Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 08:35:08 Player: beans Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (3540) 3540 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 7639 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 64/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hybrid Deuterium Engine Matter Compressor (231) Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Missile Launcher > --- INVENTORY -------- Reactive Plating Heavy Machine Gun Advanced Assault Cannon Gauss Cannon Remote Datajack [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Coolant Injector Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 2 . . . Utility 4 | . . 1 2 . . . 1 Weapon 1 | . . 1 . . . . . Parts Attached 71 | 5 3 10 12 1 1 25 14 Power 6 | 1 1 . 1 . . 2 1 Engine 5 | 1 . . 1 . . 2 1 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 . 1 2 1 1 5 5 Treads 12 | 2 . 1 2 1 . 5 1 Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 2 | . . . . . . . 2 Utility 23 | . 1 4 6 . . 10 2 Device 11 | . 1 2 2 . . 6 . Storage 4 | . . 2 1 . . . 1 Processor 5 | . . . 2 . . 2 1 Hackware . | . . . . . . . . Protection 3 | . . . 1 . . 2 . Artifact . | . . . . . . . . Weapon 25 | 2 1 5 3 . . 8 6 Energy Gun 4 | . 1 3 . . . . . Energy Cannon 4 | . . 2 . . . 2 . Ballistic Gun 13 | 2 . . 3 . . 2 6 Ballistic Cannon 3 | . . . . . . 3 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 8 | . . . . . 8 . . Parts Lost 43 | . . . 7 2 3 11 20 Power 4 | . . . 1 1 . 1 1 Propulsion 13 | . . . 2 1 . 2 8 Utility 10 | . . . 3 . 1 3 3 Weapon 16 | . . . 1 . 2 5 8 Highest Loss Streak 8 | . . . 4 2 3 4 8 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 2 4 4 3 4 3 4 Power . | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . 1 2 1 1 2 1 Weapon 1 | . . 1 1 2 2 . 1 Tool/Special . | . . . . . . . . Unused Backups 5 | . . 1 1 . 1 . 2 Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 2 | . . . 1 . 1 . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 69 | . 77 98 92 77 44 56 68 Engine 4 | . 7 . 6 2 . 4 6 Core 1 | . 6 11 1 . . . . Treads 13 | . 28 21 17 13 5 10 12 Device 10 | . 6 13 14 7 5 11 7 Storage 4 | . . 18 11 15 11 . 2 Processor 10 | . . . 13 7 5 10 18 Protection 2 | . . . . 7 . 2 2 Energy Gun 2 | . 6 18 6 . . . . Energy Cannon 1 | . . 6 4 . . 1 . Ballistic Gun 8 | . 21 6 15 23 15 3 9 Ballistic Cannon 4 | . . . . . . 8 2 Peak Build Rating 66 | 5 11 19 28 24 23 48 66 Average Rating 29 | 3 7 17 23 23 12 29 44 On Entrance 17 | . 5 11 19 24 23 8 48 Avg Prop Armor Cover (%) 5 | . . 10 . . . 4 4 Naked Turns 23 | . . . . . 23 . . Heaviest Build 50 | 7 10 24 31 31 18 50 47 Greatest Support 112 | 40 40 40 40 40 20 104 112 Greatest Overweight (x) 7 | . . 1 7 1 3 4 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 1 2 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 4 4 5 5 5 3 Class Distribution -------------------- 52% | Mutant 21% | Scavenger-Gunner 15% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 4011 | 250 10 557 710 60 . 1138 1286 Remotely . | . . . . . . . . Salvage Created 4249 | . 114 510 1104 86 . 1140 1295 Parts 213 | . 9 25 53 6 . 56 64 Haulers Intercepted 4 | . . 1 2 . . . 1 Recyclers Shooed 5 | . 1 . 1 . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 75 | . 2 6 17 1 . 28 21 Melee 1 | . 1 . . . . . . Guns 37 | . 1 3 14 1 . 5 13 Cannons 29 | . . 3 3 . . 19 4 AOE 8 | . . . . . . 4 4 Classes Destroyed 15 | . 2 4 3 . . 4 2 Worker 17 | . . 4 7 1 . 3 2 Builder 4 | . . . . . . 3 1 Tunneler 1 | . . . . . . 1 . Hauler 4 | . . 1 2 . . . 1 Recycler 12 | . 1 3 2 . . 4 2 Mechanic 1 | . . . . . . . 1 Watcher 2 | . . 1 . . . 1 . Swarmer 19 | . . 3 5 . . 7 4 Grunt 34 | . 2 3 7 . . 13 9 Brawler 1 | . . . 1 . . . . Sentry 9 | . . . 3 1 . 2 3 Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . . 3 3 Heavy 2 | . . . 1 . . 1 . Best Kill Streak 9 | . 3 6 9 2 . 6 4 Combat Bots Only 6 | . 2 3 6 1 . 4 4 Max Kills in Single Turn 5 | . 1 1 2 1 . 5 2 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . . . . . . 4 2 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 705 | . 19 30 72 27 3 250 304 Missed 253 | . 1 13 18 15 . 85 121 Hits 452 | . 18 17 54 12 3 165 183 Melee 5 | . . . 2 . 3 . . Projectile 447 | . 18 17 52 12 . 165 183 Critical Strikes 18 | . . . 5 . 1 2 10 Actively Blocked 8 | . . . . . . . 8 Part Disruptions 4 | . . . . . . 1 3 Damage Taken 7277 | . 229 174 1013 92 109 2357 3303 Core 1604 | . 70 . 158 . 77 435 864 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 102 | . . . . 10 . 84 8 Core Remaining (%) 73 | 100 72 100 71 . . 26 . Volleys Fired 270 | . 10 33 58 10 . 102 57 Largest 3 | . 2 3 3 3 . 3 3 Hottest 180 | . 40 180 180 71 . 120 100 Shots Fired 597 | . 19 85 170 30 . 172 121 Gun 387 | . 19 63 136 30 . 45 94 Cannon 199 | . . 22 34 . . 123 20 Launcher 11 | . . . . . . 4 7 Special . | . . . . . . . . Kinetic 415 | . 19 12 84 30 . 156 114 Thermal 171 | . . 73 86 . . 12 . Explosive 11 | . . . . . . 4 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | . 3 4 18 5 . 8 33 Robot Miss Streak 13 | . 3 4 3 6 . 13 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . . . 3 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 368 | . 12 38 111 15 . 100 92 Core Hits 220 | . 7 25 46 5 . 84 53 Critical Kills 4 | . . 1 . . . . 3 Critical Parts Destroyed 3 | . 1 . 1 . . . 1 Critical Strikes 15 | . 1 1 2 . . 6 5 Burn 1 | . . . 1 . . . . Meltdown 1 | . . 1 . . . . . Destroy 6 | . 1 . 1 . . . 4 Blast 7 | . . . . . . 6 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9215 | . 111 656 1955 233 . 3279 2981 Guns 4216 | . 104 429 1408 233 . 579 1463 Cannons 3192 | . . 227 547 . . 1912 506 Explosions 1800 | . . . . . . 788 1012 Melee . | . . . . . . . . Ramming 7 | . 7 . . . . . . Kinetic 5628 | . 104 65 902 233 . 2355 1969 Thermal 1895 | . . 591 1053 . . 251 . Explosive 1685 | . . . . . . 673 1012 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . . 4 . 23 25 12 Average Corruption 17 | . . . 4 . 7 24 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 115 | . . . 1 . 3 93 18 Message Errors 31 | . . . . . 1 26 4 Matter Fused 25 | . . . . . 1 21 3 Heat Flow Errors 14 | . . . 1 . 1 11 1 Energy Discharges 10 | . . . . . . 10 . Parts Rejected 5 | . . . . . . 3 2 Data Loss (minor) 13 | . . . . . . 8 5 Data Loss (major) 2 | . . . . . . 2 . Misfires 6 | . . . . . . 6 . Alerts 2 | . . . . . . 1 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 6 | . . . . . . 5 1 Overload Shots . | . . . . . . . . Overflow Damage 121 | . . 1 . . . 30 90 Projectiles 17 | . . 1 . . . 16 . Explosions 104 | . . . . . . 14 90 Melee . | . . . . . . . . Knockbacks 20 | . . . . . . 15 5 Impact . | . . . . . . . . Kinetic 20 | . . . . . . 15 5 Secondary . | . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . 26 Shots 1 | . . . . . . . 1 Rammed 4 | . 4 . . . . . . Targets Rammed 5 | . 5 . . . . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 563 | . 35 563 285 . 221 204 174 Average Temperature 95 | . 15 156 102 . 126 83 27 Received Heat Transfer 1350 | . 126 60 333 36 . 441 354 Effects 9 | . . 9 . . . . . Shutdowns 2 | . . 2 . . . . . Energy Bleed 2 | . . 2 . . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 3 | . . 3 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . . 2 12 . . . . Heat Transferred 3668 | . . 1163 2183 . . 322 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 2 | . . . 1 . . 2 1 Low Security (%) 65 | 100 100 100 95 100 100 63 20 Level 1 22 | . . . 4 . . 7 79 Level 2 12 | . . . . . . 28 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 484 | . 40 113 216 96 7 484 328 Initial 213 | . . . 42 96 7 . 213 Average 155 | . 12 51 105 64 1 183 238 Influence Increases 2606 | . 55 246 519 35 . 1015 736 Destroy 0b10 Robot/C 1500 | . 40 120 340 20 . 560 420 Destroy 0b10 Robot/NC 205 | . 5 45 55 5 . 60 35 Destroy Leader 362 | . 10 34 94 10 . 122 92 Successful Hack 36 | . . . . . . 22 14 Disable Machine 180 | . . 15 . . . 150 15 Destroy Structure 128 | . . 2 . . . 86 40 Lose Combat Pursuer 195 | . . 30 30 . . 15 120 Influence Decreases 2291 | . 55 143 409 227 21 578 858 Entered New Map 416 | . . . 61 117 14 . 224 Time Decay 1480 | . 55 143 278 90 7 473 434 Lost Part 395 | . . . 70 20 . 105 200 Squads Dispatched 26 | . . 1 4 2 . 11 8 Investigation 4 | . . . . 1 . 2 1 Extermination 6 | . . . . . . 4 2 Reinforcement 10 | . . 1 3 . . 4 2 Assault 1 | . . . . . . 1 . Garrison 5 | . . . 1 1 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 4 | . . 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 3 11 27 6 6 33 46 Peak Tracking Total 10 | . 2 5 4 3 6 4 10 Tactical Retreats 9 | . . 1 2 . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 4 | . . . . 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 12 | . . 1 . . . 10 1 Max in Single Turn 5 | . . 1 . . . 5 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 7 | . . . . 1 . 3 3 Terminals . | . . . . . . . . Fabricators 4 | . . . . 1 . 1 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 2 1 Garrison Access . | . . . . . . . . Total Hacks 28 | . . . . 2 . 20 6 Successful 15 | . . . . . . 14 1 Failed 13 | . . . . 2 . 6 5 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 7 | . . . . 2 . 1 4 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 21 | . . . . . . 19 2 Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 13 | . . . . . . 13 . Insert Component 5 | . . . . . . 5 . Analyze 5 | . . . . . . 5 . Retrieve Study 3 | . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . . 1 . 3 2 Full Trace Events 4 | . . . . 1 . 2 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 53 | . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . 12 Part Studies Acquired 3 | . . . . . . 3 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . Part Schematics Acquired 4 | . . . . . . 4 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . 4 . . Total Damage 85 | . . . . . 85 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 515 | . . . 515 . . . . Optics 515 | . . . 515 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4535 | 49 184 396 611 181 133 1904 1077 Spaces Moved 2495 | 38 82 148 239 85 131 983 789 Core 594 | 19 . . 1 . 59 184 331 Treads 1409 | 19 82 148 238 85 52 540 245 Legs 152 | . . . . . . . 152 Wheels . | . . . . . . . . Hover 279 | . . . . . 20 259 . Flight 61 | . . . . . . . 61 Fastest Speed 40 | 50 160 160 160 165 40 40 42 Average Speed 137 | 105 160 168 165 174 98 156 100 Slowest Speed 400 | 160 160 240 400 250 200 320 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 11 13 23 5 89 28 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 177 | . . . . . . 115 62 Melee . | . . . . . . . . Projectile 34 | . . . . . . 29 5 AOE 143 | . . . . . . 86 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3110 | 47 116 229 330 99 135 1181 973 Wait 145 | . 10 22 7 . 1 34 71 Move 2485 | 37 81 147 238 85 130 982 785 Hop 2 | . . . . . . . 2 Pick Up 43 | 5 6 3 6 2 . 13 8 Fast Attach 39 | 1 . 5 10 . 1 15 7 Attach 47 | 4 1 5 2 1 . 13 21 Detach 20 | . . 3 . . 1 3 13 Swap 17 | . 2 5 1 . . 4 5 Drop 23 | . 1 6 8 . 2 2 4 Fire 270 | . 10 33 58 10 . 102 57 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . 5 . . . . . . Escape Stasis 13 | . . . . . . 13 . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 615 | -9/Materials | Discovered new exit (range 7) 630 | -9/Materials | Entered another Materials area 630 | -8/Materials | Evolved 2 slots: Utility x2 802 | -8/Materials | Lost 4 parts (1p2n1u) 1124 | -8/Materials | Build established: Scavenger-Gunner 1166 | -8/Materials | Discovered new exit (range 11) 1190 | -8/Materials | Garrison activated, responded to threat 1241 | -8/Materials | Entered Factory 1241 | -7/Factory | Evolved 2 slots: Propulsion x2 1283 | -7/Factory | Garrison activated, responded to threat 1422 | -7/Factory | Sucked down chute 1422 | -7/Factory | Entered Waste 1423 | -7/Waste | Met a frightened Derelict 1435 | -7/Waste | Spotted C-40 Crusher 1437 | -7/Waste | EMP discharged 1457 | -7/Waste | Spotted C-40 Crusher 1497 | -7/Waste | Spotted C-40 Crusher 1502 | -7/Waste | Spotted C-40 Crusher 1508 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1510 | -7/Waste | Spotted C-40 Crusher 1511 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1512 | -7/Waste | Spotted C-40 Crusher 1523 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1536 | -7/Waste | Discovered new exit (range 11) 1537 | -7/Waste | EMP discharged 1537 | -7/Waste | System corruption reached 10% 1554 | -7/Waste | Lost 3 parts (1u2w) 1555 | -7/Waste | Entered Factory 1811 | -7/Factory | Build established: Mutant 1844 | -7/Factory | Lost 4 parts (1p1n2w) 2303 | -7/Factory | Core integrity fell below 50% 2928 | -7/Factory | Lost 3 parts (1n2w) 3093 | -7/Factory | Discovered new exit (range 15) 3155 | -7/Factory | First assault squad dispatched 3459 | -7/Factory | Entered another Factory area 3459 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3549 | -6/Factory | Fabricated Field Propulsion Drive (x2) 3717 | -6/Factory | Garrison activated, responded to threat 3887 | -6/Factory | Build established: Gunner 4010 | -6/Factory | Lost 8 parts (1p3n1u3w) 4262 | -6/Factory | Build established: Mutant 4272 | -6/Factory | Cargo convoy interrupted 4311 | -6/Factory | Lost 5 parts (2n3w) 4361 | -6/Factory | System corruption reached 10% 4390 | -6/Factory | Core integrity fell below 50% 4484 | -6/Factory | Core integrity fell below 20% 4536 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Extracted 100 matter. Acquired Gauss Rifle. Slug penetrates R-10 Processor. Penetrated by Slug. Acquired 1 matter. K-01 Serf destroyed. Extracted 45 matter. Acquired 30 matter. System corrupted: IFF burst signal emitted. System corrupted: Graphene Brace rejected. Acquired Graphene Brace. K-01 Serf cleans the Megafabricator. System corrupted: Component data lost. Slug penetrates Fusion Modulator. System corrupted: Gauss Rifle jammed. HV Slug penetrates Fusion Modulator. Penetrated by Slug. Hyp. Gauss Rifle destroyed. System corrupted: Component data lost. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????+ | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????? ???????????????# | | ????????????????????????? #??????????????# | | ????????????????????????? #??????????????# | | ????????????????????????? #??????????????# " | | ?????????????????????????# #??????????????# " | | ?????????????????????????# #??????????????# " | | ?????????????????????????# #??????????????# " | | ?????????????????????????+ #??????????????# " | | ?????????????????????????#h #??????????????# " | | ?????????????????????????# #??????????????# | | ?????????????????????????# #??????????????# | | ?????????????????????????# #??????????????# | | ????????????############## ##########+##### | | ??????????? | | ??????????? g u | | ???????????? g | | ????????????????" """ | | ????????????????" """ @ k u | | ????????????????" """ ########################+# | | ??????????????? ??????????????????????? | | ??????????????""" """ ?????????????????????? | | ???????????????"" """?????????????????????# | | ??????????????????""??????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 21 Energy Capacity 990 Matter Stores 700 Matter Capacity 700 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 61 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Hyb. Deuterium Engine | -7/Factory | Scanalyzed Com. Matter Pod | -7/Factory | Scanalyzed Reactive Plating | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Hvy. Missile Launcher | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PartitionThunderShockpuncher Manual? 0 Play Time 00:35:19 Cumulative 208.3 hours Start 2025.11.08 @ 07:58:36 End 2025.11.08 @ 08:35:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 605 Rogue 604 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 61 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eadda6df-8151-476d-b41f-5454e05ce81d