Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 18:51:44 Player: AnotherZach Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (89) 445 Value Destroyed (3809) 3809 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2069) 2069 TOTAL SCORE: 14783 Bonus ------- High Alert Combat Kills 269 Entered DSFs 1500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 237/300 Energy 64/100 System Corruption 14% Temperature Cool (2) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- Xenon Bombardment Thruster > --- UTILITY (10) ----- Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Force Booster Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Advanced Coolant Injector Large Storage Unit Improved Reaction Control System Graphene Brace Improved Force Field Hacking Suite Hacking Suite > --- WEAPON ----------- Phase Gun Phase Gun Railgun > --- INVENTORY -------- Light Antimatter Reactor Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Matter Compressor Advanced Terrain Scanner Improved Transmission Jammer Hardened Medium Armor Plating Long-range Tractor Beam Guided Plasma Cannon Rocket Array Power Sword [Rating: 164] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Antigrav System Treads Light Treads Leg Improved VSS Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 . 2 2 . 2 2 Power 3 | . . . . . . . . . . . 1 . . 1 . 1 . Propulsion 6 | . . . 1 . . . 1 1 . 1 1 . . . . . 1 Utility 8 | . . . 1 . . . 1 1 . 1 . . 1 1 . 1 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . . Parts Attached 242 | 7 1 . 6 3 1 5 36 . 12 19 3 20 6 2 12 85 24 Power 35 | 1 . . 2 . . 2 3 . 2 2 . 2 . . 3 14 4 Engine 6 | 1 . . 2 . . 2 1 . . . . . . . . . . Core 8 | . . . . . . . 2 . 2 2 . 2 . . . . . Reactor 21 | . . . . . . . . . . . . . . . 3 14 4 Propulsion 76 | 2 . . . 1 . 1 9 . 3 6 1 14 . 1 6 26 6 Treads 4 | 2 . . . . . . 1 . . . . . . . . 1 . Leg 15 | . . . . 1 . . . . . 5 . 8 . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . . 5 . . . . 6 . 1 6 6 . Flight 33 | . . . . . . 1 3 . 3 1 1 . . . . 18 6 Utility 58 | 2 . . 1 1 1 . 8 . 2 5 . 3 2 1 1 24 7 Device 32 | 2 . . . 1 1 . 2 . 1 3 . 2 2 . 1 13 4 Storage 2 | . . . . . . . . . 1 . . 1 . . . . . Processor 9 | . . . 1 . . . 2 . . . . . . . . 5 1 Hackware 6 | . . . . . . . 2 . . 2 . . . . . 1 1 Protection 9 | . . . . . . . 2 . . . . . . 1 . 5 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 73 | 2 1 . 3 1 . 2 16 . 5 6 2 1 4 . 2 21 7 Energy Gun 12 | 1 . . . . . . . . . . 1 . 3 . 1 6 . Energy Cannon 25 | . . . . . . 2 8 . 3 4 . 1 . . 1 6 . Ballistic Gun 7 | 1 1 . . 1 . . 3 . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . Launcher 12 | . . . . . . . . . 2 2 1 . . . . 4 3 Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . Impact Weapon 3 | . . . 3 . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 4 . . . . . 1 . . 2 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . 1 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . . 2 . . . 1 . 1 . Corrupted Parts 7 | . . . . . . . . . 2 . . . . . . 3 2 System Corruption 43 | . . . . . . . . . 18 . . . . . . 11 14 Parts Lost 96 | . . . 5 . . . 13 . 9 3 . . . . . 43 23 Power 16 | . . . 1 . . . 1 . 1 1 . . . . . 10 2 Propulsion 40 | . . . 2 . . . 7 . 5 2 . . . . . 13 11 Utility 27 | . . . 1 . . . 3 . 1 . . . . . . 14 8 Weapon 13 | . . . 1 . . . 2 . 2 . . . . . . 6 2 Highest Loss Streak 23 | . . . 5 . . . 12 . 8 3 . . . . . 14 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 57 71 62 31 34 73 66 . 75 79 79 92 99 95 99 76 63 Core 2 | . . . . . . . 3 . 1 5 5 8 10 9 1 . . Reactor 3 | . . . . . . . . . . . . . . . 12 9 5 Treads 1 | . 28 28 17 . . . 1 . . . . . . . . 1 . Leg 3 | . . . . 2 11 11 2 . . 18 17 12 . . . . . Hover 10 | . . . . . . . 6 . 7 . . 14 31 28 33 17 . Flight 7 | . . . . . . 9 9 . 11 12 11 8 5 3 . 5 20 Device 13 | . 28 28 17 6 12 22 9 . 7 8 5 9 15 14 18 19 12 Storage 2 | . . . . . . . . . 7 6 5 5 5 4 4 3 . Processor 7 | . . . 9 11 11 11 15 . 7 6 5 . . . . 4 15 Hackware 6 | . . . . . . . 4 . 12 14 17 17 15 14 9 2 5 Energy Gun 2 | . . . . . . . . . . . 3 5 10 9 7 3 . Energy Cannon 1 | . . . . . . 9 . . . . . 4 . . 1 1 . Ballistic Gun 1 | . . 14 8 7 . . 2 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 5 . 6 . . . 4 4 4 . . Peak Build Rating 164 | 8 7 7 14 6 7 16 36 29 36 66 66 95 109 114 145 164 135 Average Rating 71 | 4 6 7 9 5 5 13 19 29 28 48 62 81 106 111 136 121 98 On Entrance 45 | . 6 7 7 6 6 7 8 29 29 26 47 66 95 107 113 145 115 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 6 3 3 9 3 2 15 18 10 17 21 22 63 68 67 78 92 52 Greatest Support 97 | 3 3 3 40 3 3 3 20 14 23 69 28 73 72 85 97 97 50 Greatest Overweight (x) 5 | 1 . . 1 . . 4 1 . . 1 . 1 . . . 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 8 8 8 15 15 15 15 15 5 Average Capacity 9 | 5 5 5 5 5 5 5 5 5 8 8 8 8 15 15 15 12 5 Most Carried 15 | 5 5 5 5 5 5 5 5 5 8 8 8 12 15 15 15 15 5 Average Carried 8 | 1 5 4 4 4 4 3 4 5 6 7 7 8 14 14 14 11 3 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 8 8 8 15 15 15 15 5 5 Final Carried 15 | 5 5 5 4 4 5 5 5 5 8 8 8 12 15 15 15 4 2 Class Distribution -------------------- 30% | Mutant 28% | Hacker-Mutant 15% | Scavenger-Mutant 10% | Scavenger-Sprinter 5% | Hacker-Sprinter 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Scavenger-Mutant | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Matter Collected 3058 | 273 . . 43 38 10 37 328 . 223 65 . 316 166 28 10 1351 170 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4587 | 83 . . 60 29 . 71 280 . 400 115 . 316 . 28 . 2788 417 Parts 240 | 6 . . . . . 2 28 . 24 8 . 18 . 2 . 131 21 Haulers Intercepted 2 | . . . . . . . . . . . . 1 . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Combat Hostiles Destroyed 69 | . . . 2 3 . 4 4 . 5 5 . 2 . . . 38 6 Melee 11 | . . . 2 1 . . . . 2 . . . . . . 3 3 Guns 6 | . . . . . . . 2 . . . . . . . . 4 . Cannons 21 | . . . . . . 4 2 . 1 2 . 2 . . . 10 . AOE 17 | . . . . . . . . . 2 3 . . . . . 9 3 Classes Destroyed 15 | 2 . . 2 . . . 3 . 4 1 . 2 . 1 . . . Worker 9 | . . . . . . . . . . . . . . 1 . 6 2 Builder 1 | . . . . . . . 1 . . . . . . . . . . Tunneler 3 | 1 . . . . . . . . . . . . . . . 1 1 Hauler 2 | . . . . . . . . . . . . 1 . . . . 1 Recycler 3 | 1 . . . . . . . . . . . . . . . 2 . Operator 1 | . . . . . . . 1 . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . Swarmer 27 | . . . 1 3 . 4 . . . . . . . . . 13 6 Cutter 7 | . . . . . . . . . 1 3 . . . . . 3 . Grunt 12 | . . . . . . . . . 2 . . . . . . 10 . Brawler 1 | . . . . . . . . . 1 . . . . . . . . Sentry 8 | . . . 1 . . . 4 . . 1 . . . . . 2 . Hunter 6 | . . . . . . . . . . . . 1 . . . 5 . Programmer 6 | . . . . . . . . . . 1 . . . . . 5 . Heavy 2 | . . . . . . . . . 1 . . 1 . . . . . Best Kill Streak 8 | 2 . . 1 3 . 4 2 . 3 3 . 1 . 1 . 8 5 Combat Bots Only 7 | . . . 1 3 . 4 2 . 3 3 . 1 . . . 7 2 Max Kills in Single Turn 3 | 1 . . 1 1 . 1 1 . 2 3 . 1 . 1 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 2 3 . . . . . 3 2 Melee 1 | . . . 1 1 . . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Hostile Shots Fired 1055 | . . . 104 16 . 4 159 . 62 28 . 1 16 . 47 423 195 Missed 402 | . . . 25 2 . 1 61 . 26 13 . 1 7 . 25 169 72 Damage Taken 13240 | . . . 790 141 . 28 1551 . 540 551 . . 166 . 423 6263 2787 Core 3906 | . . . 267 75 . 10 525 . 140 19 . . 16 . 83 1152 1619 Absorbed by Shields 158 | . . . . . . . . . 108 . . . . . . 50 . Redirected to Shielding 209 | . . . . . . . . . . . . . . . 99 7 103 Core Remaining (%) 70 | 100 . 100 . . . 12 4 . 80 97 . 100 98 . 93 20 . Volleys Fired 190 | 3 . . 3 2 . 10 27 . 9 10 . 18 1 . 10 92 5 Largest 3 | 2 . . 1 1 . 1 2 . 1 1 . 1 2 . 1 3 1 Hottest 328 | 70 . . 20 20 . 120 120 . 120 120 . 120 176 . 120 328 80 Shots Fired 274 | 6 . . 3 2 . 10 41 . 9 10 . 18 2 . 10 158 5 Gun 135 | 6 . . 3 2 . . 30 . . . . . 2 . . 92 . Cannon 108 | . . . . . . 10 10 . 3 9 . 18 . . 10 48 . Launcher 30 | . . . . . . . . . 6 1 . . . . . 18 5 Special 1 | . . . . . . . 1 . . . . . . . . . . Kinetic 57 | 3 . . 3 2 . . 30 . . . . . . . . 19 . Thermal 174 | 3 . . . . . 10 11 . 3 9 . 18 2 . 10 108 . Explosive 6 | . . . . . . . . . . 1 . . . . . 5 . Electromagnetic 37 | . . . . . . . . . 6 . . . . . . 26 5 Robot Hit Streak 16 | 3 . . . 1 . . 9 . 8 10 . 16 . . . 7 6 Robot Miss Streak 5 | 2 . . 3 . . . 2 . . . . . . . . 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 3 | . . . . . . . 2 . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . 1 . Shots Hit Robots 186 | 3 . . 6 6 . . 29 . 9 2 . 6 . 1 . 101 23 Core Hits 163 | 3 . . 1 . . 3 11 . 15 13 . 9 . . 1 85 22 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . Critical Strikes 9 | . . . 1 . . . 1 . . . . . . . . 6 1 Burn 4 | . . . . . . . . . . . . . . . . 4 . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . Smash 1 | . . . 1 . . . . . . . . . . . . . . Sever 2 | . . . . . . . 1 . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 125 | . . . 12 15 . . 20 . 8 . . . 8 1 . 26 35 Impact 27 | . . . 12 15 . . . . . . . . . . . . . Slashing 55 | . . . . . . . 20 . 8 . . . 8 1 . 18 . Piercing 43 | . . . . . . . . . . . . . . . . 8 35 Sneak Attacks 11 | . . . . . . . 3 . . . . . . 1 . 5 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10901 | 42 . . 248 244 . 144 836 . 642 504 . 537 . 69 357 5737 1541 Guns 2049 | 42 . . . 10 . . 347 . . . . . . . . 1650 . Cannons 2319 | . . . . . . 144 217 . 102 199 . 537 . . 357 763 . Explosions 3153 | . . . . . . . . . 448 305 . . . . . 2006 394 Melee 3330 | . . . 229 234 . . 241 . 92 . . . . 69 . 1318 1147 Ramming 40 | . . . 19 . . . 21 . . . . . . . . . . Kinetic 796 | 6 . . . 10 . . 347 . . . . . . . . 433 . Thermal 3384 | 36 . . . . . 144 227 . 141 199 . 537 . . 357 1743 . Explosive 967 | . . . . . . . . . . 305 . . . . . 662 . Electromagnetic 2384 | . . . . . . . . . 409 . . . . . . 1581 394 Impact 463 | . . . 229 234 . . . . . . . . . . . . . Slashing 1000 | . . . . . . . 241 . 92 . . . . 69 . 598 . Piercing 1867 | . . . . . . . . . . . . . . . . 720 1147 Highest Corruption 25 | . . . 2 2 2 2 10 . 25 . . . 1 . . 24 14 Average Corruption 9 | . . . 2 2 2 2 7 . 15 . . . 1 . . 13 7 Corruption Purged 13 | . . . . . . . 4 . . . . . . . . . 9 Corruption Blocked 2 | . . . . . . . . . . . . . . . . . 2 Effects 83 | . . . . 2 1 . 13 . 5 . . . 1 . . 52 9 Message Errors 16 | . . . . . . . 6 . . . . . . . . 9 1 Matter Fused 21 | . . . . 1 . . 2 . 2 . . . 1 . . 14 1 Heat Flow Errors 5 | . . . . . . . 1 . . . . . . . . 3 1 Energy Discharges 5 | . . . . . . . . . . . . . . . . 4 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 13 | . . . . 1 1 . . . 1 . . . . . . 8 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 3 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . 2 . 2 . . . . . . 3 1 Weapon Failures 6 | . . . . . . . 2 . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 959 | . . . 57 91 . 17 74 . . . . . . 29 9 486 196 Projectiles 32 | . . . . . . 17 . . . . . . . . 9 6 . Explosions 41 | . . . . . . . . . . . . . . . . 31 10 Melee 886 | . . . 57 91 . . 74 . . . . . . 29 . 449 186 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 455 | . . . 9 . . . 9 . 30 . . . . . . 344 63 Shots 32 | . . . . . . . . . 3 . . . . . . 23 6 Rammed 12 | . . . 5 . . . 7 . . . . . . . . . . Targets Rammed 12 | . . . 5 . . . 7 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 304 | 40 . . . . . 296 304 . 56 192 . 104 108 . 25 257 198 Average Temperature 81 | 21 . . . . . 168 60 . 28 80 . 35 49 . 16 94 79 Received Heat Transfer 1906 | . . . 162 . . . 756 . 258 72 . . 9 . 87 553 9 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . 2 . . . . . . . . . . . 11 . Combat Hostiles 12 | . . . . 2 . . . . . . . . . . . 10 . Parts Fried 23 | . . . 2 1 . . . . 4 . . . . . . 15 1 Impact Corruptions 7 | . . . 3 4 . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . Parts Melted 8 | . . . . . . 2 1 . . 1 . 1 . . . 3 . Heat Transferred 6074 | 111 . . . . . 320 517 . 290 400 . 1200 . . 800 2436 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Peak Influence 975 | 10 41 15 224 187 . 99 337 107 246 323 143 181 208 91 98 975 831 Initial 517 | . 6 15 5 87 . . 38 107 74 113 143 100 94 55 68 54 517 Average 229 | 5 21 15 102 150 . 82 159 107 137 163 143 137 106 83 76 300 691 Maximum Alert Level 3 | . . . 1 . . . 1 . 1 1 . . 1 . . 3 3 Low Security (%) 68 | 100 100 100 90 100 . 100 72 100 72 75 100 100 98 100 100 53 . Level 1 15 | . . . 9 . . . 27 . 27 25 . . 1 . . 22 . Level 2 5 | . . . . . . . . . . . . . . . . 11 28 Level 3 9 | . . . . . . . . . . . . . . . . 12 71 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 1 1 . . . 3 . 2 4 . 1 1 . 1 11 3 Investigation 9 | . 1 1 . . . . 2 . . 1 . . 1 . . 3 . Extermination 3 | . . . . . . . . . . 1 . . . . . 2 . Reinforcement 13 | . . . 1 . . . 1 . 2 2 . 1 . . 1 4 1 Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . . 1 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Distress Signals 7 | . . . . . . . 2 . . . . . 2 . . 2 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . 1 . Times Spotted 191 | . 2 . 23 4 . 4 26 . 15 13 . 3 11 . 6 58 26 Peak Tracking Total 14 | . 2 . 11 5 . 4 14 . 7 7 . 3 9 . 5 8 6 Tactical Retreats 27 | . . . 3 1 . . 5 . 3 . . 1 2 . 1 7 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Traps Triggered 16 | . . . . . . . 2 . 3 1 . 1 . 1 . 7 1 Indirectly 6 | . . . . . . . . . 1 . . . . . . 5 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . 4 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 15 | . . . . . . . . . 14 1 . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . . . . . . Most Traps Carried 3 | . . . . . . . . . 3 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Machines Disabled 5 | . . . . . . . 1 . . 1 . . . . . 3 . Max in Single Turn 1 | . . . . . . . 1 . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Machines Accessed 39 | . 3 1 1 . 1 2 5 1 . 6 2 . 5 4 . 7 1 Terminals 30 | . 3 1 1 . . 2 5 1 . 5 1 . 3 3 . 5 . Fabricators 3 | . . . . . . . . . . . . . 2 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 1 1 . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Total Hacks 85 | . 6 2 3 . 1 5 14 1 . 12 4 . 12 8 . 15 2 Successful 34 | . 3 . 2 . 1 3 2 1 . 5 4 . 7 5 . 1 . Failed 51 | . 3 2 1 . . 2 12 . . 7 . . 5 3 . 14 2 Catastrophic 13 | . 2 . . . . . 6 . . 2 . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 51 | . 4 3 3 . 1 4 13 . . 8 . . 4 2 . 9 . Terminals 65 | . 6 2 3 . . 5 14 1 . 10 1 . 7 5 . 11 . Fabricators 7 | . . . . . . . . . . . . . 5 . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . . . . . . 2 3 . . 3 . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . Terminal Hacks 17 | . 1 . 1 . 1 3 1 1 . 2 1 . 3 3 . . . Record 2 | . . . . . . . 1 . . . . . . 1 . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . Open DSF 4 | . . . . . . . . 1 . 1 1 . . 1 . . . Level Access Points 3 | . . . . . . 1 . . . 1 . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . 1 3 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . Retrieve Components 3 | . . . . . . . . . . 1 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . 1 . . . 1 . . 2 . . 2 2 . 1 . Terminals 8 | . 2 . 1 . . . 1 . . 2 . . . 1 . 1 . Track 1 | . 1 . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 1 . . . 1 . . 2 . . . 1 . 1 . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Liberate 2 | . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 1 1 . . 1 5 . . 4 . . 5 3 . 7 1 Full Trace Events 7 | . 1 1 . . . . . . . 1 . . 1 . . 3 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . . . . . 74 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Turns Passed 4083 | 48 40 55 117 178 123 67 558 2 267 324 97 220 230 132 80 1205 340 Spaces Moved 5430 | 34 77 107 116 269 238 34 699 5 310 470 100 215 427 133 105 1462 629 Core 1052 | 34 77 107 106 269 238 34 171 . . . . . . . . 2 14 Treads 12 | . . . 10 . . . 2 . . . . . . . . . . Legs 54 | . . . . . . . . . . 14 . 40 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1718 | . . . . . . . 14 . 102 . . 131 427 133 105 806 . Flight 2594 | . . . . . . . 512 5 208 456 100 44 . . . 654 615 Fastest Speed 20 | 50 50 50 50 50 50 50 35 35 32 32 64 40 40 34 34 21 20 Average Speed 45 | 72 50 50 61 50 50 61 45 35 40 56 64 65 40 38 36 47 24 Slowest Speed 300 | 100 50 50 160 50 50 250 160 35 60 117 65 120 40 40 39 300 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . 5 . . 6 . . . . . 6 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 18 42 20 48 63 11 57 1 97 15 2 96 16 3 58 42 17 Regions Visited 17 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . 1 . 1 . 1 1 . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . . . . . Scrap Searched 3 | . . . . 3 . . . . . . . . . . . . . Spaces Dug 55 | . . . 1 . . 6 19 . 1 3 . 3 8 . . 8 6 Terrain Destroyed 194 | . . . 1 . . 6 19 . 2 23 . 3 8 . . 126 6 Melee 33 | . . . 1 . . . 16 . 1 . . . 8 . . 1 6 Projectile 38 | . . . . . . 6 3 . . 3 . 3 . . . 23 . AOE 123 | . . . . . . . . . 1 20 . . . . . 102 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res DSF Res Acc Total 6541 | 51 77 108 147 295 242 70 862 4 436 514 132 279 474 211 137 1764 738 Wait 296 | . . . 2 4 . 18 51 . 23 . 26 5 13 68 . 58 28 Move 5374 | 33 76 106 115 268 237 33 690 4 309 458 99 214 426 132 104 1449 621 Hop 18 | . . . . . . . 3 . . 5 . . . . . 6 4 Pick Up 89 | 5 . 1 . 2 2 . 8 . 24 5 2 6 12 2 2 14 4 Fast Attach 118 | 4 1 . 1 1 . 1 21 . 2 10 2 11 . 1 2 51 10 Attach 90 | 3 . . 5 2 1 4 12 . 9 7 1 . 4 1 . 29 12 Detach 49 | 3 . . 4 . 1 4 9 . 4 6 . . 1 . . 9 8 Swap 34 | . . . . . . . 3 . 1 2 . 9 2 . 10 5 2 Drop 108 | . . 1 . 1 1 . 10 . 18 7 2 16 7 2 9 25 9 Fire 190 | 3 . . 3 2 . 10 27 . 9 10 . 18 1 . 10 92 5 Melee 125 | . . . 12 15 . . 20 . 8 . . . 8 1 . 26 35 Ram 11 | . . . 4 . . . 7 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . 15 3 . . . 4 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 15 | . . . . . . . . . 14 1 . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: Arm / Qua x2 / DSF) -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 7) 89 | -10/Materials | Entered Mines 128 | -10/Mines | Met a Derelict bent on vengeance 133 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 141 | -10/Mines | Discovered new exit (range 7) 144 | -10/Mines | Entered Materials 144 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 184 | -9/Materials | Identified exit to Mines 184 | -9/Materials | Identified exit to Storage 251 | -9/Materials | Core integrity fell below 50% 261 | -9/Materials | Entered Mines 271 | -9/Mines | Lost 5 parts (1p2n1u1w) 285 | -9/Mines | Discovered new exit (range 11) 303 | -9/Mines | Build established: Mutant 312 | -9/Mines | Core integrity fell below 20% 341 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 372 | -9/Mines | Discovered new exit (range 7) 429 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 437 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 437 | -9/Mines | Discovered new exit (range 5) 439 | -9/Mines | Entered Exiles 453 | -9/Exiles | Met 8R-AWN 461 | -9/Exiles | Met EX-HEX 480 | -9/Exiles | Met EX-BIN 488 | -9/Exiles | Aligned with FarCom system 488 | -9/Exiles | Given EX-Vault access code 500 | -9/Exiles | Opened EX-Vault 503 | -9/Exiles | Found Gui. Plasma Cannon 514 | -9/Exiles | Warned to stay clear of 0b10 Research branches 523 | -9/Exiles | Exiles lab attacked by MAIN.C 556 | -9/Exiles | Discovered new exit (range 15) 562 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 562 | -9/Exiles | Entered Mines 587 | -8/Mines | Identified exit to Materials 629 | -8/Mines | Entered Materials 629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 839 | -8/Materials | System corruption reached 10% 886 | -8/Materials | Core integrity fell below 50% 898 | -8/Materials | Core integrity fell below 20% 917 | -8/Materials | Lost 12 parts (1p6n3u2w) 1184 | -8/Materials | Discovered new exit (range 3) 1187 | -8/Materials | Entered Factory 1187 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -7/Factory | Identified exit to DSF 1189 | -7/Factory | Entered DSF 1224 | -7/DSF | Additional patrols routed to DSF 1406 | -7/DSF | System corruption reached 10% 1443 | -7/DSF | Discovered new exit (range 14) 1456 | -7/DSF | Entered Factory 1456 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1479 | -6/Factory | Lost 8 parts (1p4n1u2w) 1562 | -6/Factory | Found Prototype Launcher 1562 | -6/Factory | Identified Rocket Array 1566 | -6/Factory | Found Rocket Array 1569 | -6/Factory | Found Rocket Array 1646 | -6/Factory | Identified exit to Factory 1773 | -6/Factory | Build established: Hacker-Mutant 1780 | -6/Factory | Entered another Factory area 1780 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1810 | -5/Factory | Lost 3 parts (1p2n) 1876 | -5/Factory | Identified exit to DSF 1877 | -5/Factory | Entered DSF 1934 | -5/DSF | Additional patrols routed to DSF 2040 | -5/DSF | Discovered new exit (range 14) 2097 | -5/DSF | Entered Factory 2097 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2160 | -4/Factory | Identified exit to Research 2275 | -4/Factory | Noticed a derelict Sapper rigging charges 2327 | -4/Factory | Entered Research 2327 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2355 | -3/Research | Identified exit to Armory 2355 | -3/Research | Identified exit to Quarantine 2459 | -3/Research | Identified exit to DSF 2459 | -3/Research | Entered DSF 2491 | -3/DSF | Additional patrols routed to DSF 2533 | -3/DSF | Discovered new exit (range 11) 2539 | -3/DSF | Entered Research 2539 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2666 | -2/Research | Lost 12 parts (4p1n5u2w) 2780 | -2/Research | System corruption reached 10% 3098 | -2/Research | Hacking Suite fried by hacking feedback 3118 | -2/Research | Found Gamma Bomb Array 3207 | -2/Research | Core integrity fell below 50% 3244 | -2/Research | Lost 7 parts (2p4n1u) 3397 | -2/Research | Garrison activated, responded to threat 3428 | -2/Research | Lost 3 parts (3u) 3508 | -2/Research | Destroyed 7 combat bots 3555 | -2/Research | Lost 14 parts (3p5n3u3w) 3742 | -2/Research | Discovered new exit (range 11) 3744 | -2/Research | Identified exit to Access 3744 | -2/Research | Entered Access 3744 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3775 | -1/Access | Build established: Scavenger-Sprinter 3778 | -1/Access | Found Gamma Bomb Array 3943 | -1/Access | System corruption reached 10% 3982 | -1/Access | Garrison activated, responded to threat 4050 | -1/Access | Core integrity fell below 50% 4071 | -1/Access | Core integrity fell below 20% 4084 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 04075_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04076_ Penetrated by Slug. 04076_ Slug penetrates R-10 Processor. 04076_ Acquired Xenon Bombardment Thruster. 04077_ R-10 Processor collects Lgt. Antimatter Reactor. 04079_ Penetrated by Slug. 04079_ Slug penetrates Wall. 04079_ Slug penetrates H-88 Terminator. 04079_ Slug penetrates Hyperwave Decoder. 04081_ U-05 Engineer builds a Wall. 04082_ R-10 Processor collects Hvy. Machine Gun. 04082_ P-80 Master resets R-10 Processor, system corruption cleaned. 04082_ Penetrated by Slug. 04082_ Critical hit (Destroy). 04082_ Xenon Bombardment Thruster destroyed. 04082_ Slug penetrates Wall. 04082_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????# #????????????????#!!"""" 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"""" | | ???????????????????????# @#??????# #?#% """"" | | ???????????????????????# ########+### """"" | | ??????????????????????## ## / # """" | | ??????????????#########A # # | | ????????? k # ] " # | | ????????? wH / """ # | | ????????????########### # """ # | | ??????????????????????## ## " ############# | | ???????????????????????# ## #???????????? | | ???????????????????????# ## #???????????? | | ???????????????????????# ############???????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# +??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 61 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Corruption Block 20 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 82 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 8 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -8/Mines | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyInsulationCarapace Manual? 0 Play Time 01:32:37 Cumulative 724.7 hours Start 2024.09.17 @ 17:14:51 End 2024.09.17 @ 18:51:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 20 Adventurer 138 Explorer 0 Win Type - Total 11 Types 7/0/1/2/0/0/0/0/1 Lore% 78 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b99bade-f803-496d-bf73-865d5df26f8b