Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.19 @ 15:41:21 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2284) 2284 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 7272 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 60 Aligned with FarCom 300 Friendly Fire -108 Cogmind --------- Core Integrity 270/850 Matter 189/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Nuclear Core Matter Compressor (0) Advanced Sensor Array Core Analyzer Utility Shielding System Backup Module Improved Datajack Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Structural Scanner Structural Scanner Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite PSU Rigger > --- WEAPON ----------- Arc Projector Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Fission Core Light Fission Core Matter Compressor Advanced Sensor Array Core Analyzer Utility Shielding System Backup Module Minigun Minigun Improved Datajack Improved Datajack Improved Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 6 | . . . 2 . . . . 2 2 Weapon . | . . . . . . . . . . Parts Attached 110 | 6 2 12 5 8 . 3 18 27 29 Power 13 | 1 . 3 . 2 . 1 2 1 3 Engine 8 | 1 . 3 . 1 . 1 . 1 1 Core 5 | . . . . 1 . . 2 . 2 Reactor . | . . . . . . . . . . Propulsion 38 | 2 . 3 1 3 . 2 10 7 10 Treads . | . . . . . . . . . . Leg 26 | 2 . 3 1 3 . 2 2 6 7 Wheel 3 | . . . . . . . 2 1 . Hover 9 | . . . . . . . 6 . 3 Flight . | . . . . . . . . . . Utility 26 | 1 2 2 4 1 . . 1 7 8 Device 10 | . . . . . . . . 5 5 Storage 3 | 1 1 . 1 . . . . . . Processor 2 | . . . 1 1 . . . . . Hackware 2 | . . . . . . . . 2 . Protection 9 | . 1 2 2 . . . 1 . 3 Artifact . | . . . . . . . . . . Weapon 33 | 2 . 4 . 2 . . 5 12 8 Energy Gun 4 | 1 . 1 . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 21 | 1 . 3 . 1 . . 1 8 7 Ballistic Cannon 4 | . . . . 1 . . 3 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 4 . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 32 | . . 2 . 2 . 4 6 4 14 Power 4 | . . . . 1 . 1 1 . 1 Propulsion 10 | . . . . . . 2 3 1 4 Utility 5 | . . . . . . . . 1 4 Weapon 13 | . . 2 . 1 . 1 2 2 5 Highest Loss Streak 12 | . . 1 . 2 . 4 4 2 12 Average Slot Usage (%) 91 | . 98 99 99 97 100 89 82 88 77 Engine 6 | . 14 14 11 1 . 7 4 6 . Core 3 | . . . . 8 11 3 3 . 3 Leg 17 | . 28 28 22 22 22 21 2 11 12 Wheel 2 | . . . . . . . 3 8 . Hover 2 | . . . . . . . 21 . 3 Device 3 | . . . . . . . . 6 13 Storage 17 | . 14 14 17 22 22 22 18 15 13 Processor 7 | . . . 11 11 11 11 9 7 6 Hackware 2 | . . . . . . . . 6 6 Protection 10 | . 12 14 14 11 11 11 9 7 5 Energy Gun 1 | . 14 3 . . . . . . . Ballistic Gun 11 | . 14 24 22 14 11 2 2 8 8 Ballistic Cannon 3 | . . . . 6 11 11 6 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 12 25 28 44 49 49 49 46 53 53 Greatest Support 68 | 20 20 20 20 20 20 25 56 68 68 Greatest Overweight (x) 13 | 3 1 1 2 2 2 13 2 . 12 Average Overweight (x) . | 1 . 1 1 1 2 1 . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 Average Capacity 14 | 5 9 10 13 16 16 16 16 16 16 Most Carried 16 | 1 4 10 16 16 16 16 16 16 16 Average Carried 13 | . 2 9 10 15 15 15 15 15 13 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 Final Carried 16 | 1 4 10 16 16 16 16 15 14 9 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 2974 | 194 186 201 250 166 . 299 436 621 621 Remotely . | . . . . . . . . . . Salvage Created 3180 | . . 254 637 298 . 235 460 561 735 Parts 178 | . . 27 39 25 . 14 21 24 28 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 8 | . . . . 1 . 1 . 3 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 62 | . . 12 7 4 . 9 12 8 10 Guns 46 | . . 12 7 4 . 3 3 8 9 Cannons 15 | . . . . . . 6 9 . . AOE 1 | . . . . . . . . . 1 Classes Destroyed 14 | . . 3 7 1 . . . 3 . Worker 6 | . . . 1 3 . . . 2 . Builder 5 | . . . 2 2 . . . . 1 Tunneler 1 | . . . . 1 . . . . . Hauler 2 | . . . 2 . . . . . . Recycler 8 | . . . 2 . . 1 1 2 2 Operator 1 | . . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 24 | . . 9 3 . . 6 4 1 1 Grunt 21 | . . . 4 4 . 3 7 1 2 Duelist 2 | . . . . . . . . 1 1 Sentry 8 | . . 2 1 . . . 1 1 3 Hunter 3 | . . . . . . . . 1 2 Programmer 4 | . . . . . . . . 3 1 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 6 | . . 3 6 4 . 6 3 2 3 Combat Bots Only 5 | . . 3 5 2 . 5 3 2 2 Max Kills in Single Turn 3 | . . 2 1 1 . 1 2 1 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 6552 | . . 459 176 215 . 456 884 1507 2855 Core 1204 | . . 67 28 50 . 91 126 262 580 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . 73 . . . 57 77 62 . Volleys Fired 320 | . . 34 50 21 . 36 62 70 47 Largest 2 | . . 2 2 2 . 2 2 2 2 Hottest 80 | . . 70 43 77 . 77 65 56 80 Shots Fired 523 | . . 65 100 34 . 45 81 114 84 Gun 422 | . . 65 100 30 . 11 28 104 84 Cannon 101 | . . . . 4 . 34 53 10 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 495 | . . 45 100 34 . 45 76 114 81 Thermal 25 | . . 20 . . . . 5 . . Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 14 | . . 6 12 8 . 6 7 9 14 Robot Miss Streak 6 | . . 3 4 2 . 5 5 4 6 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 344 | . . 43 63 23 . 20 45 85 65 Core Hits 142 | . . 17 32 14 . 11 19 22 27 Critical Hits 27 | . . . 1 1 . 13 11 1 . Critical Kills 13 | . . . . . . 6 6 1 . Critical Parts Destroyed 13 | . . . 1 . . 7 5 . . Melee Attacks 7 | . . . . . . . . 7 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5624 | . . 446 802 408 . 515 831 1493 1129 Guns 4470 | . . 442 802 380 . 100 210 1407 1129 Cannons 1150 | . . . . 28 . 415 621 86 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 4 | . . 4 . . . . . . . Kinetic 5357 | . . 284 802 408 . 515 759 1493 1096 Thermal 230 | . . 158 . . . . 72 . . Explosive . | . . . . . . . . . . Electromagnetic 33 | . . . . . . . . . 33 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 2 2 2 2 . 4 1 Average Corruption 1 | . . . 1 2 2 2 . 1 1 Corruption Purged . | . . . . . . . . . . Effects 48 | . . . 1 12 7 14 . 11 3 Message Errors 18 | . . . . 4 3 4 . 4 3 Matter Fused 3 | . . . . . . . . 3 . Heat Flow Errors 10 | . . . . 2 3 4 . 1 . Data Loss (minor) 11 | . . . . 4 1 4 . 2 . Targeting Errors 4 | . . . 1 2 . . . 1 . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 30 | . . . . . . . 22 8 . Projectiles 30 | . . . . . . . 22 8 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . 7 5 3 . Impact . | . . . . . . . . . . Kinetic 14 | . . . . . . 6 5 3 . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 303 | . . 63 22 269 199 303 116 285 97 Average Temperature 76 | . . 20 9 76 96 148 38 132 26 Received Heat Transfer 1155 | . . 36 48 120 . 117 369 147 318 Effects 4 | . . . . . . 1 . 3 . Energy Bleed 2 | . . . . . . 1 . 1 . Interference 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 581 | . . 433 . . . . 148 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 478 | . 6 191 172 166 . 201 374 478 329 Initial 219 | . . 1 22 66 . . . 170 219 Average 117 | . 4 60 82 43 . 47 125 256 177 Maximum Alert Level 2 | . . . . . . 1 1 2 1 Low Security (%) 78 | 100 100 100 100 100 . 91 63 44 59 Level 1 18 | . . . . . . 8 36 40 40 Level 2 3 | . . . . . . . . 15 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . 2 . . . 3 4 8 Investigation 3 | . 1 . . . . . 2 . . Extermination 5 | . . . . . . . . 3 2 Reinforcement 6 | . . . 2 . . . 1 . 3 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . . 1 3 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . 3 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . . 14 13 4 . 10 19 11 15 Peak Tracking Total 6 | . . 3 4 2 . 4 6 3 3 Tactical Retreats 7 | . . . 1 . . . 5 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . . . 2 . . . 1 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 81 | . . . . . . . . 81 . Triggered 1 | . . . . . . . . 1 . Disarmed 3 | . . . . . . . . 3 . Reprogrammed 10 | . . . . . . . . 10 . Reused 2 | . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Power Sources Rigged 11 | . . . . . . . . 1 10 Exploded 8 | . . . . . 1 . . 1 6 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 8 | . . . 1 . . . 4 1 2 Max in Single Turn 1 | . . . 1 . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 10 | . 2 . . . 1 . 2 3 2 Terminals 3 | . 1 . . . . . 1 . 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 2 | . . . . . . . 1 1 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 23 | . 7 . . . 1 . 5 5 5 Successful 12 | . 1 . . . 1 . 2 4 4 Failed 11 | . 6 . . . . . 3 1 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 7 . . . 1 . 2 2 1 Terminals 10 | . 4 . . . . . 2 . 4 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 5 | . . . . . . . 3 2 . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 5 | . 1 . . . 1 . . . 3 Part Schematic 1 | . . . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 1 1 Build 2 | . . . . . . . . 1 1 Repair Station Hacks 4 | . . . . . . . 2 2 . Scan Component 2 | . . . . . . . 1 1 . Repair 2 | . . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Reprogram 1 | . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . . . . 1 3 . Full Trace Events 2 | . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built 3 | . . . . . . . . 2 1 Matter 402 | . . . . . . . . 168 234 Time 142 | . . . . . . . . 84 58 Total Part Build Rating 15 | . . . . . . . . 8 7 Parts Repaired 2 | . . . . . . . 1 1 . Time 76 | . . . . . . . 50 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . Non-combat 2 | . . . . . . . . 2 . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . find_fabricator 1 | . . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 5 | . . 3 . . . . . 2 . Largest Group 3 | . . 3 2 . . . . 2 2 Highest-Rated Group 40 | . . 40 30 . . . . 32 32 Highest-Rated Ally 16 | . . 16 16 . . . . 16 16 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . 22 . . . . . 1 7 Total Damage 338 | . . 243 . . . . . . 95 Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 7896 | 59 303 1050 606 1097 382 1042 768 1478 1111 Spaces Moved 4182 | 35 209 554 252 581 212 371 359 953 656 Core 22 | 15 . . . . . 2 . . 5 Treads . | . . . . . . . . . . Legs 2937 | 20 209 554 252 581 212 369 51 289 400 Wheels 768 | . . . . . . . 104 664 . Hover 455 | . . . . . . . 204 . 251 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 180 150 53 100 56 Average Speed 138 | 141 143 150 167 176 180 163 93 106 125 Slowest Speed 700 | 200 150 150 180 180 180 700 180 123 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 41 96 24 98 61 75 25 23 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 24 | . . . . 3 . 12 9 . . Melee . | . . . . . . . . . . Projectile 24 | . . . . 3 . 12 9 . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 5807 | 41 212 720 352 624 213 758 715 1297 875 Wait 944 | . . 93 18 4 . 345 257 135 92 Move 4173 | 34 208 553 251 580 211 370 358 952 656 Hop . | . . . . . . . . . . Pick Up 72 | 1 2 13 16 3 1 2 7 12 15 Fast Attach 43 | 6 1 1 2 4 . 3 9 7 10 Attach 27 | . . 2 1 1 . . 6 9 8 Detach 2 | . . . . . . . 2 . . Swap 40 | . 1 9 2 3 . . 3 11 11 Drop 86 | . . 14 12 8 1 2 11 12 26 Fire 320 | . . 34 50 21 . 36 62 70 47 Melee 7 | . . . . . . . . 7 . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 92 | . . . . . . . . 82 10 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 4 exits: Mat / [*Min] / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 10) 287 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 410 | -10/Mines | Learned location of 2 exits from Materials 472 | -10/Mines | Found a hidden stash of uninstalled traps 732 | -10/Mines | Assembled infested the area 737 | -10/Mines | Learned Materials emergency access door positions 864 | -10/Mines | Discovered new exit (range 12) 922 | -10/Mines | Discovered new exit (range 13) 1049 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1413 | -10/Mines | Entered Materials 1413 | -9/Materials | Accompanied by 2 allies 1413 | -9/Materials | Evolved 2 slots: Utility x2 1414 | -9/Materials | Identified exit to Storage 1414 | -9/Materials | Identified exit to Materials 1445 | -9/Materials | Build established: Scavenger-Mutant 1691 | -9/Materials | Discovered exit to Storage (range 15) 1972 | -9/Materials | Discovered new exit (range 6) 2019 | -9/Materials | Entered Mines 2157 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2158 | -9/Mines | Discovered new exit (range 5) 2212 | -9/Mines | Learned Materials security intel 2497 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2657 | -9/Mines | Learned location of Zion (-6) 2681 | -9/Mines | Discovered exit to Materials (range 15) 2807 | -9/Mines | Build established: Mutant 3023 | -9/Mines | Discovered exit to Materials (range 10) 3115 | -9/Mines | Identified exit to Exiles 3116 | -9/Mines | Entered Exiles 3161 | -9/Exiles | Met 8R-AWN 3190 | -9/Exiles | Met EX-HEX 3239 | -9/Exiles | Met EX-BIN 3260 | -9/Exiles | Aligned with FarCom system 3262 | -9/Exiles | Given EX-Vault access code 3305 | -9/Exiles | Opened EX-Vault 3320 | -9/Exiles | Found PSU Rigger 3357 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3380 | -9/Exiles | Exiles lab attacked by MAIN.C 3482 | -9/Exiles | Discovered new exit (range 11) 3496 | -9/Exiles | Identified exit to Mines 3498 | -9/Exiles | Left Exiles lab with PSU Rigger 3498 | -9/Exiles | Entered Mines 3832 | -8/Mines | Lost 4 parts (1p2n1w) 4501 | -8/Mines | Discovered exit to Materials (range 4) 4540 | -8/Mines | Entered Materials 4540 | -8/Materials | Evolved 2 slots: Propulsion x2 4778 | -8/Materials | Repaired Cmb. Airjet 5035 | -8/Materials | Lost 4 parts (1p3n) 5301 | -8/Materials | Discovered new exit (range 5) 5307 | -8/Materials | Identified exit to Factory 5308 | -8/Materials | Entered Factory 5308 | -7/Factory | Evolved 2 slots: Utility x2 5811 | -7/Factory | Discovered new exit (range 10) 5894 | -7/Factory | Identified exit to Factory 6008 | -7/Factory | Local fabrication network quarantined 6082 | -7/Factory | Fabricated Gauss Rifle? 6329 | -7/Factory | Repaired Structural Scanner 6492 | -7/Factory | Discovered exit to Factory (range 6) 6735 | -7/Factory | Garrison activated, responded to threat 6786 | -7/Factory | Entered another Factory area 6786 | -6/Factory | Accompanied by 2 allies 6786 | -6/Factory | Evolved 2 slots: Utility x2 7070 | -6/Factory | Build established: Scavenger-Mutant 7556 | -6/Factory | Build established: Mutant 7615 | -6/Factory | Fabricated Adv. Actuator Array? 7627 | -6/Factory | Garrison activated, responded to threat 7694 | -6/Factory | Lost 12 parts (1p2n4u5w) 7872 | -6/Factory | Core integrity fell below 50% 7897 | -6/Factory | Self-destructed Last Messages --------------- 07871_ Dropped Rnf. Deuterium Engine. 07871_ K-01 Serf collects debris. 07872_ U-05 Engineer lays Concrete. 07872_ Rigged Rnf. Deuterium Engine with PSU Rigger. 07872_ U-05 Engineer lays Concrete. 07872_ R-10 Processor collects Rigged Rnf. Deuterium Engine. 07872_ K-01 Serf collects debris. 07873_ U-05 Engineer lays Concrete. 07874_ K-01 Serf collects debris. 07875_ U-05 Engineer lays Concrete. 07875_ U-05 Engineer builds a Wall. 07876_ U-05 Engineer lays Concrete. 07878_ U-05 Engineer builds a Wall. 07878_ U-05 Engineer lays Concrete. 07879_ U-05 Engineer builds a Wall. 07879_ U-05 Engineer lays Concrete. 07882_ U-05 Engineer builds a Wall. 07882_ U-05 Engineer builds a Door. 07892_ PSU Rigger severed. 07894_ R-10 Processor collects PSU Rigger. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | +???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????g???????????????????????? | | #???????????????????????????????????????????? | | #?????? "???????????????????????????????????? | | #????? "???????????????????????????????????? | | +??? ^ ???????????????????????????????????? | | #?? ????????????????????????????????????? | | #?? ????????????????#########????????????? | | #? ???????########### #????????????? | | ##/#????????# #"""" #????????????? | | #####????# """ """ #"""" #????????????? | | ###??# """ """ #"""" #????????????? | | # """ """ #"""" #????????????? | | # "" "" #"""" #????????????? | | "" "" "" "" ? # "" "" #"""" #????????????? | | "F! "" "" "" # #"""" #????????????? | | """ """ """ """ # # #????????????? | | """ """ """ """ k#####+######+#######????????????? | | """ """ """k uk #???????????????? | | uu l #???????????????? | | [ u R@ u #???????????????? | | % R #???????????????? | | % uu #???????????????? | | ####### k###########R#### #???????????????? | | # # % % # #???????????????? | | # # #???????????????? | | + % # * + #???????????????? | | # # +???????????????? | | # # #???????????????? | | # g # #???????????????? | | ######### ## # #???????????????? | | ????????# ## # #???????????????? | | ????????# #?# # #???????????????? | | ????????# #?### # # #???????????????? | | ????????#+#?????## #???????????????? | | ???????? ???????########## #???????????????? | | ???????? ????????????????? ?????????????????? | | ????????"" ??????????????????????????????????????? | | ????????"????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 54 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Adv. Actuator Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityLightningComputer Manual? 0 Play Time 00:54:07 Cumulative 156.7 hours Start 2021.04.18 @ 14:08:43 End 2021.04.19 @ 15:41:21 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 335 Rogue 182 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f542d7a-4293-4992-8f23-8c5c3476e2d1