Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.02 @ 15:42:52 Player: psychoweb Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (122) 610 Value Destroyed (3749) 3749 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 6977 Bonus ------- High Alert Combat Kills 278 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (28) --- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Gatling Laser Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Beam Rifle Beam Rifle Beam Rifle Beam Rifle Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . . 1 1 Weapon 2 | . . 1 1 . Parts Attached 108 | 7 17 30 33 21 Power 11 | 1 1 4 4 1 Engine 11 | 1 1 4 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 2 4 8 9 4 Treads 18 | . 3 8 6 1 Leg 9 | 2 1 . 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 4 3 4 6 Device 5 | 1 2 . 1 1 Storage 6 | 1 1 . . 4 Processor 3 | . 1 . 2 . Hackware 1 | . . 1 . . Protection 4 | . . 2 1 1 Artifact . | . . . . . Weapon 51 | 2 8 15 16 10 Energy Gun 25 | 2 6 4 7 6 Energy Cannon 3 | . 1 . 1 1 Ballistic Gun 15 | . 1 7 6 1 Ballistic Cannon 1 | . . 1 . . Launcher 6 | . . 2 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 56 | . 2 12 20 22 Power 4 | . . 1 1 2 Propulsion 15 | . . 4 5 6 Utility 4 | . . . 1 3 Weapon 33 | . 2 7 13 11 Highest Loss Streak 15 | . 1 2 9 15 Average Slot Usage (%) 93 | . 99 97 90 82 Engine 10 | . 14 10 8 5 Treads 23 | . 23 30 25 . Leg 4 | . 4 . . 19 Device 4 | . 12 2 1 5 Storage 10 | . 14 11 9 8 Processor 3 | . 1 . 6 7 Hackware 3 | . . 7 . . Protection 2 | . . . 4 4 Energy Gun 10 | . 23 6 8 9 Energy Cannon 2 | . 2 . 3 5 Ballistic Gun 10 | . 1 13 15 9 Ballistic Cannon 2 | . . 3 3 . Launcher 3 | . . 6 2 1 Special Melee Weapon 1 | . . 2 . . Naked Turns . | . . . . . Heaviest Build 103 | 11 42 54 62 103 Greatest Support 66 | 20 43 66 66 30 Greatest Overweight (x) 23 | . 2 1 20 23 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 28 | 6 12 12 12 28 Average Capacity 11 | 4 10 12 12 13 Most Carried 12 | 4 12 12 12 12 Average Carried 10 | 2 9 11 9 10 Final Capacity 28 | 6 12 12 12 28 Final Carried 12 | 4 12 12 12 1 Class Distribution -------------------- 39% | Mutant 16% | Scavenger-Mutant 13% | Scavenger-Tank 12% | Scavenger-Gunner 9% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2149 | 189 224 807 708 221 Remotely . | . . . . . Salvage Created 4106 | 23 614 1364 1443 662 Parts 226 | 3 36 97 64 26 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 104 | . 15 43 33 13 Guns 72 | . 14 30 19 9 Cannons 22 | . 1 10 9 2 AOE 10 | . . 3 5 2 Classes Destroyed 11 | 1 4 2 2 2 Worker 8 | . 2 2 1 3 Builder 5 | . . . 4 1 Tunneler 1 | 1 . . . . Recycler 3 | . 1 . 2 . Operator 1 | . . 1 . . Swarmer 25 | . 3 14 8 . Grunt 63 | . 12 23 20 8 Duelist 1 | . . . . 1 Sentry 11 | . . 6 3 2 Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | 1 3 4 6 6 Combat Bots Only 6 | . 3 4 6 5 Max Kills in Single Turn 3 | 1 1 2 3 3 Gunslinging . | . . . . . Exploded 2 | . . 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7720 | . 566 1828 2735 2591 Core 1388 | . 91 173 411 713 Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 63 56 25 . Volleys Fired 295 | 1 45 124 90 35 Largest 4 | 2 2 3 4 4 Hottest 236 | 80 125 140 173 236 Shots Fired 660 | 2 86 251 220 101 Gun 524 | 2 77 210 158 77 Cannon 121 | . 9 38 57 17 Launcher 15 | . . 3 5 7 Special . | . . . . . Kinetic 356 | . 4 189 132 31 Thermal 250 | 1 69 49 68 63 Explosive 15 | . . 3 5 7 Electromagnetic 39 | 1 13 10 15 . Robot Hit Streak 24 | 2 10 24 15 15 Robot Miss Streak 8 | . 3 7 8 6 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 491 | 2 59 201 152 77 Core Hits 241 | 1 28 87 86 39 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 6 | . . 6 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7553 | 26 793 2177 3133 1424 Guns 4737 | 26 749 1662 1454 846 Cannons 1438 | . 35 368 814 221 Explosions 1351 | . . 146 858 347 Melee . | . . . . . Ramming 27 | . 9 1 7 10 Kinetic 3033 | . 22 1489 1219 303 Thermal 3276 | 11 681 430 1390 764 Explosive 888 | . . 146 395 347 Electromagnetic 329 | 15 81 111 122 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 . . 4 Average Corruption 2 | . 3 . . 1 Corruption Purged . | . . . . . Effects 14 | . 8 . . 6 Message Errors 3 | . 1 . . 2 Matter Fused 2 | . 2 . . . Energy Discharges 2 | . 1 . . 1 Parts Rejected 1 | . 1 . . . Data Loss (minor) 4 | . 1 . . 3 Targeting Errors 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 36 | . . . 36 . Projectiles . | . . . . . Explosions 36 | . . . 36 . Melee . | . . . . . Knockbacks 34 | . . 21 13 . Impact . | . . . . . Kinetic 27 | . . 14 13 . Secondary 7 | . . 7 . . Self-Inflicted Damage 372 | . 3 . 226 143 Shots 12 | . . . 6 6 Rammed 13 | . 5 1 3 4 Targets Rammed 14 | . 6 1 3 4 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 744 | 18 508 418 523 744 Average Temperature 168 | 12 124 47 183 342 Received Heat Transfer 2478 | . 276 594 1035 573 Effects 59 | . 5 . 22 32 Shutdowns 12 | . 2 . 5 5 Energy Bleed 8 | . . . 1 7 Interference 14 | . . . 10 4 Matter Decay 2 | . . . 1 1 Short Circuit 8 | . . . 3 5 Damage (minor) 3 | . . . 1 2 Damage (major) 10 | . 3 . . 7 Damage (core) 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . 3 1 1 7 Heat Transferred 6715 | 25 1739 1028 2300 1623 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 668 | 5 201 594 668 321 Average Influence 250 | . 59 258 441 205 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 44 | 100 97 42 . 45 Level 1 31 | . 2 28 44 54 Level 2 24 | . . 28 55 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 6 8 6 4 Investigation 15 | . 6 4 4 1 Extermination 2 | . . . . 2 Reinforcement 6 | . . 3 2 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . . 4 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 151 | . 19 62 46 24 Peak Tracking Total 7 | . 4 5 6 7 Tactical Retreats 9 | . 1 3 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 5 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 2 4 . Max in Single Turn 2 | . . 1 2 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 24 | . 7 10 6 1 Terminals 22 | . 7 9 5 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 78 | . 28 33 15 2 Successful 42 | . 10 24 8 . Failed 36 | . 18 9 7 2 Catastrophic 7 | . 3 1 2 1 Database Lockouts . | . . . . . Manual 61 | . 26 19 14 2 Terminals 69 | . 28 25 14 2 Fabricators . | . . . . . Repair Stations 8 | . . 8 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 21 | . 6 10 5 . Record 1 | . . 1 . . Level Access Points 5 | . 1 2 2 . Terminal Index 4 | . 1 2 1 . Alert Level 3 | . 1 1 1 . Unreport Threat 2 | . . 1 1 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Surveillance Status 2 | . . 2 . . Recall Investigation 1 | . 1 . . . Recall Assault 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 7 . . Scan Component 4 | . . 4 . . Repair 3 | . . 3 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 34 | . 12 17 5 . Terminals 13 | . 4 7 2 . Botnet 13 | . 4 7 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 7 10 5 1 Full Trace Events 12 | . 6 3 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 90 | . . 90 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 1 | . . 1 . . Combat 1 | . . 1 . . Robot Hacks Applied 2 | . . 2 . . parse_system 2 | . . 2 . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6442 | 70 1304 2533 1529 1006 Spaces Moved 2348 | 47 626 819 579 277 Core 9 | 5 . . 2 2 Treads 1932 | . 526 819 551 36 Legs 407 | 42 100 . 26 239 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 150 Average Speed 165 | 112 163 160 164 199 Slowest Speed 1200 | 120 200 180 1050 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 81 67 45 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 69 | . . 11 37 21 Melee . | . . . . . Projectile . | . . . . . AOE 69 | . . 11 37 21 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4319 | 59 821 1805 983 651 Wait 1450 | . 91 799 254 306 Move 2344 | 46 625 818 578 277 Hop . | . . . . . Pick Up 48 | 5 18 11 13 1 Fast Attach 64 | 6 12 19 18 9 Attach 42 | 1 5 10 14 12 Detach 8 | . 3 1 3 1 Swap 2 | . . 1 1 . Drop 44 | . 16 13 9 6 Fire 295 | 1 45 124 90 35 Melee 6 | . . 6 . . Ram 1 | . . . . 1 Kick 7 | . 4 . . 3 Crush 6 | . 2 1 3 . Escape Stasis . | . . . . . Rewire 2 | . . 2 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 12) 145 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 1223 | -10/Materials | Discovered new exit (range 3) 1239 | -10/Materials | Identified exit to Materials 1375 | -10/Materials | Entered another Materials area 1375 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1970 | -9/Materials | Discovered new exit (range 3) 2408 | -9/Materials | Repaired Grenade Launcher 2442 | -9/Materials | Repaired Imp. Treads 2475 | -9/Materials | Repaired Imp. Treads 3616 | -9/Materials | Identified exit to Materials 3775 | -9/Materials | First assault squad dispatched 3908 | -9/Materials | Entered another Materials area 3908 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4327 | -8/Materials | Lost 4 parts (1u3w) 4567 | -8/Materials | Lost 3 parts (3w) 4778 | -8/Materials | Core integrity fell below 50% 4812 | -8/Materials | Lost 9 parts (1p3n5w) 4841 | -8/Materials | Identified exit to Factory 5437 | -8/Materials | Entered Factory 5437 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5756 | -7/Factory | Build established: Tank 6313 | -7/Factory | Core integrity fell below 50% 6335 | -7/Factory | Lost 15 parts (1p4n2u8w) 6426 | -7/Factory | Core integrity fell below 20% 6443 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06327_ U-05 Engineer lays Concrete. 06328_ The unstable cave ceiling collapses. 06328_ U-05 Engineer lays Concrete. 06330_ The unstable cave ceiling collapses. 06330_ U-05 Engineer lays Concrete. 06334_ The unstable cave ceiling collapses. 06334_ U-05 Engineer lays Concrete. 06341_ U-05 Engineer builds a Wall. 06349_ System corrupted: Component data lost. 06386_ Acquired Shock Bomb Launcher. 06389_ System corrupted: Component data lost. 06404_ Imp. Treads destroyed. 06404_ Dropped Hcp. Storage Unit. 06416_ Shock Bomb Launcher destroyed. 06417_ Aluminum Leg destroyed. 06417_ R-06 Scavenger collects Hcp. Storage Unit. 06430_ Slammed into S-27 Virus. 06434_ Mni. Grenade Launcher destroyed. 06437_ ALERT: Rogue bot located, Programmers report to Factory Zone 2U. 06437_ Lgt. Angular Momentum Engine destroyed. 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"??? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????# ????? | | ??????????????????????????????????????????# ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed GhostCorruptionDoomcannon Manual? 0 Play Time 03:43:15 Cumulative 17.2 hours Start 2020.03.29 @ 19:11:09 End 2020.04.02 @ 15:42:52 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(120)|LOW_CONTRAST(1,1,1) Steam 0 RUN: 7730e8eb-70a4-4184-83c7-131beed3ad49