Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.17 @ 06:25:12 Player: Theragus Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3664) 3664 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 6739 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/700 Matter 127/300 Energy 410/410 System Corruption 9% Temperature Critical (527) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Tractor Beam > --- WEAPON (4) ------- Heavy Laser Gatling Laser Advanced Assault Cannon > --- INVENTORY (15) --- Aluminum Leg Improved Heat Sink Improved Signal Interpreter Energy Filter Kinecellerator Reaction Control System Shock Rifle Particle Gun Particle Gun Field Laser Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Tractor Beam > --- WEAPON ----------- Heavy Laser Gatling Laser Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Signal Interpreter Energy Filter Kinecellerator Reaction Control System Shock Rifle Particle Gun Particle Gun Field Laser Katana [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 1 1 . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . 1 1 . Parts Attached 91 | 6 6 . 4 23 52 Power 18 | 1 2 . 1 3 11 Engine 11 | 1 2 . 1 3 4 Core 7 | . . . . . 7 Reactor . | . . . . . . Propulsion 20 | 3 1 . . 4 12 Treads . | . . . . . . Leg 16 | 3 1 . . 3 9 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 3 | . . . . . 3 Utility 21 | 1 2 . 2 5 11 Device 10 | 1 1 . . 1 7 Storage 5 | . 1 . 2 2 . Processor 3 | . . . . 1 2 Hackware 1 | . . . . . 1 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 32 | 1 1 . 1 11 18 Energy Gun 18 | . . . 1 7 10 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 1 . . 3 6 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 42 | . 1 . . 12 29 Power 13 | . 1 . . 3 9 Propulsion 6 | . . . . 2 4 Utility 6 | . . . . 1 5 Weapon 17 | . . . . 6 11 Highest Loss Streak 13 | . 1 . . 4 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 82 | . 91 100 98 83 78 Engine 10 | . 12 14 21 17 5 Core 3 | . . . . . 6 Leg 14 | . 28 28 22 14 11 Flight 3 | . . . . . 5 Device 7 | . 16 14 2 2 9 Storage 9 | . 7 14 19 10 7 Processor 1 | . . . . 1 1 Protection 1 | . . . . 2 1 Energy Gun 12 | . . . 10 17 12 Ballistic Gun 12 | . 25 28 22 12 9 Ballistic Cannon 1 | . . . . . 3 Peak Build Rating 44 | 5 7 7 11 19 44 Average Rating 22 | 2 6 7 10 14 30 On Entrance 8 | . 5 7 7 11 19 Naked Turns . | . . . . . . Heaviest Build 59 | 5 14 14 29 56 59 Greatest Support 48 | 20 20 20 20 23 48 Greatest Overweight (x) 14 | . . . 1 4 14 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 15 | 5 8 8 10 15 15 Average Capacity 13 | 5 6 8 9 13 15 Most Carried 15 | 5 8 7 10 15 15 Average Carried 10 | 2 5 7 7 10 12 Final Capacity 15 | 5 8 8 10 15 15 Final Carried 14 | 4 7 7 10 14 11 Class Distribution -------------------- 36% | Scavenger-Gunner 21% | Mutant 15% | Gunner 15% | Scavenger-Tank 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2326 | 269 149 . 108 593 1207 Remotely 381 | . . . . . 381 Salvage Created 3307 | 48 254 . 304 1191 1510 Parts 188 | 1 17 . 16 73 81 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 78 | 1 7 . 6 24 40 Guns 60 | 1 7 . 6 13 33 Cannons 4 | . . . . . 4 AOE 14 | . . . . 11 3 Classes Destroyed 12 | 1 2 . 3 4 2 Worker 6 | . . . . 4 2 Builder 3 | . . . . 3 . Recycler 2 | . 1 . . . 1 Operator 2 | . . . 1 1 . Watcher 10 | . . . 1 5 4 Swarmer 17 | . 3 . . 4 10 Grunt 37 | 1 4 . 5 13 14 Brawler 2 | . . . . 2 . Duelist 2 | . . . . 1 1 Sentry 9 | . . . 1 4 4 Hunter 3 | . . . . . 3 Programmer 8 | . . . . . 8 Best Kill Streak 8 | 1 3 . 3 8 8 Combat Bots Only 7 | 1 3 . 2 4 7 Max Kills in Single Turn 3 | 1 1 . 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 565 | 7 40 . 13 137 368 Missed 165 | 2 10 . 2 40 111 Damage Taken 4398 | 43 223 . 106 1093 2933 Core 1085 | 8 33 . 29 236 779 Absorbed by Shields . | . . . . . . Redirected to Shielding 24 | . . . . . 24 Ignored by Resistances 1212 | 14 74 . 32 312 780 Regen/Repaired (Parts) 200 | . . . 46 . 154 Core Remaining (%) 82 | 96 . 83 92 57 . Volleys Fired 262 | 9 31 . 17 87 118 Largest 4 | 1 2 . 3 4 4 Hottest 243 | 20 40 . 85 188 243 Shots Fired 625 | 9 52 . 51 226 287 Gun 579 | 9 52 . 51 211 256 Cannon 31 | . . . . . 31 Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic 345 | 9 52 . 34 93 157 Thermal 203 | . . . . 92 111 Explosive 15 | . . . . 15 . Electromagnetic 62 | . . . 17 26 19 Robot Hit Streak 24 | 8 14 . 9 24 23 Robot Miss Streak 8 | 1 3 . 3 3 8 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 1 1 6 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 416 | 8 32 . 26 131 219 Core Hits 280 | 2 14 . 12 78 174 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 7 | . 1 . 1 . 5 Burn 3 | . . . . . 3 Destroy 2 | . 1 . 1 . . Blast 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8126 | 63 376 6 395 3052 4234 Guns 5906 | 63 370 . 370 1616 3487 Cannons 418 | . . . . . 418 Explosions 1752 | . . . . 1423 329 Melee . | . . . . . . Ramming 50 | . 6 6 25 13 . Kinetic 3427 | 63 370 . 155 625 2214 Thermal 2809 | . . . . 1106 1703 Explosive 1091 | . . . . 995 96 Electromagnetic 749 | . . . 215 313 221 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 96 | . . . . . 96 Message Errors 25 | . . . . . 25 Matter Fused 24 | . . . . . 24 Heat Flow Errors 14 | . . . . . 14 Energy Discharges 12 | . . . . . 12 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 9 | . . . . . 9 Data Loss (major) 4 | . . . . . 4 Misfires 6 | . . . . . 6 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 54 | . . . 4 32 18 Projectiles . | . . . . . . Explosions 50 | . . . . 32 18 Melee 4 | . . . 4 . . Knockbacks 4 | . . . 1 . 3 Impact 1 | . . . 1 . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 107 | . . . . 107 . Shots 7 | . . . . 7 . Rammed 2 | . . . . 2 . Targets Rammed 9 | . 1 1 3 4 . Kicked 7 | . 1 1 3 2 . Crushed . | . . . . . . Highest Temperature 697 | 6 6 . 114 411 697 Average Temperature 136 | 6 4 . 33 114 155 Received Heat Transfer 1536 | 30 102 . 60 504 840 Effects 34 | . . . . 3 31 Shutdowns 13 | . . . . 2 11 Energy Bleed 4 | . . . . 1 3 Interference 6 | . . . . . 6 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . . 4 3 Heat Transferred 5855 | . . . . 1992 3863 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 3 3 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 578 | 20 181 . 122 578 262 Initial 107 | . 11 . . 5 107 Average 103 | 2 59 . 58 243 64 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 81 | 100 100 100 100 37 93 Level 1 11 | . . . . 35 6 Level 2 6 | . . . . 26 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 1 . 2 4 20 Investigation 8 | . 1 . 1 1 5 Extermination 7 | . . . . . 7 Reinforcement 6 | . . . 1 1 4 Assault 1 | . . . . 1 . Garrison 5 | . . . . 1 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | 1 8 . 13 45 52 Peak Tracking Total 7 | 1 3 . 3 7 5 Tactical Retreats 4 | . . . 1 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . . . . 2 3 Max in Single Turn 2 | . . . . 2 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 15 | . 2 . 1 2 10 Terminals 8 | . 2 . . 2 4 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . 1 . 2 Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 39 | . 3 . 5 5 26 Successful 27 | . 2 . 4 4 17 Failed 12 | . 1 . 1 1 9 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 3 . . 5 9 Fabricators 2 | . . . . . 2 Repair Stations 12 | . . . 5 . 7 Recycling Units 3 | . . . . . 3 Scanalyzers 5 | . . . . . 5 Garrison Access . | . . . . . . Terminal Hacks 12 | . 2 . . 4 6 Record 4 | . 1 . . 1 2 Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Maintenance Status 3 | . 1 . . 1 1 Zone Layout 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 . 4 Scan Component 4 | . . . 2 . 2 Repair 3 | . . . 1 . 2 Refit 1 | . . . 1 . . Recycling Unit Hacks 3 | . . . . . 3 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 12 | . . . 1 2 9 Full Trace Events 7 | . . . 1 1 5 Feedback Events 1 | . . . . . 1 Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 . 2 Time 64 | . . . 26 . 38 Parts Recycled 1 | . . . . . 1 Recycled Matter 303 | . . . . . 303 Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 7300 | 132 417 26 836 1711 4178 Spaces Moved 2758 | 89 265 21 431 659 1293 Core 47 | 26 . . . . 21 Treads . | . . . . . . Legs 2275 | 63 265 21 431 569 926 Wheels . | . . . . . . Hover 90 | . . . . 90 . Flight 346 | . . . . . 346 Fastest Speed 50 | 50 120 120 120 170 190 Average Speed 222 | 99 120 120 171 205 279 Slowest Speed 845 | 120 120 120 190 290 845 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 6 32 7 32 36 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 153 | . . . . 125 28 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 149 | . . . . 125 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3453 | 125 320 21 490 857 1640 Wait 188 | 12 2 . 23 44 107 Move 2753 | 88 264 20 430 658 1293 Hop . | . . . . . . Pick Up 107 | 9 11 . 9 28 50 Fast Attach . | . . . . . . Attach 68 | 6 6 . 2 16 38 Detach 6 | 1 . . . 2 3 Swap 23 | . . . 2 7 14 Drop 37 | . 5 . 4 11 17 Fire 262 | 9 31 . 17 87 118 Melee . | . . . . . . Ram 2 | . . . . 2 . Kick 7 | . 1 1 3 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 94 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 7) 550 | -10/Materials | Entered Mines 559 | -10/Mines | Discovered new exit (range 12) 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 999 | -9/Materials | Repaired Ion Engine 1087 | -9/Materials | Build established: Gunner 1377 | -9/Materials | Discovered new exit (range 16) 1412 | -9/Materials | Entered another Materials area 1412 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1624 | -8/Materials | Garrison activated, responded to threat 1749 | -8/Materials | Build established: Scavenger-Gunner 2339 | -8/Materials | Lost 3 parts (2p1w) 2567 | -8/Materials | Lost 4 parts (2n2w) 2654 | -8/Materials | Lost 3 parts (1p1u1w) 2828 | -8/Materials | Build established: Mutant 3075 | -8/Materials | Discovered new exit (range 16) 3123 | -8/Materials | Entered Factory 3123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3148 | -7/Factory | Build established: Scavenger-Tank 3148 | -7/Factory | Garrison activated, responded to threat 3817 | -7/Factory | Lost 3 parts (1p1n1u) 3974 | -7/Factory | Core integrity fell below 50% 4018 | -7/Factory | Destroyed 7 combat bots 4025 | -7/Factory | Lost 13 parts (2p2n2u7w) 4603 | -7/Factory | Build established: Scavenger-Skirmisher 4692 | -7/Factory | Core integrity fell below 20% 5219 | -7/Factory | Build established: Scavenger-Gunner 5406 | -7/Factory | Lost 3 parts (2p1w) 5657 | -7/Factory | Build established: Gunner 5713 | -7/Factory | Repaired VTOL Module 5816 | -7/Factory | Lost 3 parts (1p2w) 6083 | -7/Factory | Build established: Mutant 6095 | -7/Factory | Hacking Suite fried by hacking feedback 6643 | -7/Factory | Build established: Scavenger-Gunner 7046 | -7/Factory | Repaired Flak Gun 7293 | -7/Factory | Garrison activated, responded to threat 7302 | -7/Factory | Core destroyed Last Messages --------------- 07237_ TMN>OCKL4/GUSKUNN03BD31D GJIFEF/7FJ 07270_ Acquired 9 matter. 07270_ Acquired 2 matter. 07270_ Acquired 10 matter. 07270_ System corrupted: Matter fused (-10). 07271_ Connecting with Fabricator... 07288_ C-30 ARC bursts open, deploying its payload. 07288_ L-41 Fighter unfolds itself. 07288_ G-47 Trooper unfolds itself. 07293_ L-41 Fighter knocked back. 07293_ L-41 Fighter calls for garrison reinforcements. 07293_ ALERT: Activating Garrison Access F004. 07294_ Acquired 3 matter. 07296_ L-41 Fighter destroyed. 07297_ Acquired 42 matter. 07297_ Acquired 2 matter. 07299_ System corrupted: Heat flow error (+149). 07302_ Overheating: Core damaged (-112). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???# #?????????????#### # """" "" | | ???# ?????????????????# # """" "" | | ???+ ?????????????????# ! #???????? | | ???# ?????????????????# #???????? | | ???? ????????????????## ! #??###### | | ?????? ?????????????+ #?# | | ??????????????????????########### #?# | | ????????????????????????????### # #?# | | ??????????????#############???### #?# """ | | ??????????????# """" """" #?????# ### """"" | | ??????????????# """" """" ####### ## """"" | | ??????????????# """" """" + + | | ??????????????# """" """" ############# ######## | | ??????????????# #???????????# #??????? | | ??????????????# #???????????# #??????? | | ??????????????#! ! #???????????# #??????? | | ????? ##########+################## #??????? | | ????? ^ ^ ! #??# """ | | ??????" ^^ #??# """ | | ??????" ! """"" % #??? """ | | ????? """"" %% #####???? | | ????? 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