Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 18:04:31 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1786) 1786 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (630) 630 TOTAL SCORE: 6856 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 234 Met Imprinter 300 Cogmind --------- Core Integrity 829/850 Matter 260/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Zion Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Improved Treads Heavy Treads > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Improved Sensor Array Targeting Computer Hardened Medium Armor Plating > --- WEAPON (5) ------- Heavy Beamcaster Battle Rifle Heavy Battle Rifle Slug Cannon Bore Cannon > --- INVENTORY (12) --- Tactical Coordination Suite Remote Shield Bomb Factory No. 2 Battle Rifle Battle Rifle Slug Cannon Heavy Flak Cannon Grenade Launcher Mace Phasing Sabre Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Improved Sensor Array Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Battle Rifle Heavy Battle Rifle Slug Cannon Bore Cannon > --- INVENTORY -------- Tactical Coordination Suite Remote Shield Bomb Factory No. 2 Battle Rifle Battle Rifle Slug Cannon Heavy Flak Cannon Grenade Launcher Mace Phasing Sabre [Rating: 57] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Hover Unit Utility Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Battle Rifle Energy Gun Heavy Beamcaster Ballistic Gun Battle Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 4 | . . 1 . 1 1 . . 1 . . Weapon 3 | . . . . 1 1 . . 1 . . Parts Attached 66 | 7 8 10 11 10 2 7 4 1 1 5 Power 4 | 1 . 1 1 . . . . . 1 . Engine 2 | 1 . 1 . . . . . . . . Core 1 | . . . . . . . . . 1 . Reactor 1 | . . . 1 . . . . . . . Propulsion 15 | 2 1 3 6 1 . 2 . . . . Treads 14 | 2 1 2 6 1 . 2 . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 1 2 3 3 1 1 4 . . 1 Device 6 | . 1 1 1 1 1 . 1 . . . Storage 3 | 1 . . 1 . . . . . . 1 Processor 7 | . . 1 1 2 . . 3 . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 3 6 4 1 6 1 4 . 1 . 4 Energy Gun 9 | 2 2 2 . 2 . 1 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 1 1 2 1 2 . 2 . . . 2 Ballistic Cannon 4 | . . . . . 1 1 . . . 2 Launcher 5 | . 3 . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . . . Parts Lost 11 | . . 2 1 3 . 5 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . 1 . 2 . . . . Utility 2 | . . 1 . 1 . . . . . . Weapon 5 | . . 1 1 1 . 2 . . . . Highest Loss Streak 5 | . . 1 1 3 . 5 . . . . Average Slot Usage (%) 89 | . 97 97 100 96 100 56 74 80 82 92 Engine 2 | . 14 10 . . . . . . . . Core 1 | . . . . . . . . . 2 6 Reactor 3 | . . . 10 9 7 1 . . . . Treads 21 | . 28 29 33 26 23 13 15 13 13 13 Device 9 | . 11 10 11 15 15 3 4 6 6 6 Storage 6 | . 14 11 11 9 7 1 . . . 5 Processor 12 | . . 11 11 11 15 3 16 20 20 20 Protection 2 | . . . . . . 4 7 6 6 6 Energy Gun 6 | . 14 10 6 1 7 6 7 6 6 6 Ballistic Gun 13 | . 11 10 15 18 15 13 15 13 13 13 Ballistic Cannon 3 | . . . . . 7 5 7 6 6 10 Impact Weapon 1 | . . . . . . . . 6 6 2 Naked Turns 30 | . . . . . . 30 . . . . Heaviest Build 75 | 12 15 19 35 39 44 44 27 29 36 75 Greatest Support 93 | 40 40 60 69 69 66 93 93 93 93 93 Greatest Overweight (x) 4 | . . 4 . . . 3 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 10 10 10 10 4 4 4 12 Average Capacity 7 | 5 6 6 9 10 10 5 4 4 4 11 Most Carried 11 | 4 6 6 10 10 9 8 3 3 3 11 Average Carried 6 | 2 5 5 8 8 8 4 2 2 3 7 Final Capacity 12 | 6 6 6 10 10 10 4 4 4 4 12 Final Carried 11 | 4 6 6 9 10 8 3 3 3 3 11 Class Distribution -------------------- 35% | Derelict-Skirmisher 31% | Mutant 12% | Skirmisher 5% | Scavenger-Mutant 5% | Derelict-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Derelict-Tank | -7/Waste Derelict-Skirmisher | -7/Factory Derelict-Skirmisher | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Matter Collected 1365 | 187 138 115 301 292 . 210 18 84 . 20 Remotely . | . . . . . . . . . . . Salvage Created 2053 | . 279 331 794 605 . . . 44 . . Parts 122 | . 22 20 41 37 . . . 2 . . Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Combat Hostiles Destroyed 42 | . 6 10 11 14 . . . 1 . . Melee 1 | . . . . 1 . . . . . . Guns 29 | . 3 9 11 6 . . . . . . Cannons 1 | . . . . . . . . 1 . . AOE 11 | . 3 1 . 7 . . . . . . Classes Destroyed 11 | . 6 1 1 2 . . . 1 . . Worker 1 | . . . . 1 . . . . . . Builder 4 | . 1 . . 3 . . . . . . Hauler 2 | . 1 1 . . . . . . . . Recycler 3 | . 1 . 2 . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 3 | . 1 . 2 . . . . . . . Swarmer 7 | . 3 4 . . . . . . . . Grunt 20 | . 3 4 4 9 . . . . . . Duelist 2 | . . . 1 1 . . . . . . Sentry 12 | . . 2 6 4 . . . . . . Hunter 1 | . . . . . . . . 1 . . Best Kill Streak 8 | . 6 4 3 8 . . . 1 . . Combat Bots Only 5 | . 3 4 3 5 . . . 1 . . Max Kills in Single Turn 3 | . 2 2 1 3 . . . 1 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 . 1 . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Damage Taken 2291 | . 141 491 554 683 . 262 . 160 . . Core 429 | . 17 86 48 86 . 171 . 21 . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 93 . 66 84 . . 75 . . . Volleys Fired 101 | . 16 26 31 24 . . 1 3 . . Largest 4 | . 2 2 2 3 . . 4 4 . . Hottest 188 | . 70 88 68 102 . . 188 188 . . Shots Fired 224 | . 31 52 62 63 . . 4 12 . . Gun 205 | . 26 52 62 53 . . 3 9 . . Cannon 4 | . . . . . . . 1 3 . . Launcher 15 | . 5 . . 10 . . . . . . Special . | . . . . . . . . . . . Kinetic 138 | . 14 26 35 51 . . 3 9 . . Thermal 26 | . . 20 . 2 . . 1 3 . . Explosive 15 | . 5 . . 10 . . . . . . Electromagnetic 45 | . 12 6 27 . . . . . . . Robot Hit Streak 28 | . 7 10 28 14 . . 3 3 . . Robot Miss Streak 3 | . 2 3 1 2 . . 1 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 176 | . 19 45 53 50 . . 3 6 . . Core Hits 108 | . 14 31 23 38 . . . 2 . . Critical Hits 4 | . 1 . . . . . 1 2 . . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 3 | . 1 . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3515 | . 567 576 774 1432 . . 60 106 . . Guns 2203 | . 232 489 774 609 . . 38 61 . . Cannons 67 | . . . . . . . 22 45 . . Explosions 1237 | . 335 87 . 815 . . . . . . Melee . | . . . . . . . . . . . Ramming 8 | . . . . 8 . . . . . . Kinetic 1387 | . 88 207 397 595 . . 38 62 . . Thermal 415 | . 23 312 . 14 . . 22 44 . . Explosive 1127 | . 312 . . 815 . . . . . . Electromagnetic 578 | . 144 57 377 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 29 | . 10 . . 19 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 29 | . 10 . . 19 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . 22 . . . . . . Shots 1 | . . . . 1 . . . . . . Rammed 2 | . . . . 2 . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 152 | . 18 27 . 27 . . 99 152 . . Average Temperature 31 | . 14 10 . 11 . . 55 66 . . Received Heat Transfer 687 | . 42 165 165 306 . . . 9 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 483 | . 50 285 . 37 . . 37 74 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Peak Influence 509 | . 238 302 505 509 226 79 107 177 . . Initial 226 | . . 24 127 168 226 79 . 51 . . Average 190 | . 115 151 314 333 226 62 70 99 . . Maximum Alert Level 2 | . 1 1 2 2 1 . . . . . Low Security (%) 59 | 100 69 61 17 34 . 100 100 100 . . Level 1 28 | . 30 38 65 24 100 . . . . . Level 2 11 | . . . 17 41 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . 1 4 . . 1 1 . . Investigation 2 | . . . . 1 . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . . 1 3 . . . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Distress Signals 3 | . 1 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 61 | . 8 11 13 20 . 5 1 3 . . Peak Tracking Total 5 | . 4 4 3 5 . 5 1 2 . . Tactical Retreats 5 | . . 2 . 2 . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Traps Triggered 5 | . . . 3 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Machines Disabled 7 | . 2 . . 4 . . 1 . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Machines Accessed 14 | . 4 1 6 1 . . 2 . . . Terminals 11 | . 3 1 5 1 . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 35 | . 11 4 14 2 . . 4 . . . Successful 20 | . 6 2 10 1 . . 1 . . . Failed 14 | . 4 2 4 1 . . 3 . . . Catastrophic 3 | . 1 1 . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 25 | . 10 2 7 2 . . 3 . . 1 Terminals 29 | . 8 4 12 2 . . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 10 | . 2 2 5 1 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . Open Door 3 | . . . 3 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 6 | . 3 . 3 . . . . . . . Terminals 5 | . 2 . 3 . . . . . . . Track 1 | . . . 1 . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 1 3 1 . . 1 . . . Full Trace Events 2 | . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Total Allies 18 | . . . . . . 18 . . . . Largest Group 18 | . . . . . . 18 8 8 8 8 Highest-Rated Group 446 | . . . . . . 446 242 242 242 242 Highest-Rated Ally 35 | . . . . . . 35 35 35 35 35 Total Orders . | . . . . . . . . . . . Ally Attacks 138 | . . . . . . 125 7 6 . . Total Damage 5386 | . . . . . . 4892 217 277 . . Kills 20 | . . . . . . 16 2 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Turns Passed 4541 | 81 541 365 648 684 71 433 278 236 390 814 Spaces Moved 2397 | 45 294 138 284 297 44 254 165 138 242 496 Core 53 | 4 . 1 . . . 48 . . . . Treads 2323 | 41 294 116 284 297 44 206 165 138 242 496 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 21 | . . 21 . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 160 160 160 160 Average Speed 158 | 150 160 169 160 160 160 142 160 160 160 160 Slowest Speed 250 | 160 160 250 160 160 160 200 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 41 15 40 28 2 96 7 8 35 82 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 2 | . . . 1 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . . . . 1 1 1 . Scrap Searched 4 | . . . . . . . . . 2 2 Spaces Dug 11 | . 11 . . . . . . . . . Terrain Destroyed 94 | . 39 3 . 52 . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 94 | . 39 3 . 52 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Low Zio Total 2923 | 55 332 218 419 450 46 324 175 146 244 514 Wait 306 | . 8 31 75 112 . 62 5 4 2 7 Move 2388 | 44 293 137 283 296 44 253 164 137 241 496 Hop . | . . . . . . . . . . . Pick Up 28 | 4 3 3 8 3 . 1 1 1 . 4 Fast Attach 32 | 6 2 8 1 3 . 6 3 . 1 2 Attach 11 | . . 1 2 3 2 1 1 1 . . Detach 7 | . 1 3 1 1 . . . . . 1 Swap 23 | 1 6 1 8 4 . . . . . 3 Drop 24 | . 3 8 10 1 . 1 . . . 1 Fire 101 | . 16 26 31 24 . . 1 3 . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 5) 612 | -10/Materials | Central database locked down 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 897 | -9/Materials | Discovered new exit (range 16) 988 | -9/Materials | Entered Storage 1490 | -9/Storage | Repaired Visual Processing Unit 1583 | -9/Storage | Discovered new exit (range 16) 1634 | -9/Storage | Identified exit to Materials 1636 | -9/Storage | Entered Materials 1636 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1938 | -8/Materials | Build established: Skirmisher 2194 | -8/Materials | Lost 3 parts (1n1u1w) 2252 | -8/Materials | Discovered new exit (range 14) 2319 | -8/Materials | Identified exit to Factory 2320 | -8/Materials | Entered Factory 2320 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2391 | -7/Factory | Sucked down chute 2391 | -7/Factory | Entered Waste 2419 | -7/Waste | Spotted C-40 Crusher 2425 | -7/Waste | Spotted C-40 Crusher 2483 | -7/Waste | Spotted C-40 Crusher 2483 | -7/Waste | Spotted C-40 Crusher 2497 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2498 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2498 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2498 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2500 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2513 | -7/Waste | Spotted C-40 Crusher 2519 | -7/Waste | Warlord forces began an assault 2531 | -7/Waste | Lost 5 parts (1p2n2w) 2620 | -7/Waste | Spotted C-40 Crusher 2627 | -7/Waste | Allies destroyed C-40 Crusher 2713 | -7/Waste | Discovered new exit (range 16) 2824 | -7/Waste | Entered Factory 2824 | -7/Factory | Accompanied by 8 allies 3038 | -7/Factory | Discovered new exit (range 7) 3102 | -7/Factory | Entered another Factory area 3102 | -6/Factory | Accompanied by 8 allies 3102 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3218 | -6/Factory | Build established: Derelict-Skirmisher 3317 | -6/Factory | Discovered new exit (range 12) 3338 | -6/Factory | Entered Lower Caves 3338 | -6/Lower Caves | Accompanied by 8 allies 3522 | -6/Lower Caves | Learned Factory terminal intel 3711 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3728 | -6/Lower Caves | Entered Zion 3728 | -6/Zion | Accompanied by 8 allies 3797 | -6/Zion | Discovered new exit (range 22) 3965 | -6/Zion | Learned location of Extension (-5) 4068 | -6/Zion | Found Prototype Device 4542 | -6/Zion | Self-destructed Last Messages --------------- promotes collaboration within the community, strengthening it and increasing our collective odds of survival. Of course, there will always be wild Derelicts who refuse to participate in the system, or seek to ruin it for others. They are a natural byproduct of such a random system, not unlike human nature and society from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 04540_ 75-DRD(c): "Calibrated and ready!" Map ----- +----------------------------------------------------+ | ???????????????????????????#"""" | | ???????????????????????????#"""" | | ????????????????????#########"" " | | ???????????????######""#"#"#"" """ | | ????????####???#"#"""""""""""" | | ?????""""""""??#""" """""""" | | ????""""""""""?##"" | | ????"" #""" | | ??????"""" ##"" """"""""" " | | ??????""""" """"#""""" " | | ??????""""" """##"#"#" " | | ??????""""" ""######"" " | | ??????"""" ###" ""#?????#"" | | ????"" ??#""" "##?????#"" | | ????"""""""????#"#" ""##????""" | | ??????"""??????#"#" """#????""" | | ???????????????##"" ""##?????"" | | ???????????#####""# """#?????? | | ??????????##"""#### ###"" "?? | | ??????????#" I #??#" ????"" | | ??????????#" m #???? ?????""" | | ??????????#" mb #??????????"""" | | ??????????##d d#### #????????????"" | | ???????????#g #??######?????????????? | | ??????###### g#######???????????????? | | ?????"""""""g@ """""""???????????????? | | ??????#####" "######???????????????? | | ????????? " " ???????????????????? | | ??????? " c c """?????????????????? | | ?????#"""" " " #???????????????? | | ?????#""""" """""#???????????????? | | ?????#""""" """" #???????????????? | | ?????#" "" "" ""#???????????????? | | ??????"" """" "" " ????????????????? | | ?????#""""""" """""" ????????????????? | | ??????"""" """"""""""????????????????? | | ???????? """"" ?????????????????? | | ????????"""?"""??"" ?????????????????? | | ?????????"??"""??""??????????????????? | | ????????????"""??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxBombRegulator Manual? 0 Play Time 00:39:12 Cumulative 56.2 hours Start 2020.09.23 @ 12:09:41 End 2020.09.23 @ 18:04:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d37cff18-faa8-4783-b436-26b0629264bf