Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 10:27:21 Player: Seven ate you Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (1820) 1820 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3290 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 125/125 System Corruption 0% Temperature Cool (27) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ Cooling System Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (10) --- VSS Leg VSS Leg VSS Leg VSS Leg Cooling System Signal Interpreter Seismic Detector Heavy Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- VSS Leg VSS Leg VSS Leg VSS Leg Cooling System Signal Interpreter Seismic Detector Light Armor Plating Pulse Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 47 | 6 6 25 10 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 . 8 4 Treads 11 | 2 . 6 3 Leg 1 | . . . 1 Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 15 | 1 3 7 4 Device 9 | . 2 6 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 13 | 2 2 8 1 Energy Gun 4 | . . 3 1 Energy Cannon 7 | . 2 5 . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 7 4 Power 1 | . . . 1 Propulsion 5 | . . 4 1 Utility 1 | . . 1 . Weapon 4 | . . 2 2 Highest Loss Streak 5 | . . 5 3 To Critical Strikes 1 | . . 1 . Average Backups 8 | 3 7 9 8 Power . | . . . . Propulsion 1 | 1 . 1 4 Utility 3 | . 2 4 3 Weapon 2 | . 3 3 . Tool/Special . | . . . . Unused Backups 17 | . 5 4 8 Power . | . . . . Propulsion 6 | . 1 . 5 Utility 7 | . 1 3 3 Weapon 4 | . 3 1 . Tool/Special . | . . . . Average Slot Usage (%) 92 | . 91 92 92 Engine 11 | . 14 10 8 Treads 20 | . 28 15 17 Wheel 1 | . . 2 . Device 11 | . 6 17 11 Storage 12 | . 14 11 11 Protection 4 | . . 2 11 Energy Gun 10 | . . 2 32 Energy Cannon 14 | . 13 28 . Ballistic Gun 5 | . 14 . . Peak Build Rating 21 | 6 8 18 21 Average Rating 11 | 5 7 11 19 On Entrance 8 | . 6 8 18 Naked Turns . | . . . . Heaviest Build 34 | 11 22 34 31 Greatest Support 46 | 40 40 40 46 Greatest Overweight (x) 8 | 1 . 8 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 6 8 10 10 Average Carried 8 | 3 7 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 5 8 10 9 Class Distribution -------------------- 44% | Mutant 30% | Tank 21% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1007 | 288 226 260 233 Remotely . | . . . . Salvage Created 2522 | 139 470 1259 654 Parts 152 | 9 30 67 46 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 5 | . 1 3 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 51 | . 12 23 16 Guns 24 | . 9 . 15 Cannons 25 | . 3 22 . Classes Destroyed 12 | 2 5 5 . Worker 3 | . . 3 . Builder 1 | . . 1 . Tunneler 3 | 3 . . . Hauler 1 | . . 1 . Recycler 6 | 1 1 4 . Mechanic 1 | . 1 . . Operator 3 | . 2 1 . Watcher 5 | . 1 2 2 Swarmer 13 | . 5 6 2 Grunt 26 | . 7 12 7 Duelist 1 | . . 1 . Sentry 11 | . . 4 7 Best Kill Streak 8 | 1 5 8 4 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 333 | . 68 192 73 Missed 102 | . 20 64 18 Hits 231 | . 48 128 55 Melee 1 | . . 1 . Projectile 230 | . 48 127 55 Critical Strikes 7 | . 1 3 3 Damage Taken 2482 | . 459 1279 744 Core 502 | . 92 263 147 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 63 . . Volleys Fired 168 | 7 54 74 33 Largest 3 | 2 2 3 3 Hottest 189 | 40 120 180 189 Shots Fired 429 | 14 108 217 90 Gun 192 | 14 88 . 90 Cannon 237 | . 20 217 . Launcher . | . . . . Special . | . . . . Kinetic 102 | 14 88 . . Thermal 327 | . 20 217 90 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 6 8 14 12 Robot Miss Streak 9 | 2 7 9 3 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 230 | 8 60 104 58 Core Hits 96 | 5 27 40 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . . 4 Burn 4 | . . . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3972 | 88 837 2056 991 Guns 1691 | 88 612 . 991 Cannons 2281 | . 225 2056 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 700 | 88 612 . . Thermal 3272 | . 225 2056 991 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . 4 . . Projectiles 4 | . 4 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 503 | . 210 386 503 Average Temperature 123 | . 51 125 151 Received Heat Transfer 762 | . 159 342 261 Effects 13 | . . 5 8 Shutdowns 3 | . . 2 1 Interference 4 | . . 3 1 Matter Decay 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Melted 18 | . . 12 6 Heat Transferred 7289 | . 481 4366 2442 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 1 | . . 1 1 Low Security (%) 69 | 100 100 30 73 Level 1 30 | . . 69 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 314 | 5 120 314 242 Initial 114 | . . 13 114 Average 127 | . 46 206 152 Influence Increases 1524 | 20 359 699 446 Destroy 0b10 Robot/C 1020 | . 240 460 320 Destroy 0b10 Robot/NC 115 | 20 25 60 10 Destroy Leader 272 | . 62 96 114 Disable Machine 45 | . . 45 . Destroy Structure 12 | . 2 8 2 Lose Combat Pursuer 60 | . 30 30 . Influence Decreases 1366 | 20 327 459 560 Entered New Map 177 | . . 19 158 Time Decay 1079 | 20 327 370 362 Lost Part 110 | . . 70 40 Squads Dispatched 10 | . 3 2 5 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 3 1 1 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 6 | . 2 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | . 23 36 21 Peak Tracking Total 7 | . 5 7 4 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 4 | . 1 3 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 3 | . 2 . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 2 . 1 Successful 3 | . 2 . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Open Door 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 14 | . 14 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2969 | 168 980 996 825 Spaces Moved 1313 | 91 470 414 338 Core 35 | 19 . 16 . Treads 1198 | 72 470 319 337 Legs 1 | . . . 1 Wheels 79 | . . 79 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 90 160 Average Speed 165 | 145 160 161 183 Slowest Speed 450 | 160 160 450 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 5 70 41 53 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1779 | 114 604 584 477 Wait 124 | . 43 19 62 Move 1310 | 90 469 413 338 Hop . | . . . . Pick Up 77 | 11 18 31 17 Fast Attach . | . . . . Attach 34 | 6 3 18 7 Detach . | . . . . Swap 18 | . 3 8 7 Drop 48 | . 14 21 13 Fire 168 | 7 54 74 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 169 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 5) 1131 | -10/Materials | Discovered new exit (range 9) 1149 | -10/Materials | Entered another Materials area 1149 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1482 | -9/Materials | Build established: Gunner 1636 | -9/Materials | Core integrity fell below 50% 1662 | -9/Materials | Lost 5 parts (2n1u2w) 1866 | -9/Materials | Discovered new exit (range 12) 1990 | -9/Materials | Discovered new exit (range 8) 2145 | -9/Materials | Entered Storage 2213 | -9/Storage | Build established: Tank 2436 | -9/Storage | Garrison activated, responded to threat 2600 | -9/Storage | Core integrity fell below 20% 2697 | -9/Storage | Lost 3 parts (1p1n1w) 2970 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02824_ S-10 Pest suffers critical hit (Burn). 02824_ S-10 Pest destroyed. 02826_ K-01 Serf collects debris. 02850_ R-06 Scavenger collects Lgt. Assault Rifle. 02851_ Acquired 12 matter. 02859_ R-06 Scavenger collects Lgt. Ion Engine. 02870_ T-07 Excavator is excavating. 02882_ U-05 Engineer lays Concrete. 02886_ U-05 Engineer builds a Wall. 02890_ U-05 Engineer lays Concrete. 02890_ T-07 Excavator is excavating. 02891_ U-05 Engineer lays Concrete. 02905_ K-01 Serf cleans the Component Storage. 02914_ T-07 Excavator is excavating. 02923_ Acquired Hrd. Light Armor Plating. 02925_ Dropped Hrd. Light Armor Plating. 02930_ R-06 Scavenger collects Hrd. Light Armor Plating. 02948_ Pulse Rifle destroyed. 02956_ Critical hit (Destroy). 02970_ Critical hit (Burn: +37). 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