Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 14:54:03

Player: syanka

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (17)      85
Value Destroyed (185)      185
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 6910

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/1450
Matter                     103/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Decoy Drone Bay (11/16)
  Enhanced Nova Cannon
  Enhanced Nova Cannon
           Fusion Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Heavy Treads
           Biometal Heavy Treads
           Field Propulsion Array
           Q-thruster
           Electron Diverter
>          --- UTILITY ----------
           Hacking Suite
>          --- WEAPON -----------
           Great Axe
>          --- INVENTORY --------
           Decoy Drone Bay
  Enhanced Nova Cannon
  Enhanced Nova Cannon
           Fusion Bomb Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Micro Antimatter Reactor
Propulsion                 Flight Unit
  Treads                   Improved Medium Treads
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Cooling System
  Hackware                 Hacking Suite
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Enhanced Nova Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Slots Evolved              16   | .   .   .   2   2   2   2   2   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   2   2   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             39   | .   .   .   9   2   1   5   8   .   .   1   5   8   
  Power                    4    | .   .   .   1   .   .   1   .   .   .   .   1   1   
    Engine                 3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               24   | .   .   .   3   2   1   2   8   .   .   1   1   6   
    Treads                 11   | .   .   .   .   .   .   .   8   .   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   3   2   1   2   .   .   .   1   1   3   
  Utility                  4    | .   .   .   2   .   .   1   .   .   .   .   1   .   
    Device                 3    | .   .   .   2   .   .   1   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   3   .   .   1   .   .   .   .   2   1   
    Energy Gun             3    | .   .   .   2   .   .   1   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   9   .   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   1   .   2   7   .   7   1   .   .   7   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
  Propulsion               18   | .   .   .   .   .   1   6   .   7   1   .   .   3   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   .   1   .   2   4   .   7   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     23   | .   .   .   17  63  55  32  15  34  4   1   14  18  
  Engine                   1    | .   .   .   1   9   7   1   .   .   .   .   .   1   
  Treads                   3    | .   .   .   .   .   .   .   15  34  4   .   .   .   
  Flight                   10   | .   .   .   8   36  32  15  .   .   .   1   6   7   
  Energy Gun               4    | .   .   .   6   18  15  9   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   2   4   
Naked Turns                429  | .   26  122 120 .   .   71  33  .   8   45  .   4   
Heaviest Build             12   | .   .   .   9   9   9   12  .   .   .   .   12  12  
  Greatest Support         180  | 3   3   3   8   16  21  17  180 3   3   15  23  31  
  Greatest Overweight (x)  2    | .   .   .   1   .   .   2   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   .   1   4   4   5   5   5   5   5   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   5   5   5   5   5   5   5   5   4   5   

 Class Distribution 
--------------------
 75% | Mutant
 18% | Scavenger-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
             Mutant | -6/Factory
             Mutant | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
             Mutant | -4/Factory
             Mutant | -3/Research
             Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Matter Collected           219  | 67  .   42  42  .   3   50  .   .   .   .   .   15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            277  | .   .   .   189 .   6   50  .   .   .   .   .   32  
  Parts                    33   | .   .   .   17  .   1   9   .   .   .   .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   .   17  .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Combat Hostiles Destroyed  9    | .   .   .   7   .   .   2   .   .   .   .   .   .   
  Guns                     5    | .   .   .   3   .   .   2   .   .   .   .   .   .   
  AOE                      4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   .   .   2   .   1   2   .   .   .   .   .   1   
  Worker                   3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  9    | .   .   .   7   .   .   2   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   .   4   .   1   2   .   .   .   .   .   1   
  Combat Bots Only         4    | .   .   .   4   .   .   2   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   .   .   2   .   1   1   .   .   .   .   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Hostile Shots Fired        595  | .    7    12   34   4    14   113  46   139  4    .    11   211  
  Missed                   239  | .    3    6    17   4    6    48   14   49   2    .    3    87   
Damage Taken               5567 | .    180  59   238  .    112  1007 470  1331 52   .    218  1900 
  Core                     2789 | .    180  59   129  .    35   647  39   141  .    .    95   1464 
  Absorbed by Shields      8    | .    .    .    .    .    8    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    4    67   100  95   23   .    .    82   100  92   .    
Volleys Fired              34   | .    .    .    5    .    10   19   .    .    .    .    .    .    
  Largest                  2    | .    .    .    2    .    2    2    .    .    .    .    .    .    
  Hottest                  130  | .    .    .    130  .    130  130  .    .    .    .    .    .    
Shots Fired                48   | .    .    .    8    .    20   20   .    .    .    .    .    .    
  Gun                      46   | .    .    .    6    .    20   20   .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  46   | .    .    .    6    .    20   20   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    .    .    6    .    4    6    .    .    .    .    .    .    
  Robot Miss Streak        9    | .    .    .    4    .    9    7    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           42   | .    .    .    6    .    16   17   .    .    .    .    .    3    
  Core Hits                49   | .    .    .    13   .    11   22   .    2    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              29   | .    .    .    .    .    .    .    .    .    .    .    11   18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    .    .    .    .    .    11   18   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           900  | .    .    .    204  .    139  256  .    41   .    .    .    260  
  Guns                     417  | .    .    .    53   .    139  225  .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               151  | .    .    .    151  .    .    .    .    .    .    .    .    .    
  Melee                    249  | .    .    .    .    .    .    .    .    .    .    .    .    249  
  Ramming                  83   | .    .    .    .    .    .    31   .    41   .    .    .    11   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  417  | .    .    .    53   .    139  225  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          151  | .    .    .    151  .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 249  | .    .    .    .    .    .    .    .    .    .    .    .    249  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    2    2    9    .    .    .    .    .    .    .    .    .    
  Average Corruption       4    | .    2    2    8    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    1    2    .    .    .    .    .    .    .    .    .    
    Message Errors         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            92   | .    .    .    6    .    .    .    .    .    .    .    .    86   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    6    .    .    .    .    .    .    .    .    .    
  Melee                    86   | .    .    .    .    .    .    .    .    .    .    .    .    86   
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    .    59   .    .    14   .    19   .    .    .    5    
  Shots                    2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   18   | .    .    .    .    .    .    7    .    10   .    .    .    1    
Targets Rammed             18   | .    .    .    .    .    .    7    .    10   .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257  | .    .    .    227  .    257  71   .    .    .    .    .    .    
  Average Temperature      84   | .    .    .    73   .    103  29   .    .    .    .    .    .    
  Received Heat Transfer   177  | .    .    .    24   .    .    45   .    18   9    .    9    72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         560  | .    .    .    60   .    170  330  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Peak Influence             713  | .   15  50  296 193 172 314 153 .   .   74  200 713 
  Initial                  153  | .   .   5   19  124 87  74  153 .   .   59  38  112 
  Average                  154  | .   5   22  123 142 115 163 153 .   .   64  104 283 
Maximum Alert Level        3    | .   .   .   1   .   .   1   .   .   .   .   1   3   
  Low Security (%)         79   | 100 100 100 73  100 100 62  100 .   .   100 92  62  
  Level 1                  13   | .   .   .   26  .   .   37  .   .   .   .   7   6   
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   .   28  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   2   .   1   4   .   .   .   .   2   4   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   .   .   2   .   1   2   .   .   .   .   2   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Distress Signals           7    | .   2   .   4   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   7   16  19  4   6   22  5   19  1   1   10  47  
  Peak Tracking Total      21   | .   8   14  9   6   4   10  5   10  1   1   5   21  
  Tactical Retreats        24   | .   .   2   3   .   .   4   .   4   .   .   2   9   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Traps Triggered            3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Machines Accessed          5    | .   .   1   .   1   1   1   .   .   .   .   1   .   
  Terminals                2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Total Hacks                6    | .   .   1   .   1   1   2   .   .   .   .   1   .   
  Successful               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Failed                   4    | .   .   .   .   .   1   2   .   .   .   .   1   .   
    Catastrophic           2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Terminals                2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   1   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
Drone Launches             5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Turns Passed               1817 | 9   26  122 227 28  190 337 67  123 50  57  203 378 
Spaces Moved               3051 | 18  52  199 276 76  359 563 83  222 99  117 391 596 
  Core                     1195 | 18  52  199 213 .   .   125 77  222 99  88  .   102 
  Treads                   6    | .   .   .   .   .   .   .   6   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1850 | .   .   .   63  76  359 438 .   .   .   29  391 494 
  Fastest Speed            27   | 50  50  50  37  31  27  29  50  50  50  40  37  32  
  Average Speed            43   | 50  50  50  55  31  29  35  57  50  50  47  38  50  
  Slowest Speed            160  | 50  50  50  117 31  31  150 160 50  50  50  40  117 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            26   | .   .   .   2   .   5   2   .   .   .   2   2   13  
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       20   | 3   21  60  34  9   13  19  4   47  15  4   11  31  
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   .   1   1   1   .   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 24   | .   .   .   .   .   .   .   .   .   .   .   10  14  
Terrain Destroyed          29   | .   .   .   5   .   .   .   .   .   .   .   10  14  
  Melee                    24   | .   .   .   .   .   .   .   .   .   .   .   10  14  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Total                      3386 | 17  51  220 339 79  415 677 97  233 98  115 420 625 
  Wait                     205  | .   .   21  43  .   32  82  7   2   .   .   11  7   
  Move                     2988 | 17  51  198 271 75  348 558 82  221 98  112 385 572 
  Hop                      24   | .   .   .   2   .   5   2   .   .   .   2   2   11  
  Pick Up                  13   | .   .   1   6   2   .   .   .   .   .   .   3   1   
  Fast Attach              27   | .   .   .   3   .   1   4   8   .   .   1   2   8   
  Attach                   9    | .   .   .   5   2   .   .   .   .   .   .   2   .   
  Detach                   3    | .   .   .   2   .   .   .   .   .   .   .   .   1   
  Swap                     3    | .   .   .   1   .   .   1   .   .   .   .   1   .   
  Drop                     13   | .   .   .   1   .   .   4   .   .   .   .   2   6   
  Fire                     34   | .   .   .   5   .   10  19  .   .   .   .   .   .   
  Melee                    29   | .   .   .   .   .   .   .   .   .   .   .   11  18  
  Ram                      18   | .   .   .   .   .   .   7   .   10  .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   19  .   .   .   .   .   1   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 14)
   10 | -11/Scrapyard  | Entered Materials
   27 | -10/Materials  | Core integrity fell below 50%
   28 | -10/Materials  | Discovered new exit (range 13)
   36 | -10/Materials  | Entered Mines
   37 | -10/Mines      | Learned location of Storage (-7)
   76 | -10/Mines      | Assembled infested the area
   77 | -10/Mines      | Found the Drone Emporium
   80 | -10/Mines      | Found Prototype Device
   81 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
   95 | -10/Mines      | Core integrity fell below 20%
  108 | -10/Mines      | Learned location of Zion (-7)
  135 | -10/Mines      | Discovered new exit (range 9)
  158 | -10/Mines      | Entered Materials
  158 | -9/Materials   | Evolved 2 slots: Utility x2
  180 | -9/Materials   | Identified Decoy Drone Bay
  336 | -9/Materials   | Build established: Mutant
  360 | -9/Materials   | Lost 5 allies
  381 | -9/Materials   | Discovered new exit (range 4)
  385 | -9/Materials   | Entered another Materials area
  385 | -8/Materials   | Evolved 2 slots: Propulsion x2
  393 | -8/Materials   | Identified exit to Factory
  413 | -8/Materials   | Entered Factory
  413 | -7/Factory     | Evolved 2 slots: Propulsion x2
  599 | -7/Factory     | Discovered new exit (range 15)
  603 | -7/Factory     | Entered another Factory area
  603 | -6/Factory     | Evolved 2 slots: Propulsion x2
  608 | -6/Factory     | Spotted B-75 Beast
  722 | -6/Factory     | Lost 3 parts (3n)
  816 | -6/Factory     | Garrison activated, responded to threat
  900 | -6/Factory     | Lost 4 parts (3n1w)
  907 | -6/Factory     | Core integrity fell below 50%
  935 | -6/Factory     | Discovered new exit (range 9)
  940 | -6/Factory     | Entered another Factory area
  940 | -5/Factory     | Evolved 2 slots: Utility x2
  981 | -5/Factory     | Discovered new exit (range 12)
 1007 | -5/Factory     | Entered Upper Caves
 1050 | -5/Upper Caves | Identified exit to Upper Caves
 1074 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 1078 | -5/Upper Caves | Encountered a Warlord checkpoint
 1130 | -5/Upper Caves | Entered another Upper Caves area
 1150 | -5/Upper Caves | Lost 7 parts (7n)
 1174 | -5/Upper Caves | Discovered new exit (range 12)
 1178 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 1180 | -5/Upper Caves | Entered Factory
 1180 | -4/Factory     | Evolved 2 slots: Utility x2
 1232 | -4/Factory     | Discovered new exit (range 15)
 1237 | -4/Factory     | Entered Research
 1237 | -3/Research    | Evolved 2 slots: Utility x2
 1357 | -3/Research    | Found Fusion Bomb Launcher
 1382 | -3/Research    | Crushed by falling debris
 1434 | -3/Research    | Discovered new exit (range 12)
 1440 | -3/Research    | Entered another Research area
 1440 | -2/Research    | Evolved 2 slots: Utility x2
 1550 | -2/Research    | Spotted B-90 Cyclops
 1698 | -2/Research    | Spotted B-90 Cyclops
 1811 | -2/Research    | Core integrity fell below 50%
 1816 | -2/Research    | Core integrity fell below 20%
 1818 | -2/Research    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
01813_ Slug penetrates Garrison Access.
01813_ H-88 Terminator knocked back.
01813_ X-82 Rainmaker knocked back.
01813_ Knocked back. <x3>
01814_ Penetrated by Slug. <x2>
01814_ Great Axe destroyed.
01815_ Penetrated by Slug. <x2>
01816_ Slammed into X-82 Rainmaker.
01816_ X-82 Rainmaker knocked back.
01816_ Slug penetrates Garrison Access. <x2>
01816_ Knocked back. <x3>
01817_ Garrison Access collapses.
01817_ ALERT: Garrison Access compromised,
  dispatching assault squad.
01817_ Garrison Access disabled.
01817_ Relay Coupler [Swarmer] tumbles out of
  Garrison Access.
01817_ Relay Coupler [Grunt] tumbles out of Garrison
  Access.
01817_ Penetrated by Slug. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          19
Energy Capacity            150
Matter Stores              203
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                64
Recoil Reduction           6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              OpticalElectronTriangulator
  Manual?         0
Play Time         00:29:14
  Cumulative      66.9 hours
  Start           2024.08.02 @ 14:24:58
  End             2024.08.02 @ 14:54:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           34
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 786fe50c-5d11-4e98-9ad3-51d701c6ce93