Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 13:01:30 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3061) 3061 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7616 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 438/700 Matter 40/300 Energy 265/265 System Corruption 1% Temperature Warm (117) Movement Treading (163) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Machine Analyzer 0b10 Alert Chip Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Autogun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Core Analyzer Improved Utility Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator Hardlight Generator Heavy Assault Rifle Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer 0b10 Alert Chip Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Core Analyzer Improved Utility Shielding Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator Hardlight Generator Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Katana [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . 2 . . . 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . . . . 1 . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 93 | 6 7 21 9 1 . 9 9 31 Power 9 | 1 1 3 1 . . 1 . 2 Engine 9 | 1 1 3 1 . . 1 . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 5 1 . . 5 4 8 Treads 25 | 2 . 5 1 . . 5 4 8 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 4 3 3 . . 2 1 9 Device 3 | . . . 1 . . . . 2 Storage 4 | 1 2 1 . . . . . . Processor 4 | . 1 . . . . 1 . 2 Hackware . | . . . . . . . . . Protection 12 | . 1 2 2 . . 1 1 5 Artifact . | . . . . . . . . . Weapon 36 | 2 2 10 4 1 . 1 4 12 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 34 | 2 2 10 4 1 . 1 4 10 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 8 | . 1 2 . . . . . 5 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 2 | . . 2 . . . . . . Weapon 4 | . 1 . . . . . . 3 Highest Loss Streak 5 | . 1 1 . . . . . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 96 99 99 100 100 98 100 99 Engine 10 | . 14 11 11 11 11 8 9 7 Treads 23 | . 28 21 22 22 22 26 27 22 Storage 10 | . 14 11 11 11 11 9 9 7 Processor 7 | . 7 2 . . . 9 9 23 Protection 8 | . 3 8 9 11 11 8 9 6 Ballistic Gun 38 | . 28 44 43 44 44 36 36 29 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 12 47 60 60 56 54 56 60 70 Greatest Support 68 | 40 40 40 40 40 40 60 60 68 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . 1 Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 11 20 20 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 20 20 Average Carried 18 | 2 8 18 19 19 20 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 14 20 19 20 20 20 20 16 Class Distribution -------------------- 41% | Scavenger-Skirmisher 38% | Scavenger-Tank 10% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Matter Collected 3015 | 268 225 657 244 15 10 146 238 1212 Remotely . | . . . . . . . . . Salvage Created 4559 | 91 244 1167 377 . . 154 599 1927 Parts 284 | 1 23 78 29 . . 14 26 113 Haulers Intercepted 12 | . 1 5 . . . 1 1 4 Recyclers Shooed 9 | 1 2 1 . . . 2 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 77 | . 9 22 10 . . 2 7 27 Melee 1 | . 1 . . . . . . . Guns 75 | . 8 22 10 . . 2 7 26 AOE 1 | . . . . . . . . 1 Classes Destroyed 12 | 1 3 3 . . . . . 5 Worker 3 | . . 1 . . . . . 2 Builder 4 | . . . . . . . . 4 Hauler 12 | . 1 5 . . . 1 1 4 Recycler 10 | 1 . 1 . . . . 2 6 Operator 1 | . . . . . . . . 1 Swarmer 23 | . 6 7 3 . . . . 7 Grunt 24 | . 3 8 4 . . . 3 6 Duelist 2 | . . 1 1 . . . . . Sentry 18 | . . 6 2 . . 2 4 4 Specialist 2 | . . . . . . . . 2 Hunter 4 | . . . . . . . . 4 Programmer 4 | . . . . . . . . 4 Best Kill Streak 6 | 1 4 5 5 . . 1 3 6 Combat Bots Only 5 | . 4 5 5 . . 1 2 5 Max Kills in Single Turn 3 | 1 1 2 3 . . 1 1 3 Gunslinging 2 | . . 1 2 . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Damage Taken 4310 | . 517 750 392 . . 107 258 2286 Core 506 | . 49 51 84 . . 17 43 262 Absorbed by Shields 20 | . . . . . . . . 20 Redirected to Shielding 8 | . 8 . . . . . . . Regen/Repaired (Parts) 336 | . . 139 . . . 114 . 83 Core Remaining (%) 83 | 100 80 . . . 66 . 89 . Volleys Fired 239 | 4 38 49 20 . . 11 30 87 Largest 4 | 2 2 4 4 . . 4 4 4 Hottest 92 | 40 40 89 89 . . 83 89 92 Shots Fired 866 | 8 76 196 77 . . 44 120 345 Gun 866 | 8 76 196 77 . . 44 120 345 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 866 | 8 76 196 77 . . 44 120 345 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 3 6 15 10 . . 12 7 34 Robot Miss Streak 5 | 1 5 3 3 . . 2 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 15 | . 3 4 3 . . . 1 4 Max Gunslinging Chain 2 | . 1 2 2 . . . 1 1 Shots Hit Robots 575 | 5 45 123 51 . . 29 79 243 Core Hits 236 | 2 21 49 21 . . 9 26 108 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | 1 1 . . . . 1 . 2 Critical Strikes 5 | 1 1 . . . . 1 . 2 Destroy 5 | 1 1 . . . . 1 . 2 Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7614 | 40 396 1401 605 . 45 271 874 3982 Guns 6998 | 40 384 1378 587 . . 271 861 3477 Cannons . | . . . . . . . . . Explosions 505 | . . . . . . . . 505 Melee . | . . . . . . . . . Ramming 111 | . 12 23 18 . 45 . 13 . Kinetic 6998 | 40 384 1378 587 . . 271 861 3477 Thermal . | . . . . . . . . . Explosive 505 | . . . . . . . . 505 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 54 | . . . . . . . . 54 Projectiles . | . . . . . . . . . Explosions 54 | . . . . . . . . 54 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . . 24 Shots 1 | . . . . . . . . 1 Rammed 23 | 1 5 5 3 . 7 . 2 . Targets Rammed 25 | 1 6 6 3 . 7 . 2 . Kicked . | . . . . . . . . . Crushed 2 | . 1 1 . . . . . . Highest Temperature 344 | . 18 164 344 . . 181 206 268 Average Temperature 62 | . 10 44 141 . . 62 63 58 Received Heat Transfer 954 | . 228 135 135 . . 72 126 258 Effects 2 | . . . 2 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Peak Influence 365 | 5 296 365 199 . . 45 189 360 Initial 86 | . 3 86 74 . . . 14 85 Average 127 | . 134 181 131 . . 19 115 183 Maximum Alert Level 1 | . 1 1 . . . . . 1 Low Security (%) 80 | 100 88 65 100 . 100 100 100 60 Level 1 19 | . 11 34 . . . . . 39 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 1 . . . 1 1 6 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . 1 1 . . . 1 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Distress Signals 8 | . 1 5 . . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 27 39 10 . . 5 11 36 Peak Tracking Total 11 | . 7 9 3 . . 1 4 11 Tactical Retreats 8 | . 6 1 . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Machines Disabled 9 | . . . . . . . . 9 Max in Single Turn 4 | . . . . . . . . 4 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Machines Accessed 21 | . 4 5 . 2 . 4 2 4 Terminals 15 | . 4 4 . . . 3 2 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 47 | . 8 10 . 2 . 10 4 13 Successful 21 | . 2 7 . 2 . 4 2 4 Failed 26 | . 6 3 . . . 6 2 9 Catastrophic 4 | . 1 . . . . 2 . 1 Database Lockouts . | . . . . . . . . . Manual 19 | . 4 2 . 1 . 6 2 4 Terminals 34 | . 8 8 . . . 6 4 8 Fabricators . | . . . . . . . . . Repair Stations 8 | . . 2 . . . 4 . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 10 | . 1 5 . 2 . . 1 1 Record 1 | . . . . 1 . . . . Prototype ID Bank 4 | . . 4 . . . . . . Open Door 1 | . . . . . . . 1 . Unreport Threat 2 | . . 1 . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 2 . . . 4 . 2 Scan Component 4 | . . 1 . . . 2 . 1 Repair 4 | . . 1 . . . 2 . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 2 | . 1 . . . . . 1 . Terminals 2 | . 1 . . . . . 1 . Assimilate 1 | . 1 . . . . . . . Botnet 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 15 | . 3 3 . . . 4 2 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 1 . . . 2 . 1 Time 94 | . . 26 . . . 58 . 10 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Turns Passed 7582 | 107 702 1594 721 1081 773 615 357 1632 Spaces Moved 3057 | 54 333 547 261 449 316 315 147 635 Core 3 | 3 . . . . . . . . Treads 3054 | 51 333 547 261 449 316 315 147 635 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 160 160 163 Average Speed 208 | 153 170 240 240 240 240 160 160 189 Slowest Speed 243 | 160 240 240 240 240 240 160 163 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 65 52 58 70 65 25 36 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 28 | . . . . . . . . 28 Melee 2 | . . . . . . . . 2 Projectile . | . . . . . . . . . AOE 26 | . . . . . . . . 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Total 3804 | 69 405 741 314 454 322 412 210 877 Wait 257 | . 6 74 9 . . 61 13 94 Move 3050 | 54 332 546 260 448 315 314 146 635 Hop . | . . . . . . . . . Pick Up 57 | 5 11 20 4 3 . 7 1 6 Fast Attach 22 | 5 2 6 2 . . 2 . 5 Attach 17 | 1 1 4 1 1 . 2 1 6 Detach . | . . . . . . . . . Swap 54 | . 4 11 6 . . 5 8 20 Drop 81 | . 5 25 9 2 . 10 9 21 Fire 239 | 4 38 49 20 . . 11 30 87 Melee 3 | . . . . . . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 24 | . 6 6 3 . 7 . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 7) 753 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Entered another Materials area 810 | -9/Materials | Accompanied by 1 ally 810 | -9/Materials | Evolved 2 slots: Weapon x2 906 | -9/Materials | Discovered new exit (range 16) 1077 | -9/Materials | Repaired Lgt. Treads 1098 | -9/Materials | Build established: Gunner 1494 | -9/Materials | Build established: Scavenger-Tank 2404 | -9/Materials | Entered Mines 3036 | -9/Mines | Learned Materials stockpile data 3075 | -9/Mines | Learned location of Zion (-6) 3087 | -9/Mines | Discovered new exit (range 8) 3116 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3116 | -9/Mines | Discovered new exit (range 5) 3125 | -9/Mines | Entered Exiles 3185 | -9/Exiles | Met 8R-AWN 3226 | -9/Exiles | Met EX-HEX 3332 | -9/Exiles | Met EX-DEC 3423 | -9/Exiles | Met EX-BIN 3896 | -9/Exiles | Aligned with FarCom system 3898 | -9/Exiles | Given EX-Vault access code 3956 | -9/Exiles | Opened EX-Vault 3974 | -9/Exiles | Found 0b10 Alert Chip 4021 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4179 | -9/Exiles | Discovered new exit (range 14) 4206 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4206 | -9/Exiles | Entered Mines 4505 | -8/Mines | Build established: Scavenger-Skirmisher 4958 | -8/Mines | Discovered new exit (range 9) 4979 | -8/Mines | Entered Materials 4979 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5245 | -8/Materials | Repaired Lgt. Armor Plating 5279 | -8/Materials | Repaired Imp. Ion Engine 5559 | -8/Materials | Discovered new exit (range 5) 5594 | -8/Materials | Entered Storage 5898 | -8/Storage | Discovered new exit (range 14) 5951 | -8/Storage | Entered Factory 5951 | -7/Factory | Evolved 2 slots: Utility x2 7418 | -7/Factory | Repaired Autogun 7513 | -7/Factory | Cargo convoy interrupted 7583 | -7/Factory | Self-destructed Last Messages --------------- 07557_ Penetrated by Slug. 07561_ H-55 Commando suffers critical hit (Destroy). 07561_ Destroyed Gauss Rifle. 07563_ Penetrated by Slug. 07564_ R-06 Scavenger collects Med. Storage Unit. 07566_ Penetrated by Slug. 07567_ H-55 Commando destroyed. 07567_ Switching to secondary target: H-55 Commando. 07567_ Penetrated by Slug. 07568_ R-06 Scavenger collects Lgt. Nuclear Core. 07569_ Penetrated by Slug. 07572_ Assault Rifle destroyed. 07572_ R-06 Scavenger collects Imp. Heat Sink. 07574_ R-06 Scavenger collects Nuclear Core. 07575_ Penetrated by Slug. 07575_ R-06 Scavenger collects VSS Leg. 07578_ Penetrated by Slug. 07579_ R-06 Scavenger collects Shock Rifle. 07581_ Penetrated by Slug. 07582_ R-06 Scavenger collects Gravmag System. Map ----- +----------------------------------------------------+ | ?? ???????# # # """" ????????? | | ? """"""""" ????? """" + + """" ????????? | | # ?????? """" # # """" ????????? | | + """""""""??????? """" # # """" ????????? | | # ?????? """" !# # """" ????????? | | ?###########?????? """" # # ????????? | | ??????????????????? """" # #########????????? | | ??????????????????? """" # #????????????????? | | ######????????????? !# #????????????????? | | #?????????????######## #????????????????? | | #????????????????????# #????????????????? | | #?##+#################%! ########?????????? | | + |%! #?????????? | | # ^ ! [ = #?????????? | | + = #?????????? | | # ^ != #?????"""?" | | # ^ ! #?????"""?" | | """#?#########+#############+### #?????"""?" | | Y"#?????????????# # #??????""?? | | """???????"""????# """ # #??????""?? | | ????????"T"????# " "" """ # #?????????? | | ###????????????????# "R"" """ # ##????????? | | ???????????????????# """ !! # T#????????? | | ???????????????????# !! # #????????? | | ???????????????????############### ##????????? | | ????????????????????????#@ph*!!= # ########### | | ????????????????????????#r"mh"!" # | | ????????????????????????#"""% =" # | | ????????????????????????#"R% i"" # | | ????????????????????????#""" "" + """" """" """" | | ????????????????????#####""" "" # """" """" """" | | ?????????????#ss /^% % # """" """" """" | | ???????????????????###### %% * # | | ????????????????????????# "% # % """" | | ??????????????s?????????########## % """" | | ?????????????????????????????????# """" | | ?????????????????????????????????# "" "" ! | | ?????????????????????????????????# ""G"" * | | ?????????????????????????????????###########+##### | | ??????????????????????T"?????????????????? # = | | ???????????????????????"???????????????? # | | ?????????????????????????????????????? # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????"""?"???????????# # | | ?????????????????????"""?"???????????########### | | ?????????????????????"S??"?????????????????????### | | ?????????????????????"""?"???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisNetworkBattery Manual? 0 Play Time 00:37:09 Cumulative 690.6 hours Start 2022.03.27 @ 12:32:14 End 2022.03.27 @ 13:01:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1062 Rogue 1062 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8336275-1ca8-493d-b5de-7e672aa5120d