Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 20:34:14 Player: Cracklepappy Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2231) 2231 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4897 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1150) Ox22 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Great Maul > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Coolant Injector Large Storage Unit High-capacity Storage Unit Small Matter Pod (50) Large Matter Pod (150) Triangulator Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Light Nuclear Core Wheel Improved Cooling System Coolant Injector Large Storage Unit High-capacity Storage Unit Large Matter Pod Triangulator Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Arc Projector Arc Projector Gatling Laser Flak Gun Great Maul [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 82 | 6 4 18 14 40 Power 8 | 1 . 3 . 4 Engine 7 | 1 . 3 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 1 3 1 7 Treads . | . . . . . Leg . | . . . . . Wheel 14 | 2 1 3 1 7 Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 2 8 7 6 Device 3 | . . 1 . 2 Storage 7 | 1 2 2 2 . Processor 6 | . . 1 2 3 Hackware . | . . . . . Protection 8 | . . 4 3 1 Artifact . | . . . . . Weapon 36 | 2 1 4 6 23 Energy Gun 16 | 2 . 1 . 13 Energy Cannon 1 | . . . . 1 Ballistic Gun 12 | . . 2 5 5 Ballistic Cannon . | . . . . . Launcher 4 | . 1 1 1 1 Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 42 | . 1 7 4 30 Power 5 | . . 1 . 4 Propulsion 12 | . 1 2 1 8 Utility 7 | . . 2 1 4 Weapon 18 | . . 2 2 14 Highest Loss Streak 9 | . 1 3 3 9 Average Slot Usage (%) 94 | . 98 94 95 93 Engine 9 | . 14 10 9 8 Core 1 | . . . . 3 Wheel 17 | . 27 21 17 12 Device 5 | . . 7 . 6 Storage 18 | . 27 22 18 15 Processor 16 | . . 2 13 29 Protection 5 | . . 7 18 . Energy Gun 6 | . 20 5 . 7 Ballistic Gun 8 | . . 13 17 3 Launcher 1 | . 7 2 . . Naked Turns . | . . . . . Heaviest Build 93 | 13 42 69 84 93 Greatest Support 28 | 26 26 28 24 24 Greatest Overweight (x) 23 | . 4 3 3 23 Average Overweight (x) 2 | . 1 1 2 3 Largest Inventory Capacity 20 | 6 16 18 20 20 Average Capacity 18 | 5 15 17 18 20 Most Carried 20 | 6 13 18 20 20 Average Carried 16 | 3 9 15 17 18 Final Capacity 20 | 6 16 18 20 20 Final Carried 20 | 5 12 18 20 15 Class Distribution -------------------- 49% | Mutant 48% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2150 | 241 . 622 361 926 Remotely . | . . . . . Salvage Created 2636 | 123 28 858 442 1185 Parts 149 | 6 1 57 24 61 Haulers Intercepted 4 | . 1 2 1 . Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 2 15 10 21 Melee 1 | . . . . 1 Guns 35 | . . 13 7 15 AOE 10 | . 2 2 3 3 Classes Destroyed 12 | 2 2 5 . 3 Worker 5 | . . 1 . 4 Tunneler 1 | 1 . . . . Hauler 4 | . 1 2 1 . Recycler 1 | 1 . . . . Watcher 8 | . . 4 1 3 Swarmer 9 | . 2 . 3 4 Grunt 25 | . . 10 6 9 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 7 | . . 4 1 2 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 5 | 2 3 5 3 4 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 3 | 1 1 2 3 3 Gunslinging . | . . . . . Exploded 3 | . 1 2 3 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5146 | . 87 924 940 3195 Core 926 | . 12 87 121 706 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 95 78 78 . Volleys Fired 247 | 3 9 72 61 102 Largest 2 | 2 1 2 2 2 Hottest 119 | 80 30 80 50 119 Shots Fired 453 | 6 9 135 117 186 Gun 432 | 6 . 135 113 178 Cannon 7 | . . . . 7 Launcher 14 | . 9 . 4 1 Special . | . . . . . Kinetic 293 | . . 118 113 62 Thermal 17 | . . . . 17 Explosive 14 | . 9 . 4 1 Electromagnetic 129 | 6 . 17 . 106 Robot Hit Streak 18 | 4 1 18 9 14 Robot Miss Streak 4 | . 2 4 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 340 | 4 2 94 79 161 Core Hits 136 | 3 5 34 29 65 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 14 | . . . . 14 Impact 14 | . . . . 14 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6267 | 51 461 1562 1456 2737 Guns 4655 | 51 . 1226 1228 2150 Cannons 71 | . . . . 71 Explosions 1249 | . 461 336 228 224 Melee 292 | . . . . 292 Ramming . | . . . . . Kinetic 3179 | . . 1060 1228 891 Thermal 506 | . . 116 . 390 Explosive 1057 | . 461 220 228 148 Electromagnetic 1233 | 51 . 166 . 1016 Impact 292 | . . . . 292 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 8 | . . . . 8 Message Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 134 | . 33 43 9 49 Projectiles . | . . . . . Explosions 134 | . 33 43 9 49 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 292 | . 31 122 . 139 Shots 7 | . 1 2 . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 103 | 36 . 55 103 38 Average Temperature 19 | 17 . 9 31 16 Received Heat Transfer 1404 | . . 336 486 582 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 9 | . . . . 9 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 974 | . . 200 . 774 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 414 | 10 119 350 414 299 Average Influence 143 | 4 63 128 284 118 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 72 | 100 100 69 10 93 Level 1 24 | . . 30 75 6 Level 2 2 | . . . 13 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 2 . 6 Investigation 1 | . . 1 . . Extermination 2 | . . . . 2 Reinforcement 5 | . . 1 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 4 33 22 42 Peak Tracking Total 9 | . 3 3 9 5 Tactical Retreats 15 | . 1 5 3 6 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . 2 5 2 2 Max in Single Turn 2 | . 1 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 4 4 2 3 Terminals 11 | . 3 4 2 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 15 11 4 8 Successful 14 | . 7 3 1 3 Failed 24 | . 8 8 3 5 Catastrophic 4 | . 1 2 1 . Database Lockouts . | . . . . . Manual 26 | . 12 6 4 4 Terminals 33 | . 13 11 4 5 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 3 . . Part Schematic 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Unreport Threat 2 | . . 2 . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 . 1 1 Terminals 5 | . 3 . 1 1 Botnet 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 3 2 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3351 | 71 230 967 573 1510 Spaces Moved 1747 | 49 175 484 290 749 Core 12 | 5 . . . 7 Treads . | . . . . . Legs . | . . . . . Wheels 1735 | 44 175 484 290 742 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 100 110 115 Average Speed 116 | 85 100 107 114 128 Slowest Speed 1200 | 90 120 115 120 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 32 45 27 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 16 | . 16 . . . Terrain Destroyed 134 | . 47 41 12 34 Melee . | . . . . . Projectile . | . . . . . AOE 134 | . 47 41 12 34 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2595 | 72 219 798 422 1084 Wait 380 | . 24 187 40 129 Move 1743 | 48 174 483 289 749 Hop . | . . . . . Pick Up 88 | 13 8 23 13 31 Fast Attach 9 | . 1 2 1 5 Attach 45 | 6 1 8 7 23 Detach . | . . . . . Swap 28 | . 2 8 6 12 Drop 39 | 2 . 15 5 17 Fire 247 | 3 9 72 61 102 Melee 14 | . . . . 14 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Repaired ECM Suite 286 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 522 | -9/Materials | Lost 3 parts (1p1n1w) 535 | -9/Materials | Discovered new exit (range 10) 547 | -9/Materials | Identified exit to Mines 1253 | -9/Materials | Discovered new exit (range 16) 1269 | -9/Materials | Entered another Materials area 1269 | -8/Materials | Evolved 2 slots: Utility x2 1531 | -8/Materials | Lost 3 parts (1n1u1w) 1645 | -8/Materials | Discovered new exit (range 15) 1745 | -8/Materials | Identified exit to Factory 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1961 | -7/Factory | Build established: Hauler-Mutant 1967 | -7/Factory | Lost 3 parts (1n2u) 2109 | -7/Factory | Lost 3 parts (1p2w) 2248 | -7/Factory | Lost 9 parts (1p3n5w) 3183 | -7/Factory | Lost 3 parts (1n1u1w) 3236 | -7/Factory | Core integrity fell below 50% 3282 | -7/Factory | Lost 7 parts (2p2n3w) 3337 | -7/Factory | Core integrity fell below 20% 3352 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03268_ Acquired 30 matter. 03280_ Acquired 10 matter. 03304_ Penetrated by Slug. 03305_ K-01 Serf collects debris. 03307_ Flak Gun destroyed. 03311_ K-01 Serf collects debris. 03313_ Penetrated by Slug. 03314_ K-01 Serf collects debris. 03316_ Slug penetrates Wall. 03318_ K-01 Serf collects debris. 03319_ Slug penetrates Wall. 03321_ K-01 Serf collects debris. 03322_ Slug penetrates Wall. 03328_ Sneak attack on K-01 Serf. 03328_ K-01 Serf destroyed. 03330_ Slug penetrates Wall. 03331_ Acquired 10 matter. 03333_ Penetrated by Slug. 03337_ Imp. Cooling System destroyed. 03339_ Penetrated by Slug. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyMagneticRouter Manual? 0 Play Time 00:43:53 Cumulative 104.8 hours Start 2020.08.20 @ 19:52:24 End 2020.08.20 @ 20:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 48 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a12ae68-8787-41df-b591-a535f94da211