Cogmind - Beta 12 --- EXPLORER MODE // 2024.02.25 @ 08:02:43

Player: Olexender

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (121)     605
Value Destroyed (5885)     5885
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1485)               1485
              TOTAL SCORE: 9975

 Bonus
-------
High Alert Combat Kills    785
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     253/300
Energy                     94/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (330) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Aluminum Leg
                Gyrokinetic Inverter
>               --- UTILITY (4) ------
       Improved Heat Sink
         Medium Storage Unit
       Advanced Field Recycling Unit
>               --- WEAPON (2) -------
                Beam Rifle (fused)
          Heavy Assault Rifle
>               --- INVENTORY (10) ---
          Light Nuclear Core
          Micro Nuclear Core
                Hover Unit
       Improved Heat Sink
         Medium Battery (150)
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
       Advanced Hacking Suite
          Light Assault Rifle
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Hover Unit
                Gravmag System
                Gravmag System
                Gravmag System
                Gyrokinetic Inverter
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
       Advanced Field Recycling Unit
>               --- WEAPON -----------
                Beam Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Nuclear Core
                Aluminum Leg
                Carbon-fiber Leg
       Improved Heat Sink
         Medium Battery
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Advanced Hacking Suite
          Light Assault Rifle
                Mining Claw
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Advanced Field Recycling Unit
  Storage                  Medium Storage Unit
  Protection               Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Slots Evolved              5    | .   1   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   1   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             90   | 6   4   12  21  41  6   
  Power                    10   | 1   1   1   3   3   1   
    Engine                 5    | 1   .   1   2   1   .   
    Core                   5    | .   1   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               36   | 2   1   5   10  14  4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    27   | 2   1   5   10  7   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   7   2   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   1   3   6   8   .   
    Device                 15   | .   1   2   5   7   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   1   3   2   16  1   
    Energy Gun             8    | 2   .   2   .   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | .   1   1   2   6   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   6   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 38   | .   .   6   4   22  6   
  Power                    5    | .   .   1   .   3   1   
  Propulsion               17   | .   .   2   .   10  5   
  Utility                  11   | .   .   2   3   6   .   
  Weapon                   5    | .   .   1   1   3   .   
  Highest Loss Streak      4    | .   .   3   2   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  94  91  83  83  
  Engine                   4    | .   6   .   6   4   .   
  Core                     4    | .   5   9   1   2   7   
  Leg                      29   | .   35  37  38  20  4   
  Hover                    5    | .   .   .   .   10  29  
  Device                   14   | .   11  9   14  17  16  
  Storage                  8    | .   12  10  8   8   8   
  Protection               4    | .   .   7   6   2   .   
  Energy Gun               6    | .   15  9   3   3   8   
  Ballistic Gun            8    | .   8   10  9   7   7   
  Slashing Weapon          1    | .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 19  20  29  32  46  40  
  Greatest Support         82   | 20  30  43  82  52  45  
  Greatest Overweight (x)  3    | 3   .   .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  
  Most Carried             10   | 6   5   10  10  10  10  
  Average Carried          7    | 2   3   8   7   8   9   
  Final Capacity           10   | 10  10  10  10  10  10  
  Final Carried            10   | 1   4   7   10  8   10  

 Class Distribution 
--------------------
 84% | Hacker-Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Matter Collected           2824 | 214  301  506  808  914  81   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4925 | .    503  1159 1233 1777 253  
  Parts                    279  | .    24   73   73   100  9    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  104  | .   8   23  26  42  5   
  Melee                    7    | .   .   .   .   7   .   
  Guns                     94   | .   6   23  26  34  5   
Classes Destroyed          12   | .   4   4   1   2   1   
  Worker                   2    | .   .   2   .   .   .   
  Builder                  2    | .   1   .   1   .   .   
  Recycler                 3    | .   1   .   2   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  8    | .   3   3   2   .   .   
  Swarmer                  24   | .   .   2   9   13  .   
  Grunt                    48   | .   8   12  12  14  2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   23   | .   .   9   5   8   1   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               5    | .   .   .   .   5   .   
Best Kill Streak           8    | .   3   8   6   4   1   
  Combat Bots Only         5    | .   2   5   5   4   1   
Max Kills in Single Turn   2    | .   1   1   2   2   1   
  Gunslinging              1    | .   .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   
--------                   Run   | Jun  Mat  Mat  Mat  Gar  Mat  
Damage Taken               4252  | .    313  714  751  2106 368  
  Core                     665   | .    33   82   111  354  85   
  Absorbed by Shields      640   | .    .    .    241  399  .    
  Redirected to Shielding  101   | .    .    .    50   51   .    
Core Remaining (%)         88    | 100  86   79   .    .    .    
Volleys Fired              503   | .    42   93   143  187  38   
  Largest                  2     | .    2    2    2    2    2    
  Hottest                  100   | .    100  88   88   79   79   
Shots Fired                776   | .    84   172  195  257  68   
  Gun                      776   | .    84   172  195  257  68   
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  489   | .    34   93   152  180  30   
  Thermal                  287   | .    50   79   43   77   38   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         42    | .    16   23   27   42   14   
  Robot Miss Streak        3     | .    1    2    2    2    3    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    2    3    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    
Shots Hit Robots           664   | .    66   140  164  238  56   
  Core Hits                244   | .    21   54   65   88   16   
  Critical Kills           2     | .    .    1    .    1    .    
  Critical Parts Destroyed 6     | .    .    2    3    .    1    
  Critical Strikes         33    | .    4    12   3    13   1    
    Burn                   25    | .    4    9    .    12   .    
    Destroy                8     | .    .    3    3    1    1    
Melee Attacks              58    | .    .    .    .    58   .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 58    | .    .    .    .    58   .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           9906  | .    843  1976 2521 3740 826  
  Guns                     9014  | .    843  1976 2521 2848 826  
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    892   | .    .    .    .    892  .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  5691  | .    353  1087 1913 1963 375  
  Thermal                  3323  | .    490  889  608  885  451  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 892   | .    .    .    .    892  .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    5    5    
  Average Corruption       4     | .    .    .    .    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  20    | .    .    .    .    13   7    
    Message Errors         1     | .    .    .    .    .    1    
    Matter Fused           9     | .    .    .    .    9    .    
    Heat Flow Errors       1     | .    .    .    .    1    .    
    Energy Discharges      1     | .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    2    4    
    Data Loss (major)      1     | .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            42    | .    .    .    .    42   .    
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    42    | .    .    .    .    42   .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        273   | .    213  273  48   121  42   
  Average Temperature      69    | .    86   74   16   39   11   
  Received Heat Transfer   2424  | .    282  531  516  906  189  
  Effects                  2     | .    1    1    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    
    Interference           1     | .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              3     | .    2    .    .    1    .    
  Combat Hostiles          3     | .    2    .    .    1    .    
  Parts Melted             17    | .    5    5    .    5    2    
  Heat Transferred         10405 | .    1739 3145 1406 2968 1147 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1638 | .    120  372  367  1638 741  
  Initial                  585  | .    .    23   45   122  585  
  Average                  416  | .    34   144  161  820  673  
Maximum Alert Level        5    | .    .    1    1    5    3    
  Low Security (%)         45   | 100  100  71   65   4    .    
  Level 1                  18   | .    .    28   34   14   .    
  Level 2                  12   | .    .    .    .    24   47   
  Level 3                  16   | .    .    .    .    35   52   
  Level 4                  5    | .    .    .    .    14   .    
  Level 5                  1    | .    .    .    .    5    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          4    | .    .    1    3    .    .    
  Investigation            1    | .    .    .    1    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            1    | .    .    1    .    .    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 2    | .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat 
Distress Signals           10   | .   .   4   3   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              138  | .   12  36  36  43  11  
  Peak Tracking Total      6    | .   3   4   4   6   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Traps Triggered            11   | .   1   2   2   6   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             3    | .   .   2   1   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar Mat 
Machines Disabled          11   | .   .   .   1   10  .   
  Max in Single Turn       2    | .   .   .   1   2   .   
  Garrison Relay           8    | .   .   .   .   8   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat 
Machines Accessed          29   | .   8   7   8   4   2   
  Terminals                22   | .   6   5   5   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   2   2   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                73   | .   21  14  25  8   5   
  Successful               45   | .   15  8   19  3   .   
  Failed                   28   | .   6   6   6   5   5   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                63   | .   19  12  19  8   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          9    | .   2   2   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             37   | .   13  6   15  3   .   
  Record                   7    | .   1   .   6   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Emergency Access Points  4    | .   .   2   1   1   .   
  Machine Index            1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   
  Unreport Threat          3    | .   2   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          2    | .   .   1   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   
  Zone Layout              4    | .   3   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   2   3   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Components      6    | .   2   2   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         20   | .   6   4   5   3   2   
  Full Trace Events        3    | .   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     32   | .   13  12  7   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Jun Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    31   | .   .   .   .   31  .   
  Machine Destruction      31   | .   .   .   .   31  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Jun Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Turns Passed               5297 | 48   739  1093 1119 2006 292  
Spaces Moved               2937 | 38   502  652  583  1001 161  
  Core                     18   | 18   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2360 | 20   502  652  583  581  22   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    559  | .    .    .    .    420  139  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            46   | 50   120  120  120  60   46   
  Average Speed            120  | 94   120  120  125  125  79   
  Slowest Speed            260  | 200  120  120  126  260  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 3    98   63   50   97   19   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    .    .    51   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      51   | .    .    .    .    51   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Total                      3852 | 49   554  806  809  1379 255  
  Wait                     144  | .    .    25   29   44   46   
  Move                     2933 | 37   501  651  583  1000 161  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  68   | 6    6    14   21   17   4    
  Fast Attach              13   | 1    .    3    2    6    1    
  Attach                   42   | 5    2    4    9    20   2    
  Detach                   2    | .    .    .    .    2    .    
  Swap                     35   | .    2    5    10   15   3    
  Drop                     28   | .    1    11   12   4    .    
  Fire                     503  | .    42   93   143  187  38   
  Melee                    58   | .    .    .    .    58   .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    26   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 3 exits: *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Identified exit to Materials
    8 | -11/Junkyard  | Discovered exit to Materials (range 16)
   49 | -11/Junkyard  | Entered Materials
   49 | -10/Materials | Evolved 1 slot: Propulsion x1
  113 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Hacker-Mutant
  320 | -10/Materials | Identified exit to Materials
  320 | -10/Materials | Discovered exit to Materials (range 12)
  614 | -10/Materials | Discovered exit to Materials (range 14)
  669 | -10/Materials | Discovered exit to Materials (range 15)
  788 | -10/Materials | Entered another Materials area
  788 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1180 | -9/Materials  | Identified exit to Mines
 1180 | -9/Materials  | Discovered exit to Mines (range 7)
 1396 | -9/Materials  | Identified exit to Materials
 1396 | -9/Materials  | Discovered exit to Materials (range 15)
 1691 | -9/Materials  | Discovered exit to Mines (range 16)
 1844 | -9/Materials  | Lost 3 parts (1p1n1u)
 1876 | -9/Materials  | Discovered exit to Materials (range 5)
 1881 | -9/Materials  | Entered another Materials area
 1881 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1910 | -8/Materials  | Identified exit to Storage
 2867 | -8/Materials  | Garrison activated, responded to threat
 3000 | -8/Materials  | Identified exit to Garrison
 3000 | -8/Materials  | Entered Garrison
 3062 | -8/Garrison   | Triggered checkpoint
 3090 | -8/Garrison   | Garrison Relay disabled
 3266 | -8/Garrison   | Triggered checkpoint
 3518 | -8/Garrison   | Garrison Relay disabled
 3596 | -8/Garrison   | Phase Generator disabled
 3626 | -8/Garrison   | Installed Relay Interface Framework
 3634 | -8/Garrison   | Identified exit to Materials
 3634 | -8/Garrison   | Discovered exit to Materials (range 3)
 3990 | -8/Garrison   | Triggered checkpoint
 4109 | -8/Garrison   | Garrison Relay disabled
 4120 | -8/Garrison   | Triggered checkpoint
 4166 | -8/Garrison   | Discovered exit to Materials (range 12)
 4168 | -8/Garrison   | Lost 4 parts (1n1u2w)
 4267 | -8/Garrison   | Core integrity fell below 50%
 4308 | -8/Garrison   | Triggered checkpoint
 4328 | -8/Garrison   | Lost 4 parts (1p3n)
 4712 | -8/Garrison   | Lost 3 parts (1p1n1u)
 4742 | -8/Garrison   | Garrison Relay disabled
 4745 | -8/Garrison   | Garrison Relay disabled
 4749 | -8/Garrison   | Garrison Relay disabled
 4753 | -8/Garrison   | Garrison Relay disabled
 4782 | -8/Garrison   | Discovered exit to Materials (range 5)
 4804 | -8/Garrison   | Triggered checkpoint
 4836 | -8/Garrison   | Core integrity fell below 20%
 4905 | -8/Garrison   | Garrison Relay disabled
 5006 | -8/Garrison   | Entered Materials
 5016 | -8/Materials  | Build established: Scavenger-Mutant
 5243 | -8/Materials  | Lost 4 parts (4n)
 5298 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05212_ K-01 Serf collects debris.
05212_ Gravmag System destroyed.
05218_ L-31 Rogue destroyed.
05219_ K-01 Serf collects debris.
05220_ Acquired 19 matter.
05222_ K-01 Serf collects debris.
05224_ Acquired Hvy. Assault Rifle.
05227_ K-01 Serf collects debris. <x2>
05240_ System corrupted: Energy discharge (-86).
05247_ W-25 Informer distress signal alerts nearby ally.
05261_ Acquired Hover Unit.
05268_ Processing Tank disabled.
05274_ System corrupted: Component data lost.
05274_ Nuclear Core destroyed.
05280_ G-47 Trooper destroyed.
05285_ W-25 Informer distress signal alerts nearby ally.
05285_ K-01 Serf collects debris. <x2>
05288_ Acquired Lgt. Nuclear Core.
05290_ Carbon-fiber Leg destroyed.
05293_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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|   ???#     ###+###     #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteReactiveConstruct
  Manual?         0
Play Time         01:07:37
  Cumulative      225.3 hours
  Start           2024.02.23 @ 05:41:12
  End             2024.02.25 @ 08:02:43
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          165
  Rogue           0
  Adventurer      102
  Explorer        63
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          67
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e990e13b-4d42-41bb-abc0-0fc1424c8625