Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 07:53:24 Player: tareth Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1549) 1549 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4494 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 34/100 System Corruption 23% Temperature Cool (30) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Shock Absorption System Shield Generator > --- WEAPON (4) ------- EM Shotgun Lightning Gun > --- INVENTORY (8) ---- Matter Filter Lightning Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit EM Shotgun EM Shotgun Lightning Gun Gatling Laser Assault Cannon Assault Cannon Assault Cannon Gauss Cannon Improved Grenade Launcher Heavy Rocket Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 . 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 68 | 5 14 17 4 20 2 6 Power 5 | 1 1 2 . 1 . . Engine 5 | 1 1 2 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | . 8 6 1 8 1 1 Treads 14 | . 2 6 1 4 1 . Leg 11 | . 6 . . 4 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 4 1 5 1 3 Device 8 | . . 1 1 4 . 2 Storage 8 | 2 1 3 . . 1 1 Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 4 5 2 6 . 2 Energy Gun 14 | . 3 5 2 2 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 1 . . 1 . . Ballistic Cannon 3 | . . . . 3 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . 2 3 1 4 7 . Power . | . . . . . . . Propulsion 4 | . . 1 . . 3 . Utility 5 | . . . . 2 3 . Weapon 8 | . 2 2 1 2 1 . Highest Loss Streak 6 | . 1 2 1 3 6 . Average Slot Usage (%) 93 | . 100 96 100 98 49 33 Engine 9 | . 14 11 9 7 3 . Treads 20 | . . 31 36 26 15 . Leg 8 | . 27 . . 3 . 6 Device 7 | . . 7 9 13 7 10 Storage 19 | . 28 23 18 15 8 1 Energy Gun 15 | . 5 21 27 16 . 13 Ballistic Gun 6 | . 22 . . 3 3 . Ballistic Cannon 3 | . . . . 10 9 . Naked Turns 99 | . . . . . 82 17 Heaviest Build 65 | 13 28 44 47 65 65 20 Greatest Support 86 | 3 40 67 86 86 80 13 Greatest Overweight (x) 5 | 4 1 . . 1 5 1 Average Overweight (x) . | 2 . . . . . . Largest Inventory Capacity 18 | 8 12 18 16 16 16 8 Average Capacity 13 | 7 8 15 16 16 10 4 Most Carried 16 | 8 12 16 16 16 16 4 Average Carried 12 | 5 7 13 14 15 10 2 Final Capacity 16 | 8 12 16 16 16 4 8 Final Carried 16 | 7 11 15 16 16 4 3 Class Distribution -------------------- 55% | Mutant 23% | Scavenger-Gunner 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1032 | 256 168 178 55 355 . 20 Remotely . | . . . . . . . Salvage Created 2088 | 65 407 738 349 529 . . Parts 114 | 3 28 41 16 26 . . Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 41 | . 12 15 6 8 . . Guns 34 | . 12 14 6 2 . . Cannons 3 | . . . . 3 . . AOE 2 | . . 1 . 1 . . Classes Destroyed 8 | 1 2 2 . 3 . . Worker 2 | . . 1 . 1 . . Hauler 2 | . . . . 2 . . Recycler 4 | 1 1 2 . . . . Swarmer 7 | . 3 4 . . . . Grunt 25 | . 9 7 5 4 . . Duelist 1 | . . . . 1 . . Sentry 6 | . . 4 1 1 . . Programmer 2 | . . . . 2 . . Best Kill Streak 5 | 1 3 5 2 4 . . Combat Bots Only 4 | . 3 4 2 2 . . Max Kills in Single Turn 2 | 1 1 2 1 2 . . Gunslinging . | . . . . . . . Exploded 1 | . . 1 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3110 | . 765 746 181 641 710 67 Core 937 | . 153 36 31 45 623 49 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 38 91 94 . . . Volleys Fired 132 | 3 47 37 17 26 . 2 Largest 4 | 2 2 2 3 4 . 2 Hottest 180 | 40 130 90 135 180 . 100 Shots Fired 328 | 6 91 74 51 101 . 5 Gun 309 | 6 91 74 51 82 . 5 Cannon 19 | . . . . 19 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 108 | 6 62 8 . 32 . . Thermal 53 | . 29 24 . . . . Explosive . | . . . . . . . Electromagnetic 167 | . . 42 51 69 . 5 Robot Hit Streak 25 | 1 11 23 21 25 . 1 Robot Miss Streak 8 | 1 6 8 3 4 . 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 255 | 3 75 53 42 80 . 2 Core Hits 140 | 2 44 36 23 33 1 1 Critical Hits 3 | . 1 . . 2 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3265 | 25 678 865 488 1186 2 21 Guns 2517 | 25 678 670 488 635 . 21 Cannons 374 | . . . . 374 . . Explosions 344 | . . 195 . 149 . . Melee . | . . . . . . . Ramming 30 | . . . . 28 2 . Kinetic 976 | 25 406 13 . 532 . . Thermal 758 | . 272 337 . 149 . . Explosive . | . . . . . . . Electromagnetic 1501 | . . 515 488 477 . 21 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . 2 4 23 23 Average Corruption 9 | . . . 2 3 13 23 Corruption Purged . | . . . . . . . Effects 40 | . . . . 13 13 14 Message Errors 10 | . . . . 1 5 4 Matter Fused 6 | . . . . 3 1 2 Heat Flow Errors 4 | . . . . 3 1 . Energy Discharges 5 | . . . . 1 2 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Misdirections 6 | . . . . . 2 4 Targeting Errors 4 | . . . . 3 . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 93 | . . 49 . 44 . . Projectiles 5 | . . . . 5 . . Explosions 88 | . . 49 . 39 . . Melee . | . . . . . . . Knockbacks 4 | . . . . 4 . . Impact 1 | . . . . 1 . . Kinetic 2 | . . . . 2 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 277 | . . 173 . 103 1 . Shots 5 | . . 3 . 2 . . Rammed 3 | . . . . 1 2 . Targets Rammed 3 | . . . . 1 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 383 | . 383 157 99 244 78 22 Average Temperature 86 | . 131 36 34 94 56 14 Received Heat Transfer 729 | . 357 156 108 72 . 36 Effects 3 | . 2 . . 1 . . Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 10 | . . 1 3 6 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 978 | . 406 522 . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 279 | 5 200 279 198 129 15 . Initial 84 | . 3 84 68 . 5 . Average 75 | 3 61 175 95 28 3 . Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 88 | 100 89 62 100 100 100 100 Level 1 11 | . 10 37 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 4 4 1 2 . . Investigation 1 | . . 1 . . . . Extermination 2 | . . . . 2 . . Reinforcement 8 | . 4 3 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 29 19 12 12 6 1 Peak Tracking Total 6 | . 6 4 3 4 6 1 Tactical Retreats 5 | . 3 . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . 1 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 2 | . . . . 2 . . Terminals 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . . . 6 . . Successful 6 | . . . . 6 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . . . . 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . . 6 . . Record 6 | . . . . 6 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . 4 . Total Damage 63 | . . . . . 63 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 5038 | 149 1175 1259 453 1553 226 223 Spaces Moved 2829 | 73 694 581 217 840 248 176 Core 269 | 73 . . . . 163 33 Treads 1725 | . 16 581 217 826 85 . Legs 835 | . 678 . . 14 . 143 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 145 148 148 50 50 Average Speed 139 | 171 121 154 148 160 89 110 Slowest Speed 300 | 250 160 160 148 180 300 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 64 42 21 16 84 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . . 43 . 14 . . Melee . | . . . . . . . Projectile 6 | . . . . 6 . . AOE 51 | . . 43 . 8 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3670 | 93 954 878 310 985 251 199 Wait 535 | 1 170 211 70 70 . 13 Move 2824 | 72 693 580 216 840 247 176 Hop . | . . . . . . . Pick Up 66 | 12 17 17 3 15 . 2 Fast Attach 8 | . . . . 3 2 3 Attach 28 | 5 5 7 3 5 . 3 Detach . | . . . . . . . Swap 32 | . 9 10 1 12 . . Drop 42 | . 13 16 . 13 . . Fire 132 | 3 47 37 17 26 . 2 Melee . | . . . . . . . Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 13) 975 | -10/Materials | Discovered new exit (range 11) 1203 | -10/Materials | Core integrity fell below 50% 1273 | -10/Materials | Discovered new exit (range 15) 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2372 | -9/Materials | Discovered new exit (range 7) 2580 | -9/Materials | Discovered new exit (range 4) 2584 | -9/Materials | Entered another Materials area 2584 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2877 | -8/Materials | Build established: Gunner 3012 | -8/Materials | Discovered new exit (range 16) 3037 | -8/Materials | Entered Factory 3037 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3815 | -7/Factory | Build established: Scavenger-Gunner 3899 | -7/Factory | Lost 3 parts (2u1w) 4590 | -7/Factory | Sucked down chute 4590 | -7/Factory | Entered Waste 4591 | -7/Waste | Met a frightened Derelict 4605 | -7/Waste | EMP discharged 4605 | -7/Waste | System corruption reached 10% 4616 | -7/Waste | Spotted C-40 Crusher 4619 | -7/Waste | Spotted C-40 Crusher 4661 | -7/Waste | Spotted C-40 Crusher 4666 | -7/Waste | Spotted C-40 Crusher 4695 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4698 | -7/Waste | Spotted C-40 Crusher 4705 | -7/Waste | EMP discharged 4708 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4709 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4711 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4714 | -7/Waste | Crushed by Compactor (1 part destroyed) 4717 | -7/Waste | Crushed by Compactor (1 part destroyed) 4722 | -7/Waste | Core integrity fell below 50% 4737 | -7/Waste | Spotted C-40 Crusher 4748 | -7/Waste | Lost 6 parts (2n3u1w) 4772 | -7/Waste | Crushed by Compactor (1 part destroyed) 4792 | -7/Waste | Core integrity fell below 20% 4805 | -7/Waste | EMP discharged 4811 | -7/Waste | Discovered new exit (range 12) 4816 | -7/Waste | Entered Factory 5006 | -7/Factory | Build established: Mutant 5039 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04811_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04820_ Acquired 20 matter. 04828_ P69TCSDVNZD<&PKW=YWXPICIOZ=OJ 04876_ NRPBM4#&=XWQDT27VJK >IL&CXB1QQ, 04878_ Acquired Shock Absorption System. 04882_ Acquired Shield Generator. 04891_ System corrupted: Matter fused (-5). 04907_ System corrupted: Matter fused (-10). 04913_ Acquired Lightning Gun. 04925_ System corrupted: Energy discharge (-34). 04941_ =FYOPIL,Y2NSSX9LVES%ZXX,RS 04957_ SPQBO6SVOE ZYC BT5KFAQFV0M 04985_ Acquired Med. Storage Unit. 04990_ Acquired Matter Filter. 05007_ System corrupted: FCS attempts to trigger Lightning Gun. 05007_ System corrupted: Lightning Gun misfires. 05022_ System corrupted: Energy discharge (-25). 05036_ System corrupted: Lightning Gun targeting data glitched. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####+#########??? | | ?????????????????????????????????# #??? | | ???????????????????????????????### #??? | | ???????????????????????????????? #??? | | ????????????????????????########## #??? | | ????????????# ##### # #??? | | ????????????# ! g """" |# #??? | | ?????????? #####@"""" # #??? | | ????????????????????????# """" # #??? | | ????????????????????????# """" + #### | | ????????????????????????# # | | ????????????????????????# # #### | | ????????????????????????# # #??? | | ????????????????????????# ! # #??? | | ???????????????????????######+#### #### | | ???????????????????????# # | | ???????????????????????# + | | ???????????????????????# ! 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""" # | | ???????????????????????# # ########### | | ???????????????????????# # #?????????? | | ???????????????????????# # #?????????? | | ???????????????????????########### +?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: EX 25 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorGammaGenerator Manual? 0 Play Time 01:11:12 Cumulative 17.2 hours Start 2020.10.27 @ 07:27:56 End 2020.10.28 @ 07:53:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b13e80d6-9b94-4cc6-8bec-8e97cb1e3cf9