upper Caves | Identified exit to Upper Caves 31964 | -5/Upper Caves | Lost 3 parts (1n2u) 31985 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 32203 | -5/Upper Caves | Entered another Upper Caves area 32204 | -5/Upper Caves | Identified exit to Warlord 32243 | -5/Upper Caves | Learned Factory security intel 32243 | -5/Upper Caves | Learned Research security intel 32243 | -5/Upper Caves | Learned Armory security intel 32243 | -5/Upper Caves | Learned Extension terminal intel 32543 | -5/Upper Caves | Learned Factory security intel 32550 | -5/Upper Caves | Entered Warlord 32569 | -5/Warlord | System corruption cleaned by Quarantine Array 32774 | -5/Warlord | Learned Armory stockpile data 32775 | -5/Warlord | Learned Quarantine security intel 32775 | -5/Warlord | Learned Factory garrison access intel 32806 | -5/Warlord | Warlord's base attacked by MAIN.C 32827 | -5/Warlord | Found Prototype Energy Gun 32827 | -5/Warlord | Identified Vortex Rail 32829 | -5/Warlord | Found Vortex Rail 32859 | -5/Warlord | Rebuked by Warlord 32900 | -5/Warlord | Opened Warlord's prototype stash 32904 | -5/Warlord | Found Prototype Processor 32904 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 32911 | -5/Warlord | Found Prototype Device 32911 | -5/Warlord | Identified Exp. Phase Shifter 32914 | -5/Warlord | Found Prototype Reactor 32914 | -5/Warlord | Identified Vortex Chain Reactor 33091 | -5/Warlord | Found Prototype Ballistic Cannon 33091 | -5/Warlord | Identified Hvy. Autocannon 33156 | -5/Warlord | Warlord forces counterattacked 33406 | -5/Warlord | Spotted Striker 33406 | -5/Warlord | Spotted Striker 33481 | -5/Warlord | Warlord base infiltrated, sounded retreat 33606 | -5/Warlord | Spotted Striker 33607 | -5/Warlord | Spotted Striker 33650 | -5/Warlord | Discovered new exit (range 9) 33696 | -5/Warlord | Entered Proximity Caves 33739 | -4/Proximity Caves | Spotted B-86 Titan 33868 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 34003 | -4/Proximity Caves | Entered Factory 34003 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 34004 | -4/Factory | Identified exit to Research 34006 | -4/Factory | Loaded intel: 4 garrison access locations 34084 | -4/Factory | Zion hero teleported in (CL-ANK) 34086 | -4/Factory | Spotted B-86 Titan 34256 | -4/Factory | Fabricated Imp. Linear Gravjet? 34432 | -4/Factory | Discovered exit to Research (range 7) 34459 | -4/Factory | Destroyed B-86 Titan 34618 | -4/Factory | Retrieved Zion intel report: Branch Access 34618 | -4/Factory | Identified exit to Upper Caves 34619 | -4/Factory | Zion Light squad teleported in 34785 | -4/Factory | First assault squad dispatched 34810 | -4/Factory | System corruption reached 10% 34817 | -4/Factory | Found Zio. Weapon Casing 34969 | -4/Factory | Retrieved Zion intel report: Component Schematics 34970 | -4/Factory | Zion Light squad teleported in 34978 | -4/Factory | Entered Upper Caves 34978 | -4/Upper Caves | Accompanied by 3 allies 35023 | -4/Upper Caves | Found Zio. Weapon Casing 35061 | -4/Upper Caves | Encountered a Warlord checkpoint 35092 | -4/Upper Caves | Learned Research emergency access door positions 35250 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 35276 | -4/Upper Caves | Found Zio. Weapon Casing 35287 | -4/Upper Caves | Discovered new exit (range 19) 35465 | -4/Upper Caves | Spotted B-86 Titan 35558 | -4/Upper Caves | Entered another Upper Caves area 35565 | -4/Upper Caves | Discovered exit to Research (range 8) 35582 | -4/Upper Caves | Encountered a Warlord checkpoint 35634 | -4/Upper Caves | Learned 12 Research zone layouts 35682 | -4/Upper Caves | Learned Research terminal intel 35685 | -4/Upper Caves | Discovered new exit (range 12) 35731 | -4/Upper Caves | Entered Zhirov 35731 | -4/Zhirov | Discovered new exit (range 3) 35755 | -4/Zhirov | Learned location of Quarantine (-2) 35755 | -4/Zhirov | Learned location of Testing (-3) 35755 | -4/Zhirov | Learned location of Command (-1) 35765 | -4/Zhirov | Found Alien Artifact 35765 | -4/Zhirov | Identified Integrated Reactor 35765 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 35843 | -4/Zhirov | Found Alien Artifact 35843 | -4/Zhirov | Identified Transdimensional Reconstructor 35843 | -4/Zhirov | Warped through subspace 35877 | -4/Zhirov | Entered Proximity Caves 35949 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 35997 | -3/Proximity Caves | Spotted B-86 Titan 36321 | -3/Proximity Caves | Discovered exit to Research (range 9) 36336 | -3/Proximity Caves | Entered Research 36336 | -3/Research | Evolved 2 slots: Utility x2 36337 | -3/Research | Identified exit to Research 36338 | -3/Research | Identified exit to Testing 36341 | -3/Research | Loaded intel: 20 terminal locations 36342 | -3/Research | Loaded intel: 4 garrison access locations 36342 | -3/Research | Spotted B-86 Titan 36395 | -3/Research | Zion Hover Resupply teleported in 36551 | -3/Research | Discovered new exit (range 17) 36582 | -3/Research | Zion Heavy squad teleported in 36621 | -3/Research | Found Zio. Weapon Casing 36642 | -3/Research | Build established: Scavenger-Scout 36666 | -3/Research | Zion Light squad teleported in 36750 | -3/Research | Garrison activated, responded to threat 36811 | -3/Research | Repaired Centrium Light Armor Plating 36856 | -3/Research | Found Zio. Weapon Casing 36894 | -3/Research | Entered Testing 36894 | -3/Testing | Accompanied by 3 allies 36907 | -3/Testing | Found Prototype Processor 36907 | -3/Testing | Identified Exp. Targeting Computer 36985 | -3/Testing | Found Exp. Signal Interpreter 37004 | -3/Testing | Incoming investigation squad redirected 37069 | -3/Testing | Fabricated Exp. Optical Array? 37112 | -3/Testing | Lost 3 parts (2p1u) 37144 | -3/Testing | First assault squad dispatched 37160 | -3/Testing | Incoming assault squad redirected 37192 | -3/Testing | Found Prototype Ballistic Cannon 37192 | -3/Testing | Identified Perforator 37293 | -3/Testing | Build established: Scavenger-Mutant 37361 | -3/Testing | Discovered exit to Research (range 23) 37381 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 37387 | -3/Testing | Retrieved Zion intel report: Component Schematics 37412 | -3/Testing | Incoming assault squad redirected 37536 | -3/Testing | Found Prototype Hackware 37536 | -3/Testing | Identified Ghost Barrier 37561 | -3/Testing | Incoming investigation squad redirected 37570 | -3/Testing | Incoming assault squad redirected 37573 | -3/Testing | Found Prototype Hackware 37596 | -3/Testing | Identified System Mapper 37618 | -3/Testing | Incoming investigation squad redirected 37628 | -3/Testing | Entered Research 37628 | -2/Research | Evolved 2 slots: Utility x2 37629 | -2/Research | Identified exit to Quarantine 37630 | -2/Research | Loaded intel: 23 terminal locations 37652 | -2/Research | Lost 8 parts (2p1n4u1w) 37654 | -2/Research | Discovered new exit (range 8) 37656 | -2/Research | Incoming investigation squad redirected 37693 | -2/Research | Zion Hover Resupply teleported in 37722 | -2/Research | Spotted B-90 Cyclops 37922 | -2/Research | Build established: Hacker-Scout 37962 | -2/Research | Discovered exit to Quarantine (range 11) 37974 | -2/Research | Incoming investigation squad redirected 38091 | -2/Research | Zion Zionite Resupply teleported in 38126 | -2/Research | Zion Experimental squad teleported in 38248 | -2/Research | Entered Quarantine 38248 | -2/Quarantine | Accompanied by 1 ally 38254 | -2/Quarantine | Spotted Alpha 7 38266 | -2/Quarantine | Allies destroyed Alpha 7 38269 | -2/Quarantine | Found Exp. Targeting Computer 38272 | -2/Quarantine | Found Prototype Device 38272 | -2/Quarantine | Identified Exp. ECM Suite 38324 | -2/Quarantine | Found Alien Artifact 38324 | -2/Quarantine | Identified Core Reset Matrix 38324 | -2/Quarantine | Used Core Reset Matrix 38328 | -2/Quarantine | Detected hypermatrix surge 38328 | -2/Quarantine | Sensed 9 artifacts in vicinity 38357 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 38372 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 38425 | -2/Quarantine | Retrieved Zion intel report: Main Access 38425 | -2/Quarantine | Identified exit to Access 38430 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 38451 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 38488 | -2/Quarantine | Found Phase Redirector 38498 | -2/Quarantine | First assault squad dispatched 38515 | -2/Quarantine | Found Core Cannon 38521 | -2/Quarantine | Incoming assault squad redirected 38625 | -2/Quarantine | Found Subatomic Replicator 38753 | -2/Quarantine | Found Terrabomb 38753 | -2/Quarantine | Used Terrabomb 38764 | -2/Quarantine | Cryocooling Duct disabled 38771 | -2/Quarantine | Cryocooling Duct disabled 38776 | -2/Quarantine | Build established: Hacker-Mutant 38779 | -2/Quarantine | Ambient heat levels rising (+20) 38779 | -2/Quarantine | Non-combat units ordered to evacuate 38780 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 38783 | -2/Quarantine | Garrison activated, responded to threat 38786 | -2/Quarantine | Ambient heat levels rising (+20) 38786 | -2/Quarantine | Combat units ordered to evacuate 38832 | -2/Quarantine | Destroyed 13 combat bots 38850 | -2/Quarantine | Found Sigix Broadsword 38886 | -2/Quarantine | Quarantine Guard activated 38886 | -2/Quarantine | Spotted Quarantine Guard 38886 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38888 | -2/Quarantine | Spotted Quarantine Guard 38890 | -2/Quarantine | Spotted Quarantine Guard 38928 | -2/Quarantine | Destroyed Quarantine Guard 39785 | -2/Quarantine | Terminal network hard line cut 43587 | -2/Quarantine | Destroyed Quarantine Guard 43686 | -2/Quarantine | Destroyed Quarantine Guard 43813 | -2/Quarantine | Destroyed Quarantine Guard 43928 | -2/Quarantine | Destroyed Quarantine Guard 43959 | -2/Quarantine | Destroyed Quarantine Guard 43992 | -2/Quarantine | Destroyed Quarantine Guard 44018 | -2/Quarantine | Destroyed Quarantine Guard 44054 | -2/Quarantine | Destroyed Quarantine Guard 44500 | -2/Quarantine | Build established: Scavenger-Mutant 44531 | -2/Quarantine | Found Prototype Launcher 44587 | -2/Quarantine | Identified Ragnarok Missile Launcher 44635 | -2/Quarantine | High security lockdown imminent 44715 | -2/Quarantine | High security lockdown engaged 44721 | -2/Quarantine | Spotted Fortress 44748 | -2/Quarantine | Discovered new exit (range 5) 44754 | -2/Quarantine | Destroyed Quarantine Guard 44777 | -2/Quarantine | Entered Section 7 44778 | -2/Section 7 | Sensed 21 artifacts in vicinity 44791 | -2/Section 7 | Found Spacefold Activator 44798 | -2/Section 7 | Spotted S7 Guard 44819 | -2/Section 7 | Incoming investigation squad redirected 44831 | -2/Section 7 | Destroyed S7 Guard 44840 | -2/Section 7 | Found Core Membrane 44840 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 44886 | -2/Section 7 | Spotted S7 Guard 44925 | -2/Section 7 | Spotted S7 Guard 44931 | -2/Section 7 | Found Core Physics Calibrator 44968 | -2/Section 7 | Found Integrated Mediator 44968 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 44975 | -2/Section 7 | Spotted B-90 Cyclops 44999 | -2/Section 7 | Spotted S7 Guard 45000 | -2/Section 7 | Found Core Regenerator 45055 | -2/Section 7 | Discovered exit to Access (range 21) 45071 | -2/Section 7 | First assault squad dispatched 45089 | -2/Section 7 | Spotted Executioner 45089 | -2/Section 7 | Spotted Executioner 45104 | -2/Section 7 | Incoming assault squad redirected 45114 | -2/Section 7 | Incoming assault squad redirected 45123 | -2/Section 7 | Found Transdimensional Reconstructor 45126 | -2/Section 7 | Found Transdimensional Reconstructor 45126 | -2/Section 7 | Warped through subspace 45136 | -2/Section 7 | Spotted B-99 Colossus 45154 | -2/Section 7 | Spotted Executioner 45154 | -2/Section 7 | Spotted Executioner 45166 | -2/Section 7 | Integrated with Sigix Exoskeleton 45226 | -2/Section 7 | Core integrity fell below 50% 45227 | -2/Section 7 | Found LRC Matter Compressor 45227 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 45230 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 45231 | -2/Section 7 | Found LRC Storage 45231 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 45233 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 45267 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 45280 | -2/Section 7 | Spotted Investigator 45295 | -2/Section 7 | Scanned by Researcher 45296 | -2/Section 7 | Intercept squad dispatched 45298 | -2/Section 7 | Core integrity fell below 20% 45299 | -2/Section 7 | Spotted Tracker 45300 | -2/Section 7 | Spotted Tracker 45302 | -2/Section 7 | Spotted Combat Programmer 45304 | -2/Section 7 | Entered Access 45304 | -1/Access | Evolved 2 slots: Utility x2 45309 | -1/Access | Emitted hypermatrix ping 45314 | -1/Access | Assembled emerged from beneath the floor 45454 | -1/Access | Assembled emerged from beneath the floor 45465 | -1/Access | Build established: Alien-Sigix 45573 | -1/Access | Assembled emerged from beneath the floor 45575 | -1/Access | Spotted Striker 45575 | -1/Access | Spotted Executioner 45586 | -1/Access | Spotted B-99 Colossus 45649 | -1/Access | Intercept squad dispatched 45655 | -1/Access | Spotted Tracker 45655 | -1/Access | Spotted Tracker 45666 | -1/Access | Spotted Executioner 45682 | -1/Access | Discovered new exit (range 18) 45684 | -1/Access | Spotted Striker 45687 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 45691 | -1/Access | Spotted Combat Programmer 45715 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 45720 | -1/Access | Core integrity fell below 50% 45723 | -1/Access | Used Core Regenerator, restored core integrity (+400) 45725 | -1/Access | Spotted Combat Programmer 45731 | -1/Access | Sigix Exoskeleton integrity reduced to 20% 45740 | *** | Heading to fleet! Last Messages --------------- 45735_ Destroyed Unknown Device. 45736_ Combat Programmer resets G-73 Enforcer, system corruption cleaned. 45737_ Penetrated by EMDS Slug. 45737_ Core Membrane filtered system corruption (1). 45737_ M-36 Artificer destroyed. 45737_ Destroyed Lgt. Quantum Reactor. 45737_ Destroyed Unknown Hover Unit. 45737_ L-61 Swordsman destroyed. 45737_ Destroyed Unknown Energy Gun. 45737_ G-73 Enforcer destroyed. 45738_ Penetrated by EMDS Slug. 45739_ The unstable cave ceiling collapses. 45739_ G-73 Enforcer crushed by falling debris. 45739_ Penetrated by EMDS Slug. 45739_ Penetrated by Slug. 45740_ EMDS Slug penetrates H-81 Overseer. 45740_ Kicked Combat Programmer. 45740_ Combat Programmer knocked back. [Achievement: Home At Last?] [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ????????????????################ ## ##### | | ???????????????################# ## "" "" ##### | | ??????????????? =############# ## ""T"" + | | ??????????????"" ############# ## """ ##### | | ?????????????"" ############# ################ | | ?????????????" !############# ################ | | ????????????? ############# "############### | | ???????????? ########### # ######## | | ???????????? ####### ### # ######## | | ???????????? ####### ## "#b ########" | | ????????????####+### ##"##""n #######"" ! | | ??????????? up "T """ %n #######"" | | ??????????? R p """%%%R%[!* #######"" | | ??????????? ####### ##"#"=!|[ #######"" | | ??????????# #############g#=%#=##########"T | | ????????? ############# ##### #########"" | | ?????????## ##############%!#### ########"" | | ?????????## ############# |%##### #######"" | | ????????### ########### #g= ###### ######"" ? | | ???????#### #######"##### ##############" ? | | ???????"### """T"""" =g =%"""" # ?? | | ???????"### """ """" [%p = """ # ??? | | ??????T"### " % = """ #####+??? | | ??????""### " h """" ???? | | ??????""### " pHg """BB ????? | | ??????##### " gX[ """"BB ????? | | ??????##### " % """" ????? | | ????? ##### " K """" BB ###?????? | | ??????##### " !b """" BB # ?????? | | ??????##### " ! %[ """" k # ?????? | | ??????##### #######"##;!################# "?????? | | ??????##### ########## #################""?????? | | ??????##### ######### ##################"??????? | | ??????? # ######### ##################"??????? | | ??????? # ############################# ??????? | | ??????? + #############################???????? | | ???????? # ####### ##################???????? | | ????????? # #################????????? | | ????????? # ################?????????? | | ??????????########## ################?????????? | | ???????????########## ################??????????? | | ????????????######### ###############???????????? | | ??????????????####### ##############????????????? | | ???????????????###### ############??????????????? | | ????????????????? ### ###########???????????????? | | ????????????????????# ########??????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 80 Energy Capacity 450 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 410 Additional Mass Support 12 Corruption Block 20 Armor Coverage 900 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 88 Targeting Accuracy 36 Melee Accuracy 6 Target Analysis 14 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 45 Particle Charging 15 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 26 Defensive Hacking 30 Item Schematics ----------------- Lgt. Antimatter Cannon | -2/Quarantine | Archive Cld. Impulse Thruster | -2/Quarantine | Archive Imp. Matter Neutralizer | -2/Quarantine | Archive Cld. Q-thruster | -2/Quarantine | Archive Centrium Heavy Armor Plating | -2/Quarantine | Archive Hvy. Neutron Cannon | -2/Quarantine | Archive Centrium Medium Armor Plating | -2/Quarantine | Archive Imp. Diametric Drive | -2/Quarantine | Archive Cld. Antimatter Reactor | -2/Quarantine | Archive Exp. Thermal Generator | -2/Section 7 | Archive Cld. Antigrav System | -2/Section 7 | Archive Robot Schematics ------------------ T-07 Excavator | -2/Quarantine | Archive A-15 Conveyor | -2/Quarantine | Archive K-01 Serf | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel M-30 Cleanser | -2/Quarantine | Z-intel H-77 Assassin | -2/Quarantine | Archive Fabricated ------------ Imp. Linear Gravjet | x2 | -4/Factory Exp. Optical Array | x1 | -3/Testing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Phase Redirector Core Cannon Terrabomb Sigix Broadsword Core Membrane Core Physics Calibrator Integrated Mediator Spacefold Activator Sigix Exoskeleton Sigix Sheargun LRC Matter Compressor Subatomic Replicator LRC Storage Core Regenerator Achievements -------------- Home At Last? Winner's Signature Challenges ------------ None Game ------ Seed MeleeCoordinationArchive Manual? 0 Play Time 06:40:59 Cumulative 335.7 hours Start 2022.05.04 @ 18:14:34 End 2022.05.06 @ 21:55:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type 2 Total 14 Types 10/0/1/1/0/1/1/0/0 Lore% 85 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0390eb8-8d81-45af-a1cc-16635811a3d7