Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 22:23:11 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (4782) 4782 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1140) 1140 TOTAL SCORE: 10867 Bonus ------- High Alert Combat Kills 520 Follower Combat Kills 120 Entered DSFs 500 Cogmind --------- Core Integrity 268/1000 Matter 300/300 Energy 310/310 System Corruption 15% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Targeting Computer > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Neutrino Core Improved Heat Sink Advanced Heat Sink Precision Matter Filter Peak State ------------ > --- POWER ------------ Graviton Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Dispersion Rifle Enhanced Autogun Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Neutrino Core Neutrino Core Graviton Reactor Graviton Reactor Heavy Treads Heavy Treads Improved Heat Sink Advanced Heat Sink Advanced Plasma Cannon Gauss Rifle [Rating: 92] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Graviton Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Heavy Machine Gun Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . . 2 1 . 1 2 Weapon 2 | . . . . . 1 . 1 . Parts Attached 134 | 6 3 2 10 13 1 26 26 47 Power 14 | 1 1 1 1 . . 3 2 5 Engine 7 | 1 1 . 1 . . 3 1 . Core 5 | . . 1 . . . . 1 3 Reactor 2 | . . . . . . . . 2 Propulsion 34 | 2 1 . 2 4 . 9 6 10 Treads 19 | . . . . . . 3 6 10 Leg 15 | 2 1 . 2 4 . 6 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 1 . 2 3 1 4 10 15 Device 15 | . . . 1 1 1 2 3 7 Storage 4 | 1 1 . 1 . . 1 . . Processor 3 | . . . . 1 . 1 . 1 Hackware . | . . . . . . . . . Protection 15 | . . . . 1 . . 7 7 Artifact . | . . . . . . . . . Weapon 49 | 2 . 1 5 6 . 10 8 17 Energy Gun 20 | . . . 4 6 . 1 . 9 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 28 | 2 . 1 1 . . 9 8 7 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . 1 3 . . 2 7 Parts Lost 54 | . . . . 3 . 14 1 36 Power 6 | . . . . . . 3 . 3 Propulsion 12 | . . . . 1 . 5 . 6 Utility 18 | . . . . 1 . 2 1 14 Weapon 18 | . . . . 1 . 4 . 13 Highest Loss Streak 12 | . . . . 3 . 12 1 11 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 86 | . 83 80 92 90 84 58 97 80 Engine 4 | . 14 5 9 9 7 6 2 . Core 2 | . . 9 1 . . . 3 3 Treads 12 | . . . . . . 2 23 17 Leg 12 | . 28 28 44 36 30 18 2 . Device 8 | . . . 4 11 7 5 12 9 Storage 7 | . 14 14 11 9 7 4 6 4 Processor 4 | . . . . 4 7 3 6 7 Protection 7 | . . . . 2 7 . 12 12 Energy Gun 3 | . . . 14 17 15 2 . 1 Ballistic Gun 17 | . 26 23 7 . . 13 24 17 Naked Turns 12 | . . . . . . 12 . . Heaviest Build 80 | 12 21 19 35 38 38 46 67 80 Greatest Support 145 | 20 20 20 40 40 40 50 106 145 Greatest Overweight (x) 4 | . 1 . . . . 4 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 11 15 14 Most Carried 15 | 4 10 10 15 13 12 12 15 15 Average Carried 10 | 1 6 9 12 10 12 6 11 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 2 10 9 13 12 12 9 15 4 Class Distribution -------------------- 37% | Scavenger-Tank 33% | Mutant 14% | Tank 5% | Scavenger-Mutant 4% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Matter Collected 4155 | 235 . 123 149 130 . 454 1061 2003 Remotely . | . . . . . . . . . Salvage Created 5899 | . 84 . 250 331 . 525 1615 3094 Parts 259 | . 5 . 20 10 . 28 72 124 Haulers Intercepted 5 | . . . 1 1 . . 1 2 Recyclers Shooed 4 | . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 96 | . 2 . 5 5 . 10 31 43 Guns 89 | . 2 . 5 4 . 10 31 37 Cannons 4 | . . . . . . . . 4 Classes Destroyed 17 | . 1 . 4 2 . 3 3 4 Worker 7 | . . . . . . . 2 5 Builder 2 | . . . . . . . . 2 Hauler 5 | . . . 1 1 . . 1 2 Recycler 5 | . . . . . . . . 5 Mechanic 1 | . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 22 | . . . 2 . . 3 9 8 Saboteur 1 | . . . . . . . . 1 Grunt 37 | . 2 . . 2 . 2 15 16 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . 1 . . 1 . Sentry 11 | . . . 3 2 . 2 4 . Specialist 1 | . . . . . . 1 . . Hunter 8 | . . . . . . 1 . 7 Programmer 10 | . . . . . . . 1 9 Heavy 2 | . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | . 2 . 3 2 . 4 8 10 Combat Bots Only 8 | . 2 . 3 2 . 4 8 7 Max Kills in Single Turn 2 | . 1 . 1 1 . 2 2 2 Gunslinging 1 | . . . . . . . 1 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Hostile Shots Fired 1017 | . 12 2 42 49 . 222 170 520 Missed 297 | . 7 1 9 12 . 72 62 134 Damage Taken 12504 | . 70 16 361 675 . 2057 1593 7732 Core 1604 | . 11 . 73 146 . 527 115 732 Absorbed by Shields 184 | . . . . . . . . 184 Reduced by Siege Mode 356 | . . . . . . . . 356 Redirected to Shielding 273 | . . . . . . . 165 108 Ignored by Resistances 60 | . . . . . . . . 60 Regen/Repaired (Parts) 130 | . . . . . . . . 130 Core Remaining (%) 76 | 100 . 95 81 73 . 24 86 . Volleys Fired 323 | . 7 2 18 36 . 33 61 166 Largest 4 | . 2 1 2 2 . 3 4 4 Hottest 250 | . 40 20 130 112 . 168 120 250 Shots Fired 930 | . 14 2 36 71 . 90 242 475 Gun 907 | . 14 2 36 71 . 90 242 452 Cannon 23 | . . . . . . . . 23 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 704 | . 14 2 14 . . 64 242 368 Thermal 226 | . . . 22 71 . 26 . 107 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 36 | . 7 9 10 15 . 18 14 36 Robot Miss Streak 4 | . 1 . 3 3 . 4 4 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 25 | . . . 1 . . 2 12 10 Max Gunslinging Chain 2 | . . . 1 . . 1 1 2 Shots Hit Robots 681 | . 11 2 17 50 . 63 163 375 Core Hits 256 | . 5 1 10 12 . 20 72 136 Critical Kills 5 | . . . . . . . . 5 Critical Parts Destroyed 6 | . . . . . . . 2 4 Critical Strikes 15 | . . . . 3 . . 2 10 Burn 4 | . . . . 3 . . . 1 Meltdown 1 | . . . . . . . . 1 Destroy 10 | . . . . . . . 2 8 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14050 | . 137 22 274 765 . 1235 3716 7901 Guns 13212 | . 137 22 274 765 . 1235 3716 7063 Cannons 833 | . . . . . . . . 833 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 5 | . . . . . . . . 5 Kinetic 10363 | . 137 22 104 . . 908 3716 5476 Thermal 3682 | . . . 170 765 . 327 . 2420 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 3 3 . 2 . . . 15 Average Corruption 4 | . 2 3 . 1 . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 Effects 45 | . 1 3 . 1 . . . 40 Message Errors 13 | . . 1 . 1 . . . 11 Matter Fused 7 | . . 1 . . . . . 6 Heat Flow Errors 4 | . 1 . . . . . . 3 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 5 | . . 1 . . . . . 4 Data Loss (major) 4 | . . . . . . . . 4 Misfires 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 44 | . . . . . . . . 44 Projectiles 44 | . . . . . . . . 44 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 351 | . 20 . 351 301 . 69 175 291 Average Temperature 67 | . 11 . 131 92 . 20 17 52 Received Heat Transfer 2158 | . 57 9 90 360 . 429 456 757 Siege Activations 3 | . . . . . . . . 3 Total Turns 116 | . . . . . . . . 116 Longest Duration 64 | . . . . . . . . 64 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 . . . 2 Combat Hostiles 3 | . . . . 1 . . . 2 Parts Melted 29 | . . . . 10 . 3 . 16 Heat Transferred 7045 | . . . 407 2072 . 777 . 3789 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Peak Influence 741 | . 70 106 276 164 79 195 565 741 Initial 276 | . . . 40 37 74 55 102 276 Average 248 | . 43 51 147 89 74 119 214 464 Maximum Alert Level 3 | . . . 1 . . . 2 3 Low Security (%) 56 | 100 100 100 77 100 100 100 68 . Level 1 18 | . . . 22 . . . 19 32 Level 2 23 | . . . . . . . 12 59 Level 3 2 | . . . . . . . . 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 18 | . . . . . . 1 7 10 Investigation 1 | . . . . . . . . 1 Extermination 4 | . . . . . . . 1 3 Reinforcement 6 | . . . . . . 1 3 2 Assault 3 | . . . . . . . . 3 Garrison 4 | . . . . . . . 3 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Distress Signals 9 | . . . 1 1 . . 6 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 6 4 9 9 . 12 42 67 Peak Tracking Total 7 | . 3 2 4 3 . 5 6 7 Tactical Retreats 8 | . . . 1 . . 1 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Traps Triggered 10 | . 2 . . 2 . 2 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Accessed 13 | . 2 . 3 1 1 . 4 2 Terminals 9 | . 2 . 3 1 1 . 2 . Fabricators 2 | . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 22 | . 3 . 4 1 1 . 6 7 Successful 13 | . 1 . 3 1 1 . 3 4 Failed 9 | . 2 . 1 . . . 3 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 7 | . 1 . 4 1 . . 1 . Terminals 12 | . 3 . 4 1 1 . 3 . Fabricators 6 | . . . . . . . 1 5 Repair Stations 2 | . . . . . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 3 | . . . . . 1 . 2 . Record 1 | . . . . . . . 1 . Open DSF 2 | . . . . . 1 . 1 . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 1 . 3 1 . . 1 . Terminals 6 | . 1 . 3 1 . . 1 . Assimilate 1 | . . . . . . . 1 . Botnet 5 | . 1 . 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . 2 . . . 4 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 169 | . . . . . . . . 169 Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 50 | . . . . . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total Allies 2 | . . 1 . . . . 1 . Largest Group 1 | . . 1 1 . . . 1 . Highest-Rated Group 31 | . . 31 31 . . . 10 . Highest-Rated Ally 31 | . . 31 31 . . . 10 . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . 9 5 . . . . . Total Damage 211 | . . 150 61 . . . . . Kills 4 | . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Turns Passed 5091 | 70 417 137 492 399 8 412 1530 1626 Spaces Moved 2497 | 51 309 97 340 211 6 212 705 566 Core 34 | 4 . . . . . 30 . . Treads 1268 | . . . . . . 12 690 566 Legs 1195 | 47 309 97 340 211 6 170 15 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 120 160 Average Speed 146 | 114 121 120 120 120 120 125 176 162 Slowest Speed 260 | 120 190 120 120 120 120 260 246 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 54 25 38 22 . 90 21 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . 4 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total 3392 | 61 340 115 388 285 6 297 882 1018 Wait 306 | . 6 14 9 15 . 11 56 195 Move 2489 | 50 308 96 339 210 5 211 704 566 Hop . | . . . . . . . . . Pick Up 61 | 5 10 . 7 4 . 3 15 17 Fast Attach 64 | 3 1 1 3 7 . 15 8 26 Attach 53 | 3 . 1 5 4 . 10 10 20 Detach 15 | . 1 . 1 . . 6 5 2 Swap 17 | . 2 . 2 2 1 1 8 1 Drop 63 | . 5 1 4 7 . 7 15 24 Fire 323 | . 7 2 18 36 . 33 61 166 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 13) 274 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 11) 488 | -10/Materials | Entered Mines 491 | -10/Mines | Received a Mining Laser from a helpful Derelict 616 | -10/Mines | Discovered new exit (range 8) 625 | -10/Mines | Entered Materials 625 | -9/Materials | Accompanied by 1 ally 625 | -9/Materials | Evolved 2 slots: Propulsion x2 760 | -9/Materials | Discovered new exit (range 16) 1096 | -9/Materials | Discovered new exit (range 15) 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Utility x2 1292 | -8/Materials | Lost 3 parts (1n1u1w) 1458 | -8/Materials | Discovered new exit (range 9) 1516 | -8/Materials | Entered Factory 1516 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1523 | -7/Factory | Identified exit to DSF 1524 | -7/Factory | Entered DSF 1561 | -7/DSF | Additional patrols routed to DSF 1605 | -7/DSF | Core integrity fell below 50% 1622 | -7/DSF | Lost 12 parts (2p4n2u4w) 1728 | -7/DSF | Discovered new exit (range 15) 1869 | -7/DSF | Sterilization system engaged 1889 | -7/DSF | Ambient heat levels rising (+10) 1904 | -7/DSF | Ambient heat levels rising (+10) 1919 | -7/DSF | Ambient heat levels rising (+10) 1934 | -7/DSF | Ambient heat levels rising (+10) 1936 | -7/DSF | Entered Factory 1936 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2383 | -6/Factory | Build established: Scavenger-Tank 2555 | -6/Factory | Discovered new exit (range 15) 2638 | -6/Factory | Found Powered Armor 3252 | -6/Factory | Garrison activated, responded to threat 3276 | -6/Factory | Discovered new exit (range 13) 3315 | -6/Factory | Destroyed 8 combat bots 3367 | -6/Factory | Build established: Tank 3466 | -6/Factory | Entered another Factory area 3466 | -5/Factory | Evolved 2 slots: Utility x2 4138 | -5/Factory | Build established: Scavenger-Tank 4153 | -5/Factory | Repaired Hvy. Machine Gun 4265 | -5/Factory | Garrison activated, responded to threat 4325 | -5/Factory | Spotted B-75 Beast 4329 | -5/Factory | Cargo convoy interrupted 4346 | -5/Factory | Destroyed B-75 Beast 4366 | -5/Factory | First assault squad dispatched 4560 | -5/Factory | Lost 3 parts (2u1w) 4788 | -5/Factory | Lost 3 parts (3u) 4838 | -5/Factory | System corruption reached 10% 4891 | -5/Factory | Lost 11 parts (1p2n2u6w) 4898 | -5/Factory | Destroyed 7 combat bots 4939 | -5/Factory | Core integrity fell below 50% 4984 | -5/Factory | Lost 7 parts (1p2n2u2w) 5075 | -5/Factory | Lost 5 parts (1p1n1u2w) 5092 | -5/Factory | Self-destructed Last Messages --------------- 05045_ K-01 Serf collects debris. 05047_ U-05 Engineer builds a Door. 05048_ Acquired Autogun. 05050_ R-10 Processor collects Graviton Reactor. 05052_ R-10 Processor collects Wheel. 05055_ R-10 Processor collects Lgt. Nuclear Core. 05056_ R-10 Processor collects Sml. Matter Pod. 05057_ 1192PT TV#M> PVJTDAI&E/MZWB 05058_ S-27 Virus destroyed. 05058_ R-10 Processor collects VTOL Module. 05060_ Acquired 21 matter. 05061_ K-01 Serf collects debris. 05069_ R-10 Processor collects VTOL Module. 05075_ System corrupted: Matter fused (-10). 05079_ Acquired 19 matter. 05083_ Critical hit (Burn: +37). 05089_ Slammed into G-50 Soldier. 05091_ 0QW7QSNY78SVOKG|FZO1YJZ9C Q#X Z 05092_ Acquired 4 matter. 05092_ Arm. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#+########+#######??????????????????????? | | ??????# A u??????????????????????? | | ??????# g#??????????????????????? | | ??????# u g@##?????????????????????? | | ??????# T#?????????????????????? | | ??????# #?????????????????????? | | ####### ##?????????????????????? | | + k #??????????????????????? | | # ###########+##?????????????????????? | | # # %= #?????????????????????? | | # = #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | + #?????????????????????? | | #% #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # ] #?????????????????????? | | ##############?????????????????????? | | ###????????????????????????????????? | | # ?????????????????????????????????? | | %###????????????????????????????????? | | % ########???###?????????????????????? | | %% # ?? #?????????????????????? | | # """" ""?? =#?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Matter Filtering 50 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosivePhysicsRailgun Manual? 0 Play Time 00:47:42 Cumulative 56.6 hours Start 2024.03.17 @ 21:32:25 End 2024.03.17 @ 22:23:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 80 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 131c6e2a-4e02-45f7-865e-8e3b354bc823