Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 16:35:15 Player: ae Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (139) 695 Value Destroyed (7179) 7179 Prototype IDs (60) 1200 Alien Tech Used (12) 2400 Bonus (46352) 46352 TOTAL SCORE: 67526 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 5390 Follower Combat Kills 2638 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Win 3000 Friendly Fire -176 Cogmind --------- Core Integrity 263/2100 Matter 170/300 Energy 219/225 System Corruption 0% Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Experimental Weapon Cycler Experimental Reaction Control System Advanced Remote Force Field > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Compact HERF Cannon > --- INVENTORY (10) --- Micro Antimatter Reactor Reinforced Quantum Reactor Energy Well (350) Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Sigix Sheargun Point Singularity Launcher Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Reaction Control System Advanced Phase Shifter Advanced Remote Force Field > --- WEAPON ----------- Sigix Sheargun High-powered Disruptor Cannon > --- INVENTORY -------- Reinforced Quantum Reactor Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Graphene Brace Transdimensional Reconstructor Sigix Sheargun Point Singularity Launcher [Rating: 243] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Sigix Exoskeleton Hover Unit Cooled Gravmag System Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental Hacking Suite Protection Improved Utility Shielding Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Omega Cannon Launcher Point Singularity Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . 2 . . . . 2 . 2 . . 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . Utility 10 | . . 1 1 2 2 . . . . . . 1 . . . . 1 . 1 . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 207 | 5 6 8 1 5 2 2 1 5 4 8 9 5 . . 6 . 8 13 11 5 12 12 1 19 55 4 Power 16 | . 1 2 . . . . . . . 2 1 1 . . 1 . . . . 1 1 2 . . 4 . Engine 6 | . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . 2 . Core 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 . . . 1 . . . . 1 1 2 . . 2 . Propulsion 30 | 2 4 4 . . . . 1 1 3 1 2 1 . . 3 . 3 4 1 . . . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Flight 25 | . 4 4 . . . . 1 1 3 1 2 1 . . . . 3 4 1 . . . . . . . Utility 129 | 1 1 2 1 5 2 1 . 3 . 5 5 2 . . 2 . 4 8 10 1 10 7 1 18 37 3 Device 82 | 1 . 1 1 2 1 1 . 2 . 4 2 1 . . 1 . 3 4 8 . 4 3 1 12 27 3 Storage 9 | . 1 . . . . . . . . . 1 . . . . . . . . . 1 3 . 1 2 . Processor 26 | . . 1 . 2 1 . . 1 . 1 1 1 . . . . 1 2 1 1 5 1 . 4 3 . Hackware 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . Protection 7 | . . . . 1 . . . . . . 1 . . . 1 . . 1 1 . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 . . . . . 1 . 1 1 . 1 1 . . . . 1 1 . 3 1 3 . 1 14 1 Energy Gun 5 | . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . . 1 . Energy Cannon 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 1 Ballistic Gun 4 | 2 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Special Weapon 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 43 | . . . . . . . . 2 . 2 1 . . . 4 . 1 5 3 4 6 1 . 3 7 4 Parts Lost 19 | . . 1 . . . 1 2 . . . 5 3 . . . . 2 . . . 5 . . . . . Power 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 8 | . . . . . . . 1 . . . 5 2 . . . . . . . . . . . . . . Utility 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . 3 . . . . . Weapon 3 | . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . Highest Loss Streak 5 | . . 1 . . . 1 2 . . . 3 2 . . . . 2 . . . 5 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | 2 4 6 8 8 8 8 7 7 8 7 8 8 4 5 4 4 4 4 5 4 4 5 8 10 9 9 Power . | 1 . . 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . . . . . 1 1 . 2 Propulsion . | 1 2 4 4 3 3 3 2 2 2 1 1 . . . . . . . 1 1 . . . . . . Utility 3 | . . . . 1 2 3 4 4 5 6 5 5 2 3 2 2 2 1 1 1 . 1 4 5 5 5 Weapon 1 | . . 1 2 2 1 . . . . . 2 2 1 1 . . . 1 2 1 2 . . 1 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 22 | . 4 . . . 1 1 . 1 . 2 1 1 . . 1 . 1 . . . 1 . . 1 4 3 Power 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 11 | . . . . . . . . 1 . 1 1 1 . . 1 . 1 . . . . . . . 2 3 Weapon 5 | . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 78 | . 82 97 91 98 91 98 91 92 93 93 86 59 67 68 81 89 82 84 81 82 75 70 70 67 66 81 Engine 2 | . 11 11 9 7 6 6 6 6 6 2 . 1 10 10 6 5 4 4 4 . . . . . . 9 Reactor 1 | . . . . . . . . . . . . 4 . . 2 5 4 4 4 7 8 8 . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . . . 5 9 9 9 9 9 Flight 12 | . 21 31 32 30 26 26 26 26 26 29 26 7 5 5 5 5 10 19 25 26 13 . . . . . Device 19 | . 14 16 22 23 21 26 24 20 20 17 16 16 25 26 26 26 26 31 30 30 23 15 16 13 12 27 Storage 4 | . . 10 9 7 6 6 6 6 6 5 5 3 . . . . . . . . . 3 9 9 6 9 Processor 12 | . . 3 . 11 10 13 13 19 20 17 17 20 21 21 21 21 19 13 8 8 9 9 9 9 12 . Protection 1 | . . . . 2 6 6 6 6 6 5 5 2 . . . . . . . . . . . . . . Energy Gun 10 | . . . . . . . . . . . . . . . . . . . . . 11 24 27 26 25 24 Ballistic Gun 2 | . 28 22 18 15 13 8 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 5 6 5 2 . . . 3 5 4 2 . . . . . . . . Peak Build Rating 243 | 5 7 9 12 24 33 33 32 45 48 64 70 62 68 68 99 97 137 160 178 183 225 240 232 235 243 233 Average Rating 136 | 3 5 8 10 20 28 32 31 41 45 58 60 55 67 68 87 97 117 144 168 171 195 231 230 229 224 231 On Entrance 93 | . 5 6 9 12 24 33 32 31 44 46 64 53 62 68 68 97 97 134 159 169 174 225 223 232 225 231 Avg Prop Armor Cover (%) 6 | 31 28 6 . . . . . . . . . . . . 2 2 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 3 6 12 13 15 16 16 15 16 16 26 29 22 14 14 28 28 37 42 35 41 41 53 46 46 65 57 Greatest Support 85 | 3 8 20 16 16 16 16 16 18 18 26 33 22 19 19 45 33 52 58 67 67 67 60 60 60 60 85 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 8 8 8 8 8 8 8 8 10 10 5 5 5 5 5 5 5 5 5 15 15 20 15 10 Average Capacity 8 | 5 5 7 8 8 8 8 8 8 8 8 9 8 5 5 5 5 5 5 5 5 5 7 15 15 11 10 Most Carried 15 | 5 5 8 8 8 8 8 8 8 8 8 10 10 5 5 5 4 5 5 5 5 5 8 9 13 15 10 Average Carried 7 | 2 4 6 7 7 7 8 7 7 8 7 8 8 4 5 4 4 4 4 5 4 4 5 8 10 9 9 Final Capacity 15 | 5 5 8 8 8 8 8 8 8 8 8 10 5 5 5 5 5 5 5 5 5 5 15 15 15 10 10 Final Carried 11 | 5 5 8 8 8 8 8 7 8 8 8 10 5 5 5 4 4 5 5 5 5 5 8 8 11 9 10 Class Distribution -------------------- 41% | Alien-Sigix 16% | Scavenger-Scout 8% | Alien-Ninja 6% | Scout 4% | Scavenger-Sprinter 4% | Infiltrator-Ninja 3% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Extension Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Garrison Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Matter Collected 4405 | 199 123 93 . 148 . 210 4 66 40 40 240 89 17 . 106 10 18 167 306 23 497 164 20 343 1482 . Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 8775 | 83 123 150 . 148 . 64 . . 56 137 281 111 . . 413 26 18 13 207 23 1343 351 422 786 3930 90 Parts 386 | 5 12 17 . 18 . 3 . . . 4 13 3 . . 5 . 2 2 5 5 77 11 27 22 143 12 Haulers Intercepted 10 | . 1 1 . 1 . . . . . 1 . 1 . . . . . . 1 . . 3 . 1 . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 14 . 3 4 . . . . 3 3 . . . . . . . . . . . Prevented 6 | . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Combat Hostiles Destroyed 92 | . 3 7 . . . 2 . . . . 2 . . . . 2 . . . . 17 . 5 10 43 1 Melee 6 | . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . Guns 78 | . 3 7 . . . 1 . . . . . . . . . . . . . . 15 . 5 4 43 . Cannons 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . AOE 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Classes Destroyed 23 | 2 3 . . 1 . 1 . . . 1 1 . . . . 1 . . . . 3 . 1 7 2 . Worker 9 | . . . . 1 . . . . . . . . . . . . . 1 . . 2 1 . 2 2 . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 5 | 1 . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . Hauler 10 | . 1 1 . 1 . . . . . 1 . 1 . . . . . . 1 . . 3 . 1 . . Recycler 8 | 1 . . . . . . . . . . 1 . . . . . . . 1 . 2 . . 1 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 7 | . 1 . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 2 . Swarmer 32 | . 3 7 . . . 1 . . . . . . . . . . . . . . 8 . . . 13 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Grunt 11 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 8 . Brawler 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Sentry 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmer 14 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 2 7 . Behemoth 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 12 | 2 3 4 . 1 . 1 . . . 2 3 1 . . . 1 1 1 1 1 6 3 3 11 12 1 Combat Bots Only 12 | . 3 4 . . . 1 . . . . 2 . . . . 1 . . . . 6 . 3 8 12 1 Max Kills in Single Turn 4 | 1 1 1 . 1 . 1 . . . 1 1 1 . . . 1 1 1 1 1 1 3 1 4 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploded 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Hostile Shots Fired 1178 | . 11 43 . 1 9 22 15 . 3 . 28 27 . . . . . 4 8 25 166 . 12 42 513 249 Missed 608 | . 7 16 . 1 7 13 9 . . . 9 11 . . . . . 2 1 12 66 . 9 28 264 153 Hits 570 | . 4 27 . . 2 9 6 . 3 . 19 16 . . . . . 2 7 13 100 . 3 14 249 96 Melee 17 | . . . . . . . . . . . . 1 . . . . . . . . 5 . . . 2 9 Projectile 553 | . 4 27 . . 2 9 6 . 3 . 19 15 . . . . . 2 7 13 95 . 3 14 247 87 AOE 13 | . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . Critical Strikes 30 | . . 2 . . . . . . . . 1 1 . . . . . . . 2 7 . . . 10 7 Actively Blocked 14 | . . . . . . . . . . . . . . . . . . . . 2 6 . . . 6 . Damage Taken 9496 | . 32 291 . . 17 164 138 . 84 . 433 371 . . . . 178 80 145 250 1947 . 36 106 4251 973 Core 2912 | . 8 94 . . 11 24 56 . 30 . 185 228 . . . . 31 . 25 . 512 . 11 36 1314 347 Absorbed by Shields 597 | . . . . . . . . . . . 146 . . . . . . . . . . . . 85 45 321 Redirected to Shielding 115 | . . . . . . 14 9 . 16 . 33 43 . . . . . . . . . . . . . . Ignored by Resistances 6911 | . . . . . . . . . . . . . . . . . . . . . 994 . 38 199 4429 1251 Regen/Repaired (Parts) 3999 | . . . . . . . . . . . . 67 . . . . . 8 129 58 280 . . . 3457 . Core Remaining (%) 81 | 100 96 76 100 100 . . . . 85 . 81 . . . . 80 . 97 . . 72 . . . . 12 Volleys Fired 444 | 6 26 34 . 43 . 5 . . . . 7 . . . . . 2 20 . 5 53 7 27 51 131 27 Largest 3 | 2 2 2 . 2 . 2 . . . . 1 . . . . . 1 1 . 1 2 3 3 3 3 3 Hottest 300 | 40 40 40 . 40 . 100 . . . . 225 . . . . . 113 113 . 113 200 300 300 300 300 300 Shots Fired 916 | 12 52 68 . 86 . 6 . . . . 7 . . . . . 2 20 . 5 91 15 75 85 352 40 Gun 861 | 12 52 68 . 86 . 4 . . . . 7 . . . . . . . . . 91 15 75 81 339 31 Cannon 36 | . . . . . . . . . . . . . . . . . 2 20 . 5 . . . . . 9 Launcher 17 | . . . . . . . . . . . . . . . . . . . . . . . . 4 13 . Special 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 222 | 12 52 68 . 86 . 4 . . . . . . . . . . . . . . . . . . . . Thermal 36 | . . . . . . 2 . . . . 7 . . . . . 2 20 . 5 . . . . . . Explosive 17 | . . . . . . . . . . . . . . . . . . . . . . . . 4 13 . Electromagnetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Slashing 632 | . . . . . . . . . . . . . . . . . . . . . 91 15 75 81 339 31 Robot Hit Streak 31 | 10 4 8 . 4 . 5 . . . . . . . . . . . . . . 9 5 10 8 31 1 Robot Miss Streak 6 | 1 5 5 . 6 . 1 . . . . . . . . . . 1 . . . 4 1 1 3 6 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Secondary Targets 12 | . . 1 . . . . . . . . . . . . . . . . . . 3 . . 1 7 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Shots Hit Robots 486 | 10 25 37 . 44 . 4 . . 2 6 7 2 . . 8 3 1 1 3 2 65 7 19 16 219 5 Core Hits 241 | 3 11 14 . 14 . 3 . . . 2 3 2 . . 4 2 1 1 1 1 30 5 8 26 110 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 1 3 . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Impale 3 | . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . Melee Attacks 183 | . . . . . . . . . 4 28 17 4 . 1 9 15 15 28 19 12 31 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 77 | . . . . . . . . . . . . 4 . 1 1 2 . 7 19 12 31 . . . . . Piercing 106 | . . . . . . . . . 4 28 17 . . . 8 13 15 21 . . . . . . . . Sneak Attacks 18 | . . . . . . . . . 1 3 2 1 . . . 1 1 1 2 2 4 . . . . . Combat Hostiles 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32623 | 85 231 314 . 347 . 55 . . 154 422 375 125 . . 476 156 69 126 424 320 5430 561 1344 3454 17952 203 Guns 24789 | 85 231 314 . 347 . 31 . . . . . . . . . . . . . . 3340 561 1219 865 17733 63 Cannons 140 | . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Explosions 2364 | . . . . . . . . . . . . . . . . . . . . . . . . 2364 . . Melee 4653 | . . . . . . . . . 154 422 375 125 . . 476 156 69 126 424 320 2006 . . . . . Ramming 653 | . . . . . . . . . . . . . . . . . . . . . 84 . 125 225 219 . Kinetic 1008 | 85 231 314 . 347 . 31 . . . . . . . . . . . . . . . . . . . . Thermal 24 | . . . . . . 24 . . . . . . . . . . . . . . . . . . . . Explosive 2364 | . . . . . . . . . . . . . . . . . . . . . . . . 2364 . . Electromagnetic 140 | . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26782 | . . . . . . . . . . . . 125 . . . . . 126 424 320 5346 561 1219 865 17733 63 Piercing 1652 | . . . . . . . . . 154 422 375 . . . 476 156 69 . . . . . . . . . Highest Corruption 11 | . . . . . 2 4 4 4 . . . 5 5 5 5 5 1 1 . 3 11 . . 1 3 . Average Corruption 3 | . . . . . 2 2 4 4 . . . 4 5 5 5 5 1 1 . 3 7 . . 1 1 . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 78 | . . . . . . 6 3 . . . . 4 5 2 4 4 1 1 . 4 28 . . 3 13 . Message Errors 15 | . . . . . . 2 1 . . . . . 1 1 . . . . . . 7 . . 1 2 . Matter Fused 22 | . . . . . . 1 . . . . . 2 1 . 1 1 . 1 . 1 9 . . 1 4 . Heat Flow Errors 10 | . . . . . . 1 1 . . . . 2 . . 1 . . . . 1 3 . . . 1 . Energy Discharges 7 | . . . . . . . . . . . . . 2 1 1 1 . . . 1 . . . 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Data Loss (minor) 8 | . . . . . . 2 1 . . . . . . . . 2 1 . . . 1 . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . Overload Shots 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overflow Damage 1295 | . . . . . . . . . 65 186 160 . . . 145 8 . . 170 . 407 . . 102 52 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 50 | . . . . . . . . . . . . . . . . . . . . . . . . 50 . . Melee 1245 | . . . . . . . . . 65 186 160 . . . 145 8 . . 170 . 407 . . 52 52 . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 8 . Kicked 15 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 8 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 402 | . 8 10 . 3 . 260 141 . . . 402 233 . . 87 . 38 . . 100 218 34 41 16 50 23 Average Temperature 37 | . 4 5 . 3 . 149 79 . . . 152 109 . . 57 . 22 . . 39 83 25 15 12 16 23 Received Heat Transfer 527 | . . 54 . . 6 42 12 . . . 60 . . . . . . 21 9 36 27 . 9 17 234 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 14 | . . . . . . . . . . . . . . . . . . . . . . . . 4 6 4 Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Heat Transferred 50 | . . . . . . 50 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Maximum Alert Level 5 | . . 1 1 . . . . . . . 1 . . . . . 1 1 . . 5 4 4 5 5 . Low Security (%) 37 | 100 100 18 86 100 100 . . . . 100 72 100 . . . . . 36 100 100 49 . . . . . Level 1 11 | . . 81 13 . . . . . . . 27 . . . . . 100 63 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . 27 . . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . 100 100 . 7 . Level 5 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Max Security 12 | . . . . . . . . . . . . . . . . . . . . . 50 . . 71 . . Peak Influence 2712 | 5 132 397 208 88 9 . . . . 24 241 101 . . . . 300 280 135 54 2329 1403 1381 2203 2712 . Initial 1396 | . 3 55 163 88 9 . . . . . . 101 . . . . 300 133 96 36 13 1396 1129 816 1354 . Average 641 | 1 37 289 190 32 3 . . . . 6 111 41 . . . . 256 208 96 39 947 1389 1273 1548 2038 . Influence Increases 10994 | 10 192 462 61 128 . 130 60 . 233 95 843 156 . . 15 10 368 349 130 128 882 96 272 1629 4501 244 Destroy 0b10 Robot/C 3220 | . 60 140 . . . 40 . . 100 . 280 80 . . . . 20 140 20 . 340 . 120 420 1460 . Destroy 0b10 Robot/NC 330 | 10 10 5 . 30 . . . . 5 10 15 10 . . 15 10 5 15 10 5 25 25 . 50 75 . Destroy Leader 440 | . 14 22 . 4 . . . . 20 2 12 12 . . . . 10 10 12 . 32 8 . 86 196 . Allied During Kill 953 | . . . . . . . . . 48 . 103 28 . . . . 7 28 10 . . . 22 191 516 . Successful Hack 153 | . 3 10 16 4 . . . . . 24 7 16 . . . . . 6 6 . 23 24 7 . 7 . Disable Machine 660 | . . . . . . . . . . . 135 . . . . . . 60 15 45 135 . 15 75 120 60 Destroy Structure 2133 | . . . . . . . . . . 44 66 10 . . . . 26 90 57 33 117 39 108 447 927 169 Advance Influence 300 | . . . . . . . . . . . . . . . . . 300 . . . . . . . . . Partial Spotted 405 | . 30 30 45 30 . . . . . 15 135 . . . . . . . . 15 30 . . 15 45 15 Lose Combat Pursuer 2400 | . 75 255 . 60 . 90 60 . 60 . 90 . . . . . . . . 30 180 . . 345 1155 . Influence Decreases 13292 | 5 65 207 254 301 21 84 66 40 233 95 635 364 . . 15 10 130 415 236 170 167 1013 323 1825 1543 5075 Entered New Map 8399 | . 2 77 224 106 12 . 10 40 . . . 107 . . . . . 105 76 30 11 933 283 545 763 5075 Time Decay 2465 | 5 63 120 30 185 9 74 56 . 160 95 364 153 . . 15 10 100 270 120 140 136 80 . 140 140 . Lost Part 101 | . . 10 . . . 10 . . . . 31 10 . . . . 20 . . . 20 . . . . . Lost Ally 2327 | . . . . 10 . . . . 73 . 240 94 . . . . 10 40 40 . . . 40 1140 640 . Squads Dispatched 103 | . 3 3 . 1 . . . . . 1 1 1 . . . . 1 7 . 2 21 . . 50 12 . Investigation 6 | . 1 1 . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . Extermination 7 | . . . . . . . . . . . . 1 . . . . . 2 . 1 1 . . 1 1 . Reinforcement 14 | . 2 2 . 1 . . . . . 1 . . . . . . 1 4 . 1 . . . 2 . . Assault 73 | . . . . . . . . . . . . . . . . . . . . . 20 . . 44 9 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Distress Signals 62 | . . 2 . 2 . . . . . . 5 6 . . . . 2 . 2 . 1 . . 9 33 . Communications Jammed 4 | . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . Times Spotted 438 | . 22 21 2 10 1 13 4 . 7 2 28 22 . . . 2 2 8 4 11 46 . 4 48 162 19 Peak Tracking Total 38 | . 6 8 1 4 1 5 5 . 4 1 7 6 . . . 1 2 2 2 10 10 2 2 23 38 13 Tactical Retreats 66 | . 2 5 . 3 . 3 2 . 3 . 3 2 . . . . . 1 3 2 8 . . 8 18 3 ECM-based Alert Blocks 19 | . . . . . . . . . . . . . . . . . . 1 3 8 7 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Traps Triggered 16 | . 1 1 . . 1 . . . . . 1 1 . . . . 2 1 . . . . . 2 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Machines Disabled 48 | . . . . . . . . . . . 9 . . . . . . 4 1 3 11 . 3 5 8 4 Max in Single Turn 2 | . . . . . . . . . . . 1 . . . . . . 1 1 1 1 . 1 1 2 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Energy Cycler 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Machines Accessed 48 | . 2 2 3 4 1 . . . . 4 6 7 . . 4 . . 4 2 2 3 1 1 . 2 . Terminals 22 | . 2 2 3 3 1 . . . . 1 5 . . . . . . . . . 2 . 1 . 2 . Fabricators 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . . . . 1 . 4 . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Scanalyzers 7 | . . . . 1 . . . . . 1 . . . . . . . 2 1 1 1 . . . . . Garrison Access 5 | . . . . . . . . . . . . 2 . . . . . 1 1 . . 1 . . . . Total Hacks 105 | . 2 5 5 9 2 . . . . 12 14 13 . . 17 . . 6 5 3 6 1 2 . 3 . Successful 46 | . 2 2 1 3 . . . . . 3 2 5 . . 17 . . 1 3 . 3 1 1 . 2 . Failed 58 | . . 3 4 6 2 . . . . 9 12 8 . . . . . 4 2 3 3 . 1 . 1 . Catastrophic 13 | . . . . 1 . . . . . 2 5 2 . . . . . 2 . . . . . . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Manual 126 | . 2 . 3 3 2 . . . . 20 5 6 . . . . 9 13 9 11 18 3 3 . 19 . Terminals 40 | . 2 5 5 7 2 . . . . 1 9 . . . . . . . . . 4 . 2 . 3 . Fabricators 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Repair Stations 11 | . . . . . . . . . . 2 . 8 . . . . . 1 . . . . . . . . Recycling Units 7 | . . . . . . . . . . . 5 2 . . . . . . . . . . . . . . Scanalyzers 20 | . . . . 2 . . . . . 7 . . . . . . . 4 3 2 2 . . . . . Garrison Access 7 | . . . . . . . . . . . . 3 . . . . . 1 2 . . 1 . . . . Terminal Hacks 28 | . . 2 . 2 . . . . . 1 1 . . . 17 . . . . . 2 . 1 . 2 . Record 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 6 | . . . . . . . . . . 1 1 . . . . . . . . . 2 . 1 . 1 . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . 2 . . . . . . . 1 2 . 1 . . . . . Retrieve Study 6 | . . . . . . . . . . 2 . . . . . . . 1 2 . 1 . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 2 3 4 1 . . . . 3 5 4 . . . . . 4 1 2 3 1 1 . 2 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . . . . . . . . 4 . . 6 . 16 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . . . 2 . . . . . . . 1 2 . 1 . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . . 68 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . 10 . . . . . . . . . . . 3 . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Total Allies 190 | . . . 1 . . . . 4 . . 19 . . . . . 3 . 5 . . 15 5 75 63 . Largest Group 21 | . . . 1 1 . . . 4 4 . 12 5 . . . . 3 2 3 2 . 9 3 10 21 . Highest-Rated Group 1501 | . . . 26 26 . . . 159 159 . 497 179 . . . . 233 206 345 230 . 129 189 256 1501 . Highest-Rated Ally 192 | . . . 26 26 . . . 41 41 . 159 39 . . . . 103 103 122 115 . 15 80 80 192 . Zionite Dispatches 7 | . . . . . . . . . . 1 2 . . . . . 2 . 2 . . . . . . . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Infowar Resupply 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . Total Orders 24 | . . . . . . . . . . 3 4 . 4 . . . 3 3 3 2 . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . EXPLORE 7 | . . . . . . . . . . 1 1 . 2 . . . . 1 1 1 . . . . . . RETURN 11 | . . . . . . . . . . 2 1 . 2 . . . 1 2 2 1 . . . . . . Ally Attacks 619 | . . . . . . . . . 23 . 136 33 . . . . 3 12 7 . . . 6 160 239 . Total Damage 19919 | . . . . . . . . . 579 . 2802 582 . . . . 330 811 588 . . . 149 2949 11129 . Kills 91 | . . . . . . . . . 5 . 14 5 . . . . 1 9 1 . . . 1 13 42 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 4 . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Active Infowar (turns) 6393 | 6 277 249 73 431 53 442 146 320 400 269 937 420 249 84 152 199 216 581 241 287 351 . . 4 6 . Optics 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Sensors 4566 | . . . . . 1 246 146 90 400 269 747 306 249 84 152 199 216 581 241 287 349 . . 1 2 . Terrain 5107 | . . . . 145 53 442 146 289 275 256 874 420 249 84 56 199 174 567 241 287 349 . . . 1 . Structural 484 | . . 126 73 285 . . . . . . . . . . . . . . . . . . . . . . Seismic 1518 | 6 277 249 73 431 53 428 . . . . . . . . . . . . . . . . . 1 . . Decoding 2846 | . . . . . . . . . . 169 937 420 249 84 152 199 216 420 . . . . . . . . T.N.C. 236 | . . . . 236 . . . . . . . . . . . . . . . . . . . . . . Cloaking 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Jamming 1477 | . . . . 1 . . . . . . 2 . . . . . 189 581 128 257 318 . . 1 . . ECM 1383 | . . . . . . . . . . . . . . . 58 199 216 420 113 63 313 . . . 1 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 . 3 1 . . . 1 1 . . . . . . . . . . . . Drone Launches 11 | . . . . . . . . . . 2 1 . 2 . . . 1 2 2 1 . . . . . . Drone Recoveries 11 | . . . . . . . . . . 2 1 . 2 . . . 1 2 2 1 . . . . . . Decoded 0b10 Intel 109 | . . . . . . . . . . 10 26 27 . . . . 16 30 . . . . . . . . Items 109 | . . . . . . . . . . 10 26 27 . . . . 16 30 . . . . . . . . Zionite Intel Received 22 | . . . . . . . . . . 4 . 1 . . . . 1 3 1 2 5 . . . 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Trap Installations 3 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Turns Passed 11509 | 55 277 249 73 431 53 442 146 620 414 269 937 420 249 84 152 199 216 581 241 287 709 169 310 1036 2641 249 Spaces Moved 19027 | 53 485 329 201 867 156 669 275 1130 514 602 1082 803 414 196 165 381 313 909 449 562 1239 394 411 1801 4055 572 Core 187 | 53 65 . . . . . . . . . . 69 . . . . . . . . . . . . . . Treads 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Legs 7775 | . . . . . . . . . . . . . . . . . . . . . 542 394 411 1801 4055 572 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 680 | . . . . . . . . . . . . . . . 80 381 219 . . . . . . . . . Flight 10380 | . 420 324 201 867 156 669 275 1130 514 602 1082 734 414 196 85 . 94 909 449 562 697 . . . . . Fastest Speed 24 | 50 37 34 31 31 31 31 31 31 28 26 24 32 40 40 40 42 33 29 24 24 24 30 30 30 30 30 Average Speed 31 | 50 38 35 32 31 31 31 31 31 28 26 28 35 40 40 41 42 41 32 24 24 26 30 30 30 32 30 Slowest Speed 160 | 50 50 160 34 31 31 31 31 31 31 26 112 50 40 40 50 42 96 35 29 24 30 30 30 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . 12 7 3 6 . 4 1 . . . 10 10 . . . . . 13 . 2 10 . . . . . Potential Cave-ins 28 | . . . . . . . . . . . . . . . . . . 3 . . . . 18 2 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 46 | 3 71 43 26 15 4 67 54 89 67 17 64 22 65 47 60 66 16 86 15 66 73 10 50 53 78 37 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 10 | . . . . . . . . 2 1 . . . . 1 3 . 3 . . . . . . . . . Known Exits Taken 15 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 . . 1 1 . Scrap Searched 7 | . . . . . . . 1 3 1 . . . 1 1 . . . . . . . . . . . . Spaces Dug 271 | . . . . . . . . . 2 22 5 . . 1 . 8 11 24 14 10 24 4 33 70 18 25 Terrain Destroyed 780 | . . . . . . . . . 2 22 5 . . 1 . 8 13 39 14 12 47 19 79 163 300 56 Melee 94 | . . . . . . . . . 2 22 5 . . 1 . 8 11 19 14 7 5 . . . . . Projectile 611 | . . . . . . . . . . . . . . . . . 2 20 . 5 42 19 79 126 262 56 AOE 75 | . . . . . . . . . . . . . . . . . . . . . . . . 37 38 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Gar Acc Com Ac0 Total 23503 | 68 521 396 205 955 159 890 335 1399 776 659 1664 924 496 199 233 398 371 1118 539 683 1470 438 554 2245 5192 616 Wait 3042 | . 2 21 5 38 . 215 57 257 251 8 363 108 81 3 42 5 25 106 49 82 99 8 93 311 809 4 Move 18852 | 52 460 315 194 854 155 660 272 1129 513 601 1063 784 413 195 164 380 312 886 448 557 1218 394 409 1799 4054 571 Hop 69 | . 12 6 3 6 . 4 1 . . . 8 8 . . . . . 9 . 2 10 . . . . . Pick Up 80 | 5 5 4 1 3 1 2 2 3 . 5 5 2 1 . 2 . 2 5 . . 6 . . 2 23 1 Fast Attach 188 | 5 2 2 1 5 2 . . 1 1 2 1 2 . . 8 . 7 21 11 10 24 10 1 16 54 2 Attach 64 | . 2 3 1 . . . 1 1 . 3 11 4 1 . 2 . . 8 . 2 4 3 1 4 12 1 Detach 115 | . 3 1 . 1 . . . 1 . 2 10 2 . . . . . 9 2 3 9 10 1 21 39 1 Swap 75 | . 3 7 . . . 2 . 4 3 4 9 3 . . 1 . 3 5 2 1 1 . . 6 13 8 Drop 177 | . 6 3 . 5 1 2 2 3 4 6 6 7 . . 6 . 5 21 8 9 14 6 . 13 49 1 Fire 444 | 6 26 34 . 43 . 5 . . . . 7 . . . . . 2 20 . 5 53 7 27 51 131 27 Melee 180 | . . . . . . . . . 4 28 17 4 . 1 8 13 15 28 19 12 31 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 8 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . 15 . . . . . . . . . . . . 18 . . Rewire 169 | . . . . . . . . . . . 149 . . . . . . . . . . . 20 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Extension -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Garrison (discovered 2 exits: [*Acc x2]) -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 4) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 517 | -9/Materials | Discovered new exit (range 13) 566 | -9/Materials | Discovered new exit (range 16) 582 | -9/Materials | Entered another Materials area 582 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -8/Materials | Discovered new exit (range 4) 655 | -8/Materials | Entered Factory 655 | -7/Factory | Accompanied by 1 ally 655 | -7/Factory | Evolved 2 slots: Utility x2 848 | -7/Factory | Discovered new exit (range 8) 894 | -7/Factory | Build established: Scavenger-Sprinter 1086 | -7/Factory | Entered another Factory area 1086 | -6/Factory | Evolved 2 slots: Utility x2 1118 | -6/Factory | Discovered new exit (range 16) 1139 | -6/Factory | Entered Lower Caves 1205 | -6/Lower Caves | Encountered a Warlord checkpoint 1379 | -6/Lower Caves | P-60 Hacker assimilated allied 1I-S7T(g) 1402 | -6/Lower Caves | Spotted B-75 Beast 1570 | -6/Lower Caves | Discovered new exit (range 10) 1573 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 1581 | -6/Lower Caves | Entered another Lower Caves area 1582 | -6/Lower Caves | Identified exit to Zion 1672 | -6/Lower Caves | Spotted B-75 Beast 1727 | -6/Lower Caves | Entered Zion 1746 | -6/Zion | System corruption cleaned by Quarantine Array 1757 | -6/Zion | Discovered new exit (range 12) 1793 | -6/Zion | Found CR-A16's Pointy Stick 1808 | -6/Zion | Given A8's code to call for help 1889 | -6/Zion | Given the Hacking Drone Bay 1889 | -6/Zion | Found Prototype Device 1892 | -6/Zion | Identified Hacking Drone Bay 1909 | -6/Zion | Met Imprinter 1921 | -6/Zion | Learned Factory emergency access door positions 1922 | -6/Zion | Learned location of Warlord (-5) 1934 | -6/Zion | Learned 4 Factory zone layouts 2071 | -6/Zion | Imprinted 2073 | -6/Zion | Declared Zion's savior 2098 | -6/Zion | Build established: Scavenger-Scout 2120 | -6/Zion | Identified exit to Proximity Caves 2347 | -6/Zion | Entered Proximity Caves 2347 | -5/Proximity Caves | Accompanied by 4 allies 2616 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2652 | -5/Proximity Caves | Lost 3 allies 2716 | -5/Proximity Caves | Discovered new exit (range 5) 2760 | -5/Proximity Caves | Identified exit to Factory 2761 | -5/Proximity Caves | Entered Factory 2761 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2762 | -5/Factory | Identified exit to Factory 2860 | -5/Factory | Retrieved Zion intel report: Active Terminals 2862 | -5/Factory | Found Prototype Processor 2870 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2890 | -5/Factory | Discovered exit to Factory (range 10) 2899 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 2900 | -5/Factory | Zion Recon squad teleported in 2944 | -5/Factory | Discovered new exit (range 13) 2984 | -5/Factory | Retrieved Zion intel report: Trap Installations 3030 | -5/Factory | Identified exit to Extension 3030 | -5/Factory | Entered Extension 3186 | -5/Extension | Rescued A7 3195 | -5/Extension | Identified Exp. Targeting Computer 3351 | -5/Extension | Rescued a captive Derelict 3353 | -5/Extension | Rescued a captive Derelict 3449 | -5/Extension | Lost 3 allies 3449 | -5/Extension | Rescued a captive Derelict 3524 | -5/Extension | Rescued a captive Derelict 3743 | -5/Extension | Spotted B-75 Beast 3764 | -5/Extension | Spotted B-75 Beast 3785 | -5/Extension | Destroyed B-75 Beast 3795 | -5/Extension | Lost 3 parts (3n) 3800 | -5/Extension | Destroyed B-75 Beast 3807 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3819 | -5/Extension | Zion Infowar Resupply teleported in 3870 | -5/Extension | Rescued a captive Derelict 3874 | -5/Extension | Rescued a captive Derelict 3887 | -5/Extension | Energy Cycler disabled 3888 | -5/Extension | Rescued a captive Derelict 3893 | -5/Extension | Zion Infowar Resupply teleported in 3920 | -5/Extension | Discovered exit to Factory (range 14) 3967 | -5/Extension | Entered Factory 3967 | -4/Factory | Accompanied by 5 allies 3967 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4076 | -4/Factory | Retrieved Zion intel report: Guard Positions 4169 | -4/Factory | Lost 3 allies 4261 | -4/Factory | Discovered new exit (range 20) 4270 | -4/Factory | Assembled infested ambush trap array 4292 | -4/Factory | Identified exit to Upper Caves 4368 | -4/Factory | Repaired Mic. Antimatter Reactor 4387 | -4/Factory | Entered Upper Caves 4389 | -4/Upper Caves | Build established: Scout 4601 | -4/Upper Caves | Learned Research security intel 4601 | -4/Upper Caves | Discovered new exit (range 13) 4605 | -4/Upper Caves | Identified exit to Upper Caves 4636 | -4/Upper Caves | Entered another Upper Caves area 4639 | -4/Upper Caves | Discovered new exit (range 20) 4676 | -4/Upper Caves | Encountered a Warlord checkpoint 4711 | -4/Upper Caves | Discovered new exit (range 14) 4719 | -4/Upper Caves | Identified exit to Zhirov 4720 | -4/Upper Caves | Entered Zhirov 4720 | -4/Zhirov | Discovered new exit (range 3) 4735 | -4/Zhirov | Learned location of Quarantine (-3) 4735 | -4/Zhirov | Learned location of Testing (-2) 4735 | -4/Zhirov | Learned location of Command (-1) 4745 | -4/Zhirov | Found Alien Artifact 4745 | -4/Zhirov | Identified Integrated Dissipator 4745 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4754 | -4/Zhirov | Found Alien Artifact 4819 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 4871 | -4/Zhirov | Identified exit to Proximity Caves 4872 | -4/Zhirov | Entered Proximity Caves 4875 | -3/Proximity Caves | Spotter reported a threat 4928 | -3/Proximity Caves | Spotter reported a threat 5062 | -3/Proximity Caves | Discovered new exit (range 18) 5068 | -3/Proximity Caves | Identified exit to Research 5071 | -3/Proximity Caves | Entered Research 5071 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5162 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 5163 | -3/Research | Zion Infowar Resupply teleported in 5167 | -3/Research | Found Prototype Device 5167 | -3/Research | Identified Exp. Sensor Array 5215 | -3/Research | Zion Heavy squad teleported in 5218 | -3/Research | Discovered new exit (range 20) 5279 | -3/Research | Identified exit to Quarantine 5287 | -3/Research | Entered Quarantine 5287 | -3/Quarantine | Accompanied by 2 allies 5304 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 5343 | -3/Quarantine | Found Alien Slashing Weapon 5371 | -3/Quarantine | Found Prototype Hackware 5467 | -3/Quarantine | Build established: Infiltrator-Ninja 5487 | -3/Quarantine | Found Alien Artifact 5487 | -3/Quarantine | Identified Core Reset Matrix 5487 | -3/Quarantine | Identified Transdimensional Reconstructor 5487 | -3/Quarantine | Identified Sigix Broadsword 5487 | -3/Quarantine | Used Core Reset Matrix 5491 | -3/Quarantine | Detected hypermatrix surge 5491 | -3/Quarantine | Sensed 4 artifacts in vicinity 5672 | -3/Quarantine | Discovered new exit (range 16) 5689 | -3/Quarantine | Identified exit to Research 5705 | -3/Quarantine | Identified Exp. Hacking Suite 5758 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 5796 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 5801 | -3/Quarantine | Central database locked down 5868 | -3/Quarantine | Entered Research 5868 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5941 | -2/Research | Retrieved Zion intel report: Branch Access 5941 | -2/Research | Identified exit to Testing 5942 | -2/Research | Zion Heavy squad teleported in 5990 | -2/Research | Build established: Alien-Ninja 6003 | -2/Research | Zion Light squad teleported in 6088 | -2/Research | Found Prototype Device 6088 | -2/Research | Identified Exp. Thermal Shield 6109 | -2/Research | Entered Testing 6109 | -2/Testing | Accompanied by 2 allies 6128 | -2/Testing | Found Prototype Ballistic Cannon 6128 | -2/Testing | Identified Omega Cannon 6151 | -2/Testing | Discovered new exit (range 10) 6154 | -2/Testing | Found Prototype Ballistic Gun 6154 | -2/Testing | Identified Hyp. Multirail 6162 | -2/Testing | Retrieved Zion intel report: Guard Positions 6176 | -2/Testing | Found Prototype Energy Gun 6176 | -2/Testing | Identified Hyp. EM Gauss Rifle 6199 | -2/Testing | Retrieved Zion intel report: Component Schematics 6286 | -2/Testing | Found Prototype Processor 6286 | -2/Testing | Identified Spectral Analyzer 6346 | -2/Testing | Spotted Fortress 6363 | -2/Testing | Discovered new exit (range 5) 6363 | -2/Testing | Discovered new exit (range 6) 6364 | -2/Testing | Identified exit to Section 7 6396 | -2/Testing | Entered Section 7 6397 | -2/Section 7 | Detected hypermatrix surge 6397 | -2/Section 7 | Sensed 23 artifacts in vicinity 6489 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 6492 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 6504 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 6516 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 6521 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 6532 | -2/Section 7 | Spotted B-99 Colossus 6549 | -2/Section 7 | Found Integrated Reactor 6549 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6551 | -2/Section 7 | Found Integrated Reactor 6551 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6553 | -2/Section 7 | Found Integrated Reactor 6553 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6563 | -2/Section 7 | Found LRC Armor 6563 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6565 | -2/Section 7 | Found LRC Armor 6565 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6580 | -2/Section 7 | Found Integrated Reactor 6671 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6673 | -2/Section 7 | Spotted Executioner 6674 | -2/Section 7 | Spotted Executioner 6724 | -2/Section 7 | System corruption reached 10% 6745 | -2/Section 7 | Integrated with Sigix Exoskeleton 6758 | -2/Section 7 | Destroyed Executioner 6771 | -2/Section 7 | Lost 5 parts (1p3u1w) 6771 | -2/Section 7 | Destroyed Executioner 6774 | -2/Section 7 | Found Prototype Processor 6774 | -2/Section 7 | Identified Exp. Core Analyzer 6779 | -2/Section 7 | Found Prototype Processor 6779 | -2/Section 7 | Identified Exp. Targeting Computer 6792 | -2/Section 7 | Found Prototype Device 6792 | -2/Section 7 | Identified Adv. Kinecellerator 6809 | -2/Section 7 | Spotted Striker 6809 | -2/Section 7 | Spotted Striker 6819 | -2/Section 7 | Destroyed Striker 6829 | -2/Section 7 | Destroyed Striker 6853 | -2/Section 7 | Found Sigix Sheargun 6856 | -2/Section 7 | Found Sigix Sheargun 6885 | -2/Section 7 | Spotted Executioner 6885 | -2/Section 7 | Spotted Executioner 6898 | -2/Section 7 | Destroyed Executioner 6900 | -2/Section 7 | Destroyed Executioner 6905 | -2/Section 7 | Found Exp. Targeting Computer 6979 | -2/Section 7 | Spotted S7 Guard 6988 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 6993 | -2/Section 7 | Spotted S7 Guard 6996 | -2/Section 7 | Found Core Regenerator 7029 | -2/Section 7 | Found Integrated Thermoelectric Network 7029 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 7052 | -2/Section 7 | Build established: Alien-Sigix 7058 | -2/Section 7 | Spotted S7 Guard 7092 | -2/Section 7 | Discovered new exit (range 16) 7097 | -2/Section 7 | Found Integrity Redistributor 7105 | -2/Section 7 | Entered Access 7105 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7110 | -1/Access | Emitted hypermatrix ping 7114 | -1/Access | Assembled emerged from beneath the floor 7115 | -1/Access | Assembled emerged from beneath the floor 7274 | -1/Access | Identified exit to Garrison 7274 | -1/Access | Entered Garrison 7303 | -1/Garrison | Discovered new exit (range 17) 7326 | -1/Garrison | Attempted to install RIF, but system incompatible 7425 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7506 | -1/Garrison | Spotted B-86 Titan 7516 | -1/Garrison | Discovered new exit (range 18) 7528 | -1/Garrison | Found embedded Infiltrators 7584 | -1/Garrison | Entered Access 7584 | -1/Access | Accompanied by 2 allies 7589 | -1/Access | Emitted hypermatrix ping 7594 | -1/Access | Assembled emerged from beneath the floor 7636 | -1/Access | Found Prototype Launcher 7637 | -1/Access | Found Prototype Launcher 7766 | -1/Access | Assembled emerged from beneath the floor 7834 | -1/Access | First assault squad dispatched 7861 | -1/Access | Spotted B-99 Colossus 7862 | -1/Access | Assembled emerged from beneath the floor 7868 | -1/Access | Found Prototype Device 7868 | -1/Access | Identified Thermal Barrier 7906 | -1/Access | Assembled emerged from beneath the floor 7911 | -1/Access | Lost 7 allies 7960 | -1/Access | Energy Cycler disabled 8006 | -1/Access | Assembled emerged from beneath the floor 8118 | -1/Access | Discovered new exit (range 18) 8172 | -1/Access | Assembled emerged from beneath the floor 8203 | -1/Access | Spotted Striker 8203 | -1/Access | Spotted Executioner 8205 | -1/Access | Spotted Investigator 8206 | -1/Access | Identified Ragnarok Missile Launcher (x2) 8211 | -1/Access | Destroyed Investigator 8213 | -1/Access | Destroyed Striker 8219 | -1/Access | Destroyed Executioner 8240 | -1/Access | Destroyed 8 combat bots 8251 | -1/Access | Assembled emerged from beneath the floor 8290 | -1/Access | Lost 5 allies 8353 | -1/Access | Spotted Striker 8354 | -1/Access | Spotted Striker 8359 | -1/Access | Spotted Striker 8361 | -1/Access | Assembled emerged from beneath the floor 8362 | -1/Access | Garrison activated, responded to threat 8376 | -1/Access | Assembled emerged from beneath the floor 8380 | -1/Access | Spotted Executioner 8382 | -1/Access | Spotted Executioner 8412 | -1/Access | Assembled emerged from beneath the floor 8418 | -1/Access | Lost 9 allies 8620 | -1/Access | Entered Command 8625 | -1/Command | Emitted hypermatrix ping 8627 | -1/Command | Retrieved Zion intel report: Unaware Analyses 8629 | -1/Command | Retrieved Zion intel report: Prototype Schematics 8630 | -1/Command | Assembled emerged from beneath the floor 8681 | -1/Command | Retrieved Zion intel report: Main Access 8681 | -1/Command | Identified exit to Surface 8686 | -1/Command | Retrieved Zion intel report: Active Terminals 8702 | -1/Command | Retrieved Zion intel report: Unaware Schematics 8727 | -1/Command | Disengaged cave seal 8727 | -1/Command | Zionites emerged from the dark tunnel 8803 | -1/Command | Assembled emerged from beneath the floor 8809 | -1/Command | Spotted M Guard 8809 | -1/Command | Spotted M Guard 8809 | -1/Command | Spotted Combat Programmer 8810 | -1/Command | Spotted Combat Programmer 8821 | -1/Command | Destroyed Combat Programmer 8851 | -1/Command | Allies destroyed Combat Programmer 8860 | -1/Command | Lost 9 allies 8870 | -1/Command | First assault squad dispatched 8901 | -1/Command | Destroyed M Guard 8904 | -1/Command | High security lockdown imminent 8911 | -1/Command | Allies destroyed M Guard 8911 | -1/Command | All MAIN.C guards destroyed 8932 | -1/Command | Lost 4 allies 8984 | -1/Command | High security lockdown engaged 9108 | -1/Command | Met MAIN.C 9119 | -1/Command | 0b10 Conduit disabled 9119 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 9119 | -1/Command | Allies destroyed MAIN.C Shell 9119 | -1/Command | Spotted M Shell/Def 9119 | -1/Command | Spotted M Shell/Atk 9119 | -1/Command | Spotted M Shell/Def 9119 | -1/Command | Spotted M Shell/Atk 9119 | -1/Command | Spotted M Shell/Atk 9119 | -1/Command | Spotted M Shell/Def 9119 | -1/Command | Spotted M Shell/Atk 9119 | -1/Command | Spotted M Shell/Def 9120 | -1/Command | MAIN.C activated Command garrisons 9145 | -1/Command | Spotted Alpha 7 9145 | -1/Command | Spotted Striker 9145 | -1/Command | Spotted Executioner 9145 | -1/Command | Spotted Striker 9145 | -1/Command | Spotted Striker 9154 | -1/Command | Spotted Striker 9155 | -1/Command | Spotted Executioner 9157 | -1/Command | Lost 4 allies 9173 | -1/Command | Assembled emerged from beneath the floor 9183 | -1/Command | Destroyed Striker 9239 | -1/Command | Destroyed Striker 9250 | -1/Command | Assembled emerged from beneath the floor 9267 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 9348 | -1/Command | Destroyed Alpha 7 9354 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 9364 | -1/Command | Destroyed MAIN.C 9365 | -1/Command | Core integrity fell below 50% 9407 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 9407 | -1/Command | Used Core Regenerator, restored core integrity (+525) 9410 | -1/Command | Destroyed 12 combat bots 9413 | -1/Command | Spotted B-99 Colossus 9421 | -1/Command | Assembled emerged from beneath the floor 9455 | -1/Command | Spotted B-99 Colossus 9463 | -1/Command | Spotted Executioner 9463 | -1/Command | Spotted Executioner 9470 | -1/Command | Destroyed 8 combat bots 10224 | -1/Command | Found Prototype Processor 10224 | -1/Command | Identified Exp. Target Analyzer 10280 | -1/Command | Found Exp. Core Analyzer 10281 | -1/Command | Found Exp. Targeting Computer 10304 | -1/Command | Assembled emerged from beneath the floor 10554 | -1/Command | Found Unknown Device 10554 | -1/Command | Identified Quantum Capacitor 10620 | -1/Command | Found Prototype Device 10620 | -1/Command | Identified Exp. Weapon Cycler 10697 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-579) 10721 | -1/Command | Found Exp. Targeting Computer 10794 | -1/Command | Found Prototype Launcher 10794 | -1/Command | Identified Point Singularity Launcher 10864 | -1/Command | Found Prototype Launcher 10864 | -1/Command | Identified Adv. Micro-nuke Launcher 11181 | -1/Command | Found Prototype Energy Cannon 11181 | -1/Command | Identified Hpw. Disruptor Cannon 11257 | -1/Command | Warped through subspace to slip node 11257 | -1/Command | Discovered new exit (range 5) 11261 | -1/Command | Entered Access_0 11262 | -1/Access_0 | Sensed 3 artifacts in vicinity 11262 | -1/Access_0 | Met Architect 11338 | -1/Access_0 | A6 warped into view 11357 | -1/Access_0 | Subspace Access Node disabled 11385 | -1/Access_0 | Subspace Access Node disabled 11403 | -1/Access_0 | Subspace Access Node disabled 11408 | -1/Access_0 | A5 warped into view 11408 | -1/Access_0 | Subspace Access Node disabled 11420 | -1/Access_0 | Found Sigix Corpse 11473 | -1/Access_0 | Core integrity fell below 20% 11480 | -1/Access_0 | Destroyed A6 11505 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 11505 | -1/Access_0 | Warped through subspace to slip node 11505 | -1/Access_0 | Discovered exit to Surface (range 8) 11510 | *** | Heading to fleet! Last Messages --------------- 11496_ Penetrated by HV Slug. 11497_ HV Slug penetrates Wall. 11497_ Penetrated by Quantum Shear. 11499_ Quantum Shear penetrates Wall. 11499_ Quantum Shear penetrates Earth. 11501_ Penetrated by HV Slug. 11501_ HV Slug penetrates Wall. 11501_ HV Slug penetrates A8. 11501_ A8 suffers critical hit (Destroy). 11504_ Quantum Shear penetrates Wall. 11505_ Acquired Hpw. Transdimensional Reconstructor. 11505_ Warped through subspace, drawn to slip node. 11505_ EXIT=FOUND: SURFACE 11506_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 11507_ Acquired Exp. Weapon Cycler. [Achievement: One Last FU] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Energy Generation 107 Energy Capacity 295 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 2 Jamming Range 16 Power Amplification 40 Additional Mass Support 25 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 98 Targeting Accuracy 32 Launcher Accuracy 40 Core Analysis 11 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Com. Wheel | -2/Testing | Z-intel Adv. Medium Treads | -2/Testing | Z-intel Adv. Focal Shield | -2/Testing | Z-intel Lrn. Tractor Beam | -2/Testing | Z-intel Energy Filter | -2/Testing | Z-intel Imp. Component Analysis Suite | -2/Testing | Z-intel Imp. Remote Force Field | -2/Testing | Z-intel Launcher Loader | -2/Testing | Z-intel Thunder Leg | -2/Testing | Z-intel Imp. Reaction Control System | -2/Testing | Z-intel Centrium Wheel | -2/Testing | Z-intel Nuclear Pulse Array | -2/Testing | Z-intel Field Propulsion Array | -2/Testing | Z-intel Imp. System Restoration Module | -2/Testing | Z-intel Hvy. Siege Treads | -2/Testing | Z-intel Railgun | -2/Testing | Z-intel Adv. EM Disruption Field | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Exp. ECM Suite | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Hds. Centrium Leg | -1/Command | Z-intel Gui. Micro-nuke Launcher | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Exp. Shield Generator | -1/Command | Z-intel Hds. Centrium Heavy Treads | -1/Command | Z-intel Exp. Signal Interpreter | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Exp. Flexi-carbon Leg | -1/Command | Z-intel Robot Schematics ------------------ M-30 Cleanser | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel H-88 Terminator | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel Fabricated ------------ Nothing Repaired ---------- Mic. Antimatter Reactor | 4% | -4/Factory Studied --------- Impulse Thruster Array | -3/Quarantine | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Impulse Thruster | -2/Research | Hacked Nova Cannon | -2/Section 7 | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Integrated Reactor LRC Armor Sigix Exoskeleton Sigix Sheargun Integrated Thermoelectric Network Core Regenerator Integrity Redistributor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- One Last FU Seal Team Z Challenges ------------ None Game ------ Seed TachyonHellfireDrillbomb Manual? 0 Play Time 03:18:11 Cumulative 330.0 hours Start 2026.06.29 @ 12:43:53 End 2026.06.29 @ 16:35:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 207 Adventurer 4 Explorer 0 Win Type 2 Total 96 Types 80/0/10/2/1/1/1/0/0/1 Lore% 90 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b38df75-5828-4ed3-89bb-6a449caa6520