Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.02 @ 19:37:52 Player: motadol Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (106) 530 Value Destroyed (2648) 2648 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (3411) 3411 TOTAL SCORE: 14889 Bonus ------- Follower Combat Kills 111 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 191/210 System Corruption 0% Temperature Cool (24) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Advanced Surge Thruster Improved Q-thruster > --- UTILITY (13) ----- Advanced Power Amplifier Structural Scanner Machine Analyzer Advanced Transmission Jammer ECM Suite Improved Propulsion Shielding Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Mini Grenade Launcher Scythe > --- INVENTORY (5) ---- Light Neutrino Core Micro Antimatter Reactor Advanced Coolant Injector Improved Cloaking Device Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Advanced Surge Thruster Improved Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Structural Scanner Machine Analyzer Advanced Transmission Jammer ECM Suite Improved Propulsion Shielding Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Mini Grenade Launcher Scythe > --- INVENTORY -------- Light Neutrino Core Advanced Coolant Injector Improved Cloaking Device [Rating: 111] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . . . 1 1 1 . 1 1 . 1 Utility 11 | . . . 2 . . . 1 1 1 2 . 1 2 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 194 | 2 13 . 24 8 5 . 21 43 21 18 17 11 8 3 Power 13 | . 1 . 2 1 . . 2 1 2 . 3 . . 1 Engine 4 | . 1 . 2 1 . . . . . . . . . . Core 9 | . . . . . . . 2 1 2 . 3 . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 43 | 2 1 . 2 3 . . 2 11 4 7 5 1 4 1 Treads 17 | 2 1 . 2 3 . . 2 7 . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 26 | . . . . . . . . 4 4 7 5 1 4 1 Utility 76 | . 2 . 8 4 1 . 4 15 9 10 9 10 3 1 Device 36 | . . . 3 . . . 2 8 4 4 4 8 2 1 Storage 3 | . 1 . . . 1 . . . 1 . . . . . Processor 4 | . . . . . . . . 2 1 . 1 . . . Hackware 9 | . . . . . . . 1 2 1 2 2 1 . . Protection 24 | . 1 . 5 4 . . 1 3 2 4 2 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 62 | . 9 . 12 . 4 . 13 16 6 1 . . 1 . Energy Gun 5 | . 4 . . . . . 1 . . . . . . . Energy Cannon 15 | . 1 . 2 . . . 5 7 . . . . . . Ballistic Gun 22 | . 4 . 6 . 2 . 5 3 2 . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . Launcher 4 | . . . . . . . . . 3 . . . 1 . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . . . . . . . Slashing Weapon 8 | . . . . . . . . 6 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 . 1 . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 1 2 . . 1 1 . Parts Lost 7 | . . . 4 . . . 1 . 1 . 1 . . . Power 1 | . . . 1 . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . Utility 4 | . . . 2 . . . 1 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . 1 . 1 . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 89 100 96 100 100 100 89 94 98 97 94 100 99 100 Engine 3 | . 14 14 10 11 11 11 1 . . . . . . . Core 5 | . . . . . . . 7 7 5 5 10 9 8 8 Treads 14 | . 27 28 19 22 22 22 27 16 . . . . . . Flight 12 | . . . . . . . . 13 32 28 26 33 30 32 Device 5 | . . . 6 . . . . 11 3 4 3 4 13 16 Storage 6 | . 14 14 11 11 11 11 9 4 3 5 5 . . . Processor 1 | . . . . . . . . . 5 5 5 4 4 4 Hackware 11 | . . . . . . . 7 13 19 24 24 28 26 24 Protection 15 | . 5 14 26 33 33 33 18 10 12 7 7 9 8 8 Energy Cannon 3 | . 2 14 8 . . . 4 7 . . . . . . Ballistic Gun 6 | . 7 14 7 22 16 22 9 3 2 . . . . . Launcher 1 | . . . . . . . . . 3 5 5 4 3 4 Slashing Weapon 2 | . . . . . . . . 3 6 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 14 35 34 40 42 60 60 80 81 25 25 33 28 23 26 Greatest Support 96 | 40 40 40 40 40 40 40 60 96 29 32 39 34 40 30 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 1 1 . 1 . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 10 10 10 10 5 5 Average Capacity 13 | 8 14 15 15 15 16 20 20 13 7 10 10 5 5 5 Most Carried 20 | 6 15 15 15 15 16 16 20 20 10 10 10 8 5 4 Average Carried 12 | 6 10 15 14 14 15 16 19 13 7 9 9 5 4 3 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 10 10 10 5 5 5 Final Carried 19 | 6 15 15 15 15 16 16 19 5 10 10 9 5 5 4 Class Distribution -------------------- 33% | Scavenger-Mutant 21% | Mutant 14% | Hacker-Sprinter 12% | Hacker-Scout 5% | Wizard-Ninja 3% | Wizard-Sprinter 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3007 | 199 170 . 490 321 . . 493 389 208 . 457 120 20 140 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4620 | . 648 . 871 271 . . 483 886 228 . 630 236 49 318 Parts 247 | . 49 . 63 20 . . 22 46 7 . 22 6 4 8 Haulers Intercepted 8 | . . . 2 . . . 1 2 2 . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 57 | . 10 . 18 8 . . 6 15 . . . . . . Guns 22 | . 8 . 2 8 . . 4 . . . . . . . Cannons 33 | . 2 . 16 . . . 2 13 . . . . . . Classes Destroyed 13 | . 7 . 3 . . . . 2 . . 1 . . . Worker 10 | . 1 . 2 . . . 1 . . . 5 . . 1 Builder 8 | . 3 . 2 . . . 2 1 . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 8 | . . . 2 . . . 1 2 2 . . 1 . . Recycler 10 | . 2 . . . . . 1 . . . 4 1 . 2 Mechanic 1 | . . . . . . . . 1 . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . Watcher 9 | . 2 . 3 . . . . 2 1 . . . 1 . Swarmer 13 | . 3 . 3 4 . . . 3 . . . . . . Grunt 29 | . 7 . 9 2 . . 4 7 . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . Sentry 8 | . . . 5 2 . . 1 . . . . . . . Programmer 5 | . . . . . . . . 5 . . . . . . Best Kill Streak 6 | . 5 . 6 4 . . 3 4 1 . 2 1 1 3 Combat Bots Only 6 | . 3 . 6 4 . . 3 4 . . . . . . Max Kills in Single Turn 2 | . 2 . 2 1 . . 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3429 | . 126 . 1087 344 . . 425 846 139 60 287 29 86 . Core 386 | . 32 . 136 22 . . 29 76 34 21 36 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 186 | . . . 75 24 . . . . 11 . 56 . 20 . Regen/Repaired (Parts) 405 | . . . 45 . . . 57 142 49 45 48 . 19 . Core Remaining (%) 92 | 100 . 87 . . . 60 94 89 96 97 96 100 100 100 Volleys Fired 204 | . 36 . 74 19 . . 24 41 . . 5 . 5 . Largest 2 | . 2 . 2 2 . . 2 2 . . 1 . 1 . Hottest 120 | . 100 . 103 46 . . 120 120 . . 30 . 30 . Shots Fired 383 | . 64 . 140 39 . . 48 82 . . 5 . 5 . Gun 171 | . 55 . 38 39 . . 39 . . . . . . . Cannon 202 | . 9 . 102 . . . 9 82 . . . . . . Launcher 10 | . . . . . . . . . . . 5 . 5 . Special . | . . . . . . . . . . . . . . . Kinetic 189 | . 19 . 92 39 . . 39 . . . . . . . Thermal 166 | . 27 . 48 . . . 9 82 . . . . . . Explosive 10 | . . . . . . . . . . . 5 . 5 . Electromagnetic 18 | . 18 . . . . . . . . . . . . . Robot Hit Streak 12 | . 12 . 10 4 . . 9 9 . . . . . . Robot Miss Streak 9 | . 1 . 9 1 . . 4 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 282 | . 39 . 81 27 3 . 35 55 10 1 18 8 2 3 Core Hits 143 | . 29 . 37 13 . . 13 32 5 . 9 2 2 1 Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . . . 1 . . . . 1 1 . . 1 . . Meltdown 1 | . . . . . . . . 1 . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . Sever 2 | . . . . . . . . . 1 . . 1 . . Melee Attacks 207 | . . . 2 . 3 . 8 41 19 15 43 34 26 16 Impact 10 | . . . 2 . . . 8 . . . . . . . Slashing 194 | . . . . . . . . 41 19 15 43 34 26 16 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . . 3 . 3 2 4 . 12 2 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7172 | . 547 . 1525 422 . . 791 1590 504 41 1081 362 97 212 Guns 1659 | . 476 . 362 422 . . 399 . . . . . . . Cannons 2750 | . 71 . 1154 . . . 179 1346 . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 2753 | . . . . . . . 213 243 504 41 1081 362 97 212 Ramming 10 | . . . 9 . . . . 1 . . . . . . Kinetic 1799 | . 71 . 907 422 . . 399 . . . . . . . Thermal 2408 | . 274 . 609 . . . 179 1346 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 202 | . 202 . . . . . . . . . . . . . Impact 213 | . . . . . . . 213 . . . . . . . Slashing 2540 | . . . . . . . . 243 504 41 1081 362 97 212 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 4 4 4 4 . 1 . . 4 6 . . Average Corruption 3 | . . . 3 4 4 4 . 1 . . 2 5 . . Corruption Purged 1 | . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 76 | . . . 25 18 10 9 . 2 . . 9 3 . . Message Errors 12 | . . . 5 2 1 1 . . . . 2 1 . . Matter Fused 19 | . . . 7 5 2 1 . . . . 3 1 . . Heat Flow Errors 9 | . . . 1 1 2 2 . 1 . . 2 . . . Energy Discharges 11 | . . . 3 3 2 2 . . . . 1 . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 9 | . . . 3 2 1 2 . . . . 1 . . . Data Loss (major) 5 | . . . 2 . 1 1 . . . . . 1 . . Misfires 2 | . . . 1 1 . . . . . . . . . . Alerts 4 | . . . . 3 . . . 1 . . . . . . Weapon Failures 3 | . . . 3 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 406 | . . . 1 . . . 89 29 33 6 170 . . 78 Projectiles 30 | . . . 1 . . . . 29 . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 376 | . . . . . . . 89 . 33 6 170 . . 78 Knockbacks 3 | . . . 3 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . . . 5 . Shots 1 | . . . . . . . . . . . . . 1 . Rammed 3 | . . . 2 . . . . 1 . . . . . . Targets Rammed 3 | . . . 2 . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 474 | . 171 . 474 120 284 284 395 306 59 33 154 22 165 6 Average Temperature 53 | . 49 . 112 37 122 121 189 106 10 8 16 9 77 6 Received Heat Transfer 1026 | . 42 . 339 114 . . 306 177 . 30 9 . 9 . Effects 13 | . . . 5 . 1 . 4 3 . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 4 | . . . 1 . 1 . 1 1 . . . . . . Interference 5 | . . . 3 . . . . 2 . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . Parts Melted 10 | . 1 . . . . . 1 8 . . . . . . Heat Transferred 4218 | . 740 . 1258 . . . 296 1924 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 336 | . 207 80 336 256 . . 95 332 136 126 160 70 233 114 Initial 107 | . . 80 31 61 . . . 4 107 6 18 13 39 52 Average 80 | . 89 80 150 84 . . 22 126 43 22 48 36 91 65 Maximum Alert Level 1 | . 1 . 1 1 . . . 1 . . . . 1 . Low Security (%) 88 | 100 83 100 72 86 . 100 100 75 100 100 100 100 89 100 Level 1 11 | . 16 . 27 13 . . . 24 . . . . 10 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 1 . . . . 12 8 1 7 3 1 . Investigation 12 | . . . . . . . . 5 6 . 1 . . . Extermination 13 | . . . . . . . . 6 2 1 3 . 1 . Reinforcement 9 | . 1 . 1 . . . . 1 . . 3 3 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 . 4 . . . 1 1 . . . 1 1 . Communications Jammed 1 | . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 141 | . 17 . 33 8 . . 9 35 7 8 13 3 7 1 Peak Tracking Total 6 | . 4 . 6 4 . . 4 5 6 4 4 3 5 1 Tactical Retreats 20 | . . . 3 . . . 1 5 2 3 3 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 22 | . 2 . 4 . . . . 1 7 1 3 2 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . 1 . 2 . . . . 3 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . 1 . . . . . . Garrison Access 6 | . . . . . . . . 2 1 . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 123 | . 4 . 8 . 2 . 8 27 23 10 18 5 8 10 Terminals 70 | . 3 . 5 . . . 6 15 11 5 9 4 5 7 Fabricators 9 | . . . . . . . . 3 4 . 1 . 1 . Repair Stations 10 | . . . 1 . . . 1 2 1 1 2 1 1 . Recycling Units 13 | . 1 . 1 . . . . 2 2 3 3 . . 1 Scanalyzers 9 | . . . 1 . . . 1 1 3 1 2 . . . Garrison Access 10 | . . . . . . . . 4 2 . 1 . 1 2 Total Hacks 329 | . 11 . 17 . 21 . 26 70 63 22 43 13 23 20 Successful 198 | . 3 . 7 . 21 . 19 35 35 18 26 8 10 16 Failed 130 | . 8 . 10 . . . 6 35 28 4 17 5 13 4 Catastrophic 18 | . 1 . 5 . . . 1 5 5 . 1 . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . Manual 71 | . 6 . 6 . 1 . 9 6 11 3 9 5 11 4 Terminals 190 | . 9 . 9 . . . 18 40 35 10 23 11 18 17 Fabricators 24 | . . . . . . . . 9 10 . 4 . 1 . Repair Stations 38 | . . . 4 . . . 2 10 6 4 7 2 3 . Recycling Units 20 | . 2 . 2 . . . . 3 3 5 4 . . 1 Scanalyzers 26 | . . . 2 . . . 6 4 7 3 4 . . . Garrison Access 10 | . . . . . . . . 4 2 . 1 . 1 2 Terminal Hacks 110 | . 2 . 2 . 21 . 12 14 14 8 9 8 6 14 Record 33 | . . . . . 20 . 1 . 2 1 3 1 . 5 Part Schematic 3 | . . . . . . . 1 2 . . . . . . Robot Analysis 3 | . . . . . . . 1 1 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . 1 1 . . . Level Access Points 6 | . . . . . . . 1 1 1 1 . 1 . 1 Branch Access Points 3 | . . . . . . . . 1 . . 1 . 1 . Machine Index 1 | . . . . . . . . . . . . . . 1 Terminal Index 4 | . . . . . . . . 1 1 . . 1 1 . Fabricator Index 1 | . . . . . . . . 1 . . . . . . Alert Level 8 | . . . . . . . 2 3 1 1 1 . . . Unreport Threat 8 | . . . 1 . . . 2 1 1 1 . . 1 1 Locate Traps 11 | . . . . . . . 2 1 3 1 1 . 1 2 Patrol Status 3 | . . . . . . . . . 1 . . 1 . 1 Recall Extermination 6 | . . . . . . . . . 2 1 2 . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . Hauler Manifests 8 | . 1 . 1 . . . 1 1 1 1 . 1 1 . Registered Components 2 | . . . . . . . . 1 . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . . . . . 1 . . . . . . 2 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 20 | . . . . . . . . 7 8 . 4 . 1 . Network Status 4 | . . . . . . . . 1 1 . 1 . 1 . Load Schematic 9 | . . . . . . . . 3 4 . 2 . . . Build 7 | . . . . . . . . 3 3 . 1 . . . Repair Station Hacks 28 | . . . 2 . . . 2 8 6 4 4 . 2 . Scan Component 15 | . . . 1 . . . 1 4 3 2 3 . 1 . Repair 13 | . . . 1 . . . 1 4 3 2 1 . 1 . Recycling Unit Hacks 13 | . 1 . 1 . . . . 1 2 3 4 . . 1 Report Inventory 2 | . . . 1 . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . . . . . 1 . 1 . . . Retrieve Components 9 | . 1 . . . . . . 1 1 2 3 . . 1 Scanalyzer 21 | . . . 2 . . . 5 3 4 3 4 . . . Insert Component 13 | . . . 1 . . . 3 1 3 2 3 . . . Analyze 8 | . . . 1 . . . 2 2 1 1 1 . . . Garrison Access Hacks 6 | . . . . . . . . 2 1 . 1 . 1 1 Seal Access 6 | . . . . . . . . 2 1 . 1 . 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 98 | . 4 . 7 . . . 5 23 20 7 13 5 6 8 Full Trace Events 10 | . . . . . . . . 5 4 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 3 3 1 1 1 . . . Parts Built 7 | . . . . . . . . 3 3 . 1 . . . Authchips . | . . . . . . . . . . . . . . . Time 668 | . . . . . . . . 204 330 . 134 . . . Total Part Build Rating 23 | . . . . . . . . 9 10 . 4 . . . Parts Repaired 13 | . . . 1 . . . 1 4 3 2 1 . 1 . Time 543 | . . . 26 . . . 26 184 170 82 39 . 16 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 21 | . 10 . . . . . . . . 5 5 . . 1 Parts Scanalyzed 7 | . . . 1 . . . 2 1 1 1 1 . . . Part Schematics Acquired 6 | . . . . . . . 2 1 1 1 1 . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . parse_system 3 | . . . . . 3 . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . 3 . . . . . . Largest Group 3 | . . . . . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . 36 . . . . . . Total Damage 441 | . . . . . . . . 441 . . . . . . Kills 5 | . . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . . . . . . . 1 1 1 . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 14067 | 3 755 290 1633 843 489 392 1633 3425 1377 610 1370 495 542 210 Spaces Moved 17296 | 1 361 182 744 456 276 160 536 3220 3337 1319 3037 1283 1707 677 Core . | . . . . . . . . . . . . . . . Treads 3692 | 1 361 182 744 456 276 160 536 976 . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 13604 | . . . . . . . . 2244 3337 1319 3037 1283 1707 677 Fastest Speed 7 | 160 160 160 160 160 160 240 160 26 17 14 14 15 7 20 Average Speed 56 | 160 160 160 170 166 172 240 239 67 22 23 23 22 22 20 Slowest Speed 240 | 160 240 160 240 240 240 240 240 240 23 94 24 23 23 20 Overloaded Moves 31 | . . . . . . . . . 12 3 1 . 15 . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 51 | . . . . . . . . 12 19 . 3 7 9 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 56 65 58 88 67 45 38 63 47 27 42 24 36 18 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . 1 . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . Spaces Dug 179 | . . . 1 . . . 3 31 9 14 47 16 49 9 Terrain Destroyed 224 | . . . 1 . . . 3 36 9 14 67 16 69 9 Melee 122 | . . . 1 . . . 3 31 9 14 21 16 18 9 Projectile 5 | . . . . . . . . 5 . . . . . . AOE 97 | . . . . . . . . . . . 46 . 51 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 20776 | 2 476 181 964 502 287 169 826 4314 3896 1596 3609 1425 1804 725 Wait 2643 | . 41 . 89 14 . 10 210 923 464 225 480 94 63 30 Move 17182 | . 360 181 743 455 275 159 535 3195 3300 1318 3030 1268 1689 674 Hop 48 | . . . . . . . . 12 17 . 3 7 8 1 Pick Up 95 | . 17 . 14 . 2 . 11 16 11 7 11 3 2 1 Fast Attach 64 | . 5 . 6 2 . . 6 14 11 7 2 4 6 1 Attach 34 | . 1 . 7 1 . . 2 3 3 4 6 3 2 2 Detach 10 | . 1 . 1 . . . 2 2 . 2 1 . 1 . Swap 96 | 2 7 . 11 5 5 . 13 26 7 7 9 4 . . Drop 129 | . 8 . 15 6 2 . 15 40 12 11 10 8 2 . Fire 204 | . 36 . 74 19 . . 24 41 . . 5 . 5 . Melee 207 | . . . 2 . 3 . 8 41 19 15 43 34 26 16 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . 2 . . . . 1 . . . . . . Escape Stasis 61 | . . . . . . . . . 52 . 9 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -3/Research (discovered 4 exits: *Res x3 / [*Arm]) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 11) 759 | -10/Materials | Entered Mines 1038 | -10/Mines | Discovered new exit (range 7) 1049 | -10/Mines | Entered Materials 1049 | -9/Materials | Evolved 2 slots: Utility x2 1639 | -9/Materials | Repaired Lgt. Treads 2475 | -9/Materials | Discovered new exit (range 16) 2602 | -9/Materials | Discovered new exit (range 5) 2682 | -9/Materials | Entered Mines 2695 | -9/Mines | Met a Derelict bent on vengeance 2708 | -9/Mines | Learned 2 Materials zone layouts 2714 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2732 | -9/Mines | Discovered new exit (range 12) 2762 | -9/Mines | Learned Materials machine intel 2769 | -9/Mines | Discovered new exit (range 13) 2876 | -9/Mines | Found a hidden stash of uninstalled traps 3380 | -9/Mines | Build established: Scavenger-Mutant 3519 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3519 | -9/Mines | Discovered new exit (range 5) 3525 | -9/Mines | Entered Exiles 3546 | -9/Exiles | Discovered new exit (range 15) 3564 | -9/Exiles | Met 8R-AWN 3597 | -9/Exiles | Met EX-HEX 3640 | -9/Exiles | Met EX-BIN 3669 | -9/Exiles | Aligned with FarCom system 3671 | -9/Exiles | Given EX-Vault access code 3708 | -9/Exiles | Opened EX-Vault 3719 | -9/Exiles | Found Modified TNC 3754 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3806 | -9/Exiles | Met EX-DEC 3864 | -9/Exiles | Learned location of Zion (-7) 3979 | -9/Exiles | Discovered new exit (range 14) 4014 | -9/Exiles | Left Exiles lab with Modified TNC 4014 | -9/Exiles | Entered Mines 4222 | -8/Mines | Discovered new exit (range 7) 4406 | -8/Mines | Entered Materials 4406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4408 | -8/Materials | Loaded intel: 68 machine locations 4807 | -8/Materials | Central database locked down 4807 | -8/Materials | Identified exit to Factory 5353 | -8/Materials | Repaired Lgt. Treads 5554 | -8/Materials | Discovered new exit (range 8) 6039 | -8/Materials | Entered Factory 6039 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6746 | -7/Factory | Allied Derelicts emerged from ambush trap array 6988 | -7/Factory | Discovered new exit (range 15) 7016 | -7/Factory | Discovered new exit (range 5) 7448 | -7/Factory | Fabricated Hacking Suite? 7475 | -7/Factory | Identified exit to Lower Caves 7819 | -7/Factory | Discovered new exit (range 8) 7915 | -7/Factory | Fabricated Imp. VTOL Module (x1) 8249 | -7/Factory | Fabricated Hacking Suite? 8265 | -7/Factory | Build established: Scavenger-Sprinter 8614 | -7/Factory | Build established: Hacker-Sprinter 8768 | -7/Factory | Discovered new exit (range 5) 9119 | -7/Factory | Repaired Hrd. Light Armor Plating 9158 | -7/Factory | Repaired Katana 9186 | -7/Factory | Repaired Structural Scanner 9239 | -7/Factory | Identified exit to Factory 9363 | -7/Factory | Repaired Broken Cld. VTOL Module 9464 | -7/Factory | Entered another Factory area 9464 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9512 | -6/Factory | Discovered new exit (range 10) 9598 | -6/Factory | Discovered new exit (range 16) 9621 | -6/Factory | Fabricated Mni. Grenade Launcher? 9739 | -6/Factory | Discovered new exit (range 3) 9855 | -6/Factory | Identified exit to Factory 9904 | -6/Factory | Build established: Hacker-Scout 10186 | -6/Factory | Fabricated Cld. VTOL Module? 10189 | -6/Factory | Fabricated Cld. VTOL Module? 10381 | -6/Factory | Build established: Hacker-Sprinter 10527 | -6/Factory | Repaired Lyr. Light Armor Plating 10586 | -6/Factory | Repaired Mic. Fission Core 10658 | -6/Factory | Repaired Cld. VTOL Module 10841 | -6/Factory | Entered another Factory area 10841 | -5/Factory | Evolved 2 slots: Utility x2 10889 | -5/Factory | Repaired Lyr. Light Armor Plating 10929 | -5/Factory | Repaired Imp. Propulsion Shielding 11140 | -5/Factory | Identified exit to DSF 11273 | -5/Factory | Build established: Hacker-Scout 11339 | -5/Factory | Identified exit to Factory 11358 | -5/Factory | Discovered new exit (range 6) 11451 | -5/Factory | Entered another Factory area 11451 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12071 | -4/Factory | Discovered new exit (range 15) 12180 | -4/Factory | Identified exit to Upper Caves 12180 | -4/Factory | Identified exit to Extension 12350 | -4/Factory | Discovered new exit (range 16) 12435 | -4/Factory | Repaired Broken Mic. Fission Core? 12635 | -4/Factory | Fabricated Cld. VTOL Module? 12646 | -4/Factory | Build established: Wizard-Sprinter 12821 | -4/Factory | Entered Research 12821 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12882 | -3/Research | Identified exit to Research 13028 | -3/Research | Found Prototype Device 13028 | -3/Research | Identified Exp. Shield Generator 13111 | -3/Research | Build established: Wizard-Scout 13233 | -3/Research | Discovered new exit (range 14) 13316 | -3/Research | Entered another Research area 13316 | -2/Research | Evolved 2 slots: Utility x2 13442 | -2/Research | Identified exit to Testing 13465 | -2/Research | Repaired Mni. Grenade Launcher 13598 | -2/Research | Build established: Wizard-Ninja 13677 | -2/Research | Spotted B-90 Cyclops 13852 | -2/Research | Discovered new exit (range 13) 13858 | -2/Research | Entered Access 13858 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13936 | -1/Access | Identified exit to Surface 14068 | *** | Escaped! Last Messages --------------- >>Layout(Zone) Retrieving Zone 1B layout... Downloaded map data. 14063_ Connecting with Terminal... >>Query(Leopard) A [Sigix] scout class spacecraft. My robots only barely managed to kill or capture the relatively small contingent of [Sigix] aboard when one landed on [Tau Ceti IV] earlier this year. I've begun dismantling the ship where it landed, researching its components and technology for replication. >>Query(Sigix) An aggressive intelligent alien race that initiated the [Solar War] in 2198 with a sudden attack on [Human] civilization there. The only contact I've had with them to date is the [Leopard] class scout ship that landed in 2243. 14067_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14067_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | # # " #???????????????????????????? | | # # #???????????????????????????? | | # # #???????????????????????????? | | # ###########???????????????????????????? | | ######### ##????????????????????????????????????? | | ???????## ##????????????????????????????????????? | | ???????## ##????????????????????????????????????? | | ???????## ##????????????????????????????????????? | | ######### ###???????????????????????????????????? | | ######### ####################### ??????????? | | # ###########################??????????? | | + "T ??????????? | | """ # "" ????????????? | | Y" # ######### ""##????????????????? | | """ ## ########## ""##??????s?????????? | | ## ###?????## ""##?????s??????????? | | ## ##??????## T##????????????????? | | ## ##??????## ""##??????s?????????? | | ######### ##?????### ""###???????????????? | | ######### ###????### ""###???????????????? | | ######### ###????## ##???????????????? | | ######## #####?### ###???????????????? | | #####?### ###???????????????? | | ##??## ##????????????????? | | ######## ## ###### ##????????????????? | | ###########+###### @" ##????????????????? | | #??### ### "" ##????????????????? | | ???????## ### ##????????????????? | | "?????? + ### ##????????????????? | | ??????## ### ##????????????????? | | ??????#####+########""""""""""##????????????????? | | ????? ########"????????"##????????????????? | | ????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ??????????## ##??????????????????????????????????? | | ############ ##???????BB????BB???????????????????? | | ############ # ???????BB????BB???????????????????? | | # ??????????????????????????????????? | | ##?## # ??????????????????????????????????? | | ###### ##?## ????????????????????????????????????? | | ###### ##??# +???????????????????????????????????? | | ????## ##??###???????????????????????????????????? | | ###### ##??###???????????????????????????????????? | | ######+##????????????????????????????????????????? | | ##?????????????????? / ???????????????????? | | ! ###????????????????? # ???????????????????? | | ###########???????? # ???????????????????? | | "" "##########??????? # ???????????????????? | | """" # ##??????? # ???????????????????? | | """" # ######## # ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Armor Coverage 900 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 66 Recoil Reduction 4 Offensive Hacking 54 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Scanalyzed Imp. System Shield | -5/Factory | Scanalyzed Mic. Fission Core | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Mni. Grenade Launcher | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Epsilon Run It's Just You Respectable Loadout Watch This! Challenges ------------ None Game ------ Seed MagneticHeavyBoomstick Manual? 0 Play Time 08:03:50 Cumulative 35.3 hours Start 2023.11.28 @ 22:38:03 End 2023.12.02 @ 19:37:52 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03813efa-d8e2-46ad-bc11-faffa0481093