Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 18:59:08 Player: W_W Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (2228) 2228 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 5131 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 146 Aligned with FarCom 300 Friendly Fire -109 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 278/280 System Corruption 2% Temperature Cool (1) Movement Treading (240) Ox4 Location -8/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Electrolaser Advanced Beam Cannon Rocket Launcher > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Light Treads High-capacity Battery (400) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Signal Interpreter ECM Suite Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating PSU Rigger Advanced Beam Cannon Advanced Beam Cannon Datajack Plasma Flamer Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Chronowheel > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Light Treads High-capacity Matter Pod Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Datajack Heavy Explosive Trap [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device PSU Rigger Storage High-capacity Storage Unit Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 88 | 7 22 14 33 1 10 1 Power 11 | 1 5 3 2 . . . Engine 11 | 1 5 3 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 4 4 11 . 1 . Treads 22 | 2 4 4 11 . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 3 . 2 . 4 . Device 3 | . . . . . 3 . Storage 8 | 2 3 . 2 . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 44 | 2 10 7 18 1 5 1 Energy Gun 6 | . 1 . 3 . 1 1 Energy Cannon 13 | . . 1 9 . 3 . Ballistic Gun 16 | 2 7 4 3 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 3 1 1 . Special Weapon 4 | . 2 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 4 . 3 . Parts Lost 11 | . 1 4 4 . . 2 Power . | . . . . . . . Propulsion 4 | . . 1 2 . . 1 Utility . | . . . . . . . Weapon 7 | . 1 3 2 . . 1 Highest Loss Streak 3 | . 1 2 3 . . 1 Average Slot Usage (%) 98 | . 99 98 99 100 98 95 Engine 12 | . 13 14 11 11 11 11 Treads 24 | . 28 27 21 22 22 22 Storage 24 | . 28 28 22 22 21 22 Energy Gun 6 | . 3 . 7 11 10 11 Energy Cannon 13 | . . 2 21 22 21 18 Ballistic Gun 11 | . 22 22 7 . . . Launcher 5 | . . . 7 11 10 11 Naked Turns . | . . . . . . . Heaviest Build 91 | 12 73 73 91 87 87 87 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 4 | 3 3 3 4 2 2 4 Average Overweight (x) 1 | . . 1 1 2 1 2 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 Average Capacity 18 | 5 17 20 19 20 19 20 Most Carried 20 | 6 20 20 20 20 20 20 Average Carried 18 | 3 15 19 19 19 19 20 Final Capacity 20 | 6 20 20 20 20 20 20 Final Carried 20 | 5 20 20 20 20 20 20 Class Distribution -------------------- 40% | Hauler-Gunner 39% | Hauler-Mutant 10% | Mutant 4% | Scavenger-Gunner 3% | Hauler-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 2811 | 632 488 253 981 185 190 82 Remotely . | . . . . . . . Salvage Created 3143 | 300 607 252 1781 89 . 114 Parts 260 | 37 54 14 118 28 . 9 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 5 | . 1 1 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 78 | . 14 9 31 17 . 7 Guns 31 | . 14 8 7 2 . . Cannons 19 | . . 1 17 . . 1 AOE 28 | . . . 7 15 . 6 Classes Destroyed 12 | 3 5 1 3 . . . Worker 8 | 4 1 . 2 1 . . Builder 2 | . . . 1 1 . . Tunneler 10 | 9 . . . 1 . . Hauler 7 | . 2 . 5 . . . Recycler 4 | 1 . . 3 . . . Operator 2 | . 1 . 1 . . . Watcher 6 | . 3 . 3 . . . Swarmer 37 | . 6 3 7 17 . 4 Grunt 32 | . 8 5 17 . . 2 Duelist 2 | . . . 1 . . 1 Sentry 7 | . . . 7 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 8 | 3 3 2 6 8 . 4 Combat Bots Only 7 | . 3 2 5 7 . 4 Max Kills in Single Turn 3 | 1 1 1 3 3 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 3 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2969 | . 479 517 1154 324 . 495 Core 567 | . 47 87 189 78 . 166 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 . 46 . . . . Volleys Fired 267 | 53 60 44 86 17 . 7 Largest 4 | 2 2 2 4 3 . 4 Hottest 232 | 40 100 120 214 181 . 232 Shots Fired 621 | 106 115 58 292 29 . 21 Gun 412 | 106 113 43 139 6 . 5 Cannon 164 | . . 2 141 12 . 9 Launcher 30 | . . . 12 11 . 7 Special 15 | . 2 13 . . . . Kinetic 354 | 106 91 43 114 . . . Thermal 204 | . 24 15 139 12 . 14 Explosive 30 | . . . 12 11 . 7 Electromagnetic 33 | . . . 27 6 . . Robot Hit Streak 19 | 7 13 14 19 5 . 4 Robot Miss Streak 5 | 5 3 1 3 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 358 | 57 74 40 166 10 . 11 Core Hits 182 | 22 35 15 78 21 . 11 Critical Hits 11 | . . . 11 . . . Critical Kills 5 | . . . 5 . . . Critical Parts Destroyed 5 | . . . 5 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7286 | 588 870 629 3168 1423 . 608 Guns 2873 | 588 862 472 865 38 . 48 Cannons 1690 | . . 17 1590 . . 83 Explosions 2535 | . . . 675 1383 . 477 Melee . | . . . . . . . Ramming 116 | . 8 68 38 2 . . Kinetic 2268 | 588 647 472 561 . . . Thermal 2193 | . 215 89 1611 147 . 131 Explosive 2367 | . . . 654 1236 . 477 Electromagnetic 342 | . . . 304 38 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 4 . . . . Average Corruption 3 | . 3 4 . . . . Corruption Purged . | . . . . . . . Effects 46 | . 17 29 . . . . Message Errors 10 | . 5 5 . . . . Matter Fused 7 | . 1 6 . . . . Heat Flow Errors 8 | . 4 4 . . . . Energy Discharges 6 | . 4 2 . . . . Parts Rejected 2 | . . 2 . . . . Data Loss (minor) 9 | . 3 6 . . . . Targeting Errors 4 | . . 4 . . . . Overload Shots . | . . . . . . . Overflow Damage 176 | . . 6 57 112 . 1 Projectiles 10 | . . . 10 . . . Explosions 160 | . . . 47 112 . 1 Melee 6 | . . 6 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 180 | . . . 28 107 . 45 Shots 7 | . . . 1 4 . 2 Rammed 15 | . 1 8 5 1 . . Targets Rammed 15 | . 1 8 5 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 712 | . 224 268 685 270 . 712 Average Temperature 137 | . 51 44 165 99 . 360 Received Heat Transfer 837 | . 159 234 381 . . 63 Effects 26 | . . . 15 . . 11 Shutdowns 6 | . . . 3 . . 3 Energy Bleed 7 | . . . 4 . . 3 Interference 2 | . . . 2 . . . Matter Decay 2 | . . . 1 . . 1 Short Circuit 3 | . . . 2 . . 1 Damage (minor) 4 | . . . 3 . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 2 . 6 . . . Heat Transferred 4420 | . 629 187 3195 150 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 475 | 65 192 124 466 475 . 217 Initial 181 | . 3 . 35 181 . . Average 151 | 31 48 48 238 344 . 51 Maximum Alert Level 2 | . . . 2 2 . 1 Low Security (%) 65 | 100 100 100 31 20 . 82 Level 1 28 | . . . 66 37 . 17 Level 2 6 | . . . 1 42 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 22 17 43 16 . 7 Peak Tracking Total 5 | . 3 3 5 4 . 4 Tactical Retreats 3 | . . 3 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 6 | . 6 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 2 | . . 2 . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 6 | . . . 4 2 . . Max in Single Turn 2 | . . . 2 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 20 | . 7 . 12 . . 1 Terminals 15 | . 5 . 9 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 63 | . 21 . 41 . . 1 Successful 33 | . 12 . 20 . . 1 Failed 30 | . 9 . 21 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 47 | . 17 . 29 . . 1 Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 11 | . 4 . 7 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 10 . 14 . . 1 Record 3 | . . . 2 . . 1 Prototype ID Bank 4 | . . . 4 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . Dispatch Records 2 | . 2 . . . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Recall Investigation 2 | . 1 . 1 . . . Recall Assault 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 5 | . 2 . 3 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 5 . 12 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 6 | . . 5 . 1 . . Largest Group 5 | . . 5 5 1 . . Highest-Rated Group 84 | . . 84 84 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 44 | . . 9 28 7 . . Total Damage 630 | . . 131 435 64 . . Kills 10 | . . 4 5 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 8630 | 460 1802 1449 2691 1014 777 437 Spaces Moved 3761 | 179 815 663 1070 473 366 195 Core 12 | 12 . . . . . . Treads 3749 | 167 815 663 1070 473 366 195 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 200 160 200 Average Speed 188 | 157 175 180 196 200 198 212 Slowest Speed 240 | 200 220 220 240 200 200 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 71 | 8 99 100 87 86 70 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 3 . 1 . 1 Spaces Dug 42 | . 2 . 26 . . 14 Terrain Destroyed 279 | . 2 1 93 102 . 81 Melee . | . . . . . . . Projectile 7 | . 2 1 . 3 . 1 AOE 272 | . . . 93 99 . 80 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 4791 | 258 1076 827 1493 516 417 204 Wait 533 | 11 148 88 240 22 23 1 Move 3754 | 178 814 662 1069 472 365 194 Hop . | . . . . . . . Pick Up 66 | 7 18 6 25 1 9 . Fast Attach 34 | 7 7 1 9 . 9 1 Attach 14 | . 2 6 6 . . . Detach . | . . . . . . . Swap 40 | . 13 7 18 1 1 . Drop 66 | 2 13 3 35 2 10 1 Fire 267 | 53 60 44 86 17 . 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 15 | . 1 8 5 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . 2 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 461 | -11/Scrapyard | Entered Materials 462 | -10/Materials | Build established: Mutant 789 | -10/Materials | Discovered new exit (range 13) 1228 | -10/Materials | Build established: Hauler-Mutant 1430 | -10/Materials | Discovered new exit (range 16) 1693 | -10/Materials | Discovered new exit (range 10) 1891 | -10/Materials | Discovered new exit (range 16) 2263 | -10/Materials | Entered Mines 2270 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2342 | -10/Mines | Learned Materials trap positions 2400 | -10/Mines | Excavation squad dispatched 2400 | -10/Mines | A large section of the Mines collapsed 2507 | -10/Mines | Discovered new exit (range 12) 2607 | -10/Mines | Found a hidden stash of uninstalled traps 2802 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2898 | -10/Mines | Discovered new exit (range 3) 3491 | -10/Mines | Core integrity fell below 50% 3712 | -10/Mines | Entered Materials 3712 | -9/Materials | Accompanied by 5 allies 3712 | -9/Materials | Evolved 2 slots: Weapon x2 3713 | -9/Materials | Loaded intel: 18 trap records 3717 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4134 | -9/Materials | Build established: Scavenger-Gunner 4188 | -9/Materials | Lost 3 parts (2n1w) 4224 | -9/Materials | Discovered new exit (range 6) 4605 | -9/Materials | Build established: Hauler-Gunner 4796 | -9/Materials | Discovered new exit (range 13) 5008 | -9/Materials | Discovered new exit (range 12) 5386 | -9/Materials | Repaired Rocket Launcher 5983 | -9/Materials | Identified exit to Mines 6198 | -9/Materials | Discovered new exit (range 4) 6403 | -9/Materials | Entered Mines 6432 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6492 | -9/Mines | Received a Mining Laser from a helpful Derelict 6631 | -9/Mines | Core integrity fell below 50% 6649 | -9/Mines | Destroyed 7 combat bots 6721 | -9/Mines | Learned location of Storage (-7) 6780 | -9/Mines | Assembled infested the area 7091 | -9/Mines | Discovered new exit (range 11) 7336 | -9/Mines | Discovered new exit (range 5) 7417 | -9/Mines | Entered Exiles 7451 | -9/Exiles | Discovered new exit (range 14) 7518 | -9/Exiles | Met 8R-AWN 7548 | -9/Exiles | Met EX-HEX 7613 | -9/Exiles | Met EX-BIN 7637 | -9/Exiles | Aligned with FarCom system 7639 | -9/Exiles | Given EX-Vault access code 7690 | -9/Exiles | Opened EX-Vault 7730 | -9/Exiles | Found Prototype Device 7730 | -9/Exiles | Identified PSU Rigger 7738 | -9/Exiles | Found Prototype Device 7738 | -9/Exiles | Identified Chronowheel 7738 | -9/Exiles | Activated Chronowheel 7749 | -9/Exiles | Found Prototype Energy Cannon 7749 | -9/Exiles | Identified Gui. Plasma Cannon 7874 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7944 | -9/Exiles | Met EX-DEC 8170 | -9/Exiles | Discovered new exit (range 10) 8194 | -9/Exiles | Left Exiles lab with PSU Rigger 8194 | -9/Exiles | Entered Mines 8478 | -8/Mines | Core integrity fell below 20% 8493 | -8/Mines | Build established: Hauler-Skirmisher 8565 | -8/Mines | Discovered new exit (range 9) 8631 | -8/Mines | Crushed by falling debris 8631 | -8/Mines | Smashed by cave-in Last Messages --------------- 08565_ EXIT=FOUND 08591_ Connecting with Terminal... 08591_ Current location identified: Mines 08592_ Connecting with Terminal... >>Query(Terminal) Interactive station connected to the central network via reliable hard line. Relevant information is monitored and relayed by the terminal's Operator. Types of information accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. 08592_ Connecting with Terminal... 08599_ The unstable cave ceiling collapses. 08619_ U-05 Engineer lays Concrete. 08620_ U-05 Engineer builds a Wall. 08631_ The unstable cave ceiling collapses. 08631_ Crushed by falling debris. 08631_ Broken Lgt. Treads destroyed. 08631_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ????????????????????????# # | | ???????????????????????# ###### | | ???????????????????????# #???## | | ??????????????? ??????## ### #??## | | ????????????? ??????###??## #?# ## | | ????????????? ???????????# #?# ##?# | | ???????????? ???????????## ##?## ##?? | | ???????????? ????????????###???## #?? | | ??????????? ##?????#####???????# #?? | | ?????????? ##???## ##??????# ##?? | | ?????????? ##??# ####??## ##??? | | ??????????# ???# #### ##???? | | ??????????# #?## ##???? | | ?????????## ## #???? | | ?????????# #???? | | ?????????# t ##???? | | ??????????# #### ##????? | | ????????????## ## # ##??####?????? | | ?????????????# ##### ######????????????? | | ??????????????# # # #?????????????????? | | ??????????????# # ## #?????????????????? | | ??????????????# # #### #?????????????????? | | ???????????????# t* #?????????????????? | | ???????????????#% ## ### #####????????????????? | | ???????????????# # # ####?????????????? | | ??????????????# ### @# * ## #?????????????? | | ????????????? ## ## [ [ #?????????????? | | ???????????? ?# ### % # % #?????????????? | | ??????????# # ? #?# #?????????????? | | ??????????# ## ####?#### # #?????????????? | | ??????????# ??## #???????### ###?????????????? | | ??????????#????# ?????????# #???????????????? | | ???????????????? ???????### #######?????????? | | ????????????????## ???????# #?????????? | | ?????????????????? ???????# #?????????? | | ?????????????????? ???????# #?????????? | | ?????????????????? ??????# """ #?????????? | | ??????????????????? ??????# """ #?????????? | | ??????????????????????????# """ #?????????? | | ??????????????????????????# """ < #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????#####T#####?????????? | | ??????????????????????????????###?????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileArmoredMultirail Manual? 0 Play Time 00:59:37 Cumulative 66.8 hours Start 2020.10.28 @ 17:15:41 End 2020.10.28 @ 18:59:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 911a8298-7ce2-4c14-bcf8-455f8993037d