Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.17 @ 21:15:39 Player: Zailor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (96) 480 Value Destroyed (3447) 3447 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 9958 Bonus ------- Follower Combat Kills 90 Met Data Miner 300 Met Imprinter 300 Friendly Fire -79 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 321/325 System Corruption 0% Temperature Cool (9) Movement Rolling (120) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Experimental Hacking Suite > --- WEAPON (2) ------- Rocket Array Phasing Sabre > --- INVENTORY (12) --- Improved Deuterium Engine Matter Compressor (250) Hacking Drone Bay (1/1) Flak Gun Hypervelocity Gauss Rifle Heavy Proton Missile Launcher Heavy Proton Missile Launcher Heavy Rocket Launcher Long-range Missile Launcher Scatter Rocket Array Tiamat Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Heavy Proton Missile Launcher Phasing Sabre > --- INVENTORY -------- Improved Deuterium Engine Matter Compressor Hacking Drone Bay Flak Gun Hypervelocity Gauss Rifle Proton Missile Launcher Heavy Rocket Launcher Long-range Missile Launcher Tiamat Missile Launcher Remote Datajack [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . Utility 6 | . . . . . 3 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 176 | 8 5 1 . 4 18 11 7 15 . 6 53 6 9 13 20 Power 15 | 1 1 . . 1 2 1 . 1 . 1 6 . . . 1 Engine 12 | 1 1 . . 1 2 1 . 1 . 1 4 . . . . Core 1 | . . . . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . 1 . . . 1 Propulsion 33 | 2 . . . 2 3 4 . 5 . 2 9 . 3 . 3 Treads 1 | . . . . . . 1 . . . . . . . . . Leg 26 | 2 . . . 2 1 . . 5 . 2 9 . 3 . 2 Wheel 6 | . . . . . 2 3 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 55 | 2 3 . . . 5 2 3 3 . 1 17 1 3 11 4 Device 22 | . . . . . 2 . 2 2 . . 8 1 . 6 1 Storage 6 | 2 3 . . . . . . . . . . . . 1 . Processor 11 | . . . . . 2 2 . . . 1 2 . 1 3 . Hackware 4 | . . . . . . . . . . . 2 . 1 1 . Protection 12 | . . . . . 1 . 1 1 . . 5 . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 73 | 3 1 1 . 1 8 4 4 6 . 2 21 5 3 2 12 Energy Gun 6 | 1 . . . . 1 2 . 1 . . 1 . . . . Energy Cannon 3 | . . . . . . . . . . . 2 1 . . . Ballistic Gun 36 | 2 1 . . 1 6 1 2 2 . 2 13 2 1 1 2 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . Launcher 15 | . . . . . 1 . 1 2 . . 1 2 . . 8 Special Weapon 2 | . . 1 . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . . 1 1 1 . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . 4 . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . . . . 1 . . . 5 4 Parts Lost 66 | . 1 . . . 8 1 1 11 . 2 29 1 4 . 8 Power 6 | . . . . . 1 . . 1 . . 4 . . . . Propulsion 22 | . . . . . 2 1 . 5 . . 9 1 . . 4 Utility 18 | . . . . . 1 . . 2 . . 9 . 3 . 3 Weapon 20 | . 1 . . . 4 . 1 3 . 2 7 . 1 . 1 Highest Loss Streak 11 | . 1 . . . 3 1 1 8 . 2 11 1 4 . 5 Average Slot Usage (%) 95 | . 100 100 100 100 76 94 99 88 100 99 93 95 99 99 92 Engine 7 | . 14 14 14 14 8 7 7 6 7 6 3 6 6 6 3 Leg 21 | . 28 28 28 28 14 3 . 19 30 30 24 22 25 26 20 Wheel 3 | . . . . . 2 22 30 3 . . . . . . 1 Device 7 | . . . . . 4 4 5 4 7 7 7 19 14 12 8 Storage 14 | . 28 28 28 28 18 15 15 15 15 15 13 13 7 6 6 Processor 15 | . . . . . 9 15 23 23 23 23 18 13 18 20 20 Hackware 3 | . . . . . . . . . . . 1 6 11 13 10 Protection 2 | . . . . . 1 7 1 . . . 8 . . . 5 Energy Gun 1 | . 8 . . . . 2 5 2 . . . . . . . Ballistic Gun 11 | . 19 26 14 24 16 8 4 10 15 14 8 6 5 10 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 91 | 16 56 54 53 54 64 74 73 67 65 65 91 81 77 55 70 Greatest Support 91 | 20 20 20 20 20 30 52 52 52 50 76 91 75 70 70 70 Greatest Overweight (x) 6 | 1 2 2 2 2 6 3 1 3 1 1 2 1 1 . 4 Average Overweight (x) . | . 1 2 2 2 3 1 1 1 1 . . 1 . . . Largest Inventory Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 18 18 18 16 12 Average Capacity 16 | 5 15 18 18 18 18 18 18 18 18 18 18 18 13 12 12 Most Carried 18 | 6 15 16 17 18 18 18 18 18 18 18 18 18 18 12 12 Average Carried 15 | 4 10 15 16 17 17 17 17 17 18 17 16 18 13 11 11 Final Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 18 18 12 12 12 Final Carried 18 | 6 15 16 17 18 16 18 17 18 18 16 18 18 12 12 12 Class Distribution -------------------- 41% | Scavenger-Mutant 38% | Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3847 | 280 179 . 64 79 212 372 102 237 . 181 1239 125 389 78 310 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4135 | 100 179 . . 107 399 346 112 538 . 41 1600 38 98 . 577 Parts 216 | 1 24 . . 7 23 15 5 23 . 6 82 3 6 . 21 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 3 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 5 22 . 7 . 3 6 . 7 Prevented 23 | . . . . . . . . 6 . . . . . . 17 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 83 | . 8 . . 3 13 4 5 12 . 1 24 3 2 . 8 Guns 50 | . 8 . . 3 11 4 2 5 . 1 15 1 . . . Cannons 8 | . . . . . . . . . . . 6 . 2 . . AOE 18 | . . . . . 2 . 3 6 . . 3 2 . . 2 Classes Destroyed 15 | 1 2 . . 1 1 2 . 2 . . 4 . . . 2 Worker 3 | . . . . . . . . . . . 3 . . . . Builder 2 | . . . . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 5 | 1 . . . . 1 1 . . . . 2 . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . Swarmer 32 | . 8 . . . 8 . 4 5 . . 4 3 . . . Grunt 23 | . . . . 3 4 . . 4 . . 9 . . . 3 Brawler 2 | . . . . . . . . 1 . . 1 . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . Protector 2 | . . . . . . . . . . . . . . . 2 Sentry 10 | . . . . . . 3 . 1 . . 6 . . . . Demolisher 3 | . . . . . . . . . . . . . . . 3 Hunter 7 | . . . . . 1 . 1 . . . 3 . 2 . . Programmer 3 | . . . . . . 1 . . . 1 1 . . . . Best Kill Streak 8 | 1 3 . . 3 4 2 4 8 . 1 7 3 2 . 4 Combat Bots Only 8 | . 3 . . 3 4 1 4 8 . 1 5 3 2 . 4 Max Kills in Single Turn 4 | 1 1 . . 1 1 1 3 3 . 1 4 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 3 3 . . 3 1 . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 9627 | . 311 . . 134 778 720 173 911 . 325 4620 219 232 . 1204 Core 1456 | . 74 . . 14 159 44 . 260 . 50 598 49 13 . 195 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 64 71 . . . . 49 . . . . . Volleys Fired 320 | 15 25 1 . 10 41 23 8 20 . 6 115 14 16 . 26 Largest 2 | 1 2 1 . 2 2 2 2 2 . 2 2 2 2 . 1 Hottest 138 | 40 60 100 . 40 70 105 105 83 . 52 118 90 138 . 39 Shots Fired 528 | 15 41 1 . 19 76 45 15 29 . 15 211 16 18 1 26 Gun 414 | 15 41 . . 19 73 45 14 23 . 15 166 2 . 1 . Cannon 70 | . . . . . . . . . . . 43 9 18 . . Launcher 43 | . . . . . 3 . 1 6 . . 2 5 . . 26 Special 1 | . . 1 . . . . . . . . . . . . . Kinetic 354 | . 24 . . 19 64 43 8 14 . 15 159 2 5 1 . Thermal 115 | 15 17 1 . . 9 2 6 . . . 43 9 13 . . Explosive 7 | . . . . . 3 . 1 . . . . 3 . . . Electromagnetic 52 | . . . . . . . . 15 . . 9 2 . . 26 Robot Hit Streak 48 | 5 6 . . 11 9 48 4 12 . 4 12 3 2 . 11 Robot Miss Streak 8 | 3 8 . . 1 3 . 2 4 . 6 4 2 1 . 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . Secondary Targets 6 | . 1 . . . 3 . . . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . 1 . . . . Shots Hit Robots 375 | 10 20 . . 16 50 44 14 23 . 14 156 4 4 . 20 Core Hits 242 | 2 10 . . 9 28 17 9 33 . 7 98 6 3 . 20 Critical Hits 9 | . . . . . 2 1 1 . . . 4 . 1 . . Critical Kills 4 | . . . . . 2 1 . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . 1 . . . 4 . . . . Melee Attacks 49 | . . . . . . 7 8 2 . . 11 . 5 . 16 Impact 17 | . . . . . . 7 8 2 . . . . . . . Slashing 32 | . . . . . . . . . . . 11 . 5 . 16 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9851 | 119 222 . . 164 762 613 407 1208 . 184 4893 251 102 . 926 Guns 4996 | 119 222 . . 164 390 613 198 332 . 184 2748 26 . . . Cannons 1175 | . . . . . . . . . . . 1073 . 102 . . Explosions 3680 | . . . . . 372 . 209 876 . . 1072 225 . . 926 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 4442 | . 135 . . 164 340 545 57 262 . 184 2693 26 36 . . Thermal 2832 | 119 87 . . . 50 68 141 315 . . 1901 . 66 . 85 Explosive 887 | . . . . . 372 . 209 . . . 109 197 . . . Electromagnetic 1690 | . . . . . . . . 631 . . 190 28 . . 841 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 1 9 9 11 8 8 8 8 . Average Corruption 6 | . . . . . . 1 1 8 9 10 4 8 8 8 . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 129 | . . . . . . 4 2 26 3 28 35 9 20 2 . Message Errors 15 | . . . . . . 1 1 4 . 1 3 1 4 . . Matter Fused 36 | . . . . . . . . 8 . 11 10 3 4 . . Heat Flow Errors 12 | . . . . . . . . 2 2 1 3 . 4 . . Energy Discharges 13 | . . . . . . . 1 3 . 5 2 . 1 1 . Data Loss (minor) 18 | . . . . . . 2 . 2 1 1 5 4 3 . . Data Loss (major) 4 | . . . . . . . . . . 1 2 . 1 . . Misfires 5 | . . . . . . . . . . 3 . 1 . 1 . Misdirections 4 | . . . . . . . . . . 4 . . . . . Targeting Errors 19 | . . . . . . 1 . 7 . 1 8 . 2 . . Weapon Failures 3 | . . . . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 376 | . . . . . . . 32 30 . . 256 58 . . . Projectiles 27 | . . . . . . . . . . . 27 . . . . Explosions 349 | . . . . . . . 32 30 . . 229 58 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 103 | . . . . . . . . 47 . . 38 . . . 18 Shots 6 | . . . . . . . . 4 . . 1 . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 273 | . . 20 . 18 36 138 272 118 192 86 273 180 249 . 58 Average Temperature 64 | . . 10 . 9 11 28 122 30 102 44 72 69 113 . 19 Received Heat Transfer 1875 | . . . . 81 180 240 . 99 . 6 1191 . . . 78 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 1 . . . . . . 6 Combat Hostiles 7 | . . . . . . . . 1 . . . . . . 6 Parts Fried 14 | . . . . . . . . 1 . . . . . . 13 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 . . . . 3 . . . . Heat Transferred 3198 | 275 200 . . . 148 150 325 450 . . 1425 . 100 . 125 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . 2 . . 1 . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 309 | 5 180 70 . 70 309 110 . . . . 292 . . . . Initial 70 | . 3 70 . . 27 62 . . . . 15 . . . . Average 89 | . 86 70 . 46 129 35 . . . . 105 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . 1 . . . . Low Security (%) 92 | 100 100 100 . 100 85 100 . . . . 86 . . . . Level 1 7 | . . . . . 14 . . . . . 13 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 2 2 . 1 . . 10 . . . . Investigation 2 | . . . . . . 1 . . . . 1 . . . . Extermination 3 | . . . . . . 1 . . . . 2 . . . . Reinforcement 3 | . . . . . 2 . . . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . . . Garrison 6 | . . . . . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 15 | . . . . . . . . . . . 1 . . . 14 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 142 | . 19 . . 3 21 7 5 18 . 4 44 3 2 . 16 Peak Tracking Total 13 | . 4 . . 3 5 2 4 13 . 1 5 3 2 . 4 Tactical Retreats 18 | . 3 . . . 2 1 . 1 . 1 10 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 3 | . . . . . . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 11 | . . . . . . . . 2 . . 6 . . . 3 Max in Single Turn 2 | . . . . . . . . 1 . . 2 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 23 | . 5 . . . 2 5 . . 4 . 6 . . . 1 Terminals 17 | . 5 . . . 2 4 . . . . 5 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Total Hacks 84 | . 16 . . . 6 17 . . 27 . 17 . . . 1 Successful 58 | . 11 . . . 2 8 . . 27 . 9 . . . 1 Failed 26 | . 5 . . . 4 9 . . . . 8 . . . . Catastrophic 7 | . . . . . . 3 . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . 8 . . . 6 12 . . . . 14 . . . . Terminals 55 | . 16 . . . 6 16 . . . . 16 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Terminal Hacks 44 | . 7 . . . . 5 . . 27 . 4 . . . 1 Record 12 | . . . . . . . . . 11 . . . . . 1 Part Schematic 7 | . . . . . . . . . 7 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . 1 . . . . 1 . . . . Unreport Threat 4 | . . . . . . 2 . . . . 2 . . . . Locate Traps 3 | . 1 . . . . 2 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 13 | . 4 . . . 2 2 . . . . 5 . . . . Terminals 13 | . 4 . . . 2 2 . . . . 5 . . . . Assimilate 2 | . 1 . . . . . . . . . 1 . . . . Botnet 9 | . 2 . . . 2 2 . . . . 3 . . . . Operators 2 | . 1 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 5 . . . 2 4 . . . . 6 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 12 | . 1 . . . . . . 2 . 1 1 . . 5 2 Largest Group 5 | . 1 1 1 1 1 . . 2 . 1 1 1 1 5 5 Highest-Rated Group 136 | . 10 10 10 10 10 . . 32 . 94 26 26 26 136 136 Highest-Rated Ally 94 | . 10 10 10 10 10 . . 16 . 94 26 26 26 32 49 Total Orders 8 | . 2 . . 2 4 . . . . . . . . . . STAY 4 | . 1 . . 1 2 . . . . . . . . . . FOLLOW 4 | . 1 . . 1 2 . . . . . . . . . . Ally Attacks 47 | . . . . . . . . 8 . 21 . . . . 18 Total Damage 1068 | . . . . . . . . 106 . 570 . . . . 392 Kills 3 | . . . . . . . . . . 2 . . . . 1 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . 2 1 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 9498 | 137 782 119 610 146 733 662 376 586 114 710 1697 310 488 1189 839 Spaces Moved 5820 | 72 429 62 339 60 314 505 283 312 76 476 889 180 334 937 552 Core 7 | 7 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 4742 | 65 429 62 339 60 228 . . 262 76 476 889 180 334 937 405 Wheels 1071 | . . . . . 86 505 283 50 . . . . . . 147 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 110 96 100 100 152 120 120 150 120 122 120 Average Speed 136 | 118 161 180 180 180 186 103 100 153 152 139 129 150 127 122 124 Slowest Speed 300 | 150 180 180 180 180 300 110 100 220 152 152 180 150 150 122 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 61 18 84 14 27 13 45 41 68 76 30 35 37 88 70 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . 1 . . . 1 1 . Known Exits Taken 10 | . 1 . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . . 1 . . 3 . 1 3 3 . Spaces Dug 66 | . . . . . . 7 7 2 . . 16 7 15 . 12 Terrain Destroyed 247 | . . . . . 28 7 19 7 . . 111 47 16 . 12 Melee 44 | . . . . . . 7 7 2 . . 11 . 5 . 12 Projectile 38 | . . . . . . . . . . . 18 9 11 . . AOE 165 | . . . . . 28 . 12 5 . . 82 38 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 6797 | 105 481 66 339 82 397 605 344 382 75 511 1207 201 372 986 644 Wait 238 | 5 5 2 . 4 10 30 37 12 . 9 92 2 3 16 11 Move 5805 | 71 428 61 338 59 313 504 282 311 75 475 888 179 333 936 552 Hop . | . . . . . . . . . . . . . . . . Pick Up 99 | 6 12 1 1 2 8 10 1 7 . 6 32 . 4 4 5 Fast Attach 65 | 7 1 . . . 8 4 . 6 . 3 15 . 2 10 9 Attach 47 | . 1 . . . 7 1 1 6 . 2 21 . 4 2 2 Detach 14 | . . . . . 2 . . . . . 3 . . 6 3 Swap 64 | 1 3 1 . 4 3 6 6 3 . 1 17 6 3 1 9 Drop 69 | . 6 . . 3 5 12 1 . . 9 13 . 2 11 7 Fire 320 | 15 25 1 . 10 41 23 8 20 . 6 115 14 16 . 26 Melee 49 | . . . . . . 7 8 2 . . 11 . 5 . 16 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . Rewire 19 | . . . . . . . . 15 . . . . . . 4 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 706 | -10/Materials | Discovered new exit (range 3) 920 | -10/Materials | Entered Mines 920 | -10/Mines | Accompanied by 1 ally 940 | -10/Mines | Met a Derelict bent on vengeance 942 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1027 | -10/Mines | Discovered new exit (range 3) 1039 | -10/Mines | Entered Exiles 1039 | -10/Exiles | Accompanied by 1 ally 1084 | -10/Exiles | Met 8R-AWN 1113 | -10/Exiles | Met EX-HEX 1169 | -10/Exiles | Met EX-BIN 1237 | -10/Exiles | Met EX-DEC 1292 | -10/Exiles | Visited The Gauntlet 1629 | -10/Exiles | Discovered new exit (range 14) 1649 | -10/Exiles | Entered Mines 1649 | -9/Mines | Accompanied by 1 ally 1740 | -9/Mines | Discovered new exit (range 10) 1745 | -9/Mines | Learned Materials stockpile data 1772 | -9/Mines | Discovered new exit (range 3) 1795 | -9/Mines | Entered Materials 1795 | -8/Materials | Accompanied by 1 ally 1795 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2014 | -8/Materials | Build established: Scavenger-Mutant 2132 | -8/Materials | Lost 3 parts (1n2w) 2196 | -8/Materials | Lost 3 parts (1p1n1w) 2505 | -8/Materials | Discovered new exit (range 10) 2528 | -8/Materials | Entered Factory 2528 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2573 | -7/Factory | Build established: Mutant 2838 | -7/Factory | Discovered new exit (range 13) 3001 | -7/Factory | Identified exit to Factory 3050 | -7/Factory | Discovered new exit (range 12) 3092 | -7/Factory | Identified exit to Lower Caves 3190 | -7/Factory | Entered Lower Caves 3375 | -7/Lower Caves | Encountered a Warlord checkpoint 3384 | -7/Lower Caves | Learned Factory stockpile data 3417 | -7/Lower Caves | Learned 4 Factory zone layouts 3548 | -7/Lower Caves | Discovered new exit (range 11) 3565 | -7/Lower Caves | Identified exit to Lower Caves 3566 | -7/Lower Caves | Entered another Lower Caves area 3623 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3670 | -7/Lower Caves | Destroyed 8 combat bots 3671 | -7/Lower Caves | Lost 8 parts (1p4n1u2w) 3873 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4141 | -7/Lower Caves | Discovered new exit (range 5) 4144 | -7/Lower Caves | Identified exit to Data Miner 4152 | -7/Lower Caves | Entered Data Miner 4152 | -7/Data Miner | Discovered new exit (range 6) 4162 | -7/Data Miner | Build established: Scavenger-Mutant 4181 | -7/Data Miner | Met Data Miner 4210 | -7/Data Miner | Learned location of Section 7 (-2) 4210 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4233 | -7/Data Miner | Received God Mode back door access code from Data Miner 4265 | -7/Data Miner | Identified exit to Proximity Caves 4266 | -7/Data Miner | Entered Proximity Caves 4332 | -6/Proximity Caves | Escorted by Enhanced Grunt 4345 | -6/Proximity Caves | System corruption reached 10% 4786 | -6/Proximity Caves | Spotted B-75 Beast 4804 | -6/Proximity Caves | Core integrity fell below 50% 4968 | -6/Proximity Caves | Discovered exit to Factory (range 4) 4976 | -6/Proximity Caves | Entered Factory 4976 | -6/Factory | Evolved 2 slots: Utility x2 4977 | -6/Factory | Identified exit to Lower Caves 5071 | -6/Factory | Garrison activated, responded to threat 5272 | -6/Factory | Lost 3 parts (1n2u) 5371 | -6/Factory | Garrison activated, responded to threat 5377 | -6/Factory | Lost 5 parts (1n3u1w) 5415 | -6/Factory | Lost 4 parts (1p1n1u1w) 5572 | -6/Factory | Core integrity fell below 50% 5623 | -6/Factory | Lost 11 parts (1p4n2u4w) 6215 | -6/Factory | Lost 5 parts (1p2n1u1w) 6673 | -6/Factory | Entered Lower Caves 6673 | -6/Lower Caves | Accompanied by 1 ally 6674 | -6/Lower Caves | Encountered a Warlord checkpoint 6915 | -6/Lower Caves | Discovered new exit (range 23) 6981 | -6/Lower Caves | Identified exit to Lower Caves 6983 | -6/Lower Caves | Entered another Lower Caves area 6983 | -6/Lower Caves | Accompanied by 1 ally 7051 | -6/Lower Caves | Encountered a Warlord checkpoint 7142 | -6/Lower Caves | Lost 4 parts (3u1w) 7397 | -6/Lower Caves | Build established: Hacker-Mutant 7455 | -6/Lower Caves | Discovered new exit (range 4) 7458 | -6/Lower Caves | Identified exit to Zion 7471 | -6/Lower Caves | Entered Zion 7519 | -6/Zion | System corruption cleaned by Quarantine Array 7766 | -6/Zion | Learned Factory emergency access door positions 7948 | -6/Zion | Found Prototype Hackware 7948 | -6/Zion | Identified Exp. Hacking Suite 7951 | -6/Zion | Found Prototype Processor 7951 | -6/Zion | Identified Exp. Melee Analysis Suite 7955 | -6/Zion | Found Prototype Processor 7955 | -6/Zion | Identified Exp. Signal Interpreter 8062 | -6/Zion | Given the Hacking Drone Bay 8063 | -6/Zion | Found Prototype Device 8063 | -6/Zion | Identified Hacking Drone Bay 8109 | -6/Zion | Received a visual enhancement algorithm 8133 | -6/Zion | Discovered new exit (range 15) 8212 | -6/Zion | Found Prototype Device 8212 | -6/Zion | Identified Bomb Factory No. 2 8542 | -6/Zion | Discovered new exit (range 22) 8618 | -6/Zion | Gained Derelict followers 8641 | -6/Zion | Identified exit to Proximity Caves 8660 | -6/Zion | Entered Proximity Caves 8660 | -5/Proximity Caves | Accompanied by 5 allies 9042 | -5/Proximity Caves | Spotted B-75 Beast 9141 | -5/Proximity Caves | Core integrity fell below 20% 9203 | -5/Proximity Caves | Lost 5 parts (2n3u) 9454 | -5/Proximity Caves | Found Prototype Launcher 9454 | -5/Proximity Caves | Identified Scatter Rocket Array 9457 | -5/Proximity Caves | Found Prototype Launcher 9457 | -5/Proximity Caves | Identified Rocket Array 9499 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09339_ Acquired Carbon-fiber Leg. 09340_ Acquired 10 matter. 09345_ Acquired Carbon-fiber Leg. 09347_ Acquired 10 matter. 09356_ Dropped Lyr. Light Armor Plating. 09409_ Attempting to rewire D-63 Destroyer. 09411_ D-63 Destroyer rewired. 09416_ Attempting to rewire D-63 Destroyer. 09416_ D-63 Destroyer rewired. 09431_ Storage Shell breached. 09438_ Acquired Prototype Launcher. 09438_ Identified Tiamat Missile Launcher. 09445_ Acquired Prototype Launcher. 09445_ Identified Hvy. Proton Missile Launcher. 09447_ Dropped Proton Missile Launcher. 09454_ Acquired Prototype Launcher. 09454_ Identified Scatter Rocket Array. 09457_ Acquired Prototype Launcher. 09457_ Identified Rocket Array. 09465_ Acquired Hvy. Proton Missile Launcher. Map ----- +----------------------------------------------------+ | ?#???????????????????????????????????????????????? | | ?###?#???????????????????????????????????????????? | | ####??##?????????????????????????????????????????? | | #######?##?#?????????????????????????????????????? | | ###?#?###????????????????????????????????????????? | | ##############?#?????????????????????????????????? | | #####??##?#???##?????????????????????????????????? | | ######???#?###???????????????????????????????????? | | ################?????????????????????????????????? | | #####?######??#?###??????????????????????????????? | | ##########??#####????????????????????????????????? | | ########??######??#??????????????????????????????? | | ########?####?##?##??????????????????????????????? | | ################?##??????????????????????????????? | | #############????##??????????????????????????????? | | ########?##?##???###??#??????????????????????????? | | ###################################??????????????? | | ### "]]]" # #"""""""# ???????????? | | ###"" " " #+## #" """ "# ?????????? | | ### " """" # d#" """ "# ??????? | | ###] """" # #"""""""# ????? | | ###]" """" # d#"""""""# ??? | | ###"" """" # #"" ""# #?? | | ### "" """" # #"" ""# #?? | | ## """""""" # #"" ""# #?? | | ### "############### @####+#### #?? | | ###" "# " #?? | | ### "# ??? | | ###" "# #???? | | ### "# gg = #???? | | ###" "# g =%! #???? | | ### " ""# % ! #???? | | ########## #???? | | ######## #???? | | ######## * ! #???? | | ######## % %! #???? | | ######## = ! #???? | | ######## %=% #### #???? | | ########* # # #???? | | ######## ! # + #???? | | ########* # #####?? | | ########] % # %%%%#?? | | ### ] % =*! # %%%%#?? | | # % # %%%%#?? | | # ! # %%%%#?? | | # %%%%#?? | | ! # %%%%#?? | | # %%%%#?? | | ########?? | | ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 12 Target Analysis 5 Armor Integrity Analysis 50 Matter Filtering 30 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordGravitonProtection Manual? 0 Play Time 01:40:06 Cumulative 137.6 hours Start 2022.01.17 @ 19:22:57 End 2022.01.17 @ 21:15:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 996f9366-af0c-4b3c-8aa7-75963120353e