Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 23:06:10 Player: jumpy Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (48) 240 Value Destroyed (1463) 1463 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 7223 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 44/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Seismic Detector Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] Transmission Jammer > --- WEAPON ----------- Slug Cannon Bore Cannon Makeshift Axe > --- INVENTORY -------- Wheel Wheel Compact Wheel Improved Heat Sink Seismic Detector Transmission Jammer Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Slug Cannon CPS Tube Enhanced Flamer Makeshift Hammer Makeshift Hammer Katana Makeshift Sword CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 . . . 4 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 5 | . . . . 2 . . . 3 . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 59 | 8 4 2 10 3 3 . 3 6 2 6 3 9 Power 8 | 1 . 1 2 . . . . 1 1 2 . . Engine 2 | 1 . . . . . . . . 1 . . . Core 6 | . . 1 2 . . . . 1 . 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 1 1 4 1 1 . 3 1 . . . 4 Treads 15 | 2 1 1 4 1 1 . 3 1 . . . 1 Leg . | . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 13 | 2 1 . 1 2 . . . 3 1 2 . 1 Device 5 | 1 . . . 1 . . . 2 . . . 1 Storage 3 | 1 1 . 1 . . . . . . . . . Processor 3 | . . . . 1 . . . . . 2 . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 3 2 . 3 . 2 . . 1 . 2 3 4 Energy Gun 3 | 1 . . . . 1 . . . . . . 1 Energy Cannon 2 | . 2 . . . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . . . . Ballistic Cannon 7 | . . . 1 . 1 . . 1 . 1 3 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . . . . 1 . 2 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 28 | . . 1 4 . . . . . . 8 . 15 Power 6 | . . 1 2 . . . . . . 2 . 1 Propulsion 11 | . . . 1 . . . . . . 3 . 7 Utility 5 | . . . . . . . . . . 2 . 3 Weapon 6 | . . . 1 . . . . . . 1 . 4 Highest Loss Streak 12 | . . 1 2 . . . . . . 8 . 12 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | 3 7 10 12 13 14 17 18 17 19 17 14 13 Power 1 | . 1 1 2 2 2 2 2 2 3 2 . . Propulsion 4 | 1 2 4 4 3 4 5 6 6 6 4 3 1 Utility 3 | . 3 4 4 4 5 5 5 3 4 4 3 2 Weapon 4 | . . . 2 3 3 5 5 4 4 5 7 8 Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . . . 1 . . . . . . . . 7 Power 1 | . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . 2 Weapon 4 | . . . . . . . . . . . . 4 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 99 97 99 100 100 100 96 100 94 100 84 Engine 1 | . 14 . . . . . . . 5 3 . . Core 6 | . . 12 9 9 9 9 9 6 . 2 6 4 Treads 30 | . 28 28 43 36 36 36 36 26 26 24 26 17 Device 18 | . 14 14 11 18 18 18 18 23 26 23 20 15 Storage 8 | . 14 14 11 9 9 9 9 6 6 6 6 5 Processor 10 | . . . . 8 9 9 9 6 6 8 20 20 Energy Cannon 1 | . 7 14 1 . . . . . . . . . Ballistic Gun 1 | . 20 14 2 . . . . . . . . . Ballistic Cannon 9 | . . . 7 9 9 9 9 12 13 11 13 8 Slashing Weapon 6 | . . . 9 9 9 9 9 6 6 6 6 6 Peak Build Rating 50 | 7 8 12 20 26 25 25 31 41 44 45 50 50 Average Rating 32 | 5 7 11 18 24 24 25 27 38 42 41 45 44 On Entrance 25 | . 7 8 12 20 24 25 25 29 40 44 45 50 Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 68 | 12 30 30 53 54 54 54 54 68 68 67 67 67 Greatest Support 91 | 40 40 40 80 80 80 80 91 91 88 88 80 80 Greatest Overweight (x) 16 | . . . . . . . . . . 1 . 16 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 19 20 20 20 20 20 20 20 20 17 Most Carried 20 | 6 10 11 16 14 17 17 20 18 20 20 20 20 Average Carried 15 | 3 7 10 12 13 14 17 18 17 19 17 15 15 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 11 14 14 17 17 19 18 20 14 20 3 Class Distribution -------------------- 42% | Scavenger-Assassin 38% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Assassin | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Matter Collected 1531 | 373 104 108 173 56 63 20 . 106 244 74 113 97 Remotely . | . . . . . . . . . . . . . Salvage Created 1649 | 147 282 91 537 55 42 47 . 202 56 121 . 69 Parts 110 | 11 21 2 41 4 3 3 . 14 2 5 . 4 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 7 6 1 4 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Combat Hostiles Destroyed 38 | . 6 2 15 1 . 1 . 8 . 3 . 2 Melee 11 | . . . 7 . . . . 1 . 1 . 2 Guns 7 | . 6 1 . . . . . . . . . . Cannons 20 | . . 1 8 1 . 1 . 7 . 2 . . Classes Destroyed 13 | 2 5 . 3 . . . . . 1 . . 2 Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . Swarmer 10 | . 2 . 3 . . . . 5 . . . . Grunt 19 | . 4 2 7 . . . . 3 . 3 . . Brawler 2 | . . . 2 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 4 | . . . 2 1 . 1 . . . . . . Hunter 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | 2 3 2 6 1 1 1 . 4 . 2 . 1 Combat Bots Only 6 | . 2 2 6 1 . 1 . 4 . 2 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Hostile Shots Fired 422 | . 19 17 110 4 . 4 . 51 6 77 . 134 Missed 124 | . 4 4 36 1 . 2 . 17 . 18 . 42 Hits 298 | . 15 13 74 3 . 2 . 34 6 59 . 92 Melee 11 | . . . 3 . . . . . . 8 . . Projectile 287 | . 15 13 71 3 . 2 . 34 6 51 . 92 Critical Strikes 19 | . . . 2 . . 1 . 3 . 7 . 6 Damage Taken 5244 | . 180 156 912 45 . 30 . 573 94 1269 . 1985 Core 1096 | . 38 57 136 . . . . 52 21 247 . 545 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 62 66 . . . 100 . . . . . Volleys Fired 174 | 39 21 9 35 1 4 2 . 23 . 23 . 17 Largest 2 | 2 2 2 2 1 1 1 . 2 . 2 . 2 Hottest 122 | 40 120 80 80 37 37 37 . 74 . 74 . 122 Shots Fired 289 | 78 42 18 42 1 4 2 . 46 . 26 . 30 Gun 136 | 78 34 9 7 . . . . . . . . 8 Cannon 153 | . 8 9 35 1 4 2 . 46 . 26 . 22 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 247 | 78 34 9 25 1 4 2 . 46 . 26 . 22 Thermal 42 | . 8 9 17 . . . . . . . . 8 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | 9 12 3 11 4 6 8 . 10 . 7 . 7 Robot Miss Streak 7 | 6 3 3 2 . . . . 3 . 3 . 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 201 | 43 27 10 44 3 3 2 . 27 2 22 . 18 Core Hits 71 | 8 14 4 18 1 1 1 . 11 1 6 . 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 9 | . . . 2 . . . . 2 . . . 5 Burn 2 | . . . . . . . . . . . . 2 Destroy 1 | . . . . . . . . . . . . 1 Blast 3 | . . . 1 . . . . 2 . . . . Sever 2 | . . . 1 . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 38 | . . . 14 2 1 . . 6 2 6 . 7 Impact . | . . . . . . . . . . . . . Slashing 34 | . . . 14 2 1 . . 6 2 6 . 3 Piercing 4 | . . . . . . . . . . . . 4 Sneak Attacks 4 | . . . 1 . 1 . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3890 | 394 356 135 1036 81 107 51 . 589 122 563 . 456 Guns 843 | 394 251 47 49 . . . . . . . . 102 Cannons 2048 | . 105 72 613 22 51 51 . 491 . 436 . 207 Explosions . | . . . . . . . . . . . . . Melee 983 | . . . 374 59 56 . . 98 122 127 . 147 Ramming 16 | . . 16 . . . . . . . . . . Kinetic 2382 | 394 251 47 432 22 51 51 . 491 . 436 . 207 Thermal 509 | . 105 72 230 . . . . . . . . 102 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 945 | . . . 374 59 56 . . 98 122 127 . 109 Piercing 38 | . . . . . . . . . . . . 38 Highest Corruption 2 | . . . 2 . . . . . . . . . Average Corruption 2 | . . . 2 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 54 | . 3 . . . . . . . 31 20 . . Projectiles 23 | . 3 . . . . . . . . 20 . . Explosions . | . . . . . . . . . . . . . Melee 31 | . . . . . . . . . 31 . . . Knockbacks 12 | . . . 1 . . . . 3 . 8 . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . 1 . . . . 3 . 8 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 492 | . 240 215 236 . . 21 . 51 . 26 . 492 Average Temperature 84 | . 83 120 79 . . 18 . 17 . 11 . 142 Received Heat Transfer 2180 | . 72 90 336 9 . 27 . 189 . 513 . 944 Effects 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 1221 | . 222 148 481 . . . . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 98 | 100 100 100 94 100 100 100 . 100 . . . . Level 1 1 | . . . 5 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 215 | 10 107 52 215 66 15 20 . 101 . . . . Initial 66 | . . 22 . 66 8 . . . . . . . Average 39 | . 58 9 99 31 2 1 . 41 . . . . Influence Increases 1141 | 25 168 50 470 30 29 20 . 214 . 60 . 75 Destroy 0b10 Robot/C 760 | . 120 40 300 20 . 20 . 160 . 60 . 40 Destroy 0b10 Robot/NC 50 | 25 15 . 5 . 5 . . . . . . . Destroy Leader 144 | . 12 10 70 10 2 . . 20 . . . 20 Successful Hack 18 | . 6 . 5 . 7 . . . . . . . Disable Machine 30 | . . . . . 15 . . 15 . . . . Destroy Structure 4 | . . . . . . . . 4 . . . . Lose Combat Pursuer 135 | . 15 . 90 . . . . 15 . . . 15 Influence Decreases 1141 | 25 110 108 312 168 49 20 . 174 40 60 . 75 Entered New Map 155 | . . 36 . 92 12 . . . 15 . . . Time Decay 876 | 25 110 62 272 76 37 20 . 174 25 40 . 35 Lost Part 110 | . . 10 40 . . . . . . 20 . 40 Squads Dispatched 4 | . . 1 1 . . . . 2 . . . . Investigation 2 | . . 1 . . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 1 | . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Distress Signals 1 | . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 65 | . 9 2 25 2 . 1 . 13 2 4 . 7 Peak Tracking Total 7 | . 3 2 7 2 . 1 . 4 2 4 . 4 Tactical Retreats 9 | . 1 . 6 . . . . 1 . . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Machines Disabled 2 | . . . . . 1 . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Machines Accessed 13 | . 1 1 2 1 2 . 4 1 . 1 . . Terminals 5 | . 1 . 2 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 38 | . 1 1 5 2 5 . 22 1 . 1 . . Successful 31 | . 1 1 2 2 1 . 22 1 . 1 . . Failed 7 | . . . 3 . 4 . . . . . . . Catastrophic 3 | . . . 1 . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . 1 . . . 1 . . 1 . . 1 . Terminals 11 | . 1 . 5 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 28 | . 1 1 2 . 1 . 22 . . 1 . . Record 22 | . . . . . . . 22 . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . Open Door 3 | . . 1 . . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Fedlink 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . 2 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Active Infowar (turns) 7703 | 60 275 367 576 170 221 307 1828 442 505 548 1786 618 Optics 2513 | . . . . . . . . . . 109 1786 618 Sensors 3531 | . . . . . . . . 261 505 548 1786 431 Terrain 6254 | . . . . 170 221 307 1828 442 505 548 1786 447 Seismic 5094 | 60 275 367 576 170 221 307 1828 442 505 343 . . Decoding 2512 | . . . . . . . . . . 108 1786 618 Jamming 25 | . . . . . . . . 1 . . . 24 Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Turns Passed 8043 | 314 275 367 660 170 221 307 1828 442 505 548 1786 620 Spaces Moved 4482 | 125 116 205 275 95 128 190 1133 203 307 288 1101 316 Core 21 | 12 . . . . . . . . . . . 9 Treads 4420 | 113 116 205 275 95 128 190 1133 203 307 288 1101 266 Legs . | . . . . . . . . . . . . . Wheels 41 | . . . . . . . . . . . . 41 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 162 160 160 160 155 160 160 160 160 50 Average Speed 160 | 149 160 164 162 160 160 160 159 160 160 160 160 160 Slowest Speed 850 | 160 160 165 163 162 160 160 160 160 160 240 160 850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 7 21 54 31 12 31 44 78 6 51 40 90 45 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . 1 . 1 1 3 . Spaces Dug 3 | . . . . . . . . 3 . . . . Terrain Destroyed 10 | . . . . . . . . 5 . 1 . 4 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . . . . 5 . 1 . 4 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Total 5005 | 178 165 218 427 109 137 191 1149 264 318 338 1125 386 Wait 179 | . 20 . 75 4 . . 9 23 4 6 14 24 Move 4470 | 124 115 204 274 94 127 189 1132 202 306 287 1100 316 Hop . | . . . . . . . . . . . . . Pick Up 37 | 6 2 2 10 2 2 . 2 2 2 2 5 . Fast Attach 22 | 7 . 1 3 . . . . 1 . 4 . 6 Attach 27 | . . . 4 3 . . 1 3 . 8 . 8 Detach 2 | . . . . 1 . . 1 . . . . . Swap 32 | 2 5 1 6 1 3 . 2 3 2 1 4 2 Drop 23 | . 2 . 6 1 . . 2 1 2 1 2 6 Fire 174 | 39 21 9 35 1 4 2 . 23 . 23 . 17 Melee 38 | . . . 14 2 1 . . 6 2 6 . 7 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 315 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 15) 590 | -10/Materials | Entered Mines 676 | -10/Mines | Met a Derelict shopkeep closing up shop 873 | -10/Mines | Learned Materials non-interactive machine intel 949 | -10/Mines | Discovered new exit (range 5) 957 | -10/Mines | Entered Materials 957 | -9/Materials | Evolved 2 slots: Propulsion x2 958 | -9/Materials | Loaded intel: 43 non-interactive machine locations 1581 | -9/Materials | Discovered new exit (range 8) 1590 | -9/Materials | Build established: Scavenger-Mutant 1617 | -9/Materials | Entered another Materials area 1617 | -8/Materials | Evolved 2 slots: Utility x2 1701 | -8/Materials | Discovered new exit (range 9) 1787 | -8/Materials | Entered Storage 1981 | -8/Storage | Discovered new exit (range 13) 2001 | -8/Storage | Used back door to open Recycling access 2008 | -8/Storage | Entered Recycling 2112 | -8/Recycling | Discovered new exit (range 16) 2272 | -8/Recycling | Scanned before Scraplab entrance 2296 | -8/Recycling | Entered Scraplab 2308 | -8/Recycling | Discovered new exit (range 4) 2315 | -8/Recycling | Entered Scraptown 2606 | -8/Scraptown | Discovered new exit (range 5) 2808 | -8/Scraptown | Visited SPCMW 2842 | -8/Scraptown | Visited TADAMA 2941 | -8/Scraptown | Visited Red Mages 2957 | -8/Scraptown | Visited Shadow of the Wyrm 3282 | -8/Scraptown | Visited Cyclists 3330 | -8/Scraptown | Visited UFD Registry 3330 | -8/Scraptown | Registered with UFD as "Macemind" 3363 | -8/Scraptown | Entered Cyclist Reading Room 3447 | -8/Scraptown | Received an X-ray algorithm 3485 | -8/Scraptown | Visited Modified Component R&D 3558 | -8/Scraptown | Visited LU-1G1's Boring Crew 3614 | -8/Scraptown | Visited Cartography Club 3636 | -8/Scraptown | Discovered new exit (range 14) 3694 | -8/Scraptown | Visited Research Penetration Think Tank 3739 | -8/Scraptown | Visited Abandonware Association 3760 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3793 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3793 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 4033 | -8/Scraptown | Met Optimus 4033 | -8/Scraptown | Accepted into 0bPrime 4143 | -8/Scraptown | Entered Factory 4143 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4156 | -6/Factory | Loaded intel: 8 recycling unit locations 4571 | -6/Factory | Discovered new exit (range 9) 4585 | -6/Factory | Entered Lower Caves 4635 | -6/Lower Caves | Build established: Scavenger-Assassin 5066 | -6/Lower Caves | Discovered new exit (range 16) 5090 | -6/Lower Caves | Entered another Lower Caves area 5149 | -6/Lower Caves | Encountered a Warlord checkpoint 5493 | -6/Lower Caves | Lost 8 parts (2p3n2u1w) 5579 | -6/Lower Caves | Discovered new exit (range 15) 5638 | -6/Lower Caves | Entered Zion 5659 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6012 | -6/Zion | Learned location of Extension (-5) 6144 | -6/Zion | Found CR-A16's Pointy Stick 6690 | -6/Zion | Discovered new exit (range 12) 6692 | -6/Zion | Ran an X-ray algorithm 6955 | -6/Zion | Turned away by Imprinter 7320 | -6/Zion | Discovered new exit (range 15) 7424 | -6/Zion | Entered Proximity Caves 7756 | -5/Proximity Caves | Spotted B-75 Beast 7769 | -5/Proximity Caves | Learned location of 2 exits from Factory 7850 | -5/Proximity Caves | Core integrity fell below 50% 7875 | -5/Proximity Caves | Core integrity fell below 20% 7879 | -5/Proximity Caves | Destroyed B-75 Beast 7902 | -5/Proximity Caves | Lost 12 parts (1p5n3u3w) 8004 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8042 | -5/Proximity Caves | Released all parts (8) 8044 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08030_ Slug penetrates Wall. 08036_ Critical hit (Burn: +37). 08036_ Penetrated by Slug. 08036_ Y-64 Sentinel suffers critical hit (Burn). 08037_ Critical hit (Burn: +37). 08040_ Y-64 Sentinel heat spikes uncontrollably. 08041_ Slug penetrates Wall. 08041_ Penetrated by Slug. 08041_ Prc. Beam Rifle destroyed. 08041_ Slug penetrates Wall. 08042_ Released 0b10 Decoder Chip [Generic]. 08042_ Released Enh. Optical Array. 08042_ Released Imp. Terrain Scan Processor. 08042_ Released Imp. Medium Treads. 08042_ Released Transmission Jammer. 08042_ Released Hcp. Storage Unit. 08042_ Released Prc. Beam Rifle. 08042_ Released Ripper. 08043_ Slug penetrates Wall. 08044_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????? ?? ??????????????????????????? | | ?????????????????? ?? ??????????????????????????? | | ??????????????????? ## ??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????? ??###????? ???????????????? | | ??????????????????? ?? #????? ???????????????? | | ???????????????????# #?? #???? #???????????????? | | ???????????????????# #?? #??? ###?????????????? | | ???????????????????# #?# ##? ??????????????? | | ?????????????????### ### ## ???????????????? | | ????????##???????# ?????????????????? | | ?????#### ###????# ???????????????????? | | ????## #???# #????????? ?????????? | | ???## "#??# ##???? ??????????? | | ### #?## ## ????????????? | | ##; #?????????????????? | | "# ! @ #??????????????????? | | ?# Y /=! #########??????????????????? | | ?????# [ ####?#?????????????????????? | | ?????## #######?#??????????????????????? | | ??? ??# ## #######?#?#????????????????????? | | ????????#### /"##??##??#?#??????????????????? | | ??????????### ##????##?####????????????????? | | ????? #?### ###???######?????????????????? | | ???????##?## ###????#??###?#??????????????? | | ????????#??## "#####?###??????????????????? | | ?? ???###?#####% #"#?##??#????#?????????????? | | ?#????###?####% % ###??#?##???#?????????????? | | ?????##?###### % ###?#?##???#????????????? | | #? ????###?## ###?##?##??#????????????? | | ##? ###?###?# ######??##??????????????? | | ?? ?########## /[ % ####?#?#??#?#????????????? | | ?# ??? #??## // %####?###?##?#?????????????? | | ##?? ###### ##"|/ ###??##?#####??????????????? | | ????### ##?######% |"###########?#??????????????? | | ????### #?####?##% "#?#?##??##???#?????????????? | | ##?#?## #######?#" "###?##??#??##??????????????? | | ?##?## ##?####?#" ####?#?#????????????????????? | | #??#?# #########% ############?????????????????? | | ###### ###### # ##?#?#?#?###?#??????????????? | | # ###?##?##?#?#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Actuator Array | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive EM Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterNetworkTerrabomb Manual? 0 Play Time 00:43:09 Cumulative 96.8 hours Start 2025.05.15 @ 22:19:17 End 2025.05.15 @ 23:06:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 246 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eb88bfb-63ba-4715-9284-693505864900