Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 20:42:51 Player: FauxMaasks Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (231) 1155 Value Destroyed (8657) 8657 Prototype IDs (69) 1380 Alien Tech Used (2) 400 Bonus (12954) 12954 TOTAL SCORE: 32046 Bonus ------- High Alert Combat Kills 1566 Follower Combat Kills 570 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Acquired SGEMP 2000 Recovered Sigix Corpse 2000 Win 3000 Friendly Fire -182 Cogmind --------- Core Integrity 1544/1600 Matter 205/300 Energy 188/190 System Corruption 0% Temperature Cool (4) Movement Flying (33) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (7) --- Cooled Field Propulsion Drive Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter ECM Suite Advanced Reaction Control System Hacking Suite Hacking Suite Hacking Suite Experimental Hacking Suite System Mapper Improved System Shield Advanced System Shield Advanced Corruption Screen > --- WEAPON (3) ------- Vibroblade > --- INVENTORY (10) --- Light Quantum Reactor Nuclear Pulse Array Experimental Transmission Jammer Medium Regenerative Plating Enhanced Nova Cannon Improved KE Penetrator SGEMP Prototype Sigix Corpse Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Advanced Surge Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Transmission Jammer Medium Regenerative Plating Hacking Suite Hacking Suite Hacking Suite Experimental Hacking Suite System Mapper Improved System Shield Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Potential Cannon Vibroblade > --- INVENTORY -------- Light Quantum Reactor Nuclear Pulse Array Improved KE Penetrator SGEMP Prototype Sigix Corpse [Rating: 169] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Constructs Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . 4 . . 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . 2 1 . . . . Utility 12 | . . 2 1 2 . . 2 . . . 1 . 2 . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 346 | 7 2 9 29 39 58 13 2 2 82 33 11 13 5 31 10 Power 21 | 1 . 2 3 3 3 . . . 3 2 . . . 3 1 Engine 6 | 1 . 2 1 1 1 . . . . . . . . . . Core 7 | . . . 2 2 2 . . . 1 . . . . . . Reactor 8 | . . . . . . . . . 2 2 . . . 3 1 Propulsion 61 | 2 1 3 10 6 8 1 . 1 16 6 3 1 . 1 2 Treads 33 | . . . 5 6 8 1 . 1 12 . . . . . . Leg 4 | . . . 3 . . . . . . 1 . . . . . Wheel 10 | 2 1 3 2 . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . 2 5 3 1 . 1 2 Utility 170 | 2 1 2 12 18 17 9 2 1 44 22 6 7 5 16 6 Device 96 | 1 . 1 3 5 7 7 2 1 25 17 4 5 3 10 5 Storage 8 | 1 1 . . 2 1 . . . 1 1 . . . 1 . Processor 17 | . . . . 1 1 1 . . 10 1 1 1 . 1 . Hackware 8 | . . . . 1 . . . . . 1 1 1 2 1 1 Protection 41 | . . 1 9 9 8 1 . . 8 2 . . . 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 94 | 2 . 2 4 12 30 3 . . 19 3 2 5 . 11 1 Energy Gun 11 | 1 . 1 2 . 4 1 . . . . 1 . . 1 . Energy Cannon 18 | . . . . 3 9 . . . 3 . . . . 2 1 Ballistic Gun 24 | 1 . 1 1 3 5 2 . . 9 . 1 . . 1 . Ballistic Cannon 8 | . . . 1 2 4 . . . 1 . . . . . . Launcher 11 | . . . . . 5 . . . 4 . . . . 2 . Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon 12 | . . . . 4 2 . . . 1 1 . 2 . 2 . Slashing Weapon 5 | . . . . . . . . . 1 1 . 2 . 1 . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . 1 . Unidentified Prototypes 33 | . . . . 1 8 1 . . . 2 3 3 . 14 1 Parts Lost 83 | . 1 5 5 8 6 1 . 1 50 1 . . . 4 1 Power 9 | . . 2 1 1 . . . . 5 . . . . . . Propulsion 28 | . 1 3 2 4 3 1 . 1 11 1 . . . . 1 Utility 27 | . . . 1 2 1 . . . 20 . . . . 3 . Weapon 19 | . . . 1 1 2 . . . 14 . . . . 1 . Highest Loss Streak 19 | . 1 3 2 4 2 1 . 1 19 1 . . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 83 98 99 93 87 85 84 73 74 86 88 82 84 77 Engine 3 | . 14 10 4 3 1 7 5 5 1 . . . . . . Core 2 | . . . 4 3 5 . . . 2 . . . . . . Treads 14 | . . . 11 23 22 21 17 15 8 . . . . . . Leg 1 | . . . 11 . . . 3 3 . . . . . . . Wheel 2 | . 28 19 4 . . . 1 . 2 . . . . . . Flight 2 | . . . . . . . . . 1 19 21 23 21 21 18 Device 13 | . 14 12 13 17 10 11 21 23 15 13 18 19 17 12 9 Storage 6 | . 14 11 9 7 7 7 5 5 4 1 4 4 4 4 4 Processor 8 | . . . . 5 9 10 5 5 13 22 14 12 5 4 8 Hackware 4 | . . . . 3 7 3 . . . . 8 10 19 25 27 Protection 9 | . . 8 21 16 10 8 5 5 4 2 . . . 3 2 Energy Gun 4 | . 14 11 8 1 . 5 7 5 5 . 1 . . . . Energy Cannon 2 | . . . . 5 5 1 . . . . . . . . . Ballistic Gun 5 | . 14 10 6 3 3 6 7 11 5 . 1 2 . . . Ballistic Cannon 1 | . . . 2 2 2 . . . . . . . . . . Peak Build Rating 169 | 7 8 15 36 44 51 65 79 90 95 99 126 145 135 163 169 Average Rating 58 | 5 7 11 27 37 45 53 76 84 77 84 116 124 128 139 148 On Entrance 64 | . 7 8 15 28 38 46 65 78 89 43 97 124 125 128 138 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 133 | 12 47 56 74 114 130 130 127 127 133 45 46 46 46 66 64 Greatest Support 116 | 32 32 26 60 62 68 60 60 111 116 40 64 48 48 50 54 Greatest Overweight (x) 44 | . 1 3 3 1 3 2 8 6 44 3 . . . 1 1 Average Overweight (x) . | . . 1 1 1 1 1 6 3 2 . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 10 10 10 10 15 10 Average Capacity 20 | 7 13 20 20 23 25 25 25 25 22 6 10 10 10 10 10 Most Carried 25 | 1 10 16 20 25 25 25 25 25 25 10 10 10 10 10 10 Average Carried 19 | . 6 14 18 21 24 24 24 24 19 6 9 9 9 9 9 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 5 10 10 10 10 10 10 Final Carried 25 | 1 10 14 20 25 25 25 24 25 5 10 10 10 10 10 10 Scrap Engine Consumption 111 | . . . . . . 35 . 9 67 . . . . . . Constructs Created 9 | . . . . . . . 2 . 7 . . . . . . Constructs Modified 29 | . . . . . . . 5 1 23 . . . . . . Class Distribution -------------------- 31% | Commander-Mutant 26% | Scavenger-Mutant 15% | Mutant 11% | Gunner 3% | Hacker-Ninja 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Commander-Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Gunner | -5/Factory Commander-Gunner | -5/Waste Gunner | -5/Factory Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Wizard-Ninja | -2/Research Wizard-Ninja | -2/Testing Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Matter Collected 8024 | 264 55 98 740 984 1589 447 29 223 2384 393 80 53 28 657 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11390 | 39 230 265 1521 843 1714 269 . 1048 4178 257 248 53 52 673 . Parts 533 | 4 7 20 101 42 92 8 . 11 209 6 2 3 7 21 . Haulers Intercepted 11 | . . . 1 2 4 . . . . 1 1 . . 2 . Recyclers Shooed 5 | . . . . . 1 . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 170 | . 5 8 37 15 32 3 . 4 64 . . . . 2 . Melee 1 | . . . . . . . . . 1 . . . . . . Guns 114 | . 5 8 31 7 9 3 . 4 47 . . . . . . Cannons 35 | . . . 5 7 16 . . . 7 . . . . . . AOE 17 | . . . . 1 7 . . . 7 . . . . 2 . Classes Destroyed 18 | 1 3 1 3 2 3 . . 1 2 . . 1 . 1 . Worker 9 | . . . . . 3 . . . 6 . . . . . . Builder 16 | . . . 1 . 4 . . . 9 . . . 2 . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . . Hauler 11 | . . . 1 2 4 . . . . 1 1 . . 2 . Recycler 12 | . 1 . 1 1 2 1 . . 2 1 1 . . 2 . Operator 4 | . . . 1 1 1 . . . 1 . . . . . . Watcher 4 | . . . . . 1 . . . 1 1 . . . 1 . Swarmer 36 | . 3 3 14 2 . . . . 14 . . . . . . Saboteur 1 | . . . . . . . . . 1 . . . . . . Grunt 69 | . 2 4 15 3 19 . . . 26 . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . . . . 3 . . . . . . Researcher 3 | . . . . . . . . . . . . 1 . 2 . Sentry 26 | . . 1 8 3 5 3 . . 6 . . . . . . Hunter 13 | . . . . 3 3 . . . 7 . . . . . . Programmer 16 | . . . . 4 4 . . . 8 . . . . . . Compactor 4 | . . . . . . . . 4 . . . . . . . Striker 2 | . . . . . . . . . . . . . . 2 . Best Kill Streak 10 | 2 2 4 7 3 6 2 . 1 10 1 1 1 2 2 . Combat Bots Only 6 | . 2 4 6 3 4 1 . 1 6 . . . . 2 . Max Kills in Single Turn 3 | 1 1 1 2 2 2 1 . 1 3 1 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . 2 . . . . 2 . Melee 1 | . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Hostile Shots Fired 1677 | . 38 30 193 185 385 81 . 1 669 11 5 13 2 23 41 Missed 522 | . 10 7 59 65 125 26 . . 179 6 1 5 1 12 26 Damage Taken 18525 | . 259 273 1688 2291 2989 425 . 68 9553 270 117 111 27 259 195 Core 1864 | . 32 25 195 326 284 63 . 18 857 8 . . . . 56 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 144 | . . . 39 . . . . . 105 . . . . . . Ignored by Resistances 299 | . . . . . . . . . 283 . 16 . . . . Regen/Repaired (Parts) 1021 | . . . . 246 160 5 . 4 382 . . 84 . 140 . Core Remaining (%) 75 | 100 87 93 64 . . 3 . . 12 99 . 100 . 100 96 Volleys Fired 646 | 3 27 16 112 61 141 15 1 32 234 . . 2 . 2 . Largest 3 | 2 2 2 2 2 2 2 2 3 3 . . 1 . 1 . Hottest 181 | 70 70 81 91 123 138 48 72 92 181 . . 35 . 30 . Shots Fired 1321 | 6 54 32 224 117 255 32 2 89 506 . . 2 . 2 . Gun 1009 | 6 54 32 203 57 90 32 2 89 442 . . 2 . . . Cannon 286 | . . . 21 60 150 . . . 55 . . . . . . Launcher 25 | . . . . . 14 . . . 9 . . . . 2 . Special 1 | . . . . . 1 . . . . . . . . . . Kinetic 743 | 3 27 16 112 64 122 17 2 60 318 . . 2 . . . Thermal 503 | 3 27 16 112 40 118 15 . 29 143 . . . . . . Explosive 22 | . . . . . 14 . . . 6 . . . . 2 . Electromagnetic 52 | . . . . 13 . . . . 39 . . . . . . Robot Hit Streak 32 | 2 12 12 20 22 17 14 2 30 32 . . 3 . . . Robot Miss Streak 7 | 1 6 4 5 3 6 4 1 2 7 . . . . . . Penetration Max 2 | . . . . . . . . . 2 . . . . . . Secondary Targets 10 | . . . 2 . . . . 1 7 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 . . . . . . Shots Hit Robots 973 | 3 36 23 146 94 170 22 1 79 361 6 5 5 2 20 . Core Hits 475 | 2 12 9 70 39 108 7 . 18 196 2 . 2 1 9 . Critical Kills 13 | . . . . . 1 . . . 12 . . . . . . Critical Parts Destroyed 26 | . . . . 1 . . . . 24 1 . . . . . Critical Strikes 69 | 1 4 2 6 2 2 . . 4 40 2 . . . 6 . Burn 18 | 1 4 2 6 . . . . 2 3 . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . Destroy 39 | . . . . . . . . 2 37 . . . . . . Blast 2 | . . . . 1 1 . . . . . . . . . . Smash 2 | . . . . 1 . . . . . 1 . . . . . Sever 7 | . . . . . . . . . . 1 . . . 6 . Melee Attacks 168 | . . . . 11 6 . . . 24 19 24 16 6 52 10 Impact 72 | . . . . 11 6 . . . 6 13 21 13 . 2 . Slashing 93 | . . . . . . . . . 18 6 3 3 5 48 10 Piercing 3 | . . . . . . . . . . . . . 1 2 . Sneak Attacks 16 | . . . . . . . . . 3 2 2 1 2 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 1 . 1 . 1 . Damage Inflicted 24179 | 44 361 374 2408 2299 4911 433 32 1866 8542 396 365 269 159 1720 . Guns 13320 | 44 361 374 2258 784 1109 425 32 1866 6011 . . 56 . . . Cannons 5133 | . . . 140 1053 2833 . . . 1107 . . . . . . Explosions 2707 | . . . . 280 960 . . . 1087 . . . . 380 . Melee 2958 | . . . . 182 . . . . 303 396 365 213 159 1340 . Ramming 61 | . . . 10 . 9 8 . . 34 . . . . . . Kinetic 10285 | 6 108 181 1144 866 1758 173 32 1372 4589 . . 56 . . . Thermal 8129 | 38 253 193 1254 1007 2184 252 . 494 2454 . . . . . . Explosive 1846 | . . . . . 960 . . . 506 . . . . 380 . Electromagnetic 900 | . . . . 244 . . . . 656 . . . . . . Impact 1152 | . . . . 182 . . . . . 360 365 181 . 64 . Slashing 1709 | . . . . . . . . . 303 36 . 32 159 1179 . Piercing 97 | . . . . . . . . . . . . . . 97 . Highest Corruption 35 | . . . . 4 9 9 . 23 35 . . . . 8 . Average Corruption 12 | . . . . 3 6 9 . 14 27 . . . . 6 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 474 | . . . . 28 97 111 . 18 211 . . . . 9 . Message Errors 90 | . . . . 6 23 23 . 3 32 . . . . 3 . Matter Fused 112 | . . . . 7 28 36 . 4 36 . . . . 1 . Heat Flow Errors 54 | . . . . 2 12 8 . 4 25 . . . . 3 . Energy Discharges 70 | . . . . 4 14 16 . 1 34 . . . . 1 . Parts Rejected 10 | . . . . . 3 1 . . 6 . . . . . . Parts Fused 6 | . . . . . . 3 . . 3 . . . . . . Data Loss (minor) 49 | . . . . 2 11 14 . 2 19 . . . . 1 . Data Loss (major) 14 | . . . . 2 1 3 . 1 7 . . . . . . Misfires 11 | . . . . 2 2 2 . . 5 . . . . . . Alerts 14 | . . . . 2 2 5 . . 5 . . . . . . Misdirections 10 | . . . . . . . . . 10 . . . . . . Weapon Failures 34 | . . . . 1 1 . . 3 29 . . . . . . Overload Shots 10 | . . . . . 3 . . . 7 . . . . . . Effects 1 | . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . Overflow Damage 797 | . . . . 133 89 . . . 117 95 120 42 55 146 . Projectiles 73 | . . . . 7 65 . . . 1 . . . . . . Explosions 113 | . . . . 55 24 . . . 34 . . . . . . Melee 611 | . . . . 71 . . . . 82 95 120 42 55 146 . Knockbacks 20 | . . . . 3 5 . . . 10 . 1 . . 1 . Impact 4 | . . . . 1 . . . . 1 . 1 . . 1 . Kinetic 15 | . . . . 2 5 . . . 8 . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 474 | . . . 5 265 31 . . . 173 . . . . . . Shots 11 | . . . . 5 1 . . . 5 . . . . . . Rammed 10 | . . . 2 . 2 1 . . 5 . . . . . . Targets Rammed 11 | . . . 2 . 3 1 . . 5 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 520 | 40 152 109 205 183 520 283 . 200 483 . 8 . 2 255 . Average Temperature 93 | 21 57 36 54 40 140 101 . 70 112 . 3 . 2 114 . Received Heat Transfer 3765 | . 78 99 639 240 777 144 . 12 1737 . 12 . 9 9 9 Effects 20 | . . . . . 9 3 . . 8 . . . . . . Shutdowns 6 | . . . . . 4 . . . 2 . . . . . . Energy Bleed 5 | . . . . . 3 . . . 2 . . . . . . Interference 6 | . . . . . . 3 . . 3 . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . 2 . . . . . . 5 . . . . Impact Corruptions 11 | . . . . 4 . . . . . 3 3 1 . . . Robots Melted 3 | . . . 1 . 1 . . . 1 . . . . . . Combat Hostiles 2 | . . . 1 . . . . . 1 . . . . . . Parts Melted 25 | 1 2 2 4 2 3 . . 1 10 . . . . . . Heat Transferred 15419 | 185 999 629 3515 1323 2807 481 . 1110 4370 . . . . . . Parts Sabotaged 2 | . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Peak Influence 1639 | 10 110 353 657 360 464 180 11 3 1639 815 284 307 246 255 306 Initial 788 | . 6 42 148 298 93 180 . 3 . 788 210 56 172 138 142 Average 296 | 3 70 210 441 173 276 26 5 . 675 539 219 145 193 141 219 Maximum Alert Level 5 | . . 1 2 1 2 . . . 5 3 1 1 1 1 1 Low Security (%) 48 | 100 100 40 6 71 28 100 100 100 17 . 17 63 67 63 47 Level 1 26 | . . 59 37 28 46 . . . 13 36 82 36 32 36 52 Level 2 15 | . . . 55 . 25 . . . 20 35 . . . . . Level 3 5 | . . . . . . . . . 22 27 . . . . . Level 4 4 | . . . . . . . . . 22 . . . . . . Level 5 . | . . . . . . . . . 1 . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 77 | . . 1 6 8 12 . . . 27 7 3 1 1 5 6 Investigation 12 | . . . 1 . 3 . . . 2 3 1 . . . 2 Extermination 14 | . . . . 4 4 . . . 4 1 . . . 1 . Reinforcement 32 | . . 1 2 4 4 . . . 9 3 2 1 1 1 4 Assault 9 | . . . . . 1 . . . 6 . . . . 2 . Garrison 10 | . . . 3 . . . . . 6 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . 3 . . . . . . Haulers Reinforced 6 | . . . . 1 3 . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Distress Signals 19 | . 1 1 9 . 3 . . . 4 . . 1 . . . Communications Jammed 8 | . . . . 8 . . . . . . . . . . . Distress Signals 8 | . . . . 8 . . . . . . . . . . . Times Spotted 391 | . 12 17 71 31 54 6 . 6 131 9 7 7 4 14 22 Peak Tracking Total 8 | . 4 6 5 5 5 2 . 2 8 3 7 5 4 6 8 Tactical Retreats 42 | . 1 3 5 2 . . . . 19 3 . 1 . 3 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Traps Triggered 10 | . . . 1 2 1 . 1 . 2 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 9 | . . . . . 4 . . . . . . 4 . 1 . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Machines Disabled 28 | . . . . 5 6 . . . 9 . . 2 . 6 . Max in Single Turn 6 | . . . . 4 1 . . . 6 . . 1 . 1 . Garrison Access 6 | . . . 1 . 1 . . . 1 . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Machines Accessed 105 | . 8 1 8 6 13 12 . . 11 6 5 12 2 14 7 Terminals 76 | . 7 1 7 4 11 5 . . 8 4 4 9 1 10 5 Fabricators 5 | . . . . . . . . . 1 1 . . . 1 2 Repair Stations 7 | . . . . 2 1 . . . 2 . . 1 . 1 . Recycling Units 9 | . 1 . . . 1 5 . . . 1 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 . 1 . Garrison Access 4 | . . . 1 . . . . . . . . 1 1 1 . Total Hacks 290 | . 19 3 22 11 31 44 . . 25 11 10 30 7 55 22 Successful 199 | . 18 3 10 8 16 36 . . 9 5 7 16 3 50 18 Failed 90 | . 1 . 12 3 15 8 . . 15 6 3 14 4 5 4 Catastrophic 18 | . . . 1 1 3 1 . . 8 2 1 . . . 1 Database Lockouts 1 | . . . . . . . . . 1 . . . . . . Manual 99 | . 11 . 13 2 16 10 . . 8 2 2 6 3 16 10 Terminals 204 | . 16 3 21 7 24 13 . . 19 8 8 21 5 42 17 Fabricators 14 | . . . . . . . . . 2 1 . . . 6 5 Repair Stations 19 | . . . . 4 4 . . . 4 . . 3 . 4 . Recycling Units 20 | . 3 . . . 3 10 . . . 2 2 . . . . Scanalyzers 4 | . . . . . . . . . . . . 2 . 2 . Garrison Access 8 | . . . 1 . . . . . . . . 4 2 1 . Terminal Hacks 122 | . 12 3 6 3 8 25 . . 6 4 4 10 1 33 7 Record 37 | . . . 1 1 . 19 . . 2 . . 6 . 6 2 Part Schematic 4 | . . . . . . 1 . . . . . . . 3 . Robot Analysis 10 | . 4 . 2 . . 1 . . . . . . 1 2 . Prototype ID Bank 10 | . 2 1 . . . 1 . . . . . . . 4 2 Open Door 8 | . . . . . 4 . . . . . 1 1 . 1 1 Open DSF 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 4 | . . 1 . . . . . . 1 1 1 . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . 1 . Alert Level 6 | . 1 . 2 . . . . . 1 . . 1 . 1 . Unreport Threat 10 | . . . 1 1 2 . . . . 2 . . . 3 1 Locate Traps 7 | . 1 . . . 1 . . . 1 . 1 1 . 1 1 Disarm Traps 4 | . . . . . 1 . . . . . . 1 . 2 . Dispatch Records 3 | . . 1 . . . . . . 1 . 1 . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 . Registered Components 2 | . 1 . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . . Protovariant Controls 2 | . . . . . . . . . . . . . . 2 . Release Object 2 | . . . . . . 2 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 1 . . . 1 5 Network Status 2 | . . . . . . . . . . . . . . 1 1 Load Schematic 2 | . . . . . . . . . . . . . . . 2 Build 3 | . . . . . . . . . . 1 . . . . 2 Repair Station Hacks 13 | . . . . 4 2 . . . 1 . . 2 . 4 . Scan Component 7 | . . . . 2 1 . . . 1 . . 1 . 2 . Repair 6 | . . . . 2 1 . . . . . . 1 . 2 . Recycling Unit Hacks 11 | . 1 . . . 1 8 . . . . 1 . . . . Report Inventory 8 | . 1 . . . . 6 . . . . 1 . . . . Retrieve Components 3 | . . . . . 1 2 . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 1 . 2 . Insert Component 2 | . . . . . . . . . . . . 1 . 1 . Analyze 1 | . . . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . 1 . . . . . . . . 1 1 1 . Seal Access 4 | . . . 1 . . . . . . . . 1 1 1 . Unauthorized Hacks 37 | . 4 . 3 1 5 3 . . 2 . 2 2 1 9 5 Terminals 30 | . 3 . 3 1 4 3 . . 2 . 1 2 1 5 5 Track 3 | . . . . . 1 . . . . . . . . 1 1 Assimilate 2 | . 1 . . . . . . . . . . 1 . . . Botnet 21 | . 2 . 2 1 2 2 . . 2 . 1 1 1 3 4 Disrupt 3 | . . . 1 . 1 1 . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . 1 . Fabricators 4 | . . . . . . . . . . . . . . 4 . Report 1 | . . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . . 1 . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 83 | . 7 . 7 5 11 7 . . 11 5 4 8 1 10 7 Full Trace Events 10 | . . . 1 . 3 . . . 2 1 1 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 1 . . . . . 2 . 12 . Parts Built 2 | . . . . . . . . . . 1 . . . . 1 Authchips . | . . . . . . . . . . . . . . . . Time 323 | . . . . . . . . . . 222 . . . . 101 Total Part Build Rating 16 | . . . . . . . . . . 9 . . . . 7 Parts Repaired 6 | . . . . 2 1 . . . . . . 1 . 2 . Time 159 | . . . . 41 19 . . . . . . 31 . 68 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . . . 10 11 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 . . . 2 . . . . . . Machine Destruction 4 | . . . . . 2 . . . 2 . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 Robots Rewired 8 | . . . . . . 8 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Total Allies 26 | . 1 . . . 10 8 . . 3 . . 1 . 3 . Largest Group 15 | . 1 1 . . 10 15 10 7 7 . . 1 . 3 . Highest-Rated Group 291 | . 10 10 . . 173 291 157 106 102 . . 26 . 174 . Highest-Rated Ally 58 | . 10 10 . . 29 40 29 29 31 . . 26 . 58 . Total Orders 24 | . 2 . . . 5 3 . . 12 . . 2 . . . STAY 7 | . 1 . . . 2 2 . . 1 . . 1 . . . FOLLOW 3 | . 1 . . . . 1 . . . . . 1 . . . EXPLORE 8 | . . . . . 2 . . . 6 . . . . . . RETURN 6 | . . . . . 1 . . . 5 . . . . . . Ally Attacks 253 | . . . . . 32 34 3 78 78 . . . . 28 . Total Damage 3899 | . . . . . 496 481 46 1071 958 . . . . 847 . Kills 23 | . . . . . 6 5 1 2 6 . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Robot Analysis Total 10 | . 4 . 2 . . 1 . . . . . . 1 2 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 22 | . . . . . 12 . . . 10 . . . . . . Drone Recoveries 13 | . . . . . 4 . . . 9 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Turns Passed 19433 | 89 761 327 2224 2650 3467 3181 134 388 3628 661 487 341 154 713 228 Spaces Moved 12356 | 66 578 183 899 931 996 983 62 139 2027 1256 839 719 359 1682 637 Core 426 | 2 . . . . . . . . 415 9 . . . . . Treads 3869 | . . . 289 931 996 983 2 82 586 . . . . . . Legs 455 | . . . 352 . . . 46 57 . . . . . . . Wheels 1680 | 64 578 183 258 . . . 14 . 583 . . . . . . Hover 1 | . . . . . . . . . 1 . . . . . . Flight 5925 | . . . . . . . . . 442 1247 839 719 359 1682 637 Fastest Speed 26 | 50 90 105 101 235 235 243 187 187 39 28 26 26 26 26 26 Average Speed 122 | 98 100 111 182 237 272 303 207 203 134 33 28 26 26 27 28 Slowest Speed 2250 | 100 105 145 330 240 405 325 323 240 2250 200 32 26 26 98 95 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . 7 . 11 8 . 5 2 Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . Exploration Rate (%) 49 | 3 75 20 72 28 96 97 2 89 60 31 24 84 8 86 22 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 102 | . . . . 8 11 . . . 20 12 14 10 3 16 8 Terrain Destroyed 304 | . . . . 52 115 . . . 67 12 14 10 3 23 8 Melee 88 | . . . . 6 . . . . 19 12 14 10 3 16 8 Projectile 55 | . . . . 4 36 . . . 15 . . . . . . AOE 158 | . . . . 42 79 . . . 30 . . . . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Qua Res Tes Acc Total 15219 | 81 706 277 1290 1253 1487 1149 66 179 2469 1463 1035 838 411 1848 667 Wait 1215 | 5 91 56 184 146 218 37 1 . 53 95 161 82 37 48 1 Move 12279 | 65 577 182 898 930 995 982 62 138 2012 1255 818 703 358 1672 632 Hop 29 | . . . . . . . . . 7 . 9 7 . 4 2 Pick Up 163 | 1 9 10 32 35 21 3 . 3 18 13 6 2 1 8 1 Fast Attach 159 | 7 . 3 8 5 13 7 1 1 36 25 5 13 3 24 8 Attach 91 | . 1 6 13 10 14 . 1 . 30 3 3 1 2 5 2 Detach 53 | . . 2 4 2 10 3 . . 8 9 1 2 2 5 5 Swap 97 | . 1 . 8 24 31 6 . 1 16 5 3 . . 2 . Drop 207 | . . 2 29 29 32 7 . 4 23 23 8 12 3 29 6 Fire 646 | 3 27 16 112 61 141 15 1 32 234 . . 2 . 2 . Melee 157 | . . . . 11 6 . . . 24 17 21 14 5 49 10 Ram 6 | . . . 1 . . . . . 5 . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 5 | . . . 1 . 3 1 . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . . . . Rewire 91 | . . . . . . 88 . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . 3 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto / [*Low]) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 3) 598 | -10/Materials | Discovered new exit (range 14) 617 | -10/Materials | Discovered new exit (range 14) 851 | -10/Materials | Entered another Materials area 851 | -9/Materials | Accompanied by 1 ally 851 | -9/Materials | Evolved 2 slots: Utility x2 873 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Discovered new exit (range 3) 1178 | -9/Materials | Entered another Materials area 1178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -8/Materials | Lost 3 parts (1p2n) 1425 | -8/Materials | Build established: Scavenger-Mutant 1507 | -8/Materials | Garrison activated, responded to threat 1737 | -8/Materials | Discovered new exit (range 16) 3402 | -8/Materials | Entered Factory 3402 | -7/Factory | Evolved 2 slots: Utility x2 4514 | -7/Factory | Crushed by falling debris 4596 | -7/Factory | Lost 4 parts (1p1n1u1w) 4627 | -7/Factory | Repaired Imp. Light Armor Plating 4856 | -7/Factory | Discovered new exit (range 13) 5050 | -7/Factory | Discovered new exit (range 9) 5190 | -7/Factory | Repaired Lyr. Light Armor Plating 5653 | -7/Factory | Discovered new exit (range 14) 6052 | -7/Factory | Entered Storage 6315 | -7/Storage | Core integrity fell below 50% 6662 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6692 | -7/Storage | Used back door to open Recycling access 6692 | -7/Storage | Discovered new exit (range 5) 6807 | -7/Storage | Repaired Hrd. Medium Armor Plating 6974 | -7/Storage | Build established: Commander-Mutant 7093 | -7/Storage | Lost 3 allies 8034 | -7/Storage | Found Prototype Launcher 8034 | -7/Storage | Identified Gui. Missile Launcher 8722 | -7/Storage | Discovered new exit (range 13) 8746 | -7/Storage | Core integrity fell below 20% 9519 | -7/Storage | Entered Recycling 9519 | -7/Recycling | Accompanied by 9 allies 9684 | -7/Recycling | Scanned before Scraplab entrance 10153 | -7/Recycling | Found Powered Armor 10235 | -7/Recycling | Lost 3 allies 10958 | -7/Recycling | Discovered new exit (range 12) 11453 | -7/Recycling | Entered Scraplab 11489 | -7/Recycling | Discovered new exit (range 2) 11543 | -7/Recycling | Angered Scraplab inhabitants 11544 | -7/Recycling | Found Prototype Device 11544 | -7/Recycling | Identified Scrap Engine 12700 | -7/Recycling | Entered Factory 12700 | -5/Factory | Accompanied by 10 allies 12700 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 12834 | -5/Factory | Sucked down chute 12834 | -5/Factory | Entered Waste 12849 | -5/Waste | EMP discharged 12867 | -5/Waste | Spotted C-40 Crusher 12910 | -5/Waste | Destroyed C-40 Crusher 12919 | -5/Waste | Spotted C-40 Crusher 12947 | -5/Waste | Destroyed C-40 Crusher 12949 | -5/Waste | EMP discharged 12949 | -5/Waste | System corruption reached 10% 12980 | -5/Waste | Spotted C-40 Crusher 12986 | -5/Waste | Spotted C-40 Crusher 13008 | -5/Waste | Crushed by Compactor (1 part destroyed) 13009 | -5/Waste | Destroyed C-40 Crusher 13049 | -5/Waste | 10 allies followed down the chute 13049 | -5/Waste | EMP discharged 13063 | -5/Waste | Spotted C-40 Crusher 13073 | -5/Waste | Allies destroyed C-40 Crusher 13113 | -5/Waste | Spotted C-40 Crusher 13121 | -5/Waste | Destroyed C-40 Crusher 13127 | -5/Waste | Allies destroyed C-40 Crusher 13149 | -5/Waste | EMP discharged 13198 | -5/Waste | Discovered new exit (range 13) 13222 | -5/Waste | Entered Factory 13222 | -5/Factory | Accompanied by 7 allies 13313 | -5/Factory | Build established: Commander-Gunner 13376 | -5/Factory | Lost 3 allies 13751 | -5/Factory | Build established: Mutant 13921 | -5/Factory | Lost 3 allies 13965 | -5/Factory | Noticed a derelict Sapper rigging charges 14114 | -5/Factory | Central database locked down 14269 | -5/Factory | Build established: Gunner 14353 | -5/Factory | Discovered new exit (range 24) 15322 | -5/Factory | First assault squad dispatched 15579 | -5/Factory | System corruption reached 30% 15702 | -5/Factory | Garrison activated, responded to threat 15768 | -5/Factory | Lost 7 parts (2p3n1u1w) 15896 | -5/Factory | Lost 4 parts (1u3w) 16045 | -5/Factory | Garrison activated, responded to threat 16055 | -5/Factory | Cargo convoy interrupted 16098 | -5/Factory | Core integrity fell below 50% 16183 | -5/Factory | Lost 19 parts (2p4n8u5w) 16289 | -5/Factory | Core integrity fell below 20% 16340 | -5/Factory | Lost 5 parts (1n2u2w) 16534 | -5/Factory | Build established: Mutant 16671 | -5/Factory | Identified exit to Upper Caves 16833 | -5/Factory | Identified exit to Factory 16850 | -5/Factory | Entered another Factory area 16850 | -4/Factory | Evolved 2 slots: Propulsion x2 16880 | -4/Factory | Lost 4 parts (1n2u1w) 16930 | -4/Factory | Identified exit to Upper Caves 17078 | -4/Factory | Found Unknown Device 17078 | -4/Factory | Identified Launcher Loader 17221 | -4/Factory | Found Prototype Hackware 17327 | -4/Factory | Fabricated Exp. Actuator Array? 17504 | -4/Factory | Discovered new exit (range 14) 17509 | -4/Factory | Identified exit to Research 17511 | -4/Factory | Entered Research 17511 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17514 | -3/Research | Build established: Ninja 17556 | -3/Research | Spotted B-86 Titan 17565 | -3/Research | Identified Exp. Hacking Suite 17566 | -3/Research | Identified exit to Armory 17566 | -3/Research | Identified exit to Quarantine 17870 | -3/Research | Build established: Hacker-Ninja 17998 | -3/Research | Entered Quarantine 18140 | -3/Quarantine | Found Alien Impact Weapon 18140 | -3/Quarantine | Identified Core Stripper 18173 | -3/Quarantine | Scanned by Researcher 18231 | -3/Quarantine | Found Sigix Corpse 18247 | -3/Quarantine | Repaired Adv. Surge Thruster? 18268 | -3/Quarantine | Discovered new exit (range 11) 18275 | -3/Quarantine | Spotted Alpha 7 18327 | -3/Quarantine | Found Alien Artifact 18327 | -3/Quarantine | Identified Core Reset Matrix 18327 | -3/Quarantine | Used Core Reset Matrix 18331 | -3/Quarantine | Detected hypermatrix surge 18331 | -3/Quarantine | Sensed 14 artifacts in vicinity 18336 | -3/Quarantine | Discovered new exit (range 14) 18339 | -3/Quarantine | Identified exit to Research 18339 | -3/Quarantine | Entered Research 18339 | -2/Research | Evolved 2 slots: Utility x2 18412 | -2/Research | Discovered new exit (range 15) 18482 | -2/Research | Identified exit to Testing 18493 | -2/Research | Entered Testing 18524 | -2/Testing | Found Prototype Hackware 18524 | -2/Testing | Identified System Mapper 18554 | -2/Testing | Found Prototype Device 18554 | -2/Testing | Identified Exp. Hardlight Generator 18572 | -2/Testing | Protovariant out of control (PD-RL6JSEPNT5) 18572 | -2/Testing | Unleashed a protovariant (PD-RL6JSEPNT5) 18588 | -2/Testing | Garrison activated, responded to threat 18593 | -2/Testing | Spotted PY-3KZ1ZCARZ4 18594 | -2/Testing | Discovered new exit (range 10) 18596 | -2/Testing | Build established: Wizard-Ninja 18615 | -2/Testing | Found Prototype Protection 18615 | -2/Testing | Identified Med. Regenerative Plating 18618 | -2/Testing | Found Prototype Protection 18618 | -2/Testing | Identified Hvy. Regenerative Plating 18770 | -2/Testing | Protovariant out of control (PY-3KZ1ZCARZ4) 18900 | -2/Testing | Found Prototype Device 18900 | -2/Testing | Identified Exp. Transmission Jammer 18931 | -2/Testing | Repaired Nuclear Pulse Array? 18993 | -2/Testing | Repaired Shock Maul? 19003 | -2/Testing | Found Prototype Launcher 19036 | -2/Testing | Found Prototype Energy Cannon 19036 | -2/Testing | Identified Potential Cannon 19096 | -2/Testing | Spotted Striker 19113 | -2/Testing | Identified Z-bomb Delivery System 19114 | -2/Testing | Destroyed Striker 19114 | -2/Testing | Destroyed Striker 19175 | -2/Testing | Spotted Alpha 7 19177 | -2/Testing | Stole the SGEMP Prototype 19205 | -2/Testing | Identified exit to Access 19206 | -2/Testing | Entered Access 19206 | -1/Access | Evolved 2 slots: Utility x2 19284 | -1/Access | Fabricated Field Propulsion Array? 19340 | -1/Access | Spotted B-99 Colossus 19363 | -1/Access | Found Unknown Device 19363 | -1/Access | Identified Launcher Loader 19432 | -1/Access | Discovered new exit (range 6) 19433 | -1/Access | Identified exit to Surface 19434 | *** | Heading to fleet! Last Messages --------------- >>Load(Exp. Hacking Suite) Uploading Exp. Hacking Suite schematic... Loaded successfully: Exp. Hacking Suite Rating: 7p Time: 62 Initiate build sequence. >>Build Building Exp. Hacking Suite... ETC: 62 19396_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 19402_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 19431_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 19432_ The Access Shell folds into the floor. 19432_ EXIT=FOUND 19433_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? # | | ?????????????????????BB????BB?????????????????? | | ?????????????????????BB????BB?????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????Y???????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ?????????????R????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ??????????????u????#"" #??????????????????# | | ?????????????????###"" ########+####### | | ????????????? | | ???????????? k | | ?????????????#+###################### ######????? | | ??????????????????????############### #?????????? | | ??????????????????????# # ########??? | | ??????????????????????# + # #??? | | ??????????????????????# "" # # #??? | | ??????????????????????? "" # #? #??# | | ??????????????????????# """""" # #? # | | ??????????????????????# """""" # #?? # | | ??????????????????????# "" # #?? #+## | | ??????????????????????# "" # #??? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 25 Energy Capacity 380 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 22 Cloak Strength 4 Power Amplification 20 Additional Mass Support 16 EM Shielding 3 Corruption Block 15 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 76 Targeting Accuracy 24 Melee Accuracy 14 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 7 Energy Filtering 50 Salvage Targeting 3 Offensive Hacking 66 Defensive Hacking 26 Trap Extractor Capacity 6 Item Schematics ----------------- Impulse Thruster Array | -2/Testing | Hacked Exp. Q-thruster | -2/Testing | Hacked Field Propulsion Array | -2/Testing | Scanalyzed Lgt. Regenerative Plating | -2/Testing | Hacked Adv. Energy Well | -2/Testing | Archive Graviton Cannon | -2/Testing | Archive Imp. Q-thruster | -2/Testing | Archive Exp. Hacking Suite | -2/Testing | Archive Exp. Transmission Jammer | -2/Testing | Archive Imp. Energy Mantle | -2/Testing | Archive Nanosword | -2/Testing | Archive Coolant Network | -2/Testing | Archive Robot Schematics ------------------ R-10 Processor | -2/Testing | Archive A-27 Freighter | -2/Testing | Archive Fabricated ------------ Exp. Actuator Array | x1 | -4/Factory | Preloaded Field Propulsion Array | x1 | -1/Access Alien Tech Used ----------------- Core Stripper Core Reset Matrix Achievements -------------- Origins Overkill Challenges ------------ None Game ------ Seed InsulatedThermalCanceller Manual? 0 Play Time 06:52:28 Cumulative 132.6 hours Start 2024.08.09 @ 15:51:44 End 2024.08.10 @ 20:42:51 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 16 Adventurer 17 Explorer 2 Win Type 2 Total 4 Types 2/0/2/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 07ea6f5d-63ee-4a85-a3d5-32e3b7fae311