Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 20:42:51

Player: FauxMaasks

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (231)     1155
Value Destroyed (8657)     8657
Prototype IDs (69)         1380
Alien Tech Used (2)        400
Bonus (12954)              12954
              TOTAL SCORE: 32046

 Bonus
-------
High Alert Combat Kills    1566
Follower Combat Kills      570
Used Core Reset Matrix     3000
Hacked Protovariant        500
Scanned by Researcher      500
Acquired SGEMP             2000
Recovered Sigix Corpse     2000
Win                        3000
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             1544/1600
Matter                     205/300
Energy                     188/190
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (33)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (1) --------
         Light Quantum Reactor
>              --- PROPULSION (7) ---
        Cooled Field Propulsion Drive
               Field Propulsion Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (14) -----
        Medium Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
               ECM Suite
      Advanced Reaction Control System
               Hacking Suite
               Hacking Suite
               Hacking Suite
  Experimental Hacking Suite
               System Mapper
      Improved System Shield
      Advanced System Shield
      Advanced Corruption Screen
>              --- WEAPON (3) -------
               Vibroblade
>              --- INVENTORY (10) ---
         Light Quantum Reactor
               Nuclear Pulse Array
  Experimental Transmission Jammer
        Medium Regenerative Plating
      Enhanced Nova Cannon
      Improved KE Penetrator
               SGEMP Prototype
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
      Advanced Surge Thruster
        Cooled Field Propulsion Drive
               Field Propulsion Array
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
  Experimental Transmission Jammer
        Medium Regenerative Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
  Experimental Hacking Suite
               System Mapper
      Improved System Shield
      Advanced System Shield
      Advanced Corruption Screen
>              --- WEAPON -----------
               Potential Cannon
               Vibroblade
>              --- INVENTORY --------
         Light Quantum Reactor
               Nuclear Pulse Array
      Improved KE Penetrator
               SGEMP Prototype
               Sigix Corpse
[Rating: 169]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Constructs
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   4   .   .   2   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   .   .   2   1   .   .   .   .   
  Utility                  12   | .   .   2   1   2   .   .   2   .   .   .   1   .   2   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             346  | 7   2   9   29  39  58  13  2   2   82  33  11  13  5   31  10  
  Power                    21   | 1   .   2   3   3   3   .   .   .   3   2   .   .   .   3   1   
    Engine                 6    | 1   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   2   2   2   .   .   .   1   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   3   1   
  Propulsion               61   | 2   1   3   10  6   8   1   .   1   16  6   3   1   .   1   2   
    Treads                 33   | .   .   .   5   6   8   1   .   1   12  .   .   .   .   .   .   
    Leg                    4    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  10   | 2   1   3   2   .   .   .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   .   2   5   3   1   .   1   2   
  Utility                  170  | 2   1   2   12  18  17  9   2   1   44  22  6   7   5   16  6   
    Device                 96   | 1   .   1   3   5   7   7   2   1   25  17  4   5   3   10  5   
    Storage                8    | 1   1   .   .   2   1   .   .   .   1   1   .   .   .   1   .   
    Processor              17   | .   .   .   .   1   1   1   .   .   10  1   1   1   .   1   .   
    Hackware               8    | .   .   .   .   1   .   .   .   .   .   1   1   1   2   1   1   
    Protection             41   | .   .   1   9   9   8   1   .   .   8   2   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   .   2   4   12  30  3   .   .   19  3   2   5   .   11  1   
    Energy Gun             11   | 1   .   1   2   .   4   1   .   .   .   .   1   .   .   1   .   
    Energy Cannon          18   | .   .   .   .   3   9   .   .   .   3   .   .   .   .   2   1   
    Ballistic Gun          24   | 1   .   1   1   3   5   2   .   .   9   .   1   .   .   1   .   
    Ballistic Cannon       8    | .   .   .   1   2   4   .   .   .   1   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   5   .   .   .   4   .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   4   2   .   .   .   1   1   .   2   .   2   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   1   1   .   2   .   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Unidentified Prototypes  33   | .   .   .   .   1   8   1   .   .   .   2   3   3   .   14  1   
Parts Lost                 83   | .   1   5   5   8   6   1   .   1   50  1   .   .   .   4   1   
  Power                    9    | .   .   2   1   1   .   .   .   .   5   .   .   .   .   .   .   
  Propulsion               28   | .   1   3   2   4   3   1   .   1   11  1   .   .   .   .   1   
  Utility                  27   | .   .   .   1   2   1   .   .   .   20  .   .   .   .   3   .   
  Weapon                   19   | .   .   .   1   1   2   .   .   .   14  .   .   .   .   1   .   
  Highest Loss Streak      19   | .   1   3   2   4   2   1   .   1   19  1   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 83  98  99  93  87  85  84  73  74  86  88  82  84  77  
  Engine                   3    | .   14  10  4   3   1   7   5   5   1   .   .   .   .   .   .   
  Core                     2    | .   .   .   4   3   5   .   .   .   2   .   .   .   .   .   .   
  Treads                   14   | .   .   .   11  23  22  21  17  15  8   .   .   .   .   .   .   
  Leg                      1    | .   .   .   11  .   .   .   3   3   .   .   .   .   .   .   .   
  Wheel                    2    | .   28  19  4   .   .   .   1   .   2   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   1   19  21  23  21  21  18  
  Device                   13   | .   14  12  13  17  10  11  21  23  15  13  18  19  17  12  9   
  Storage                  6    | .   14  11  9   7   7   7   5   5   4   1   4   4   4   4   4   
  Processor                8    | .   .   .   .   5   9   10  5   5   13  22  14  12  5   4   8   
  Hackware                 4    | .   .   .   .   3   7   3   .   .   .   .   8   10  19  25  27  
  Protection               9    | .   .   8   21  16  10  8   5   5   4   2   .   .   .   3   2   
  Energy Gun               4    | .   14  11  8   1   .   5   7   5   5   .   1   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   5   5   1   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   14  10  6   3   3   6   7   11  5   .   1   2   .   .   .   
  Ballistic Cannon         1    | .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          169  | 7   8   15  36  44  51  65  79  90  95  99  126 145 135 163 169 
  Average Rating           58   | 5   7   11  27  37  45  53  76  84  77  84  116 124 128 139 148 
  On Entrance              64   | .   7   8   15  28  38  46  65  78  89  43  97  124 125 128 138 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 12  47  56  74  114 130 130 127 127 133 45  46  46  46  66  64  
  Greatest Support         116  | 32  32  26  60  62  68  60  60  111 116 40  64  48  48  50  54  
  Greatest Overweight (x)  44   | .   1   3   3   1   3   2   8   6   44  3   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   6   3   2   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  25  25  25  25  10  10  10  10  15  10  
  Average Capacity         20   | 7   13  20  20  23  25  25  25  25  22  6   10  10  10  10  10  
  Most Carried             25   | 1   10  16  20  25  25  25  25  25  25  10  10  10  10  10  10  
  Average Carried          19   | .   6   14  18  21  24  24  24  24  19  6   9   9   9   9   9   
  Final Capacity           25   | 8   20  20  20  25  25  25  25  25  5   10  10  10  10  10  10  
  Final Carried            25   | 1   10  14  20  25  25  25  24  25  5   10  10  10  10  10  10  
Scrap Engine Consumption   111  | .   .   .   .   .   .   35  .   9   67  .   .   .   .   .   .   
  Constructs Created       9    | .   .   .   .   .   .   .   2   .   7   .   .   .   .   .   .   
  Constructs Modified      29   | .   .   .   .   .   .   .   5   1   23  .   .   .   .   .   .   

 Class Distribution 
--------------------
 31% | Commander-Mutant
 26% | Scavenger-Mutant
 15% | Mutant
 11% | Gunner
  3% | Hacker-Ninja
  3% | Wizard-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Commander-Mutant | -7/Storage
 Commander-Mutant | -7/Recycling
 Commander-Gunner | -5/Factory
 Commander-Gunner | -5/Waste
           Gunner | -5/Factory
            Ninja | -4/Factory
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -3/Quarantine
     Wizard-Ninja | -2/Research
     Wizard-Ninja | -2/Testing
  Wizard-Sprinter | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Acc  
Matter Collected           8024  | 264  55   98   740  984  1589 447  29   223  2384 393  80   53   28   657  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11390 | 39   230  265  1521 843  1714 269  .    1048 4178 257  248  53   52   673  .    
  Parts                    533   | 4    7    20   101  42   92   8    .    11   209  6    2    3    7    21   .    
Haulers Intercepted        11    | .    .    .    1    2    4    .    .    .    .    1    1    .    .    2    .    
Recyclers Shooed           5     | .    .    .    .    .    1    .    .    .    4    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc 
Combat Hostiles Destroyed  170  | .   5   8   37  15  32  3   .   4   64  .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     114  | .   5   8   31  7   9   3   .   4   47  .   .   .   .   .   .   
  Cannons                  35   | .   .   .   5   7   16  .   .   .   7   .   .   .   .   .   .   
  AOE                      17   | .   .   .   .   1   7   .   .   .   7   .   .   .   .   2   .   
Classes Destroyed          18   | 1   3   1   3   2   3   .   .   1   2   .   .   1   .   1   .   
  Worker                   9    | .   .   .   .   .   3   .   .   .   6   .   .   .   .   .   .   
  Builder                  16   | .   .   .   1   .   4   .   .   .   9   .   .   .   2   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   1   2   4   .   .   .   .   1   1   .   .   2   .   
  Recycler                 12   | .   1   .   1   1   2   1   .   .   2   1   1   .   .   2   .   
  Operator                 4    | .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   
  Swarmer                  36   | .   3   3   14  2   .   .   .   .   14  .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    69   | .   2   4   15  3   19  .   .   .   26  .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Sentry                   26   | .   .   1   8   3   5   3   .   .   6   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   3   3   .   .   .   7   .   .   .   .   .   .   
  Programmer               16   | .   .   .   .   4   4   .   .   .   8   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           10   | 2   2   4   7   3   6   2   .   1   10  1   1   1   2   2   .   
  Combat Bots Only         6    | .   2   4   6   3   4   1   .   1   6   .   .   .   .   2   .   
Max Kills in Single Turn   3    | 1   1   1   2   2   2   1   .   1   3   1   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   .   .   .   2   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Acc  
Hostile Shots Fired        1677  | .    38   30   193  185  385  81   .    1    669  11   5    13   2    23   41   
  Missed                   522   | .    10   7    59   65   125  26   .    .    179  6    1    5    1    12   26   
Damage Taken               18525 | .    259  273  1688 2291 2989 425  .    68   9553 270  117  111  27   259  195  
  Core                     1864  | .    32   25   195  326  284  63   .    18   857  8    .    .    .    .    56   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  144   | .    .    .    39   .    .    .    .    .    105  .    .    .    .    .    .    
  Ignored by Resistances   299   | .    .    .    .    .    .    .    .    .    283  .    16   .    .    .    .    
  Regen/Repaired (Parts)   1021  | .    .    .    .    246  160  5    .    4    382  .    .    84   .    140  .    
Core Remaining (%)         75    | 100  87   93   64   .    .    3    .    .    12   99   .    100  .    100  96   
Volleys Fired              646   | 3    27   16   112  61   141  15   1    32   234  .    .    2    .    2    .    
  Largest                  3     | 2    2    2    2    2    2    2    2    3    3    .    .    1    .    1    .    
  Hottest                  181   | 70   70   81   91   123  138  48   72   92   181  .    .    35   .    30   .    
Shots Fired                1321  | 6    54   32   224  117  255  32   2    89   506  .    .    2    .    2    .    
  Gun                      1009  | 6    54   32   203  57   90   32   2    89   442  .    .    2    .    .    .    
  Cannon                   286   | .    .    .    21   60   150  .    .    .    55   .    .    .    .    .    .    
  Launcher                 25    | .    .    .    .    .    14   .    .    .    9    .    .    .    .    2    .    
  Special                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  743   | 3    27   16   112  64   122  17   2    60   318  .    .    2    .    .    .    
  Thermal                  503   | 3    27   16   112  40   118  15   .    29   143  .    .    .    .    .    .    
  Explosive                22    | .    .    .    .    .    14   .    .    .    6    .    .    .    .    2    .    
  Electromagnetic          52    | .    .    .    .    13   .    .    .    .    39   .    .    .    .    .    .    
  Robot Hit Streak         32    | 2    12   12   20   22   17   14   2    30   32   .    .    3    .    .    .    
  Robot Miss Streak        7     | 1    6    4    5    3    6    4    1    2    7    .    .    .    .    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Secondary Targets        10    | .    .    .    2    .    .    .    .    1    7    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           973   | 3    36   23   146  94   170  22   1    79   361  6    5    5    2    20   .    
  Core Hits                475   | 2    12   9    70   39   108  7    .    18   196  2    .    2    1    9    .    
  Critical Kills           13    | .    .    .    .    .    1    .    .    .    12   .    .    .    .    .    .    
  Critical Parts Destroyed 26    | .    .    .    .    1    .    .    .    .    24   1    .    .    .    .    .    
  Critical Strikes         69    | 1    4    2    6    2    2    .    .    4    40   2    .    .    .    6    .    
    Burn                   18    | 1    4    2    6    .    .    .    .    2    3    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                39    | .    .    .    .    .    .    .    .    2    37   .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    .    
Melee Attacks              168   | .    .    .    .    11   6    .    .    .    24   19   24   16   6    52   10   
  Impact                   72    | .    .    .    .    11   6    .    .    .    6    13   21   13   .    2    .    
  Slashing                 93    | .    .    .    .    .    .    .    .    .    18   6    3    3    5    48   10   
  Piercing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Sneak Attacks            16    | .    .    .    .    .    .    .    .    .    3    2    2    1    2    6    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    
Damage Inflicted           24179 | 44   361  374  2408 2299 4911 433  32   1866 8542 396  365  269  159  1720 .    
  Guns                     13320 | 44   361  374  2258 784  1109 425  32   1866 6011 .    .    56   .    .    .    
  Cannons                  5133  | .    .    .    140  1053 2833 .    .    .    1107 .    .    .    .    .    .    
  Explosions               2707  | .    .    .    .    280  960  .    .    .    1087 .    .    .    .    380  .    
  Melee                    2958  | .    .    .    .    182  .    .    .    .    303  396  365  213  159  1340 .    
  Ramming                  61    | .    .    .    10   .    9    8    .    .    34   .    .    .    .    .    .    
  Kinetic                  10285 | 6    108  181  1144 866  1758 173  32   1372 4589 .    .    56   .    .    .    
  Thermal                  8129  | 38   253  193  1254 1007 2184 252  .    494  2454 .    .    .    .    .    .    
  Explosive                1846  | .    .    .    .    .    960  .    .    .    506  .    .    .    .    380  .    
  Electromagnetic          900   | .    .    .    .    244  .    .    .    .    656  .    .    .    .    .    .    
  Impact                   1152  | .    .    .    .    182  .    .    .    .    .    360  365  181  .    64   .    
  Slashing                 1709  | .    .    .    .    .    .    .    .    .    303  36   .    32   159  1179 .    
  Piercing                 97    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    
Highest Corruption         35    | .    .    .    .    4    9    9    .    23   35   .    .    .    .    8    .    
  Average Corruption       12    | .    .    .    .    3    6    9    .    14   27   .    .    .    .    6    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  474   | .    .    .    .    28   97   111  .    18   211  .    .    .    .    9    .    
    Message Errors         90    | .    .    .    .    6    23   23   .    3    32   .    .    .    .    3    .    
    Matter Fused           112   | .    .    .    .    7    28   36   .    4    36   .    .    .    .    1    .    
    Heat Flow Errors       54    | .    .    .    .    2    12   8    .    4    25   .    .    .    .    3    .    
    Energy Discharges      70    | .    .    .    .    4    14   16   .    1    34   .    .    .    .    1    .    
    Parts Rejected         10    | .    .    .    .    .    3    1    .    .    6    .    .    .    .    .    .    
    Parts Fused            6     | .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    
    Data Loss (minor)      49    | .    .    .    .    2    11   14   .    2    19   .    .    .    .    1    .    
    Data Loss (major)      14    | .    .    .    .    2    1    3    .    1    7    .    .    .    .    .    .    
    Misfires               11    | .    .    .    .    2    2    2    .    .    5    .    .    .    .    .    .    
    Alerts                 14    | .    .    .    .    2    2    5    .    .    5    .    .    .    .    .    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
    Weapon Failures        34    | .    .    .    .    1    1    .    .    3    29   .    .    .    .    .    .    
Overload Shots             10    | .    .    .    .    .    3    .    .    .    7    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overflow Damage            797   | .    .    .    .    133  89   .    .    .    117  95   120  42   55   146  .    
  Projectiles              73    | .    .    .    .    7    65   .    .    .    1    .    .    .    .    .    .    
  Explosions               113   | .    .    .    .    55   24   .    .    .    34   .    .    .    .    .    .    
  Melee                    611   | .    .    .    .    71   .    .    .    .    82   95   120  42   55   146  .    
Knockbacks                 20    | .    .    .    .    3    5    .    .    .    10   .    1    .    .    1    .    
  Impact                   4     | .    .    .    .    1    .    .    .    .    1    .    1    .    .    1    .    
  Kinetic                  15    | .    .    .    .    2    5    .    .    .    8    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      474   | .    .    .    5    265  31   .    .    .    173  .    .    .    .    .    .    
  Shots                    11    | .    .    .    .    5    1    .    .    .    5    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    2    .    2    1    .    .    5    .    .    .    .    .    .    
Targets Rammed             11    | .    .    .    2    .    3    1    .    .    5    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        520   | 40   152  109  205  183  520  283  .    200  483  .    8    .    2    255  .    
  Average Temperature      93    | 21   57   36   54   40   140  101  .    70   112  .    3    .    2    114  .    
  Received Heat Transfer   3765  | .    78   99   639  240  777  144  .    12   1737 .    12   .    9    9    9    
  Effects                  20    | .    .    .    .    .    9    3    .    .    8    .    .    .    .    .    .    
    Shutdowns              6     | .    .    .    .    .    4    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    2    .    .    .    .    .    .    5    .    .    .    .    
  Impact Corruptions       11    | .    .    .    .    4    .    .    .    .    .    3    3    1    .    .    .    
Robots Melted              3     | .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             25    | 1    2    2    4    2    3    .    .    1    10   .    .    .    .    .    .    
  Heat Transferred         15419 | 185  999  629  3515 1323 2807 481  .    1110 4370 .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Acc  
Peak Influence             1639 | 10   110  353  657  360  464  180  11   3    1639 815  284  307  246  255  306  
  Initial                  788  | .    6    42   148  298  93   180  .    3    .    788  210  56   172  138  142  
  Average                  296  | 3    70   210  441  173  276  26   5    .    675  539  219  145  193  141  219  
Maximum Alert Level        5    | .    .    1    2    1    2    .    .    .    5    3    1    1    1    1    1    
  Low Security (%)         48   | 100  100  40   6    71   28   100  100  100  17   .    17   63   67   63   47   
  Level 1                  26   | .    .    59   37   28   46   .    .    .    13   36   82   36   32   36   52   
  Level 2                  15   | .    .    .    55   .    25   .    .    .    20   35   .    .    .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    22   27   .    .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          77   | .    .    1    6    8    12   .    .    .    27   7    3    1    1    5    6    
  Investigation            12   | .    .    .    1    .    3    .    .    .    2    3    1    .    .    .    2    
  Extermination            14   | .    .    .    .    4    4    .    .    .    4    1    .    .    .    1    .    
  Reinforcement            32   | .    .    1    2    4    4    .    .    .    9    3    2    1    1    1    4    
  Assault                  9    | .    .    .    .    .    1    .    .    .    6    .    .    .    .    2    .    
  Garrison                 10   | .    .    .    3    .    .    .    .    .    6    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    1    3    .    .    .    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc 
Distress Signals           19   | .   1   1   9   .   3   .   .   .   4   .   .   1   .   .   .   
Communications Jammed      8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              391  | .   12  17  71  31  54  6   .   6   131 9   7   7   4   14  22  
  Peak Tracking Total      8    | .   4   6   5   5   5   2   .   2   8   3   7   5   4   6   8   
  Tactical Retreats        42   | .   1   3   5   2   .   .   .   .   19  3   .   1   .   3   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc 
Traps Triggered            10   | .   .   .   1   2   1   .   1   .   2   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   .   .   4   .   .   .   .   .   .   4   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc 
Machines Disabled          28   | .   .   .   .   5   6   .   .   .   9   .   .   2   .   6   .   
  Max in Single Turn       6    | .   .   .   .   4   1   .   .   .   6   .   .   1   .   1   .   
  Garrison Access          6    | .   .   .   1   .   1   .   .   .   1   .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc 
Machines Accessed          105  | .   8   1   8   6   13  12  .   .   11  6   5   12  2   14  7   
  Terminals                76   | .   7   1   7   4   11  5   .   .   8   4   4   9   1   10  5   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   
  Repair Stations          7    | .   .   .   .   2   1   .   .   .   2   .   .   1   .   1   .   
  Recycling Units          9    | .   1   .   .   .   1   5   .   .   .   1   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   
Total Hacks                290  | .   19  3   22  11  31  44  .   .   25  11  10  30  7   55  22  
  Successful               199  | .   18  3   10  8   16  36  .   .   9   5   7   16  3   50  18  
  Failed                   90   | .   1   .   12  3   15  8   .   .   15  6   3   14  4   5   4   
    Catastrophic           18   | .   .   .   1   1   3   1   .   .   8   2   1   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   99   | .   11  .   13  2   16  10  .   .   8   2   2   6   3   16  10  
  Terminals                204  | .   16  3   21  7   24  13  .   .   19  8   8   21  5   42  17  
  Fabricators              14   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   6   5   
  Repair Stations          19   | .   .   .   .   4   4   .   .   .   4   .   .   3   .   4   .   
  Recycling Units          20   | .   3   .   .   .   3   10  .   .   .   2   2   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Garrison Access          8    | .   .   .   1   .   .   .   .   .   .   .   .   4   2   1   .   
Terminal Hacks             122  | .   12  3   6   3   8   25  .   .   6   4   4   10  1   33  7   
  Record                   37   | .   .   .   1   1   .   19  .   .   2   .   .   6   .   6   2   
  Part Schematic           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Robot Analysis           10   | .   4   .   2   .   .   1   .   .   .   .   .   .   1   2   .   
  Prototype ID Bank        10   | .   2   1   .   .   .   1   .   .   .   .   .   .   .   4   2   
  Open Door                8    | .   .   .   .   .   4   .   .   .   .   .   1   1   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              6    | .   1   .   2   .   .   .   .   .   1   .   .   1   .   1   .   
  Unreport Threat          10   | .   .   .   1   1   2   .   .   .   .   2   .   .   .   3   1   
  Locate Traps             7    | .   1   .   .   .   1   .   .   .   1   .   1   1   .   1   1   
  Disarm Traps             4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   
  Dispatch Records         3    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Release Object           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   5   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Repair Station Hacks       13   | .   .   .   .   4   2   .   .   .   1   .   .   2   .   4   .   
  Scan Component           7    | .   .   .   .   2   1   .   .   .   1   .   .   1   .   2   .   
  Repair                   6    | .   .   .   .   2   1   .   .   .   .   .   .   1   .   2   .   
Recycling Unit Hacks       11   | .   1   .   .   .   1   8   .   .   .   .   1   .   .   .   .   
  Report Inventory         8    | .   1   .   .   .   .   6   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   
  Seal Access              4    | .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   
Unauthorized Hacks         37   | .   4   .   3   1   5   3   .   .   2   .   2   2   1   9   5   
  Terminals                30   | .   3   .   3   1   4   3   .   .   2   .   1   2   1   5   5   
    Track                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 21   | .   2   .   2   1   2   2   .   .   2   .   1   1   1   3   4   
    Disrupt                3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         83   | .   7   .   7   5   11  7   .   .   11  5   4   8   1   10  7   
  Full Trace Events        10   | .   .   .   1   .   3   .   .   .   2   1   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   12  .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   323  | .   .   .   .   .   .   .   .   .   .   222 .   .   .   .   101 
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   7   
Parts Repaired             6    | .   .   .   .   2   1   .   .   .   .   .   .   1   .   2   .   
  Time                     159  | .   .   .   .   41  19  .   .   .   .   .   .   31  .   68  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   .   .   .   10  11  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Acc  
Total Allies               26   | .    1    .    .    .    10   8    .    .    3    .    .    1    .    3    .    
  Largest Group            15   | .    1    1    .    .    10   15   10   7    7    .    .    1    .    3    .    
  Highest-Rated Group      291  | .    10   10   .    .    173  291  157  106  102  .    .    26   .    174  .    
  Highest-Rated Ally       58   | .    10   10   .    .    29   40   29   29   31   .    .    26   .    58   .    
Total Orders               24   | .    2    .    .    .    5    3    .    .    12   .    .    2    .    .    .    
  STAY                     7    | .    1    .    .    .    2    2    .    .    1    .    .    1    .    .    .    
  FOLLOW                   3    | .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  EXPLORE                  8    | .    .    .    .    .    2    .    .    .    6    .    .    .    .    .    .    
  RETURN                   6    | .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    
Ally Attacks               253  | .    .    .    .    .    32   34   3    78   78   .    .    .    .    28   .    
  Total Damage             3899 | .    .    .    .    .    496  481  46   1071 958  .    .    .    .    847  .    
  Kills                    23   | .    .    .    .    .    6    5    1    2    6    .    .    .    .    3    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc 
Robot Analysis Total       10   | .   4   .   2   .   .   1   .   .   .   .   .   .   1   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             22   | .   .   .   .   .   12  .   .   .   10  .   .   .   .   .   .   
  Drone Recoveries         13   | .   .   .   .   .   4   .   .   .   9   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Acc  
Turns Passed               19433 | 89   761  327  2224 2650 3467 3181 134  388  3628 661  487  341  154  713  228  
Spaces Moved               12356 | 66   578  183  899  931  996  983  62   139  2027 1256 839  719  359  1682 637  
  Core                     426   | 2    .    .    .    .    .    .    .    .    415  9    .    .    .    .    .    
  Treads                   3869  | .    .    .    289  931  996  983  2    82   586  .    .    .    .    .    .    
  Legs                     455   | .    .    .    352  .    .    .    46   57   .    .    .    .    .    .    .    
  Wheels                   1680  | 64   578  183  258  .    .    .    14   .    583  .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Flight                   5925  | .    .    .    .    .    .    .    .    .    442  1247 839  719  359  1682 637  
  Fastest Speed            26    | 50   90   105  101  235  235  243  187  187  39   28   26   26   26   26   26   
  Average Speed            122   | 98   100  111  182  237  272  303  207  203  134  33   28   26   26   27   28   
  Slowest Speed            2250  | 100  105  145  330  240  405  325  323  240  2250 200  32   26   26   98   95   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33    | .    .    .    .    .    .    .    .    .    7    .    11   8    .    5    2    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 3    75   20   72   28   96   97   2    89   60   31   24   84   8    86   22   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 102   | .    .    .    .    8    11   .    .    .    20   12   14   10   3    16   8    
Terrain Destroyed          304   | .    .    .    .    52   115  .    .    .    67   12   14   10   3    23   8    
  Melee                    88    | .    .    .    .    6    .    .    .    .    19   12   14   10   3    16   8    
  Projectile               55    | .    .    .    .    4    36   .    .    .    15   .    .    .    .    .    .    
  AOE                      158   | .    .    .    .    42   79   .    .    .    30   .    .    .    .    7    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Acc  
Total                      15219 | 81   706  277  1290 1253 1487 1149 66   179  2469 1463 1035 838  411  1848 667  
  Wait                     1215  | 5    91   56   184  146  218  37   1    .    53   95   161  82   37   48   1    
  Move                     12279 | 65   577  182  898  930  995  982  62   138  2012 1255 818  703  358  1672 632  
  Hop                      29    | .    .    .    .    .    .    .    .    .    7    .    9    7    .    4    2    
  Pick Up                  163   | 1    9    10   32   35   21   3    .    3    18   13   6    2    1    8    1    
  Fast Attach              159   | 7    .    3    8    5    13   7    1    1    36   25   5    13   3    24   8    
  Attach                   91    | .    1    6    13   10   14   .    1    .    30   3    3    1    2    5    2    
  Detach                   53    | .    .    2    4    2    10   3    .    .    8    9    1    2    2    5    5    
  Swap                     97    | .    1    .    8    24   31   6    .    1    16   5    3    .    .    2    .    
  Drop                     207   | .    .    2    29   29   32   7    .    4    23   23   8    12   3    29   6    
  Fire                     646   | 3    27   16   112  61   141  15   1    32   234  .    .    2    .    2    .    
  Melee                    157   | .    .    .    .    11   6    .    .    .    24   17   21   14   5    49   10   
  Ram                      6     | .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    1    .    3    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    
  Rewire                   91    | .    .    .    .    .    .    88   .    .    3    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / *Sto / [*Low])
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location      | Event
    30 | -11/Scrapyard | Discovered new exit (range 13)
    90 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   395 | -10/Materials | Discovered new exit (range 3)
   598 | -10/Materials | Discovered new exit (range 14)
   617 | -10/Materials | Discovered new exit (range 14)
   851 | -10/Materials | Entered another Materials area
   851 | -9/Materials  | Accompanied by 1 ally
   851 | -9/Materials  | Evolved 2 slots: Utility x2
   873 | -9/Materials  | Identified exit to Mines
  1175 | -9/Materials  | Discovered new exit (range 3)
  1178 | -9/Materials  | Entered another Materials area
  1178 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1184 | -8/Materials  | Lost 3 parts (1p2n)
  1425 | -8/Materials  | Build established: Scavenger-Mutant
  1507 | -8/Materials  | Garrison activated, responded to threat
  1737 | -8/Materials  | Discovered new exit (range 16)
  3402 | -8/Materials  | Entered Factory
  3402 | -7/Factory    | Evolved 2 slots: Utility x2
  4514 | -7/Factory    | Crushed by falling debris
  4596 | -7/Factory    | Lost 4 parts (1p1n1u1w)
  4627 | -7/Factory    | Repaired Imp. Light Armor Plating
  4856 | -7/Factory    | Discovered new exit (range 13)
  5050 | -7/Factory    | Discovered new exit (range 9)
  5190 | -7/Factory    | Repaired Lyr. Light Armor Plating
  5653 | -7/Factory    | Discovered new exit (range 14)
  6052 | -7/Factory    | Entered Storage
  6315 | -7/Storage    | Core integrity fell below 50%
  6662 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  6692 | -7/Storage    | Used back door to open Recycling access
  6692 | -7/Storage    | Discovered new exit (range 5)
  6807 | -7/Storage    | Repaired Hrd. Medium Armor Plating
  6974 | -7/Storage    | Build established: Commander-Mutant
  7093 | -7/Storage    | Lost 3 allies
  8034 | -7/Storage    | Found Prototype Launcher
  8034 | -7/Storage    | Identified Gui. Missile Launcher
  8722 | -7/Storage    | Discovered new exit (range 13)
  8746 | -7/Storage    | Core integrity fell below 20%
  9519 | -7/Storage    | Entered Recycling
  9519 | -7/Recycling  | Accompanied by 9 allies
  9684 | -7/Recycling  | Scanned before Scraplab entrance
 10153 | -7/Recycling  | Found Powered Armor
 10235 | -7/Recycling  | Lost 3 allies
 10958 | -7/Recycling  | Discovered new exit (range 12)
 11453 | -7/Recycling  | Entered Scraplab
 11489 | -7/Recycling  | Discovered new exit (range 2)
 11543 | -7/Recycling  | Angered Scraplab inhabitants
 11544 | -7/Recycling  | Found Prototype Device
 11544 | -7/Recycling  | Identified Scrap Engine
 12700 | -7/Recycling  | Entered Factory
 12700 | -5/Factory    | Accompanied by 10 allies
 12700 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 12834 | -5/Factory    | Sucked down chute
 12834 | -5/Factory    | Entered Waste
 12849 | -5/Waste      | EMP discharged
 12867 | -5/Waste      | Spotted C-40 Crusher
 12910 | -5/Waste      | Destroyed C-40 Crusher
 12919 | -5/Waste      | Spotted C-40 Crusher
 12947 | -5/Waste      | Destroyed C-40 Crusher
 12949 | -5/Waste      | EMP discharged
 12949 | -5/Waste      | System corruption reached 10%
 12980 | -5/Waste      | Spotted C-40 Crusher
 12986 | -5/Waste      | Spotted C-40 Crusher
 13008 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 13009 | -5/Waste      | Destroyed C-40 Crusher
 13049 | -5/Waste      | 10 allies followed down the chute
 13049 | -5/Waste      | EMP discharged
 13063 | -5/Waste      | Spotted C-40 Crusher
 13073 | -5/Waste      | Allies destroyed C-40 Crusher
 13113 | -5/Waste      | Spotted C-40 Crusher
 13121 | -5/Waste      | Destroyed C-40 Crusher
 13127 | -5/Waste      | Allies destroyed C-40 Crusher
 13149 | -5/Waste      | EMP discharged
 13198 | -5/Waste      | Discovered new exit (range 13)
 13222 | -5/Waste      | Entered Factory
 13222 | -5/Factory    | Accompanied by 7 allies
 13313 | -5/Factory    | Build established: Commander-Gunner
 13376 | -5/Factory    | Lost 3 allies
 13751 | -5/Factory    | Build established: Mutant
 13921 | -5/Factory    | Lost 3 allies
 13965 | -5/Factory    | Noticed a derelict Sapper rigging charges
 14114 | -5/Factory    | Central database locked down
 14269 | -5/Factory    | Build established: Gunner
 14353 | -5/Factory    | Discovered new exit (range 24)
 15322 | -5/Factory    | First assault squad dispatched
 15579 | -5/Factory    | System corruption reached 30%
 15702 | -5/Factory    | Garrison activated, responded to threat
 15768 | -5/Factory    | Lost 7 parts (2p3n1u1w)
 15896 | -5/Factory    | Lost 4 parts (1u3w)
 16045 | -5/Factory    | Garrison activated, responded to threat
 16055 | -5/Factory    | Cargo convoy interrupted
 16098 | -5/Factory    | Core integrity fell below 50%
 16183 | -5/Factory    | Lost 19 parts (2p4n8u5w)
 16289 | -5/Factory    | Core integrity fell below 20%
 16340 | -5/Factory    | Lost 5 parts (1n2u2w)
 16534 | -5/Factory    | Build established: Mutant
 16671 | -5/Factory    | Identified exit to Upper Caves
 16833 | -5/Factory    | Identified exit to Factory
 16850 | -5/Factory    | Entered another Factory area
 16850 | -4/Factory    | Evolved 2 slots: Propulsion x2
 16880 | -4/Factory    | Lost 4 parts (1n2u1w)
 16930 | -4/Factory    | Identified exit to Upper Caves
 17078 | -4/Factory    | Found Unknown Device
 17078 | -4/Factory    | Identified Launcher Loader
 17221 | -4/Factory    | Found Prototype Hackware
 17327 | -4/Factory    | Fabricated Exp. Actuator Array?
 17504 | -4/Factory    | Discovered new exit (range 14)
 17509 | -4/Factory    | Identified exit to Research
 17511 | -4/Factory    | Entered Research
 17511 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 17514 | -3/Research   | Build established: Ninja
 17556 | -3/Research   | Spotted B-86 Titan
 17565 | -3/Research   | Identified Exp. Hacking Suite
 17566 | -3/Research   | Identified exit to Armory
 17566 | -3/Research   | Identified exit to Quarantine
 17870 | -3/Research   | Build established: Hacker-Ninja
 17998 | -3/Research   | Entered Quarantine
 18140 | -3/Quarantine | Found Alien Impact Weapon
 18140 | -3/Quarantine | Identified Core Stripper
 18173 | -3/Quarantine | Scanned by Researcher
 18231 | -3/Quarantine | Found Sigix Corpse
 18247 | -3/Quarantine | Repaired Adv. Surge Thruster?
 18268 | -3/Quarantine | Discovered new exit (range 11)
 18275 | -3/Quarantine | Spotted Alpha 7
 18327 | -3/Quarantine | Found Alien Artifact
 18327 | -3/Quarantine | Identified Core Reset Matrix
 18327 | -3/Quarantine | Used Core Reset Matrix
 18331 | -3/Quarantine | Detected hypermatrix surge
 18331 | -3/Quarantine | Sensed 14 artifacts in vicinity
 18336 | -3/Quarantine | Discovered new exit (range 14)
 18339 | -3/Quarantine | Identified exit to Research
 18339 | -3/Quarantine | Entered Research
 18339 | -2/Research   | Evolved 2 slots: Utility x2
 18412 | -2/Research   | Discovered new exit (range 15)
 18482 | -2/Research   | Identified exit to Testing
 18493 | -2/Research   | Entered Testing
 18524 | -2/Testing    | Found Prototype Hackware
 18524 | -2/Testing    | Identified System Mapper
 18554 | -2/Testing    | Found Prototype Device
 18554 | -2/Testing    | Identified Exp. Hardlight Generator
 18572 | -2/Testing    | Protovariant out of control (PD-RL6JSEPNT5)
 18572 | -2/Testing    | Unleashed a protovariant (PD-RL6JSEPNT5)
 18588 | -2/Testing    | Garrison activated, responded to threat
 18593 | -2/Testing    | Spotted PY-3KZ1ZCARZ4
 18594 | -2/Testing    | Discovered new exit (range 10)
 18596 | -2/Testing    | Build established: Wizard-Ninja
 18615 | -2/Testing    | Found Prototype Protection
 18615 | -2/Testing    | Identified Med. Regenerative Plating
 18618 | -2/Testing    | Found Prototype Protection
 18618 | -2/Testing    | Identified Hvy. Regenerative Plating
 18770 | -2/Testing    | Protovariant out of control (PY-3KZ1ZCARZ4)
 18900 | -2/Testing    | Found Prototype Device
 18900 | -2/Testing    | Identified Exp. Transmission Jammer
 18931 | -2/Testing    | Repaired Nuclear Pulse Array?
 18993 | -2/Testing    | Repaired Shock Maul?
 19003 | -2/Testing    | Found Prototype Launcher
 19036 | -2/Testing    | Found Prototype Energy Cannon
 19036 | -2/Testing    | Identified Potential Cannon
 19096 | -2/Testing    | Spotted Striker
 19113 | -2/Testing    | Identified Z-bomb Delivery System
 19114 | -2/Testing    | Destroyed Striker
 19114 | -2/Testing    | Destroyed Striker
 19175 | -2/Testing    | Spotted Alpha 7
 19177 | -2/Testing    | Stole the SGEMP Prototype
 19205 | -2/Testing    | Identified exit to Access
 19206 | -2/Testing    | Entered Access
 19206 | -1/Access     | Evolved 2 slots: Utility x2
 19284 | -1/Access     | Fabricated Field Propulsion Array?
 19340 | -1/Access     | Spotted B-99 Colossus
 19363 | -1/Access     | Found Unknown Device
 19363 | -1/Access     | Identified Launcher Loader
 19432 | -1/Access     | Discovered new exit (range 6)
 19433 | -1/Access     | Identified exit to Surface
 19434 | ***           | Heading to fleet!

 Last Messages 
---------------
>>Load(Exp. Hacking Suite)
Uploading Exp. Hacking Suite schematic...
  Loaded successfully:
    Exp. Hacking Suite
    Rating: 7p
    Time: 62
  Initiate build sequence.
>>Build
Building Exp. Hacking Suite...
  ETC: 62
19396_ ALERT: Unauthorized use of fabrication network.
  Dispatching investigation squad.
19402_ ALERT: Suspicious intruders detected, dispatching
  Cutter reinforcements to area.
19431_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
19432_ The Access Shell folds into the floor.
19432_ EXIT=FOUND
19433_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????????????????? # |
| ?????????????????????BB????BB??????????????????    |
| ?????????????????????BB????BB??????????????????    |
| ???????????????????????????????????????????????    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????##          ##?????????????????? |
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| ?????????????????###""        ########+#######     |
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| ??????????????????????#      ""     #  #      #??? |
| ???????????????????????      ""     #  #?     #??# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Coolant Potential          80
Energy Generation          25
Energy Capacity            380
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              22
Cloak Strength             4
Power Amplification        20
Additional Mass Support    16
EM Shielding               3
Corruption Block           15
Armor Coverage             825
Resistance: KI             25
Resistance: TH             25
Resistance: EM             25
Utility Shielding          33
Weapon Shielding           66
Weapon Cycling             20
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                76
Targeting Accuracy         24
Melee Accuracy             14
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           7
Energy Filtering           50
Salvage Targeting          3
Offensive Hacking          66
Defensive Hacking          26
Trap Extractor Capacity    6

 Item Schematics 
-----------------
    Impulse Thruster Array | -2/Testing | Hacked
           Exp. Q-thruster | -2/Testing | Hacked
    Field Propulsion Array | -2/Testing | Scanalyzed
 Lgt. Regenerative Plating | -2/Testing | Hacked
          Adv. Energy Well | -2/Testing | Archive
           Graviton Cannon | -2/Testing | Archive
           Imp. Q-thruster | -2/Testing | Archive
        Exp. Hacking Suite | -2/Testing | Archive
  Exp. Transmission Jammer | -2/Testing | Archive
        Imp. Energy Mantle | -2/Testing | Archive
                 Nanosword | -2/Testing | Archive
           Coolant Network | -2/Testing | Archive

 Robot Schematics 
------------------
 R-10 Processor | -2/Testing | Archive
 A-27 Freighter | -2/Testing | Archive

 Fabricated
------------
    Exp. Actuator Array | x1 | -4/Factory | Preloaded
 Field Propulsion Array | x1 | -1/Access  

 Alien Tech Used 
-----------------
Core Stripper
Core Reset Matrix

 Achievements 
--------------
Origins
Overkill

 Challenges 
------------
None

 Game 
------
Seed              InsulatedThermalCanceller
  Manual?         0
Play Time         06:52:28
  Cumulative      132.6 hours
  Start           2024.08.09 @ 15:51:44
  End             2024.08.10 @ 20:42:51
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           16
  Adventurer      17
  Explorer        2
Win Type          2
  Total           4
  Types           2/0/2/0/0/0/0/0/0
Lore%             49
Gallery%          60
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 07ea6f5d-63ee-4a85-a3d5-32e3b7fae311