Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 20:30:35 Player: Aeon PSR Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1295) 1295 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3790 Bonus ------- None Cogmind --------- Core Integrity 505/700 Matter 150/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Weapon Cycler Improved Field Recycling Unit > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Armored Huge Wheel Cryofiber Web Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Recalibrator Rocket Launcher Mini Grenade Launcher Missile Launcher Greatsword Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Weapon Cycler Improved Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Armored Huge Wheel Cryofiber Web Improved Signal Interpreter Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Recalibrator Rocket Launcher Mini Grenade Launcher Missile Launcher Greatsword Greatsword [Rating: 41] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Field Recycling Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon 2 | . . . 2 . Parts Attached 42 | 5 2 8 14 13 Power 4 | 1 . 1 1 1 Engine 3 | 1 . 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . . 7 2 Treads . | . . . . . Leg 4 | . . . 4 . Wheel 7 | 2 . . 3 2 Hover . | . . . . . Flight . | . . . . . Utility 14 | . 1 5 1 7 Device 5 | . . 2 . 3 Storage 1 | . 1 . . . Processor 5 | . . 2 1 2 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 13 | 2 1 2 5 3 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 1 . 2 5 3 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . 4 3 11 Power 3 | . . 1 1 1 Propulsion 4 | . . 1 1 2 Utility 6 | . . 1 1 4 Weapon 5 | . . 1 . 4 Highest Loss Streak 4 | . . 4 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 81 74 88 96 Engine 4 | . 14 10 7 1 Core 3 | . . . . 5 Wheel 13 | . 28 17 7 14 Device 10 | . . 5 9 12 Storage 8 | . 10 11 9 7 Processor 14 | . . 2 16 17 Protection 4 | . . 4 . 5 Energy Gun 1 | . 14 2 . . Ballistic Gun 26 | . 1 12 36 29 Launcher 1 | . 12 6 . . Naked Turns . | . . . . . Heaviest Build 78 | 6 48 52 56 78 Greatest Support 28 | 26 26 26 20 28 Greatest Overweight (x) 7 | . 1 4 5 7 Average Overweight (x) 2 | . . 1 4 2 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 19 | 5 16 20 20 20 Most Carried 20 | 5 10 17 20 20 Average Carried 16 | 2 4 10 18 18 Final Capacity 20 | 5 20 20 20 20 Final Carried 20 | 3 10 17 20 15 Class Distribution -------------------- 27% | Scavenger-Skirmisher 26% | Scavenger-Gunner 22% | Mutant 16% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1149 | 218 22 192 395 322 Remotely . | . . . . . Salvage Created 1546 | . 60 158 591 737 Parts 83 | . 6 15 31 31 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled 41 | . . . . 41 Retrieved Matter 450 | . . . . 450 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . 3 5 9 14 Guns 27 | . . 5 9 13 AOE 4 | . 3 . . 1 Classes Destroyed 9 | . 1 2 3 3 Worker 5 | . . . 4 1 Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 1 | . . . . 1 Swarmer 7 | . . 3 4 . Grunt 16 | . 3 . 2 11 Brawler 1 | . . . . 1 Sentry 6 | . . 2 3 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 3 2 5 6 Combat Bots Only 5 | . 3 2 2 5 Max Kills in Single Turn 3 | . 3 1 1 2 Gunslinging . | . . . . . Exploded 3 | . 3 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 228 | . 5 58 46 119 Missed 69 | . 2 17 20 30 Damage Taken 2281 | . 65 409 288 1519 Core 309 | . 8 86 20 195 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 80 | . . . . 80 Core Remaining (%) 92 | 100 96 78 96 . Volleys Fired 114 | . 2 25 34 53 Largest 4 | . 2 2 4 4 Hottest 96 | . 70 40 88 96 Shots Fired 360 | . 4 36 136 184 Gun 358 | . 2 36 136 184 Cannon . | . . . . . Launcher 2 | . 2 . . . Special . | . . . . . Kinetic 353 | . . 33 136 184 Thermal . | . . . . . Explosive 2 | . 2 . . . Electromagnetic 5 | . 2 3 . . Robot Hit Streak 15 | . 3 4 15 9 Robot Miss Streak 10 | . 1 4 3 10 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . . 1 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 208 | . 3 18 81 106 Core Hits 92 | . 5 8 37 42 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3545 | . 232 196 1005 2112 Guns 2928 | . 12 196 1005 1715 Cannons . | . . . . . Explosions 617 | . 220 . . 397 Melee . | . . . . . Ramming . | . . . . . Kinetic 2893 | . . 173 1005 1715 Thermal . | . . . . . Explosive 617 | . 220 . . 397 Electromagnetic 35 | . 12 23 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 1 . . 11 Average Corruption 8 | . 1 . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . 1 . . 34 Message Errors 7 | . . . . 7 Matter Fused 7 | . . . . 7 Heat Flow Errors 2 | . . . . 2 Energy Discharges 6 | . . . . 6 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 2 | . 1 . . 1 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 138 | . . . . 138 Projectiles . | . . . . . Explosions 138 | . . . . 138 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 226 | . 31 . . 195 Shots 4 | . 2 . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 320 | . 30 6 76 320 Average Temperature 79 | . 18 4 29 111 Received Heat Transfer 813 | . 18 72 72 651 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 368 | . 84 185 368 257 Initial 110 | . . 35 78 110 Average 130 | . 20 115 211 115 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 85 | 100 100 100 52 92 Level 1 14 | . . . 47 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 2 1 5 Investigation 5 | . 2 1 . 2 Extermination 1 | . . . . 1 Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 3 6 21 26 Peak Tracking Total 5 | . 3 4 4 5 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 1 . 6 Max in Single Turn 3 | . . 1 . 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 1 1 1 5 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 4 | . 1 1 1 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Total Hacks 23 | . 3 4 1 15 Successful 10 | . . 1 1 8 Failed 13 | . 3 3 . 7 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 12 | . 3 4 1 4 Scanalyzers . | . . . . . Garrison Access 6 | . . . . 6 Terminal Hacks 2 | . . . . 2 Robot Analysis 1 | . . . . 1 Alert Level 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 5 | . . 1 1 3 Process 1 | . . . . 1 Report Inventory 3 | . . 1 1 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 . 4 Full Trace Events 4 | . 1 1 . 2 Feedback Events 2 | . 1 . . 1 Corruption 2 | . 1 . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 16 | . . . . 16 Parts Recycled . | . . . . . Recycled Matter 15 | . . . . 15 Retrieved Matter 15 | . . . . 15 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2377 | 44 110 367 534 1322 Spaces Moved 1247 | 36 93 221 241 656 Core 3 | 3 . . . . Treads . | . . . . . Legs 17 | . . . 17 . Wheels 1227 | 33 93 221 224 656 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 110 110 Average Speed 127 | 86 100 116 159 125 Slowest Speed 400 | 90 105 140 400 185 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 14 | 3 15 19 20 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . 3 . . 35 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 36 | . 3 . . 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1834 | 48 104 296 327 1059 Wait 356 | . . 28 16 312 Move 1243 | 35 92 220 240 656 Hop . | . . . . . Pick Up 56 | 8 8 14 15 11 Fast Attach 2 | . . . . 2 Attach 30 | 5 1 6 8 10 Detach 1 | . . . . 1 Swap 10 | . 1 2 6 1 Drop 22 | . . 1 8 13 Fire 114 | . 2 25 34 53 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 155 | -10/Materials | Entered another Materials area 155 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 348 | -9/Materials | Discovered new exit (range 5) 443 | -9/Materials | Lost 4 parts (1p1n1u1w) 522 | -9/Materials | Entered another Materials area 522 | -8/Materials | Evolved 2 slots: Weapon x2 933 | -8/Materials | Discovered new exit (range 15) 934 | -8/Materials | Lost 3 parts (1p1n1u) 1056 | -8/Materials | Entered Factory 1056 | -7/Factory | Evolved 2 slots: Utility x2 1234 | -7/Factory | Build established: Scavenger-Gunner 1444 | -7/Factory | Repaired Hvy. Assault Rifle 1799 | -7/Factory | Build established: Scavenger-Skirmisher 2176 | -7/Factory | System corruption reached 10% 2245 | -7/Factory | Garrison activated, responded to threat 2297 | -7/Factory | Lost 4 parts (2n1u1w) 2378 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Hpw. Shotgun destroyed. U-05 Engineer lays Concrete. Mic. Nuclear Core destroyed. U-05 Engineer lays Concrete. System corrupted: Substantial component data lost. Dropped Imp. Signal Interpreter. Slug penetrates Nuclear Reactor. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Slug penetrates Wall. Slug penetrates Nuclear Reactor. Nuclear Reactor explodes. Assembly Bed disabled. Destroyed Aluminum Leg. Terminal disabled. U-05 Engineer lays Concrete. Gauss Rifle destroyed. 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""" ?"" # # """ | | ????? ?? ? ? ??# """ # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed PotentialNetworkProtection Manual? 0 Play Time 00:32:11 Cumulative 12.8 hours Start 2024.04.14 @ 00:35:52 End 2024.04.19 @ 20:30:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61ce2a40-9e9d-4b23-8dc5-27baee581a96