Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.18 @ 08:41:50 Player: slitch Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (2600) 2600 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 5399 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Large Battery (200) Large Matter Pod (150) Advanced Weight Redist. System Terrain Scan Processor Targeting Computer ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Large Battery Large Matter Pod Advanced Weight Redist. System Terrain Scan Processor Targeting Computer ECM Suite [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 55 | 5 14 20 5 . 3 8 Power 10 | 1 1 4 1 . . 3 Engine 9 | 1 1 4 1 . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 5 4 2 . 2 1 Treads 4 | . . 4 . . . . Leg 10 | . 5 . 2 . 2 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 4 6 . . 1 3 Device 7 | . 3 1 . . 1 2 Storage 3 | . 1 2 . . . . Processor 3 | . . 2 . . . 1 Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 4 6 2 . . 1 Energy Gun 8 | 1 2 2 2 . . 1 Energy Cannon 4 | . . 4 . . . . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 14 | . . 2 2 . . 10 Power 4 | . . 1 . . . 3 Propulsion 3 | . . . 1 . . 2 Utility 3 | . . 1 . . . 2 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 9 | . . 1 2 . . 9 To Critical Strikes . | . . . . . . . Average Backups 6 | . 3 4 5 6 9 8 Power 1 | . . . 1 1 1 2 Propulsion . | . . . . . . . Utility 3 | . 2 3 3 3 5 6 Weapon 1 | . . . 1 2 2 . Tool/Special . | . . . . . . . Unused Backups 15 | . 2 2 2 . . 9 Power 2 | . . . . . . 2 Propulsion 2 | . 1 1 . . . . Utility 7 | . 1 . . . . 6 Weapon 4 | . . 1 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 95 99 100 100 94 Engine 19 | . 14 18 22 22 22 15 Treads 4 | . . 19 . . . . Leg 15 | . 9 2 21 22 22 17 Wheel 1 | . 18 . . . . . Device 13 | . 23 14 11 11 11 15 Storage 9 | . 3 7 11 11 11 9 Processor 9 | . . 9 11 11 11 9 Energy Gun 15 | . 10 . 21 22 22 24 Energy Cannon 4 | . . 17 . . . . Ballistic Gun 2 | . 16 3 . . . . Peak Build Rating 33 | 5 10 16 19 19 24 33 Average Rating 17 | 3 7 13 18 19 21 28 On Entrance 13 | . 5 10 16 19 19 23 Naked Turns . | . . . . . . . Heaviest Build 95 | 6 15 95 57 57 57 60 Greatest Support 40 | 20 20 40 20 20 30 30 Greatest Overweight (x) 15 | . 1 4 5 2 2 15 Average Overweight (x) 1 | . . . 2 2 1 1 Largest Inventory Capacity 25 | 5 5 25 20 20 20 20 Average Capacity 16 | 5 5 13 20 20 20 20 Most Carried 12 | 1 5 9 10 6 12 11 Average Carried 6 | . 3 4 5 6 9 8 Final Capacity 20 | 5 5 20 20 20 20 20 Final Carried 10 | . 4 9 6 6 10 8 Class Distribution -------------------- 82% | Mutant 8% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1267 | 253 362 467 60 . 30 95 Remotely . | . . . . . . . Salvage Created 3621 | 46 458 1942 176 . 318 681 Parts 220 | 1 25 116 13 . 19 46 Haulers Intercepted 6 | . . 5 . . . 1 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 71 | 1 10 35 4 . 8 13 Guns 44 | 1 10 11 1 . 8 13 Cannons 23 | . . 21 2 . . . Classes Destroyed 13 | 1 1 8 1 . 1 1 Worker 5 | . . 4 . . . 1 Builder 2 | . . . 1 . . 1 Hauler 6 | . . 5 . . . 1 Recycler 1 | . . 1 . . . . Mechanic 1 | . . . . . . 1 Operator 4 | . . 2 . . . 2 Watcher 11 | . 3 5 . . . 3 Swarmer 22 | . . 11 1 . 3 7 Grunt 31 | 1 10 12 3 . 3 2 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 14 | . . 10 . . . 4 Hunter 2 | . . . . . 2 . Best Kill Streak 7 | 1 4 7 3 . 3 7 Combat Bots Only 6 | 1 3 6 3 . 3 5 Max Kills in Single Turn 3 | 1 2 3 1 . 1 2 Gunslinging 1 | . 1 1 . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 389 | 1 52 143 22 . 37 134 Missed 99 | . 16 42 8 . 13 20 Hits 290 | 1 36 101 14 . 24 114 Melee 1 | . . 1 . . . . Projectile 289 | 1 36 100 14 . 24 114 Critical Strikes 6 | . . 4 . . . 2 Damage Taken 2831 | 8 335 867 121 . 188 1312 Core 748 | . 53 81 8 . 54 552 Absorbed by Shields . | . . . . . . . Ignored by Resistances 818 | 3 102 258 37 . 61 357 Regen/Repaired (Parts) 171 | . 33 138 . . . . Core Remaining (%) 80 | 100 78 . . . 64 . Volleys Fired 192 | 1 33 91 13 . 19 35 Largest 3 | 2 2 2 2 . 2 3 Hottest 183 | 60 60 112 122 . 122 183 Shots Fired 412 | 2 65 182 22 . 38 103 Gun 284 | 2 65 64 12 . 38 103 Cannon 128 | . . 118 10 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 87 | 1 38 48 . . . . Thermal 181 | 1 27 . 12 . 38 103 Explosive . | . . . . . . . Electromagnetic 144 | . . 134 10 . . . Robot Hit Streak 28 | 2 12 26 28 . 18 23 Robot Miss Streak 4 | . 2 3 1 . 4 3 Penetration Max . | . . . . . . . Secondary Targets 17 | . 4 6 . . 2 5 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 295 | 2 49 137 16 . 28 63 Core Hits 134 | 2 24 60 5 . 15 28 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . . 3 . 2 7 Burn 11 | . . . 2 . 2 7 Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6244 | 21 611 3299 372 . 597 1344 Guns 3461 | 21 611 765 140 . 580 1344 Cannons 2279 | . . 2047 232 . . . Explosions 473 | . . 473 . . . . Melee . | . . . . . . . Ramming 31 | . . 14 . . 17 . Kinetic 922 | 11 394 517 . . . . Thermal 2564 | 10 217 273 140 . 580 1344 Explosive . | . . . . . . . Electromagnetic 2727 | . . 2495 232 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 83 | . . 83 . . . . Projectiles 58 | . . 58 . . . . Explosions 25 | . . 25 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . 2 . . . . Targets Rammed 5 | . . 2 . . 3 . Kicked 3 | . . . . . 3 . Crushed . | . . . . . . . Highest Temperature 583 | . 93 231 117 . 162 583 Average Temperature 93 | . 36 58 52 . 72 203 Received Heat Transfer 1197 | 6 249 303 72 . 54 513 Effects 19 | . . . . . . 19 Shutdowns 7 | . . . . . . 7 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 7 | . . . . . . 7 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . 4 1 . . . Combat Hostiles 4 | . . 3 1 . . . Parts Fried 21 | . . 18 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 1 . 1 5 Heat Transferred 5500 | 25 500 350 407 . 1221 2997 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 6 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 90 | 100 100 67 100 . 100 100 Level 1 9 | . . 32 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 320 | 20 70 320 74 . 79 131 Initial 5 | . 5 . . . . . Average 51 | 4 12 153 5 . 6 32 Influence Increases 2159 | 20 266 1135 149 . 209 380 Destroy 0b10 Robot/C 1460 | 20 200 700 120 . 160 260 Destroy 0b10 Robot/NC 150 | . 15 85 5 . . 45 Destroy Leader 394 | . 46 220 20 . 40 68 Allied During Kill 4 | . . . 4 . . . Successful Hack 46 | . 5 34 . . . 7 Disable Machine 63 | . . 54 . . 9 . Destroy Structure 12 | . . 12 . . . . Lose Combat Pursuer 30 | . . 30 . . . . Influence Decreases 2159 | 10 276 1135 149 . 209 380 Entered New Map 5 | . 5 . . . . . Time Decay 1880 | 10 211 1015 149 . 209 286 Lost Part 110 | . . 20 . . . 90 Purge Threat 164 | . 60 100 . . . 4 Squads Dispatched 5 | . 1 4 . . . . Investigation 3 | . 1 2 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 9 | . 1 4 . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | 1 14 53 6 . 8 22 Peak Tracking Total 7 | 1 4 7 3 . 3 6 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 5 | . . 1 . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 8 | . . 7 . . 1 . Max in Single Turn 3 | . . 3 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 31 | . 10 13 . 4 . 4 Terminals 18 | . 7 8 . . . 3 Fabricators . | . . . . . . . Repair Stations 3 | . 1 2 . . . . Recycling Units 4 | . 2 1 . . . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 145 | . 38 43 . 49 . 15 Successful 113 | . 28 29 . 49 . 7 Failed 32 | . 10 14 . . . 8 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 6 | . . 4 . . . 2 Terminals 64 | . 22 29 . . . 13 Fabricators . | . . . . . . . Repair Stations 9 | . 2 7 . . . . Recycling Units 18 | . 14 2 . . . 2 Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 89 | . 17 17 . 49 . 6 Record 63 | . 9 3 . 49 . 2 Robot Analysis 2 | . . 2 . . . . Prototype ID Bank 2 | . 1 1 . . . . Emergency Access Points 2 | . . 1 . . . 1 Terminal Index 1 | . . . . . . 1 Alert Level 1 | . 1 . . . . . Unreport Threat 3 | . 1 1 . . . 1 Locate Traps 3 | . 1 2 . . . . Dispatch Records 3 | . 2 1 . . . . Maintenance Status 2 | . 1 1 . . . . Investigation Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 3 | . . 2 . . . 1 Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 6 . . . . Scan Component 4 | . 1 3 . . . . Repair 4 | . 1 3 . . . . Recycling Unit Hacks 12 | . 9 2 . . . 1 Recycle Component 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 5 | . 3 1 . . . 1 Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . . 2 Used . | . . . . . . . Hacking Detections 24 | . 9 11 . . . 4 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 3 . . . . Time 106 | . 26 80 . . . . Parts Recycled 3 | . 3 . . . . . Recycled Matter 54 | . 54 . . . . . Retrieved Matter 54 | . 54 . . . . . Retrieved Components 13 | . 4 9 . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 41 | . . . 41 41 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 5 | . . . 5 . . . Total Damage 102 | . . . 102 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 3694 | . 1049 1835 . . . 810 Optics 719 | . . 719 . . . . Sensors 2884 | . 1049 1835 . . . . Structural 1157 | . 754 403 . . . . Seismic 810 | . . . . . . 810 Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 9883 | 62 1058 2297 1847 1758 1898 963 Spaces Moved 4597 | 68 966 978 689 677 822 397 Core 18 | 16 . . . . . 2 Treads 824 | . . 823 1 . . . Legs 2992 | . 255 155 688 677 822 395 Wheels 763 | 52 711 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 260 260 190 190 Average Speed 194 | 72 90 194 261 260 215 198 Slowest Speed 800 | 80 190 400 470 260 260 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 76 | 6 97 95 100 93 101 42 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . . 1 . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . 10 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 10 | . . 10 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 5167 | 78 1087 1205 718 676 910 493 Wait 205 | . 43 70 2 . 54 36 Move 4591 | 67 965 977 688 676 821 397 Hop . | . . . . . . . Pick Up 63 | 5 18 20 4 . 7 9 Fast Attach 8 | . 1 7 . . . . Attach 21 | 5 3 6 3 . . 4 Detach 1 | . . 1 . . . . Swap 37 | . 11 14 3 . 3 6 Drop 44 | . 13 17 5 . 3 6 Fire 192 | 1 33 91 13 . 19 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . 3 . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 63 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Repaired Assault Rifle? 309 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 479 | -10/Materials | Discovered new exit (range 9) 646 | -10/Materials | Discovered new exit (range 15) 676 | -10/Materials | Discovered new exit (range 4) 908 | -10/Materials | Discovered new exit (range 10) 1121 | -10/Materials | Entered another Materials area 1121 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1389 | -9/Materials | Discovered new exit (range 16) 1547 | -9/Materials | Discovered new exit (range 13) 1643 | -9/Materials | Repaired Imp. Ion Engine 1667 | -9/Materials | Build established: Scavenger-Mutant 1679 | -9/Materials | Repaired Imp. Ion Engine 2204 | -9/Materials | Discovered new exit (range 5) 2491 | -9/Materials | Identified exit to Materials 2513 | -9/Materials | Build established: Mutant 2758 | -9/Materials | Identified exit to Mines 2995 | -9/Materials | Repaired Imp. Ion Engine 3066 | -9/Materials | Discovered exit to Mines (range 7) 3175 | -9/Materials | Discovered exit to Materials (range 10) 3418 | -9/Materials | Entered Mines 4336 | -9/Mines | Discovered exit to Materials (range 5) 4463 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4463 | -9/Mines | Discovered new exit (range 5) 4471 | -9/Mines | Identified exit to Exiles 4521 | -9/Mines | Discovered exit to Materials (range 8) 4541 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4628 | -9/Mines | Learned Materials security intel 4650 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4652 | -9/Mines | Identified exit to Zion 5265 | -9/Mines | Entered Exiles 5265 | -9/Exiles | Found Exiles lab destroyed 5265 | -9/Exiles | Accompanied by 2 allies 5295 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5312 | -9/Exiles | Discovered new exit (range 15) 5343 | -9/Exiles | Identified exit to Mines 5949 | -9/Exiles | Learned location of Zion (-7) 6100 | -9/Exiles | Discovered exit to Mines (range 12) 7023 | -9/Exiles | Entered Mines 7158 | -8/Mines | Discovered exit to Materials (range 8) 8042 | -8/Mines | Discovered exit to Materials (range 7) 8921 | -8/Mines | Entered Materials 8921 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8922 | -8/Materials | Identified exit to Storage 9244 | -8/Materials | Discovered new exit (range 5) 9317 | -8/Materials | Build established: Gunner 9718 | -8/Materials | Discovered new exit (range 8) 9820 | -8/Materials | Discovered exit to Storage (range 14) 9853 | -8/Materials | Core integrity fell below 50% 9873 | -8/Materials | Core integrity fell below 20% 9884 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09836_ Seismic Detector destroyed. 09842_ K-01 Serf destroyed. 09842_ Adv. Beam Rifle destroyed. 09856_ Carbon-fiber Leg destroyed. 09857_ K-01 Serf collects debris. 09861_ Nuclear Core destroyed. 09865_ K-01 Serf collects debris. 09874_ Critical hit (Burn: +37). 09879_ K-01 Serf collects debris. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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T #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ^^ #?????????????????????? | | ######### *= ############??????????? | | ????????# " """""[%%= !!!*% ???????? | | ????????# """"""""" = * =!%!! ???????? | | ????????# """ """ [% ####### ##????????????? | | ???+????# [ t #?????????????????????? | | ????????+ #?????????????????????? | | ????????# ##### #### #?????????????????????? | | ????????#####???# ???# #?????????????????????? | | ????????????????# ???# #?????????????????????? | | ????????????????# ???# #?????????????????????? | | ????????????????# ????# !#?????????????????????? | | ????????????????# ????# =%#?????????????????????? | | ???????????????? ????# @g#?????????????????????? | | ???????????????? ????# Y #????????????????????? | | ??????????????? ????# ???????????????????? | | ??????????????? ????# > w ?????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ###+###??????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 67% | -10/Materials Imp. Ion Engine | 32% | -9/Materials Imp. Ion Engine | 40% | -9/Materials Imp. Ion Engine | 30% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control First Step to Greatness Librarian Loot Pinata Novice Programmer Part-time Mechanic Power Corrupts Shopping List Tourist Challenges ------------ None Game ------ Seed MultinovaGuidanceTearclaws Manual? 0 Play Time 02:43:03 Cumulative 2.6 hours Start 2025.05.17 @ 07:55:56 End 2025.05.18 @ 08:41:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8f7dc3a-33cf-44ca-a34e-f25d576aeab8