Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 00:45:24 Player: 0Z-4NL Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (79) 395 Value Destroyed (1376) 1376 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (15032) 15032 TOTAL SCORE: 25423 Bonus ------- Pure Core 4732 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1600/1600 Matter 290/300 Energy 120/150 System Corruption 0% Temperature Cool (19) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII Micro Antimatter Reactor > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Structural Scanner Enhanced Optical Array Advanced Transmission Jammer Reaction Control System Advanced Cloaking Device Improved Propulsion Shielding Layered Medium Armor Plating Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Longsword +1 > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power VII Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Advanced Transmission Jammer Reaction Control System Advanced Cloaking Device Improved Propulsion Shielding Layered Medium Armor Plating Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Longsword +1 > --- INVENTORY -------- (None) [Rating: 146] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Hacking Suite Device Structural Scanner Processor Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 2 . . . 1 . . . 1 . 1 1 . . Utility 11 | . . . . . . . 1 2 . . 1 1 1 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 81 | 4 4 1 9 2 1 1 18 5 2 . 9 3 4 3 8 7 Power 6 | . . . . 1 . . 2 . . . 1 1 . . 1 . Engine 2 | . . . . 1 . . 1 . . . . . . . . . Core 2 | . . . . . . . 1 . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . 1 . . . 1 . Propulsion 29 | 2 2 . 6 . . 1 11 1 . . 1 . 1 . 2 2 Treads 10 | 2 2 . 5 . . . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . Hover 5 | . . . . . . . 5 . . . . . . . . . Flight 13 | . . . . . . 1 5 1 . . 1 . 1 . 2 2 Utility 35 | . 1 . 2 1 . . 4 4 1 . 5 2 3 3 4 5 Device 13 | . . . 1 1 . . . 1 . . 1 2 2 2 1 2 Storage . | . . . . . . . . . . . . . . . . . Processor 7 | . 1 . 1 . . . 1 2 . . 1 . . 1 . . Hackware 10 | . . . . . . . 2 . 1 . 3 . 1 . 2 1 Protection 5 | . . . . . . . 1 1 . . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 11 | 2 1 1 1 . 1 . 1 . 1 . 2 . . . 1 . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . 1 . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 2 1 . . 1 . . 1 . . Parts Lost 1 | . . . . . . . . . 1 . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups . | . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 57 68 78 97 87 88 90 95 97 100 92 94 93 88 90 91 Engine 1 | . . . . 8 . . 4 . . . . . . . . . Core 3 | . . . . . . . . 7 7 7 6 9 10 9 4 4 Treads 15 | . 28 28 37 44 44 44 5 . . . . . . . . . Hover 4 | . . . . . . . 26 . . . . . . . . . Flight 15 | . . . . . . . 9 38 38 38 33 32 31 28 26 26 Device 6 | . . . 3 8 11 11 3 2 1 . 4 3 12 12 15 18 Processor 7 | . . 14 14 13 11 11 7 6 7 7 6 5 5 4 4 4 Hackware 10 | . . . . . . . 13 12 13 15 15 22 17 19 21 20 Protection 4 | . . . . . . . 1 10 14 15 11 5 5 4 4 6 Ballistic Gun 2 | . 28 16 1 . . . . . . . . . . . . . Launcher 5 | . . . 6 11 11 11 9 7 4 7 4 . . . . . Slashing Weapon 7 | . . 8 11 11 10 11 9 7 7 7 6 5 5 4 4 4 Peak Build Rating 146 | 4 5 8 12 13 16 16 43 52 53 53 67 84 101 108 133 146 Average Rating 48 | 2 4 6 10 12 14 15 33 49 51 53 55 75 97 102 125 140 On Entrance 44 | . 4 5 8 12 12 16 16 43 52 53 53 67 84 99 106 133 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 43 | 3 3 3 4 7 5 5 18 22 22 22 23 23 24 25 37 43 Greatest Support 80 | 3 40 3 60 80 80 20 32 26 25 25 25 30 40 38 48 52 Greatest Overweight (x) 7 | . . . . 1 1 1 1 . . . 7 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . . . Class Distribution -------------------- 26% | Hacker-Sprinter 24% | Scavenger-Mutant 19% | Mutant 12% | Wizard-Ninja 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 1408 | 140 188 43 145 20 . 17 199 84 132 . 123 67 40 . 140 70 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2717 | . 173 15 554 33 . 26 559 97 266 . 335 134 145 . 269 111 Parts 144 | . 9 1 46 6 . 2 24 3 12 . 13 5 8 . 13 2 Haulers Intercepted 11 | . 1 . 5 . . . 3 . . . 2 . . . . . Recyclers Shooed 3 | . 1 1 . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 30 | . 3 . 9 . . 4 2 . 11 . 1 . . . . . Melee 6 | . . . 2 . . . 2 . 1 . 1 . . . . . Guns 1 | . 1 . . . . . . . . . . . . . . . AOE 23 | . 2 . 7 . . 4 . . 10 . . . . . . . Classes Destroyed 10 | . 5 1 4 . . . . . . . . . . . . . Worker 6 | . . 1 . 1 . . 1 . . . 3 . . . . . Builder 7 | . 1 . . . . . 3 . . . 1 . 1 . 1 . Tunneler 2 | . . . 1 1 . . . . . . . . . . . . Hauler 11 | . 1 . 5 . . . 3 . . . 2 . . . . . Recycler 9 | . 1 . 2 . . . 2 1 . . . 1 1 . 1 . Operator 4 | . 1 . . . . . 1 . . . . . 1 . 1 . Watcher 10 | . . . 1 . . . 2 1 . . 1 . . . 2 3 Swarmer 21 | . 3 . 6 . . 4 . . 7 . 1 . . . . . Grunt 6 | . . . 1 . . . 1 . 4 . . . . . . . Sentry 3 | . . . 2 . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 4 1 9 1 . 4 6 2 4 . 4 1 2 . 2 1 Combat Bots Only 4 | . 3 . 4 . . 4 2 . 4 . 1 . . . . . Max Kills in Single Turn 3 | . 3 1 2 1 . 2 1 1 3 . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 . . 2 . . 3 . . . . . . . Melee 1 | . . . 1 . . . 1 . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Hostile Shots Fired 122 | . 26 4 21 4 . 3 15 11 27 . 8 1 2 . . . Missed 61 | . 7 1 7 3 . . 11 10 16 . 3 1 2 . . . Hits 61 | . 19 3 14 1 . 3 4 1 11 . 5 . . . . . Projectile 61 | . 19 3 14 1 . 3 4 1 11 . 5 . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . Damage Taken 945 | . 290 38 186 14 . 67 69 5 179 . 97 . . . . . Core 189 | . 96 . 38 . . 19 . 5 16 . 15 . . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 31 | . . . . . . . . . 22 . 9 . . . . . Regen/Repaired (Parts) 27 | . . . . . . . . . . . . 27 . . . . Core Remaining (%) 94 | 100 . 61 . . . 85 100 . . 97 98 100 100 100 100 100 Volleys Fired 58 | . 28 . 5 . . 4 . . 11 . 2 . . . . 8 Largest 2 | . 2 . 1 . . 1 . . 1 . 1 . . . . 1 Hottest 120 | . 40 . 30 . . 30 . . 39 . 39 . . . . 120 Shots Fired 86 | . 56 . 5 . . 4 . . 11 . 2 . . . . 8 Gun 56 | . 56 . . . . . . . . . . . . . . . Cannon 8 | . . . . . . . . . . . . . . . . 8 Launcher 22 | . . . 5 . . 4 . . 11 . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 56 | . 56 . . . . . . . . . . . . . . . Thermal 8 | . . . . . . . . . . . . . . . . 8 Explosive 20 | . . . 5 . . 4 . . 11 . . . . . . . Electromagnetic 2 | . . . . . . . . . . . 2 . . . . . Robot Hit Streak 10 | . 9 . 10 . . . . . 2 . 4 . . . . . Robot Miss Streak 4 | . 4 . . . . 1 . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 150 | . 41 2 24 2 . . 26 4 8 . 23 1 4 . 6 9 Core Hits 86 | . 12 . 22 1 . 5 9 1 19 . 6 . 3 . 4 4 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . 4 . . . 2 . 1 . 2 . . . . . Sever 9 | . . . 4 . . . 2 . 1 . 2 . . . . . Melee Attacks 198 | . . 4 32 2 . . 40 11 11 . 27 2 22 5 9 33 Impact . | . . . . . . . . . . . . . . . . . Slashing 196 | . . 4 32 2 . . 40 11 11 . 27 2 21 4 9 33 Piercing 2 | . . . . . . . . . . . . . 1 1 . . Sneak Attacks 41 | . . 2 10 2 . . 12 1 1 . 6 1 2 . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9222 | . 677 160 1611 142 . 214 1896 294 1267 . 1469 117 312 . 549 514 Guns 344 | . 344 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 2067 | . 331 . 353 . . 214 . . 1078 . 91 . . . . . Melee 6809 | . . 160 1258 142 . . 1896 294 189 . 1378 117 312 . 549 514 Ramming 2 | . 2 . . . . . . . . . . . . . . . Kinetic 344 | . 344 . . . . . . . . . . . . . . . Thermal 331 | . 331 . . . . . . . . . . . . . . . Explosive 1645 | . . . 353 . . 214 . . 1078 . . . . . . . Electromagnetic 91 | . . . . . . . . . . . 91 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 6809 | . . 160 1258 142 . . 1896 294 189 . 1378 117 312 . 549 514 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 . . . . . . Average Corruption 1 | . . . . . . . . 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1122 | . . 41 60 30 . . 426 128 109 . 167 47 5 . 73 36 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 42 | . . . 10 . . . . . 32 . . . . . . . Melee 1080 | . . 41 50 30 . . 426 128 77 . 167 47 5 . 73 36 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . 72 . . . . 42 . . . . . . . . . . Shots 3 | . 1 . . . . 2 . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . Highest Temperature 245 | . 7 . . . . . 29 19 37 25 6 174 157 155 102 245 Average Temperature 38 | . 4 . . . . . 12 7 15 12 1 56 56 79 42 55 Received Heat Transfer 240 | . 75 21 54 9 . . 27 . 54 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 150 | . 150 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . Low Security (%) 99 | 100 100 100 97 100 . 100 100 100 . . 100 100 100 100 100 100 Level 1 . | . . . 2 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 227 | . 152 32 227 84 . 122 78 33 . . 174 62 54 96 94 126 Initial 163 | . . 32 6 84 . . 43 18 . . 163 53 25 27 54 56 Average 56 | . 59 27 67 23 . 72 30 16 . . 128 52 11 46 57 97 Influence Increases 2296 | . 250 5 382 10 . 122 268 91 445 . 127 41 100 119 110 226 Destroy 0b10 Robot/C 600 | . 60 . 180 . . 80 40 . 220 . 20 . . . . . Destroy 0b10 Robot/NC 245 | . 20 5 45 10 . . 60 10 . . 35 5 15 . 25 15 Destroy Leader 132 | . 12 . 42 . . 10 20 2 30 . 6 . . . 4 6 Successful Hack 212 | . 21 . . . . . 14 13 . . 15 19 6 36 27 61 Disable Machine 45 | . 15 . 30 . . . . . . . . . . . . . Destroy Structure 252 | . 32 . 25 . . 32 14 6 . . 6 2 34 8 9 84 Partial Spotted 315 | . 30 . 15 . . . 45 30 . . . 15 . 75 45 60 Lose Combat Pursuer 495 | . 60 . 45 . . . 75 30 195 . 45 . 45 . . . Influence Decreases 2222 | . 166 72 182 227 . 10 339 113 129 75 277 97 100 77 112 246 Entered New Map 651 | . . 52 11 133 . . 69 23 8 65 97 57 29 27 42 38 Time Decay 1541 | . 166 20 171 94 . 10 270 90 111 10 170 40 71 50 70 198 Lost Part 10 | . . . . . . . . . 10 . . . . . . . Lost Ally 20 | . . . . . . . . . . . 10 . . . . 10 Squads Dispatched 15 | . 1 . 2 . . . 2 3 . . 3 . . . 1 3 Investigation 2 | . . . . . . . . 1 . . 1 . . . . . Extermination 5 | . . . . . . . . 1 . . 1 . . . 1 2 Reinforcement 7 | . 1 . 2 . . . 2 . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 2 | . . . . . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 100 | . 11 2 17 2 . 5 9 4 23 . 7 3 9 . 2 6 Peak Tracking Total 9 | . 4 2 5 2 . 4 4 3 8 . 4 3 9 . 1 1 Tactical Retreats 15 | . 2 . 1 . . . 3 2 4 . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 3 | . 1 . 2 . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 52 | . 6 . 2 . 2 1 6 3 . . 6 4 2 5 4 11 Terminals 39 | . 6 . 2 . . 1 6 1 . . 6 1 1 5 3 7 Fabricators 4 | . . . . . . . . 1 . . . 2 . . . 1 Repair Stations 2 | . . . . . . . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . 3 Total Hacks 122 | . 17 . 2 . 2 2 17 9 . . 15 10 3 12 11 22 Successful 70 | . 10 . 1 . 2 1 9 4 . . 5 9 3 5 9 12 Failed 52 | . 7 . 1 . . 1 8 5 . . 10 1 . 7 2 10 Catastrophic 4 | . . . . . . . 1 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 59 | . 13 . 1 . 1 1 11 5 . . 7 2 1 4 3 10 Terminals 100 | . 17 . 2 . . 2 17 5 . . 15 2 2 12 10 16 Fabricators 9 | . . . . . . . . 1 . . . 6 . . . 2 Repair Stations 3 | . . . . . . . . . . . . 2 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 3 . . . . 1 . . 4 Terminal Hacks 36 | . 2 . 1 . 2 1 6 1 . . 3 2 1 4 6 7 Record 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . . . . . 1 . . . 1 1 . 1 1 . Open Door 1 | . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . . Level Access Points 6 | . . . . . . . . . . . 1 . 1 1 2 1 Branch Access Points 3 | . . . . . . . 1 . . . . 1 . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . . . . . 1 Locate Traps 2 | . . . . . . . 1 . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . Hauler Manifests 3 | . . . . . . . 1 1 . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . 1 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . 3 . . . 1 Network Status 3 | . . . . . . . . 1 . . . 1 . . . 1 Build 2 | . . . . . . . . . . . . 2 . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 2 . . 1 . Scan Component 1 | . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . 2 Seal Access 3 | . . . . . . . . . . . . . 1 . . 2 Unauthorized Hacks 23 | . 8 . . . . . 3 2 . . 2 2 1 1 2 2 Terminals 21 | . 8 . . . . . 3 2 . . 2 . 1 1 2 2 Assimilate 5 | . 1 . . . . . . . . . 2 . 1 . . 1 Botnet 9 | . 2 . . . . . 3 1 . . . . . 1 1 1 Operators 2 | . . . . . . . . 1 . . . . . . 1 . Skim 5 | . 5 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . 1 . Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 41 | . 5 . 1 . . . 6 3 . . 5 4 1 4 3 9 Full Trace Events 2 | . . . . . . . . 1 . . 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . . 44 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . 139 . . . . Total Part Build Rating 18 | . . . . . . . . . . . . 18 . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 30 | . . . . . . . . . . . . 30 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . . . . . . 2 . 1 . . 1 Largest Group 2 | . . . . . . . . . . . 1 1 2 . . 1 Highest-Rated Group 52 | . . . . . . . . . . . 26 26 52 . . 45 Highest-Rated Ally 45 | . . . . . . . . . . . 26 26 26 . . 45 Total Orders 7 | . . . . . . . . . . . . 5 2 . . . STAY 3 | . . . . . . . . . . . . 2 1 . . . FOLLOW 4 | . . . . . . . . . . . . 3 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Active Infowar (turns) 2840 | . . . 246 390 307 28 560 9 16 . 329 92 173 113 159 418 Optics 1133 | . . . . . . . . . . . 178 92 173 113 159 418 Structural 886 | . . . 110 . . . . . . . 246 . . . 116 414 Seismic 876 | . . . . 319 307 28 222 . . . . . . . . . T.N.C. 649 | . . . 136 71 . . 442 . . . . . . . . . Cloaking 152 | . . . . . . . . . . . . 16 3 56 5 72 Jamming 610 | . . . . . . . . 9 16 . . 2 12 2 159 410 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 4001 | 19 375 41 387 391 307 28 673 183 259 33 350 92 173 113 159 418 Spaces Moved 7674 | 26 516 56 561 308 235 16 1102 456 886 142 808 314 515 299 393 1041 Core 1504 | 26 501 56 560 114 117 11 103 . . . 16 . . . . . Treads 333 | . 15 . 1 194 118 5 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 552 | . . . . . . . 552 . . . . . . . . . Flight 5285 | . . . . . . . 447 456 886 142 792 314 515 299 393 1041 Fastest Speed 17 | 50 50 50 50 50 100 100 24 23 23 23 23 20 17 20 19 19 Average Speed 38 | 50 53 50 50 124 130 118 41 23 23 23 31 22 21 22 23 26 Slowest Speed 400 | 50 160 50 160 160 160 160 130 24 23 23 400 23 24 24 25 205 Overloaded Moves 4 | . . . . . . . . . . . . . 4 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . 1 . . 1 6 1 2 1 2 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 89 13 43 63 66 8 59 16 91 23 20 8 18 10 16 39 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 . . . . . . . 1 . 1 1 1 . Unknown Exits Taken 9 | 1 . . . 1 1 1 1 1 1 1 . 1 . . . . Scrap Searched 7 | . . . . 1 . . . . 5 1 . . . . . . Spaces Dug 100 | . . . 4 . . . 14 6 17 . 6 1 17 4 3 28 Terrain Destroyed 303 | . 38 . 24 . . 46 14 6 115 . 6 1 17 4 3 29 Melee 84 | . . . 4 . . . 14 6 8 . 6 1 17 4 3 21 Projectile 8 | . . . . . . . . . . . . . . . . 8 AOE 211 | . 38 . 20 . . 46 . . 107 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Total 8394 | 29 569 64 628 313 236 21 1278 520 917 140 868 330 552 339 450 1140 Wait 331 | . 15 1 16 . . . 105 44 5 . 15 11 12 31 30 46 Move 7629 | 25 515 55 560 307 234 15 1099 455 885 139 795 311 510 296 388 1040 Hop 14 | . . . . . . . 1 . . 1 6 1 2 1 2 . Pick Up . | . . . . . . . . . . . . . . . . . Fast Attach 78 | 4 2 2 6 2 1 1 16 6 3 . 9 4 4 4 8 6 Attach . | . . . . . . . . . . . . . . . . . Detach 10 | . . . . 1 . . 2 2 . . 1 1 . 1 1 1 Swap 13 | . 3 . 3 . . . 2 . . . 1 . . . 3 1 Drop 57 | . 4 2 6 1 1 1 13 2 2 . 6 . 3 2 9 5 Fire 58 | . 28 . 5 . . 4 . . 11 . 2 . . . . 8 Melee 196 | . . 4 32 2 . . 40 11 11 . 27 2 21 4 9 33 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . 6 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 7 exits: *Res x3 / Arm / *Tes x2 / DSF) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 20 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Met a group of wandering Federalists 123 | -10/Materials | Discovered new exit (range 10) 149 | -10/Materials | Discovered new exit (range 9) 181 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Learned Recycling recycling unit intel 236 | -10/Materials | Discovered new exit (range 4) 262 | -10/Materials | Learned 2 Mines zone layouts 290 | -10/Materials | Learned location of 1 exit from Storage 309 | -10/Materials | Learned Storage security intel 314 | -10/Materials | Build established: Mutant 319 | -10/Materials | Learned location of 1 exit from Storage 329 | -10/Materials | Learned location of 1 exit from Storage 346 | -10/Materials | Identified exit to Materials 373 | -10/Materials | Learned Storage security intel 395 | -10/Materials | Entered Mines 407 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 426 | -10/Mines | Discovered exit to Materials (range 8) 436 | -10/Mines | Entered Materials 436 | -9/Materials | Evolved 2 slots: Propulsion x2 437 | -9/Materials | Identified exit to Mines 499 | -9/Materials | Discovered exit to Mines (range 14) 733 | -9/Materials | Discovered new exit (range 12) 823 | -9/Materials | Entered Mines 847 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 857 | -9/Mines | Learned Materials security intel 966 | -9/Mines | Discovered new exit (range 15) 973 | -9/Mines | Build established: Scavenger-Mutant 1057 | -9/Mines | Learned location of Storage (-7) 1209 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1210 | -9/Mines | Discovered new exit (range 5) 1214 | -9/Mines | Entered Exiles 1238 | -9/Exiles | Met 8R-AWN 1253 | -9/Exiles | Met EX-HEX 1282 | -9/Exiles | Met EX-BIN 1294 | -9/Exiles | Aligned with FarCom system 1295 | -9/Exiles | Given EX-Vault access code 1319 | -9/Exiles | Opened EX-Vault 1330 | -9/Exiles | Found Prototype Slashing Weapon 1330 | -9/Exiles | Identified Longsword +1 1367 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1418 | -9/Exiles | Met EX-DEC 1458 | -9/Exiles | Learned location of Zion (-7) 1505 | -9/Exiles | Discovered new exit (range 10) 1521 | -9/Exiles | Left Exiles lab with Longsword +1 1521 | -9/Exiles | Entered Mines 1523 | -8/Mines | Discovered new exit (range 16) 1549 | -8/Mines | Entered Materials 1549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2187 | -8/Materials | Discovered new exit (range 16) 2222 | -8/Materials | Entered Factory 2222 | -7/Factory | Evolved 2 slots: Utility x2 2366 | -7/Factory | Garrison activated, responded to threat 2389 | -7/Factory | Discovered new exit (range 5) 2395 | -7/Factory | Discovered new exit (range 6) 2405 | -7/Factory | Entered Lower Caves 2479 | -7/Lower Caves | Encountered a Warlord checkpoint 2548 | -7/Lower Caves | Spotted B-75 Beast 2578 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2663 | -7/Lower Caves | Discovered new exit (range 8) 2664 | -7/Lower Caves | Entered another Lower Caves area 2694 | -7/Lower Caves | Discovered new exit (range 11) 2697 | -7/Lower Caves | Entered Factory 2697 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2976 | -6/Factory | Identified exit to Factory 3047 | -6/Factory | Entered another Factory area 3047 | -5/Factory | Accompanied by 1 ally 3047 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3078 | -5/Factory | Noticed a derelict Sapper rigging charges 3089 | -5/Factory | Discovered new exit (range 12) 3095 | -5/Factory | Repaired Imp. VTOL Module? 3113 | -5/Factory | Identified exit to Upper Caves 3113 | -5/Factory | Identified exit to Extension 3114 | -5/Factory | Fabricated S-27 Virus? 3123 | -5/Factory | Fabricated Adv. Cloaking Device (x2) 3139 | -5/Factory | Entered another Factory area 3139 | -4/Factory | Accompanied by 1 ally 3139 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3275 | -4/Factory | Build established: Hacker-Sprinter 3275 | -4/Factory | Identified exit to Research 3312 | -4/Factory | Entered Research 3312 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3316 | -3/Research | Discovered new exit (range 22) 3317 | -3/Research | Identified exit to Armory 3317 | -3/Research | Identified exit to Testing 3322 | -3/Research | Identified exit to DSF 3384 | -3/Research | Identified exit to Research 3388 | -3/Research | Found Prototype Processor 3388 | -3/Research | Identified Exp. Target Analyzer 3425 | -3/Research | Entered another Research area 3425 | -2/Research | Evolved 2 slots: Utility x2 3451 | -2/Research | Identified exit to Access 3584 | -2/Research | Entered Access 3584 | -1/Access | Evolved 2 slots: Utility x2 3659 | -1/Access | Identified exit to Surface 3727 | -1/Access | Build established: Wizard-Ninja 3909 | -1/Access | Spotted B-99 Colossus 4002 | *** | Escaped! Last Messages --------------- (162,137) - Loaded: K-01 Serf 03860_ ALERT: Security rotation in progress. 03862_ Dropped Imp. VTOL Module. 03862_ Dropped Impulse Thruster. 03863_ Acquired Impulse Thruster Array. 03865_ U-05 Engineer builds a Wall. 03902_ Destroyed Antigrav System. 03911_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security 03924_ Connecting with Garrison Access... >>Seal Access door sealed. 03992_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03997_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03998_ The Access Shell folds into the floor. [Achievement: Light Traveler] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???## ##################################????????? | | ???## ################################# [???????? | | ???## ??????? | | ???## ???????? | | ???###??###########"# ""##????????????????? | | ????????##########"## ""##????????????????? | | ????????## ### ""##????????????????? | | ????????## ### T##????????????????? | | ????????## !! ### ""##????????????????? | | ????????## !! ### ""###???????????????? | | ????????## !! ### ""###???????????????? | | ????????## ## ##???????????????? | | ???????? # ] ### ###???????????????? | | ???????? # ### ###???????????????? | | ???????? + ### ##????????????????? | | ??????? # ### ##????????????????? | | ????## ####+######## @" ##????????????????? | | ???? # # ### "" ##????????????????? | | ???? # # ### ##????????????????? | | ???? + # " ### ##????????????????? | | ???? # # """ ### ##????????????????? | | ???? # # """ ###""""""""""##????????????????? | | ???? # + " ###"????????"##????????????????? | | ???? #### ##?????????????????????????????? | | ???? #### = ##?????????????????????????????? | | ???????## ##?????????????????????????????? | | ???????## ##??BB????BB ##????????????????? | | ???????## ##??BB????BB ##????????????????? | | ???????## " " ##??????? ##????????????????? | | ???????## " " ##??????? ##????????????????? | | ???????## ""G"" ##?????? ##????????????????? | | ???????## ##????? ############??????? | | ???????## ##????? ###############??????? | | ???????#######+######### # ! ##??????? | | ??############ ######### # ##??????? | | ??############+## + ##??????? | | ??## # ? # ##??????? | | ??## ! # ??? #= ##??????? | | ??## "" # ##########+####??????? | | ### "" # ####+############ ####??????? | | +### "" # # ] #### ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 225 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 73 Targeting Accuracy 5 Melee Accuracy 5 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 58 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cloaking Device | x2 | -5/Factory | Preloaded Repaired ---------- Imp. VTOL Module | 46% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Light Traveler Challenges ------------ Pure Core Game ------ Seed GuidedMagneticBoregun Manual? 0 Play Time 01:32:30 Cumulative 638.9 hours Start 2025.06.20 @ 23:12:54 End 2025.06.21 @ 00:45:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 107 Adventurer 4 Explorer 36 Win Type 0 Total 51 Types 28/6/5/2/2/3/2/1/1/1 Lore% 78 Gallery% 81 Achievement% 91 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c335c3b-97d2-41ce-ada8-e0fa45455f63