Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 22:12:05 Player: ILikeVoltron Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2024) 2024 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5079 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Reaction Control System Shield Generator Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Cannon Impact Mace > --- INVENTORY -------- Armored Treads Medium Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Armored Wheel High-capacity Storage Unit Huge Storage Unit Medium Matter Pod Improved Terrain Scanner Terrain Scan Processor Seismic Detector Transport Network Coupler Improved Targeting Computer Recoil Stabilizer ECM Suite Reaction Control System Shield Generator Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Heavy Hammer Heavy Flail [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . 1 . . . Parts Attached 78 | 1 3 20 5 22 27 Power 12 | . . 5 1 1 5 Engine 9 | . . 5 1 1 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 14 | . . 4 1 5 4 Treads 4 | . . 3 1 . . Leg 9 | . . 1 . 4 4 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 4 . 8 8 Device 8 | 1 . 2 . 4 1 Storage 3 | . 1 1 . 1 . Processor 2 | . . . . . 2 Hackware 1 | . . 1 . . . Protection 8 | . . . . 3 5 Artifact . | . . . . . . Weapon 30 | . 2 7 3 8 10 Energy Gun 3 | . 1 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 16 | . . 4 2 5 5 Ballistic Cannon 3 | . 1 . 1 . 1 Launcher 3 | . . . . 2 1 Special Weapon 1 | . . 1 . . . Impact Weapon 4 | . . 1 . 1 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . 2 . Parts Lost 27 | . 3 1 2 1 20 Power 8 | . 1 1 1 . 5 Propulsion 6 | . . . 1 1 4 Utility 7 | . 1 . . . 6 Weapon 6 | . 1 . . . 5 Highest Loss Streak 8 | . 3 1 1 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 96 99 98 92 Engine 9 | . 13 9 10 9 8 Core 1 | . . . . . 3 Treads 11 | . . 32 33 6 . Leg 14 | . 28 . . 17 21 Device 8 | . 13 7 . 9 7 Storage 9 | . 14 11 11 9 6 Processor 2 | . . . . . 9 Hackware 6 | . . 2 11 9 6 Protection 2 | . . . . 7 3 Energy Gun 3 | . 13 4 . . . Ballistic Gun 14 | . 6 16 22 18 11 Ballistic Cannon 3 | . 7 5 4 . 3 Launcher 2 | . . . . 6 2 Impact Weapon 1 | . . . 6 1 2 Peak Build Rating 51 | 8 10 22 22 33 51 Average Rating 26 | 6 8 18 21 28 42 On Entrance 15 | 6 8 6 22 22 31 Naked Turns . | . . . . . . Heaviest Build 128 | 14 23 95 97 128 118 Greatest Support 78 | 20 20 78 69 69 60 Greatest Overweight (x) 8 | . 1 1 1 8 2 Average Overweight (x) 1 | . . . 1 3 1 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 21 | 8 9 21 25 25 24 Most Carried 25 | 8 10 25 25 25 25 Average Carried 20 | 6 9 14 24 24 24 Final Capacity 25 | 8 10 25 25 25 5 Final Carried 25 | 8 10 25 25 25 5 Class Distribution -------------------- 39% | Mutant 30% | Gunner 10% | Scavenger-Tank 10% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2305 | 243 211 559 163 396 733 Remotely 236 | 25 211 . . . . Salvage Created 2723 | 203 709 591 55 428 737 Parts 182 | 16 54 40 4 34 34 Haulers Intercepted 5 | . 2 2 . 1 . Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 51 | . 14 12 2 7 16 Melee 2 | . . . . . 2 Guns 28 | . 7 6 1 6 8 Cannons 15 | . 6 6 1 1 1 AOE 6 | . 1 . . . 5 Classes Destroyed 14 | 2 6 3 1 1 1 Worker 8 | . . 1 . 5 2 Builder 3 | . . 2 . . 1 Tunneler 7 | 5 1 . . . 1 Hauler 5 | . 2 2 . 1 . Recycler 8 | 1 3 . . . 4 Mechanic 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 7 | . 3 2 . 2 . Swarmer 24 | . 9 5 . 3 7 Grunt 10 | . 5 . 1 . 4 Duelist 1 | . . . 1 . . Sentry 11 | . . 7 . 3 1 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Best Kill Streak 5 | 4 5 3 2 3 5 Combat Bots Only 5 | . 5 3 2 3 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 489 | . 54 73 20 51 291 Missed 150 | . 17 23 7 22 81 Damage Taken 4725 | . 485 632 194 321 3093 Core 1031 | . 154 110 . 58 709 Absorbed by Shields 68 | . . . . 60 8 Redirected to Shielding 8 | . . . . 8 . Ignored by Resistances 8 | . . . . 8 . Core Remaining (%) 74 | 100 38 . 72 89 . Volleys Fired 244 | 11 51 65 7 45 65 Largest 3 | 2 2 3 3 3 3 Hottest 116 | 60 84 96 85 85 116 Shots Fired 524 | 22 96 158 21 91 136 Gun 393 | 22 64 114 14 86 93 Cannon 116 | . 32 44 7 1 32 Launcher 15 | . . . . 4 11 Special . | . . . . . . Kinetic 431 | 11 51 137 21 87 124 Thermal 52 | 11 19 21 . . 1 Explosive 15 | . . . . 4 11 Electromagnetic 26 | . 26 . . . . Robot Hit Streak 12 | 7 9 9 11 12 8 Robot Miss Streak 8 | 2 5 7 1 8 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 320 | 14 63 87 18 49 89 Core Hits 138 | 7 34 31 4 21 41 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 4 | . . 1 . 1 2 Critical Strikes 10 | . . 2 . 1 7 Burn 1 | . . 1 . . . Destroy 2 | . . 1 . . 1 Blast 2 | . . . . . 2 Smash 5 | . . . . 1 4 Melee Attacks 19 | . . 2 . 4 13 Impact 19 | . . 2 . 4 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 1 5 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6710 | 175 1102 1221 285 942 2985 Guns 3344 | 175 510 702 138 628 1191 Cannons 1613 | . 460 519 147 21 466 Explosions 702 | . 132 . . 106 464 Melee 1017 | . . . . 187 830 Ramming 34 | . . . . . 34 Kinetic 4244 | 111 584 980 285 649 1635 Thermal 593 | 64 266 241 . . 22 Explosive 570 | . . . . 106 464 Electromagnetic 252 | . 252 . . . . Impact 1017 | . . . . 187 830 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . . 1 19 Average Corruption 2 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 6 15 Message Errors 5 | . . . . 3 2 Matter Fused 4 | . . . . 1 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 5 | . . . . 2 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 531 | . 38 3 . 71 419 Projectiles 49 | . 6 3 . . 40 Explosions 48 | . 32 . . 2 14 Melee 434 | . . . . 69 365 Knockbacks 18 | . 5 4 . . 9 Impact 1 | . . . . . 1 Kinetic 17 | . 5 4 . . 8 Secondary . | . . . . . . Self-Inflicted Damage 323 | . 155 . . 47 121 Shots 7 | . 3 . . 1 3 Rammed 11 | . . . . . 11 Targets Rammed 18 | . . . . . 18 Kicked 7 | . . . . . 7 Crushed . | . . . . . . Highest Temperature 205 | . 205 180 72 9 203 Average Temperature 44 | . 66 35 31 4 42 Received Heat Transfer 765 | . 57 234 60 45 369 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 2 1 Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 2 2 Impact Corruptions 11 | . . . . 3 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1179 | 150 400 592 . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 326 | 30 326 293 62 179 192 Initial 133 | . 19 133 47 21 42 Average 90 | 12 182 107 29 60 89 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 88 | 100 40 87 100 100 100 Level 1 11 | . 59 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . . 2 7 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 5 | . 2 . . 2 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 23 22 4 20 21 Peak Tracking Total 5 | . 4 4 2 4 5 Tactical Retreats 4 | . 2 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . 6 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . 4 2 1 . 6 Max in Single Turn 3 | . 3 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 19 | . 8 5 . 3 3 Terminals 17 | . 7 5 . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 20 15 . 6 4 Successful 30 | . 13 12 . 4 1 Failed 15 | . 7 3 . 2 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 19 | . 11 6 . . 2 Terminals 43 | . 19 15 . 6 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 6 9 . 4 . Robot Analysis 2 | . 1 . . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 1 1 . . . Terminal Index 1 | . . . . 1 . Recycling Unit Index 2 | . . 1 . 1 . Unreport Threat 2 | . . 2 . . . Locate Traps 5 | . 3 2 . . . Reprogram Traps 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Report Inventory 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 6 3 . . . Terminals 9 | . 6 3 . . . Assimilate 1 | . . 1 . . . Botnet 2 | . . 2 . . . Skim 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 7 5 . 2 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 10 | . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5674 | 75 871 1005 690 1609 1424 Spaces Moved 2138 | 28 401 349 274 576 510 Core . | . . . . . . Treads 664 | . . 349 274 41 . Legs 1285 | 28 401 . . 346 510 Wheels 189 | . . . . 189 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 240 210 196 Average Speed 212 | 120 148 217 240 246 211 Slowest Speed 330 | 120 190 240 240 330 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 84 37 54 46 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 3 | . . 2 . . 1 Terrain Destroyed 160 | . 48 4 . 49 59 Melee 3 | . . 2 . . 1 Projectile 9 | . . 2 . . 7 AOE 148 | . 48 . . 49 51 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2734 | 47 583 466 293 681 664 Wait 144 | 4 116 11 3 . 10 Move 2133 | 27 400 348 273 575 510 Hop . | . . . . . . Pick Up 44 | 3 6 14 2 12 7 Fast Attach 24 | 1 2 5 1 7 8 Attach 12 | . . 6 1 1 4 Detach 5 | . . 5 . . . Swap 42 | . 1 9 3 14 15 Drop 49 | 1 7 1 3 23 14 Fire 244 | 11 51 65 7 45 65 Melee 19 | . . 2 . 4 13 Ram 11 | . . . . . 11 Kick 7 | . . . . . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 76 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 12) 577 | -10/Materials | Discovered new exit (range 9) 845 | -10/Materials | Discovered new exit (range 7) 854 | -10/Materials | Identified exit to Subcaves 854 | -10/Materials | Identified exit to Materials 910 | -10/Materials | Core integrity fell below 50% 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 958 | -9/Materials | Lost 3 parts (1p1u1w) 1345 | -9/Materials | Identified exit to Mines 1485 | -9/Materials | Build established: Gunner 1774 | -9/Materials | Discovered new exit (range 8) 1952 | -9/Materials | Entered Mines 2002 | -9/Mines | Met a Derelict bent on vengeance 2237 | -9/Mines | Discovered new exit (range 13) 2239 | -9/Mines | Build established: Mutant 2604 | -9/Mines | Discovered new exit (range 3) 2640 | -9/Mines | Build established: Gunner 2642 | -9/Mines | Entered Materials 2642 | -8/Materials | Evolved 2 slots: Utility x2 2643 | -8/Materials | Identified exit to Factory 3072 | -8/Materials | Build established: Mutant 3466 | -8/Materials | Build established: Scavenger-Tank 4073 | -8/Materials | Build established: Tank 4220 | -8/Materials | Discovered exit to Factory (range 13) 4251 | -8/Materials | Entered Factory 4251 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4552 | -7/Factory | Build established: Gunner 5207 | -7/Factory | Garrison activated, responded to threat 5393 | -7/Factory | Lost 3 parts (2p1u) 5465 | -7/Factory | Build established: Mutant 5601 | -7/Factory | Lost 8 parts (1p2n3u2w) 5610 | -7/Factory | System corruption reached 10% 5634 | -7/Factory | Core integrity fell below 50% 5664 | -7/Factory | Core integrity fell below 20% 5675 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05627_ System corrupted: Energy discharge (-41). 05627_ Flak Gun destroyed. 05629_ Kicked P-60 Hacker. 05630_ Imp. Titanium Leg destroyed. 05633_ Slammed into P-60 Hacker. 05636_ Lgt. Nuclear Core destroyed. 05648_ Slammed into P-60 Hacker. 05654_ System corrupted: Energy discharge (-32). 05657_ Huge Storage Unit destroyed. 05661_ Slammed into P-60 Hacker. 05664_ Acquired Mni. Grenade Launcher. 05668_ Mni. Grenade Launcher destroyed. 05668_ Destroyed Mni. Grenade Launcher. 05670_ Slammed into P-60 Hacker. 05671_ Destabilizing: Core damaged (-7). 05672_ Slammed into P-60 Hacker. 05672_ Destabilizing: System corrupted (+1). 05673_ Slammed into P-60 Hacker. 05675_ The unstable cave ceiling collapses. 05675_ Slammed into P-60 Hacker. 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