Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 15:54:07 Player: Helstads_dog Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2547) 2547 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 5033 Bonus ------- High Alert Combat Kills 131 Cogmind --------- Core Integrity 113/550 Matter 183/300 Energy 41/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (20) --- Improved Ion Engine Autogun Katana Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Katana > --- INVENTORY -------- Light Treads Light Treads Light Treads Wheel Improved Heat Sink Improved Heat Sink Hardened Medium Armor Plating Medium Laser Heavy Assault Rifle Heavy Assault Rifle Autogun Flak Cannon [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 88 | . 17 27 12 32 Power 7 | . 1 2 3 1 Engine 7 | . 1 2 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | . 4 3 2 10 Treads 9 | . 1 2 1 5 Leg 1 | . . . . 1 Wheel 9 | . 3 1 1 4 Hover . | . . . . . Flight . | . . . . . Utility 22 | . 5 5 4 8 Device 8 | . 1 3 1 3 Storage 2 | . 2 . . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 9 | . 1 2 1 5 Artifact . | . . . . . Weapon 40 | . 7 17 3 13 Energy Gun 8 | . 2 2 . 4 Energy Cannon . | . . . . . Ballistic Gun 25 | . 3 15 2 5 Ballistic Cannon 2 | . . . . 2 Launcher 3 | . 2 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 33 | . 3 3 . 27 Power 3 | . . 1 . 2 Propulsion 10 | . 1 1 . 8 Utility 9 | . . 1 . 8 Weapon 11 | . 2 . . 9 Highest Loss Streak 15 | . 1 3 . 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 92 99 100 90 Engine 11 | . 14 10 11 8 Treads 8 | . 2 11 11 12 Leg 6 | . 22 . . . Wheel 8 | . 2 10 11 9 Device 8 | . 2 10 11 8 Storage 11 | . 14 11 11 9 Protection 9 | . 5 11 9 14 Energy Gun 9 | . 6 11 11 7 Ballistic Gun 20 | . 20 22 21 15 Peak Build Rating 24 | 6 8 17 21 24 Average Rating 15 | 6 6 13 19 21 On Entrance 11 | 6 6 8 17 18 Naked Turns . | . . . . . Heaviest Build 76 | 12 48 63 65 76 Greatest Support 60 | 20 20 10 10 60 Greatest Overweight (x) 6 | . 4 6 6 4 Average Overweight (x) 4 | . 2 5 5 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 Most Carried 20 | 6 15 20 20 17 Average Carried 15 | 6 9 18 19 10 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 14 20 18 4 Class Distribution -------------------- 59% | Scavenger-Tank 28% | Mutant 4% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1987 | 199 318 390 517 563 Remotely . | . . . . . Salvage Created 2911 | . 451 720 704 1036 Parts 172 | . 28 47 49 48 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 75 | . 13 20 18 24 Guns 66 | . 10 20 18 18 Cannons 4 | . . . . 4 AOE 4 | . 3 . . 1 Classes Destroyed 13 | . 4 2 4 3 Worker 2 | . 1 . 1 . Tunneler 1 | . . . 1 . Recycler 2 | . . . 1 1 Watcher 3 | . 3 . . . Swarmer 24 | . 6 8 6 4 Grunt 31 | . 7 6 9 9 Brawler 1 | . . 1 . . Duelist 5 | . . . 2 3 Protector 2 | . . . 1 1 Sentry 8 | . . 5 . 3 Demolisher 1 | . . . . 1 Hunter 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 6 | . 4 6 4 6 Combat Bots Only 6 | . 3 6 3 6 Max Kills in Single Turn 3 | . 3 2 2 1 Gunslinging 1 | . . 1 1 . Exploded 3 | . 3 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 455 | . 67 69 63 256 Missed 113 | . 16 13 23 61 Damage Taken 5011 | . 527 637 441 3406 Core 615 | . 97 67 14 437 Absorbed by Shields . | . . . . . Redirected to Shielding 12 | . 8 4 . . Core Remaining (%) 80 | 100 61 . 79 . Volleys Fired 215 | . 50 37 42 86 Largest 3 | . 2 3 3 3 Hottest 129 | . 70 102 102 129 Shots Fired 524 | . 84 114 128 198 Gun 504 | . 82 114 128 180 Cannon 13 | . . . . 13 Launcher 7 | . 2 . . 5 Special . | . . . . . Kinetic 338 | . 55 77 85 121 Thermal 171 | . 19 37 43 72 Explosive 7 | . 2 . . 5 Electromagnetic 8 | . 8 . . . Robot Hit Streak 26 | . 12 26 12 13 Robot Miss Streak 5 | . 5 5 4 4 Penetration Max . | . . . . . Secondary Targets 13 | . 1 5 2 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 328 | . 49 77 68 134 Core Hits 160 | . 27 35 29 69 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 11 | . 1 3 4 3 Burn 10 | . . 3 4 3 Destroy 1 | . 1 . . . Melee Attacks 12 | . . . 11 1 Impact . | . . . . . Slashing 12 | . . . 11 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4893 | . 774 898 1108 2113 Guns 4380 | . 620 898 1108 1754 Cannons 251 | . . . . 251 Explosions 262 | . 154 . . 108 Melee . | . . . . . Ramming . | . . . . . Kinetic 2918 | . 367 510 801 1240 Thermal 1650 | . 190 388 307 765 Explosive 262 | . 154 . . 108 Electromagnetic 63 | . 63 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 8 . Average Corruption 7 | . . 7 8 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 102 | . . 30 72 . Message Errors 21 | . . 4 17 . Matter Fused 23 | . . 10 13 . Heat Flow Errors 13 | . . 3 10 . Energy Discharges 12 | . . 5 7 . Parts Fused 2 | . . 1 1 . Data Loss (minor) 10 | . . 3 7 . Data Loss (major) 7 | . . . 7 . Misfires 10 | . . 3 7 . Alerts 1 | . . 1 . . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 13 | . . . . 13 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary 3 | . . . . 3 Self-Inflicted Damage 3 | . 3 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 417 | . 146 239 237 417 Average Temperature 77 | . 51 42 50 138 Received Heat Transfer 1086 | . 231 138 141 576 Effects 6 | . . . . 6 Interference 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . 1 2 1 2 Heat Transferred 4945 | . 459 1295 1008 2183 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 537 | . 197 368 218 537 Initial 63 | . . 63 12 . Average 114 | . 90 197 41 332 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 82 | 100 100 56 96 23 Level 1 12 | . . 43 3 30 Level 2 4 | . . . . 46 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 . 1 8 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault 2 | . . . 1 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 22 25 20 32 Peak Tracking Total 10 | . 4 6 5 10 Tactical Retreats 10 | . 3 3 1 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 20 | . 10 7 . 3 Terminals 16 | . 8 6 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 64 | . 34 21 . 9 Successful 34 | . 21 12 . 1 Failed 30 | . 13 9 . 8 Catastrophic 4 | . 1 1 . 2 Database Lockouts . | . . . . . Manual 34 | . 19 12 . 3 Terminals 56 | . 30 20 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 4 1 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 24 | . 15 9 . . Robot Analysis 8 | . 5 3 . . Prototype ID Bank 6 | . 6 . . . Branch Access Points 1 | . . 1 . . Alert Level 3 | . 2 1 . . Unreport Threat 2 | . . 2 . . Locate Traps 4 | . 2 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 1 . . Report Inventory 3 | . 2 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 4 2 . 1 Terminals 5 | . 2 2 . 1 Botnet 5 | . 2 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 8 6 . 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 9 | . . . 4 5 Total Damage 107 | . . . 43 64 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 8 | . 5 3 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4842 | 3 1376 869 2083 511 Spaces Moved 2128 | 3 543 430 1013 139 Core . | . . . . . Treads 29 | . . . . 29 Legs 407 | 3 404 . . . Wheels 1692 | . 139 430 1013 110 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 140 155 120 Average Speed 177 | 120 217 160 167 151 Slowest Speed 400 | 120 400 170 170 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 2 98 47 100 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . 2 . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug 8 | . 8 . . . Terrain Destroyed 42 | . 13 . . 29 Melee . | . . . . . Projectile . | . . . . . AOE 42 | . 13 . . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2764 | 2 657 538 1292 275 Wait 241 | . 27 14 195 5 Move 2124 | 2 542 429 1012 139 Hop . | . . . . . Pick Up 44 | . 14 16 6 8 Fast Attach 8 | . 4 2 . 2 Attach 37 | . 6 7 1 23 Detach 5 | . 1 . 1 3 Swap 43 | . 7 18 11 7 Drop 35 | . 6 15 13 1 Fire 215 | . 50 37 42 86 Melee 12 | . . . 11 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Discovered new exit (range 7) 860 | -10/Materials | Identified exit to Mines 962 | -10/Materials | Discovered new exit (range 8) 1196 | -10/Materials | Discovered new exit (range 6) 1321 | -10/Materials | Discovered new exit (range 16) 1380 | -10/Materials | Entered another Materials area 1380 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1492 | -9/Materials | Lost 3 parts (1p1n1u) 1837 | -9/Materials | Build established: Scavenger-Tank 1911 | -9/Materials | Identified exit to Mines 2249 | -9/Materials | Entered Mines 2286 | -9/Mines | Learned location of Zion (-7) 2350 | -9/Mines | Met a Derelict testing a Signal Generator 2582 | -9/Mines | Discovered new exit (range 12) 2679 | -9/Mines | Excavation squad dispatched 2679 | -9/Mines | A large section of the Mines collapsed 3096 | -9/Mines | Identified exit to Materials 3264 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3324 | -9/Mines | Escorted by a lone wolf Derelict 3469 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3776 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4028 | -9/Mines | Discovered exit to Materials (range 5) 4083 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4083 | -9/Mines | Discovered new exit (range 5) 4090 | -9/Mines | Identified exit to Exiles 4234 | -9/Mines | Identified exit to Zion 4332 | -9/Mines | Entered Materials 4332 | -8/Materials | Accompanied by 1 ally 4332 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4374 | -8/Materials | Garrison activated, responded to threat 4448 | -8/Materials | Lost 3 parts (1p1u1w) 4628 | -8/Materials | Lost 5 parts (3n1u1w) 4836 | -8/Materials | Core integrity fell below 50% 4843 | -8/Materials | Self-destructed Last Messages --------------- 04815_ Penetrated by Slug. 04817_ Particle Gun destroyed. 04817_ Critical hit (Blast). 04818_ U-05 Engineer builds a Wall. 04818_ X-57 Shotgunner knocked back. 04819_ Hvy. Assault Rifle destroyed. 04820_ Carbon-fiber Leg destroyed. 04821_ Adv. Heat Sink destroyed. 04821_ S-10 Pest knocked back. 04821_ S-10 Pest destroyed. 04823_ H-61 Shepherd destroyed. 04824_ Hrd. Medium Armor Plating destroyed. 04825_ X-57 Shotgunner knocked back. 04828_ G-47 Trooper knocked back. 04829_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04833_ Flak Cannon destroyed. 04833_ Imp. Heat Sink destroyed. 04833_ Beam Rifle destroyed. 04839_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????? ????????? | | ?????????????? ???????? | | ?????????????? ???????? | | ??????????????? ???????? | | ??????????????? ???????? | | ???????????????# #??????? | | ???????????????# #??????? | | ???????????????# ######## | | ???????????????# ## [ # | | ???????????????# ## # | | ???????????????# ## =" # | | ??????????????## ##%]%!"# | | ????########### #x!% "# | | ???? [%*#x%=!@; | | ??? =%+=%= %# | | ???? [ #%% " # | | ???????####+### =%[ # ""# | | ??????????????###%### """# | | ????????????????#%#?# " # | | ????????????????#[#?# [ # | | ????????????????# #?####### | | ????????????????# ########? | | ????????????????#%# T # | | ????????????????#=# # | | ????????????????# / # | | ????????????????# ########? | | ????????????????#*# =*#? | | ????????????????# # #? | | ????????????????# # """%## | | ????????#######?# +!= R"!=# | | ??????### # # ### # !""" ## | | ??????# ## #%*! !#? | | ??????#!""" ## ########? | | ??????# !!" ## #???????? | | ??????#]""" ## #???????? | | ??????# # ## #???????? | | ??????# # ## #???????? | | ??????#] ] ## ## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredEnhancedDeconstructor Manual? 0 Play Time 00:56:04 Cumulative 87.6 hours Start 2024.09.11 @ 00:32:12 End 2024.09.11 @ 15:54:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 37x27 Zoom Use 85% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d6f2bf8-649e-47d0-a217-1a0f9b8bb3b5