Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.22 @ 01:37:51 Player: Six of Ten Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1594) 1594 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3974 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 180/300 Energy 71/100 System Corruption 0% Temperature Cool (21) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Hacking Suite Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Particle Gun Light Assault Rifle Makeshift Axe > --- INVENTORY -------- Light Treads Wheel Wheel Compact Wheel Improved Heat Sink 0b10 Decoder Chip [Scout] Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Shield Generator Hacking Suite Rocket Launcher Rocket Launcher Plasma Cutter Axe [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 40 | 9 5 . 13 2 1 10 Power 5 | 1 1 . 2 . . 1 Engine 3 | 1 . . 1 . . 1 Core 2 | . 1 . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 5 . 1 3 Treads 8 | 2 . . 5 . 1 . Leg . | . . . . . . . Wheel 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 3 1 . 4 . . 4 Device 4 | 2 . . 2 . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . . 2 . . 3 Artifact . | . . . . . . . Weapon 12 | 3 3 . 2 2 . 2 Energy Gun 3 | 2 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 2 . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . . 1 3 . . 19 Power 4 | . . 1 1 . . 2 Propulsion 6 | . . . . . . 6 Utility 6 | . . . . . . 6 Weapon 7 | . . . 2 . . 5 Highest Loss Streak 10 | . . 1 2 . . 10 To Critical Strikes . | . . . . . . . Average Backups 12 | 5 9 13 13 15 15 10 Power . | . 1 2 . . . . Propulsion 4 | 3 3 4 5 5 4 2 Utility 4 | . 1 2 4 7 7 5 Weapon 2 | . 3 4 2 1 2 2 Tool/Special . | . . . . . . . Unused Backups 4 | . 2 . . . . 2 Power . | . . . . . . . Propulsion 2 | . 2 . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 99 94 96 98 100 72 Engine 7 | . 9 . 2 11 11 7 Core 3 | . 4 9 7 . . . Treads 22 | . 28 28 22 22 22 7 Device 11 | . 13 14 12 11 11 4 Storage 11 | . 14 14 11 11 11 10 Protection 7 | . . . 9 11 11 15 Energy Gun 5 | . . . 4 11 11 2 Ballistic Gun 18 | . 26 28 23 4 11 9 Launcher 1 | . . . 2 6 . . Slashing Weapon 4 | . . . . 9 11 3 Peak Build Rating 20 | 9 12 13 17 19 20 20 Average Rating 14 | 6 10 11 16 17 18 13 On Entrance 11 | . 8 12 10 15 16 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 13 32 32 40 41 38 38 Greatest Support 48 | 40 40 40 40 40 48 48 Greatest Overweight (x) 3 | . . . . 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 14 Most Carried 15 | 8 13 15 15 15 15 15 Average Carried 12 | 5 9 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 8 13 15 15 15 15 2 Class Distribution -------------------- 62% | Mutant 23% | Scavenger-Mutant 11% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1187 | 298 193 97 457 40 10 92 Remotely . | . . . . . . . Salvage Created 1684 | 91 156 381 783 60 . 213 Parts 88 | 8 8 14 49 4 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . 4 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 6 8 22 3 . 10 Melee 1 | . . . . . . 1 Guns 36 | . 4 8 18 3 . 3 AOE 12 | . 2 . 4 . . 6 Classes Destroyed 9 | 1 3 . 4 . . 1 Builder 1 | . . . 1 . . . Tunneler 5 | 4 . . . 1 . . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Drone 1 | . . . . . . 1 Watcher 2 | . 1 . 1 . . . Swarmer 19 | . 3 . 10 3 . 3 Grunt 24 | . 3 8 7 . . 6 Sentry 5 | . . . 5 . . . Best Kill Streak 6 | 1 3 2 6 3 . 5 Combat Bots Only 5 | . 3 2 4 3 . 5 Max Kills in Single Turn 3 | 1 2 1 3 1 . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 1 . 2 . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 268 | . 19 25 85 7 . 132 Missed 61 | . 5 6 17 2 . 31 Hits 207 | . 14 19 68 5 . 101 Projectile 207 | . 14 19 68 5 . 101 AOE 4 | . . 4 . . . . Critical Strikes 2 | . . . 1 . . 1 Damage Taken 3171 | . 160 336 758 38 . 1879 Core 493 | . 30 59 84 . . 320 Absorbed by Shields 36 | . . . . . . 36 Regen/Repaired (Parts) 55 | . 55 . . . . . Core Remaining (%) 82 | 100 . 64 . . . . Volleys Fired 137 | 10 14 17 49 4 . 43 Largest 3 | 2 2 2 3 1 . 2 Hottest 111 | 90 56 46 111 65 . 85 Shots Fired 256 | 20 28 34 116 4 . 54 Gun 239 | 20 26 34 112 4 . 43 Cannon . | . . . . . . . Launcher 17 | . 2 . 4 . . 11 Special . | . . . . . . . Kinetic 189 | 7 26 34 84 . . 38 Thermal 47 | 10 . . 28 4 . 5 Explosive 17 | . 2 . 4 . . 11 Electromagnetic 3 | 3 . . . . . . Robot Hit Streak 17 | 9 5 11 17 3 . 7 Robot Miss Streak 4 | 2 3 1 4 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 175 | 15 19 27 69 4 . 41 Core Hits 103 | 4 9 14 40 4 . 32 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | 1 1 . 1 . . 1 Burn 3 | 1 . . 1 . . 1 Destroy 1 | . 1 . . . . . Melee Attacks 8 | . . . . 1 . 7 Impact . | . . . . . . . Slashing 8 | . . . . 1 . 7 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4475 | 187 489 400 1550 121 . 1728 Guns 2219 | 187 283 400 1042 51 . 256 Cannons . | . . . . . . . Explosions 1981 | . 206 . 508 . . 1267 Melee 275 | . . . . 70 . 205 Ramming . | . . . . . . . Kinetic 1735 | 76 283 400 769 . . 207 Thermal 472 | 99 . . 273 51 . 49 Explosive 1981 | . 206 . 508 . . 1267 Electromagnetic 12 | 12 . . . . . . Impact . | . . . . . . . Slashing 275 | . . . . 70 . 205 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . . 12 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 12 | . . . . . . 12 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . . . . . . 17 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 455 | 60 4 12 455 48 . 227 Average Temperature 90 | 18 2 6 131 26 . 68 Received Heat Transfer 1212 | . 54 141 321 . . 696 Effects 11 | . . . 11 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 2 | . . . 2 . . . Interference 3 | . . . 3 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1369 | 370 . . 703 111 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 91 | 100 100 100 69 100 . . Level 1 8 | . . . 30 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 347 | 5 114 60 347 118 . . Initial 118 | . . . . 118 . . Average 56 | . 29 25 138 34 . . Influence Increases 1406 | 20 265 200 653 83 . 185 Destroy 0b10 Robot/C 960 | . 120 160 440 60 . 180 Destroy 0b10 Robot/NC 60 | 20 5 . 25 5 . 5 Destroy Leader 164 | . 22 40 92 10 . . Allied During Kill 8 | . . . . 8 . . Successful Hack 54 | . 23 . 31 . . . Disable Machine 75 | . 15 . 60 . . . Destroy Structure 40 | . 35 . 5 . . . Lose Combat Pursuer 45 | . 45 . . . . . Influence Decreases 1386 | 20 265 200 348 388 . 165 Entered New Map 187 | . . . . 187 . . Time Decay 1069 | 20 265 190 318 201 . 75 Lost Part 130 | . . 10 30 . . 90 Squads Dispatched 4 | . 2 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 7 | . 1 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 11 10 34 3 . 14 Peak Tracking Total 7 | . 3 2 6 2 . 7 Tactical Retreats 3 | . 3 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . 1 . 5 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 6 . 6 . . 1 Terminals 11 | . 5 . 5 . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 54 | . 25 . 24 . . 5 Successful 33 | . 17 . 11 . . 5 Failed 21 | . 8 . 13 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 31 | . 13 . 18 . . . Terminals 45 | . 18 . 22 . . 5 Fabricators . | . . . . . . . Repair Stations 9 | . 7 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 . 2 . . 5 Record 5 | . . . . . . 5 Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 6 . 1 . . . Scan Component 4 | . 3 . 1 . . . Repair 3 | . 3 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 7 . 8 . . . Terminals 15 | . 7 . 8 . . . Track 3 | . 1 . 2 . . . Botnet 9 | . 5 . 4 . . . Operators 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 13 | . 6 . 6 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 90 | . 90 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 44 | . . . . 44 44 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3391 | 52 913 472 608 355 896 95 Terrain 32 | 32 . . . . . . Seismic 3352 | 20 913 472 608 355 896 88 Decoding 7 | . . . . . . 7 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4394 | 253 939 472 846 636 896 352 Spaces Moved 2167 | 126 378 230 376 309 548 200 Core 7 | 4 . . . . . 3 Treads 2002 | 122 378 230 376 309 548 39 Legs . | . . . . . . . Wheels 158 | . . . . . . 158 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 95 Average Speed 159 | 156 160 160 160 189 160 110 Slowest Speed 240 | 160 160 160 160 240 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 54 51 31 72 58 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . 38 . . . . 48 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 86 | . 38 . . . . 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2863 | 157 684 301 526 352 569 274 Wait 461 | 5 271 51 76 33 16 9 Move 2161 | 125 377 229 375 308 547 200 Hop . | . . . . . . . Pick Up 28 | 8 8 3 6 1 2 . Fast Attach 13 | 7 4 . . 1 . 1 Attach 19 | . . . 6 . . 13 Detach . | . . . . . . . Swap 18 | 2 4 . 8 3 1 . Drop 18 | . 6 1 6 1 3 1 Fire 137 | 10 14 17 49 4 . 43 Melee 8 | . . . . 1 . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 254 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 13) 754 | -10/Materials | Derelicts attacked the area 947 | -10/Materials | Repaired Seismic Detector 981 | -10/Materials | Repaired Hvy. Assault Rifle 1014 | -10/Materials | Repaired Rocket Launcher 1132 | -10/Materials | Identified exit to Mines 1193 | -10/Materials | Entered Mines 1414 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1536 | -10/Mines | Assembled infested the area 1541 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1597 | -10/Mines | Discovered new exit (range 13) 1638 | -10/Mines | Learned Materials interactive machine intel 1651 | -10/Mines | Discovered new exit (range 10) 1665 | -10/Mines | Entered Materials 1665 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1666 | -9/Materials | Loaded intel: 18 interactive machine locations 1802 | -9/Materials | Discovered new exit (range 15) 2084 | -9/Materials | Build established: Scavenger-Tank 2169 | -9/Materials | Discovered new exit (range 13) 2511 | -9/Materials | Entered Mines 2566 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2590 | -9/Mines | Build established: Scavenger-Mutant 2663 | -9/Mines | Learned location of Storage (-9) 3133 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3147 | -9/Mines | Entered Zion 3147 | -7/Zion | Accompanied by 2 allies 3197 | -7/Zion | Led the pair of lost Derelicts to a safe place 3208 | -7/Zion | Given A8's code to call for help 3223 | -7/Zion | Discovered new exit (range 16) 3618 | -7/Zion | Build established: Mutant 3791 | -7/Zion | Met Imprinter 4043 | -7/Zion | Entered Proximity Caves 4045 | -6/Proximity Caves | Spotter reported a threat 4113 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4136 | -6/Proximity Caves | Core integrity fell below 50% 4164 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 4200 | -6/Proximity Caves | Learned Research stockpile data 4200 | -6/Proximity Caves | Learned Research security intel 4200 | -6/Proximity Caves | Identified exit to Factory 4285 | -6/Proximity Caves | Spotter reported a threat 4377 | -6/Proximity Caves | Core integrity fell below 20% 4395 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04284_ N-01 Spotter is scanning... 04285_ N-01 Spotter sends a signal. 04285_ ALERT: Unidentified potential threat approaching Complex 0b10. 04344_ Lgt. Assault Rifle destroyed. 04347_ Wheel destroyed. 04348_ Hrd. Light Armor Plating destroyed. 04351_ Wheel destroyed. 04353_ G-50 Soldier destroyed. 04356_ The unstable cave ceiling collapses. 04356_ Lgt. Armor Plating destroyed. 04356_ Rocket Launcher destroyed. 04357_ The unstable cave ceiling collapses. 04362_ Hvy. Laser fries itself beyond repair. 04372_ Destroyed Lgt. Angular Momentum Engine. 04373_ Med. Armor Plating destroyed. 04380_ Shield Generator destroyed. 04380_ Com. Wheel destroyed. 04383_ Mak. Power Source destroyed. 04384_ G-50 Soldier destroyed. 04387_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###???????????????????????????????????? | | ???????????# ????????? ????????????????????????? | | ???????????# #????????? #???????????????????????? | | ??????????## ##???????? ???????????????????????? | | ?????????## ##??????? #??????????????????????? | | ????????## #######?? ##????????????????????? | | ???????## #"""""#?? #?????????##?????????? | | ???????# #"" ""#?? ##?????## # ????????? | | ?####### #"" ""#??? ##?### ????????? | | ## ## #" "##??? ## ???????? | | # #" "####?# # ????????? | | # "" "" ### # # ???????? | | # ## % % ???????? | | #### [ ??????? | | ???# ####### ??????? | | ???# #??#"""##" ??????? | | ???## ##?#"" "" % ## #### # ???????? | | ??#### #?#" g@ !#### ##????????????? | | ?## ## #?#" " " #????????????? | | ?# ####?# ""##" #????????????? | | ?# ## ##????####?# #### #????????????? | | ?# ## ##?????????####???? #????????????? | | ?# ### #?????????????????? #???????????? | | ?## ## #??????????????????? ??????????? | | ??## #???????????????????? ????????? | | ???## ##????????????????????? ???????? | | #??## #?????????????????????? ???????? | | #### #???????????????????????? ???????? | | ###????????????????????????????????? | | #######??????????????????????????????????? | | ####????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ### ##??????????????????????????????????????????? | | ?## ###????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | #???????????????????????????????????????? | | #?????????????????????????????????????? | | ###### #?????????????????????????????????????? | | ??????# ###?????????????????????????????????????? | | ???????###???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 41 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 45% | -10/Materials Hvy. Assault Rifle | 70% | -10/Materials Rocket Launcher | 85% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed SigixGodShielding Manual? 0 Play Time 00:45:41 Cumulative 44.9 hours Start 2026.08.22 @ 00:42:13 End 2026.08.22 @ 01:37:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56b1b7d2-a1d2-49c4-ab88-110fe19ff69c