Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 00:31:36 Player: Heclapar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (5124) 5124 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3846) 3846 TOTAL SCORE: 13705 Bonus ------- High Alert Combat Kills 2167 Follower Combat Kills 1417 Met Imprinter 300 Was Imprinted 300 Friendly Fire -338 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 99/100 System Corruption 76% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Advanced Coolant Injector Improved Medium Armor Plating Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ F-cell Engine Reinforced Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Zionite Weapon Casing Thermal Barrier > --- WEAPON ----------- Disruptor Cannon Gauss Rifle Gauss Rifle Enhanced Coil Gun > --- INVENTORY -------- Light Fission Core Micro Fission Core Micro Fission Core Antimatter Reactor Improved Treads Improved VSS Leg Power Amplifier Improved Cooling System Improved Coolant Injector Advanced Coolant Injector Huge Storage Unit Zionite Biocell Matter Compressor Improved Matter Compressor Terrain Scanner Improved Medium Armor Plating Improved Medium Armor Plating Insulated Plating Long-range Tractor Beam Arc Projector Proton Cannon Coil Gun Enhanced Coil Gun Mass Driver Advanced EMP Blaster [Rating: 103] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Tractor Beam Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . 2 . Utility 5 | . . . . . . 4 1 Weapon 2 | . . 2 . . . . . Parts Attached 124 | . 5 10 . . 6 23 80 Power 18 | . 2 1 . . 3 1 11 Engine 9 | . 2 1 . . 1 1 4 Core 6 | . . . . . 2 . 4 Reactor 3 | . . . . . . . 3 Propulsion 27 | . . 2 . . 3 5 17 Treads 16 | . . . . . 2 3 11 Leg 8 | . . . . . . 2 6 Wheel 3 | . . 2 . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | . 2 1 . . . 10 27 Device 16 | . 1 1 . . . 5 9 Storage 4 | . 1 . . . . . 3 Processor 6 | . . . . . . 2 4 Hackware 2 | . . . . . . 1 1 Protection 12 | . . . . . . 2 10 Artifact . | . . . . . . . . Weapon 39 | . 1 6 . . . 7 25 Energy Gun 9 | . . 3 . . . . 6 Energy Cannon 5 | . . . . . . 1 4 Ballistic Gun 19 | . 1 3 . . . 5 10 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . . . . . . 1 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . 1 8 Corrupted Parts 12 | . . . . . 3 . 9 System Corruption 79 | . . . . . 16 . 63 Parts Lost 62 | . 1 7 . . . 8 46 Power 6 | . 1 1 . . . 1 3 Propulsion 18 | . . 2 . . . 2 14 Utility 15 | . . 1 . . . 3 11 Weapon 23 | . . 3 . . . 2 18 Highest Loss Streak 12 | . 1 3 . . . 5 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 92 67 100 100 99 92 87 Engine 7 | . 13 7 11 11 3 3 7 Core 2 | . . . . . 7 1 2 Treads 11 | . . . . . 4 21 15 Leg 3 | . 28 12 . . . 2 1 Wheel 4 | . . 1 22 22 17 . . Device 9 | . 7 8 11 11 11 17 6 Storage 7 | . 14 11 11 11 11 6 5 Processor 8 | . . . . . . 4 15 Hackware 1 | . . . . . . 2 1 Protection 2 | . . . . . . 2 5 Energy Gun 5 | . 21 12 11 11 11 1 1 Energy Cannon 2 | . . . . . . 2 4 Ballistic Gun 18 | . 6 13 33 33 33 21 12 Peak Build Rating 103 | . 7 13 13 15 30 65 103 Average Rating 50 | . 6 7 13 14 20 52 78 On Entrance 18 | 6 6 7 13 13 15 30 61 Naked Turns 70 | . . . . . . . 70 Heaviest Build 152 | 14 20 28 28 28 37 56 152 Greatest Support 131 | 20 20 20 20 20 30 100 131 Greatest Overweight (x) 33 | . . 7 1 1 3 . 33 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 25 | . 10 10 10 10 10 10 25 Average Capacity 16 | . 8 10 10 10 10 10 23 Most Carried 25 | . 7 7 6 10 10 10 25 Average Carried 13 | . 6 6 6 8 9 8 19 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 7 6 6 9 10 9 5 Class Distribution -------------------- 64% | Scavenger-Gunner 14% | Scavenger-Tank 8% | Mutant 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 3303 | 200 94 176 . 18 132 709 1974 Remotely 562 | . . 149 . 18 132 263 . Salvage Created 6213 | . 275 347 . . 120 1285 4186 Parts 305 | . 14 22 . . 2 79 188 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 4 | . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 95 | . 9 9 . . 3 19 55 Melee 1 | . . 1 . . . . . Guns 62 | . 7 8 . . 3 18 26 Cannons 7 | . . . . . . 1 6 AOE 19 | . 2 . . . . . 17 Classes Destroyed 16 | . 2 3 . . . 6 5 Worker 10 | . . 1 . . . 3 6 Builder 10 | . . 3 . . . 2 5 Hauler 1 | . . . . . . . 1 Recycler 2 | . . 1 . . . . 1 Mechanic 7 | . . . . . . . 7 Operator 1 | . . . . . . 1 . Watcher 1 | . . . . . . 1 . Swarmer 15 | . 3 4 . . 1 5 2 Grunt 43 | . 6 5 . . 2 5 25 Brawler 3 | . . . . . . . 3 Duelist 7 | . . . . . . . 7 Protector 1 | . . . . . . . 1 Sentry 4 | . . . . . . 2 2 Specialist 2 | . . . . . . . 2 Hunter 13 | . . . . . . 4 9 Programmer 7 | . . . . . . 3 4 Z-Courier 1 | . . . . . . 1 . Best Kill Streak 14 | . 3 7 . . 2 4 14 Combat Bots Only 9 | . 3 4 . . 2 3 9 Max Kills in Single Turn 8 | . 2 2 . . 2 2 8 Gunslinging 1 | . . . . . 1 . . Exploded 7 | . 2 . . . . . 7 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 685 | . 45 82 . . 12 80 466 Missed 186 | . 13 20 . . 4 19 130 Damage Taken 9502 | . 406 697 . . 185 1340 6874 Core 1477 | . 76 233 . . 36 118 1014 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 67 | . . . . . . . 67 Ignored by Resistances 562 | . . . . . . . 562 Core Remaining (%) 71 | 100 69 . . . 32 86 . Volleys Fired 264 | . 25 30 2 . 8 45 154 Largest 4 | . 2 4 4 . 4 4 4 Hottest 288 | . 90 125 125 . 125 163 288 Shots Fired 735 | . 50 57 8 . 32 177 411 Gun 609 | . 50 57 8 . 32 159 303 Cannon 101 | . . . . . . 18 83 Launcher 25 | . . . . . . . 25 Special . | . . . . . . . . Kinetic 482 | . 20 25 6 . 24 143 264 Thermal 120 | . 25 29 2 . 8 16 40 Explosive . | . . . . . . . . Electromagnetic 133 | . 5 3 . . . 18 107 Robot Hit Streak 56 | . 11 15 5 . 7 11 56 Robot Miss Streak 6 | . 3 2 2 . 6 6 5 Penetration Max 2 | . . . . . . 1 2 Secondary Targets 6 | . 2 1 . . 1 1 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 Shots Hit Robots 470 | . 25 41 5 . 21 97 281 Core Hits 268 | . 11 21 . . 8 48 180 Critical Kills 10 | . . . . . . 5 5 Critical Parts Destroyed 12 | . . . . . . 1 11 Critical Strikes 32 | . 1 3 . . . 8 20 Burn 9 | . 1 3 . . . 2 3 Destroy 23 | . . . . . . 6 17 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14925 | . 410 718 70 . 321 2052 11354 Guns 8264 | . 316 654 70 . 321 1729 5174 Cannons 1681 | . . . . . . 323 1358 Explosions 4896 | . 94 27 . . . . 4775 Melee . | . . . . . . . . Ramming 84 | . . 37 . . . . 47 Kinetic 7090 | . 152 274 40 . 249 1540 4835 Thermal 3714 | . 231 366 30 . 72 189 2826 Explosive . | . . . . . . . . Electromagnetic 4037 | . 27 41 . . . 323 3646 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 77 | . . . . . 16 4 77 Average Corruption 27 | . . . . . 14 2 35 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 141 | . . . . . 5 10 126 Message Errors 22 | . . . . . . 1 21 Matter Fused 22 | . . . . . . . 22 Heat Flow Errors 16 | . . . . . 1 3 12 Energy Discharges 17 | . . . . . 1 3 13 Parts Rejected 4 | . . . . . . . 4 Data Loss (minor) 15 | . . . . . 3 . 12 Data Loss (major) 3 | . . . . . . 2 1 Misfires 4 | . . . . . . . 4 Alerts 3 | . . . . . . . 3 Misdirections 10 | . . . . . . . 10 Weapon Failures 25 | . . . . . . 1 24 Overload Shots . | . . . . . . . . Overflow Damage 235 | . . . . . . . 235 Projectiles 20 | . . . . . . . 20 Explosions 215 | . . . . . . . 215 Melee . | . . . . . . . . Knockbacks 8 | . . 1 . . . . 7 Impact 1 | . . 1 . . . . . Kinetic 6 | . . . . . . . 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 452 | . 38 36 . . . . 378 Shots 16 | . 1 1 . . . . 14 Rammed 11 | . . 4 . . . . 7 Targets Rammed 33 | . . 25 . . . . 8 Kicked 22 | . . 21 . . . . 1 Crushed . | . . . . . . . . Highest Temperature 387 | . 120 89 54 . 219 207 387 Average Temperature 81 | . 46 37 29 . 92 30 90 Received Heat Transfer 2331 | . 126 288 . . 39 90 1788 Effects 4 | . . . . . . . 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . . . . 6 Combat Hostiles 6 | . . . . . . . 6 Parts Fried 21 | . . . . . . 2 19 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . 3 . . 1 1 5 Heat Transferred 6284 | . 581 1234 74 . 185 629 3581 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 15 | . 1 1 . . . . 13 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 2029 | . 258 351 136 . . 574 2029 Initial 280 | . . 108 136 . . 29 280 Average 663 | . 111 187 136 . . 136 1059 Maximum Alert Level 5 | . 1 1 . . . 2 5 Low Security (%) 33 | . 65 51 100 . . 83 1 Level 1 21 | . 34 48 . . . 9 22 Level 2 5 | . . . . . . 6 6 Level 3 13 | . . . . . . . 24 Level 4 10 | . . . . . . . 19 Level 5 14 | . . . . . . . 26 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 37 | . 3 2 . . . 6 26 Investigation 5 | . 1 1 . . . 1 2 Extermination 7 | . . . . . . 3 4 Reinforcement 11 | . 2 1 . . . 2 6 Assault 11 | . . . . . . . 11 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . 1 3 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 11 | . 2 2 . . . 4 3 Communications Jammed 9 | . . . . . . . 9 Distress Signals 9 | . . . . . . . 9 Times Spotted 194 | . 14 14 . . 5 26 135 Peak Tracking Total 16 | . 4 5 . . 2 3 16 Tactical Retreats 15 | . . 1 . . . . 14 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 8 | . 3 1 . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 11 | . . . . . . 3 8 Max in Single Turn 3 | . . . . . . 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 3 | . . . . . . . 3 Successful . | . . . . . . . . Failed 3 | . . . . . . . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 18 | . . . . . . 14 4 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 4 | . . . . . . 3 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . 7 . 2 3 Largest Group 7 | . . . . 7 7 6 2 Highest-Rated Group 239 | . . . . 239 239 211 175 Highest-Rated Ally 146 | . . . . 41 41 146 143 Zionite Dispatches 4 | . . . . . . 2 2 Heavy 1 | . . . . . . . 1 Hero 1 | . . . . . . 1 . Resource Resupply 1 | . . . . . . . 1 Infowar Resupply 1 | . . . . . . 1 . Total Orders 4 | . . . . . . 3 1 DROP 2 | . . . . . . 1 1 EXPLORE 2 | . . . . . . 2 . Ally Attacks 145 | . . . . . 24 58 63 Total Damage 7265 | . . . . . 651 2407 4207 Kills 46 | . . . . . 2 11 33 Allies Corrupted 1 | . . . . . . . 1 Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 5 | . . . . . . 3 2 Drone Recoveries 3 | . . . . . . 1 2 Zionite Intel Received 1 | . . . . . . 1 . Component Stockpiles 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 5710 | . 318 393 129 593 538 1136 2603 Spaces Moved 2868 | 1 186 137 129 568 410 549 888 Core 161 | . . 25 . . . . 136 Treads 1253 | . . . . . 43 549 661 Legs 359 | 1 186 81 . . . . 91 Wheels 1095 | . . 31 129 568 367 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 95 95 95 95 160 50 Average Speed 151 | 120 120 182 95 95 110 163 210 Slowest Speed 1700 | 120 120 400 95 95 240 166 1700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 2 36 17 34 78 59 17 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 1 1 . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 162 | . 2 2 . . . 2 156 Melee . | . . . . . . . . Projectile 46 | . . . . . . 2 44 AOE 114 | . 2 2 . . . . 110 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 3641 | . 229 209 130 622 477 677 1297 Wait 259 | . 13 6 . 48 41 36 115 Move 2861 | . 185 136 128 567 409 548 888 Hop . | . . . . . . . . Pick Up 55 | . . 1 . 5 5 12 32 Fast Attach 56 | . 2 8 . . 4 11 31 Attach 43 | . . 2 . . 1 8 32 Detach 10 | . . . . . 1 1 8 Swap 25 | . 3 . . . 1 4 17 Drop 35 | . 1 1 . 2 7 12 12 Fire 264 | . 25 30 2 . 8 45 154 Melee . | . . . . . . . . Ram 7 | . . 4 . . . . 3 Kick 22 | . . 21 . . . . 1 Crush 4 | . . . . . . . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 9) 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Weapon x2 596 | -9/Materials | Lost 3 parts (1p1n1u) 664 | -9/Materials | Core integrity fell below 50% 696 | -9/Materials | Discovered new exit (range 16) 712 | -9/Materials | Entered Mines 733 | -9/Mines | Learned location of Zion (-7) 754 | -9/Mines | Met a Derelict bent on vengeance 824 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 841 | -9/Mines | Entered Zion 975 | -7/Zion | Build established: Scavenger-Gunner 1048 | -7/Zion | Met Imprinter 1064 | -7/Zion | Imprinted 1066 | -7/Zion | Declared Zion's savior 1191 | -7/Zion | Received a hallucinogenic algorithm 1211 | -7/Zion | Visited the Megawrench Repair Shop 1305 | -7/Zion | Gained Derelict followers 1362 | -7/Zion | Learned location of Warlord (-4) 1378 | -7/Zion | Discovered new exit (range 9) 1434 | -7/Zion | Entered Proximity Caves 1434 | -6/Proximity Caves | Accompanied by 7 allies 1799 | -6/Proximity Caves | Spotted B-75 Beast 1850 | -6/Proximity Caves | Allies destroyed B-75 Beast 1871 | -6/Proximity Caves | System corruption reached 10% 1962 | -6/Proximity Caves | Discovered new exit (range 4) 1972 | -6/Proximity Caves | Entered Factory 1972 | -6/Factory | Accompanied by 6 allies 1972 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2238 | -6/Factory | Zion Infowar Resupply teleported in 2300 | -6/Factory | Build established: Scavenger-Tank 2353 | -6/Factory | Lost 4 allies 2377 | -6/Factory | Lost 5 parts (1p1n2u1w) 2650 | -6/Factory | Zion hero teleported in (NK-0LA) 2800 | -6/Factory | Discovered new exit (range 6) 2808 | -6/Factory | Identified exit to Factory 2978 | -6/Factory | Build established: Scavenger-Gunner 3022 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3108 | -6/Factory | Entered another Factory area 3108 | -5/Factory | Accompanied by 1 ally (NK-0LA) 3108 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3273 | -5/Factory | Zion Resource Resupply teleported in 3537 | -5/Factory | Garrison activated, responded to threat 3848 | -5/Factory | Found Prototype Device 3848 | -5/Factory | Identified Thermal Barrier 3943 | -5/Factory | Cargo convoy interrupted 3974 | -5/Factory | System corruption reached 10% 3978 | -5/Factory | Destroyed 9 combat bots 4203 | -5/Factory | Build established: Scavenger-Tank 4216 | -5/Factory | Zion Heavy squad teleported in 4308 | -5/Factory | First assault squad dispatched 4509 | -5/Factory | Lost 4 parts (2n1u1w) 4579 | -5/Factory | System corruption reached 30% 4608 | -5/Factory | Lost 3 parts (1p1u1w) 4690 | -5/Factory | Terminal network hard line cut 4707 | -5/Factory | Found Prototype Protection 4707 | -5/Factory | Identified Zio. Weapon Casing 5168 | -5/Factory | Lost 5 parts (1p1n3w) 5263 | -5/Factory | Core integrity fell below 50% 5326 | -5/Factory | Lost 9 parts (3n1u5w) 5442 | -5/Factory | Lost 5 parts (1p2n2u) 5641 | -5/Factory | Released all parts (3) 5650 | -5/Factory | Core integrity fell below 20% 5671 | -5/Factory | Lost 12 parts (4n4u4w) 5711 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05645_ Critical hit (Burn: +37). 05657_ System corrupted: Component data lost. 05672_ System corrupted: Matter fused (-9). 05674_ C-30 ARC bursts open, deploying its payload. 05674_ G-67 Veteran unfolds itself. 05674_ G-50 Soldier unfolds itself. 05674_ L-41 Fighter unfolds itself. 05674_ Slammed into L-41 Fighter. 05675_ Slammed into E-15 Imp. 05676_ E-15 Imp destroyed. 05685_ Slug penetrates Wall. 05687_ System corrupted: Matter fused (-7). 05687_ Acquired 7 matter. 05688_ Slammed into R-10 Processor. 05688_ Destabilizing: Core damaged (-50). 05689_ K-01 Serf cleans the Terminal. 05702_ System corrupted: Matter fused (-5). 05703_ W-25 Informer sends out distress signal. 05710_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | + "" #??????????????????????????????????? | | # " #??????????????????????????????????? | | # #??????????????????????????????????? | | #####+#??????????????????????????????????? | | #??????????????????????????????????? | | +??????????????????????????????????? | | #??????????????????????????????????? | | #+#############??????????????????????????????????? | | #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | "Y" #?????????????????? ?????????????????????? | | " " #?????????????????? ???????????????????? | | #?????????????????? ????????????????? | | "" #?????????????????? ??????????????? | | "" / #?????????????????? g ????????????? | | "" #?????????????????# g ????????????? | | ! #?????????????????# g #???????????? | | #######?????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# t #???????????? | | ????????????????????????# #???????????? | | ???????????????########?# #???????????? | | ???????????????# ?# #???????????? | | ???????????????# # #???????????? | | ???????????????# # #???????????? | | ???????????????# /@ #???????????? | | ???????? ?????# # #???????????? | | ??????? ??????# # #???????????? | | ###???? =??????# ?# #???????????? | | +???" ???????# ?# #???????????? | | #??? ???????# ??# ##??????????? | | ####/################## ???????? | | ???????? | | u ???????? | | % % k A ????????? | | """ = ################# g ????????? | | """ #???????????????###g#g######### ?????????? | | """ +?????????????????? g ?????????????????? | | #?????????????????? """ ????????????????? | | ! #?????????????????? """ ???????????????? | | #########?????????????????? """ #??????????????? | | % [ #??????????????????? ?? #??????????????? | | =! #??????????????????? "???? #??????????????? | | ![ #??????????????????? "?????#??????????????? | | % [ #????????????????????"????????????????????? | | [[=* #?????????????????????????????????????????? | | !%= !#?????????????????????????????????????????? | | ! #?????????????????????????????????????????? | | ##????????????????????????????????????????? | | # #??###########??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Armor Coverage 450 Resistance: TH 50 Resistance: EM 15 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 22 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingAmuletDrivehammer Manual? 0 Play Time 00:53:09 Cumulative 81.6 hours Start 2024.08.08 @ 14:56:56 End 2024.08.09 @ 00:31:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 53 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6f1bb99-04bb-40cb-bbc0-9286bbbc430a