Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 17:25:06

Player: szymekc

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (140)     700
Value Destroyed (4805)     4805
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (729)                729
              TOTAL SCORE: 10894

 Bonus
-------
High Alert Combat Kills    100
Follower Combat Kills      339
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -610

 Cogmind 
---------
Core Integrity             0/850
Matter                     222/300
Energy                     21/100
System Corruption          26%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY (5) ------
      Advanced Heat Sink
               Huge Storage Unit
               Bomb Factory No. 2
>              --- WEAPON (3) -------
               Great Maul
>              --- INVENTORY (25) ---
      Improved Treads
               Wheel
      Advanced Heat Sink
               Matter Compressor (250)
  Experimental Sensor Array
      Advanced Terrain Scanner
               0b10 Decoder Chip [Scout]
               Recoil Nullifier
               Weapon Cycler
     Makeshift Light Armor Plating
               Quantum Router
               Tractor Beam
               Mobile Refinery Mk. CCLXVII
               Beamcaster
               Gauss Rifle
               Antimatter Cannon
               Great Axe

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
                Fission Core
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
       Improved Weapon Cycler
      Makeshift Light Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Molecular Deconstructor
                Great Axe
>               --- INVENTORY --------
                Neutrino Core
                Neutrino Core
  High-capacity Matter Pod
                Matter Compressor
   Experimental Sensor Array
       Advanced Terrain Scanner
                0b10 Decoder Chip [Scout]
                Recoil Nullifier
                Weapon Cycler
                Weapon Cycler
                Cloaking Device
                Hardlight Generator
                Tractor Beam
                Mobile Refinery Mk. CCLXVII
                Bomb Factory No. 2
                Beamcaster
                Flak Gun
                Antimatter Cannon
                Tiamat Missile Launcher
                Great Maul
                Axe
                CR-A16's Pointy Stick
[Rating: 77]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             189  | 3   9   8   36  2   5   8   51  18  19  12  18  
  Power                    20   | .   2   1   4   .   1   1   5   3   1   1   1   
    Engine                 9    | .   2   .   4   .   .   .   1   1   .   1   .   
    Core                   10   | .   .   1   .   .   1   .   4   2   1   .   1   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               42   | 2   1   2   9   .   .   4   8   7   2   1   6   
    Treads                 24   | 2   1   2   8   .   .   4   3   2   2   .   .   
    Leg                    9    | .   .   .   .   .   .   .   .   3   .   1   5   
    Wheel                  5    | .   .   .   .   .   .   .   2   2   .   .   1   
    Hover                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   3   .   5   2   2   1   13  2   8   6   2   
    Device                 25   | 1   1   .   1   1   1   1   7   1   6   3   2   
    Storage                3    | .   1   .   1   .   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   3   .   .   .   .   
    Protection             14   | .   1   .   3   1   .   .   3   1   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | .   3   5   18  .   2   2   25  6   8   4   9   
    Energy Gun             4    | .   1   1   1   .   .   .   .   .   .   .   1   
    Energy Cannon          5    | .   .   .   .   .   .   .   5   .   .   .   .   
    Ballistic Gun          32   | .   2   1   13  .   1   2   11  .   1   .   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   2   1   3   .   1   
    Launcher               17   | .   .   3   3   .   .   .   4   2   1   1   3   
    Special Weapon         2    | .   .   .   1   .   .   .   .   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   2   3   1   3   
    Piercing Weapon        4    | .   .   .   .   .   .   .   3   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   1   1   .   2   1   .   1   .   
  Corrupted Parts          7    | .   .   .   .   .   .   .   1   .   .   .   6   
    System Corruption      26   | .   .   .   .   .   .   .   2   .   .   .   24  
Parts Lost                 59   | .   2   3   5   .   .   .   21  9   .   3   16  
  Power                    10   | .   1   2   .   .   .   .   1   3   .   .   3   
  Propulsion               21   | .   .   .   3   .   .   .   10  2   .   1   5   
  Utility                  14   | .   .   .   1   .   .   .   3   4   .   2   4   
  Weapon                   14   | .   1   1   1   .   .   .   7   .   .   .   4   
  Highest Loss Streak      8    | .   1   2   2   .   .   .   8   4   .   2   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   99  98  91  100 100 100 84  65  93  94  88  
  Engine                   4    | .   13  7   8   11  7   .   .   1   .   .   5   
  Core                     5    | .   .   5   .   .   3   1   10  7   12  12  3   
  Treads                   23   | .   28  28  29  33  33  33  15  5   22  24  12  
  Leg                      2    | .   .   .   .   .   .   .   .   5   8   7   15  
  Device                   7    | .   7   .   3   .   4   11  8   4   14  18  13  
  Storage                  9    | .   14  14  11  11  11  11  6   6   6   6   6   
  Hackware                 1    | .   .   .   .   .   .   .   10  .   .   .   .   
  Protection               7    | .   6   14  7   11  6   .   4   15  9   3   9   
  Energy Gun               1    | .   7   12  1   .   .   .   .   .   .   .   1   
  Ballistic Gun            15   | .   19  13  29  33  23  32  9   .   4   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   3   8   .   1   
  Impact Weapon            2    | .   .   .   .   .   9   .   .   .   .   5   6   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   2   5   2   
Peak Build Rating          77   | 7   9   11  20  27  31  35  65  67  77  73  73  
  Average Rating           36   | 6   7   9   15  19  24  31  51  55  68  67  64  
  On Entrance              31   | 6   7   9   7   19  19  31  32  49  59  72  73  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 12  53  53  59  59  104 106 146 139 148 148 128 
  Greatest Support         124  | 40  40  40  60  60  60  68  116 51  102 102 124 
  Greatest Overweight (x)  43   | .   1   1   1   .   1   1   43  13  2   2   11  
  Average Overweight (x)   1    | .   .   1   .   .   .   1   4   4   1   1   4   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  25  
  Average Capacity         22   | 8   13  20  20  20  24  25  25  25  25  25  25  
  Most Carried             25   | 6   11  11  20  20  25  25  25  20  25  25  25  
  Average Carried          19   | 4   8   10  18  19  23  24  20  17  23  22  23  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  
  Final Carried            25   | 5   11  10  20  20  25  25  16  20  25  23  17  

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 24% | Mutant
 17% | Scavenger-Tank
 12% | Scavenger-Gunner
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
           Mutant | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Matter Collected           6041 | 290  318  207  1020 70   70   140  1006 771  1063 666  420  
  Remotely                 52   | .    .    .    .    .    .    .    52   .    .    .    .    
Salvage Created            5042 | 181  700  137  1709 100  .    153  972  406  190  223  271  
  Parts                    276  | 17   47   10   104  1    .    2    51   23   8    6    7    
Haulers Intercepted        5    | .    1    .    4    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | 1    .    2    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    1    4    .    10   5    .    2    
  Prevented                11   | .    .    .    .    .    .    3    .    3    .    .    5    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  107  | .   13  9   37  2   .   3   20  7   6   3   7   
  Melee                    4    | .   .   .   .   .   .   .   .   2   .   2   .   
  Guns                     57   | .   13  2   29  2   .   3   8   .   .   .   .   
  Cannons                  13   | .   .   .   .   .   .   .   7   2   3   .   1   
  AOE                      27   | .   .   7   8   .   .   .   5   .   2   .   5   
Classes Destroyed          21   | 2   6   1   5   .   .   .   3   4   .   .   .   
  Worker                   3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   1   1   1   .   .   .   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   4   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   3   3   9   .   .   .   .   .   .   .   .   
  Grunt                    50   | .   10  2   16  1   .   3   7   2   4   .   5   
  Brawler                  4    | .   .   .   1   1   .   .   .   .   1   .   1   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   9   .   .   .   6   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   4   2   .   .   1   
  Programmer               4    | .   .   .   .   .   .   .   3   1   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   3   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   1   1   .   .   
Best Kill Streak           7    | 3   5   4   6   2   .   3   7   2   2   2   3   
  Combat Bots Only         6    | .   4   4   6   2   .   3   4   2   2   2   3   
Max Kills in Single Turn   3    | 1   2   2   3   1   .   1   3   1   1   1   2   
  Gunslinging              2    | .   .   .   2   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   .   1   .   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        1023  | .    76   29   138  6    .    20   424  142  15   23   150  
  Missed                   315   | .    17   6    46   2    .    7    150  36   3    7    41   
Damage Taken               10481 | .    618  435  1247 44   .    390  2908 1831 338  730  1940 
  Core                     1260  | .    117  61   188  .    .    37   332  179  65   97   184  
  Absorbed by Shields      385   | .    .    .    .    .    .    .    373  .    .    .    12   
  Regen/Repaired (Parts)   90    | .    .    .    90   .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    28   .    .    .    43   .    .    .    .    .    
Volleys Fired              375   | 15   77   26   90   4    .    6    95   25   16   .    21   
  Largest                  3     | 2    2    2    3    3    .    3    3    1    3    .    1    
  Hottest                  150   | 40   85   85   108  73   .    71   150  46   121  .    65   
Shots Fired                718   | 30   135  42   228  12   .    18   173  25   34   .    21   
  Gun                      574   | 30   135  35   216  12   .    18   108  .    8    .    12   
  Cannon                   76    | .    .    .    .    .    .    .    45   12   17   .    2    
  Launcher                 53    | .    .    7    11   .    .    .    20   1    7    .    7    
  Special                  15    | .    .    .    1    .    .    .    .    12   2    .    .    
  Kinetic                  559   | 30   117  19   195  12   .    18   129  12   25   .    2    
  Thermal                  78    | .    18   16   22   .    .    .    22   .    .    .    .    
  Explosive                45    | .    .    7    6    .    .    .    17   1    7    .    7    
  Electromagnetic          22    | .    .    .    5    .    .    .    5    .    .    .    12   
  Robot Hit Streak         15    | 12   11   6    15   9    .    15   14   4    12   .    15   
  Robot Miss Streak        5     | 2    5    2    5    1    .    3    3    3    1    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        14    | .    1    .    8    1    .    2    2    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    2    1    .    1    1    .    .    .    .    
Shots Hit Robots           501   | 24   85   20   138  11   .    14   112  36   25   20   16   
  Core Hits                266   | 12   35   17   73   4    .    9    65   14   12   7    18   
  Critical Kills           2     | .    1    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    2    .    .    .    .    .    .    1    .    
  Critical Strikes         16    | .    2    1    4    .    .    .    1    2    1    5    .    
    Burn                   4     | .    1    1    2    .    .    .    .    .    .    .    .    
    Destroy                4     | .    1    .    2    .    .    .    1    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Impale                 3     | .    .    .    .    .    .    .    .    2    .    1    .    
Melee Attacks              77    | .    .    .    .    .    3    .    4    30   2    35   3    
  Impact                   13    | .    .    .    .    .    3    .    .    .    .    9    1    
  Slashing                 39    | .    .    .    .    .    .    .    .    14   2    22   1    
  Piercing                 25    | .    .    .    .    .    .    .    4    16   .    4    1    
  Sneak Attacks            14    | .    .    .    .    .    .    .    3    7    1    2    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    .    .    .    1    .    8    .    
Damage Inflicted           14563 | 241  1021 742  3040 187  .    231  4597 1186 1096 963  1259 
  Guns                     5698  | 241  1021 289  2136 187  .    231  1397 .    81   .    115  
  Cannons                  1535  | .    .    .    .    .    .    .    853  265  339  .    78   
  Explosions               5111  | .    .    436  866  .    .    .    2150 75   578  .    1006 
  Melee                    2164  | .    .    .    .    .    .    .    197  846  98   963  60   
  Ramming                  55    | .    .    17   38   .    .    .    .    .    .    .    .    
  Kinetic                  6111  | 241  817  95   1849 187  .    231  1928 265  420  .    78   
  Thermal                  1135  | .    204  194  294  .    .    .    443  .    .    .    .    
  Explosive                4490  | .    .    436  517  .    .    .    1878 75   578  .    1006 
  Electromagnetic          608   | .    .    .    342  .    .    .    151  .    .    .    115  
  Impact                   427   | .    .    .    .    .    .    .    .    .    .    427  .    
  Slashing                 989   | .    .    .    .    .    .    .    .    387  98   444  60   
  Piercing                 748   | .    .    .    .    .    .    .    197  459  .    92   .    
Highest Corruption         26    | .    .    .    .    .    .    .    3    2    2    2    26   
  Average Corruption       2     | .    .    .    .    .    .    .    1    1    2    2    5    
  Corruption Purged        3     | .    .    .    .    .    .    .    1    2    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    .    .    9    16   18   13   11   
    Message Errors         12    | .    .    .    .    .    .    .    1    2    4    3    2    
    Matter Fused           19    | .    .    .    .    .    .    .    4    6    5    2    2    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    1    1    2    2    2    
    Energy Discharges      8     | .    .    .    .    .    .    .    1    1    2    3    1    
    Parts Fused            3     | .    .    .    .    .    .    .    1    1    1    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    1    1    2    2    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    4    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            446   | .    .    51   2    .    .    .    103  26   74   136  54   
  Projectiles              58    | .    .    .    .    .    .    .    48   10   .    .    .    
  Explosions               213   | .    .    51   2    .    .    .    32   .    74   .    54   
  Melee                    175   | .    .    .    .    .    .    .    23   16   .    136  .    
Knockbacks                 10    | .    .    .    .    .    .    .    5    .    2    2    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  8     | .    .    .    .    .    .    .    5    .    2    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      546   | .    .    115  19   .    .    .    76   33   46   .    257  
  Shots                    20    | .    .    5    3    .    .    .    5    1    2    .    4    
  Rammed                   5     | .    .    2    3    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    .    2    4    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        323   | .    117  270  228  103  .    112  323  68   248  251  271  
  Average Temperature      61    | .    41   106  41   55   .    45   74   22   82   105  126  
  Received Heat Transfer   2221  | .    258  95   381  24   .    168  665  324  72   .    234  
  Effects                  2     | .    .    .    .    .    .    .    1    .    1    .    .    
    Interference           2     | .    .    .    .    .    .    .    1    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              6     | .    .    .    3    .    .    .    2    .    .    .    1    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    3    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    3    4    .    .    1    3    .    .    .    .    
  Heat Transferred         2333  | .    555  518  777  .    .    .    483  .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               2     | .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    1    .    .    .    3    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Peak Influence             724  | 30  280 121 724 307 .   .   339 .   .   .   .   
  Initial                  257  | .   19  21  3   257 .   .   .   .   .   .   .   
  Average                  212  | 18  130 69  376 303 .   .   145 .   .   .   .   
Maximum Alert Level        3    | .   1   .   3   1   .   .   1   .   .   .   .   
  Low Security (%)         65   | 100 90  100 27  .   .   .   79  .   .   .   .   
  Level 1                  19   | .   9   .   31  100 .   .   20  .   .   .   .   
  Level 2                  11   | .   .   .   31  .   .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   9   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   5   .   .   .   8   .   .   .   1   
  Investigation            5    | .   2   .   1   .   .   .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            8    | .   1   .   3   .   .   .   4   .   .   .   .   
  Assault                  2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   3   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Distress Signals           3    | .   1   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   21  11  50  2   .   8   31  13  6   4   23  
  Peak Tracking Total      13   | .   5   4   6   2   .   5   6   3   3   2   13  
  Tactical Retreats        11   | .   1   .   3   .   .   .   .   5   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Traps Triggered            3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   10  .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabricated Traps           10   | .   .   .   .   .   .   .   .   .   4   6   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   4   5   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Disabled          12   | .   1   2   1   .   .   .   7   1   .   .   .   
  Max in Single Turn       2    | .   1   1   1   .   .   .   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Accessed          22   | .   7   .   9   .   .   .   2   .   .   4   .   
  Terminals                14   | .   6   .   8   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                85   | .   26  .   25  .   .   .   5   .   .   29  .   
  Successful               53   | .   10  .   12  .   .   .   2   .   .   29  .   
  Failed                   32   | .   16  .   13  .   .   .   3   .   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   20  .   22  .   .   .   4   1   .   .   .   
  Terminals                47   | .   24  .   23  .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   3   .   2   .   .   .   .   .   .   29  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   .   .   .   .   .   3   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   6   .   8   .   .   .   .   .   .   .   .   
  Terminals                13   | .   5   .   8   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Skim                   10   | .   4   .   6   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   6   .   8   .   .   .   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   3   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   16  .   .   .   .   10  .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total Allies               6    | .    .    2    .    .    4    .    .    .    .    .    .    
  Largest Group            4    | .    .    2    .    .    4    4    1    .    .    .    .    
  Highest-Rated Group      155  | .    .    46   .    .    155  155  40   .    .    .    .    
  Highest-Rated Ally       40   | .    .    31   .    .    40   40   40   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               33   | .    .    6    .    .    .    19   8    .    .    .    .    
  Total Damage             2077 | .    .    126  .    .    .    1653 298  .    .    .    .    
  Kills                    12   | .    .    1    .    .    .    7    4    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   .   3   2   .   1   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               15825 | 142  1442 961  2347 86   2922 1149 1689 2163 1481 774  669  
Spaces Moved               5780  | 48   581  363  842  43   1322 462  528  621  496  212  262  
  Core                     3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Treads                   5091  | 48   581  363  842  43   1322 462  305  352  496  176  101  
  Legs                     96    | .    .    .    .    .    .    .    .    1    .    36   59   
  Wheels                   590   | .    .    .    .    .    .    .    220  268  .    .    102  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 160  160  240  160  160  160  240  160  140  240  240  120  
  Average Speed            227   | 160  194  240  180  160  218  240  225  318  250  243  219  
  Slowest Speed            2200  | 160  240  240  240  160  240  240  2200 480  320  260  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    95   71   88   12   90   70   11   61   67   80   50   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     6     | .    1    1    2    .    1    .    .    .    .    1    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    1    .    1    .    
Scrap Searched             12    | .    .    1    .    1    4    1    .    .    4    .    1    
Spaces Dug                 103   | .    .    33   1    .    .    .    18   .    20   .    31   
Terrain Destroyed          369   | .    .    41   36   .    .    .    87   24   90   .    91   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               28    | .    .    .    1    .    .    .    18   4    5    .    .    
  AOE                      341   | .    .    41   35   .    .    .    69   20   85   .    91   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      7724 | 87   764  407  1527 54   1354 494  871  709  706  426  325  
  Wait                     1094 | 19   80   5    491  .    9    4    168  4    153  145  16   
  Move                     5769 | 47   580  362  841  42   1321 461  527  620  495  211  262  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111  | 1    12   2    32   3    9    6    15   8    9    9    5    
  Fast Attach              38   | 1    4    1    9    .    1    .    6    10   5    1    .    
  Attach                   57   | 2    1    1    5    .    .    .    22   5    6    6    9    
  Detach                   8    | .    .    .    .    .    .    .    2    1    4    1    .    
  Swap                     94   | .    4    6    22   2    4    8    23   3    8    5    9    
  Drop                     98   | 2    6    2    33   3    7    9    9    4    8    14   1    
  Fire                     375  | 15   77   26   90   4    .    6    95   25   16   .    21   
  Melee                    64   | .    .    .    .    .    3    .    4    29   2    24   2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    2    4    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     10   | .    .    .    .    .    .    .    .    .    .    10   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 3 exits: Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 3)
   143 | -11/Scrapyard      | Entered Materials
   177 | -10/Materials      | Discovered new exit (range 15)
   300 | -10/Materials      | Build established: Mutant
   487 | -10/Materials      | Discovered new exit (range 9)
   591 | -10/Materials      | Discovered new exit (range 12)
   895 | -10/Materials      | Discovered new exit (range 11)
  1322 | -10/Materials      | Discovered new exit (range 15)
  1585 | -10/Materials      | Entered Mines
  1587 | -10/Mines          | Core integrity fell below 50%
  1860 | -10/Mines          | Discovered new exit (range 12)
  1883 | -10/Mines          | Build established: Scavenger-Mutant
  2201 | -10/Mines          | Discovered new exit (range 7)
  2259 | -10/Mines          | Identified exit to Subcaves
  2298 | -10/Mines          | Assembled infested the area
  2303 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2364 | -10/Mines          | Lost 3 allies
  2387 | -10/Mines          | Found a hidden stash of uninstalled traps
  2546 | -10/Mines          | Entered Materials
  2546 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2784 | -9/Materials       | Build established: Mutant
  2979 | -9/Materials       | Discovered new exit (range 7)
  3021 | -9/Materials       | Discovered new exit (range 16)
  3104 | -9/Materials       | Build established: Scavenger-Gunner
  3610 | -9/Materials       | Repaired Lgt. Treads
  3621 | -9/Materials       | Discovered new exit (range 16)
  3764 | -9/Materials       | Build established: Tank
  4075 | -9/Materials       | Discovered new exit (range 13)
  4090 | -9/Materials       | Build established: Scavenger-Tank
  4146 | -9/Materials       | First assault squad dispatched
  4410 | -9/Materials       | Discovered new exit (range 14)
  4558 | -9/Materials       | Learned location of 2 exits from Materials
  4673 | -9/Materials       | Learned location of Zion (-7)
  4753 | -9/Materials       | Learned location of 2 exits from Materials
  4798 | -9/Materials       | Learned location of 2 exits from Materials
  4853 | -9/Materials       | Loaded intel: 15 trap records
  4893 | -9/Materials       | Entered Mines
  4894 | -9/Mines           | Identified exit to Materials
  4930 | -9/Mines           | Met a Derelict bent on vengeance
  4937 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  4941 | -9/Mines           | Found Prototype Device
  4948 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4961 | -9/Mines           | Identified Exp. Sensor Array
  4979 | -9/Mines           | Entered Zion
  5070 | -7/Zion            | Discovered new exit (range 11)
  5654 | -7/Zion            | Build established: Scavenger-Mutant
  5759 | -7/Zion            | Learned Factory emergency access door positions
  5797 | -7/Zion            | Learned Factory emergency access door positions
  6037 | -7/Zion            | Learned Factory emergency access door positions
  6665 | -7/Zion            | Found Prototype Device
  6665 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  6949 | -7/Zion            | Found Prototype Device
  7303 | -7/Zion            | Met Imprinter
  7341 | -7/Zion            | Imprinted
  7343 | -7/Zion            | Declared Zion's savior
  7839 | -7/Zion            | Found CR-A16's Pointy Stick
  7901 | -7/Zion            | Entered Proximity Caves
  7901 | -6/Proximity Caves | Accompanied by 4 allies
  8298 | -6/Proximity Caves | Build established: Scavenger-Gunner
  8597 | -6/Proximity Caves | Learned Factory emergency access door positions
  8664 | -6/Proximity Caves | Core integrity fell below 50%
  8851 | -6/Proximity Caves | Learned Factory stockpile data
  8976 | -6/Proximity Caves | Discovered new exit (range 15)
  9050 | -6/Proximity Caves | Entered Factory
  9050 | -6/Factory         | Accompanied by 1 ally
  9050 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
  9051 | -6/Factory         | Identified exit to Lower Caves
  9053 | -6/Factory         | Identified Bomb Factory No. 2
  9412 | -6/Factory         | Lost 3 parts (3w)
  9425 | -6/Factory         | Fabricated Tiamat Missile Launcher?
  9660 | -6/Factory         | Discovered new exit (range 16)
  9730 | -6/Factory         | Lost 4 parts (2n1u1w)
  9818 | -6/Factory         | Lost 4 parts (3n1w)
 10079 | -6/Factory         | Build established: Hacker-Mutant
 10393 | -6/Factory         | Lost 8 parts (1p5n2w)
 10609 | -6/Factory         | Terminal network hard line cut
 10726 | -6/Factory         | Build established: Mutant
 10739 | -6/Factory         | Entered Lower Caves
 11250 | -6/Lower Caves     | Core integrity fell below 50%
 11330 | -6/Lower Caves     | Lost 4 parts (2p2n)
 11553 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 11585 | -6/Lower Caves     | Found Prototype Special Weapon
 11585 | -6/Lower Caves     | Identified Molecular Deconstructor
 11682 | -6/Lower Caves     | Learned Factory stockpile data
 11872 | -6/Lower Caves     | Build established: Tank
 12122 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 12340 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 12401 | -6/Lower Caves     | Build established: Mutant
 12642 | -6/Lower Caves     | Discovered new exit (range 5)
 12667 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12902 | -6/Lower Caves     | Entered another Lower Caves area
 12930 | -6/Lower Caves     | Discovered new exit (range 11)
 13312 | -6/Lower Caves     | Identified exit to Data Miner
 13459 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13819 | -6/Lower Caves     | Build established: Scavenger-Mutant
 14149 | -6/Lower Caves     | Build established: Scavenger-Tank
 14383 | -6/Lower Caves     | Entered Data Miner
 14383 | -6/Data Miner      | Discovered new exit (range 6)
 14443 | -6/Data Miner      | Met Data Miner
 14489 | -6/Data Miner      | Learned location of Section 7 (-2)
 14489 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14527 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14743 | -6/Data Miner      | Build established: Scavenger-Mutant
 14912 | -6/Data Miner      | Destroyed Data Miner
 14915 | -6/Data Miner      | Found Prototype Hackware
 14919 | -6/Data Miner      | Data Conduit disabled
 15157 | -6/Data Miner      | Entered Proximity Caves
 15371 | -5/Proximity Caves | Learned Factory security intel
 15411 | -5/Proximity Caves | Core integrity fell below 20%
 15612 | -5/Proximity Caves | Lost 3 parts (1n2u)
 15686 | -5/Proximity Caves | Spotted B-75 Beast
 15737 | -5/Proximity Caves | System corruption reached 10%
 15774 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w)
 15793 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15812 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15826 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
15813_ Penetrated by Slug.
15813_ Lgt. Fission Core destroyed.
15816_ Penetrated by Slug.
15816_ Critical hit (Destroy).
15816_ Flak Gun destroyed.
15818_ S-27 Virus destroyed.
15819_ Slug penetrates Wall.
15819_ C-30 ARC bursts open, deploying its payload.
15819_ G-67 Veteran unfolds itself.
15819_ G-50 Soldier unfolds itself.
15819_ L-41 Fighter unfolds itself. <x2>
15819_ E-15 Imp unfolds itself.
15820_ Penetrated by Slug.
15821_ System corrupted: Substantial component data lost.
15821_ Penetrated by Slug.
15822_ Enh. Flexi-carbon Leg blown off.
15822_ Flexi-carbon Leg blown off.
15822_ E-15 Imp destroyed.
15823_ Autogun fries itself beyond repair.
15824_ Slug penetrates L-41 Fighter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|  ??????????????????????????        ??????????????? |
|  ????????????? ###????????#       #??????????????? |
|  ????????????     #??????#"       #??????????????? |
|  ?????????????     #???## #$% Y   ##?????????????? |
|  ##?????????????    ####  gg       ##????????????? |
|   ##?????????????                   ?????????????? |
|    ##?????????????                ???????????????? |
|     #??????????????#             ????????????????? |
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|   ????    #?????## l    %l  #????????????????????? |
|  #####?   #??####   s  !=@  #????????????????????? |
|  #"  #??  #??#   bg Y   =   #????????????????????? |
|  #"  /??# #??# b  ###       #????????????????????? |
|  #"  ##?# ####    #?###    ##????????????????????? |
|  #"    ?#         #???##  ##?????????????????????? |
|  #    ??#         #????####??????????????????????? |
|  #    ??#  ########??????????????????????????????? |
|  ###/#### ##?????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          34
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             675
Weapon Cycling             30
Evasion (%)                55
Recoil Reduction           5
Offensive Hacking          22
Defensive Hacking          11

 Item Schematics 
-----------------
     Imp. Shield Generator | -7/Zion       | Archive
                  Arm. Leg | -7/Zion       | Archive
 System Restoration Module | -7/Zion       | Archive
        Imp. System Shield | -7/Zion       | Archive
               Gauss Rifle | -7/Zion       | Archive
         Adv. Sensor Array | -7/Zion       | Archive
               Med. Treads | -7/Zion       | Archive
                  Wave Gun | -7/Zion       | Archive
     Imp. Coolant Injector | -7/Zion       | Archive
     Imp. Carbon-fiber Leg | -7/Zion       | Archive
             Proton Cannon | -7/Zion       | Archive
             Remote Shield | -7/Zion       | Archive
              Gauss Cannon | -7/Zion       | Archive
              Recalibrator | -7/Zion       | Archive
                  Coil Gun | -7/Zion       | Archive
   Tiamat Missile Launcher | -7/Zion       | Archive
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
        Hvy. Proton Cannon | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
      Adv. Target Analyzer | -6/Data Miner | Free
         Hvy. Gauss Cannon | -6/Data Miner | Free
       Point Defense Array | -6/Data Miner | Free
  Hvy. Armored Exoskeleton | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion       | Archive
     S-27 Virus | -7/Zion       | Archive
 B-48 Gladiator | -7/Zion       | Archive
 M-22 Extractor | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
 Tiamat Missile Launcher | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearArcSuperbattery
  Manual?         0
Play Time         01:16:50
  Cumulative      385.1 hours
  Start           2024.08.29 @ 16:05:38
  End             2024.08.29 @ 17:25:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           140
  Adventurer      2
  Explorer        0
Win Type          -
  Total           19
  Types           9/0/8/1/0/0/0/1/0
Lore%             75
Gallery%          85
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcbf1bc4-ab77-47c3-9941-e7da927ecf26