Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 14:01:15 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1661) 1661 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4326 Bonus ------- None Cogmind --------- Core Integrity 502/700 Matter 63/300 Energy 98/160 System Corruption 12% Temperature Danger (434) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Core Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY (15) --- Light Treads Light Treads Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Advanced Terrain Scan Processor Long-range Tractor Beam Assault Rifle Assault Rifle Assault Rifle Gauss Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Core Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Advanced Terrain Scan Processor Hardened Light Armor Plating Long-range Tractor Beam Assault Rifle Assault Rifle Assault Rifle Gauss Rifle Heavy Mace [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Hardlight Generator Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 82 | 6 7 19 34 16 Power 12 | 1 . 3 5 3 Engine 6 | 1 . 3 2 . Core 6 | . . . 3 3 Reactor . | . . . . . Propulsion 19 | 2 . 6 10 1 Treads 16 | . . 5 10 1 Leg 3 | 2 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 2 4 11 10 Device 9 | . . 1 4 4 Storage 3 | 1 1 . 1 . Processor 6 | . 1 1 2 2 Hackware . | . . . . . Protection 10 | . . 2 4 4 Artifact . | . . . . . Weapon 23 | 2 5 6 8 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 18 | 1 2 5 8 2 Ballistic Cannon 4 | . 3 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 14 | . . 6 2 6 Power 2 | . . 1 . 1 Propulsion 3 | . . 2 1 . Utility 6 | . . . 1 5 Weapon 3 | . . 3 . . Highest Loss Streak 4 | . . 3 1 4 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 97 | . 99 94 99 98 Engine 5 | . 14 9 3 2 Core 3 | . . . 5 4 Treads 13 | . . 9 17 15 Leg 4 | . 28 8 . . Device 9 | . . 3 11 15 Storage 9 | . 14 11 9 7 Processor 16 | . 13 22 18 8 Protection 15 | . . 7 14 26 Ballistic Gun 16 | . 10 18 17 15 Ballistic Cannon 2 | . 14 3 . . Naked Turns . | . . . . . Heaviest Build 57 | 12 21 28 48 57 Greatest Support 48 | 20 20 40 40 48 Greatest Overweight (x) 3 | 3 1 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 13 | 7 9 10 14 15 Most Carried 15 | . 10 10 15 15 Average Carried 12 | . 6 9 14 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | . 10 10 15 13 Class Distribution -------------------- 57% | Scavenger-Mutant 25% | Mutant 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1951 | 179 116 501 873 282 Remotely . | . . . . . Salvage Created 2053 | . 130 517 948 458 Parts 130 | . 8 35 62 25 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 5 9 19 10 Guns 40 | . 3 8 19 10 Cannons 3 | . 2 1 . . Classes Destroyed 12 | . 3 4 4 1 Worker 4 | . . 1 1 2 Builder 2 | . . 1 1 . Tunneler 2 | . . . 2 . Hauler 2 | . 1 . 1 . Recycler 2 | . . 1 . 1 Watcher 2 | . . . 1 1 Swarmer 13 | . 3 . 6 4 Grunt 15 | . 2 3 6 4 Brawler 1 | . . . 1 . Sentry 12 | . . 6 5 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 3 3 4 5 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3813 | . 370 677 1291 1475 Core 428 | . 62 26 142 198 Absorbed by Shields 312 | . . . 192 120 Core Remaining (%) 85 | 100 75 93 74 . Volleys Fired 186 | . 20 35 87 44 Largest 2 | . 2 2 2 2 Hottest 70 | . 70 70 51 53 Shots Fired 368 | . 40 66 174 88 Gun 326 | . 14 50 174 88 Cannon 42 | . 26 16 . . Launcher . | . . . . . Special . | . . . . . Kinetic 368 | . 40 66 174 88 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 4 14 16 10 Robot Miss Streak 5 | . 5 2 3 5 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 1 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 250 | . 22 52 114 62 Core Hits 105 | . 7 22 44 32 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 3 | . 1 1 1 . Destroy 2 | . 1 . 1 . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4101 | . 382 755 1741 1223 Guns 3529 | . 71 514 1725 1219 Cannons 543 | . 311 232 . . Explosions . | . . . . . Melee . | . . . . . Ramming 29 | . . 9 16 4 Kinetic 4072 | . 382 746 1725 1219 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact . | . . . . . Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 7 | . . 2 3 2 Targets Rammed 8 | 1 . 2 3 2 Kicked 1 | 1 . . . . Crushed . | . . . . . Highest Temperature 461 | . 192 45 162 461 Average Temperature 70 | . 77 17 32 103 Received Heat Transfer 1337 | . 147 255 456 479 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 297 | . 146 209 297 126 Initial 86 | . . 61 86 31 Average 92 | . 60 131 111 48 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 87 | 100 100 82 80 100 Level 1 12 | . . 17 19 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 2 3 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 5 | . . 2 2 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 7 14 38 23 Peak Tracking Total 7 | . 4 3 7 6 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 3 1 4 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 1 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 9 1 11 . Successful 14 | . 5 1 8 . Failed 7 | . 4 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . . 5 . Terminals 8 | . 1 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 13 | . 8 1 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . 4 . Prototype ID Bank 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Locate Traps 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 8 | . 4 1 3 . Report Inventory 5 | . 2 1 2 . Retrieve Components 3 | . 2 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Reject 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 6 . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3630 | 50 302 763 1521 994 Spaces Moved 1381 | 34 153 291 570 333 Core 6 | 6 . . . . Treads 1075 | . . 172 570 333 Legs 300 | 28 153 119 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 165 Average Speed 201 | 119 140 185 205 244 Slowest Speed 260 | 200 190 260 245 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 38 33 53 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1889 | 40 200 452 772 425 Wait 150 | . 11 87 31 21 Move 1377 | 33 152 290 569 333 Hop . | . . . . . Pick Up 29 | . 5 7 16 1 Fast Attach 40 | 6 5 7 16 6 Attach 14 | . . 5 3 6 Detach 10 | . 4 1 2 3 Swap 28 | . 2 7 15 4 Drop 47 | . 1 11 30 5 Fire 186 | . 20 35 87 44 Melee . | . . . . . Ram . | . . . . . Kick 1 | 1 . . . . Crush 7 | . . 2 3 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 15) 249 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Utility x2 476 | -9/Materials | Lost 3 parts (1n2w) 874 | -9/Materials | Build established: Scavenger-Mutant 1092 | -9/Materials | Discovered new exit (range 14) 1114 | -9/Materials | Identified exit to Materials 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Utility x2 1413 | -8/Materials | Build established: Scavenger-Skirmisher 1994 | -8/Materials | Build established: Scavenger-Mutant 2622 | -8/Materials | Discovered new exit (range 8) 2634 | -8/Materials | Identified exit to Factory 2637 | -8/Materials | Entered Factory 2637 | -7/Factory | Evolved 2 slots: Utility x2 3577 | -7/Factory | Garrison activated, responded to threat 3612 | -7/Factory | System corruption reached 10% 3631 | -7/Factory | Self-destructed Last Messages --------------- 03608_ Imp. Signal Interpreter destroyed. 03608_ System corrupted by crushing effect (+5). 03608_ U-05 Engineer lays Concrete. 03609_ R-06 Scavenger collects Shock Rifle. 03610_ Critical hit (Burn: +37). 03610_ U-05 Engineer lays Concrete. 03611_ Lgt. Nuclear Core destroyed. 03611_ System corrupted by crushing effect (+5). 03612_ Hrd. Light Armor Plating destroyed. 03612_ U-05 Engineer lays Concrete. 03616_ Critical hit (Smash). 03618_ Critical hit (Burn: +37). 03620_ K-01 Serf collects debris. 03621_ Overheating: Matter decay (-5). 03621_ DUKB83A %S<5X5/FFSRW#CKW0OWE49ZIIV> 03622_ Critical hit (Smash). 03624_ Power failure, Lgt. Nuclear Core shutdown. 03626_ Acquired 31 matter. 03627_ Overheating: Energy bleed (-12). 03629_ Acquired 30 matter. 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""" #### #"G"# # ?????????????? | | ?????## """ """ + # " # + ???????????????????? | | ?????## "" "" ############ ???????????????????? | | ?????## "" "" ############ ???????????????????? | | ????? # =##??????????????????????????????? | | ????? # """ """ ##??????????????????????????????? | | ????? + """ """ #################???????????????? | | ????? # """ """ #################???????????????? | | ????? + "" "" ### ##???????????????? | | ?????## "" "" ### = ##???????????????? | | ###### ### ##???????????????? | | ##############+#### ##???????????????? | | # """"" ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalCoilSource Manual? 0 Play Time 00:26:29 Cumulative 120.9 hours Start 2022.07.16 @ 13:34:21 End 2022.07.16 @ 14:01:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afb8cc05-26d9-48a4-a0b6-a9d1e70926cb