Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 08:48:06 Player: Fleshy Vegetable Bird Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (2995) 2995 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 6266 Bonus ------- High Alert Combat Kills 166 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 22/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Terrain Scanner Advanced Terrain Scan Processor Target Analyzer Armor Integrity Analyzer Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Melee Analysis Suite Actuator Array Medium Reactive Plating Particle Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Wheel Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Particle Cannon Precision Assault Rifle > --- INVENTORY -------- Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Armor Integrity Analyzer Microactuators Microactuators Actuator Array Hacking Suite System Shield Plasma Cannon Gauss Rifle Heavy Missile Launcher Katana Katana [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . . 3 1 Weapon 1 | . . . 1 . Parts Attached 86 | 5 1 1 30 49 Power 11 | 1 . . 4 6 Engine 7 | 1 . . 1 5 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 24 | 1 1 . 8 14 Treads 4 | . . . 2 2 Leg 3 | . . . . 3 Wheel 16 | 1 1 . 5 9 Hover 1 | . . . 1 . Flight . | . . . . . Utility 27 | 1 . . 11 15 Device 10 | . . . 4 6 Storage 3 | 1 . . 1 1 Processor 9 | . . . 5 4 Hackware 3 | . . . . 3 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 24 | 2 . 1 7 14 Energy Gun 8 | 1 . . 3 4 Energy Cannon 3 | . . . 1 2 Ballistic Gun 5 | 1 . . 1 3 Ballistic Cannon 4 | . . . 2 2 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . . 2 8 Parts Lost 35 | . . . 14 21 Power 6 | . . . 3 3 Propulsion 11 | . . . 4 7 Utility 6 | . . . 3 3 Weapon 12 | . . . 4 8 Highest Loss Streak 7 | . . . 5 7 To Critical Strikes . | . . . . . Average Backups 12 | 3 5 5 9 14 Power . | 1 1 1 . . Propulsion 1 | 1 2 2 1 . Utility 7 | . 1 1 5 9 Weapon 3 | . . 1 2 3 Tool/Special . | . . . . . Unused Backups 30 | 1 . . 5 24 Power 3 | . . . . 3 Propulsion 7 | 1 . . 2 4 Utility 14 | . . . 2 12 Weapon 6 | . . . 1 5 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 76 85 80 92 Engine 4 | . 14 14 1 4 Core 2 | . . . 6 1 Treads 4 | . . . 5 5 Wheel 13 | . 19 28 10 14 Device 6 | . . . 8 6 Storage 8 | . 14 14 9 6 Processor 15 | . . . 11 19 Hackware 2 | . . . . 3 Protection 3 | . . . 1 5 Energy Gun 4 | . 14 11 6 2 Energy Cannon 7 | . . . 6 8 Ballistic Gun 5 | . 14 14 4 5 Ballistic Cannon 3 | . . . 6 2 Peak Build Rating 47 | 5 6 7 31 47 Average Rating 31 | 4 5 6 21 39 On Entrance 9 | . 5 6 7 30 Naked Turns . | . . . . . Heaviest Build 57 | 13 13 15 48 57 Greatest Support 40 | 10 20 20 30 40 Greatest Overweight (x) 18 | 1 1 . 4 18 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 13 | 7 8 8 11 14 Most Carried 15 | 5 6 7 15 15 Average Carried 12 | 3 5 5 9 14 Final Capacity 15 | 8 8 8 15 5 Final Carried 14 | 5 5 7 14 5 Class Distribution -------------------- 38% | Gunner 26% | Scavenger-Gunner 20% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2196 | 277 19 23 772 1105 Remotely . | . . . . . Salvage Created 3741 | 94 62 82 1036 2467 Parts 195 | 4 8 10 71 102 Haulers Intercepted 7 | . . . 3 4 Recyclers Shooed 4 | . . . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 64 | . 2 2 29 31 Melee 1 | . . . . 1 Guns 27 | . 2 . 14 11 Cannons 20 | . . . 9 11 AOE 13 | . . 2 6 5 Classes Destroyed 15 | 2 2 1 7 3 Worker 11 | . . . 3 8 Builder 4 | . 1 . 3 . Tunneler 4 | 1 . . 2 1 Hauler 7 | . . . 3 4 Recycler 9 | 1 . . 1 7 Operator 3 | . . . 1 2 Watcher 7 | . . . 2 5 Swarmer 16 | . 2 . 14 . Grunt 34 | . . . 12 22 Brawler 1 | . . . 1 . Protector 1 | . . . . 1 Sentry 6 | . . . 2 4 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Subdweller 2 | . . 2 . . Best Kill Streak 9 | 1 2 2 7 9 Combat Bots Only 7 | . 2 2 4 7 Max Kills in Single Turn 5 | 1 2 2 3 5 Gunslinging . | . . . . . Exploded 3 | . . 2 2 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 420 | . 8 6 123 283 Missed 109 | . 4 4 21 80 Hits 311 | . 4 2 102 203 Melee 2 | . . . 2 . Projectile 309 | . 4 2 100 203 Critical Strikes 12 | . . . 2 10 Damage Taken 4954 | . 45 51 1453 3405 Core 1000 | . . . 290 710 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 100 47 . Volleys Fired 188 | 9 3 1 87 88 Largest 3 | 2 2 2 3 3 Hottest 230 | 60 60 50 201 230 Shots Fired 464 | 18 6 2 212 226 Gun 233 | 18 6 1 113 95 Cannon 213 | . . . 86 127 Launcher 18 | . . 1 13 4 Special . | . . . . . Kinetic 164 | 9 3 1 68 83 Thermal 282 | 9 3 . 131 139 Explosive 18 | . . 1 13 4 Electromagnetic . | . . . . . Robot Hit Streak 14 | 5 3 2 13 14 Robot Miss Streak 16 | 3 2 . 16 4 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 277 | 12 2 1 123 139 Core Hits 179 | 3 3 3 77 93 Critical Kills 4 | . . . . 4 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 11 | . . . . 11 Burn 3 | . . . . 3 Meltdown 3 | . . . . 3 Destroy 2 | . . . . 2 Sever 3 | . . . . 3 Melee Attacks 25 | . . . . 25 Impact . | . . . . . Slashing 25 | . . . . 25 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8046 | 139 33 85 2854 4935 Guns 2793 | 139 33 . 1189 1432 Cannons 2765 | . . . 907 1858 Explosions 2120 | . . 85 758 1277 Melee 366 | . . . . 366 Ramming 2 | . . . . 2 Kinetic 1854 | 75 10 . 592 1177 Thermal 4533 | 64 23 . 1504 2942 Explosive 1291 | . . 85 758 448 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 366 | . . . . 366 Piercing . | . . . . . Highest Corruption 9 | . . . 5 9 Average Corruption 6 | . . . 5 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 69 | . . . 33 36 Message Errors 14 | . . . 5 9 Matter Fused 13 | . . . 5 8 Heat Flow Errors 7 | . . . 5 2 Energy Discharges 11 | . . . 3 8 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . 2 . Data Loss (minor) 12 | . . . 6 6 Data Loss (major) 1 | . . . 1 . Misfires 3 | . . . 2 1 Alerts 1 | . . . 1 . Weapon Failures 4 | . . . 3 1 Overload Shots 17 | . . . . 17 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Heat Surge 2 | . . . . 2 Overflow Damage 226 | . . . 17 209 Projectiles 83 | . . . 2 81 Explosions 139 | . . . 15 124 Melee 4 | . . . . 4 Knockbacks 19 | . . . 15 4 Impact . | . . . . . Kinetic 16 | . . . 12 4 Secondary 3 | . . . 3 . Self-Inflicted Damage 182 | . . 19 77 86 Shots 6 | . . 1 3 2 Rammed . | . . . . . Targets Rammed 3 | . . . . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 521 | . 6 . 521 399 Average Temperature 121 | . 6 . 129 106 Received Heat Transfer 2007 | . 24 12 603 1368 Effects 16 | . . . 13 3 Energy Bleed 5 | . . . 4 1 Interference 4 | . . . 2 2 Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Melted 17 | . 1 . 4 12 Heat Transferred 7105 | 150 50 . 2831 4074 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 3 | . . . 1 3 Low Security (%) 47 | 100 100 . 35 49 Level 1 33 | . . . 64 20 Level 2 14 | . . . . 22 Level 3 4 | . . . . 7 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 787 | 5 50 . 331 787 Initial 141 | . . . . 141 Average 240 | 1 15 . 219 270 Influence Increases 2480 | 10 69 . 939 1462 Destroy 0b10 Robot/C 1220 | . 40 . 580 600 Destroy 0b10 Robot/NC 230 | 10 5 . 75 140 Destroy Leader 258 | . 10 . 110 138 Successful Hack 117 | . 14 . 25 78 Disable Machine 270 | . . . 45 225 Destroy Structure 160 | . . . 74 86 Partial Spotted 30 | . . . . 30 Lose Combat Pursuer 195 | . . . 30 165 Influence Decreases 1701 | 10 40 29 627 995 Entered New Map 186 | . . 15 . 171 Time Decay 1175 | 10 40 14 487 624 Lost Part 340 | . . . 140 200 Squads Dispatched 13 | . 2 . 4 7 Investigation 3 | . 2 . 1 . Extermination 4 | . . . . 4 Reinforcement 5 | . . . 3 2 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 113 | . 4 5 47 57 Peak Tracking Total 8 | . 4 4 8 7 Tactical Retreats 6 | . . . 2 4 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 18 | . . . 3 15 Max in Single Turn 10 | . . . 1 10 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 20 | . 3 1 5 11 Terminals 14 | . 3 . 4 7 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 65 | . 10 4 24 27 Successful 39 | . 6 4 15 14 Failed 26 | . 4 . 9 13 Catastrophic 5 | . 1 . 1 3 Database Lockouts . | . . . . . Manual 50 | . 10 1 19 20 Terminals 48 | . 10 . 19 19 Fabricators 7 | . . . . 7 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access 1 | . . . . 1 Terminal Hacks 14 | . 3 4 3 4 Record 5 | . . 4 . 1 Part Schematic 1 | . . . 1 . Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Branch Access Points 2 | . . . 1 1 Terminal Index 3 | . 2 . 1 . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 19 | . 3 . 7 9 Terminals 14 | . 3 . 7 4 Track 2 | . . . 2 . Botnet 11 | . 3 . 4 4 Operators 1 | . . . 1 . Fabricators 5 | . . . . 5 Report 1 | . . . . 1 Liberate 1 | . . . . 1 Fabnet 2 | . . . . 2 Haulers 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 18 | . 3 . 5 10 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2571 | . . . 796 1775 Optics 2313 | . . . 648 1665 Terrain 386 | . . . 276 110 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 4497 | 80 155 186 1335 2741 Spaces Moved 2941 | 43 141 209 696 1852 Core 133 | 9 . . . 124 Treads 190 | . . . 102 88 Legs 31 | . . . . 31 Wheels 2587 | 34 141 209 594 1609 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 50 Average Speed 113 | 84 88 80 126 115 Slowest Speed 950 | 95 95 80 320 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 30 | 4 37 17 48 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 1 9 Terrain Destroyed 210 | . . 7 107 96 Melee 9 | . . . . 9 Projectile 33 | . . . 20 13 AOE 168 | . . 7 87 74 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3702 | 69 165 225 978 2265 Wait 242 | 1 20 13 103 105 Move 2937 | 42 140 208 695 1852 Hop . | . . . . . Pick Up 125 | 11 1 2 43 68 Fast Attach . | . . . . . Attach 60 | 5 1 . 22 32 Detach . | . . . . . Swap 49 | . . 1 13 35 Drop 73 | 1 . . 15 57 Fire 188 | 9 3 1 87 88 Melee 25 | . . . . 25 Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Met a group of wandering Federalists 148 | -10/Materials | Discovered new exit (range 16) 176 | -10/Materials | Lost 3 allies 224 | -10/Materials | Discovered new exit (range 11) 236 | -10/Materials | Entered Subcaves 236 | -10/Subcaves | Accompanied by 1 ally 237 | -10/Subcaves | Continued accompanying wandering Federalists (1) 237 | -10/Subcaves | Approached by a straggling Scientist 239 | -10/Subcaves | Learned location of Zion (-7) 239 | -10/Subcaves | Met a Zionite searching for "candidates" 302 | -10/Subcaves | Visited Clippyterm 305 | -10/Subcaves | Learned Factory trap positions 305 | -10/Subcaves | Learned Factory stockpile data 306 | -10/Subcaves | Build established: Mutant 342 | -10/Subcaves | Discovered new exit (range 12) 422 | -10/Subcaves | Entered Materials 422 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 632 | -8/Materials | Lost 5 parts (1p2n2w) 758 | -8/Materials | Lost 5 parts (1p3u1w) 953 | -8/Materials | Core integrity fell below 50% 969 | -8/Materials | Lost 3 parts (1p2n) 1129 | -8/Materials | Discovered new exit (range 16) 1541 | -8/Materials | Discovered new exit (range 3) 1549 | -8/Materials | Build established: Scavenger-Gunner 1757 | -8/Materials | Entered Factory 1757 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1758 | -7/Factory | Loaded intel: 125 trap records 2291 | -7/Factory | Build established: Gunner 2433 | -7/Factory | Cargo convoy interrupted 3422 | -7/Factory | Crushed by falling debris 3935 | -7/Factory | Build established: Scavenger-Gunner 4020 | -7/Factory | Destroyed 7 combat bots 4026 | -7/Factory | Lost 6 parts (3n2u1w) 4157 | -7/Factory | First assault squad dispatched 4253 | -7/Factory | Identified exit to Lower Caves 4339 | -7/Factory | Build established: Scavenger-Mutant 4365 | -7/Factory | Core integrity fell below 50% 4383 | -7/Factory | Core integrity fell below 20% 4416 | -7/Factory | Lost 7 parts (2p2n3w) 4498 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04410_ System corrupted: Energy discharge (-21). 04412_ >> FABRICATOR: Completed Flexi-carbon Leg at (80,100). 04437_ System corrupted: Component data lost. 04438_ Acquired Flexi-carbon Leg. 04452_ Kicked R-06 Scavenger out of the way. 04453_ Kicked R-06 Scavenger. 04454_ System corrupted: Energy discharge (-7). 04455_ Kicked K-01 Serf. 04460_ Acquired 41 matter. 04464_ Dropped Hvy. Missile Launcher. 04464_ Acquired Particle Gun. 04465_ R-06 Scavenger collects Hvy. Missile Launcher. 04465_ Acquired 7 matter. 04483_ B/POW#==WV VNW 5G3SCO4FUTD#EGR1C 04488_ Dropped Flexi-carbon Leg. 04490_ T-07 Excavator destroyed. 04490_ K-01 Serf collects debris. 04493_ U-05 Engineer builds a Door. 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Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorNeutronDeflector Manual? 0 Play Time 01:12:53 Cumulative 328.3 hours Start 2025.05.15 @ 07:12:35 End 2025.05.15 @ 08:48:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 379 Rogue 379 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0/0 Lore% 39 Gallery% 65 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0302ade5-b2ff-48ca-8bd8-4cdf9c5042ac