Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.10 @ 12:18:17 Player: CodeDJ Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (3301) 3301 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 6999 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 150 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -124 Cogmind --------- Core Integrity 0/550 Matter 298/300 Energy 525/525 System Corruption 3% Temperature Cool (27) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Compact Battery Advanced Weight Redist. System Signal Interpreter > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY (15) --- Large Storage Unit Compact Battery (200) Particle Gun Pulse Rifle Pulse Rifle High-powered Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Ion Cannon Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- Armored Treads Large Storage Unit Reaction Control System Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Shock Bomb Launcher Grenade Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Signal Interpreter Device Advanced Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 2 | . . . . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 62 | 6 16 6 7 7 7 13 Power 12 | 1 3 1 2 1 1 3 Engine 8 | 1 3 1 2 . . 1 Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 16 | 2 6 2 2 . 1 3 Treads 3 | . . . 2 . 1 . Leg 9 | 2 2 2 . . . 3 Wheel 2 | . 2 . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 13 | 1 3 1 1 5 1 1 Device 3 | 1 1 . . . 1 . Storage 4 | . . 1 1 1 . 1 Processor 4 | . 1 . . 3 . . Hackware . | . . . . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 21 | 2 4 2 2 1 4 6 Energy Gun 8 | 1 1 . . . 1 5 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 6 | 1 2 2 1 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . 1 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 1 . . . 7 5 Power 4 | . 1 . . . 1 2 Propulsion 3 | . . . . . 2 1 Utility 1 | . . . . . . 1 Weapon 5 | . . . . . 4 1 Highest Loss Streak 3 | . 1 . . . 3 3 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 4 6 8 9 11 7 Power . | . . 1 . . . . Propulsion . | 1 1 . 1 1 . . Utility 2 | . 1 2 2 2 2 2 Weapon 4 | . 1 2 4 5 7 5 Tool/Special . | . . . . . . . Unused Backups 13 | . 2 . 5 . . 6 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . . 2 Weapon 8 | . 2 . 2 . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 94 95 95 94 82 78 Engine 11 | . 10 14 21 9 1 2 Core 2 | . . . . 3 8 6 Treads 7 | . . . 11 18 14 2 Leg 12 | . 20 28 10 . . 7 Device 5 | . 18 . . . 6 9 Storage 8 | . . 10 10 9 9 15 Processor 13 | . 3 14 11 23 20 10 Protection 1 | . 4 3 . 3 . . Energy Gun 4 | . 9 . . . . 21 Energy Cannon 1 | . . . . 4 7 . Ballistic Gun 15 | . 17 24 23 18 2 . Launcher 3 | . . . 5 4 11 1 Peak Build Rating 29 | 6 7 7 19 26 29 26 Average Rating 14 | 4 6 6 14 23 25 22 On Entrance 12 | . 6 7 7 19 26 23 Naked Turns . | . . . . . . . Heaviest Build 54 | 6 10 15 42 45 43 54 Greatest Support 49 | 20 20 20 40 40 49 23 Greatest Overweight (x) 17 | . 1 1 7 1 2 17 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 15 | 5 5 10 15 15 15 15 Average Capacity 10 | 5 5 8 10 15 15 15 Most Carried 14 | 4 5 9 10 10 14 14 Average Carried 7 | 2 4 6 8 9 11 7 Final Capacity 15 | 5 5 10 15 15 15 15 Final Carried 13 | 3 5 7 10 10 13 7 Class Distribution -------------------- 32% | Scavenger-Mutant 23% | Scavenger-Gunner 22% | Mutant 12% | Gunner 3% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 1898 | 274 257 164 252 514 108 329 Remotely . | . . . . . . . Salvage Created 3983 | 95 521 267 573 1295 651 581 Parts 234 | 6 36 22 42 73 30 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 90 | 1 16 9 13 26 13 12 Guns 52 | 1 14 9 10 9 . 9 Cannons 12 | . . . . 9 3 . AOE 23 | . 2 . 3 7 9 2 Classes Destroyed 11 | 3 2 . 2 2 . 2 Worker 4 | 1 1 . 1 1 . . Builder 6 | . . . 1 3 . 2 Tunneler 2 | 1 . . 1 . . . Mechanic 2 | . . . . 2 . . Watcher 6 | . 3 . 1 1 . 1 Swarmer 27 | . 6 5 6 7 3 . Grunt 49 | 1 10 4 5 14 7 8 Brawler 1 | . . . . . . 1 Duelist 4 | . . . . 1 2 1 Sentry 8 | . . . 2 4 1 1 Hunter 1 | . . . . . . 1 Thug 1 | . . . 1 . . . Best Kill Streak 7 | 2 4 3 4 7 3 3 Combat Bots Only 6 | 1 3 3 3 6 3 3 Max Kills in Single Turn 3 | 1 2 1 3 2 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 1 . 1 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 384 | 12 64 37 25 96 68 82 Missed 113 | 5 21 13 2 28 18 26 Hits 271 | 7 43 24 23 68 50 56 Melee 21 | . . . . 1 20 . Projectile 250 | 7 43 24 23 67 30 56 Critical Strikes 14 | . . 1 2 3 3 5 Part Disruptions 2 | . . . . 1 1 . Damage Taken 3445 | 60 359 227 180 788 1055 776 Core 692 | 17 99 7 17 89 282 181 Absorbed by Shields . | . . . . . . . Redirected to Shielding 11 | . . 11 . . . . Ignored by Resistances 999 | 20 110 67 57 235 291 219 Regen/Repaired (Parts) 202 | . 14 . 148 40 . . Core Remaining (%) 79 | 93 . 50 95 . . . Volleys Fired 261 | 14 65 32 30 56 25 39 Largest 3 | 2 2 2 3 3 3 3 Hottest 189 | 60 70 40 79 103 132 189 Shots Fired 575 | 28 118 55 83 163 49 79 Gun 458 | 28 115 55 73 111 2 74 Cannon 58 | . . . . 30 28 . Launcher 59 | . 3 . 10 22 19 5 Special . | . . . . . . . Kinetic 326 | 14 71 55 73 111 2 . Thermal 190 | 14 44 . . 30 28 74 Explosive 3 | . 3 . . . . . Electromagnetic 56 | . . . 10 22 19 5 Robot Hit Streak 20 | 7 16 13 20 17 17 16 Robot Miss Streak 3 | 2 3 1 3 3 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . 2 . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 392 | 15 79 38 55 108 32 65 Core Hits 201 | 6 37 20 29 58 20 31 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 4 | . 1 . 3 . . . Critical Strikes 8 | . 1 . 4 1 . 2 Burn 2 | . . . . . . 2 Destroy 6 | . 1 . 4 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7070 | 155 862 356 727 2549 1104 1317 Guns 3657 | 155 716 338 557 805 23 1063 Cannons 1103 | . . . . 643 460 . Explosions 2274 | . 146 . 163 1101 619 245 Melee . | . . . . . . . Ramming 36 | . . 18 7 . 2 9 Kinetic 2154 | 45 386 338 557 805 23 . Thermal 2754 | 110 330 . . 779 472 1063 Explosive 146 | . 146 . . . . . Electromagnetic 1980 | . . . 163 965 607 245 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 2 2 . 2 3 3 Average Corruption 2 | . 1 2 . 1 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . 9 14 . 7 8 11 Message Errors 11 | . 2 4 . . 2 3 Matter Fused 19 | . 1 7 . 6 2 3 Heat Flow Errors 4 | . 1 1 . . 1 1 Energy Discharges 5 | . 1 2 . . 2 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . 3 . . . . 1 Data Loss (major) 2 | . 1 . . . 1 . Weapon Failures 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 103 | . 9 . . 43 32 19 Projectiles 39 | . . . . 24 15 . Explosions 64 | . 9 . . 19 17 19 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 305 | . . . . 139 130 36 Shots 21 | . . . . 10 8 3 Rammed 1 | . . . . . 1 . Targets Rammed 14 | . . 6 3 . 1 4 Kicked 13 | . . 6 3 . . 4 Crushed . | . . . . . . . Highest Temperature 804 | 102 103 156 112 512 147 804 Average Temperature 100 | 40 23 33 28 124 40 230 Received Heat Transfer 1623 | 42 219 150 105 360 207 540 Effects 32 | . . . . 7 . 25 Shutdowns 5 | . . . . 2 . 3 Energy Bleed 2 | . . . . 1 . 1 Interference 7 | . . . . . . 7 Matter Decay 5 | . . . . 2 . 3 Short Circuit 2 | . . . . 1 . 1 Damage (minor) 4 | . . . . 1 . 3 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Fried 4 | . . . . 2 1 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . . . 1 1 1 4 Heat Transferred 5449 | 250 750 . . 1236 771 2442 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . . 6 3 . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 2 | . . . 1 2 2 1 Low Security (%) 65 | 100 100 100 96 43 . . Level 1 25 | . . . 3 40 52 100 Level 2 8 | . . . . 16 47 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 556 | 20 183 79 214 496 556 339 Initial 272 | . 5 30 4 33 272 233 Average 158 | 1 71 20 101 239 396 272 Influence Increases 2740 | 30 423 289 522 746 354 376 Destroy 0b10 Robot/C 1920 | 20 320 220 340 520 260 240 Destroy 0b10 Robot/NC 110 | 10 20 5 25 35 . 15 Destroy Leader 392 | . 56 50 82 122 10 72 Allied During Kill 14 | . . 11 3 . . . Successful Hack 28 | . 2 3 10 13 . . Disable Machine 99 | . 9 . 45 27 . 18 Destroy Structure 72 | . 16 . 2 14 39 1 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 90 | . . . 15 15 45 15 Influence Decreases 2481 | 20 340 369 443 359 277 673 Entered New Map 666 | . 5 63 9 59 207 323 Time Decay 1685 | 20 325 306 434 300 . 300 Lost Part 130 | . 10 . . . 70 50 Squads Dispatched 14 | . 2 1 3 5 . 3 Investigation 7 | . 2 1 2 1 . 1 Extermination . | . . . . . . . Reinforcement 6 | . . . 1 3 . 2 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | 1 30 12 22 29 13 23 Peak Tracking Total 6 | 1 5 3 4 5 6 5 Tactical Retreats 4 | . . . 1 1 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 6 | . 2 . 2 . 2 . Indirectly 2 | . . . 2 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 11 | . 1 . 5 3 . 2 Max in Single Turn 2 | . 1 . 2 2 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 23 | . 6 2 8 5 . 2 Terminals 16 | . 5 2 5 3 . 1 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 2 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 102 | . 27 11 35 19 . 10 Successful 72 | . 17 8 27 13 . 7 Failed 30 | . 10 3 8 6 . 3 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 71 | . 20 11 21 15 . 4 Fabricators . | . . . . . . . Repair Stations 15 | . 7 . 6 2 . . Recycling Units 6 | . . . . . . 6 Scanalyzers 8 | . . . 8 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 47 | . 13 8 15 9 . 2 Record 23 | . 3 6 11 3 . . Prototype ID Bank 3 | . 2 . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . 1 . . 1 . 1 Alert Level 2 | . 2 . . . . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . . . . 1 . . Dispatch Records 2 | . . 1 1 . . . Maintenance Status 2 | . 1 . . . . 1 Security Status 1 | . . . 1 . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 4 | . . 1 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 4 . 4 2 . . Scan Component 5 | . 2 . 2 1 . . Repair 5 | . 2 . 2 1 . . Recycling Unit Hacks 5 | . . . . . . 5 Recycle Component 2 | . . . . . . 2 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 5 2 7 4 . 2 Full Trace Events 15 | . 5 2 5 2 . 1 Feedback Events 2 | . 2 . . . . . Corruption 2 | . 2 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 2 . 2 1 . . Time 130 | . 52 . 52 26 . . Parts Recycled 2 | . . . . . . 2 Recycled Matter 52 | . . . . . . 52 Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . . 1 Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 45 | . . 45 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 26 | . . 8 18 . . . Total Damage 419 | . . 146 273 . . . Kills 8 | . . 3 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) 911 | 8 381 . . 522 . . Optics 522 | . . . . 522 . . Seismic 368 | 8 360 . . . . . ECM 359 | . 359 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 5018 | 209 817 914 1126 610 733 609 Spaces Moved 2791 | 148 595 668 655 204 317 204 Core 109 | 31 1 . 1 . 17 59 Treads 816 | . . . 312 204 300 . Legs 1676 | 117 404 668 342 . . 145 Wheels 28 | . 28 . . . . . Hover 162 | . 162 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 120 120 170 150 150 Average Speed 146 | 105 100 120 152 208 203 229 Slowest Speed 900 | 120 125 190 400 250 250 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 5 65 99 48 30 43 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . 16 . . 12 4 . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 31 | . 16 . . 11 4 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 3262 | 176 710 735 729 277 360 275 Wait 11 | . . 10 1 . . . Move 2786 | 147 594 667 654 204 316 204 Hop . | . . . . . . . Pick Up 82 | 9 20 8 20 6 10 9 Fast Attach . | . . . . . . . Attach 51 | 6 8 2 7 7 7 14 Detach 3 | . . . . 2 . 1 Swap 16 | . 9 4 3 . . . Drop 38 | . 14 6 11 2 1 4 Fire 261 | 14 65 32 30 56 25 39 Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . . 6 3 . . 4 Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 164 | -11/Scrapyard | Discovered new exit (range 8) 210 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 509 | -10/Materials | Identified exit to Mines 815 | -10/Materials | Repaired Grenade Launcher 841 | -10/Materials | Repaired Hover Unit? 890 | -10/Materials | Discovered new exit (range 11) 932 | -10/Materials | Identified exit to Materials 953 | -10/Materials | Discovered new exit (range 7) 985 | -10/Materials | Build established: Scavenger-Mutant 1027 | -10/Materials | Entered Mines 1376 | -10/Mines | Discovered new exit (range 10) 1388 | -10/Mines | Identified exit to Subcaves 1473 | -10/Mines | Discovered exit to Materials (range 5) 1580 | -10/Mines | Learned location of Zion (-7) 1704 | -10/Mines | Discovered exit to Materials (range 7) 1722 | -10/Mines | Learned Materials terminal intel 1941 | -10/Mines | Entered Materials 1941 | -9/Materials | Accompanied by 1 ally 1941 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1941 | -9/Materials | Discovered new exit (range 10) 1942 | -9/Materials | Loaded intel: 12 terminal locations 1946 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1957 | -9/Materials | Identified exit to Storage 2263 | -9/Materials | Repaired Med. Storage Unit 2356 | -9/Materials | Repaired Grenade Launcher 2503 | -9/Materials | Discovered new exit (range 5) 2510 | -9/Materials | Identified exit to Materials 2581 | -9/Materials | Discovered new exit (range 14) 2621 | -9/Materials | Build established: Scavenger-Gunner 3005 | -9/Materials | Discovered exit to Materials (range 13) 3067 | -9/Materials | Entered another Materials area 3067 | -8/Materials | Evolved 2 slots: Utility x2 3109 | -8/Materials | Repaired Ion Engine? 3426 | -8/Materials | Discovered new exit (range 10) 3626 | -8/Materials | Garrison activated, responded to threat 3677 | -8/Materials | Identified exit to Garrison 3677 | -8/Materials | Entered Garrison 3773 | -8/Garrison | Triggered checkpoint 3816 | -8/Garrison | Lost 3 parts (1p2w) 3826 | -8/Garrison | Core integrity fell below 50% 3992 | -8/Garrison | Installed Relay Interface Framework 4144 | -8/Garrison | Build established: Gunner 4325 | -8/Garrison | Triggered checkpoint 4373 | -8/Garrison | Triggered checkpoint 4386 | -8/Garrison | Discovered new exit (range 15) 4409 | -8/Garrison | Identified exit to Materials 4410 | -8/Garrison | Entered Materials 4485 | -8/Materials | Build established: Mutant 4527 | -8/Materials | Core integrity fell below 20% 4559 | -8/Materials | Lost 3 parts (1p1u1w) 4878 | -8/Materials | Build established: Gunner 5019 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04878_ Acquired Imp. Ion Engine. 04880_ Acquired 10 matter. 04892_ Acquired Imp. Aluminum Leg. 04896_ Acquired 10 matter. 04915_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 04918_ System corrupted: Matter fused (-7). 04918_ Kicked K-01 Serf. 04947_ ETA %3GQSK8V#4ER#KG5FHBHI 04996_ Connecting with Recycling Unit... 04999_ R-06 Scavenger inserts Melee Analysis Suite into recycling unit. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05000_ K-01 Serf cleans the Recycling Unit. 05000_ Acquired Hpw. Shotgun. 05002_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 05003_ Kicked R-06 Scavenger. 05007_ K-01 Serf cleans the Recycling Unit. 05019_ Critical hit (Burn: +37). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????? ?????????????????????? | | ??????? ?????????????????????? | | ???????/?????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ?????? #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????#%#???? ?????????????? | | ??????# #???# ?????????????? | | ??????# #???# ????????? ???? | | ??????#[#???# #???????? ???? | | ??????# #???# #???????? ???? | | #######%#???# #???????? ???? | | =%#???# #???????? ???? | | #######[#???# #???????# #??? | | ??????#*#???# +???????# #??? | | ??????# #???# #???????# #??? | | ??????#!#???# #??????? #?? | | ??????#%#???# ######## " #?? | | ??????# #???# # # ??? | | ??????#%#???# # """ ## #??? | | ??????# #???# # "Y" ## #??? | | ??????# #???# + + @#??? | | ??????# #???# # ## #??? | | ####### ##### # ## #??? | | ######### #??? | | ######+#####???? ??? | | #?# #???? ??? | | #?#""""" #???? Y ??? | | #########?#""""" #???? ??? | | ??????????#""""" #???? ! ??? | | ??????????#""""" #???? ??? | | ??????????#""""" #???# #?? | | ??????????#""""" #???# #?? | | ??????????#""""" #???# #?? | | ??????????# #???? ??? | | ??????????##########???? ??? | | ???????????????????????? ??? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hover Unit | 53% | -10/Materials Med. Storage Unit | 47% | -9/Materials Grenade Launcher | 73% | -9/Materials Ion Engine | 33% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness It's Just You Let's See Who's Tougher Librarian Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ElectrostormServoThruster Manual? 0 Play Time 01:27:33 Cumulative 1.4 hours Start 2025.10.10 @ 08:57:49 End 2025.10.10 @ 12:18:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8aa7c4a-f2f6-4d53-b9ca-e6c0a856c9d3