Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 15:32:17 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2937) 2937 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 6961 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 66/850 Matter 287/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Scrap Engine Coolant Injector (fused) Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Structural Scanner Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Armor] Authchip [Armor] Improved System Restoration Module Advanced EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheeled Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Coolant Injector Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Hvy. Ballistic SMG Construct/C Energy Beam Construct/G Thermal Force Construct/G > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Structural Scanner Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Armor] Authchip [Armor] Improved System Restoration Module Advanced EMP Blaster Rocket Launcher [Rating: 56] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Slots Evolved 8 | . . . 4 . . 4 Power . | . . . . . . . Propulsion 4 | . . . 1 . . 3 Utility 3 | . . . 2 . . 1 Weapon 1 | . . . 1 . . . Parts Attached 67 | 8 . 1 26 27 4 1 Power 6 | 1 . . 2 2 . 1 Engine 5 | 1 . . 2 1 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 22 | 3 . 1 7 10 1 . Treads 18 | 1 . 1 7 8 1 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 1 | . . . . 1 . . Utility 17 | 2 . . 7 6 2 . Device 6 | 1 . . 2 2 1 . Storage 3 | 1 . . 2 . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 6 | . . . 2 4 . . Artifact . | . . . . . . . Weapon 22 | 2 . . 10 9 1 . Energy Gun 2 | . . . 1 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 11 | 2 . . 5 3 1 . Ballistic Cannon 5 | . . . 3 2 . . Launcher 3 | . . . . 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . 3 5 1 . Parts Lost 35 | . . 1 15 7 1 11 Power 4 | . . . 2 . . 2 Propulsion 12 | . . 1 5 2 . 4 Utility 8 | . . . 3 3 . 2 Weapon 11 | . . . 5 2 1 3 Highest Loss Streak 9 | . . 1 6 5 1 9 To Critical Strikes . | . . . . . . . Average Backups 20 | 4 4 5 10 23 22 24 Power 1 | 1 1 1 . 2 2 1 Propulsion 3 | 1 2 1 1 6 2 . Utility 11 | . . . 3 8 12 20 Weapon 4 | 1 1 2 5 5 5 2 Tool/Special . | . . . . . . . Unused Backups 50 | . . . 5 4 20 21 Power 2 | . . . . 1 . 1 Propulsion 13 | . . . . 2 11 . Utility 23 | . . . 1 . 2 20 Weapon 12 | . . . 4 1 7 . Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 100 100 88 95 78 54 Engine 2 | . 14 14 7 6 . . Core 5 | . . . . 2 9 5 Treads 15 | . . 10 23 25 12 2 Leg 1 | . 28 17 . . . 2 Hover 1 | . . . . . 2 . Device 8 | . 14 14 10 2 9 13 Storage 8 | . 14 14 9 9 9 6 Processor 8 | . . . 8 9 9 6 Protection 3 | . . . 2 13 1 . Energy Cannon 2 | . . . 6 . 1 4 Ballistic Gun 20 | . 28 28 11 22 24 5 Ballistic Cannon 1 | . . . 8 2 . . Peak Build Rating 56 | 7 7 7 28 35 51 56 Average Rating 39 | 4 7 6 20 32 46 51 On Entrance 19 | . 7 7 7 28 35 49 Avg Prop Armor Cover (%) 8 | . . . . 8 . . Naked Turns . | . . . . . . . Heaviest Build 111 | 13 13 13 101 111 103 104 Greatest Support 62 | 20 20 40 60 62 62 31 Greatest Overweight (x) 32 | 1 . . 1 13 32 28 Average Overweight (x) 1 | . . . . 1 2 4 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 23 | 7 8 8 16 25 25 25 Most Carried 25 | 8 5 6 18 25 25 25 Average Carried 20 | 4 4 5 10 23 22 24 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 25 | 4 5 6 18 25 25 20 Scrap Engine Consumption 76 | . . . . . 54 22 Constructs Created 6 | . . . . . 3 3 Constructs Modified 12 | . . . . . 6 6 Class Distribution -------------------- 26% | Commander-Gunner 24% | Gunner 11% | Commander-Construct 11% | Tank 8% | Scavenger-Gunner 7% | Mutant 5% | Commander-Mutant 4% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Tank | -8/Storage Commander-Gunner | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Matter Collected 3076 | 268 . 99 776 1257 634 42 Remotely . | . . . . . . . Salvage Created 3573 | 30 . 109 1114 1579 438 303 Parts 226 | 4 . 9 62 109 32 10 Haulers Intercepted 9 | . . . 3 6 . . Recyclers Shooed 3 | . . . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Combat Hostiles Destroyed 72 | . . 5 28 25 9 5 Guns 47 | . . 5 9 21 9 3 Cannons 24 | . . . 18 4 . 2 Classes Destroyed 13 | 1 . 2 8 1 . 1 Worker 3 | . . . 2 1 . . Builder 4 | . . . . 3 1 . Tunneler 1 | 1 . . . . . . Hauler 9 | . . . 3 6 . . Recycler 3 | . . . 1 2 . . Operator 2 | . . . 1 1 . . Swarmer 14 | . . 4 7 3 . . Grunt 28 | . . . 13 11 . 4 Brawler 1 | . . . 1 . . . Sentry 18 | . . . 5 11 2 . Hunter 2 | . . . 2 . . . Programmer 1 | . . . . . . 1 Subdweller 8 | . . 1 . . 7 . Best Kill Streak 7 | 1 . 4 6 7 3 3 Combat Bots Only 6 | . . 4 6 4 3 3 Max Kills in Single Turn 2 | 1 . 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Hostile Shots Fired 801 | . . 72 191 132 26 380 Missed 270 | . . 19 58 31 11 151 Hits 531 | . . 53 133 101 15 229 Melee 3 | . . . 3 . . . Projectile 528 | . . 53 130 101 15 229 Critical Strikes 21 | . . 1 9 5 2 4 Damage Taken 7366 | . . 705 2117 1550 324 2670 Core 1313 | . . 181 162 164 22 784 Absorbed by Shields . | . . . . . . . Ignored by Resistances 23 | . . . . 23 . . Regen/Repaired (Parts) 270 | . . . . 255 15 . Core Remaining (%) 54 | 100 . 27 . . 36 . Volleys Fired 227 | 9 . 27 73 80 20 18 Largest 3 | 2 . 2 3 3 3 3 Hottest 168 | 40 . 40 131 109 80 168 Shots Fired 593 | 18 . 54 200 221 60 40 Gun 423 | 18 . 54 82 185 59 25 Cannon 168 | . . . 118 35 . 15 Launcher 2 | . . . . 1 1 . Special . | . . . . . . . Kinetic 500 | 18 . 54 148 204 59 17 Thermal 88 | . . . 52 16 . 20 Explosive 2 | . . . . 1 1 . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 16 | 7 . 10 13 15 16 8 Robot Miss Streak 5 | 3 . 2 5 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 . 2 2 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 407 | 12 . 42 136 145 43 29 Core Hits 182 | 4 . 8 79 60 19 12 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 7 | . . . 4 2 . 1 Burn 1 | . . . . . . 1 Meltdown 1 | . . . 1 . . . Destroy 2 | . . . 2 . . . Blast 3 | . . . 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7462 | 101 . 143 2895 2837 752 734 Guns 4402 | 101 . 143 863 2174 752 369 Cannons 3019 | . . . 2031 623 . 365 Explosions 40 | . . . . 40 . . Melee . | . . . . . . . Ramming 1 | . . . 1 . . . Kinetic 6000 | 101 . 143 2049 2571 752 384 Thermal 1401 | . . . 845 226 . 330 Explosive 40 | . . . . 40 . . Electromagnetic 20 | . . . . . . 20 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 5 1 Average Corruption 4 | . . . . 5 5 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 189 | . . . . 45 140 4 Message Errors 40 | . . . . 9 31 . Matter Fused 46 | . . . . 10 35 1 Heat Flow Errors 29 | . . . . 4 25 . Energy Discharges 23 | . . . . 8 14 1 Parts Rejected 1 | . . . . 1 . . Parts Fused 4 | . . . . . 3 1 Data Loss (minor) 22 | . . . . 5 17 . Data Loss (major) 9 | . . . . 3 5 1 Misfires 6 | . . . . 1 5 . Alerts 6 | . . . . 1 5 . Weapon Failures 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . 3 9 . . Projectiles 12 | . . . 3 9 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 36 | . . . 25 7 . 4 Impact . | . . . . . . . Kinetic 31 | . . . 21 6 . 4 Secondary 5 | . . . 4 1 . . Self-Inflicted Damage 30 | . . . . . 30 . Shots 1 | . . . . . 1 . Rammed 3 | . . . 1 2 . . Targets Rammed 3 | . . . 1 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 396 | . . . 198 396 272 197 Average Temperature 98 | . . . 65 119 91 104 Received Heat Transfer 2556 | . . 258 927 810 90 471 Effects 6 | . . . . 5 1 . Energy Bleed 2 | . . . . 1 1 . Interference 3 | . . . . 3 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 3 | . . . 2 . 1 . Heat Transferred 2590 | . . . 1517 407 . 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 86 | 100 100 . 49 62 100 100 Level 1 13 | . . . 50 37 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 335 | 5 10 . 335 302 109 73 Initial 113 | . . . 33 113 109 . Average 57 | . . . 183 164 2 9 Influence Increases 2083 | 5 16 155 832 830 57 188 Destroy 0b10 Robot/C 1320 | . . 80 560 500 40 140 Destroy 0b10 Robot/NC 110 | 5 . . 35 65 . 5 Destroy Leader 340 | . . . 136 172 . 32 Allied During Kill 9 | . . . . . . 9 Successful Hack 59 | . 16 . 6 27 10 . Disable Machine 60 | . . . 15 45 . . Destroy Structure 35 | . . . 5 21 7 2 Lose Combat Pursuer 150 | . . 75 75 . . . Influence Decreases 2083 | 5 16 90 628 816 340 188 Entered New Map 362 | . . . 32 156 174 . Time Decay 1409 | 5 16 80 446 590 156 116 Lost Part 282 | . . 10 150 70 10 42 Lost Ally 30 | . . . . . . 30 Squads Dispatched 16 | . . . 6 4 . 6 Investigation 3 | . . . 2 1 . . Extermination 1 | . . . . . . 1 Reinforcement 9 | . . . 2 3 . 4 Assault . | . . . . . . . Garrison 3 | . . . 2 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . . 10 34 36 9 15 Peak Tracking Total 6 | . . 6 6 5 3 3 Tactical Retreats 5 | . . 2 3 . . . Traps | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Traps Triggered 3 | . . . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Disabled 4 | . . . 1 3 . . Max in Single Turn 1 | . . . 1 1 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Accessed 32 | . 3 . 6 11 9 3 Terminals 25 | . 3 . 4 9 6 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . . . . 2 . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 60 | . 12 . 13 16 12 7 Successful 32 | . 5 . 7 10 10 . Failed 28 | . 7 . 6 6 2 7 Catastrophic 4 | . 1 . 1 1 . 1 Database Lockouts . | . . . . . . . Manual 42 | . 12 . 7 8 8 7 Terminals 46 | . 12 . 7 12 8 7 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . . . . . 2 . Scanalyzers 5 | . . . 5 . . . Garrison Access 3 | . . . 1 2 . . Terminal Hacks 13 | . 2 . 2 6 3 . Robot Analysis 2 | . 2 . . . . . Open Door 5 | . . . . 5 . . Branch Access Points 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 1 . . Zone Layout 1 | . . . . . 1 . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 2 | . . . . . 2 . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 10 | . 3 . 1 1 5 . Terminals 10 | . 3 . 1 1 5 . Operators 2 | . 1 . 1 . . . Skim 8 | . 2 . . 1 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 2 . 4 5 1 3 Full Trace Events 4 | . 1 . 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 19 | . . . . 19 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 8 | . . . . . 8 . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Total Allies 8 | . . . . . 8 . Largest Group 8 | . . . . . 8 7 Highest-Rated Group 111 | . . . . . 111 101 Highest-Rated Ally 21 | . . . . . 21 21 Total Orders . | . . . . . . . Ally Attacks 36 | . . . . . . 36 Total Damage 599 | . . . . . . 599 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Active Infowar (turns) 805 | 17 121 292 375 . . . Seismic 805 | 17 121 292 375 . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Turns Passed 10409 | 105 121 292 1104 2139 5741 907 Spaces Moved 3126 | 62 101 132 393 703 1523 212 Core 39 | 23 . . . . 9 7 Treads 2446 | . . 53 393 697 1183 120 Legs 302 | 39 101 79 . . . 83 Wheels 2 | . . . . . . 2 Hover 337 | . . . . 6 331 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 238 217 313 Average Speed 276 | 102 120 136 197 254 318 399 Slowest Speed 1650 | 120 120 160 243 870 1650 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 13 10 35 87 99 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 27 | . . . 3 16 7 1 Melee . | . . . . . . . Projectile 10 | . . . 3 6 . 1 AOE 17 | . . . . 10 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Total 4522 | 87 101 201 567 917 2409 240 Wait 808 | . . 39 24 50 695 . Move 3120 | 61 100 131 392 702 1522 212 Hop . | . . . . . . . Pick Up 114 | 9 1 2 38 27 35 2 Fast Attach 10 | 2 . . 2 5 1 . Attach 41 | 5 . 1 18 11 4 2 Detach 2 | . . . . . 2 . Swap 37 | 1 . 1 8 23 4 . Drop 76 | . . . 11 17 42 6 Fire 227 | 9 . 27 73 80 20 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 1 2 . . Escape Stasis . | . . . . . . . Rewire 84 | . . . . . 84 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 12) 227 | -10/Materials | Entered Subcaves 228 | -10/Subcaves | Approached by a straggling Scientist 236 | -10/Subcaves | Learned Materials interactive machine intel 300 | -10/Subcaves | Build established: Mutant 322 | -10/Subcaves | Learned 4 Materials zone layouts 447 | -10/Subcaves | Core integrity fell below 50% 476 | -10/Subcaves | Discovered new exit (range 13) 489 | -10/Subcaves | Discovered new exit (range 5) 519 | -10/Subcaves | Entered Materials 519 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 521 | -8/Materials | Loaded intel: 18 interactive machine locations 716 | -8/Materials | Identified exit to Storage 1149 | -8/Materials | Lost 3 parts (1n2w) 1294 | -8/Materials | Lost 6 parts (1p3n1u1w) 1617 | -8/Materials | Build established: Scavenger-Gunner 1623 | -8/Materials | Entered Storage 1859 | -8/Storage | Lost 5 parts (2n2u1w) 2420 | -8/Storage | Build established: Tank 2599 | -8/Storage | Repaired Arm. Treads 2620 | -8/Storage | Discovered new exit (range 13) 3121 | -8/Storage | Core integrity fell below 50% 3403 | -8/Storage | Used back door to open Recycling access 3403 | -8/Storage | Discovered new exit (range 5) 3762 | -8/Storage | Entered Recycling 3811 | -8/Recycling | Build established: Gunner 4484 | -8/Recycling | Entered Scraplab 4525 | -8/Recycling | Found Prototype Device 4527 | -8/Recycling | Identified Scrap Engine 5485 | -8/Recycling | Discovered new exit (range 5) 5513 | -8/Recycling | Build established: Commander-Gunner 5597 | -8/Recycling | Learned location of 1 exit from Lower Caves 5627 | -8/Recycling | Learned location of 2 exits from Lower Caves 5653 | -8/Recycling | Identified exit to Factory 5654 | -8/Recycling | Learned Factory emergency access door positions 5655 | -8/Recycling | Learned Factory emergency access door positions 5671 | -8/Recycling | Learned location of Lower Caves (-7) 8073 | -8/Recycling | Build established: Commander-Mutant 8594 | -8/Recycling | Build established: Commander-Construct 9503 | -8/Recycling | Entered Factory 9503 | -6/Factory | Accompanied by 7 allies 9503 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 9504 | -6/Factory | Identified exit to Factory 9757 | -6/Factory | Lost 4 allies 9881 | -6/Factory | Discovered exit to Factory (range 16) 10095 | -6/Factory | Build established: Construct 10232 | -6/Factory | Garrison activated, responded to threat 10360 | -6/Factory | Core integrity fell below 50% 10378 | -6/Factory | Lost 9 parts (2p3n1u3w) 10401 | -6/Factory | Core integrity fell below 20% 10410 | -6/Factory | Self-destructed Last Messages --------------- 10361_ Dropped Imp. Light Armor Plating. 10362_ Scrap Engine envelopes itself in armor. 10362_ Dropped Imp. Light Armor Plating. 10365_ Penetrated by Slug. 10371_ Arm. Scrap Engine constructs Wheeled Gravmag Exoskeleton. 10380_ Arm. Scrap Engine consumes Imp. Light Armor Plating. 10380_ Wheeled Gravmag Exoskeleton destroyed. 10380_ Arm. Scrap Engine damaged due to network destabilization (-7). 10380_ Slug penetrates Y-54 Guardian. 10383_ Arm. Scrap Engine consumes Imp. Light Armor Plating. 10386_ Arm. Scrap Engine destroyed. 10386_ Scrap Engine core remains intact and functional. 10386_ Penetrated by Slug. 10398_ Slug penetrates Y-54 Guardian. 10404_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?# """" % ??" ????????????? | | ?# % ##/######??????" ????????????? | | ## *%% # #??????" #???????????? | | # % + # ?"?" #???????????? | | # ######## # # " " #???????????? | | # #??????# ######### " " #???????????? | | # #????### ###?????#^^ " " #???????????? | | # #????# *% #?????# " " +???????????? | | + #????# T" #?????# " " #???????????? | | # #????+ " #?????# #???????????? | | # #????# ####### %#???????????? | | ####+######??# #???????????? | | # #??## #######?? %#???????????? | | # #???# #?????????????# % #???????????? | | # """ """ #???# #??????###+#??# %############# | | ## """ """ #???# #??????? ?# # | | ?# """ """ #???# #???????] """ # # | | ?# #???# #??????????Y" + # | | ?# #???# #?????????????# # | | ?# !#???# #?????????????# # | | ?###########???# #?????????????## # | | ?????????????### ###????????????# % # | | ?????????????# #????????????# # | | ?????????????# ############## % # | | ?????????????# h | | ?????????????# < @ Y ## | | ?????????????# #? | | ?????????????# #? | | ?????????????# #? | | ????????#########+######### #########+###? | | ????????# # #???????? ??? | | ????????# + #????????????? | | ????????# """""" ###########????????????? | | ????????# """""" #??????????????????????? | | ??????????"""""" #??????????????????????? | | ???????????""""" #??????????????????????? | | ????????# """T""" #??????????????????????? | | ????????###################??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 6 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 15% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerBiomechanicalBoregun Manual? 0 Play Time 00:55:05 Cumulative 375.7 hours Start 2026.05.25 @ 14:39:37 End 2026.05.25 @ 15:32:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 507 Rogue 489 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec397210-b757-4659-8f3d-aadc26b80f7c