Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 13:42:26 Player: SovietPaperclip Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1993) 1993 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6893 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 158/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Improved Cooling System Improved Cooling System Improved Coolant Injector Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Gravmag Array > --- UTILITY ---------- Improved Cooling System Large Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Kinetic Plating Remote Force Field Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Makeshift Axe > --- INVENTORY -------- Scrap Suit Improved Cooling System Improved Cooling System Improved Coolant Injector Tractor Beam Disruptor Cannon Heavy Plasma Cannon Grenade Launcher Improved Plasma Cutter CPS Tube CPS Tube [Rating: 68] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Makeshift Kinetic Plating Weapon Makeshift Axe Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 6 | . . . . . 6 Weapon . | . . . . . . Parts Attached 48 | 7 6 9 3 3 20 Power 8 | 1 1 . 1 . 5 Engine 4 | 1 1 . 1 . 1 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 8 | 2 1 3 1 . 1 Treads 7 | 2 1 3 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 18 | 2 2 2 1 2 9 Device 7 | 1 . 2 . 1 3 Storage 3 | 1 1 . . . 1 Processor 4 | . . . . . 4 Hackware 1 | . . . . . 1 Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 14 | 2 2 4 . 1 5 Energy Gun 2 | 2 . . . . . Energy Cannon 5 | . . . . 1 4 Ballistic Gun 4 | . 2 2 . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 27 | . 3 8 . . 16 Power 4 | . 1 1 . . 2 Propulsion 7 | . 1 3 . . 3 Utility 8 | . . 2 . . 6 Weapon 8 | . 1 2 . . 5 Highest Loss Streak 4 | . 1 3 . . 4 To Critical Strikes 1 | . . 1 . . . Average Backups 11 | 1 7 12 12 12 9 Power . | . . 1 1 . . Propulsion 1 | . 1 3 1 . . Utility 4 | . 2 4 5 5 4 Weapon 3 | . 2 4 5 3 2 Tool/Special . | . . . . . . Unused Backups 18 | . . 1 . 9 8 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 9 | . . . . 4 5 Weapon 4 | . . 1 . 3 . Tool/Special 3 | . . . . . 3 Average Slot Usage (%) 82 | . 99 87 75 89 43 Engine 9 | . 14 4 9 14 1 Treads 24 | . 27 27 28 28 3 Device 4 | . 10 9 . . 3 Storage 12 | . 14 14 14 14 3 Processor 1 | . . . . . 10 Protection 8 | . 3 2 9 13 2 Energy Gun 1 | . 13 . . . . Energy Cannon 2 | . . . . 3 3 Ballistic Gun 6 | . 14 19 . . . Slashing Weapon 9 | . . 7 14 14 2 Peak Build Rating 68 | 7 11 17 19 26 68 Average Rating 20 | 4 9 14 15 21 37 On Entrance 12 | . 7 11 9 19 26 Avg Prop Armor Cover (%) 11 | . . . . . 11 Naked Turns 425 | . . . . . 425 Heaviest Build 65 | 13 38 38 45 52 65 Greatest Support 42 | 40 40 40 42 42 42 Greatest Overweight (x) 3 | . 1 1 1 1 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 13 | 7 9 15 15 15 11 Most Carried 15 | 3 10 15 15 15 15 Average Carried 12 | 1 7 13 14 14 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 3 10 13 15 15 4 Scrap Suit Usage (%) 1 | . . . . . 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Mutant | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1175 | 179 241 418 . 50 287 Remotely . | . . . . . . Salvage Created 2302 | 138 816 440 . . 908 Parts 126 | 13 45 21 . . 47 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . 21 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 48 | . 15 13 . . 20 Melee 4 | . . 4 . . . Guns 21 | . 13 8 . . . Cannons 4 | . . . . . 4 AOE 11 | . . 1 . . 10 Classes Destroyed 11 | 2 5 1 . . 3 Worker 2 | . . . . . 2 Builder 2 | . . . . . 2 Tunneler 2 | 2 . . . . . Hauler 2 | . 2 . . . . Recycler 2 | 1 1 . . . . Operator 2 | . 2 . . . . Swarmer 14 | . 3 2 . . 9 Grunt 12 | . 9 . . . 3 Sentry 2 | . . 1 . . 1 Hunter 7 | . . . . . 7 Subdweller 13 | . 3 10 . . . Best Kill Streak 6 | 3 6 2 . . 6 Combat Bots Only 6 | . 6 2 . . 6 Max Kills in Single Turn 3 | 1 1 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 . . 3 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 315 | . 68 66 . . 181 Missed 86 | . 25 14 . . 47 Hits 229 | . 43 52 . . 134 Projectile 229 | . 43 52 . . 134 AOE 3 | . . . . . 3 Critical Strikes 7 | . . 2 . . 5 Damage Taken 4823 | . 601 1125 . . 3097 Core 1243 | . 61 155 . . 1027 Absorbed by Shields . | . . . . . . Ignored by Resistances 60 | . . . . . 60 Core Remaining (%) 56 | 100 . . . 13 . Volleys Fired 161 | 4 63 29 . . 65 Largest 2 | 2 2 2 . . 2 Hottest 150 | 80 80 51 . . 150 Shots Fired 255 | 8 122 49 . . 76 Gun 173 | 8 122 43 . . . Cannon 70 | . . . . . 70 Launcher 12 | . . 6 . . 6 Special . | . . . . . . Kinetic 116 | . 57 43 . . 16 Thermal 16 | . . . . . 16 Explosive 12 | . . 6 . . 6 Electromagnetic 111 | 8 65 . . . 38 Robot Hit Streak 20 | 3 20 10 . . 17 Robot Miss Streak 5 | 1 5 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 184 | 4 85 46 . . 49 Core Hits 90 | 3 30 20 . . 37 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | 1 . 1 . . 3 Meltdown 1 | . . . . . 1 Destroy 1 | . . 1 . . . Corrupt 2 | 1 . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 58 | . . 44 . . 14 Impact . | . . . . . . Slashing 58 | . . 44 . . 14 Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5035 | 71 1312 1224 . . 2428 Guns 1833 | 71 1244 518 . . . Cannons 1338 | . . . . . 1338 Explosions 1160 | . 68 124 . . 968 Melee 704 | . . 582 . . 122 Ramming . | . . . . . . Kinetic 1238 | . 627 518 . . 93 Thermal 749 | . 68 . . . 681 Explosive 789 | . . 124 . . 665 Electromagnetic 1555 | 71 617 . . . 867 Impact . | . . . . . . Slashing 704 | . . 582 . . 122 Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . . 19 Message Errors 7 | . . . . . 7 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 38 | . . . . . 38 Projectiles 23 | . . . . . 23 Explosions 15 | . . . . . 15 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 260 | . 34 53 . . 173 Shots 8 | . 1 3 . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 221 | 36 192 . . . 221 Average Temperature 71 | 16 61 . . . 93 Received Heat Transfer 807 | . 273 246 . . 288 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . 2 . . . 4 Combat Hostiles 6 | . 2 . . . 4 Parts Fried 18 | 1 8 . . . 9 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 6 | . . 1 . . 5 Heat Transferred 950 | . 100 . . . 850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 2 . . . 2 Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 179 | 10 135 . 14 . 179 Initial 8 | . . . 8 . . Average 64 | 1 49 . 1 . 97 Influence Increases 1248 | 15 421 105 26 . 681 Destroy 0b10 Robot/C 700 | . 240 60 . . 400 Destroy 0b10 Robot/NC 60 | 15 25 . . . 20 Destroy Leader 144 | . 74 . . . 70 Successful Hack 26 | . . . 26 . . Disable Machine 60 | . 30 . . . 30 Destroy Structure 93 | . 7 . . . 86 Lose Combat Pursuer 165 | . 45 45 . . 75 Influence Decreases 1197 | 15 320 188 44 . 630 Entered New Map 59 | . . 49 10 . . Time Decay 926 | 15 290 117 34 . 470 Lost Part 212 | . 30 22 . . 160 Squads Dispatched 8 | . 3 . . . 5 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . 3 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 4 | . 4 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 24 19 . . 32 Peak Tracking Total 6 | . 4 2 . . 6 Tactical Retreats 10 | . 3 3 . . 4 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed 1 | . . 1 . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 4 | . 2 . . . 2 Max in Single Turn 2 | . 1 . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 16 | . . 3 5 6 2 Terminals 4 | . . . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . . 8 8 16 2 Successful 29 | . . 8 4 16 1 Failed 5 | . . . 4 . 1 Catastrophic 3 | . . . 2 . 1 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 6 | . . . 5 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 2 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 27 | . . 8 3 16 . Record 23 | . . 6 2 15 . Open Door 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Proto ID Catalog 1 | . . . . 1 . Release Object 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Fedlink 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 2 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial UFD Resources 38 | . . . . . 38 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 3182 | 6 570 1639 . . 967 Optics 1113 | . . 146 . . 967 Terrain 1493 | . . 1493 . . . Seismic 576 | 6 570 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 4 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 9559 | 88 789 2579 464 4243 1396 Spaces Moved 4175 | 42 334 1419 226 1807 347 Core 28 | 3 . . . . 25 Treads 3880 | 39 334 1419 226 1807 55 Legs . | . . . . . . Wheels . | . . . . . . Hover 267 | . . . . . 267 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 152 50 Average Speed 195 | 152 161 160 202 231 179 Slowest Speed 260 | 160 240 260 240 232 232 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 12 | . . . . . 12 Cave-ins Triggered 13 | . . . . . 13 Exploration Rate (%) 48 | 4 65 78 37 93 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 14 | . . 11 . 3 . Spaces Dug 43 | . . 24 . . 19 Terrain Destroyed 108 | . 7 47 . . 54 Melee 14 | . . 5 . . 9 Projectile 20 | . . . . . 20 AOE 74 | . 7 42 . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 5277 | 55 461 1631 233 1866 1031 Wait 742 | . 44 107 2 31 558 Move 4170 | 41 333 1418 225 1806 347 Hop . | . . . . . . Pick Up 48 | 3 12 9 2 11 11 Fast Attach 19 | 7 . 1 2 4 5 Attach 21 | . 3 4 . . 14 Detach 1 | . . . . . 1 Swap 24 | . 3 13 1 . 7 Drop 31 | . 3 5 1 13 9 Fire 161 | 4 63 29 . . 65 Melee 58 | . . 44 . . 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 9) 635 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Derelicts attacked the area 878 | -10/Materials | Entered Subcaves 989 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1103 | -10/Subcaves | Discovered new exit (range 15) 1233 | -10/Subcaves | Learned location of Zion (-7) 1233 | -10/Subcaves | Met a Zionite searching for "candidates" 1255 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1294 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1530 | -10/Subcaves | Disturbed a concealed Subdweller 1771 | -10/Subcaves | Lost 3 parts (1p1n1w) 2351 | -10/Subcaves | Discovered new exit (range 9) 3122 | -10/Subcaves | Visited Clippyterm 3127 | -10/Subcaves | Learned Factory emergency access door positions 3127 | -10/Subcaves | Learned Factory stockpile data 3159 | -10/Subcaves | Discovered new exit (range 7) 3389 | -10/Subcaves | Core integrity fell below 50% 3423 | -10/Subcaves | Lost 3 parts (1n1u1w) 3456 | -10/Subcaves | Core integrity fell below 20% 3457 | -10/Subcaves | Entered Recycling 3865 | -7/Recycling | Scanned before Scraplab entrance 3897 | -7/Recycling | Entered Scraplab 3918 | -7/Recycling | Discovered new exit (range 2) 3921 | -7/Recycling | Entered Scraptown 4246 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 4251 | -7/Scraptown | Learned Research emergency access door positions 4253 | -7/Scraptown | Learned Research garrison access intel 4256 | -7/Scraptown | Learned Factory trap positions 4258 | -7/Scraptown | Learned 8 Research zone layouts 4330 | -7/Scraptown | Visited The Evicted 4362 | -7/Scraptown | Visited Cyclists 4996 | -7/Scraptown | Visited UFD Registry 4996 | -7/Scraptown | Registered with UFD as "Protocell" 5035 | -7/Scraptown | Visited Comm Corps 5121 | -7/Scraptown | Visited Fellowship of the Rings 5139 | -7/Scraptown | Visited SPCMW 5258 | -7/Scraptown | Entered Cyclist Reading Room 5429 | -7/Scraptown | Visited Chapter 10 5478 | -7/Scraptown | Visited Scrapoid Research Area 5682 | -7/Scraptown | Visited Supply Room 5719 | -7/Scraptown | Visited LU-1G1's Boring Crew 5740 | -7/Scraptown | Visited Junk Repository 5834 | -7/Scraptown | Visited Infowarlord's Domain 5846 | -7/Scraptown | Found Spectral Analyzer 5883 | -7/Scraptown | Visited Curators Association 5960 | -7/Scraptown | Visited Abandonware Association 5995 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 6048 | -7/Scraptown | Visited Science Guys 6563 | -7/Scraptown | Delivered Scrap Shield to a Scientist 6869 | -7/Scraptown | Found Scrap Suit 7161 | -7/Scraptown | Visited IN-MT5's Study 7198 | -7/Scraptown | Visited Cave Peace 7514 | -7/Scraptown | Discovered new exit (range 11) 7866 | -7/Scraptown | Met Optimus 7866 | -7/Scraptown | Accepted into 0bPrime 8130 | -7/Scraptown | Discovered new exit (range 5) 8164 | -7/Scraptown | Entered Factory 8164 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x6 8165 | -5/Factory | Loaded intel: 120 trap records 8821 | -5/Factory | Lost 3 parts (1n2u) 8846 | -5/Factory | Loaded intel: 8 recycling unit locations 8945 | -5/Factory | Lost 4 parts (1p1u2w) 9126 | -5/Factory | Core integrity fell below 50% 9130 | -5/Factory | Crushed by falling debris 9132 | -5/Factory | Crushed by falling debris 9133 | -5/Factory | Crushed by falling debris 9136 | -5/Factory | Crushed by falling debris 9136 | -5/Factory | System corruption reached 10% 9156 | -5/Factory | Crushed by falling debris 9167 | -5/Factory | Lost 3 parts (2u1w) 9178 | -5/Factory | Crushed by falling debris 9241 | -5/Factory | Crushed by falling debris 9294 | -5/Factory | Crushed by falling debris 9357 | -5/Factory | Crushed by falling debris 9357 | -5/Factory | Core integrity fell below 20% 9381 | -5/Factory | Crushed by falling debris 9449 | -5/Factory | Crushed by falling debris 9490 | -5/Factory | Crushed by falling debris 9561 | -5/Factory | Crushed by falling debris 9561 | -5/Factory | Smashed by cave-in Last Messages --------------- Factory Zone 6R. 09326_ DCW3 YJJLYPKDM6FEAQ:Z2RHQSRZZLF=E0/>E 09343_ 03RWWKOJF#DLHKJUWP8MB/5LJ 09357_ The unstable cave ceiling collapses. 09357_ Crushed by falling debris. 09360_ System corrupted: Matter fused (-10). 09381_ The unstable cave ceiling collapses. 09381_ Crushed by falling debris. 09409_ System corrupted: Matter fused (-5). 09444_ System corrupted: Component data lost. 09449_ The unstable cave ceiling collapses. 09449_ Crushed by falling debris. 09463_ ALERT: Security rotation in progress. 09490_ The unstable cave ceiling collapses. 09490_ Crushed by falling debris. 09491_ System corrupted: Heat flow error (+261). 09525_ ##/JENN<9|N0KR YDEAAL4ZK5BTRV V 09554_ System corrupted: Matter fused (-8). 09561_ The unstable cave ceiling collapses. 09561_ Crushed by falling debris. 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""" # ###??????? | | ?????????????????????# ####### # #????????? | | ?????????????????=???#%##@## # """ # #????????? | | ?????????????????????# ###### """ # #????????? | | ?????????????????????#######?# """ # #????????? | | ?????????????????????### #???# + #????????? | | ????????????????????????##???# """ # #????????? | | ?????????????????????????????# """ # + ??????? | | ?????????????????????????????# """ # # ]???? | | ?????????????????????????????# # #? ?????? | | ?????????????????????????????######## #?? ?????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ????????????????????????????????????#####????????? | | ?????????????????????????????????????????????????? | | ??????????????^??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????"""???????????? | | ???????????????????????????????????"Y????????????? | | ???????????????????????????????????"""???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 10 Resistance: EM 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Challenges ------------ None Game ------ Seed IntegratedSwarmProtection Manual? 0 Play Time 00:52:34 Cumulative 165.1 hours Start 2026.04.17 @ 12:40:01 End 2026.04.17 @ 13:42:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 52 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48794ae6-7959-4aea-8a95-e0df00d6884e