Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 23:20:20 Player: Andru7428 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (1388) 1388 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-4) -4 TOTAL SCORE: 3689 Bonus ------- High Alert Combat Kills 11 Friendly Fire -15 Cogmind --------- Core Integrity 0/400 Matter 145/300 Energy 253/310 System Corruption 1% Temperature Cool (463) Movement Rolling (120) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Kinecellerator > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (16) --- Light Treads Light Treads Advanced Myomer Leg Experimental Heat Sink High-capacity Battery (400) Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Improved Sensor Array Experimental Targeting Computer Advanced Weapon Cycler AS-neutralizer No. 17b 8R-AWN's Boregun 8R-AWN's Boregun Heavy Flail Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle 8R-AWN's Boregun > --- INVENTORY -------- Light Treads Light Treads Advanced Myomer Leg Experimental Heat Sink High-capacity Battery Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Experimental Targeting Computer Advanced Weapon Cycler AS-neutralizer No. 17b Heavy Ion Cannon Heavy Assault Rifle 8R-AWN's Boregun Improved Light Cannon [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 75 | 7 5 7 28 2 23 3 Power 8 | 2 . 1 3 . 2 . Engine 6 | 2 . . 3 . 1 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 15 | 2 . . 7 1 5 . Treads 12 | 2 . . 6 . 4 . Leg . | . . . . . . . Wheel 2 | . . . . 1 1 . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 17 | 1 5 . 5 . 5 1 Device 4 | . . . . . 3 1 Storage 7 | 1 3 . 2 . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . 2 . 3 . 1 . Artifact . | . . . . . . . Weapon 35 | 2 . 6 13 1 11 2 Energy Gun 9 | . . . 6 . 3 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 17 | 2 . 3 5 1 6 . Ballistic Cannon 1 | . . . . . . 1 Launcher 7 | . . 3 2 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 3 . 4 . Parts Lost 20 | . . . 7 . 11 2 Power 3 | . . . 1 . 2 . Propulsion 4 | . . . 2 . 2 . Utility 4 | . . . 2 . 2 . Weapon 9 | . . . 2 . 5 2 Highest Loss Streak 6 | . . . 3 . 6 1 Average Slot Usage (%) 96 | . 99 100 99 95 90 88 Engine 9 | . 14 12 9 11 7 . Core 1 | . . 1 1 . 1 11 Treads 18 | . 28 28 21 14 9 . Wheel 2 | . . . . 3 6 11 Storage 23 | . 22 28 22 22 23 22 Protection 7 | . 5 . 10 11 8 . Energy Gun 8 | . . . 10 11 10 . Ballistic Gun 22 | . 28 27 21 22 19 21 Naked Turns . | . . . . . . . Heaviest Build 71 | 11 39 41 52 51 66 71 Greatest Support 40 | 40 40 40 40 40 40 28 Greatest Overweight (x) 2 | . . 1 2 1 2 2 Average Overweight (x) . | . . . 1 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 15 | 5 8 16 16 16 16 16 Most Carried 16 | 5 12 16 16 16 16 16 Average Carried 13 | 3 7 12 14 15 14 14 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 4 12 16 16 16 16 14 Class Distribution -------------------- 57% | Tank 25% | Mutant 7% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Gunner | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1647 | 243 81 224 570 94 239 196 Remotely . | . . . . . . . Salvage Created 2224 | . 43 185 1217 313 240 226 Parts 157 | . 6 15 94 20 10 12 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 67 | . 3 14 30 8 7 5 Guns 43 | . 3 3 23 8 3 3 Cannons 2 | . . . . . . 2 AOE 22 | . . 11 7 . 4 . Classes Destroyed 11 | . 1 3 6 1 . . Worker 4 | . . . 3 . . 1 Tunneler 2 | . . 1 . 1 . . Hauler 2 | . . . 2 . . . Recycler 2 | . . . 1 . . 1 Watcher 4 | . . . 4 . . . Swarmer 28 | . 3 6 12 3 . 4 Grunt 16 | . . 2 10 4 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 7 | . . . 7 . . . Assembled 12 | . . 6 . . 6 . Best Kill Streak 9 | . 3 5 9 4 6 4 Combat Bots Only 6 | . 3 5 6 3 6 4 Max Kills in Single Turn 4 | . 2 3 4 2 3 2 Gunslinging 1 | . 1 . 1 1 . . Exploded 3 | . . 3 2 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . 1 1 8R-AWN (-9/Exiles) 12-ASH (-8/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3704 | . 38 312 1020 77 1606 651 Core 506 | . 28 61 81 7 211 118 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 . 64 . . . . Volleys Fired 143 | . 6 17 57 9 39 15 Largest 3 | . 2 2 3 3 3 3 Hottest 129 | . 40 40 126 91 129 127 Shots Fired 381 | . 12 29 161 26 108 45 Gun 343 | . 12 24 155 26 99 27 Cannon 18 | . . . . . . 18 Launcher 20 | . . 5 6 . 9 . Special . | . . . . . . . Kinetic 261 | . 12 24 95 18 71 41 Thermal 15 | . . . 11 . . 4 Explosive 11 | . . 5 6 . . . Electromagnetic 94 | . . . 49 8 37 . Robot Hit Streak 17 | . 7 5 12 13 17 5 Robot Miss Streak 6 | . 2 3 6 3 4 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 . 4 3 1 . Max Gunslinging Chain 2 | . 1 . 1 2 1 . Shots Hit Robots 254 | . 8 17 100 16 85 28 Core Hits 132 | . 3 25 56 11 27 10 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4874 | . 97 812 2151 261 1001 552 Guns 2982 | . 97 190 1427 261 752 255 Cannons 297 | . . . . . . 297 Explosions 1595 | . . 622 724 . 249 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2558 | . 97 190 897 228 702 444 Thermal 315 | . . . 200 . 7 108 Explosive 1250 | . . 622 628 . . . Electromagnetic 751 | . . . 426 33 292 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 6 | . . . . . 6 . Message Errors 4 | . . . . . 4 . Energy Discharges 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 19 | . . 1 18 . . . Projectiles . | . . . . . . . Explosions 19 | . . 1 18 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 179 | . . . 103 . 76 . Shots 9 | . . . 4 . 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 480 | . . 15 402 113 211 480 Average Temperature 98 | . . 4 88 48 137 116 Received Heat Transfer 552 | . . 130 273 12 20 117 Effects 3 | . . . 1 . . 2 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 507 | . . . 335 . 24 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 2 . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 408 | . 91 145 408 146 . 107 Initial 71 | . . 5 . 71 . . Average 120 | . 19 42 235 42 . 92 Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 77 | 100 100 100 45 100 . 100 Level 1 16 | . . . 40 . . . Level 2 5 | . . . 14 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 6 1 . . Investigation 4 | . . . 3 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 6 21 46 6 8 8 Peak Tracking Total 12 | . 4 12 7 3 9 5 Tactical Retreats 7 | . . 2 3 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 7 | . . . 3 . 3 1 Max in Single Turn 2 | . . . 2 . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 14 | . 3 . 9 1 1 . Terminals 10 | . 3 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 10 . 29 1 1 . Successful 24 | . 6 . 16 1 1 . Failed 16 | . 4 . 12 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual 25 | . 9 . 16 . . . Terminals 37 | . 10 . 27 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 4 . 10 1 1 . Record 1 | . . . . . 1 . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 2 . 6 . . . Terminals 6 | . 2 . 4 . . . Track 5 | . 1 . 4 . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Tunnel 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 . 7 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 5875 | 90 482 895 1780 947 1525 156 Spaces Moved 3285 | 48 249 509 775 594 1028 82 Core 1 | 1 . . . . . . Treads 2174 | 47 249 509 775 330 264 . Legs . | . . . . . . . Wheels 1110 | . . . . 264 764 82 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 110 110 120 Average Speed 152 | 157 160 161 180 148 129 120 Slowest Speed 200 | 160 160 180 200 180 200 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 31 75 76 95 59 21 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 1 2 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . . 27 46 . 10 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 83 | . . 27 46 . 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3861 | 59 321 551 1048 638 1139 105 Wait 235 | . 49 13 139 26 3 5 Move 3279 | 47 248 508 774 593 1027 82 Hop . | . . . . . . . Pick Up 68 | 5 9 4 22 3 25 . Fast Attach 18 | 5 2 1 7 1 2 . Attach 29 | 1 . . 11 . 15 2 Detach 9 | . . 1 2 . 6 . Swap 28 | 1 3 6 10 1 6 1 Drop 52 | . 4 1 26 5 16 . Fire 143 | . 6 17 57 9 39 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 573 | -10/Materials | Entered Mines 604 | -10/Mines | Discovered new exit (range 14) 872 | -10/Mines | Assembled infested the area 877 | -10/Mines | Assisted by a Guerilla fighting off Assembled 987 | -10/Mines | Discovered new exit (range 11) 1094 | -10/Mines | Learned location of Storage (-8) 1117 | -10/Mines | Learned Materials stockpile data 1424 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1468 | -10/Mines | Entered Materials 1468 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1759 | -9/Materials | Build established: Tank 1921 | -9/Materials | Lost 3 parts (1n1u1w) 2086 | -9/Materials | Discovered new exit (range 5) 2693 | -9/Materials | Discovered new exit (range 12) 3139 | -9/Materials | Discovered new exit (range 7) 3210 | -9/Materials | Central database locked down 3248 | -9/Materials | Entered Mines 3303 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3361 | -9/Mines | Learned Materials machine intel 3397 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3399 | -9/Mines | Discovered new exit (range 5) 3846 | -9/Mines | Met a Derelict shopkeep closing up shop 3983 | -9/Mines | Discovered new exit (range 7) 4120 | -9/Mines | Discovered new exit (range 6) 4195 | -9/Mines | Entered Exiles 4222 | -9/Exiles | Met 8R-AWN 4241 | -9/Exiles | Met EX-HEX 4300 | -9/Exiles | Met EX-DEC 4322 | -9/Exiles | Learned location of Zion (-7) 4393 | -9/Exiles | Met EX-BIN 4855 | -9/Exiles | Discovered new exit (range 15) 5254 | -9/Exiles | Attacked by the Exiles 5339 | -9/Exiles | Lost 6 parts (2p1n1u2w) 5360 | -9/Exiles | Core integrity fell below 50% 5397 | -9/Exiles | Destroyed 8R-AWN 5401 | -9/Exiles | Lost 5 parts (1n1u3w) 5407 | -9/Exiles | Found Prototype Ballistic Gun 5413 | -9/Exiles | Found Prototype Ballistic Gun 5432 | -9/Exiles | Found Prototype Processor 5439 | -9/Exiles | Found Prototype Device 5463 | -9/Exiles | Identified AS-neutralizer No. 17b 5484 | -9/Exiles | Identified 8R-AWN's Boregun (x2) 5640 | -9/Exiles | Build established: Scavenger-Gunner 5720 | -9/Exiles | Entered Mines 5768 | -8/Mines | 12-ASH came to Exiles' defense 5795 | -8/Mines | Core integrity fell below 20% 5842 | -8/Mines | Discovered new exit (range 14) 5844 | -8/Mines | Destroyed 12-ASH 5876 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05768_ 12-ASH: "I came as fast as I could... Wait, it was you!" 05791_ 12-ASH knocked back. 05838_ K-01 Serf collects debris. 05842_ EXIT=FOUND 05842_ K-01 Serf collects debris. 05844_ 12-ASH destroyed. 05844_ R-06 Scavenger destroyed. 05846_ K-01 Serf collects debris. 05848_ Acquired 69 matter. 05849_ Acquired 72 matter. 05851_ K-01 Serf collects debris. 05851_ R-06 Scavenger collects Tractor Beam. 05854_ K-01 Serf destroyed. 05854_ R-06 Scavenger collects Com. Wheel. 05858_ R-06 Scavenger collects Sml. Storage Unit. 05860_ Hvy. Assault Rifle destroyed. 05861_ R-06 Scavenger collects Lgt. Ion Engine. 05870_ Overheating: Energy bleed (-49). 05871_ Power failure, Rnf. Fission Core shutdown. 05872_ U-05 Engineer builds a Wall. 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"""???????????????# #????????????? | | ??? ???????????????# #### u ??????? | | ???? ???????????????# #???#### ??????? | | ???? ???????????????# #??????? ???????? | | ??## ???????????????# #???????? % ???????? | | ??# ???????????????# #????????? ! ????????? | | ??? ???????????????# #?????????? ## ????????? | | ???? #???????????????# #???????????#??#?????????? | | ????# #???????????????# #????????????????????????? | | ????# ################# #????????????????????????? | | ????# #????????????????????????? | | ????# ###################????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ??### #####"###??????????????????????????????????? | | ??# " #??????????????????????????????????? | | ??########### #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ####????????# #??????????????????????????????????? | | #????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorVortexBroadsword Manual? 0 Play Time 00:42:11 Cumulative 82.5 hours Start 2020.10.12 @ 22:38:15 End 2020.10.12 @ 23:20:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 378c85a7-8ab0-4177-a8c5-2a92df3b1d46