Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.25 @ 22:32:24 Player: CalmDownMonkey Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (349) 349 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1524 Bonus ------- None Cogmind --------- Core Integrity 388/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Utility Shielding > --- WEAPON (2) ------- Particle Cannon Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Improved Heat Sink Signal Interpreter Seismic Analyzer EM Shotgun Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Particle Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Heat Sink Signal Interpreter Seismic Analyzer Utility Shielding Weapon Shielding Heavy Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Backup Laser I Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 22 | 6 7 . 9 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 . 3 Treads . | . . . . Leg 6 | 2 1 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 . 2 Device . | . . . . Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 8 | 2 2 . 4 Energy Gun 5 | 2 1 . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | . 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 1 . 2 Highest Loss Streak 1 | . 1 . 1 Average Slot Usage (%) 99 | . 98 100 99 Engine 12 | . 14 14 11 Leg 30 | . 28 28 33 Storage 12 | . 14 14 11 Processor 11 | . 12 14 11 Protection 6 | . . . 11 Energy Gun 15 | . 23 14 11 Ballistic Gun 8 | . 4 14 8 Naked Turns . | . . . . Heaviest Build 21 | 10 18 15 21 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 4 | . 4 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 4 8 8 8 Average Carried 7 | 2 7 8 7 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 4 8 8 8 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 449 | 177 154 . 118 Remotely . | . . . . Salvage Created 634 | . 157 . 477 Parts 36 | . 14 . 22 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 11 | . 3 . 8 Guns 9 | . 3 . 6 Cannons 2 | . . . 2 Classes Destroyed 5 | . 2 . 3 Recycler 3 | . . . 3 Watcher 1 | . 1 . . Swarmer 4 | . . . 4 Grunt 6 | . 3 . 3 Sentry 1 | . . . 1 Best Kill Streak 4 | . 1 . 4 Combat Bots Only 4 | . 1 . 4 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 620 | . 237 . 383 Core 87 | . 75 . 12 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 . 70 . Volleys Fired 55 | . 15 . 40 Largest 2 | . 2 . 2 Hottest 88 | . 80 . 88 Shots Fired 106 | . 30 . 76 Gun 100 | . 30 . 70 Cannon 6 | . . . 6 Launcher . | . . . . Special . | . . . . Kinetic 37 | . 6 . 31 Thermal 60 | . 15 . 45 Explosive . | . . . . Electromagnetic 9 | . 9 . . Robot Hit Streak 6 | . 6 . 6 Robot Miss Streak 3 | . 2 . 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 63 | . 20 . 43 Core Hits 28 | . 9 . 19 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 605 | . 211 . 394 Guns 523 | . 211 . 312 Cannons 82 | . . . 82 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 138 | . 33 . 105 Thermal 353 | . 64 . 289 Explosive . | . . . . Electromagnetic 114 | . 114 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 146 | . 146 . 104 Average Temperature 37 | . 60 . 24 Received Heat Transfer 258 | . 135 . 123 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1137 | . 150 . 987 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 185 | . 133 . 185 Initial . | . . . . Average 42 | . 52 . 53 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 8 . 16 Peak Tracking Total 4 | . 2 . 4 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 4 . 2 Successful 3 | . 3 . . Failed 3 | . 1 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1497 | 52 414 239 792 Spaces Moved 787 | 37 251 200 299 Core 20 | 6 14 . . Treads . | . . . . Legs 767 | 31 237 200 299 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 108 127 120 120 Slowest Speed 250 | 120 250 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 31 33 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1228 | 46 320 199 663 Wait 335 | . 31 . 304 Move 784 | 36 250 199 299 Hop . | . . . . Pick Up 17 | 4 8 . 5 Fast Attach 10 | 6 2 . 2 Attach 5 | . 2 . 3 Detach 2 | . 2 . . Swap 7 | . 3 . 4 Drop 13 | . 7 . 6 Fire 55 | . 15 . 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 18) 462 | -10/Materials | Repaired Sml. Laser 467 | -10/Materials | Entered Mines 476 | -10/Mines | Learned location of 1 exit from Materials 620 | -10/Mines | Discovered new exit (range 6) 644 | -10/Mines | Learned Materials emergency access door positions 706 | -10/Mines | Entered Materials 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 707 | -9/Materials | Identified exit to Mines 1013 | -9/Materials | Build established: Scavenger-Mutant 1498 | -9/Materials | Self-destructed Last Messages --------------- 01402_ K-01 Serf collects debris. 01403_ Acquired Hvy. Assault Rifle. 01406_ K-01 Serf collects debris. 01410_ Dropped Lgt. Armor Plating. 01410_ Acquired Beam Rifle. 01424_ K-01 Serf cleans the Terminal. 01437_ Dropped Beam Rifle. 01437_ Acquired EM Shotgun. 01438_ Dropped Weapon Shielding. 01440_ Acquired Beam Rifle. 01481_ G-47 Trooper destroyed. 01484_ Acquired 13 matter. 01488_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01491_ R-06 Scavenger collects Imp. Heat Sink. 01495_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01495_ R-06 Scavenger collects Particle Gun. 01496_ Acquired 2 matter. 01497_ R-06 Scavenger collects Weapon Shielding. 01497_ K-01 Serf collects debris. 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