Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.19 @ 15:41:21

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (2284)     2284
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (278)                278
              TOTAL SCORE: 7272

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      60
Aligned with FarCom        300
Friendly Fire              -108

 Cogmind 
---------
Core Integrity             270/850
Matter                     189/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
     Large Storage Unit
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
     Light Nuclear Core
           Matter Compressor (0)
  Advanced Sensor Array
           Core Analyzer
           Utility Shielding
           System Backup Module
  Improved Datajack
  Improved Datajack
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Structural Scanner
           Structural Scanner
  Advanced Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
           PSU Rigger
>          --- WEAPON -----------
           Arc Projector
           Minigun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
  Improved Deuterium Engine
           Fission Core
     Light Fission Core
           Matter Compressor
  Advanced Sensor Array
           Core Analyzer
           Utility Shielding
           System Backup Module
           Minigun
           Minigun
  Improved Datajack
  Improved Datajack
  Improved Datajack
[Rating: 58]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  6    | .   .   .   2   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 6   2   12  5   8   .   3   18  27  29  
  Power                    13   | 1   .   3   .   2   .   1   2   1   3   
    Engine                 8    | 1   .   3   .   1   .   1   .   1   1   
    Core                   5    | .   .   .   .   1   .   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   .   3   1   3   .   2   10  7   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   .   3   1   3   .   2   2   6   7   
    Wheel                  3    | .   .   .   .   .   .   .   2   1   .   
    Hover                  9    | .   .   .   .   .   .   .   6   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   2   4   1   .   .   1   7   8   
    Device                 10   | .   .   .   .   .   .   .   .   5   5   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             9    | .   1   2   2   .   .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   4   .   2   .   .   5   12  8   
    Energy Gun             4    | 1   .   1   .   .   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 1   .   3   .   1   .   .   1   8   7   
    Ballistic Cannon       4    | .   .   .   .   1   .   .   3   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   4   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
Parts Lost                 32   | .   .   2   .   2   .   4   6   4   14  
  Power                    4    | .   .   .   .   1   .   1   1   .   1   
  Propulsion               10   | .   .   .   .   .   .   2   3   1   4   
  Utility                  5    | .   .   .   .   .   .   .   .   1   4   
  Weapon                   13   | .   .   2   .   1   .   1   2   2   5   
  Highest Loss Streak      12   | .   .   1   .   2   .   4   4   2   12  
Average Slot Usage (%)     91   | .   98  99  99  97  100 89  82  88  77  
  Engine                   6    | .   14  14  11  1   .   7   4   6   .   
  Core                     3    | .   .   .   .   8   11  3   3   .   3   
  Leg                      17   | .   28  28  22  22  22  21  2   11  12  
  Wheel                    2    | .   .   .   .   .   .   .   3   8   .   
  Hover                    2    | .   .   .   .   .   .   .   21  .   3   
  Device                   3    | .   .   .   .   .   .   .   .   6   13  
  Storage                  17   | .   14  14  17  22  22  22  18  15  13  
  Processor                7    | .   .   .   11  11  11  11  9   7   6   
  Hackware                 2    | .   .   .   .   .   .   .   .   6   6   
  Protection               10   | .   12  14  14  11  11  11  9   7   5   
  Energy Gun               1    | .   14  3   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   14  24  22  14  11  2   2   8   8   
  Ballistic Cannon         3    | .   .   .   .   6   11  11  6   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 12  25  28  44  49  49  49  46  53  53  
  Greatest Support         68   | 20  20  20  20  20  20  25  56  68  68  
  Greatest Overweight (x)  13   | 3   1   1   2   2   2   13  2   .   12  
  Average Overweight (x)   .    | 1   .   1   1   1   2   1   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  16  16  16  16  16  16  16  
  Average Capacity         14   | 5   9   10  13  16  16  16  16  16  16  
  Most Carried             16   | 1   4   10  16  16  16  16  16  16  16  
  Average Carried          13   | .   2   9   10  15  15  15  15  15  13  
  Final Capacity           16   | 6   10  10  16  16  16  16  16  16  16  
  Final Carried            16   | 1   4   10  16  16  16  16  15  14  9   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Matter Collected           2974 | 194 186 201 250 166 .   299 436 621 621 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3180 | .   .   254 637 298 .   235 460 561 735 
  Parts                    178  | .   .   27  39  25  .   14  21  24  28  
Haulers Intercepted        2    | .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           8    | .   .   .   .   1   .   1   .   3   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  62   | .   .   12  7   4   .   9   12  8   10  
  Guns                     46   | .   .   12  7   4   .   3   3   8   9   
  Cannons                  15   | .   .   .   .   .   .   6   9   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          14   | .   .   3   7   1   .   .   .   3   .   
  Worker                   6    | .   .   .   1   3   .   .   .   2   .   
  Builder                  5    | .   .   .   2   2   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   2   .   .   1   1   2   2   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   
  Swarmer                  24   | .   .   9   3   .   .   6   4   1   1   
  Grunt                    21   | .   .   .   4   4   .   3   7   1   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   1   
  Sentry                   8    | .   .   2   1   .   .   .   1   1   3   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   2   
  Programmer               4    | .   .   .   .   .   .   .   .   3   1   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   .   3   6   4   .   6   3   2   3   
  Combat Bots Only         5    | .   .   3   5   2   .   5   3   2   2   
Max Kills in Single Turn   3    | .   .   2   1   1   .   1   2   1   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               6552 | .    .    459  176  215  .    456  884  1507 2855 
  Core                     1204 | .    .    67   28   50   .    91   126  262  580  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    73   .    .    .    57   77   62   .    
Volleys Fired              320  | .    .    34   50   21   .    36   62   70   47   
  Largest                  2    | .    .    2    2    2    .    2    2    2    2    
  Hottest                  80   | .    .    70   43   77   .    77   65   56   80   
Shots Fired                523  | .    .    65   100  34   .    45   81   114  84   
  Gun                      422  | .    .    65   100  30   .    11   28   104  84   
  Cannon                   101  | .    .    .    .    4    .    34   53   10   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  495  | .    .    45   100  34   .    45   76   114  81   
  Thermal                  25   | .    .    20   .    .    .    .    5    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         14   | .    .    6    12   8    .    6    7    9    14   
  Robot Miss Streak        6    | .    .    3    4    2    .    5    5    4    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        2    | .    .    1    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           344  | .    .    43   63   23   .    20   45   85   65   
  Core Hits                142  | .    .    17   32   14   .    11   19   22   27   
  Critical Hits            27   | .    .    .    1    1    .    13   11   1    .    
  Critical Kills           13   | .    .    .    .    .    .    6    6    1    .    
  Critical Parts Destroyed 13   | .    .    .    1    .    .    7    5    .    .    
Melee Attacks              7    | .    .    .    .    .    .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    7    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5624 | .    .    446  802  408  .    515  831  1493 1129 
  Guns                     4470 | .    .    442  802  380  .    100  210  1407 1129 
  Cannons                  1150 | .    .    .    .    28   .    415  621  86   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    4    .    .    .    .    .    .    .    
  Kinetic                  5357 | .    .    284  802  408  .    515  759  1493 1096 
  Thermal                  230  | .    .    158  .    .    .    .    72   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          33   | .    .    .    .    .    .    .    .    .    33   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    2    2    2    2    .    4    1    
  Average Corruption       1    | .    .    .    1    2    2    2    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  48   | .    .    .    1    12   7    14   .    11   3    
    Message Errors         18   | .    .    .    .    4    3    4    .    4    3    
    Matter Fused           3    | .    .    .    .    .    .    .    .    3    .    
    Heat Flow Errors       10   | .    .    .    .    2    3    4    .    1    .    
    Data Loss (minor)      11   | .    .    .    .    4    1    4    .    2    .    
    Targeting Errors       4    | .    .    .    1    2    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    .    .    .    22   8    .    
  Projectiles              30   | .    .    .    .    .    .    .    22   8    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    .    7    5    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    .    6    5    3    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        303  | .    .    63   22   269  199  303  116  285  97   
  Average Temperature      76   | .    .    20   9    76   96   148  38   132  26   
  Received Heat Transfer   1155 | .    .    36   48   120  .    117  369  147  318  
  Effects                  4    | .    .    .    .    .    .    1    .    3    .    
    Energy Bleed           2    | .    .    .    .    .    .    1    .    1    .    
    Interference           2    | .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         581  | .    .    433  .    .    .    .    148  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Peak Influence             478  | .   6   191 172 166 .   201 374 478 329 
  Initial                  219  | .   .   1   22  66  .   .   .   170 219 
  Average                  117  | .   4   60  82  43  .   47  125 256 177 
Maximum Alert Level        2    | .   .   .   .   .   .   1   1   2   1   
  Low Security (%)         78   | 100 100 100 100 100 .   91  63  44  59  
  Level 1                  18   | .   .   .   .   .   .   8   36  40  40  
  Level 2                  3    | .   .   .   .   .   .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   2   .   .   .   3   4   8   
  Investigation            3    | .   1   .   .   .   .   .   2   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   3   2   
  Reinforcement            6    | .   .   .   2   .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Distress Signals           5    | .   .   3   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   .   14  13  4   .   10  19  11  15  
  Peak Tracking Total      6    | .   .   3   4   2   .   4   6   3   3   
  Tactical Retreats        7    | .   .   .   1   .   .   .   5   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Traps Triggered            6    | .   .   .   2   .   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         81   | .   .   .   .   .   .   .   .   81  .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   3   .   
  Reprogrammed             10   | .   .   .   .   .   .   .   .   10  .   
  Reused                   2    | .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   
Power Sources Rigged       11   | .   .   .   .   .   .   .   .   1   10  
  Exploded                 8    | .   .   .   .   .   1   .   .   1   6   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Disabled          8    | .   .   .   1   .   .   .   4   1   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Accessed          10   | .   2   .   .   .   1   .   2   3   2   
  Terminals                3    | .   1   .   .   .   .   .   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                23   | .   7   .   .   .   1   .   5   5   5   
  Successful               12   | .   1   .   .   .   1   .   2   4   4   
  Failed                   11   | .   6   .   .   .   .   .   3   1   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   7   .   .   .   1   .   2   2   1   
  Terminals                10   | .   4   .   .   .   .   .   2   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   
  Repair Stations          5    | .   .   .   .   .   .   .   3   2   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             5    | .   1   .   .   .   1   .   .   .   3   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   1   
  Build                    2    | .   .   .   .   .   .   .   .   1   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   2   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   1   .   
  Repair                   2    | .   .   .   .   .   .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   .   .   1   3   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   
  Parts Built              3    | .   .   .   .   .   .   .   .   2   1   
    Matter                 402  | .   .   .   .   .   .   .   .   168 234 
    Time                   142  | .   .   .   .   .   .   .   .   84  58  
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   8   7   
Parts Repaired             2    | .   .   .   .   .   .   .   1   1   .   
  Time                     76   | .   .   .   .   .   .   .   50  26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Total Allies               5    | .   .   3   .   .   .   .   .   2   .   
  Largest Group            3    | .   .   3   2   .   .   .   .   2   2   
  Highest-Rated Group      40   | .   .   40  30  .   .   .   .   32  32  
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   22  .   .   .   .   .   1   7   
  Total Damage             338  | .   .   243 .   .   .   .   .   .   95  
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               7896 | 59   303  1050 606  1097 382  1042 768  1478 1111 
Spaces Moved               4182 | 35   209  554  252  581  212  371  359  953  656  
  Core                     22   | 15   .    .    .    .    .    2    .    .    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2937 | 20   209  554  252  581  212  369  51   289  400  
  Wheels                   768  | .    .    .    .    .    .    .    104  664  .    
  Hover                    455  | .    .    .    .    .    .    .    204  .    251  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  180  150  53   100  56   
  Average Speed            138  | 141  143  150  167  176  180  163  93   106  125  
  Slowest Speed            700  | 200  150  150  180  180  180  700  180  123  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    41   96   24   98   61   75   25   23   17   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    .    3    .    12   9    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    3    .    12   9    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      5807 | 41   212  720  352  624  213  758  715  1297 875  
  Wait                     944  | .    .    93   18   4    .    345  257  135  92   
  Move                     4173 | 34   208  553  251  580  211  370  358  952  656  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  72   | 1    2    13   16   3    1    2    7    12   15   
  Fast Attach              43   | 6    1    1    2    4    .    3    9    7    10   
  Attach                   27   | .    .    2    1    1    .    .    6    9    8    
  Detach                   2    | .    .    .    .    .    .    .    2    .    .    
  Swap                     40   | .    1    9    2    3    .    .    3    11   11   
  Drop                     86   | .    .    14   12   8    1    2    11   12   26   
  Fire                     320  | .    .    34   50   21   .    36   62   70   47   
  Melee                    7    | .    .    .    .    .    .    .    .    7    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     92   | .    .    .    .    .    .    .    .    82   10   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 4 exits: Mat / [*Min] / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Discovered new exit (range 10)
  287 | -10/Materials | Discovered new exit (range 12)
  312 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Entered Mines
  410 | -10/Mines     | Learned location of 2 exits from Materials
  472 | -10/Mines     | Found a hidden stash of uninstalled traps
  732 | -10/Mines     | Assembled infested the area
  737 | -10/Mines     | Learned Materials emergency access door positions
  864 | -10/Mines     | Discovered new exit (range 12)
  922 | -10/Mines     | Discovered new exit (range 13)
 1049 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1413 | -10/Mines     | Entered Materials
 1413 | -9/Materials  | Accompanied by 2 allies
 1413 | -9/Materials  | Evolved 2 slots: Utility x2
 1414 | -9/Materials  | Identified exit to Storage
 1414 | -9/Materials  | Identified exit to Materials
 1445 | -9/Materials  | Build established: Scavenger-Mutant
 1691 | -9/Materials  | Discovered exit to Storage (range 15)
 1972 | -9/Materials  | Discovered new exit (range 6)
 2019 | -9/Materials  | Entered Mines
 2157 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2158 | -9/Mines      | Discovered new exit (range 5)
 2212 | -9/Mines      | Learned Materials security intel
 2497 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2657 | -9/Mines      | Learned location of Zion (-6)
 2681 | -9/Mines      | Discovered exit to Materials (range 15)
 2807 | -9/Mines      | Build established: Mutant
 3023 | -9/Mines      | Discovered exit to Materials (range 10)
 3115 | -9/Mines      | Identified exit to Exiles
 3116 | -9/Mines      | Entered Exiles
 3161 | -9/Exiles     | Met 8R-AWN
 3190 | -9/Exiles     | Met EX-HEX
 3239 | -9/Exiles     | Met EX-BIN
 3260 | -9/Exiles     | Aligned with FarCom system
 3262 | -9/Exiles     | Given EX-Vault access code
 3305 | -9/Exiles     | Opened EX-Vault
 3320 | -9/Exiles     | Found PSU Rigger
 3357 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3380 | -9/Exiles     | Exiles lab attacked by MAIN.C
 3482 | -9/Exiles     | Discovered new exit (range 11)
 3496 | -9/Exiles     | Identified exit to Mines
 3498 | -9/Exiles     | Left Exiles lab with PSU Rigger
 3498 | -9/Exiles     | Entered Mines
 3832 | -8/Mines      | Lost 4 parts (1p2n1w)
 4501 | -8/Mines      | Discovered exit to Materials (range 4)
 4540 | -8/Mines      | Entered Materials
 4540 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4778 | -8/Materials  | Repaired Cmb. Airjet
 5035 | -8/Materials  | Lost 4 parts (1p3n)
 5301 | -8/Materials  | Discovered new exit (range 5)
 5307 | -8/Materials  | Identified exit to Factory
 5308 | -8/Materials  | Entered Factory
 5308 | -7/Factory    | Evolved 2 slots: Utility x2
 5811 | -7/Factory    | Discovered new exit (range 10)
 5894 | -7/Factory    | Identified exit to Factory
 6008 | -7/Factory    | Local fabrication network quarantined
 6082 | -7/Factory    | Fabricated Gauss Rifle?
 6329 | -7/Factory    | Repaired Structural Scanner
 6492 | -7/Factory    | Discovered exit to Factory (range 6)
 6735 | -7/Factory    | Garrison activated, responded to threat
 6786 | -7/Factory    | Entered another Factory area
 6786 | -6/Factory    | Accompanied by 2 allies
 6786 | -6/Factory    | Evolved 2 slots: Utility x2
 7070 | -6/Factory    | Build established: Scavenger-Mutant
 7556 | -6/Factory    | Build established: Mutant
 7615 | -6/Factory    | Fabricated Adv. Actuator Array?
 7627 | -6/Factory    | Garrison activated, responded to threat
 7694 | -6/Factory    | Lost 12 parts (1p2n4u5w)
 7872 | -6/Factory    | Core integrity fell below 50%
 7897 | -6/Factory    | Self-destructed

 Last Messages 
---------------
07871_ Dropped Rnf. Deuterium Engine.
07871_ K-01 Serf collects debris.
07872_ U-05 Engineer lays Concrete.
07872_ Rigged Rnf. Deuterium Engine with PSU Rigger.
07872_ U-05 Engineer lays Concrete.
07872_ R-10 Processor collects Rigged Rnf. Deuterium Engine.
07872_ K-01 Serf collects debris.
07873_ U-05 Engineer lays Concrete. <x4>
07874_ K-01 Serf collects debris.
07875_ U-05 Engineer lays Concrete.
07875_ U-05 Engineer builds a Wall.
07876_ U-05 Engineer lays Concrete. <x7>
07878_ U-05 Engineer builds a Wall.
07878_ U-05 Engineer lays Concrete. <x2>
07879_ U-05 Engineer builds a Wall.
07879_ U-05 Engineer lays Concrete. <x5>
07882_ U-05 Engineer builds a Wall.
07882_ U-05 Engineer builds a Door.
07892_ PSU Rigger severed.
07894_ R-10 Processor collects PSU Rigger.

 Map 
-----
+----------------------------------------------------+
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      +???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????g???????????????????????? |
|      #???????????????????????????????????????????? |
|      #?????? "???????????????????????????????????? |
|      #?????  "???????????????????????????????????? |
|      +??? ^   ???????????????????????????????????? |
|      #??     ????????????????????????????????????? |
|      #??    ????????????????#########????????????? |
|      #?   ???????###########        #????????????? |
|      ##/#????????#         #""""    #????????????? |
|         #####????# """ """ #""""    #????????????? |
|             ###??# """ """ #""""    #????????????? |
|                  # """ """ #""""    #????????????? |
|                  #  ""  "" #""""    #????????????? |
| ""  ""  ""  "" ? #  ""  "" #""""    #????????????? |
| "F! ""  ""  ""   #         #""""    #????????????? |
| """ """ """ """  #         #        #????????????? |
| """ """ """ """ k#####+######+#######????????????? |
|     """ """ """k uk              #???????????????? |
|                    uu     l      #???????????????? |
|         [            u  R@   u   #???????????????? |
|      %                  R        #???????????????? |
|                       %     uu   #???????????????? |
| #######    k###########R####     #???????????????? |
|       #     #   %    %     #     #???????????????? |
|       #                    #     #???????????????? |
|       +  %  #  *           +     #???????????????? |
|       #                    #     +???????????????? |
|       #                    #     #???????????????? |
|       #         g          #     #???????????????? |
| ######### ##               #     #???????????????? |
| ????????# ##               #     #???????????????? |
| ????????# #?#              #     #???????????????? |
| ????????# #?###   #        #     #???????????????? |
| ????????#+#?????##               #???????????????? |
| ????????   ???????##########     #???????????????? |
| ????????   ?????????????????    ?????????????????? |
| ????????"" ??????????????????????????????????????? |
| ????????"????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                54
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
 Cmb. Airjet | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         Gauss Rifle | x2 | -7/Factory | Preloaded
 Adv. Actuator Array | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityLightningComputer
  Manual?         0
Play Time         00:54:07
  Cumulative      156.7 hours
  Start           2021.04.18 @ 14:08:43
  End             2021.04.19 @ 15:41:21
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          335
  Rogue           182
  Adventurer      148
  Explorer        5
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          76
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f542d7a-4293-4992-8f23-8c5c3476e2d1