Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 17:47:19 Player: sentrybuster Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (194) 970 Value Destroyed (7144) 7144 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1021) 1021 TOTAL SCORE: 13815 Bonus ------- High Alert Combat Kills 1146 Follower Combat Kills 408 Friendly Fire -533 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Reinforced Quantum Reactor Gyrokinetic Inverter Faulty Improved Spread Laser Force Lance Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Improved Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Force Rifle Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Force Lance > --- INVENTORY -------- Reinforced Quantum Reactor Long-range Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating System Backup Module Field Recycling Unit Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Proton Missile Launcher Long-range Missile Launcher [Rating: 88] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Precision Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Slashing Weapon Ripper Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 5 | . . 1 1 . . . 2 1 . . Weapon 3 | . . 1 1 . . . . 1 . . Parts Attached 186 | 6 1 8 24 30 5 21 18 15 1 57 Power 14 | 1 . 1 . 2 . 1 1 1 . 7 Engine 8 | 1 . 1 . 1 . . 1 1 . 3 Core 3 | . . . . 1 . 1 . . . 1 Reactor 3 | . . . . . . . . . . 3 Propulsion 31 | 2 . 1 4 5 4 1 3 . . 11 Treads 9 | . . . 1 1 3 1 1 . . 2 Leg 12 | . . . 2 3 1 . . . . 6 Wheel 6 | 2 . 1 1 1 . . 1 . . . Hover 3 | . . . . . . . . . . 3 Flight 1 | . . . . . . . 1 . . . Utility 48 | 1 1 2 6 6 . 3 7 9 . 13 Device 25 | . 1 1 1 4 . . 5 4 . 9 Storage 3 | 1 . . 1 . . 1 . . . . Processor 7 | . . 1 3 . . . 1 1 . 1 Hackware . | . . . . . . . . . . . Protection 13 | . . . 1 2 . 2 1 4 . 3 Artifact . | . . . . . . . . . . . Weapon 93 | 2 . 4 14 17 1 16 7 5 1 26 Energy Gun 21 | 1 . 2 1 6 . 3 . 2 . 6 Energy Cannon 6 | . . . 3 1 . 2 . . . . Ballistic Gun 27 | 1 . 2 5 4 1 2 2 2 . 8 Ballistic Cannon 11 | . . . 1 . . . 2 1 . 7 Launcher 17 | . . . 4 4 . 4 1 . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . Slashing Weapon 7 | . . . . 2 . 3 2 . . . Piercing Weapon 2 | . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 2 1 2 2 . . 1 Parts Lost 54 | . . 1 6 6 . 4 2 . 1 34 Power 6 | . . . . 1 . 1 . . . 4 Propulsion 16 | . . 1 3 3 . . 1 . . 8 Utility 8 | . . . . 2 . . . . 1 5 Weapon 24 | . . . 3 . . 3 1 . . 17 Highest Loss Streak 15 | . . 1 2 3 . 3 2 . 1 15 Average Slot Usage (%) 89 | . 95 99 98 94 86 82 82 85 77 86 Engine 5 | . 14 11 9 2 7 5 3 4 5 2 Core 1 | . . . . 4 . 1 2 . . . Treads 5 | . . . . 1 6 14 12 5 5 3 Leg 6 | . . . 9 20 4 . . . . 7 Wheel 4 | . 28 21 7 2 5 . . 5 5 . Hover 1 | . . . . . . . . . . 5 Device 9 | . 10 11 8 6 7 7 13 11 8 13 Storage 7 | . 14 11 9 7 7 7 6 5 5 4 Processor 12 | . . 11 17 15 15 8 7 11 11 13 Protection 3 | . . . . . . 5 6 9 5 4 Energy Gun 6 | . 14 11 4 7 7 6 5 5 11 3 Energy Cannon 1 | . . . 8 3 . . . . . . Ballistic Gun 13 | . 14 21 16 12 14 15 12 10 5 7 Ballistic Cannon 2 | . . . 4 1 . . . 5 3 7 Launcher 1 | . . . . . . . . . . 4 Slashing Weapon 2 | . . . . 3 7 5 6 5 1 . Naked Turns 34 | . . . . . . . . . . 34 Heaviest Build 108 | 12 13 21 43 50 43 69 71 91 94 108 Greatest Support 140 | 32 32 32 32 47 140 140 140 28 28 70 Greatest Overweight (x) 28 | . . 1 4 2 1 . 2 3 3 28 Average Overweight (x) . | . . . 1 . . . . 2 3 2 Largest Inventory Capacity 12 | 6 6 6 10 10 10 12 12 12 12 12 Average Capacity 10 | 5 6 6 9 10 10 11 12 12 12 11 Most Carried 12 | 4 6 6 10 10 10 12 12 12 12 12 Average Carried 9 | 2 5 5 9 9 9 10 11 11 11 10 Final Capacity 12 | 6 6 6 10 10 10 12 12 12 12 4 Final Carried 12 | 4 6 6 10 10 10 10 9 12 12 4 Class Distribution -------------------- 34% | Scavenger-Skirmisher 25% | Skirmisher 14% | Mutant 9% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Matter Collected 5302 | 172 72 277 563 1088 135 576 532 265 . 1622 Remotely . | . . . . . . . . . . . Salvage Created 8004 | . 172 495 1017 1405 . 1200 1194 273 . 2248 Parts 391 | . 7 35 63 60 . 62 49 19 . 96 Haulers Intercepted 8 | . . . 2 3 . 1 2 . . . Recyclers Shooed 10 | . 1 1 1 2 . 2 1 . . 2 Parts Field Recycled 26 | . . . . . . . 12 9 . 5 Retrieved Matter 215 | . . . . . . . 109 59 . 47 Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 122 | . 1 9 23 15 . 18 11 3 . 42 Melee 6 | . . . . 1 . 1 2 1 . 1 Guns 58 | . 1 9 10 11 . 11 7 2 . 7 Cannons 19 | . . . 5 . . . 1 . . 13 AOE 38 | . . . 8 3 . 6 1 . . 20 Classes Destroyed 16 | . 3 3 4 2 . 3 1 . . . Worker 19 | . . . 3 8 . 3 1 1 . 3 Builder 3 | . . . 1 . . 1 . . . 1 Tunneler 2 | . . . 1 . . . . . . 1 Hauler 8 | . . . 2 3 . 1 2 . . . Recycler 16 | . 1 1 2 5 . 2 3 . . 2 Mechanic 4 | . . . . . . 2 1 1 . . Operator 2 | . . 1 . . . . . . . 1 Watcher 15 | . 1 2 1 3 . 2 2 2 . 2 Swarmer 24 | . . 3 9 . . 3 . . . 9 Grunt 59 | . 1 4 8 11 . 13 4 . . 18 Brawler 3 | . . . . . . . . . . 3 Duelist 2 | . . . . . . 1 . . . 1 Protector 2 | . . . . 1 . . . . . 1 Sentry 13 | . . 2 6 1 . . 2 1 . 1 Hunter 6 | . . . . . . . 3 . . 3 Programmer 13 | . . . . 2 . 1 2 2 . 6 Surgeon 2 | . . . . . . 2 . . . . Savage 1 | . . . . . . 1 . . . . Best Kill Streak 11 | . 2 3 9 11 . 6 4 2 . 7 Combat Bots Only 6 | . 1 3 6 5 . 4 3 2 . 6 Max Kills in Single Turn 5 | . 1 1 5 3 . 4 1 1 . 5 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . 2 1 . 2 1 . . 5 Melee 1 | . . . . 1 . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Damage Taken 9757 | . . 234 691 1290 . 1038 752 138 36 5578 Core 1432 | . . 35 95 114 . 50 121 20 . 997 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 100 91 82 . . 76 85 . . . Volleys Fired 327 | . 8 26 46 58 . 54 36 11 . 88 Largest 5 | . 2 3 4 4 . 4 3 4 . 5 Hottest 311 | . 60 102 177 311 . 283 135 170 . 262 Shots Fired 946 | . 16 75 160 165 . 134 104 40 . 252 Gun 709 | . 16 75 90 128 . 124 99 33 . 144 Cannon 198 | . . . 60 28 . 7 1 7 . 95 Launcher 39 | . . . 10 9 . 3 4 . . 13 Special . | . . . . . . . . . . . Kinetic 639 | . 8 49 88 86 . 105 72 34 . 197 Thermal 205 | . . 22 45 51 . 19 28 3 . 37 Explosive 30 | . . . 10 9 . 2 . . . 9 Electromagnetic 72 | . 8 4 17 19 . 8 4 3 . 9 Robot Hit Streak 15 | . 5 8 11 15 . 11 11 12 . 10 Robot Miss Streak 9 | . 2 6 5 7 . 4 5 9 . 7 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 3 | . . . . 1 . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 566 | . 10 39 80 114 . 94 88 22 . 119 Core Hits 402 | . 5 20 55 78 . 59 54 12 . 119 Critical Hits 45 | . . . 1 2 . 1 2 1 . 38 Critical Kills 17 | . . . . 1 . . . . . 16 Critical Parts Destroyed 27 | . . . 1 1 . 1 2 1 . 21 Melee Attacks 46 | . . . . 19 . 13 7 4 . 3 Impact 4 | . . . . . . 4 . . . . Slashing 39 | . . . . 19 . 9 7 4 . . Piercing 3 | . . . . . . . . . . 3 Sneak Attacks 9 | . . . . 3 . 1 3 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20294 | . 96 569 2511 3617 . 3949 2332 747 . 6473 Guns 8421 | . 96 569 590 1722 . 1767 1667 495 . 1515 Cannons 2015 | . . . 630 413 . 100 41 35 . 796 Explosions 7997 | . . . 1258 758 . 1833 138 5 . 4005 Melee 1768 | . . . . 724 . 235 486 212 . 111 Ramming 93 | . . . 33 . . 14 . . . 46 Kinetic 6450 | . 33 260 559 870 . 1489 1001 434 . 1804 Thermal 6926 | . . 256 534 1270 . 1669 707 48 . 2442 Explosive 3103 | . . . 1258 417 . 258 55 . . 1115 Electromagnetic 1954 | . 63 53 127 336 . 284 83 53 . 955 Impact 128 | . . . . . . 128 . . . . Slashing 1529 | . . . . 724 . 107 486 212 . . Piercing 111 | . . . . . . . . . . 111 Highest Corruption 6 | . . . 2 3 3 3 6 . . 2 Average Corruption 2 | . . . 2 2 3 3 2 . . 1 Corruption Purged . | . . . . . . . . . . . Effects 102 | . . . 17 23 12 30 11 . . 9 Message Errors 32 | . . . 6 12 4 7 1 . . 2 Matter Fused 15 | . . . . 3 2 7 3 . . . Heat Flow Errors 6 | . . . 2 . 1 2 1 . . . Energy Discharges 15 | . . . 2 2 2 3 1 . . 5 Data Loss (minor) 15 | . . . 3 3 3 4 2 . . . Targeting Errors 16 | . . . 4 3 . 5 2 . . 2 Weapon Failures 3 | . . . . . . 2 1 . . . Overload Shots 12 | . . . . 5 . 7 . . . . Overflow Damage 1110 | . . . 78 258 . 340 61 . . 373 Projectiles 44 | . . . 6 38 . . . . . . Explosions 798 | . . . 72 42 . 311 . . . 373 Melee 268 | . . . . 178 . 29 61 . . . Knockbacks 17 | . . . 2 2 . 1 . . . 12 Impact 1 | . . . . . . 1 . . . . Kinetic 15 | . . . 2 2 . . . . . 11 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 545 | . . . 16 76 . 94 6 . . 353 Shots 14 | . . . . 3 . 2 1 . . 8 Rammed 15 | . . . 4 . . 3 . . . 8 Targets Rammed 16 | . . . 4 . . 4 . . . 8 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 560 | . 40 244 348 426 256 442 164 84 . 560 Average Temperature 123 | . 17 71 117 119 130 140 38 42 . 194 Received Heat Transfer 2583 | . . 69 216 444 . 324 96 9 . 1425 Effects 25 | . . . 3 7 . 8 . . . 7 Shutdowns 5 | . . . . 1 . 1 . . . 3 Energy Bleed 5 | . . . 1 2 . 2 . . . . Interference 9 | . . . 1 4 . 4 . . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 13 | . . . . 5 . . . . . 8 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 2 . . . Heat Transferred 8219 | . . 555 777 1639 . 1534 1600 74 . 2040 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . 2 . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Peak Influence 1046 | . 66 217 582 671 207 1005 494 426 84 1046 Initial 462 | . . 27 37 264 207 144 462 219 84 48 Average 410 | . 22 123 346 398 207 671 386 266 76 561 Maximum Alert Level 3 | . . 1 2 2 1 3 2 2 . 3 Low Security (%) 19 | 100 100 74 36 15 . 4 . . 100 5 Level 1 30 | . . 25 4 41 100 12 60 91 . 11 Level 2 38 | . . . 58 42 . 42 39 8 . 58 Level 3 11 | . . . . . . 40 . . . 24 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 1 1 2 8 . 8 4 2 . 9 Investigation 7 | . 1 . . 2 . 2 . . . 2 Extermination 9 | . . . . 2 . 2 2 1 . 2 Reinforcement 10 | . . 1 2 2 . 2 2 1 . . Assault 6 | . . . . 1 . 2 . . . 3 Garrison 3 | . . . . 1 . . . . . 2 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Distress Signals 5 | . . 1 3 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 210 | . 3 19 33 31 . 39 17 5 5 58 Peak Tracking Total 7 | . 2 3 6 6 . 5 3 2 5 7 Tactical Retreats 20 | . . 3 2 2 . 3 1 . . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Traps Triggered 9 | . 1 . . 2 . . 2 2 . 2 Indirectly 2 | . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . 1 . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Machines Disabled 68 | . . 1 7 4 . 21 4 4 . 27 Max in Single Turn 10 | . . 1 2 2 . 5 1 2 . 10 Garrison Access 2 | . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Machines Accessed 29 | . 2 3 3 6 . 7 2 3 . 3 Terminals 17 | . 1 3 1 4 . 3 2 1 . 2 Fabricators 2 | . . . . 1 . 1 . . . . Repair Stations 3 | . . . . . . 2 . 1 . . Recycling Units 4 | . 1 . 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 Total Hacks 80 | . 11 15 4 13 . 18 5 6 . 8 Successful 38 | . 6 8 2 2 . 9 4 3 . 4 Failed 42 | . 5 7 2 11 . 9 1 3 . 4 Catastrophic 10 | . . . . 4 . 4 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 34 | . 6 11 1 7 . 4 3 1 . 1 Terminals 48 | . 9 15 1 7 . 5 5 1 . 5 Fabricators 4 | . . . . 3 . 1 . . . . Repair Stations 13 | . . . . . . 9 . 4 . . Recycling Units 6 | . 2 . 3 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . . 3 . 3 . . . 3 Terminal Hacks 13 | . 3 3 . . . 1 2 . . 4 Record 1 | . . . . . . . . . . 1 Alert Level 2 | . . . . . . . 1 . . 1 Unreport Threat 2 | . . . . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Assault Status 1 | . . . . . . . . . . 1 Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 3 | . . 2 . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 10 | . . . . . . 8 . 2 . . Scan Component 5 | . . . . . . 4 . 1 . . Repair 5 | . . . . . . 4 . 1 . . Recycling Unit Hacks 3 | . 1 . 1 . . . . 1 . . Retrieve Components 3 | . 1 . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 2 5 1 1 . . 2 . . . Terminals 11 | . 2 5 1 1 . . 2 . . . Track 3 | . 1 2 . . . . . . . . Botnet 8 | . 1 3 1 1 . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 1 3 2 6 . 7 2 2 . 3 Full Trace Events 6 | . . . . 2 . 2 . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . Matter 212 | . . . . 212 . . . . . . Time 53 | . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . Parts Repaired 5 | . . . . . . 4 . 1 . . Time 290 | . . . . . . 234 . 56 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . 3 . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . 6 . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . Programmers 4 | . . . . 4 . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Total Allies 23 | . . . . 2 20 . . . 1 . Largest Group 20 | . . . . 2 20 20 . . 1 . Highest-Rated Group 530 | . . . . 48 530 530 . . 31 . Highest-Rated Ally 35 | . . . . 32 35 35 . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 56 | . . . . 5 . 38 . . 13 . Total Damage 2230 | . . . . 183 . 1836 . . 211 . Kills 16 | . . . . 2 . 14 . . . . Allies Corrupted 1 | . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Turns Passed 10889 | 58 132 1013 1524 1798 399 1510 1191 761 133 2370 Spaces Moved 5283 | 49 104 426 746 991 265 647 620 491 99 845 Core 81 | 7 . . . . . . . . . 74 Treads 1601 | . . . 30 92 87 647 601 . . 144 Legs 1391 | . . . 332 830 . . . . . 229 Wheels 1908 | 42 104 426 384 69 178 . 19 491 99 96 Hover 302 | . . . . . . . . . . 302 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 110 110 160 120 120 130 50 Average Speed 144 | 92 100 100 142 143 126 160 158 123 130 177 Slowest Speed 1450 | 100 100 110 240 180 160 160 160 130 130 1450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 23 31 59 32 92 24 14 8 66 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 33 | . . . 14 14 . 5 . . . . Terrain Destroyed 522 | . . . 96 96 . 140 24 10 . 156 Melee 7 | . . . . 2 . 5 . . . . Projectile 50 | . . . 29 5 . 3 3 10 . . AOE 465 | . . . 67 89 . 132 21 . . 156 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Total 7744 | 58 117 961 1101 1221 333 988 741 612 104 1508 Wait 1711 | . 3 488 259 89 46 231 30 79 2 484 Move 5275 | 48 103 425 745 991 264 646 619 491 98 845 Hop . | . . . . . . . . . . . Pick Up 65 | 4 2 5 12 9 5 7 9 6 1 5 Fast Attach 100 | 6 1 5 8 16 5 8 10 6 1 34 Attach 28 | . . 2 4 3 . 3 3 1 . 12 Detach 21 | . . 1 2 2 1 2 4 2 . 7 Swap 59 | . . 1 12 11 . 11 5 8 . 11 Drop 83 | . . 8 9 19 12 8 18 4 2 3 Fire 327 | . 8 26 46 58 . 54 36 11 . 88 Melee 46 | . . . . 19 . 13 7 4 . 3 Ram 9 | . . . 3 . . . . . . 6 Kick 1 | . . . 1 . . . . . . . Crush 6 | . . . . . . 4 . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire 13 | . . . . 4 . 1 . . . 8 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 500 | -9/Materials | Build established: Skirmisher 1173 | -9/Materials | Discovered new exit (range 16) 1203 | -9/Materials | Identified exit to Materials 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1317 | -8/Materials | Discovered new exit (range 6) 1322 | -8/Materials | Identified exit to Storage 2022 | -8/Materials | Discovered new exit (range 15) 2047 | -8/Materials | Identified exit to Factory 2211 | -8/Materials | Discovered exit to Storage (range 15) 2313 | -8/Materials | Build established: Scavenger-Skirmisher 2728 | -8/Materials | Entered Factory 2728 | -7/Factory | Evolved 2 slots: Propulsion x2 3620 | -7/Factory | Fabricated Variable Charge Gun (x2) 3810 | -7/Factory | Lost 3 parts (2n1u) 4330 | -7/Factory | Build established: Skirmisher 4526 | -7/Factory | Sucked down chute 4526 | -7/Factory | Entered Waste 4527 | -7/Waste | Joined by Warlord forces that had cleared the area 4656 | -7/Waste | Build established: Mutant 4771 | -7/Waste | Discovered new exit (range 12) 4885 | -7/Waste | Identified exit to Factory 4925 | -7/Waste | Entered Factory 4925 | -7/Factory | Accompanied by 20 allies 5366 | -7/Factory | Repaired Broken Disruptor Cannon 5786 | -7/Factory | Repaired Hvy. Treads 5843 | -7/Factory | Repaired Variable Charge Gun 5889 | -7/Factory | Repaired Chainsword 6125 | -7/Factory | First assault squad dispatched 6242 | -7/Factory | Lost 3 parts (1p2w) 6419 | -7/Factory | Discovered new exit (range 5) 6424 | -7/Factory | Identified exit to Factory 6435 | -7/Factory | Entered another Factory area 6435 | -6/Factory | Evolved 2 slots: Utility x2 6683 | -6/Factory | Build established: Scavenger-Skirmisher 7368 | -6/Factory | Discovered new exit (range 9) 7381 | -6/Factory | Identified exit to Factory 7626 | -6/Factory | Entered another Factory area 7626 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7928 | -5/Factory | Build established: Scavenger-Tank 8188 | -5/Factory | Repaired Lyr. Heavy Armor Plating 8387 | -5/Factory | Sucked down chute 8387 | -5/Factory | Entered Waste 8388 | -5/Waste | Met a frightened Derelict 8443 | -5/Waste | Spotted C-40 Crusher 8447 | -5/Waste | Spotted C-40 Crusher 8460 | -5/Waste | Spotted C-40 Crusher 8471 | -5/Waste | Spotted C-40 Crusher 8472 | -5/Waste | Build established: Scavenger-Skirmisher 8476 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8476 | -5/Waste | Spotted C-40 Crusher 8489 | -5/Waste | Discovered new exit (range 16) 8507 | -5/Waste | Identified exit to Factory 8520 | -5/Waste | Entered Factory 8763 | -5/Factory | Lost 4 parts (2n1u1w) 8865 | -5/Factory | Lost 3 parts (1p2w) 9354 | -5/Factory | Build established: Scavenger-Gunner 9961 | -5/Factory | Core integrity fell below 50% 9989 | -5/Factory | Lost 15 parts (2p3n3u7w) 10194 | -5/Factory | Core integrity fell below 20% 10236 | -5/Factory | Lost 7 parts (3n4w) 10320 | -5/Factory | First assault squad dispatched 10530 | -5/Factory | Build established: Scavenger-Skirmisher 10856 | -5/Factory | Released all parts (16) 10882 | -5/Factory | Discovered new exit (range 15) 10890 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10856_ Released Hvy. Assault Rifle. 10856_ Released Lyr. Light Armor Plating. 10856_ Released Lrn. Sensor Array. 10856_ Released Adv. Heat Sink. 10856_ Released Adv. Signal Interpreter. 10856_ Released Hcp. Storage Unit. 10856_ Released Imp. Target Analyzer. 10856_ Released Adv. Heat Sink. 10856_ Released Carbon-fiber Leg. 10856_ Released Flexi-carbon Leg. 10856_ Released Hvy. Assault Rifle. 10856_ Released Imp. Treads. 10856_ Released Antimatter Reactor. 10856_ Antimatter Reactor crushed and broken. 10865_ System corrupted: Energy discharge (-26). 10871_ Slammed into U-05 Engineer. 10875_ U-05 Engineer destroyed. 10876_ Acquired 17 matter. 10882_ EXIT=FOUND 10884_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? R??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#k #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????###k ###???????????????????? | | ?????????????????????# k #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# k #???????????????????? | | ?????????????????????+ Y +???????????????????? | | ?????????????????????# @ #???????????????????? | | ?????????????????????# u #???????????????????? | | ?????????????????????# ! #???????????????????? | | ?????????????????????## ##???????????????????? | | ??????????????????????#k #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ####+#####??#+#####??? | | ####################### #??? | | #??? | | * #### | | *! !% ^ | | ############+########## # | | # #######+#############?# # | | # ## #???????# # | | # ## #???????# # | | # ## ! #???????#^ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingAluminumLeg Manual? 0 Play Time 01:33:24 Cumulative 139.1 hours Start 2021.03.13 @ 19:38:49 End 2021.03.14 @ 17:47:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 237 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21037476-28c2-4100-a52b-e2456f40d392