Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 13:28:48

Player: fran

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (74)      370
Value Destroyed (2336)     2336
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6146

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     268/300
Energy                     286/300
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
             Flexi-carbon Leg
>            --- UTILITY (6) ------
     Compact Battery
>            --- WEAPON (2) -------
       Heavy Flail
             Axe
>            --- INVENTORY (5) ----
             Component Analysis Suite
             Phase Cannon
             Gauss Cannon
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
>            --- PROPULSION -------
   Makeshift Leg
             Flexi-carbon Leg
     Armored Huge Wheel
   Makeshift Flight Unit
>            --- UTILITY ----------
             Power Amplifier
             Power Amplifier
     Compact Battery
    Improved Propulsion Shielding
    Hardened Heavy Armor Plating
>            --- WEAPON -----------
             Arc Projector
             Axe
>            --- INVENTORY --------
             Component Analysis Suite
             Phase Cannon
             Gauss Cannon
  Long-range Missile Launcher
       Heavy Flail
[Rating: 60]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Terrain Scan Processor
  Device                   Power Amplifier
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Heavy Armor Plating
Weapon                     Axe
  Energy Gun               Arc Projector
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   2   .   .   
  Utility                  4    | .   .   1   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             94   | 7   6   9   7   31  17  6   11  
  Power                    9    | 1   .   1   1   5   .   1   .   
    Engine                 6    | 1   .   1   1   3   .   .   .   
    Core                   3    | .   .   .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   2   3   2   5   6   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    15   | 2   2   2   2   1   1   .   5   
    Wheel                  5    | .   .   .   .   .   4   1   .   
    Hover                  3    | .   .   .   .   2   1   .   .   
    Flight                 4    | .   .   1   .   2   .   1   .   
  Utility                  28   | 2   1   2   1   11  7   1   3   
    Device                 14   | 1   .   1   .   6   4   1   1   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              3    | .   .   1   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   4   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   3   3   3   10  4   2   3   
    Energy Gun             5    | 1   .   .   .   3   .   1   .   
    Energy Cannon          8    | .   .   2   3   2   1   .   .   
    Ballistic Gun          4    | 1   1   .   .   .   1   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   
    Launcher               8    | .   2   1   .   4   1   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   1   .   .   1   
    System Corruption      6    | .   .   .   .   4   .   .   2   
Parts Lost                 56   | .   .   .   .   33  11  .   12  
  Power                    6    | .   .   .   .   5   .   .   1   
  Propulsion               20   | .   .   .   .   10  5   .   5   
  Utility                  16   | .   .   .   .   9   3   .   4   
  Weapon                   14   | .   .   .   .   9   3   .   2   
  Highest Loss Streak      16   | .   .   .   .   16  7   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            7    | 4   12  14  14  10  3   3   4   
  Power                    .    | .   1   1   1   .   .   .   .   
  Propulsion               1    | 2   2   1   .   1   .   .   .   
  Utility                  2    | .   4   5   7   3   1   1   1   
  Weapon                   3    | .   4   7   5   4   1   1   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             28   | .   5   4   7   5   3   1   3   
  Power                    2    | .   .   1   1   .   .   .   .   
  Propulsion               7    | .   5   1   .   .   .   1   .   
  Utility                  14   | .   .   1   6   4   2   .   1   
  Weapon                   5    | .   .   1   .   1   1   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     61   | .   100 99  99  71  29  33  62  
  Engine                   3    | .   14  11  9   3   .   .   .   
  Leg                      16   | .   28  33  36  19  .   6   23  
  Wheel                    2    | .   .   .   .   .   9   3   3   
  Flight                   1    | .   .   .   .   .   4   .   2   
  Device                   8    | .   14  11  9   14  .   4   5   
  Storage                  4    | .   14  11  9   4   .   .   5   
  Processor                3    | .   .   10  17  7   .   .   .   
  Protection               4    | .   .   .   .   4   6   6   6   
  Energy Gun               2    | .   9   .   .   1   .   3   2   
  Energy Cannon            3    | .   .   2   17  8   .   .   .   
  Ballistic Gun            3    | .   17  17  .   .   3   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   6   
Peak Build Rating          60   | 8   12  19  28  44  31  45  60  
  Average Rating           24   | 5   10  17  25  28  15  28  44  
  On Entrance              16   | .   8   11  17  28  7   14  45  
Naked Turns                36   | .   .   .   .   28  8   .   .   
Heaviest Build             52   | 15  32  34  36  52  20  42  46  
  Greatest Support         105  | 20  26  39  58  65  46  28  105 
  Greatest Overweight (x)  12   | .   1   .   .   12  2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  5   5   5   
  Average Capacity         9    | 7   14  15  15  12  5   5   5   
  Most Carried             15   | 8   15  15  15  15  5   5   5   
  Average Carried          7    | 5   12  14  14  10  3   3   4   
  Final Capacity           15   | 8   15  15  15  5   5   5   5   
  Final Carried            15   | 8   15  14  15  2   3   5   4   

 Class Distribution 
--------------------
 84% | Mutant
  8% | Scavenger-Mutant
  7% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  
Matter Collected           1860 | 291  146  60   179  488  106  393  197  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2636 | 84   104  101  342  1379 269  84   273  
  Parts                    137  | 5    11   10   17   55   22   4    13   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    3    3    
  Prevented                3    | .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Combat Hostiles Destroyed  55   | .   5   5   6   25  6   3   5   
  Melee                    8    | .   .   .   .   .   .   3   5   
  Guns                     7    | .   3   2   .   2   .   .   .   
  Cannons                  16   | .   .   .   5   10  1   .   .   
  AOE                      18   | .   2   2   .   9   5   .   .   
Classes Destroyed          12   | 2   3   1   .   6   .   .   .   
  Worker                   6    | .   .   .   .   1   5   .   .   
  Builder                  7    | .   .   .   .   2   5   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  19   | .   3   4   .   7   .   3   2   
  Grunt                    22   | .   2   .   3   10  4   .   3   
  Brawler                  3    | .   .   .   .   3   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   
  Sentry                   6    | .   .   1   3   2   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   1   1   .   .   
Best Kill Streak           9    | 1   3   4   3   4   9   3   1   
  Combat Bots Only         4    | .   2   4   3   4   4   3   1   
Max Kills in Single Turn   7    | 1   2   3   1   2   7   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        721  | .    19   26   51   356  102  44   123  
  Missed                   284  | .    9    10   19   145  44   20   37   
  Hits                     437  | .    10   16   32   211  58   24   86   
    Melee                  7    | .    .    .    .    3    4    .    .    
    Projectile             430  | .    10   16   32   208  54   24   86   
  Critical Strikes         5    | .    .    .    .    3    .    .    2    
    Actively Blocked       1    | .    .    .    .    .    .    .    1    
Damage Taken               7103 | .    139  134  482  2827 1639 447  1435 
  Core                     1679 | .    22   22   109  676  568  61   221  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  269  | .    .    .    .    107  104  .    58   
Core Remaining (%)         73   | 100  91   94   80   3    .    .    .    
Volleys Fired              147  | 7    15   7    12   51   28   .    27   
  Largest                  2    | 2    2    2    2    2    2    .    1    
  Hottest                  135  | 70   70   112  112  126  135  .    55   
Shots Fired                232  | 14   22   14   24   86   41   4    27   
  Gun                      88   | 14   20   4    .    3    18   4    25   
  Cannon                   118  | .    .    6    24   64   22   .    2    
  Launcher                 26   | .    2    4    .    19   1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  70   | 7    19   4    .    .    30   .    10   
  Thermal                  21   | 7    1    .    .    3    10   .    .    
  Explosive                15   | .    2    4    .    8    1    .    .    
  Electromagnetic          126  | .    .    6    24   75   .    4    17   
  Robot Hit Streak         12   | 11   3    7    12   10   7    1    7    
  Robot Miss Streak        4    | 2    4    4    1    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           158  | 12   10   7    16   65   23   5    20   
  Core Hits                130  | 3    10   7    10   47   37   4    12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    .    
  Critical Strikes         5    | 2    .    .    1    2    .    .    .    
    Burn                   1    | 1    .    .    .    .    .    .    .    
    Destroy                1    | 1    .    .    .    .    .    .    .    
    Corrupt                3    | .    .    .    1    2    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    5    14   
  Impact                   1    | .    .    .    .    .    .    .    1    
  Slashing                 18   | .    .    .    .    .    .    5    13   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    1    
Damage Inflicted           6656 | 153  329  330  381  2559 2298 148  458  
  Guns                     827  | 153  133  25   .    55   279  6    176  
  Cannons                  2126 | .    .    114  345  1334 333  .    .    
  Explosions               3240 | .    181  170  36   1167 1686 .    .    
  Melee                    424  | .    .    .    .    .    .    142  282  
  Ramming                  39   | .    15   21   .    3    .    .    .    
  Kinetic                  683  | 81   133  25   .    .    398  .    46   
  Thermal                  1374 | 72   .    .    36   229  1037 .    .    
  Explosive                1842 | .    181  170  .    628  863  .    .    
  Electromagnetic          2294 | .    .    114  345  1699 .    6    130  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 424  | .    .    .    .    .    .    142  282  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    3    11   5    5    7    
  Average Corruption       5    | .    .    .    2    9    3    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  70   | .    .    .    .    13   7    39   11   
    Message Errors         15   | .    .    .    .    3    2    9    1    
    Matter Fused           14   | .    .    .    .    2    2    7    3    
    Heat Flow Errors       5    | .    .    .    .    1    .    3    1    
    Energy Discharges      10   | .    .    .    .    .    1    8    1    
    Parts Rejected         2    | .    .    .    .    .    1    .    1    
    Data Loss (minor)      11   | .    .    .    .    4    1    5    1    
    Data Loss (major)      3    | .    .    .    .    1    .    1    1    
    Misfires               5    | .    .    .    .    .    .    4    1    
    Alerts                 3    | .    .    .    .    1    .    2    .    
    Misdirections          1    | .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            123  | .    .    .    .    25   57   .    41   
  Projectiles              45   | .    .    .    .    .    45   .    .    
  Explosions               37   | .    .    .    .    25   12   .    .    
  Melee                    41   | .    .    .    .    .    .    .    41   
Knockbacks                 2    | .    .    .    .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      595  | .    .    .    .    129  466  .    .    
  Shots                    15   | .    .    .    .    4    11   .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    2    1    .    1    .    .    .    
  Kicked                   4    | .    2    1    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        456  | 27   9    126  135  456  57   242  326  
  Average Temperature      84   | 13   4    67   47   97   14   115  146  
  Received Heat Transfer   1509 | .    24   .    207  717  291  12   258  
  Effects                  8    | .    .    .    .    5    .    2    1    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Interference           4    | .    .    .    .    2    .    2    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
Robots Corrupted           6    | .    .    1    1    4    .    .    .    
  Combat Hostiles          6    | .    .    1    1    4    .    .    .    
  Parts Fried              15   | .    .    .    2    13   .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    .    .    
  Heat Transferred         1416 | 296  .    .    50   261  809  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    3    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   
  Low Security (%)         83   | 100 100 100 100 59  91  .   .   
  Level 1                  16   | .   .   .   .   40  8   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             344  | 5   99  131 85  301 344 .   .   
  Initial                  102  | .   .   27  42  30  102 .   .   
  Average                  85   | .   21  51  34  151 91  .   .   
Influence Increases        2290 | 10  149 151 222 953 550 100 155 
  Destroy 0b10 Robot/C     1100 | .   100 100 120 500 120 60  100 
  Destroy 0b10 Robot/NC    95   | 10  10  .   .   25  50  .   .   
  Destroy Leader           252  | .   22  20  50  110 30  10  10  
  Disable Machine          150  | .   .   .   .   15  135 .   .   
  Destroy Structure        228  | .   17  31  7   63  110 .   .   
  Partial Spotted          15   | .   .   .   .   .   15  .   .   
  Lose Combat Pursuer      450  | .   .   .   45  240 90  30  45  
Influence Decreases        2270 | 10  82  117 254 811 417 433 146 
  Entered New Map          378  | .   .   40  59  39  109 128 3   
  Time Decay               1427 | 10  82  77  195 442 198 305 118 
  Lost Part                465  | .   .   .   .   330 110 .   25  
Squads Dispatched          16   | .   2   .   2   9   3   .   .   
  Investigation            4    | .   1   .   2   1   .   .   .   
  Extermination            3    | .   .   .   .   2   1   .   .   
  Reinforcement            6    | .   1   .   .   3   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Distress Signals           1    | .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              100  | .   7   5   13  43  16  5   11  
  Peak Tracking Total      7    | .   4   4   4   4   7   3   4   
  Tactical Retreats        22   | .   .   .   2   12  3   2   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Traps Triggered            8    | .   1   .   4   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Machines Disabled          10   | .   .   .   .   1   9   .   .   
  Max in Single Turn       4    | .   .   .   .   1   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Machines Accessed          2    | .   .   .   .   2   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                4    | .   .   .   .   4   .   .   .   
  Successful               1    | .   .   .   .   1   .   .   .   
  Failed                   3    | .   .   .   .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low 
Active Infowar (turns)     2051 | 37  569 231 437 777 .   .   .   
  Terrain                  1444 | .   .   230 437 777 .   .   .   
  Seismic                  607  | 37  569 1   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  
Turns Passed               5011 | 132  569  232  437  1137 558  1554 392  
Spaces Moved               3578 | 81   271  153  301  841  549  1164 218  
  Core                     200  | 6    .    .    .    178  16   .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1765 | 75   271  153  301  436  23   369  137  
  Wheels                   1209 | .    .    .    .    .    333  795  81   
  Hover                    13   | .    .    .    .    7    6    .    .    
  Flight                   391  | .    .    .    .    220  171  .    .    
  Fastest Speed            35   | 50   120  120  120  35   40   100  115  
  Average Speed            117  | 114  181  120  120  102  77   129  118  
  Slowest Speed            650  | 120  190  120  122  650  190  190  123  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    
Exploration Rate (%)       34   | 5    67   22   34   20   16   95   15   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    .    5    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          245  | .    16   32   6    61   127  .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    8    .    3    
  AOE                      234  | .    16   32   6    61   119  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  
Total                      4120 | 102  324  187  356  1016 640  1196 299  
  Wait                     131  | .    9    .    10   51   21   15   25   
  Move                     3569 | 80   270  152  300  840  546  1163 218  
  Hop                      1    | .    .    .    .    .    1    .    .    
  Pick Up                  72   | 8    13   8    12   16   10   5    .    
  Fast Attach              49   | 7    .    1    .    12   12   5    12   
  Attach                   38   | .    .    3    5    18   9    1    2    
  Detach                   5    | .    .    .    .    .    4    .    1    
  Swap                     32   | .    7    7    4    14   .    .    .    
  Drop                     54   | .    8    8    13   13   9    2    1    
  Fire                     147  | 7    15   7    12   51   28   .    27   
  Melee                    18   | .    .    .    .    .    .    5    13   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     4    | .    2    1    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
  133 | -11/Scrapyard  | Entered Materials
  134 | -10/Materials  | Met a group of wandering Federalists
  275 | -10/Materials  | Discovered new exit (range 14)
  318 | -10/Materials  | Build established: Mutant
  423 | -10/Materials  | Discovered new exit (range 15)
  469 | -10/Materials  | Discovered new exit (range 12)
  677 | -10/Materials  | Discovered new exit (range 6)
  702 | -10/Materials  | Entered another Materials area
  702 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  905 | -9/Materials   | Discovered new exit (range 16)
  934 | -9/Materials   | Entered another Materials area
  934 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1347 | -8/Materials   | Discovered new exit (range 16)
 1371 | -8/Materials   | Entered Factory
 1371 | -7/Factory     | Evolved 2 slots: Utility x2
 1557 | -7/Factory     | Garrison activated, responded to threat
 1633 | -7/Factory     | Lost 4 parts (3u1w)
 1903 | -7/Factory     | Discovered new exit (range 16)
 2133 | -7/Factory     | Lost 5 parts (3n1u1w)
 2192 | -7/Factory     | Core integrity fell below 50%
 2269 | -7/Factory     | Lost 16 parts (3p4n4u5w)
 2308 | -7/Factory     | System corruption reached 10%
 2315 | -7/Factory     | Core integrity fell below 20%
 2481 | -7/Factory     | Noticed a derelict Sapper rigging charges
 2482 | -7/Factory     | Discovered new exit (range 15)
 2508 | -7/Factory     | Entered another Factory area
 2508 | -6/Factory     | Evolved 2 slots: Propulsion x2
 2563 | -6/Factory     | Found Prototype Launcher
 2563 | -6/Factory     | Identified Scatter Rocket Array
 2566 | -6/Factory     | Found Scatter Rocket Array
 2867 | -6/Factory     | Crushed by falling debris
 3019 | -6/Factory     | Core integrity fell below 50%
 3042 | -6/Factory     | Discovered new exit (range 15)
 3059 | -6/Factory     | Lost 7 parts (5n2w)
 3066 | -6/Factory     | Entered Lower Caves
 3560 | -6/Lower Caves | Encountered a Warlord checkpoint
 3790 | -6/Lower Caves | Learned Factory emergency access door positions
 4042 | -6/Lower Caves | Spotted B-75 Beast
 4172 | -6/Lower Caves | Discovered new exit (range 5)
 4620 | -6/Lower Caves | Entered another Lower Caves area
 4637 | -6/Lower Caves | Learned Factory trap positions
 4691 | -6/Lower Caves | Build established: Derelict-Mutant
 4771 | -6/Lower Caves | Core integrity fell below 20%
 4798 | -6/Lower Caves | Lost 4 parts (1p2u1w)
 5012 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04889_ Slug penetrates Wall.
04889_ Acquired 1 matter.
04950_ Hrd. Heavy Armor Plating destroyed.
04954_ Mak. Leg destroyed.
04957_ S-27 Virus destroyed.
04966_ Acquired Autogun.
04967_ Carbon-fiber Leg destroyed.
04973_ System corrupted: Flexi-carbon Leg
  rejected.
04983_ System corrupted: Autogun jammed.
04991_ System corrupted: Heat flow error (+197).
04993_ Carbon-fiber Leg destroyed.
04994_ Power Amplifier destroyed.
04994_ Acquired Flexi-carbon Leg.
05003_ Carbon-fiber Leg destroyed.
05005_ Flexi-carbon Leg destroyed.
05007_ S-27 Virus destroyed.
05007_ Autogun destroyed.
05010_ Axe follow-up attack on S-27 Virus.
05010_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       160
Power Amplification        40
Armor Coverage             600
Resistance: KI             20
Resistance: EM             25
Propulsion Shielding       66
Evasion (%)                63
Target Analysis            5
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              FieldAlphaBox
  Manual?         0
Play Time         01:09:11
  Cumulative      11.2 hours
  Start           2025.05.06 @ 12:07:14
  End             2025.05.06 @ 13:28:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60fcc5ac-4e73-4d15-b7b6-bb112a66ad5a