Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.28 @ 16:48:20 Player: RustedShell Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (4298) 4298 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 8683 Bonus ------- High Alert Combat Kills 212 Follower Combat Kills 245 Friendly Fire -182 Cogmind --------- Core Integrity 0/850 Matter 284/550 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Matter Compressor Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine High-capacity Matter Pod (200) Mini Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Matter Compressor Structural Scanner Seismic Detector Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Improved Lightning Gun Proton Cannon Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine High-capacity Matter Pod Mini Assault Cannon Mining Laser Heavy Pick [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Matter Compressor Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 1 . . 2 Weapon 2 | . . 1 . 1 . . Parts Attached 107 | 9 5 8 20 18 32 15 Power 10 | 1 . 1 3 2 3 . Engine 7 | 1 . 1 1 1 3 . Core 3 | . . . 2 1 . . Reactor . | . . . . . . . Propulsion 29 | 3 . 2 8 2 13 1 Treads 16 | . . . 3 2 10 1 Leg 9 | 2 . 2 5 . . . Wheel 1 | 1 . . . . . . Hover 1 | . . . . . 1 . Flight 2 | . . . . . 2 . Utility 24 | 3 1 3 4 3 4 6 Device 13 | 1 . 2 1 3 3 3 Storage 3 | 2 . . . . . 1 Processor 6 | . 1 1 3 . . 1 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 44 | 2 4 2 5 11 12 8 Energy Gun 5 | 1 . . . 1 2 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 22 | 1 4 2 3 7 4 1 Ballistic Cannon 8 | . . . 2 2 2 2 Launcher 2 | . . . . . 2 . Special Weapon 4 | . . . . 1 2 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . . 1 1 10 1 Parts Lost 13 | . . . . . 1 12 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 5 | . . . . . 1 4 Weapon 3 | . . . . . . 3 Highest Loss Streak 11 | . . . . . 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 93 97 100 98 91 Engine 10 | . 14 11 2 8 15 11 Core 2 | . . . 6 5 . . Treads 16 | . . . 13 23 22 18 Leg 5 | . 28 19 11 . . . Device 16 | . 14 10 16 15 21 16 Storage 1 | . 7 . . . . 5 Processor 12 | . 6 22 19 15 7 10 Energy Gun 1 | . 6 . . . . 4 Ballistic Gun 17 | . 21 28 20 19 14 7 Ballistic Cannon 8 | . . . 6 10 14 6 Peak Build Rating 60 | 7 9 13 27 39 50 60 Average Rating 35 | 4 8 12 24 31 45 54 On Entrance 20 | . 7 9 13 23 39 50 Naked Turns . | . . . . . . . Heaviest Build 60 | 18 17 15 22 44 47 60 Greatest Support 68 | 20 20 20 60 60 60 68 Greatest Overweight (x) 14 | . . 1 . . 14 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 Average Carried 4 | 2 4 4 4 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 5 5 3 Class Distribution -------------------- 45% | Gunner 33% | Scavenger-Gunner 12% | Mutant 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 3813 | 295 102 376 863 450 1213 514 Remotely . | . . . . . . . Salvage Created 4425 | 114 146 602 971 482 1118 992 Parts 271 | 6 10 41 67 34 56 57 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 90 | . 3 12 29 8 23 15 Melee 2 | . . . . . . 2 Guns 57 | . 3 12 22 7 9 4 Cannons 30 | . . . 7 1 14 8 AOE 1 | . . . . . . 1 Classes Destroyed 17 | 2 2 3 4 1 4 1 Worker 3 | . . . . . 1 2 Builder 5 | . . 1 . 1 1 2 Tunneler 2 | 2 . . . . . . Hauler 2 | . . . . . 1 1 Recycler 4 | 1 . . . 2 1 . Mechanic 2 | . . . 1 . 1 . Operator 2 | . . . . . 1 1 Drone 1 | . . . . . 1 . Watcher 12 | . 2 2 4 1 2 1 Swarmer 20 | . . . 16 . 4 . Grunt 35 | . 3 9 7 3 8 5 Brawler 2 | . . . 1 . . 1 Duelist 2 | . . 1 . . 1 . Sentry 17 | . . 2 4 2 8 1 Hunter 8 | . . . 1 1 . 6 Programmer 5 | . . . . 2 2 1 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | 3 2 8 7 3 5 9 Combat Bots Only 7 | . 2 6 6 2 3 7 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 527 | . 4 27 87 34 157 218 Missed 165 | . 2 10 20 12 66 55 Damage Taken 4654 | . 16 207 521 269 680 2961 Core 1122 | . . 19 63 4 184 852 Absorbed by Shields 237 | . . . . 16 221 . Ignored by Resistances 1169 | . 6 59 163 81 232 628 Regen/Repaired (Parts) 5 | . . 5 . . . . Core Remaining (%) 91 | 100 100 95 88 . 73 . Volleys Fired 210 | 5 10 35 50 23 49 38 Largest 4 | 2 2 3 3 4 4 4 Hottest 196 | 70 70 69 95 152 152 196 Shots Fired 659 | 10 20 80 150 83 190 126 Gun 427 | 10 20 80 112 51 98 56 Cannon 224 | . . . 38 29 90 67 Launcher . | . . . . . . . Special 8 | . . . . 3 2 3 Kinetic 590 | 5 16 80 150 80 184 75 Thermal 40 | 5 4 . . 3 6 22 Explosive . | . . . . . . . Electromagnetic 29 | . . . . . . 29 Robot Hit Streak 40 | 7 13 40 13 24 31 31 Robot Miss Streak 6 | . 1 3 6 2 4 3 Penetration Max 1 | . . . 1 . 1 . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 460 | 7 17 61 102 48 133 92 Core Hits 265 | 5 8 25 62 29 88 48 Critical Kills 3 | . . . 2 1 . . Critical Parts Destroyed 4 | . . . 2 1 1 . Critical Strikes 18 | . . . 4 3 4 7 Burn 1 | . . . . . . 1 Destroy 7 | . . . 4 2 1 . Blast 7 | . . . . 1 3 3 Corrupt 2 | . . . . . . 2 Impale 1 | . . . . . . 1 Melee Attacks 17 | . . . . . . 17 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 17 | . . . . . . 17 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9860 | 81 238 898 1764 964 3224 2691 Guns 5513 | 81 237 892 1317 583 1745 658 Cannons 3405 | . . . 447 258 1460 1240 Explosions 377 | . . . . 119 . 258 Melee 462 | . . . . . . 462 Ramming 43 | . 1 6 . 4 19 13 Kinetic 7837 | 19 188 892 1764 841 3148 985 Thermal 525 | 62 49 . . . 57 357 Explosive 377 | . . . . 119 . 258 Electromagnetic 616 | . . . . . . 616 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 462 | . . . . . . 462 Highest Corruption 14 | . . . . . 1 14 Average Corruption 2 | . . . . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 9 7 Message Errors 2 | . . . . . 2 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 3 | . . . . . 2 1 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 77 | . . . . . 18 59 Projectiles 50 | . . . . . 18 32 Explosions . | . . . . . . . Melee 27 | . . . . . . 27 Knockbacks 26 | . . . 5 3 11 7 Impact 1 | . . . . . 1 . Kinetic 24 | . . . 5 3 10 6 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 113 | . . . 22 91 . . Shots 2 | . . . 1 1 . . Rammed 9 | . . . . 1 5 3 Targets Rammed 12 | . 1 1 . 1 5 4 Kicked 2 | . 1 1 . . . . Crushed 1 | . . . . . . 1 Highest Temperature 788 | 40 52 61 207 231 560 788 Average Temperature 123 | 20 16 18 50 70 135 247 Received Heat Transfer 788 | . 12 90 126 57 278 225 Effects 48 | . . . . . 18 30 Shutdowns 12 | . . . . . 4 8 Energy Bleed 7 | . . . . . 1 6 Interference 14 | . . . . . 8 6 Matter Decay 3 | . . . . . 2 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . 2 3 Damage (core) 4 | . . . . . 1 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 2 1 Heat Transferred 1173 | 185 148 . . . 111 729 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 746 | 15 137 352 746 371 580 439 Initial 290 | . 8 49 73 290 103 114 Average 279 | 6 69 158 428 284 321 235 Maximum Alert Level 3 | . . 1 3 1 2 2 Low Security (%) 30 | 100 100 79 15 9 11 42 Level 1 52 | . . 20 27 90 68 49 Level 2 14 | . . . 41 . 19 8 Level 3 2 | . . . 15 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . . . 3 3 7 5 Investigation 6 | . . . 3 1 2 . Extermination 5 | . . . . 1 2 2 Reinforcement 7 | . . . . 1 3 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 6 | . . . 3 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 6 15 33 10 34 25 Peak Tracking Total 6 | . 2 5 6 3 3 6 Tactical Retreats 5 | . 1 . 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 6 | . . . 2 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 17 | . . . 3 2 7 5 Max in Single Turn 2 | . . . 1 2 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 15 | . 2 1 3 3 6 . Terminals 12 | . 1 . 2 3 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 5 2 10 7 13 . Successful 24 | . 5 2 8 4 5 . Failed 13 | . . . 2 3 8 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 4 . 7 7 13 . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 4 . 6 4 5 . Record 7 | . . . 4 2 1 . Open Door 4 | . . . . . 4 . Open DSF 2 | . . . . 2 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 1 1 4 . Full Trace Events 4 | . . . 1 1 2 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 71 | . . . . . 71 . Total Damage 811 | . . . . . 811 . Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 18 | . . . . . 18 . Drone Recoveries 4 | . . . . . 4 . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 5138 | 87 349 483 776 880 1702 861 Spaces Moved 2540 | 52 186 228 408 468 820 378 Core 15 | 3 . . . . 3 9 Treads 1868 | . . . 214 468 817 369 Legs 642 | 34 186 228 194 . . . Wheels 15 | 15 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 163 163 100 Average Speed 155 | 104 120 123 142 163 172 169 Slowest Speed 750 | 120 120 190 165 163 750 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 32 | 4 37 25 44 14 92 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 109 | . . . 4 29 46 30 Melee . | . . . . . . . Projectile 38 | . . . 4 6 26 2 AOE 71 | . . . . 23 20 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 3242 | 75 298 370 503 531 979 486 Wait 231 | . 72 96 6 1 38 18 Move 2534 | 51 185 227 407 467 819 378 Hop . | . . . . . . . Pick Up 47 | 8 14 2 7 9 3 4 Fast Attach 35 | 3 . 4 1 . 20 7 Attach 18 | 6 1 2 4 2 1 2 Detach 2 | . . . . . 2 . Swap 54 | . 4 2 15 16 11 6 Drop 75 | 2 11 1 13 12 24 12 Fire 210 | 5 10 35 50 23 49 38 Melee 17 | . . . . . . 17 Ram . | . . . . . . . Kick 2 | . 1 1 . . . . Crush 10 | . . . . 1 5 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 11) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 647 | -9/Materials | Repaired Structural Scanner 829 | -9/Materials | Discovered new exit (range 11) 920 | -9/Materials | Entered another Materials area 920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1172 | -8/Materials | Discovered new exit (range 16) 1208 | -8/Materials | Build established: Scavenger-Gunner 1209 | -8/Materials | Identified exit to Factory 1618 | -8/Materials | Discovered exit to Factory (range 10) 1696 | -8/Materials | Entered Factory 1696 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2530 | -7/Factory | Discovered new exit (range 14) 2574 | -7/Factory | Identified exit to Storage 2576 | -7/Factory | Entered Storage 2941 | -7/Storage | Build established: Gunner 3023 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3278 | -7/Storage | Found Prototype Launcher 3278 | -7/Storage | Identified Rocket Array 3339 | -7/Storage | Build established: Commander-Gunner 3398 | -7/Storage | Lost 4 allies 3667 | -7/Storage | Build established: Gunner 3899 | -7/Storage | Lost 14 allies 4266 | -7/Storage | Discovered new exit (range 7) 4278 | -7/Storage | Entered Factory 4278 | -6/Factory | Accompanied by 2 allies 4278 | -6/Factory | Evolved 2 slots: Utility x2 4654 | -6/Factory | Destroyed 7 combat bots 5033 | -6/Factory | Core integrity fell below 50% 5050 | -6/Factory | Crushed by falling debris 5050 | -6/Factory | System corruption reached 10% 5119 | -6/Factory | Core integrity fell below 20% 5139 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05118_ Penetrated by Slug. 05120_ K-01 Serf collects debris. 05122_ Penetrated by Slug. 05122_ K-01 Serf destroyed. 05122_ Slug penetrates Wall. 05124_ H-66 Slayer suffers critical hit (Burn). 05125_ K-01 Serf collects debris. 05128_ Seismic Detector destroyed. 05128_ Penetrated by Slug. 05128_ K-01 Serf destroyed. 05130_ K-01 Serf collects debris. 05131_ Penetrated by Slug. 05132_ H-66 Slayer suffers critical hit (Impale). 05133_ K-01 Serf collects debris. 05136_ ALERT: Cargo convoy en route, clear transfer corridor. 05138_ K-01 Serf collects debris. 05139_ System corrupted: Hvy. Pick rejected. 05139_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????? ###????????????????????????????? | | ????????????????? ### ???????????????????????????? | | ???????????????? ##???????????????????????????? | | ???????????????? ???????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????? % ????????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ##???????????????????????????? | | ?????????????????##%###??????????????????????????? | | ????????????????###!#### ????????????????????????? | | ????????????????###[#### ????????????????????????? | | ???????????????? %!%==!+ ????????????????????????? | | ???????? ######!%[!# ????????????????????????? | | ????????+##########%=!%# ????????????????????????? | | ???????? # +=!**# ????????????????????????? | | ???????? # ##==[# ????????????????????????? | | ???????? # ## k=##????????????????????????? | | ???????? # ##=!]########### ??????????? | | ?? # # !! ##=%|=!!! ??????????? | | ??###+## # !! ##**%[%%k ??????????? | | ?? #* !! ## *=== ??????????? | | ?#### #### ## !%!g"" """ """ ??????????? | | ##### #### ## % %"" """ ""???????????????? | | ### ##/######### """ """ """ ????????????? | | ### /@ ????????? | | %"" """ """A ????????????? | | ### h %"" """ "????????????????? | | ###[[ ### #### ##### """ """ "????????????????? | | ###########+####+##### ?????????????????? | | ###### ?? ??+ "T" ?????????????????? | | ##???????? ???????########### ????????????????? | | ##????????? ??????#####???????????????????????? | | ##????????? ?????????????????????????????????? | | ##????????? ????????????????????????????????? | | ##????????? ? ????????????????????????????????? | | ###??????????"""?"???????????????????????????????? | | ###?????????? ? ??????????????????????????????? | | ##???????????""??????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #T???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 550 Sight Range 18 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Release The Drones! Challenges ------------ None Game ------ Seed RecoilNeutrinoSuite Manual? 0 Play Time 01:48:10 Cumulative 8.9 hours Start 2024.09.28 @ 13:16:48 End 2024.09.28 @ 16:48:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 9 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 25x20 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 442d0582-a754-487c-91fa-455c4555feee