Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 18:59:08

Player: W_W

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (118)     590
Value Destroyed (2228)     2228
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (353)                353
              TOTAL SCORE: 5131

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      146
Aligned with FarCom        300
Friendly Fire              -109

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     278/280
System Corruption          2%
Temperature                Cool (1)
Movement                   Treading (240) Ox4
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                Electrolaser
       Advanced Beam Cannon
                Rocket Launcher
>               --- INVENTORY (20) ---
         Cooled Ion Engine
          Light Nuclear Core
          Light Treads
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Advanced Signal Interpreter
                ECM Suite
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                PSU Rigger
       Advanced Beam Cannon
       Advanced Beam Cannon
                Datajack
                Plasma Flamer
                Heavy Explosive Trap

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Chronowheel
>               --- WEAPON -----------
       Improved EM Shotgun
       Advanced Beam Cannon
       Advanced Beam Cannon
                Rocket Launcher
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
  High-capacity Matter Pod
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Advanced Beam Cannon
                Datajack
                Heavy Explosive Trap
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   PSU Rigger
  Storage                  High-capacity Storage Unit
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   
Parts Attached             88   | 7   22  14  33  1   10  1   
  Power                    11   | 1   5   3   2   .   .   .   
    Engine                 11   | 1   5   3   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   4   4   11  .   1   .   
    Treads                 22   | 2   4   4   11  .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 2   3   .   2   .   4   .   
    Device                 3    | .   .   .   .   .   3   .   
    Storage                8    | 2   3   .   2   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 2   10  7   18  1   5   1   
    Energy Gun             6    | .   1   .   3   .   1   1   
    Energy Cannon          13   | .   .   1   9   .   3   .   
    Ballistic Gun          16   | 2   7   4   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   3   1   1   .   
    Special Weapon         4    | .   2   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   4   .   3   .   
Parts Lost                 11   | .   1   4   4   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   2   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   7    | .   1   3   2   .   .   1   
  Highest Loss Streak      3    | .   1   2   3   .   .   1   
Average Slot Usage (%)     98   | .   99  98  99  100 98  95  
  Engine                   12   | .   13  14  11  11  11  11  
  Treads                   24   | .   28  27  21  22  22  22  
  Storage                  24   | .   28  28  22  22  21  22  
  Energy Gun               6    | .   3   .   7   11  10  11  
  Energy Cannon            13   | .   .   2   21  22  21  18  
  Ballistic Gun            11   | .   22  22  7   .   .   .   
  Launcher                 5    | .   .   .   7   11  10  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             91   | 12  73  73  91  87  87  87  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  4    | 3   3   3   4   2   2   4   
  Average Overweight (x)   1    | .   .   1   1   2   1   2   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  20  
  Average Capacity         18   | 5   17  20  19  20  19  20  
  Most Carried             20   | 6   20  20  20  20  20  20  
  Average Carried          18   | 3   15  19  19  19  19  20  
  Final Capacity           20   | 6   20  20  20  20  20  20  
  Final Carried            20   | 5   20  20  20  20  20  20  

 Class Distribution 
--------------------
 40% | Hauler-Gunner
 39% | Hauler-Mutant
 10% | Mutant
  4% | Scavenger-Gunner
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
     Hauler-Mutant | -10/Materials
     Hauler-Mutant | -10/Mines
     Hauler-Gunner | -9/Materials
     Hauler-Gunner | -9/Mines
     Hauler-Gunner | -9/Exiles
 Hauler-Skirmisher | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           2811 | 632  488  253  981  185  190  82   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3143 | 300  607  252  1781 89   .    114  
  Parts                    260  | 37   54   14   118  28   .    9    
Haulers Intercepted        7    | .    2    .    5    .    .    .    
Recyclers Shooed           5    | .    1    1    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  78   | .   14  9   31  17  .   7   
  Guns                     31   | .   14  8   7   2   .   .   
  Cannons                  19   | .   .   1   17  .   .   1   
  AOE                      28   | .   .   .   7   15  .   6   
Classes Destroyed          12   | 3   5   1   3   .   .   .   
  Worker                   8    | 4   1   .   2   1   .   .   
  Builder                  2    | .   .   .   1   1   .   .   
  Tunneler                 10   | 9   .   .   .   1   .   .   
  Hauler                   7    | .   2   .   5   .   .   .   
  Recycler                 4    | 1   .   .   3   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  6    | .   3   .   3   .   .   .   
  Swarmer                  37   | .   6   3   7   17  .   4   
  Grunt                    32   | .   8   5   17  .   .   2   
  Duelist                  2    | .   .   .   1   .   .   1   
  Sentry                   7    | .   .   .   7   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           8    | 3   3   2   6   8   .   4   
  Combat Bots Only         7    | .   3   2   5   7   .   4   
Max Kills in Single Turn   3    | 1   1   1   3   3   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2969 | .    479  517  1154 324  .    495  
  Core                     567  | .    47   87   189  78   .    166  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    46   .    .    .    .    
Volleys Fired              267  | 53   60   44   86   17   .    7    
  Largest                  4    | 2    2    2    4    3    .    4    
  Hottest                  232  | 40   100  120  214  181  .    232  
Shots Fired                621  | 106  115  58   292  29   .    21   
  Gun                      412  | 106  113  43   139  6    .    5    
  Cannon                   164  | .    .    2    141  12   .    9    
  Launcher                 30   | .    .    .    12   11   .    7    
  Special                  15   | .    2    13   .    .    .    .    
  Kinetic                  354  | 106  91   43   114  .    .    .    
  Thermal                  204  | .    24   15   139  12   .    14   
  Explosive                30   | .    .    .    12   11   .    7    
  Electromagnetic          33   | .    .    .    27   6    .    .    
  Robot Hit Streak         19   | 7    13   14   19   5    .    4    
  Robot Miss Streak        5    | 5    3    1    3    4    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           358  | 57   74   40   166  10   .    11   
  Core Hits                182  | 22   35   15   78   21   .    11   
  Critical Hits            11   | .    .    .    11   .    .    .    
  Critical Kills           5    | .    .    .    5    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    5    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7286 | 588  870  629  3168 1423 .    608  
  Guns                     2873 | 588  862  472  865  38   .    48   
  Cannons                  1690 | .    .    17   1590 .    .    83   
  Explosions               2535 | .    .    .    675  1383 .    477  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  116  | .    8    68   38   2    .    .    
  Kinetic                  2268 | 588  647  472  561  .    .    .    
  Thermal                  2193 | .    215  89   1611 147  .    131  
  Explosive                2367 | .    .    .    654  1236 .    477  
  Electromagnetic          342  | .    .    .    304  38   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    .    .    
  Average Corruption       3    | .    3    4    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  46   | .    17   29   .    .    .    .    
    Message Errors         10   | .    5    5    .    .    .    .    
    Matter Fused           7    | .    1    6    .    .    .    .    
    Heat Flow Errors       8    | .    4    4    .    .    .    .    
    Energy Discharges      6    | .    4    2    .    .    .    .    
    Parts Rejected         2    | .    .    2    .    .    .    .    
    Data Loss (minor)      9    | .    3    6    .    .    .    .    
    Targeting Errors       4    | .    .    4    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            176  | .    .    6    57   112  .    1    
  Projectiles              10   | .    .    .    10   .    .    .    
  Explosions               160  | .    .    .    47   112  .    1    
  Melee                    6    | .    .    6    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      180  | .    .    .    28   107  .    45   
  Shots                    7    | .    .    .    1    4    .    2    
  Rammed                   15   | .    1    8    5    1    .    .    
Targets Rammed             15   | .    1    8    5    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        712  | .    224  268  685  270  .    712  
  Average Temperature      137  | .    51   44   165  99   .    360  
  Received Heat Transfer   837  | .    159  234  381  .    .    63   
  Effects                  26   | .    .    .    15   .    .    11   
    Shutdowns              6    | .    .    .    3    .    .    3    
    Energy Bleed           7    | .    .    .    4    .    .    3    
    Interference           2    | .    .    .    2    .    .    .    
    Matter Decay           2    | .    .    .    1    .    .    1    
    Short Circuit          3    | .    .    .    2    .    .    1    
    Damage (minor)         4    | .    .    .    3    .    .    1    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    2    .    6    .    .    .    
  Heat Transferred         4420 | .    629  187  3195 150  .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             475  | 65  192 124 466 475 .   217 
  Initial                  181  | .   3   .   35  181 .   .   
  Average                  151  | 31  48  48  238 344 .   51  
Maximum Alert Level        2    | .   .   .   2   2   .   1   
  Low Security (%)         65   | 100 100 100 31  20  .   82  
  Level 1                  28   | .   .   .   66  37  .   17  
  Level 2                  6    | .   .   .   1   42  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           4    | .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              105  | .   22  17  43  16  .   7   
  Peak Tracking Total      5    | .   3   3   5   4   .   4   
  Tactical Retreats        3    | .   .   3   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            6    | .   6   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   2   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          6    | .   .   .   4   2   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          20   | .   7   .   12  .   .   1   
  Terminals                15   | .   5   .   9   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                63   | .   21  .   41  .   .   1   
  Successful               33   | .   12  .   20  .   .   1   
  Failed                   30   | .   9   .   21  .   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                47   | .   17  .   29  .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   .   
  Recycling Units          11   | .   4   .   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             25   | .   10  .   14  .   .   1   
  Record                   3    | .   .   .   2   .   .   1   
  Prototype ID Bank        4    | .   .   .   4   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   1   .   .   .   
  Recall Assault           1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   2   .   3   .   .   .   
  Report Inventory         4    | .   2   .   2   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   5   .   12  .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               6    | .   .   5   .   1   .   .   
  Largest Group            5    | .   .   5   5   1   .   .   
  Highest-Rated Group      84   | .   .   84  84  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   9   28  7   .   .   
  Total Damage             630  | .   .   131 435 64  .   .   
  Kills                    10   | .   .   4   5   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               8630 | 460  1802 1449 2691 1014 777  437  
Spaces Moved               3761 | 179  815  663  1070 473  366  195  
  Core                     12   | 12   .    .    .    .    .    .    
  Treads                   3749 | 167  815  663  1070 473  366  195  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  200  160  200  
  Average Speed            188  | 157  175  180  196  200  198  212  
  Slowest Speed            240  | 200  220  220  240  200  200  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       71   | 8    99   100  87   86   70   48   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             5    | .    .    3    .    1    .    1    
Spaces Dug                 42   | .    2    .    26   .    .    14   
Terrain Destroyed          279  | .    2    1    93   102  .    81   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    2    1    .    3    .    1    
  AOE                      272  | .    .    .    93   99   .    80   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      4791 | 258  1076 827  1493 516  417  204  
  Wait                     533  | 11   148  88   240  22   23   1    
  Move                     3754 | 178  814  662  1069 472  365  194  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  66   | 7    18   6    25   1    9    .    
  Fast Attach              34   | 7    7    1    9    .    9    1    
  Attach                   14   | .    2    6    6    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     40   | .    13   7    18   1    1    .    
  Drop                     66   | 2    13   3    35   2    10   1    
  Fire                     267  | 53   60   44   86   17   .    7    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    15   | .    1    8    5    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     2    | .    .    2    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  461 | -11/Scrapyard | Entered Materials
  462 | -10/Materials | Build established: Mutant
  789 | -10/Materials | Discovered new exit (range 13)
 1228 | -10/Materials | Build established: Hauler-Mutant
 1430 | -10/Materials | Discovered new exit (range 16)
 1693 | -10/Materials | Discovered new exit (range 10)
 1891 | -10/Materials | Discovered new exit (range 16)
 2263 | -10/Materials | Entered Mines
 2270 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2342 | -10/Mines     | Learned Materials trap positions
 2400 | -10/Mines     | Excavation squad dispatched
 2400 | -10/Mines     | A large section of the Mines collapsed
 2507 | -10/Mines     | Discovered new exit (range 12)
 2607 | -10/Mines     | Found a hidden stash of uninstalled traps
 2802 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2898 | -10/Mines     | Discovered new exit (range 3)
 3491 | -10/Mines     | Core integrity fell below 50%
 3712 | -10/Mines     | Entered Materials
 3712 | -9/Materials  | Accompanied by 5 allies
 3712 | -9/Materials  | Evolved 2 slots: Weapon x2
 3713 | -9/Materials  | Loaded intel: 18 trap records
 3717 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 4134 | -9/Materials  | Build established: Scavenger-Gunner
 4188 | -9/Materials  | Lost 3 parts (2n1w)
 4224 | -9/Materials  | Discovered new exit (range 6)
 4605 | -9/Materials  | Build established: Hauler-Gunner
 4796 | -9/Materials  | Discovered new exit (range 13)
 5008 | -9/Materials  | Discovered new exit (range 12)
 5386 | -9/Materials  | Repaired Rocket Launcher
 5983 | -9/Materials  | Identified exit to Mines
 6198 | -9/Materials  | Discovered new exit (range 4)
 6403 | -9/Materials  | Entered Mines
 6432 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 6492 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 6631 | -9/Mines      | Core integrity fell below 50%
 6649 | -9/Mines      | Destroyed 7 combat bots
 6721 | -9/Mines      | Learned location of Storage (-7)
 6780 | -9/Mines      | Assembled infested the area
 7091 | -9/Mines      | Discovered new exit (range 11)
 7336 | -9/Mines      | Discovered new exit (range 5)
 7417 | -9/Mines      | Entered Exiles
 7451 | -9/Exiles     | Discovered new exit (range 14)
 7518 | -9/Exiles     | Met 8R-AWN
 7548 | -9/Exiles     | Met EX-HEX
 7613 | -9/Exiles     | Met EX-BIN
 7637 | -9/Exiles     | Aligned with FarCom system
 7639 | -9/Exiles     | Given EX-Vault access code
 7690 | -9/Exiles     | Opened EX-Vault
 7730 | -9/Exiles     | Found Prototype Device
 7730 | -9/Exiles     | Identified PSU Rigger
 7738 | -9/Exiles     | Found Prototype Device
 7738 | -9/Exiles     | Identified Chronowheel
 7738 | -9/Exiles     | Activated Chronowheel
 7749 | -9/Exiles     | Found Prototype Energy Cannon
 7749 | -9/Exiles     | Identified Gui. Plasma Cannon
 7874 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7944 | -9/Exiles     | Met EX-DEC
 8170 | -9/Exiles     | Discovered new exit (range 10)
 8194 | -9/Exiles     | Left Exiles lab with PSU Rigger
 8194 | -9/Exiles     | Entered Mines
 8478 | -8/Mines      | Core integrity fell below 20%
 8493 | -8/Mines      | Build established: Hauler-Skirmisher
 8565 | -8/Mines      | Discovered new exit (range 9)
 8631 | -8/Mines      | Crushed by falling debris
 8631 | -8/Mines      | Smashed by cave-in

 Last Messages 
---------------
08565_ EXIT=FOUND
08591_ Connecting with Terminal...
08591_ Current location identified: Mines
08592_ Connecting with Terminal...
>>Query(Terminal)
Interactive station connected to the central network via reliable hard
  line. Relevant information is monitored and relayed by the terminal's
  Operator. Types of information accessible directly from each terminal
  are limited in order to mitigate the negative impacts of unauthorized
  access. Access is restricted by shielding the system behind
  multi-layered security, the first layer of which requires a dynamic key
  to clear without triggering defense mechanisms.
08592_ Connecting with Terminal...
08599_ The unstable cave ceiling collapses. <x2>
08619_ U-05 Engineer lays Concrete.
08620_ U-05 Engineer builds a Wall.
08631_ The unstable cave ceiling collapses.
08631_ Crushed by falling debris.
08631_ Broken Lgt. Treads destroyed.
08631_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
|    ????????????????????????#                     # |
|    ???????????????????????#        ######          |
|    ???????????????????????#         #???##         |
|    ???????????????  ??????##  ###    #??##         |
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|    ????????????       ???????????##  ##?##    ##?? |
|    ????????????        ????????????###???##    #?? |
|    ???????????         ##?????#####???????#    #?? |
|    ??????????           ##???##   ##??????#   ##?? |
|    ??????????            ##??#     ####??##  ##??? |
|    ??????????#            ???#        ####  ##???? |
|    ??????????#            #?##              ##???? |
|    ?????????##             ##                #???? |
|    ?????????#                                #???? |
|    ?????????#  t                            ##???? |
|    ??????????#                       ####  ##????? |
|    ????????????##      ##   #       ##??####?????? |
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|    ??????????????#   # ##      #?????????????????? |
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|    ???????????????#         t* #?????????????????? |
|    ???????????????#% ## ### #####????????????????? |
|    ???????????????# #         # ####?????????????? |
|    ??????????????#  ###  @# *   ## #?????????????? |
|    ?????????????     ## ##  [   [  #?????????????? |
|    ????????????      ?# ### % # %  #?????????????? |
|    ??????????#  #    ?  #?#        #?????????????? |
|    ??????????#  ##   ####?####   # #?????????????? |
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|    ????????????????## ???????#         #?????????? |
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|    ??????????????????????????# """     #?????????? |
|    ??????????????????????????# """ <   #?????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobileArmoredMultirail
  Manual?         0
Play Time         00:59:37
  Cumulative      66.8 hours
  Start           2020.10.28 @ 17:15:41
  End             2020.10.28 @ 18:59:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 911a8298-7ce2-4c14-bcf8-455f8993037d