Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 17:58:27 Player: WazdakkaGutsmek Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (107) 535 Value Destroyed (4335) 4335 Prototype IDs (17) 340 Alien Tech Used (9) 1800 Bonus (21038) 21038 TOTAL SCORE: 37148 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1395 Follower Combat Kills 347 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Win 3000 Friendly Fire -704 Cogmind --------- Core Integrity 357/1600 Matter 300/300 Energy 338/340 System Corruption 17% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (3) ------- Quantum Rifle Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Core Analyzer Core Analyzer AEGIS Remote Shield > --- WEAPON ----------- Quantum Rifle Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- (None) [Rating: 226] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Flight Unit Flight Unit Utility Hacking Suite Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . . . 2 2 2 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Propulsion 4 | . . . 1 . . . 1 1 1 . . . . . . . . . . . . . . Utility 11 | . . . 1 . . . 1 1 1 . . . . . . 2 . 2 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 164 | . 1 7 5 . . 1 7 12 15 . 1 . 2 1 5 17 17 4 10 9 8 24 18 Power 14 | . . . . . . 1 . 1 . . . . . . . 1 3 1 2 . 2 2 1 Engine 5 | . . . . . . 1 . 1 . . . . . . . . 2 . 1 . . . . Core 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 1 . 2 2 1 Propulsion 44 | . . 3 1 . . . 4 1 5 . 1 . 1 1 3 10 7 2 2 2 1 . . Treads 8 | . . 3 1 . . . 3 1 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 36 | . . . . . . . 1 . 5 . 1 . 1 1 3 10 7 2 2 2 1 . . Utility 69 | . 1 1 1 . . . 1 5 7 . . . . . . 6 3 1 5 3 2 17 16 Device 37 | . . . . . . . . 1 3 . . . . . . 3 1 . 3 1 1 10 14 Storage 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Processor 13 | . . . . . . . . . 4 . . . . . . 1 . . . . 1 6 1 Hackware 9 | . . . . . . . . 1 . . . . . . . 1 2 1 2 . . 1 1 Protection 7 | . 1 1 1 . . . . 3 . . . . . . . . . . . 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 37 | . . 3 3 . . . 2 5 3 . . . 1 . 2 . 4 . 1 4 3 5 1 Energy Gun 7 | . . 1 . . . . . 1 . . . . . . . . . . . . 1 3 1 Energy Cannon 6 | . . . . . . . . . 2 . . . . . . . . . 1 1 1 1 . Ballistic Gun 7 | . . 2 3 . . . 1 1 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . 1 . . . . 1 . 2 . 2 . . 2 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . 1 1 . . 1 . . . . 2 2 . . 5 . 1 5 Parts Lost 39 | . . 4 . . . . . 2 1 . . . . . 2 1 12 4 . 2 10 . 1 Power 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Propulsion 16 | . . 1 . . . . . 1 1 . . . . . 1 . 5 2 . 1 4 . . Utility 15 | . . 1 . . . . . . . . . . . . 1 1 3 2 . 1 5 . 1 Weapon 5 | . . 2 . . . . . 1 . . . . . . . . 1 . . . 1 . . Highest Loss Streak 11 | . . 2 . . . . . 1 1 . . . . . 2 1 11 4 . 1 10 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 85 84 100 100 100 95 88 80 80 80 86 88 93 92 87 84 40 52 71 57 70 76 Engine 5 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 6 6 . 10 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 4 7 9 9 Treads 9 | . . 9 25 33 33 33 34 31 . . . . . . . . . . . . . . . Leg 3 | . 28 18 . . . . . . . . . . . . . . . . . . 7 9 9 Flight 12 | . . . . . . . . . 31 26 27 33 34 40 39 35 29 16 17 21 5 . . Device 8 | . . . . . . . . 1 12 20 20 20 20 20 20 20 14 5 7 15 7 5 7 Storage 4 | . 14 14 11 11 11 11 15 12 . . . . . . . . . . . . . . . Processor 8 | . . . . . . . . . 16 13 13 13 13 13 13 13 13 9 8 8 8 19 22 Hackware 4 | . . . . . . . . 6 6 6 6 6 6 6 5 4 8 7 11 17 5 1 1 Protection 5 | . 11 4 14 22 22 22 18 14 . . . . . . . . . . . . . . . Energy Gun 6 | . 14 10 6 . . . . . . . . . . . . . . . . . 14 26 27 Ballistic Gun 4 | . 14 13 15 22 22 22 16 3 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 7 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 3 6 6 6 6 6 6 5 2 . . . . . . Peak Build Rating 226 | . 7 12 17 17 17 18 25 41 41 39 44 44 48 51 55 77 90 55 113 126 208 225 226 Average Rating 77 | . 6 6 14 17 17 17 21 31 36 39 39 44 44 49 51 65 78 49 81 114 162 216 219 On Entrance 53 | 6 6 7 12 17 17 17 18 25 41 39 39 44 44 46 51 50 77 42 55 105 110 206 216 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 14 17 17 24 24 24 29 42 48 17 17 17 17 17 17 24 27 27 18 41 40 40 51 55 Greatest Support 110 | 20 20 40 60 60 60 60 82 110 21 17 23 23 27 29 29 32 38 27 41 43 60 60 60 Greatest Overweight (x) 5 | . . . . . . . . . . . . . . . 5 . . . 5 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 10 10 10 5 5 5 5 5 5 10 5 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 8 8 8 9 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 7 8 8 5 5 6 10 10 10 2 2 2 2 4 5 5 5 3 4 5 5 5 4 Average Carried 4 | . 6 6 6 5 5 5 8 9 2 2 2 2 1 3 3 4 4 2 1 3 2 3 . Final Capacity 10 | 8 8 8 8 8 8 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 7 8 5 5 5 5 10 10 2 2 2 2 2 4 5 5 2 3 . 5 1 4 . Class Distribution -------------------- 22% | Mutant 19% | Alien-Sigix 18% | Scout 14% | Scavenger-Mutant 10% | Hacker-Sprinter 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Matter Collected 2712 | 200 31 102 62 . . 40 499 403 83 . . 106 67 10 14 149 21 . 291 88 111 180 255 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3893 | . 86 262 246 . . 99 381 454 83 . . . 47 . 43 184 150 . 178 114 80 317 1169 Parts 227 | . 4 23 19 . . 4 22 22 5 . . . 4 . 7 8 17 . 9 8 2 13 60 Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . . . . . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . . 3 . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Combat Hostiles Destroyed 70 | . 2 11 3 . . 2 9 11 . . . . 4 . 4 1 8 . . 2 . 2 11 Melee 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Guns 38 | . 2 11 3 . . 2 7 2 . . . . . . . . . . . . . . 11 Cannons 9 | . . . . . . . 2 7 . . . . . . . . . . . . . . . AOE 21 | . . . . . . . . 1 . . . . 4 . 4 . 8 . . 2 . 2 . Classes Destroyed 17 | . 1 2 2 . . . 2 2 . . . . . . . 1 . . 1 . 1 2 3 Worker 10 | . . 1 1 . . . . 3 . . . . . . . . 1 . . . . 3 1 Builder 6 | . . . . . . . . 1 . . . . . . . . 1 . . 2 . 2 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 2 Watcher 5 | . . . 1 . . . . . 3 . . . . . . . 1 . . . . . . Swarmer 30 | . . 9 . . . . 3 1 . . . . 4 . 4 1 8 . . . . . . Grunt 25 | . 2 2 3 . . 2 2 9 . . . . . . . . . . . 2 . . 3 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 7 | . . . . . . . 3 1 . . . . . . . . . . . . . . 3 Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 2 3 3 . . 2 5 10 1 . . . 4 . 4 1 7 . 1 2 1 4 4 Combat Bots Only 5 | . 2 3 3 . . 2 3 5 . . . . 4 . 4 1 4 . . 2 . 2 4 Max Kills in Single Turn 4 | . 1 1 2 . . 1 1 2 1 . . . 3 . 3 1 4 . 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 . . . . 3 . 3 . 3 . . 1 . 2 . Melee 1 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Hostile Shots Fired 1558 | . 11 65 11 . . 19 44 98 20 . 12 . 9 . 10 31 131 38 2 20 514 224 299 Missed 668 | . 2 16 3 . . 3 10 28 16 . 6 . 5 . 4 20 95 19 1 7 218 110 105 Damage Taken 12441 | . 117 495 115 . . 247 429 1153 39 . 16 . 64 . 106 197 908 437 22 337 3748 1232 2779 Core 3365 | . 17 46 12 . . 16 58 126 6 . 5 . 31 . . 16 334 230 1 43 1181 373 870 Absorbed by Shields 1197 | . . . . . . . . . . . . . . . . . . . . . 134 148 915 Ignored by Resistances 7885 | . . . . . . . . . . . . . . . . . . . . . 2985 1440 3460 Core Remaining (%) 74 | 100 . 74 . . . 93 89 82 . . . . . . 95 98 70 82 . . 13 . 22 Volleys Fired 309 | . 7 32 16 . . 8 33 40 1 . . . 3 . 5 . 5 . 10 18 21 32 78 Largest 3 | . 2 2 2 . . 2 2 2 1 . . . 1 . 1 . 1 . 1 1 2 3 3 Hottest 294 | . 70 70 46 . . 46 69 94 90 . . . 39 . 39 . 39 . 120 120 200 294 294 Shots Fired 560 | . 14 52 32 . . 16 66 53 1 . . . 3 . 5 . 5 . 10 18 29 64 192 Gun 468 | . 14 52 32 . . 16 62 11 . . . . . . . . . . . . 28 61 192 Cannon 70 | . . . . . . . 4 40 1 . . . . . . . . . 10 15 . . . Launcher 22 | . . . . . . . . 2 . . . . 3 . 5 . 5 . . 3 1 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 196 | . 7 27 32 . . 16 66 48 . . . . . . . . . . . . . . . Thermal 110 | . 7 25 . . . . . . 1 . . . . . . . . . 10 15 . 14 38 Explosive 22 | . . . . . . . . 2 . . . . 3 . 5 . 5 . . 3 1 3 . Electromagnetic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Slashing 229 | . . . . . . . . . . . . . . . . . . . . . 28 47 154 Robot Hit Streak 20 | . 4 5 10 . . 4 20 8 . . . . 2 . . . 1 . 6 11 4 9 20 Robot Miss Streak 8 | . 2 4 4 . . 1 8 8 . . . . 1 . 3 . 2 . 3 . 2 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 5 | . . . 1 . . 1 . . . . . . . . . . . . . . . 1 2 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 344 | . 9 25 20 . . 11 44 50 8 . . . 2 . . 8 10 . 6 5 7 17 122 Core Hits 246 | . 5 15 9 . . 5 20 72 3 . . . 4 . 5 3 14 . 3 8 7 14 59 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . 1 1 1 . . . . . . . . . . . . . . . Critical Strikes 12 | . . 1 1 . . 1 1 1 . . . . . . . 2 1 . . . . 1 3 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . 2 1 . . . . 1 3 Melee Attacks 77 | . . . . . . . . 11 16 . 6 2 . . 1 23 18 . . . . . . Impact 11 | . . . . . . . . 11 . . . . . . . . . . . . . . . Slashing 66 | . . . . . . . . . 16 . 6 2 . . 1 23 18 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18547 | . 114 327 335 . . 186 677 1661 323 . . . 294 . 297 338 1182 . 255 1060 1179 1984 8335 Guns 12275 | . 114 327 335 . . 179 601 215 . . . . . . . . . . . . 978 1481 8045 Cannons 1207 | . . . . . . . 76 791 . . . . . . . . . . 251 89 . . . Explosions 2970 | . . . . . . . . 378 . . . . 294 . 297 . 805 . . 971 35 190 . Melee 1297 | . . . . . . . . 259 323 . . . . . . 338 377 . . . . . . Ramming 798 | . . . . . . 7 . 18 . . . . . . . . . . 4 . 166 313 290 Kinetic 2358 | . 51 150 335 . . 179 677 966 . . . . . . . . . . . . . . . Thermal 1331 | . 63 177 . . . . . . . . . . . . . . 32 . 251 89 . 181 538 Explosive 2938 | . . . . . . . . 378 . . . . 294 . 297 . 773 . . 971 35 190 . Electromagnetic 40 | . . . . . . . . 40 . . . . . . . . . . . . . . . Impact 259 | . . . . . . . . 259 . . . . . . . . . . . . . . . Slashing 10823 | . . . . . . . . . 323 . . . . . . 338 377 . . . 978 1300 7507 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . 6 6 6 6 6 . . 1 2 . 1 6 5 17 Average Corruption 5 | . . . . . . . . . . 6 6 6 6 6 . . 1 1 . 1 5 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . Effects 44 | . . . . . . . . . . . 3 3 4 . . . 1 . . . 5 9 19 Message Errors 10 | . . . . . . . . . . . . . 2 . . . . . . . 1 2 5 Matter Fused 6 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . 3 Heat Flow Errors 8 | . . . . . . . . . . . . 1 1 . . . . . . . 1 3 2 Energy Discharges 7 | . . . . . . . . . . . 2 1 . . . . . . . . 1 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 430 | . . . . . . . . 71 21 . . . 18 . . 39 119 . 31 56 . 65 10 Projectiles 45 | . . . . . . . . . . . . . . . . . . . 31 14 . . . Explosions 157 | . . . . . . . . 7 . . . . 18 . . . 90 . . 42 . . . Melee 228 | . . . . . . . . 64 21 . . . . . . 39 29 . . . . 65 10 Knockbacks 16 | . . . . . . . . 10 . . . . . . . . . . . . 1 3 2 Impact 6 | . . . . . . . . . . . . . . . . . . . . . 1 3 2 Kinetic 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 318 | . . . . . . . . 123 . . . . 1 . 13 . 57 . 1 . . 123 . Shots 9 | . . . . . . . . 2 . . . . 1 . 1 . 2 . . . . 3 . Rammed 5 | . . . . . . 1 . 1 . . . . . . . . . . 3 . . . . Targets Rammed 39 | . . . . . . 1 . 1 . . . . . . . . . . 3 . 7 8 19 Kicked 34 | . . . . . . . . . . . . . . . . . . . . . 7 8 19 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 189 | . 189 90 75 . . 158 157 161 32 . . 180 179 54 18 93 148 2 178 . 14 128 128 Average Temperature 38 | . 100 37 22 . . 84 44 57 20 . . 79 61 17 7 21 23 2 56 . 5 56 56 Received Heat Transfer 2097 | . 63 165 57 . . 126 135 465 6 . . . . . . 9 27 33 . 63 659 116 173 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions 9 | . . . . . . . . 4 . . . . . . . . . . . . . 4 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . Heat Transferred 1737 | . 185 592 . . . . . . . . . . . . . . 50 . 222 74 . 163 451 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Peak Influence 2310 | . 65 280 142 55 . 40 315 486 637 182 152 . . . . 337 881 545 387 299 2310 1862 1613 Initial 1385 | . . 25 31 55 . . 15 65 238 152 127 . . . . 56 172 462 306 217 171 1385 1191 Average 488 | . 23 182 47 55 . 38 157 237 403 162 134 . . . . 169 400 464 337 249 1311 1592 1386 Maximum Alert Level 5 | . . 1 . . . . 1 2 2 . . . . . . 1 3 2 1 1 5 5 5 Low Security (%) 37 | . 100 46 100 100 . 100 71 44 . 100 100 . . . . 70 25 . . 13 23 . . Level 1 29 | . . 53 . . . . 28 29 60 . . . . . . 30 18 6 100 86 12 . . Level 2 11 | . . . . . . . . 26 39 . . . . . . . 43 93 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . 13 . . . . . . Level 4 13 | . . . . . . . . . . . . . . . . . . . . . . 32 93 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . . . . . . . 64 67 . Squads Dispatched 61 | . . . . . . . 1 1 4 . 1 . . . . 1 5 4 . 2 16 21 5 Investigation 8 | . . . . . . . . . 2 . 1 . . . . . 2 2 . . . . 1 Extermination 4 | . . . . . . . . . 1 . . . . . . 1 . . . 1 . . 1 Reinforcement 8 | . . . . . . . . 1 . . . . . . . . 2 2 . 1 2 . . Assault 37 | . . . . . . . . . 1 . . . . . . . 1 . . . 12 20 3 Garrison 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Distress Signals 14 | . . . 1 . . . 1 1 . . . . . . . 1 3 . . 1 3 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 451 | . 7 14 5 . . 3 11 22 7 6 3 . 7 . 4 18 43 17 2 9 156 38 79 Peak Tracking Total 49 | . 4 3 2 . . 3 4 7 3 6 3 . 7 . 4 6 14 9 1 5 46 14 49 Tactical Retreats 33 | . 1 3 . . . . 2 4 2 . . . 1 . . 3 4 3 1 4 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Traps Triggered 11 | . . . . . . . . 3 1 . 1 . . . . 1 1 . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Machines Disabled 29 | . . . . . . . . 3 . . . . . . . 2 5 . . 1 15 2 1 Max in Single Turn 4 | . . . . . . . . 2 . . . . . . . 1 4 . . 1 3 1 1 Garrison Access 6 | . . . . . . . . 1 2 . . . . . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Machines Accessed 50 | . . 1 . . . . 1 2 10 . 3 2 . . 1 7 6 5 4 4 . 1 3 Terminals 33 | . . . . . . . 1 1 7 . 3 . . . 1 5 1 5 3 3 . . 3 Fabricators 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 1 2 . . . . . . . 2 . 1 1 . 1 . Total Hacks 100 | . . 1 . . . . 1 2 23 . 8 6 . . 1 12 15 10 7 8 . 2 4 Successful 49 | . . 1 . . . . 1 1 11 . 5 6 . . 1 4 5 2 6 4 . . 2 Failed 51 | . . . . . . . . 1 12 . 3 . . . . 8 10 8 1 4 . 2 2 Catastrophic 14 | . . . . . . . . 1 4 . . . . . . 3 2 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . . . . . . . 1 1 17 . 7 . . . . 7 7 2 2 2 . . . Terminals 66 | . . . . . . . 1 1 17 . 8 . . . 1 7 5 10 6 6 . . 4 Fabricators 4 | . . . . . . . . . 2 . . . . . . . 2 . . . . . . Repair Stations 11 | . . . . . . . . . . . . . . . . 5 6 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 1 4 . . . . . . . 2 . 1 2 . 2 . Terminal Hacks 19 | . . 1 . . . . . . 1 . 1 6 . . 1 . . 2 3 2 . . 2 Record 6 | . . . . . . . . . . . . 5 . . 1 . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . 1 . . . . . . 1 . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 3 | . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 1 . . . . . . . 1 . 1 1 . . . Seal Access 5 | . . . . . . . . 1 1 . . . . . . . 1 . 1 1 . . . Unauthorized Hacks 20 | . . . . . . . 1 . 8 . 4 . . . . 2 2 . 2 1 . . . Terminals 18 | . . . . . . . 1 . 7 . 4 . . . . 2 1 . 2 1 . . . Assimilate 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Botnet 8 | . . . . . . . . . 2 . 2 . . . . 2 . . 2 . . . . Operators 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . Skim 6 | . . . . . . . . . 4 . 2 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . . . . . . 1 8 . 3 . . . . 5 4 5 1 2 . 1 2 Full Trace Events 6 | . . . . . . . . . 1 . 1 . . . . . 1 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . 134 . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . . 14 . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Total Allies 119 | . . . . . . . . 3 3 1 . . . . . . 2 . . . . 44 66 Largest Group 10 | . . . . . . . . 3 3 1 . . . . . . 1 . . . . 8 10 Highest-Rated Group 365 | . . . . . . . . 93 60 31 . . . . . . 26 . . . . 111 365 Highest-Rated Ally 234 | . . . . . . . . 31 20 31 . . . . . . 26 . . . . 15 234 Total Orders 5 | . . . . . . . . . . . . . . . . 2 1 . 2 . . . . RETURN 5 | . . . . . . . . . . . . . . . . 2 1 . 2 . . . . Ally Attacks 150 | . . . . . . . . 52 9 . . . . . . . . . . . . 15 74 Total Damage 2864 | . . . . . . . . 633 238 . . . . . . . . . . . . 303 1690 Kills 16 | . . . . . . . . 7 1 . . . . . . . . . . . . 1 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . . 1 2 . 2 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . 2 1 . 2 . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . 2 1 . 2 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Turns Passed 7230 | . 114 447 285 20 56 328 428 1039 403 19 199 77 84 277 371 330 304 183 306 508 276 446 730 Spaces Moved 10619 | 1 67 242 142 13 35 183 187 543 1010 66 443 268 267 699 311 793 716 510 703 852 642 705 1221 Core 7 | . . . . . . . . . . . . . . . 1 . . . 6 . . . . Treads 1179 | . . 76 142 13 35 183 187 543 . . . . . . . . . . . . . . . Legs 2533 | 1 67 166 . . . . . . . . . . . . . . . . . . 373 705 1221 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 6900 | . . . . . . . . . 1010 66 443 268 267 699 310 793 716 510 697 852 269 . . Fastest Speed 20 | 120 120 120 163 163 163 163 158 158 27 29 26 26 22 22 21 21 20 32 28 25 25 30 30 Average Speed 44 | 120 120 132 164 163 163 163 160 158 27 29 28 26 24 22 23 21 23 33 32 27 28 30 30 Slowest Speed 300 | 120 120 165 165 163 163 163 163 159 29 29 29 26 26 22 300 27 34 37 300 29 99 30 30 Overloaded Moves 40 | . . . . . . . . . . . . . . . . . 40 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . . . . . 12 . 1 . . . . 2 8 6 9 8 11 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 82 | . . . . . . . . . . . . . . . . . . . . . 6 28 48 Exploration Rate (%) 34 | 1 25 56 17 10 9 53 25 21 27 71 16 41 48 82 48 26 27 20 16 63 67 27 38 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . Known Exits Taken 12 | . . 1 . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 11 | . . . . . . . . . . . . 3 2 3 3 . . . . . . . . Spaces Dug 104 | . . . . . . . . . 7 . 4 2 . . 1 7 1 . 3 12 3 40 24 Terrain Destroyed 422 | . . . . . . . . 56 7 . 4 2 23 . 79 7 52 . 4 50 6 65 67 Melee 21 | . . . . . . . . . 6 . 4 2 . . 1 7 1 . . . . . . Projectile 145 | . . . . . . . . . 1 . . . . . . . . . 4 12 6 55 67 AOE 256 | . . . . . . . . 56 . . . . 23 . 78 . 51 . . 38 . 10 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Total 12498 | . 86 314 170 12 34 199 260 648 1107 65 504 271 280 820 603 919 814 515 751 1095 694 891 1446 Wait 1194 | . 11 31 2 . . 6 26 32 61 . 38 2 8 120 279 70 53 7 32 212 10 93 101 Move 10489 | . 66 241 141 12 34 182 186 542 989 65 440 267 266 698 310 788 701 497 684 837 620 704 1219 Hop 50 | . . . . . . . . . 9 . 1 . . . . 2 6 6 9 6 11 . . Pick Up 27 | . 1 2 1 . . . 4 4 1 . . . . 1 . 5 1 1 1 5 . . . Fast Attach 89 | . 1 2 1 . . . 3 6 5 . 1 . 1 . 1 7 8 4 6 8 9 20 6 Attach 38 | . . 3 1 . . . . 2 10 . . . 1 . 2 1 4 . 4 1 5 1 3 Detach 15 | . . . . . . . 1 . 2 . . . 1 . 2 . 1 . . 2 2 3 1 Swap 44 | . . 2 3 . . 1 4 4 . . . . . 1 2 9 5 . . 1 . 3 9 Drop 87 | . . 1 5 . . 1 3 5 13 . . . . . 1 14 12 . 2 5 2 16 7 Fire 309 | . 7 32 16 . . 8 33 40 1 . . . 3 . 5 . 5 . 10 18 21 32 78 Melee 77 | . . . . . . . . 11 16 . 6 2 . . 1 23 18 . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Kick 33 | . . . . . . . . . . . . . . . . . . . . . 6 8 19 Crush 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . 18 . . . . . . . . . 8 11 1 Rewire 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 15) 115 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 459 | -10/Mines | Found a hidden stash of uninstalled traps 470 | -10/Mines | Assembled infested the area 475 | -10/Mines | Assisted by a Guerilla fighting off Assembled 488 | -10/Mines | Identified exit to Materials 516 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 562 | -10/Mines | Entered Materials 562 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 711 | -9/Materials | Discovered new exit (range 16) 847 | -9/Materials | Entered Mines 859 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 861 | -9/Mines | Discovered new exit (range 5) 867 | -9/Mines | Entered Exiles 898 | -9/Exiles | Discovered new exit (range 15) 923 | -9/Exiles | Entered Mines 1239 | -8/Mines | Discovered new exit (range 4) 1251 | -8/Mines | Entered Materials 1251 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -8/Materials | Discovered new exit (range 13) 1652 | -8/Materials | Garrison activated, responded to threat 1671 | -8/Materials | Build established: Scavenger-Mutant 1679 | -8/Materials | Entered Factory 1679 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -7/Factory | Allied Derelicts emerged from ambush trap array 2713 | -7/Factory | Discovered new exit (range 3) 2718 | -7/Factory | Entered another Factory area 2718 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2886 | -6/Factory | Fabricated B-48 Gladiator? 3021 | -6/Factory | Build established: Scavenger-Scout 3068 | -6/Factory | First assault squad dispatched 3121 | -6/Factory | Sucked down chute 3121 | -6/Factory | Entered Waste 3122 | -6/Waste | Met a frightened Derelict 3129 | -6/Waste | Spotted C-40 Crusher 3129 | -6/Waste | Spotted C-40 Crusher 3129 | -6/Waste | Spotted C-40 Crusher 3134 | -6/Waste | Spotted C-40 Crusher 3135 | -6/Waste | Spotted C-40 Crusher 3136 | -6/Waste | EMP discharged 3137 | -6/Waste | Spotted C-40 Crusher 3137 | -6/Waste | Discovered new exit (range 11) 3140 | -6/Waste | Identified exit to Factory 3140 | -6/Waste | Entered Factory 3247 | -6/Factory | Spotted B-75 Beast 3292 | -6/Factory | Discovered new exit (range 11) 3319 | -6/Factory | Discovered new exit (range 16) 3339 | -6/Factory | Identified exit to Lower Caves 3339 | -6/Factory | Entered Lower Caves 3376 | -6/Lower Caves | Learned Research emergency access door positions 3376 | -6/Lower Caves | Learned Research trap positions 3376 | -6/Lower Caves | Learned location of 1 exit from Factory 3393 | -6/Lower Caves | Learned location of 1 exit from Factory 3403 | -6/Lower Caves | Build established: Scout 3415 | -6/Lower Caves | Discovered new exit (range 6) 3416 | -6/Lower Caves | Identified exit to Lower Caves 3416 | -6/Lower Caves | Entered another Lower Caves area 3424 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3497 | -6/Lower Caves | Discovered new exit (range 15) 3500 | -6/Lower Caves | Learned location of 1 exit from Factory 3500 | -6/Lower Caves | Identified exit to Zion 3500 | -6/Lower Caves | Entered Zion 3506 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3509 | -6/Zion | System corruption cleaned by Quarantine Array 3523 | -6/Zion | Given the Hacking Drone Bay 3523 | -6/Zion | Found Prototype Device 3676 | -6/Zion | Given A8's code to call for help 3768 | -6/Zion | Discovered new exit (range 9) 3776 | -6/Zion | Identified exit to Proximity Caves 3777 | -6/Zion | Entered Proximity Caves 3915 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4021 | -5/Proximity Caves | Learned location of 1 exit from Factory 4045 | -5/Proximity Caves | Learned Factory interactive machine intel 4139 | -5/Proximity Caves | Discovered new exit (range 15) 4147 | -5/Proximity Caves | Identified exit to Factory 4148 | -5/Proximity Caves | Entered Factory 4148 | -5/Factory | Evolved 2 slots: Utility x2 4149 | -5/Factory | Identified exit to Factory 4149 | -5/Factory | Identified exit to Upper Caves 4150 | -5/Factory | Loaded intel: 51 interactive machine locations 4204 | -5/Factory | Identified Hacking Drone Bay 4250 | -5/Factory | Discovered exit to Upper Caves (range 13) 4478 | -5/Factory | Entered another Factory area 4478 | -4/Factory | Evolved 2 slots: Power x2 4617 | -4/Factory | Found Prototype Hackware 4617 | -4/Factory | Identified Exp. Hacking Suite 4728 | -4/Factory | First assault squad dispatched 4760 | -4/Factory | Spotted B-86 Titan 4781 | -4/Factory | Discovered new exit (range 5) 4782 | -4/Factory | Identified exit to Research 4782 | -4/Factory | Entered Research 4782 | -3/Research | Evolved 2 slots: Utility x2 4783 | -3/Research | Loaded intel: 113 trap records 4799 | -3/Research | Lost 11 parts (3p5n3u) 4871 | -3/Research | Identified exit to Armory 4871 | -3/Research | Identified exit to Testing 4924 | -3/Research | Lost 4 parts (2n2u) 4960 | -3/Research | Discovered new exit (range 16) 4965 | -3/Research | Identified exit to Research 4965 | -3/Research | Entered another Research area 4965 | -2/Research | Evolved 2 slots: Utility x2 5253 | -2/Research | Discovered new exit (range 10) 5256 | -2/Research | Identified exit to Access 5269 | -2/Research | Discovered new exit (range 7) 5271 | -2/Research | Identified exit to Quarantine 5271 | -2/Research | Entered Quarantine 5283 | -2/Quarantine | Found Alien Artifact 5283 | -2/Quarantine | Identified Phase Redirector 5377 | -2/Quarantine | Found Alien Artifact 5383 | -2/Quarantine | Spotted Alpha 7 5426 | -2/Quarantine | Build established: Hacker-Sprinter 5429 | -2/Quarantine | Found Fusion Bomb Launcher 5697 | -2/Quarantine | Found Alien Artifact 5697 | -2/Quarantine | Identified Core Reset Matrix 5697 | -2/Quarantine | Identified Transdimensional Reconstructor 5697 | -2/Quarantine | Used Core Reset Matrix 5701 | -2/Quarantine | Detected hypermatrix surge 5701 | -2/Quarantine | Sensed 13 artifacts in vicinity 5708 | -2/Quarantine | Found Prototype Launcher 5708 | -2/Quarantine | Identified Hellfire Missile Launcher 5760 | -2/Quarantine | Spotted Fortress 5777 | -2/Quarantine | Discovered new exit (range 6) 5779 | -2/Quarantine | Identified exit to Section 7 5779 | -2/Quarantine | Entered Section 7 5780 | -2/Section 7 | Sensed 21 artifacts in vicinity 5820 | -2/Section 7 | Spotted S7 Guard 5836 | -2/Section 7 | Spotted Alpha 7 5837 | -2/Section 7 | Spotted Alpha 7 5845 | -2/Section 7 | Spotted B-99 Colossus 5872 | -2/Section 7 | Integrated with Sigix Exoskeleton 5877 | -2/Section 7 | Lost 10 parts (4n5u1w) 5894 | -2/Section 7 | Scanned by Researcher 5905 | -2/Section 7 | Spotted Executioner 5917 | -2/Section 7 | Spotted Executioner 5917 | -2/Section 7 | Spotted Executioner 5928 | -2/Section 7 | Spotted Executioner 5951 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 5952 | -2/Section 7 | Discovered exit to Access (range 17) 5959 | -2/Section 7 | Found Integrated Mediator 5959 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 5964 | -2/Section 7 | Spotted S7 Guard 5967 | -2/Section 7 | Found Navigation Efficiency Matrix 5967 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 5977 | -2/Section 7 | Found Integrated Reactor 5977 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5986 | -2/Section 7 | Spotted S7 Guard 5990 | -2/Section 7 | Spotted Striker 5993 | -2/Section 7 | Found Integrated Thermoelectric Network 5993 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 5998 | -2/Section 7 | Spotted Investigator 6006 | -2/Section 7 | Core integrity fell below 50% 6011 | -2/Section 7 | Garrison activated, responded to threat 6012 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 6016 | -2/Section 7 | Warped through subspace 6025 | -2/Section 7 | Found Integrated Mediator 6025 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 6039 | -2/Section 7 | Intercept squad dispatched 6046 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 6047 | -2/Section 7 | Core integrity fell below 20% 6054 | -2/Section 7 | Spotted S7 Guard 6055 | -2/Section 7 | Entered Access 6055 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 6060 | -1/Access | Emitted hypermatrix ping 6065 | -1/Access | Assembled emerged from beneath the floor 6110 | -1/Access | Assembled emerged from beneath the floor 6145 | -1/Access | Assembled emerged from beneath the floor 6156 | -1/Access | Build established: Alien-Sigix 6185 | -1/Access | Found Prototype Processor 6185 | -1/Access | Identified Exp. Core Analyzer 6209 | -1/Access | Assembled emerged from beneath the floor 6289 | -1/Access | Spotted B-99 Colossus 6291 | -1/Access | Assembled emerged from beneath the floor 6319 | -1/Access | Spotted Striker 6319 | -1/Access | Spotted Striker 6319 | -1/Access | Spotted Investigator 6327 | -1/Access | Destroyed Investigator 6337 | -1/Access | Lost 5 allies 6366 | -1/Access | Assembled emerged from beneath the floor 6393 | -1/Access | Intercept squad dispatched 6402 | -1/Access | Spotted Tracker 6403 | -1/Access | Spotted Tracker 6440 | -1/Access | Discovered new exit (range 17) 6483 | -1/Access | Spotted B-99 Colossus 6483 | -1/Access | Spotted B-99 Colossus 6501 | -1/Access | Entered Command 6506 | -1/Command | Emitted hypermatrix ping 6511 | -1/Command | Assembled emerged from beneath the floor 6569 | -1/Command | Assembled emerged from beneath the floor 6613 | -1/Command | Assembled emerged from beneath the floor 6690 | -1/Command | Disengaged cave seal 6690 | -1/Command | Assembled emerged from the dark tunnel 6779 | -1/Command | First assault squad dispatched 6796 | -1/Command | Assembled emerged from beneath the floor 6813 | -1/Command | Discovered new exit (range 16) 6819 | -1/Command | Assembled emerged from beneath the floor 6846 | -1/Command | Spotted M Guard 6846 | -1/Command | Spotted M Guard 6846 | -1/Command | Spotted Combat Programmer 6846 | -1/Command | Spotted Combat Programmer 6862 | -1/Command | Destroyed Combat Programmer 6865 | -1/Command | Destroyed Combat Programmer 6936 | -1/Command | Crushed by falling debris 6975 | -1/Command | Destroyed M Guard 6997 | -1/Command | Core integrity fell below 50% 7013 | -1/Command | Destroyed M Guard 7013 | -1/Command | All MAIN.C guards destroyed 7020 | -1/Command | Found Prototype Processor 7020 | -1/Command | Identified Exp. Targeting Computer 7022 | -1/Command | Found Prototype Device 7022 | -1/Command | Identified AEGIS Remote Shield 7024 | -1/Command | Found Prototype Reactor 7024 | -1/Command | Identified Zero-point Reactor 7051 | -1/Command | Found Prototype Device 7051 | -1/Command | Identified Thermal Barrier 7084 | -1/Command | 0b10 Conduit disabled 7089 | -1/Command | Met MAIN.C 7122 | -1/Command | System corruption reached 10% 7132 | -1/Command | MAIN.C activated Command garrisons 7136 | -1/Command | Discovered new exit (range 18) 7198 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 7231 | *** | Heading to fleet! Last Messages --------------- 07208_ Kicked P-80 Master out of the way. 07208_ P-80 Master resets H-81 Overseer, system corruption cleaned. 07209_ Kicked P-80 Master. 07210_ K-01 Serf collects debris. 07210_ Penetrated by Slug. 07211_ Kicked P-80 Master. 07211_ R-10 Processor collects Unknown Processor. 07218_ Navigation matrix triggers involuntary quantum shift. 07223_ Kicked K-01 Serf out of the way. 07224_ Kicked Y-72 Warden out of the way. 07225_ Quantum Shear penetrates Wall. 07225_ Quantum Shear penetrates R-10 Processor. 07225_ Destroyed Unknown Wheel. 07225_ Slug penetrates Wall. 07225_ Slug penetrates Y-72 Warden. 07227_ Penetrated by Slug. 07227_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? % %!%% % % | | ??????????????????? %%%%%" | | ???????????????????+############## ""%###### | | ?????????????????? ########/########### | | ??????????????????? ## ##### | | ??????????????????? ## ####### | | ??????????????????? 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""""# R #######"" # ####### | | ? # #######"" # ####### | | ? # ## #""# # ]####### | | ####/############"#+#### X #### ############ | | #### ############ | | #### ############ | | ####### ########;############# ########### | | # ########Y############# ########### | | + ##### ############# ########### | | # h % % m ########### | | # h %!! ################# | | ######## ########+####################### | | ############# ################## | | #####+############# ################## | | ?#### ############# ################## | | ?####+############# !!! ################## | | ? ############ !! ################## | | ?? ############ !! #################? | | ??? ""##########################################? | | ??? ""#########################################?? | | ???? Y"########################################??? | | ?????""#######################################???? | | ??????"#####################################?????? | | ???????####################################??????? | | ?????????################################????????? | | ??????????##############################?????????? | | ????????????##########################???????????? | | ??????????????#####################??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 100 Energy Generation 85 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Corruption Block 18 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Phase Shifting 10 Evasion (%) 81 Targeting Accuracy 12 Core Analysis 9 Recoil Reduction 5 Offensive Hacking 36 Defensive Hacking 12 Item Schematics ----------------- Plasma Sword | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Integrated Mediator Navigation Efficiency Matrix Integrated Reactor Integrated Thermoelectric Network Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionCentriumDiverter Manual? 0 Play Time 02:03:28 Cumulative 168.5 hours Start 2024.11.30 @ 15:01:27 End 2024.11.30 @ 17:58:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 133 Adventurer 16 Explorer 3 Win Type 2 Total 14 Types 8/0/5/1/0/0/0/0/0 Lore% 43 Gallery% 72 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 947edc3c-418f-4399-bca3-685271ca07b4