Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.02 @ 19:37:52

Player: motadol

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (106)     530
Value Destroyed (2648)     2648
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (3411)               3411
              TOTAL SCORE: 14889

 Bonus
-------
Follower Combat Kills      111
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     300/300
Energy                     191/210
System Corruption          0%
Temperature                Cool (24)
Movement                   Flying (20)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Micro Fission Core
>          --- PROPULSION (8) ---
  Improved VTOL Module
  Improved VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
  Advanced Surge Thruster
  Improved Q-thruster
>          --- UTILITY (13) -----
  Advanced Power Amplifier
           Structural Scanner
           Machine Analyzer
  Advanced Transmission Jammer
           ECM Suite
  Improved Propulsion Shielding
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
      Mini Grenade Launcher
           Scythe
>          --- INVENTORY (5) ----
     Light Neutrino Core
     Micro Antimatter Reactor
  Advanced Coolant Injector
  Improved Cloaking Device

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
  Advanced Surge Thruster
  Improved Q-thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
           Structural Scanner
           Machine Analyzer
  Advanced Transmission Jammer
           ECM Suite
  Improved Propulsion Shielding
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
  Improved System Shield
>          --- WEAPON -----------
      Mini Grenade Launcher
           Scythe
>          --- INVENTORY --------
     Light Neutrino Core
  Advanced Coolant Injector
  Improved Cloaking Device
[Rating: 111]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Mace
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   1   1   1   .   1   1   .   1   
  Utility                  11   | .   .   .   2   .   .   .   1   1   1   2   .   1   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             194  | 2   13  .   24  8   5   .   21  43  21  18  17  11  8   3   
  Power                    13   | .   1   .   2   1   .   .   2   1   2   .   3   .   .   1   
    Engine                 4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   2   1   2   .   3   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   1   .   2   3   .   .   2   11  4   7   5   1   4   1   
    Treads                 17   | 2   1   .   2   3   .   .   2   7   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   .   .   .   4   4   7   5   1   4   1   
  Utility                  76   | .   2   .   8   4   1   .   4   15  9   10  9   10  3   1   
    Device                 36   | .   .   .   3   .   .   .   2   8   4   4   4   8   2   1   
    Storage                3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   
    Hackware               9    | .   .   .   .   .   .   .   1   2   1   2   2   1   .   .   
    Protection             24   | .   1   .   5   4   .   .   1   3   2   4   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   9   .   12  .   4   .   13  16  6   1   .   .   1   .   
    Energy Gun             5    | .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          15   | .   1   .   2   .   .   .   5   7   .   .   .   .   .   .   
    Ballistic Gun          22   | .   4   .   6   .   2   .   5   3   2   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   6   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   .   .   1   1   2   .   .   1   1   .   
Parts Lost                 7    | .   .   .   4   .   .   .   1   .   1   .   1   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   .   .   .   1   .   1   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   89  100 96  100 100 100 89  94  98  97  94  100 99  100 
  Engine                   3    | .   14  14  10  11  11  11  1   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   7   7   5   5   10  9   8   8   
  Treads                   14   | .   27  28  19  22  22  22  27  16  .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   .   .   13  32  28  26  33  30  32  
  Device                   5    | .   .   .   6   .   .   .   .   11  3   4   3   4   13  16  
  Storage                  6    | .   14  14  11  11  11  11  9   4   3   5   5   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   5   5   5   4   4   4   
  Hackware                 11   | .   .   .   .   .   .   .   7   13  19  24  24  28  26  24  
  Protection               15   | .   5   14  26  33  33  33  18  10  12  7   7   9   8   8   
  Energy Cannon            3    | .   2   14  8   .   .   .   4   7   .   .   .   .   .   .   
  Ballistic Gun            6    | .   7   14  7   22  16  22  9   3   2   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   3   5   5   4   3   4   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   3   6   5   5   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  35  34  40  42  60  60  80  81  25  25  33  28  23  26  
  Greatest Support         96   | 40  40  40  40  40  40  40  60  96  29  32  39  34  40  30  
  Greatest Overweight (x)  1    | .   1   .   1   1   1   1   1   1   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  10  10  10  10  5   5   
  Average Capacity         13   | 8   14  15  15  15  16  20  20  13  7   10  10  5   5   5   
  Most Carried             20   | 6   15  15  15  15  16  16  20  20  10  10  10  8   5   4   
  Average Carried          12   | 6   10  15  14  14  15  16  19  13  7   9   9   5   4   3   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  5   10  10  10  5   5   5   
  Final Carried            19   | 6   15  15  15  15  16  16  19  5   10  10  9   5   5   4   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 21% | Mutant
 14% | Hacker-Sprinter
 12% | Hacker-Scout
  5% | Wizard-Ninja
  3% | Wizard-Sprinter
  3% | Wizard-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
  Hacker-Sprinter | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
     Wizard-Scout | -3/Research
     Wizard-Ninja | -2/Research
     Wizard-Ninja | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           3007 | 199 170 .   490 321 .   .   493 389 208 .   457 120 20  140 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4620 | .   648 .   871 271 .   .   483 886 228 .   630 236 49  318 
  Parts                    247  | .   49  .   63  20  .   .   22  46  7   .   22  6   4   8   
Haulers Intercepted        8    | .   .   .   2   .   .   .   1   2   2   .   .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  57   | .   10  .   18  8   .   .   6   15  .   .   .   .   .   .   
  Guns                     22   | .   8   .   2   8   .   .   4   .   .   .   .   .   .   .   
  Cannons                  33   | .   2   .   16  .   .   .   2   13  .   .   .   .   .   .   
Classes Destroyed          13   | .   7   .   3   .   .   .   .   2   .   .   1   .   .   .   
  Worker                   10   | .   1   .   2   .   .   .   1   .   .   .   5   .   .   1   
  Builder                  8    | .   3   .   2   .   .   .   2   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   8    | .   .   .   2   .   .   .   1   2   2   .   .   1   .   .   
  Recycler                 10   | .   2   .   .   .   .   .   1   .   .   .   4   1   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   3   .   .   .   .   2   1   .   .   .   1   .   
  Swarmer                  13   | .   3   .   3   4   .   .   .   3   .   .   .   .   .   .   
  Grunt                    29   | .   7   .   9   2   .   .   4   7   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   5   2   .   .   1   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Best Kill Streak           6    | .   5   .   6   4   .   .   3   4   1   .   2   1   1   3   
  Combat Bots Only         6    | .   3   .   6   4   .   .   3   4   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   .   2   1   .   .   1   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               3429 | .    126  .    1087 344  .    .    425  846  139  60   287  29   86   .    
  Core                     386  | .    32   .    136  22   .    .    29   76   34   21   36   .    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  186  | .    .    .    75   24   .    .    .    .    11   .    56   .    20   .    
  Regen/Repaired (Parts)   405  | .    .    .    45   .    .    .    57   142  49   45   48   .    19   .    
Core Remaining (%)         92   | 100  .    87   .    .    .    60   94   89   96   97   96   100  100  100  
Volleys Fired              204  | .    36   .    74   19   .    .    24   41   .    .    5    .    5    .    
  Largest                  2    | .    2    .    2    2    .    .    2    2    .    .    1    .    1    .    
  Hottest                  120  | .    100  .    103  46   .    .    120  120  .    .    30   .    30   .    
Shots Fired                383  | .    64   .    140  39   .    .    48   82   .    .    5    .    5    .    
  Gun                      171  | .    55   .    38   39   .    .    39   .    .    .    .    .    .    .    
  Cannon                   202  | .    9    .    102  .    .    .    9    82   .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  189  | .    19   .    92   39   .    .    39   .    .    .    .    .    .    .    
  Thermal                  166  | .    27   .    48   .    .    .    9    82   .    .    .    .    .    .    
  Explosive                10   | .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    
  Electromagnetic          18   | .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   .    10   4    .    .    9    9    .    .    .    .    .    .    
  Robot Miss Streak        9    | .    1    .    9    1    .    .    4    3    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           282  | .    39   .    81   27   3    .    35   55   10   1    18   8    2    3    
  Core Hits                143  | .    29   .    37   13   .    .    13   32   5    .    9    2    2    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    .    .    .    .    1    1    .    .    1    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Melee Attacks              207  | .    .    .    2    .    3    .    8    41   19   15   43   34   26   16   
  Impact                   10   | .    .    .    2    .    .    .    8    .    .    .    .    .    .    .    
  Slashing                 194  | .    .    .    .    .    .    .    .    41   19   15   43   34   26   16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            30   | .    .    .    .    .    3    .    3    2    4    .    12   2    1    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7172 | .    547  .    1525 422  .    .    791  1590 504  41   1081 362  97   212  
  Guns                     1659 | .    476  .    362  422  .    .    399  .    .    .    .    .    .    .    
  Cannons                  2750 | .    71   .    1154 .    .    .    179  1346 .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2753 | .    .    .    .    .    .    .    213  243  504  41   1081 362  97   212  
  Ramming                  10   | .    .    .    9    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  1799 | .    71   .    907  422  .    .    399  .    .    .    .    .    .    .    
  Thermal                  2408 | .    274  .    609  .    .    .    179  1346 .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          202  | .    202  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   213  | .    .    .    .    .    .    .    213  .    .    .    .    .    .    .    
  Slashing                 2540 | .    .    .    .    .    .    .    .    243  504  41   1081 362  97   212  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    4    4    4    4    .    1    .    .    4    6    .    .    
  Average Corruption       3    | .    .    .    3    4    4    4    .    1    .    .    2    5    .    .    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76   | .    .    .    25   18   10   9    .    2    .    .    9    3    .    .    
    Message Errors         12   | .    .    .    5    2    1    1    .    .    .    .    2    1    .    .    
    Matter Fused           19   | .    .    .    7    5    2    1    .    .    .    .    3    1    .    .    
    Heat Flow Errors       9    | .    .    .    1    1    2    2    .    1    .    .    2    .    .    .    
    Energy Discharges      11   | .    .    .    3    3    2    2    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9    | .    .    .    3    2    1    2    .    .    .    .    1    .    .    .    
    Data Loss (major)      5    | .    .    .    2    .    1    1    .    .    .    .    .    1    .    .    
    Misfires               2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4    | .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            406  | .    .    .    1    .    .    .    89   29   33   6    170  .    .    78   
  Projectiles              30   | .    .    .    1    .    .    .    .    29   .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    376  | .    .    .    .    .    .    .    89   .    33   6    170  .    .    78   
Knockbacks                 3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   3    | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        474  | .    171  .    474  120  284  284  395  306  59   33   154  22   165  6    
  Average Temperature      53   | .    49   .    112  37   122  121  189  106  10   8    16   9    77   6    
  Received Heat Transfer   1026 | .    42   .    339  114  .    .    306  177  .    30   9    .    9    .    
  Effects                  13   | .    .    .    5    .    1    .    4    3    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           4    | .    .    .    1    .    1    .    1    1    .    .    .    .    .    .    
    Interference           5    | .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Parts Melted             10   | .    1    .    .    .    .    .    1    8    .    .    .    .    .    .    
  Heat Transferred         4218 | .    740  .    1258 .    .    .    296  1924 .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             336  | .   207 80  336 256 .   .   95  332 136 126 160 70  233 114 
  Initial                  107  | .   .   80  31  61  .   .   .   4   107 6   18  13  39  52  
  Average                  80   | .   89  80  150 84  .   .   22  126 43  22  48  36  91  65  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   1   .   .   .   .   1   .   
  Low Security (%)         88   | 100 83  100 72  86  .   100 100 75  100 100 100 100 89  100 
  Level 1                  11   | .   16  .   27  13  .   .   .   24  .   .   .   .   10  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   .   1   .   .   .   .   12  8   1   7   3   1   .   
  Investigation            12   | .   .   .   .   .   .   .   .   5   6   .   1   .   .   .   
  Extermination            13   | .   .   .   .   .   .   .   .   6   2   1   3   .   1   .   
  Reinforcement            9    | .   1   .   1   .   .   .   .   1   .   .   3   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           10   | .   2   .   4   .   .   .   1   1   .   .   .   1   1   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              141  | .   17  .   33  8   .   .   9   35  7   8   13  3   7   1   
  Peak Tracking Total      6    | .   4   .   6   4   .   .   4   5   6   4   4   3   5   1   
  Tactical Retreats        20   | .   .   .   3   .   .   .   1   5   2   3   3   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            22   | .   2   .   4   .   .   .   .   1   7   1   3   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          6    | .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   2   1   .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          123  | .   4   .   8   .   2   .   8   27  23  10  18  5   8   10  
  Terminals                70   | .   3   .   5   .   .   .   6   15  11  5   9   4   5   7   
  Fabricators              9    | .   .   .   .   .   .   .   .   3   4   .   1   .   1   .   
  Repair Stations          10   | .   .   .   1   .   .   .   1   2   1   1   2   1   1   .   
  Recycling Units          13   | .   1   .   1   .   .   .   .   2   2   3   3   .   .   1   
  Scanalyzers              9    | .   .   .   1   .   .   .   1   1   3   1   2   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   4   2   .   1   .   1   2   
Total Hacks                329  | .   11  .   17  .   21  .   26  70  63  22  43  13  23  20  
  Successful               198  | .   3   .   7   .   21  .   19  35  35  18  26  8   10  16  
  Failed                   130  | .   8   .   10  .   .   .   6   35  28  4   17  5   13  4   
    Catastrophic           18   | .   1   .   5   .   .   .   1   5   5   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   71   | .   6   .   6   .   1   .   9   6   11  3   9   5   11  4   
  Terminals                190  | .   9   .   9   .   .   .   18  40  35  10  23  11  18  17  
  Fabricators              24   | .   .   .   .   .   .   .   .   9   10  .   4   .   1   .   
  Repair Stations          38   | .   .   .   4   .   .   .   2   10  6   4   7   2   3   .   
  Recycling Units          20   | .   2   .   2   .   .   .   .   3   3   5   4   .   .   1   
  Scanalyzers              26   | .   .   .   2   .   .   .   6   4   7   3   4   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   4   2   .   1   .   1   2   
Terminal Hacks             110  | .   2   .   2   .   21  .   12  14  14  8   9   8   6   14  
  Record                   33   | .   .   .   .   .   20  .   1   .   2   1   3   1   .   5   
  Part Schematic           3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Level Access Points      6    | .   .   .   .   .   .   .   1   1   1   1   .   1   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           4    | .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   .   .   .   .   2   3   1   1   1   .   .   .   
  Unreport Threat          8    | .   .   .   1   .   .   .   2   1   1   1   .   .   1   1   
  Locate Traps             11   | .   .   .   .   .   .   .   2   1   3   1   1   .   1   2   
  Patrol Status            3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Recall Extermination     6    | .   .   .   .   .   .   .   .   .   2   1   2   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         8    | .   1   .   1   .   .   .   1   1   1   1   .   1   1   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           20   | .   .   .   .   .   .   .   .   7   8   .   4   .   1   .   
  Network Status           4    | .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   
  Load Schematic           9    | .   .   .   .   .   .   .   .   3   4   .   2   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   3   3   .   1   .   .   .   
Repair Station Hacks       28   | .   .   .   2   .   .   .   2   8   6   4   4   .   2   .   
  Scan Component           15   | .   .   .   1   .   .   .   1   4   3   2   3   .   1   .   
  Repair                   13   | .   .   .   1   .   .   .   1   4   3   2   1   .   1   .   
Recycling Unit Hacks       13   | .   1   .   1   .   .   .   .   1   2   3   4   .   .   1   
  Report Inventory         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Retrieve Components      9    | .   1   .   .   .   .   .   .   1   1   2   3   .   .   1   
Scanalyzer                 21   | .   .   .   2   .   .   .   5   3   4   3   4   .   .   .   
  Insert Component         13   | .   .   .   1   .   .   .   3   1   3   2   3   .   .   .   
  Analyze                  8    | .   .   .   1   .   .   .   2   2   1   1   1   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   2   1   .   1   .   1   1   
  Seal Access              6    | .   .   .   .   .   .   .   .   2   1   .   1   .   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         98   | .   4   .   7   .   .   .   5   23  20  7   13  5   6   8   
  Full Trace Events        10   | .   .   .   .   .   .   .   .   5   4   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   3   3   1   1   1   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   3   3   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   668  | .   .   .   .   .   .   .   .   204 330 .   134 .   .   .   
  Total Part Build Rating  23   | .   .   .   .   .   .   .   .   9   10  .   4   .   .   .   
Parts Repaired             13   | .   .   .   1   .   .   .   1   4   3   2   1   .   1   .   
  Time                     543  | .   .   .   26  .   .   .   26  184 170 82  39  .   16  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   10  .   .   .   .   .   .   .   .   5   5   .   .   1   
Parts Scanalyzed           7    | .   .   .   1   .   .   .   2   1   1   1   1   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   2   1   1   1   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   
  Total Damage             441  | .   .   .   .   .   .   .   .   441 .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               14067 | 3    755  290  1633 843  489  392  1633 3425 1377 610  1370 495  542  210  
Spaces Moved               17296 | 1    361  182  744  456  276  160  536  3220 3337 1319 3037 1283 1707 677  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3692  | 1    361  182  744  456  276  160  536  976  .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13604 | .    .    .    .    .    .    .    .    2244 3337 1319 3037 1283 1707 677  
  Fastest Speed            7     | 160  160  160  160  160  160  240  160  26   17   14   14   15   7    20   
  Average Speed            56    | 160  160  160  170  166  172  240  239  67   22   23   23   22   22   20   
  Slowest Speed            240   | 160  240  160  240  240  240  240  240  240  23   94   24   23   23   20   
  Overloaded Moves         31    | .    .    .    .    .    .    .    .    .    12   3    1    .    15   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            51    | .    .    .    .    .    .    .    .    12   19   .    3    7    9    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    56   65   58   88   67   45   38   63   47   27   42   24   36   18   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    .    .    .    1    .    1    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 179   | .    .    .    1    .    .    .    3    31   9    14   47   16   49   9    
Terrain Destroyed          224   | .    .    .    1    .    .    .    3    36   9    14   67   16   69   9    
  Melee                    122   | .    .    .    1    .    .    .    3    31   9    14   21   16   18   9    
  Projectile               5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  AOE                      97    | .    .    .    .    .    .    .    .    .    .    .    46   .    51   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      20776 | 2    476  181  964  502  287  169  826  4314 3896 1596 3609 1425 1804 725  
  Wait                     2643  | .    41   .    89   14   .    10   210  923  464  225  480  94   63   30   
  Move                     17182 | .    360  181  743  455  275  159  535  3195 3300 1318 3030 1268 1689 674  
  Hop                      48    | .    .    .    .    .    .    .    .    12   17   .    3    7    8    1    
  Pick Up                  95    | .    17   .    14   .    2    .    11   16   11   7    11   3    2    1    
  Fast Attach              64    | .    5    .    6    2    .    .    6    14   11   7    2    4    6    1    
  Attach                   34    | .    1    .    7    1    .    .    2    3    3    4    6    3    2    2    
  Detach                   10    | .    1    .    1    .    .    .    2    2    .    2    1    .    1    .    
  Swap                     96    | 2    7    .    11   5    5    .    13   26   7    7    9    4    .    .    
  Drop                     129   | .    8    .    15   6    2    .    15   40   12   11   10   8    2    .    
  Fire                     204   | .    36   .    74   19   .    .    24   41   .    .    5    .    5    .    
  Melee                    207   | .    .    .    2    .    3    .    8    41   19   15   43   34   26   16   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            61    | .    .    .    .    .    .    .    .    .    52   .    9    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / [*Low x2])
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2)
-3/Research (discovered 4 exits: *Res x3 / [*Arm])
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     4 | -11/Junkyard  | Discovered new exit (range 0)
     4 | -11/Junkyard  | Entered Materials
   253 | -10/Materials | Discovered new exit (range 16)
   308 | -10/Materials | Build established: Mutant
   406 | -10/Materials | Discovered new exit (range 11)
   759 | -10/Materials | Entered Mines
  1038 | -10/Mines     | Discovered new exit (range 7)
  1049 | -10/Mines     | Entered Materials
  1049 | -9/Materials  | Evolved 2 slots: Utility x2
  1639 | -9/Materials  | Repaired Lgt. Treads
  2475 | -9/Materials  | Discovered new exit (range 16)
  2602 | -9/Materials  | Discovered new exit (range 5)
  2682 | -9/Materials  | Entered Mines
  2695 | -9/Mines      | Met a Derelict bent on vengeance
  2708 | -9/Mines      | Learned 2 Materials zone layouts
  2714 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  2732 | -9/Mines      | Discovered new exit (range 12)
  2762 | -9/Mines      | Learned Materials machine intel
  2769 | -9/Mines      | Discovered new exit (range 13)
  2876 | -9/Mines      | Found a hidden stash of uninstalled traps
  3380 | -9/Mines      | Build established: Scavenger-Mutant
  3519 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3519 | -9/Mines      | Discovered new exit (range 5)
  3525 | -9/Mines      | Entered Exiles
  3546 | -9/Exiles     | Discovered new exit (range 15)
  3564 | -9/Exiles     | Met 8R-AWN
  3597 | -9/Exiles     | Met EX-HEX
  3640 | -9/Exiles     | Met EX-BIN
  3669 | -9/Exiles     | Aligned with FarCom system
  3671 | -9/Exiles     | Given EX-Vault access code
  3708 | -9/Exiles     | Opened EX-Vault
  3719 | -9/Exiles     | Found Modified TNC
  3754 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3806 | -9/Exiles     | Met EX-DEC
  3864 | -9/Exiles     | Learned location of Zion (-7)
  3979 | -9/Exiles     | Discovered new exit (range 14)
  4014 | -9/Exiles     | Left Exiles lab with Modified TNC
  4014 | -9/Exiles     | Entered Mines
  4222 | -8/Mines      | Discovered new exit (range 7)
  4406 | -8/Mines      | Entered Materials
  4406 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4408 | -8/Materials  | Loaded intel: 68 machine locations
  4807 | -8/Materials  | Central database locked down
  4807 | -8/Materials  | Identified exit to Factory
  5353 | -8/Materials  | Repaired Lgt. Treads
  5554 | -8/Materials  | Discovered new exit (range 8)
  6039 | -8/Materials  | Entered Factory
  6039 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6746 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  6988 | -7/Factory    | Discovered new exit (range 15)
  7016 | -7/Factory    | Discovered new exit (range 5)
  7448 | -7/Factory    | Fabricated Hacking Suite?
  7475 | -7/Factory    | Identified exit to Lower Caves
  7819 | -7/Factory    | Discovered new exit (range 8)
  7915 | -7/Factory    | Fabricated Imp. VTOL Module (x1)
  8249 | -7/Factory    | Fabricated Hacking Suite?
  8265 | -7/Factory    | Build established: Scavenger-Sprinter
  8614 | -7/Factory    | Build established: Hacker-Sprinter
  8768 | -7/Factory    | Discovered new exit (range 5)
  9119 | -7/Factory    | Repaired Hrd. Light Armor Plating
  9158 | -7/Factory    | Repaired Katana
  9186 | -7/Factory    | Repaired Structural Scanner
  9239 | -7/Factory    | Identified exit to Factory
  9363 | -7/Factory    | Repaired Broken Cld. VTOL Module
  9464 | -7/Factory    | Entered another Factory area
  9464 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9512 | -6/Factory    | Discovered new exit (range 10)
  9598 | -6/Factory    | Discovered new exit (range 16)
  9621 | -6/Factory    | Fabricated Mni. Grenade Launcher?
  9739 | -6/Factory    | Discovered new exit (range 3)
  9855 | -6/Factory    | Identified exit to Factory
  9904 | -6/Factory    | Build established: Hacker-Scout
 10186 | -6/Factory    | Fabricated Cld. VTOL Module?
 10189 | -6/Factory    | Fabricated Cld. VTOL Module?
 10381 | -6/Factory    | Build established: Hacker-Sprinter
 10527 | -6/Factory    | Repaired Lyr. Light Armor Plating
 10586 | -6/Factory    | Repaired Mic. Fission Core
 10658 | -6/Factory    | Repaired Cld. VTOL Module
 10841 | -6/Factory    | Entered another Factory area
 10841 | -5/Factory    | Evolved 2 slots: Utility x2
 10889 | -5/Factory    | Repaired Lyr. Light Armor Plating
 10929 | -5/Factory    | Repaired Imp. Propulsion Shielding
 11140 | -5/Factory    | Identified exit to DSF
 11273 | -5/Factory    | Build established: Hacker-Scout
 11339 | -5/Factory    | Identified exit to Factory
 11358 | -5/Factory    | Discovered new exit (range 6)
 11451 | -5/Factory    | Entered another Factory area
 11451 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 12071 | -4/Factory    | Discovered new exit (range 15)
 12180 | -4/Factory    | Identified exit to Upper Caves
 12180 | -4/Factory    | Identified exit to Extension
 12350 | -4/Factory    | Discovered new exit (range 16)
 12435 | -4/Factory    | Repaired Broken Mic. Fission Core?
 12635 | -4/Factory    | Fabricated Cld. VTOL Module?
 12646 | -4/Factory    | Build established: Wizard-Sprinter
 12821 | -4/Factory    | Entered Research
 12821 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 12882 | -3/Research   | Identified exit to Research
 13028 | -3/Research   | Found Prototype Device
 13028 | -3/Research   | Identified Exp. Shield Generator
 13111 | -3/Research   | Build established: Wizard-Scout
 13233 | -3/Research   | Discovered new exit (range 14)
 13316 | -3/Research   | Entered another Research area
 13316 | -2/Research   | Evolved 2 slots: Utility x2
 13442 | -2/Research   | Identified exit to Testing
 13465 | -2/Research   | Repaired Mni. Grenade Launcher
 13598 | -2/Research   | Build established: Wizard-Ninja
 13677 | -2/Research   | Spotted B-90 Cyclops
 13852 | -2/Research   | Discovered new exit (range 13)
 13858 | -2/Research   | Entered Access
 13858 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 13936 | -1/Access     | Identified exit to Surface
 14068 | ***           | Escaped!

 Last Messages 
---------------
>>Layout(Zone)
Retrieving Zone 1B layout...
  Downloaded map data.
14063_ Connecting with Terminal...
>>Query(Leopard)
A [Sigix] scout class spacecraft. My robots only barely managed to kill or
  capture the relatively small contingent of [Sigix] aboard when one
  landed on [Tau Ceti IV] earlier this year. I've begun dismantling the
  ship where it landed, researching its components and technology for
  replication.
>>Query(Sigix)
An aggressive intelligent alien race that initiated the [Solar War] in
  2198 with a sudden attack on [Human] civilization there. The only
  contact I've had with them to date is the [Leopard] class scout ship
  that landed in 2243.
14067_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
14067_ The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
|         #  #       " #???????????????????????????? |
|         #  #         #???????????????????????????? |
|         #  #         #???????????????????????????? |
|         #  ###########???????????????????????????? |
| #########  ##????????????????????????????????????? |
| ???????##  ##????????????????????????????????????? |
| ???????##  ##????????????????????????????????????? |
| ???????##  ##????????????????????????????????????? |
| #########  ###???????????????????????????????????? |
| #########  #######################     ??????????? |
|        #    ###########################??????????? |
|        + "T                            ??????????? |
|   """  # ""                          ????????????? |
|    Y"  #    #########        ""##????????????????? |
|   """  ##  ##########        ""##??????s?????????? |
|        ##  ###?????##        ""##?????s??????????? |
|        ##  ##??????##         T##????????????????? |
|        ##  ##??????##        ""##??????s?????????? |
| #########  ##?????###        ""###???????????????? |
| #########  ###????###        ""###???????????????? |
| #########  ###????##            ##???????????????? |
| ########    #####?###          ###???????????????? |
|             #####?###          ###???????????????? |
|                ##??##          ##????????????????? |
| ########    ## ######          ##????????????????? |
|    ###########+######    @"    ##????????????????? |
|    #??###         ###    ""    ##????????????????? |
| ???????##         ###          ##????????????????? |
| "?????? +         ###          ##????????????????? |
|  ??????##         ###          ##????????????????? |
|  ??????#####+########""""""""""##????????????????? |
|   ?????      ########"????????"##????????????????? |
|   ????????## ##??????????????????????????????????? |
|  ?????????## ##??????????????????????????????????? |
| ??????????## ##??????????????????????????????????? |
| ############ ##???????BB????BB???????????????????? |
| ############ # ???????BB????BB???????????????????? |
|              # ??????????????????????????????????? |
|        ##?## # ??????????????????????????????????? |
| ###### ##?## ????????????????????????????????????? |
| ###### ##??# +???????????????????????????????????? |
| ????## ##??###???????????????????????????????????? |
| ###### ##??###???????????????????????????????????? |
| ######+##????????????????????????????????????????? |
|        ##?????????????????? / ???????????????????? |
|    !   ###????????????????? # ???????????????????? |
|        ###########????????  # ???????????????????? |
|   ""   "##########???????   # ???????????????????? |
|  """"  #        ##???????   # ???????????????????? |
|  """"  #        ########    # ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          29
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Cloak Strength             3
Power Amplification        30
Armor Coverage             900
Resistance: KI             25
Propulsion Shielding       66
Evasion (%)                66
Recoil Reduction           4
Offensive Hacking          54
Defensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials | Hacked
          Imp. VTOL Module | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
     Mni. Grenade Launcher | -7/Factory   | Hacked
          Cld. VTOL Module | -7/Factory   | Scanalyzed
  Imp. Light Armor Plating | -7/Factory   | Hacked
        Imp. Hacking Suite | -6/Factory   | Scanalyzed
        Imp. System Shield | -5/Factory   | Scanalyzed
         Mic. Fission Core | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         Hacking Suite | x1 | -7/Factory 
      Imp. VTOL Module | x1 | -7/Factory 
         Hacking Suite | x1 | -7/Factory 
 Mni. Grenade Launcher | x1 | -6/Factory 
      Cld. VTOL Module | x1 | -6/Factory 
      Cld. VTOL Module | x1 | -6/Factory 
      Cld. VTOL Module | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Denied?
Epsilon Run
It's Just You
Respectable Loadout
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              MagneticHeavyBoomstick
  Manual?         0
Play Time         08:03:50
  Cumulative      35.3 hours
  Start           2023.11.28 @ 22:38:03
  End             2023.12.02 @ 19:37:52
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           9
  Adventurer      1
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03813efa-d8e2-46ad-bc11-faffa0481093