Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.19 @ 15:41:21
Player: ChromeKnight
Result: Self-destructed
Performance
-------------
Evolutions (4) 2000
Regions Visited (9) 1800
Robots Destroyed (86) 430
Value Destroyed (2284) 2284
Prototype IDs (24) 480
Alien Tech Used (0) 0
Bonus (278) 278
TOTAL SCORE: 7272
Bonus
-------
High Alert Combat Kills 26
Follower Combat Kills 60
Aligned with FarCom 300
Friendly Fire -108
Cogmind
---------
Core Integrity 270/850
Matter 189/300
Energy 100/100
System Corruption 1%
Temperature Cool (0)
Movement Core (550) Ox10
Location -6/Factory
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (8) ------
Large Storage Unit
Large Storage Unit
Advanced Signal Interpreter
Hacking Suite
> --- WEAPON (2) -------
(None)
> --- INVENTORY (16) ---
Light Nuclear Core
Matter Compressor (0)
Advanced Sensor Array
Core Analyzer
Utility Shielding
System Backup Module
Improved Datajack
Improved Datajack
Improved Datajack
Peak State
------------
> --- POWER ------------
Light Fission Core
> --- PROPULSION -------
Gravmag Array
Gravmag Array
> --- UTILITY ----------
Large Storage Unit
Large Storage Unit
Structural Scanner
Structural Scanner
Advanced Signal Interpreter
Improved Light Armor Plating
Hacking Suite
PSU Rigger
> --- WEAPON -----------
Arc Projector
Minigun
> --- INVENTORY --------
Light Nuclear Core
Light Nuclear Core
Light Nuclear Core
Improved Deuterium Engine
Fission Core
Light Fission Core
Matter Compressor
Advanced Sensor Array
Core Analyzer
Utility Shielding
System Backup Module
Minigun
Minigun
Improved Datajack
Improved Datajack
Improved Datajack
[Rating: 58]
Favorites
-----------
Power Light Nuclear Core
Engine Heavy Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Wheel Armored Huge Wheel
Hover Unit Improved Hover Unit
Utility Large Storage Unit
Device Structural Scanner
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Utility Shielding
Weapon Light Assault Rifle
Energy Gun Small Laser
Ballistic Gun Light Assault Rifle
Ballistic Cannon Bore Cannon
Special Melee Weapon Improved Datajack
Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Slots Evolved 8 | . . . 2 . . . 2 2 2
Power . | . . . . . . . . . .
Propulsion 2 | . . . . . . . 2 . .
Utility 6 | . . . 2 . . . . 2 2
Weapon . | . . . . . . . . . .
Parts Attached 110 | 6 2 12 5 8 . 3 18 27 29
Power 13 | 1 . 3 . 2 . 1 2 1 3
Engine 8 | 1 . 3 . 1 . 1 . 1 1
Core 5 | . . . . 1 . . 2 . 2
Reactor . | . . . . . . . . . .
Propulsion 38 | 2 . 3 1 3 . 2 10 7 10
Treads . | . . . . . . . . . .
Leg 26 | 2 . 3 1 3 . 2 2 6 7
Wheel 3 | . . . . . . . 2 1 .
Hover 9 | . . . . . . . 6 . 3
Flight . | . . . . . . . . . .
Utility 26 | 1 2 2 4 1 . . 1 7 8
Device 10 | . . . . . . . . 5 5
Storage 3 | 1 1 . 1 . . . . . .
Processor 2 | . . . 1 1 . . . . .
Hackware 2 | . . . . . . . . 2 .
Protection 9 | . 1 2 2 . . . 1 . 3
Artifact . | . . . . . . . . . .
Weapon 33 | 2 . 4 . 2 . . 5 12 8
Energy Gun 4 | 1 . 1 . . . . 1 . 1
Energy Cannon . | . . . . . . . . . .
Ballistic Gun 21 | 1 . 3 . 1 . . 1 8 7
Ballistic Cannon 4 | . . . . 1 . . 3 . .
Launcher . | . . . . . . . . . .
Special Weapon . | . . . . . . . . . .
Impact Weapon . | . . . . . . . . . .
Slashing Weapon . | . . . . . . . . . .
Piercing Weapon . | . . . . . . . . . .
Special Melee Weapon 4 | . . . . . . . . 4 .
Unidentified Prototypes 1 | . . . . . . . . 1 .
Parts Lost 32 | . . 2 . 2 . 4 6 4 14
Power 4 | . . . . 1 . 1 1 . 1
Propulsion 10 | . . . . . . 2 3 1 4
Utility 5 | . . . . . . . . 1 4
Weapon 13 | . . 2 . 1 . 1 2 2 5
Highest Loss Streak 12 | . . 1 . 2 . 4 4 2 12
Average Slot Usage (%) 91 | . 98 99 99 97 100 89 82 88 77
Engine 6 | . 14 14 11 1 . 7 4 6 .
Core 3 | . . . . 8 11 3 3 . 3
Leg 17 | . 28 28 22 22 22 21 2 11 12
Wheel 2 | . . . . . . . 3 8 .
Hover 2 | . . . . . . . 21 . 3
Device 3 | . . . . . . . . 6 13
Storage 17 | . 14 14 17 22 22 22 18 15 13
Processor 7 | . . . 11 11 11 11 9 7 6
Hackware 2 | . . . . . . . . 6 6
Protection 10 | . 12 14 14 11 11 11 9 7 5
Energy Gun 1 | . 14 3 . . . . . . .
Ballistic Gun 11 | . 14 24 22 14 11 2 2 8 8
Ballistic Cannon 3 | . . . . 6 11 11 6 1 .
Naked Turns . | . . . . . . . . . .
Heaviest Build 53 | 12 25 28 44 49 49 49 46 53 53
Greatest Support 68 | 20 20 20 20 20 20 25 56 68 68
Greatest Overweight (x) 13 | 3 1 1 2 2 2 13 2 . 12
Average Overweight (x) . | 1 . 1 1 1 2 1 . . .
Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16
Average Capacity 14 | 5 9 10 13 16 16 16 16 16 16
Most Carried 16 | 1 4 10 16 16 16 16 16 16 16
Average Carried 13 | . 2 9 10 15 15 15 15 15 13
Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16
Final Carried 16 | 1 4 10 16 16 16 16 15 14 9
Class Distribution
--------------------
76% | Mutant
23% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Scavenger-Mutant | -9/Materials
Mutant | -9/Mines
Mutant | -9/Exiles
Mutant | -8/Mines
Mutant | -8/Materials
Mutant | -7/Factory
Mutant | -6/Factory
Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Matter Collected 2974 | 194 186 201 250 166 . 299 436 621 621
Remotely . | . . . . . . . . . .
Salvage Created 3180 | . . 254 637 298 . 235 460 561 735
Parts 178 | . . 27 39 25 . 14 21 24 28
Haulers Intercepted 2 | . . . 2 . . . . . .
Recyclers Shooed 8 | . . . . 1 . 1 . 3 3
Parts Field Recycled . | . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . . .
Prevented . | . . . . . . . . . .
Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Combat Hostiles Destroyed 62 | . . 12 7 4 . 9 12 8 10
Guns 46 | . . 12 7 4 . 3 3 8 9
Cannons 15 | . . . . . . 6 9 . .
AOE 1 | . . . . . . . . . 1
Classes Destroyed 14 | . . 3 7 1 . . . 3 .
Worker 6 | . . . 1 3 . . . 2 .
Builder 5 | . . . 2 2 . . . . 1
Tunneler 1 | . . . . 1 . . . . .
Hauler 2 | . . . 2 . . . . . .
Recycler 8 | . . . 2 . . 1 1 2 2
Operator 1 | . . . 1 . . . . . .
Watcher 1 | . . . 1 . . . . . .
Swarmer 24 | . . 9 3 . . 6 4 1 1
Grunt 21 | . . . 4 4 . 3 7 1 2
Duelist 2 | . . . . . . . . 1 1
Sentry 8 | . . 2 1 . . . 1 1 3
Hunter 3 | . . . . . . . . 1 2
Programmer 4 | . . . . . . . . 3 1
Assembled 1 | . . 1 . . . . . . .
Best Kill Streak 6 | . . 3 6 4 . 6 3 2 3
Combat Bots Only 5 | . . 3 5 2 . 5 3 2 2
Max Kills in Single Turn 3 | . . 2 1 1 . 1 2 1 3
Gunslinging 1 | . . 1 . . . . . . .
Exploded 1 | . . . . . . . . . 1
Melee . | . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
-------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Damage Taken 6552 | . . 459 176 215 . 456 884 1507 2855
Core 1204 | . . 67 28 50 . 91 126 262 580
Absorbed by Shields . | . . . . . . . . . .
Core Remaining (%) 73 | 100 . 73 . . . 57 77 62 .
Volleys Fired 320 | . . 34 50 21 . 36 62 70 47
Largest 2 | . . 2 2 2 . 2 2 2 2
Hottest 80 | . . 70 43 77 . 77 65 56 80
Shots Fired 523 | . . 65 100 34 . 45 81 114 84
Gun 422 | . . 65 100 30 . 11 28 104 84
Cannon 101 | . . . . 4 . 34 53 10 .
Launcher . | . . . . . . . . . .
Special . | . . . . . . . . . .
Kinetic 495 | . . 45 100 34 . 45 76 114 81
Thermal 25 | . . 20 . . . . 5 . .
Explosive . | . . . . . . . . . .
Electromagnetic 3 | . . . . . . . . . 3
Robot Hit Streak 14 | . . 6 12 8 . 6 7 9 14
Robot Miss Streak 6 | . . 3 4 2 . 5 5 4 6
Penetration Max 1 | . . . . . . . 1 1 .
Secondary Targets 2 | . . 1 . . . . . . 1
Max Gunslinging Chain 1 | . . 1 . . . . . . 1
Shots Hit Robots 344 | . . 43 63 23 . 20 45 85 65
Core Hits 142 | . . 17 32 14 . 11 19 22 27
Critical Hits 27 | . . . 1 1 . 13 11 1 .
Critical Kills 13 | . . . . . . 6 6 1 .
Critical Parts Destroyed 13 | . . . 1 . . 7 5 . .
Melee Attacks 7 | . . . . . . . . 7 .
Impact . | . . . . . . . . . .
Slashing . | . . . . . . . . . .
Piercing . | . . . . . . . . . .
Sneak Attacks 7 | . . . . . . . . 7 .
Combat Hostiles . | . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . .
Damage Inflicted 5624 | . . 446 802 408 . 515 831 1493 1129
Guns 4470 | . . 442 802 380 . 100 210 1407 1129
Cannons 1150 | . . . . 28 . 415 621 86 .
Explosions . | . . . . . . . . . .
Melee . | . . . . . . . . . .
Ramming 4 | . . 4 . . . . . . .
Kinetic 5357 | . . 284 802 408 . 515 759 1493 1096
Thermal 230 | . . 158 . . . . 72 . .
Explosive . | . . . . . . . . . .
Electromagnetic 33 | . . . . . . . . . 33
Impact . | . . . . . . . . . .
Slashing . | . . . . . . . . . .
Piercing . | . . . . . . . . . .
Highest Corruption 4 | . . . 2 2 2 2 . 4 1
Average Corruption 1 | . . . 1 2 2 2 . 1 1
Corruption Purged . | . . . . . . . . . .
Effects 48 | . . . 1 12 7 14 . 11 3
Message Errors 18 | . . . . 4 3 4 . 4 3
Matter Fused 3 | . . . . . . . . 3 .
Heat Flow Errors 10 | . . . . 2 3 4 . 1 .
Data Loss (minor) 11 | . . . . 4 1 4 . 2 .
Targeting Errors 4 | . . . 1 2 . . . 1 .
Weapon Failures 2 | . . . . . . 2 . . .
Overload Shots . | . . . . . . . . . .
Overflow Damage 30 | . . . . . . . 22 8 .
Projectiles 30 | . . . . . . . 22 8 .
Explosions . | . . . . . . . . . .
Melee . | . . . . . . . . . .
Knockbacks 15 | . . . . . . 7 5 3 .
Impact . | . . . . . . . . . .
Kinetic 14 | . . . . . . 6 5 3 .
Secondary 1 | . . . . . . 1 . . .
Self-Inflicted Damage . | . . . . . . . . . .
Shots . | . . . . . . . . . .
Rammed . | . . . . . . . . . .
Targets Rammed 1 | . . 1 . . . . . . .
Kicked 1 | . . 1 . . . . . . .
Crushed . | . . . . . . . . . .
Highest Temperature 303 | . . 63 22 269 199 303 116 285 97
Average Temperature 76 | . . 20 9 76 96 148 38 132 26
Received Heat Transfer 1155 | . . 36 48 120 . 117 369 147 318
Effects 4 | . . . . . . 1 . 3 .
Energy Bleed 2 | . . . . . . 1 . 1 .
Interference 2 | . . . . . . . . 2 .
Siege Activations . | . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . .
Parts Fried . | . . . . . . . . . .
Impact Corruptions . | . . . . . . . . . .
Robots Melted . | . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . .
Parts Melted . | . . . . . . . . . .
Heat Transferred 581 | . . 433 . . . . 148 . .
Parts Sabotaged . | . . . . . . . . . .
Parts Stolen . | . . . . . . . . . .
Parts Stripped . | . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . .
Missiles Intercepted . | . . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Peak Influence 478 | . 6 191 172 166 . 201 374 478 329
Initial 219 | . . 1 22 66 . . . 170 219
Average 117 | . 4 60 82 43 . 47 125 256 177
Maximum Alert Level 2 | . . . . . . 1 1 2 1
Low Security (%) 78 | 100 100 100 100 100 . 91 63 44 59
Level 1 18 | . . . . . . 8 36 40 40
Level 2 3 | . . . . . . . . 15 .
Level 3 . | . . . . . . . . . .
Level 4 . | . . . . . . . . . .
Level 5 . | . . . . . . . . . .
High Security . | . . . . . . . . . .
Max Security . | . . . . . . . . . .
Squads Dispatched 18 | . 1 . 2 . . . 3 4 8
Investigation 3 | . 1 . . . . . 2 . .
Extermination 5 | . . . . . . . . 3 2
Reinforcement 6 | . . . 2 . . . 1 . 3
Assault . | . . . . . . . . . .
Garrison 4 | . . . . . . . . 1 3
Intercept . | . . . . . . . . . .
Construction Impeded 2 | . . . 1 . . . . . 1
Haulers Reinforced . | . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Distress Signals 5 | . . 3 1 . . . 1 . .
Communications Jammed . | . . . . . . . . . .
Distress Signals . | . . . . . . . . . .
Times Spotted 86 | . . 14 13 4 . 10 19 11 15
Peak Tracking Total 6 | . . 3 4 2 . 4 6 3 3
Tactical Retreats 7 | . . . 1 . . . 5 1 .
Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Traps Triggered 6 | . . . 2 . . . 1 2 1
Indirectly . | . . . . . . . . . .
Trap Hack Attempts 81 | . . . . . . . . 81 .
Triggered 1 | . . . . . . . . 1 .
Disarmed 3 | . . . . . . . . 3 .
Reprogrammed 10 | . . . . . . . . 10 .
Reused 2 | . . . . . . . . 2 .
Traps Extracted . | . . . . . . . . . .
Installed . | . . . . . . . . . .
Triggered 2 | . . . . . . . . 2 .
Power Sources Rigged 11 | . . . . . . . . 1 10
Exploded 8 | . . . . . 1 . . 1 6
Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Machines Disabled 8 | . . . 1 . . . 4 1 2
Max in Single Turn 1 | . . . 1 . . . 1 1 1
Machines Sabotaged . | . . . . . . . . . .
Garrisons Compromised . | . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . .
Fab Network Shutdowns 1 | . . . . . . . . 1 .
Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Machines Accessed 10 | . 2 . . . 1 . 2 3 2
Terminals 3 | . 1 . . . . . 1 . 1
Fabricators 2 | . . . . . . . . 1 1
Repair Stations 2 | . . . . . . . 1 1 .
Recycling Units 1 | . 1 . . . . . . . .
Scanalyzers . | . . . . . . . . . .
Garrison Access 1 | . . . . . . . . 1 .
Total Hacks 23 | . 7 . . . 1 . 5 5 5
Successful 12 | . 1 . . . 1 . 2 4 4
Failed 11 | . 6 . . . . . 3 1 1
Catastrophic . | . . . . . . . . . .
Database Lockouts . | . . . . . . . . . .
Manual 13 | . 7 . . . 1 . 2 2 1
Terminals 10 | . 4 . . . . . 2 . 4
Fabricators 2 | . . . . . . . . 1 1
Repair Stations 5 | . . . . . . . 3 2 .
Recycling Units 3 | . 3 . . . . . . . .
Scanalyzers . | . . . . . . . . . .
Garrison Access 2 | . . . . . . . . 2 .
Terminal Hacks 5 | . 1 . . . 1 . . . 3
Part Schematic 1 | . . . . . . . . . 1
Robot Analysis 1 | . 1 . . . . . . . .
Locate Traps 1 | . . . . . . . . . 1
Zone Layout 1 | . . . . . . . . . 1
EX-Prototype ID Bank 1 | . . . . . 1 . . . .
Fabricator Hacks 2 | . . . . . . . . 1 1
Build 2 | . . . . . . . . 1 1
Repair Station Hacks 4 | . . . . . . . 2 2 .
Scan Component 2 | . . . . . . . 1 1 .
Repair 2 | . . . . . . . 1 1 .
Recycling Unit Hacks . | . . . . . . . . . .
Scanalyzer . | . . . . . . . . . .
Garrison Access Hacks . | . . . . . . . . . .
Unauthorized Hacks 1 | . . . . . . . . 1 .
Terminals . | . . . . . . . . . .
Fabricators . | . . . . . . . . . .
Repair Stations . | . . . . . . . . . .
Recycling Units . | . . . . . . . . . .
Scanalyzers . | . . . . . . . . . .
Garrison Access 1 | . . . . . . . . 1 .
Reprogram 1 | . . . . . . . . 1 .
Data Cores Recovered . | . . . . . . . . . .
Used . | . . . . . . . . . .
Hacking Detections 6 | . 2 . . . . . 1 3 .
Full Trace Events 2 | . 1 . . . . . 1 . .
Feedback Events . | . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . .
Robots Built . | . . . . . . . . . .
Matter . | . . . . . . . . . .
Time . | . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . .
Part Schematics Acquired 1 | . . . . . . . . . 1
Parts Built 3 | . . . . . . . . 2 1
Matter 402 | . . . . . . . . 168 234
Time 142 | . . . . . . . . 84 58
Total Part Build Rating 15 | . . . . . . . . 8 7
Parts Repaired 2 | . . . . . . . 1 1 .
Time 76 | . . . . . . . 50 26 .
Parts Recycled . | . . . . . . . . . .
Recycled Matter . | . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . .
Retrieved Components . | . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . .
Parts Damaged . | . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Used RIF Installer . | . . . . . . . . . .
Robots Hacked 2 | . . . . . . . . 2 .
Non-combat 2 | . . . . . . . . 2 .
Combat . | . . . . . . . . . .
Robot Hacks Applied 2 | . . . . . . . . 2 .
find_fabricator 1 | . . . . . . . . 1 .
find_recycling 1 | . . . . . . . . 1 .
Relay Couplers Released . | . . . . . . . . . .
Robots Rewired . | . . . . . . . . . .
Allies Hacked . | . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
-------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Total Allies 5 | . . 3 . . . . . 2 .
Largest Group 3 | . . 3 2 . . . . 2 2
Highest-Rated Group 40 | . . 40 30 . . . . 32 32
Highest-Rated Ally 16 | . . 16 16 . . . . 16 16
Total Orders . | . . . . . . . . . .
Ally Attacks 30 | . . 22 . . . . . 1 7
Total Damage 338 | . . 243 . . . . . . 95
Kills 2 | . . 2 . . . . . . .
Allies Corrupted . | . . . . . . . . . .
Allies Melted . | . . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Robot Analysis Total 1 | . 1 . . . . . . . .
Derelict Logs Recovered 5 | . . 3 . 2 . . . . .
Drone Launches . | . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Turns Passed 7896 | 59 303 1050 606 1097 382 1042 768 1478 1111
Spaces Moved 4182 | 35 209 554 252 581 212 371 359 953 656
Core 22 | 15 . . . . . 2 . . 5
Treads . | . . . . . . . . . .
Legs 2937 | 20 209 554 252 581 212 369 51 289 400
Wheels 768 | . . . . . . . 104 664 .
Hover 455 | . . . . . . . 204 . 251
Flight . | . . . . . . . . . .
Fastest Speed 50 | 50 120 150 150 150 180 150 53 100 56
Average Speed 138 | 141 143 150 167 176 180 163 93 106 125
Slowest Speed 700 | 200 150 150 180 180 180 700 180 123 650
Overloaded Moves . | . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . .
Robots Hopped . | . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . .
Exploration Rate (%) 46 | 4 41 96 24 98 61 75 25 23 17
Regions Visited 9
Branch Regions 4
Pre-discovered Areas 2 | . . 1 . 1 . . . . .
Known Exits Taken 5 | . . . . 1 1 1 1 1 .
Unknown Exits Taken 4 | 1 1 1 1 . . . . . .
Scrap Searched 4 | . . 1 . 2 . 1 . . .
Spaces Dug . | . . . . . . . . . .
Terrain Destroyed 24 | . . . . 3 . 12 9 . .
Melee . | . . . . . . . . . .
Projectile 24 | . . . . 3 . 12 9 . .
AOE . | . . . . . . . . . .
Terrain Rammed . | . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . .
Machines Disabled . | . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6
--------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac
Total 5807 | 41 212 720 352 624 213 758 715 1297 875
Wait 944 | . . 93 18 4 . 345 257 135 92
Move 4173 | 34 208 553 251 580 211 370 358 952 656
Hop . | . . . . . . . . . .
Pick Up 72 | 1 2 13 16 3 1 2 7 12 15
Fast Attach 43 | 6 1 1 2 4 . 3 9 7 10
Attach 27 | . . 2 1 1 . . 6 9 8
Detach 2 | . . . . . . . 2 . .
Swap 40 | . 1 9 2 3 . . 3 11 11
Drop 86 | . . 14 12 8 1 2 11 12 26
Fire 320 | . . 34 50 21 . 36 62 70 47
Melee 7 | . . . . . . . . 7 .
Ram . | . . . . . . . . . .
Kick 1 | . . 1 . . . . . . .
Crush . | . . . . . . . . . .
Escape Stasis . | . . . . . . . . . .
Rewire . | . . . . . . . . . .
Trap 92 | . . . . . . . . 82 10
Miscellaneous . | . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 4 exits: Mat / [*Min] / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
History
---------
Turn | Location | Event
24 | -11/Scrapyard | Discovered new exit (range 16)
60 | -11/Scrapyard | Entered Materials
116 | -10/Materials | Discovered new exit (range 10)
287 | -10/Materials | Discovered new exit (range 12)
312 | -10/Materials | Build established: Mutant
363 | -10/Materials | Entered Mines
410 | -10/Mines | Learned location of 2 exits from Materials
472 | -10/Mines | Found a hidden stash of uninstalled traps
732 | -10/Mines | Assembled infested the area
737 | -10/Mines | Learned Materials emergency access door positions
864 | -10/Mines | Discovered new exit (range 12)
922 | -10/Mines | Discovered new exit (range 13)
1049 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3"
1413 | -10/Mines | Entered Materials
1413 | -9/Materials | Accompanied by 2 allies
1413 | -9/Materials | Evolved 2 slots: Utility x2
1414 | -9/Materials | Identified exit to Storage
1414 | -9/Materials | Identified exit to Materials
1445 | -9/Materials | Build established: Scavenger-Mutant
1691 | -9/Materials | Discovered exit to Storage (range 15)
1972 | -9/Materials | Discovered new exit (range 6)
2019 | -9/Materials | Entered Mines
2157 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
2158 | -9/Mines | Discovered new exit (range 5)
2212 | -9/Mines | Learned Materials security intel
2497 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
2657 | -9/Mines | Learned location of Zion (-6)
2681 | -9/Mines | Discovered exit to Materials (range 15)
2807 | -9/Mines | Build established: Mutant
3023 | -9/Mines | Discovered exit to Materials (range 10)
3115 | -9/Mines | Identified exit to Exiles
3116 | -9/Mines | Entered Exiles
3161 | -9/Exiles | Met 8R-AWN
3190 | -9/Exiles | Met EX-HEX
3239 | -9/Exiles | Met EX-BIN
3260 | -9/Exiles | Aligned with FarCom system
3262 | -9/Exiles | Given EX-Vault access code
3305 | -9/Exiles | Opened EX-Vault
3320 | -9/Exiles | Found PSU Rigger
3357 | -9/Exiles | Warned to stay clear of 0b10 Research branches
3380 | -9/Exiles | Exiles lab attacked by MAIN.C
3482 | -9/Exiles | Discovered new exit (range 11)
3496 | -9/Exiles | Identified exit to Mines
3498 | -9/Exiles | Left Exiles lab with PSU Rigger
3498 | -9/Exiles | Entered Mines
3832 | -8/Mines | Lost 4 parts (1p2n1w)
4501 | -8/Mines | Discovered exit to Materials (range 4)
4540 | -8/Mines | Entered Materials
4540 | -8/Materials | Evolved 2 slots: Propulsion x2
4778 | -8/Materials | Repaired Cmb. Airjet
5035 | -8/Materials | Lost 4 parts (1p3n)
5301 | -8/Materials | Discovered new exit (range 5)
5307 | -8/Materials | Identified exit to Factory
5308 | -8/Materials | Entered Factory
5308 | -7/Factory | Evolved 2 slots: Utility x2
5811 | -7/Factory | Discovered new exit (range 10)
5894 | -7/Factory | Identified exit to Factory
6008 | -7/Factory | Local fabrication network quarantined
6082 | -7/Factory | Fabricated Gauss Rifle?
6329 | -7/Factory | Repaired Structural Scanner
6492 | -7/Factory | Discovered exit to Factory (range 6)
6735 | -7/Factory | Garrison activated, responded to threat
6786 | -7/Factory | Entered another Factory area
6786 | -6/Factory | Accompanied by 2 allies
6786 | -6/Factory | Evolved 2 slots: Utility x2
7070 | -6/Factory | Build established: Scavenger-Mutant
7556 | -6/Factory | Build established: Mutant
7615 | -6/Factory | Fabricated Adv. Actuator Array?
7627 | -6/Factory | Garrison activated, responded to threat
7694 | -6/Factory | Lost 12 parts (1p2n4u5w)
7872 | -6/Factory | Core integrity fell below 50%
7897 | -6/Factory | Self-destructed
Last Messages
---------------
07871_ Dropped Rnf. Deuterium Engine.
07871_ K-01 Serf collects debris.
07872_ U-05 Engineer lays Concrete.
07872_ Rigged Rnf. Deuterium Engine with PSU Rigger.
07872_ U-05 Engineer lays Concrete.
07872_ R-10 Processor collects Rigged Rnf. Deuterium Engine.
07872_ K-01 Serf collects debris.
07873_ U-05 Engineer lays Concrete. <x4>
07874_ K-01 Serf collects debris.
07875_ U-05 Engineer lays Concrete.
07875_ U-05 Engineer builds a Wall.
07876_ U-05 Engineer lays Concrete. <x7>
07878_ U-05 Engineer builds a Wall.
07878_ U-05 Engineer lays Concrete. <x2>
07879_ U-05 Engineer builds a Wall.
07879_ U-05 Engineer lays Concrete. <x5>
07882_ U-05 Engineer builds a Wall.
07882_ U-05 Engineer builds a Door.
07892_ PSU Rigger severed.
07894_ R-10 Processor collects PSU Rigger.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 37
Energy Generation 18
Energy Capacity 310
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Armor Coverage 225
Utility Shielding 33
Evasion (%) 54
Targeting Accuracy 5
Offensive Hacking 10
Item Schematics
-----------------
Cmb. Airjet | -6/Factory | Hacked
Robot Schematics
------------------
None
Fabricated
------------
Gauss Rifle | x2 | -7/Factory | Preloaded
Adv. Actuator Array | x1 | -6/Factory | Preloaded
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed IntegrityLightningComputer
Manual? 0
Play Time 00:54:07
Cumulative 156.7 hours
Start 2021.04.18 @ 14:08:43
End 2021.04.19 @ 15:41:21
Sessions 4
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 335
Rogue 182
Adventurer 148
Explorer 5
Win Type -
Total 3
Types 3/0/0/0/0/0/0/0/0
Lore% 67
Gallery% 76
Achievement% 58
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 14/X11
Map View 84x54
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 5f542d7a-4293-4992-8f23-8c5c3476e2d1