Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.19 @ 21:15:17 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (79) 395 Value Destroyed (3454) 3454 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (3573) 3573 TOTAL SCORE: 16842 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 1845 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 1445/1600 Matter 300/300 Energy 1/100 System Corruption 0% Temperature Warm (147) Movement Flying (29) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Xenon Bombardment Thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (13) ----- Advanced Heat Sink Advanced Gravity Neutralizer Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Transmission Jammer Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Heavy Pick > --- INVENTORY (5) ---- Q-thruster Q-thruster Authchip [Power] Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Impulse Thruster Impulse Thruster Advanced Surge Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Gravity Neutralizer Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite Cloaking Device Point Defense System Improved Hacking Suite System Shield Advanced System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon Heavy Pick > --- INVENTORY -------- Nuclear Pulse Array Impulse Thruster Authchip [Power] Advanced System Restoration Module [Rating: 169] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Advanced Melee Analysis Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Weapon Heavy Pick Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Impact Weapon Mace Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 19 | . 1 . 2 . . . 6 . 2 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . . . 3 . . 1 . . . . . . . . 1 Utility 11 | . 1 . 1 . . . 2 . 2 1 . . . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 145 | 7 . 2 3 2 . . 27 5 9 16 . 2 1 5 15 4 17 9 21 Power 29 | 1 . . . 1 . . 5 1 3 3 . . . 2 3 . 6 2 2 Engine 7 | 1 . . . 1 . . 4 1 . . . . . . . . . . . Core 7 | . . . . . . . . . 3 2 . . . 1 . . 1 . . Reactor 15 | . . . . . . . 1 . . 1 . . . 1 3 . 5 2 2 Propulsion 53 | 2 . . 1 . . . 14 2 3 6 . . . 1 6 3 3 4 8 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 9 | 2 . . 1 . . . 6 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 44 | . . . . . . . 8 2 3 6 . . . 1 6 3 3 4 8 Utility 52 | 2 . 1 1 . . . 6 2 3 6 . 2 1 2 6 1 8 3 8 Device 37 | 1 . 1 . . . . 4 1 1 4 . 2 1 2 5 . 6 2 7 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 11 | . . . 1 . . . 2 1 2 2 . . . . . 1 2 . . Hackware 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 11 | 2 . 1 1 1 . . 2 . . 1 . . . . . . . . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 . . . . . . . . . . . 1 Piercing Weapon 3 | . . 1 . . . . 1 . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 . . . 1 . . . . 2 . Parts Lost 36 | . . . . . . . 7 1 . 2 . 2 . 1 7 1 2 . 13 Power 5 | . . . . . . . . . . 1 . . . . . . 1 . 3 Propulsion 12 | . . . . . . . 2 1 . 1 . . . 1 2 1 . . 4 Utility 16 | . . . . . . . 4 . . . . 2 . . 5 . . . 5 Weapon 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 Highest Loss Streak 11 | . . . . . . . 7 1 . 2 . 2 . 1 3 1 2 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 87 92 73 97 90 90 78 97 94 95 95 93 95 94 87 80 87 88 90 Engine 5 | . 12 12 10 10 10 10 8 10 4 . . . . . . . . . . Core 1 | . . . . . . . . . 5 9 5 5 5 5 . . 1 . . Reactor 3 | . . . . . . . 3 1 . . 5 5 5 5 8 9 9 10 10 Leg 13 | . 25 25 20 30 30 30 29 . . . . . . . . . . . . Flight 14 | . . . . . . . 4 37 31 32 30 30 30 29 21 19 20 24 25 Device 21 | . 12 25 20 20 20 20 9 16 16 23 25 23 25 30 29 22 26 25 27 Storage 4 | . 12 12 10 10 10 10 5 . . . . . . . . . . . . Processor 12 | . . . . 10 10 10 6 16 23 20 20 20 19 15 13 14 17 16 12 Hackware 1 | . . . . . . . . . . . . . . . 3 4 4 6 7 Slashing Weapon 4 | . . . . 2 10 10 6 6 5 1 . . . . . . . . 1 Piercing Weapon 4 | . . 7 10 7 . . 3 6 5 8 10 10 10 10 9 9 6 4 3 Peak Build Rating 169 | 7 7 12 16 18 19 19 68 72 91 113 112 112 114 118 135 121 148 146 169 Average Rating 73 | 6 7 11 12 16 18 19 49 70 84 106 112 108 110 113 126 118 136 140 158 On Entrance 70 | . 7 7 12 16 18 19 19 65 69 91 112 112 110 114 114 114 121 140 144 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 19 19 20 21 22 22 22 41 30 24 33 33 33 41 43 41 37 62 58 70 Greatest Support 93 | 20 20 20 30 30 30 30 93 45 48 48 47 47 47 47 51 51 66 65 76 Greatest Overweight (x) 5 | . . . 1 . . . 5 . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 9 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 5 5 5 5 6 4 5 10 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 3 2 3 4 7 4 4 4 5 5 5 4 4 3 4 4 4 Final Capacity 10 | 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 4 2 4 4 5 5 4 5 5 5 5 5 4 5 3 5 4 3 Class Distribution -------------------- 34% | Hacker-Assassin 25% | Hacker-Sprinter 15% | Hacker-Ninja 7% | Hacker-Scout 7% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Assassin | -9/Mines Hacker-Assassin | -7/Zion Hacker-Assassin | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -6/Extension Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 1889 | 223 89 . 64 40 . . 246 96 90 150 10 20 . 30 160 . 392 96 183 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3479 | 41 102 . 105 110 . . 520 147 158 770 103 90 . 111 572 . 93 . 557 Parts 209 | 5 9 . 9 2 . . 19 9 13 53 6 8 . 10 36 . 2 . 28 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 65 | . 3 . 2 4 . . 9 2 2 16 4 4 . 3 10 . . . 6 Melee 60 | . . . 2 2 . . 9 2 2 16 4 4 . 3 10 . . . 6 Guns 3 | . 3 . . . . . . . . . . . . . . . . . . Classes Destroyed 13 | 1 3 . 1 1 . . 2 . 1 2 . . . . 1 . . . 1 Worker 1 | . . . . 1 . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . 1 . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . Watcher 10 | . 1 . . . . . . 1 1 3 . . . . . . 2 . 2 Swarmer 31 | . 2 . . 3 . . . . . 9 4 4 . 3 4 . . . 2 Grunt 13 | . 1 . . 1 . . 6 2 . . . . . . 1 . . . 2 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 4 | . . . 2 . . . 1 . . 1 . . . . . . . . . Hunter 6 | . . . . . . . . . 2 . . . . . 4 . . . . Programmer 8 | . . . . . . . . . . 6 . . . . . . . . 2 Assembled 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 4 | 1 3 . 2 3 . . 3 2 2 4 4 4 . 3 3 . 1 . 2 Combat Bots Only 4 | . 1 . 2 3 . . 3 1 2 4 4 4 . 3 3 . . . 2 Max Kills in Single Turn 1 | 1 1 . 1 1 . . 1 1 1 1 1 1 . 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . 1 1 1 1 1 1 . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Hostile Shots Fired 699 | . 16 . 3 4 . 12 82 6 3 102 17 8 . 24 157 62 52 2 149 Missed 299 | . 2 . . . . 3 23 2 3 53 4 3 . 10 80 31 31 . 54 Damage Taken 5140 | . 64 . 25 47 . 149 913 102 . 550 117 45 14 198 772 315 402 50 1377 Core 972 | . 11 . 9 . . 36 134 32 . 115 26 17 . 106 120 56 139 16 155 Absorbed by Shields 4 | . . . . . . . . . . 4 . . . . . . . . . Ignored by Resistances 3186 | . 46 . 17 31 . 86 632 71 . 353 73 29 8 113 468 188 234 29 808 Regen/Repaired (Parts) 27 | . . . . . . . . . 10 . . . 17 . . . . . . Core Remaining (%) 89 | 100 . 95 . . . 88 . 80 100 . . . . 77 . 86 . 89 . Volleys Fired 23 | 6 13 . . . . . . . . . . . . . . . . . 4 Largest 2 | 2 2 . . . . . . . . . . . . . . . . . 1 Hottest 120 | 40 40 . . . . . . . . . . . . . . . . . 120 Shots Fired 42 | 12 26 . . . . . . . . . . . . . . . . . 4 Gun 38 | 12 26 . . . . . . . . . . . . . . . . . . Cannon 4 | . . . . . . . . . . . . . . . . . . . 4 Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 38 | 12 26 . . . . . . . . . . . . . . . . . . Thermal 4 | . . . . . . . . . . . . . . . . . . . 4 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 5 21 . . . . . . . . . . . . . . . . . . Robot Miss Streak 2 | 2 1 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 200 | 8 23 . 3 6 . . 33 5 3 31 5 6 . 8 31 . 8 1 29 Core Hits 94 | 3 8 . 2 1 . . 15 2 3 18 3 4 . 3 15 . 3 1 13 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . . . . . . . Critical Strikes 25 | . . . 1 2 . . 6 . 1 4 3 1 . 2 4 . . . 1 Smash 2 | . . . . 2 . . . . . . . . . . . . . . . Sever 6 | . . . . . . . 6 . . . . . . . . . . . . Impale 17 | . . . 1 . . . . . 1 4 3 1 . 2 4 . . . 1 Melee Attacks 214 | . . . 3 6 1 9 37 5 4 35 7 8 . 9 33 . 8 3 46 Impact 4 | . . . . 4 . . . . . . . . . . . . . . . Slashing 52 | . . . . 1 1 9 18 2 1 3 . . . . . . . . 17 Piercing 158 | . . . 3 1 . . 19 3 3 32 7 8 . 9 33 . 8 3 29 Sneak Attacks 13 | . . . . 1 . . . 3 2 . . . . . 2 . 2 . 3 Combat Hostiles 9 | . . . . . . . . 3 2 . . . . . 2 . . . 2 Follow-up Attacks 15 | . . . . 1 . . 4 2 . 1 . 1 . 1 2 . . . 3 Damage Inflicted 8115 | 96 235 . 95 256 . . 1315 353 191 1672 239 234 . 344 1281 . 418 45 1341 Guns 331 | 96 235 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 7784 | . . . 95 256 . . 1315 353 191 1672 239 234 . 344 1281 . 418 45 1341 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 331 | 96 235 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 168 | . . . . 168 . . . . . . . . . . . . . . . Slashing 1490 | . . . . 62 . . 672 138 . 54 . . . . . . . . 564 Piercing 6126 | . . . 95 26 . . 643 215 191 1618 239 234 . 344 1281 . 418 45 777 Highest Corruption 7 | . . . . . . . 7 7 . 2 2 2 2 . . 1 2 . . Average Corruption 3 | . . . . . . . 6 7 . 1 2 2 2 . . 1 1 . . Corruption Purged 4 | . . . . . . . . . . . . . . . . 1 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . 11 6 . 6 . . . . . . 3 . . Message Errors 5 | . . . . . . . 1 . . 4 . . . . . . . . . Matter Fused 6 | . . . . . . . 4 1 . . . . . . . . 1 . . Heat Flow Errors 6 | . . . . . . . 4 1 . . . . . . . . 1 . . Energy Discharges 6 | . . . . . . . 1 2 . 2 . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 836 | . . . . 132 . . 7 93 . 204 61 38 . . 79 . 117 . 105 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 836 | . . . . 132 . . 7 93 . 204 61 38 . . 79 . 117 . 105 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 6 . . 7 . . 243 172 122 . . 32 . . 32 20 311 3 184 Average Temperature 55 | . 6 . . 7 . . 100 79 40 . . 16 . . 20 9 70 3 44 Received Heat Transfer 852 | . 6 . 15 54 . 45 390 12 . 27 . . 9 45 69 . 36 9 135 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . 6 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 597 | 10 98 26 75 147 . . 189 161 160 597 . . . . 409 173 320 230 510 Initial 126 | . 4 26 7 20 . . . 46 32 57 . . . . 39 100 72 126 104 Average 188 | 3 49 26 36 62 . . 105 102 90 344 . . . . 234 142 168 152 306 Maximum Alert Level 2 | . . . . . . . . . . 2 . . . . 2 . 1 1 2 Low Security (%) 61 | 100 100 100 100 100 . . 100 100 100 19 . . . . 33 100 61 84 17 Level 1 31 | . . . . . . . . . . 57 . . . . 63 . 38 15 67 Level 2 6 | . . . . . . . . . . 23 . . . . 2 . . . 15 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 1 1 . . 2 . 1 3 . . . . 3 2 5 2 6 Investigation 12 | . . . 1 1 . . 1 . 1 1 . . . . 2 1 . 1 3 Extermination 4 | . . . . . . . . . . 2 . . . . . . 1 . 1 Reinforcement 9 | . . . . . . . . . . . . . . . 1 1 4 1 2 Assault 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 10 | . 1 . . . . . . . . 2 . . . . 1 . 3 . 3 Communications Jammed 49 | . . . . . . . . . . . . . . . 3 8 14 . 24 Distress Signals 47 | . . . . . . . . . . . . . . . 2 8 14 . 23 Times Spotted 233 | . 7 . 3 5 . 6 21 8 2 34 4 5 1 5 30 17 25 5 55 Peak Tracking Total 14 | . 4 . 2 3 . 3 5 5 1 9 4 4 . 4 7 8 7 2 14 Tactical Retreats 38 | . . . . . . . 4 . . 4 . 1 . 1 5 2 9 1 11 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 7 | . . . . . . . 1 2 . 2 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 5 | . . . . . . . 1 . . . . . . . . . . 3 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . 1 . 1 . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 40 | . 2 1 2 1 . . 2 6 3 5 . 1 4 . 1 4 4 1 3 Terminals 16 | . 2 . 1 . . . 1 6 1 . . . . . . 2 1 1 1 Fabricators 6 | . . . . . . . 1 . . 3 . . . . . 1 . . 1 Repair Stations 3 | . . . 1 . . . . . 1 . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 2 . . . . 1 . 1 . . Garrison Access 4 | . . . . . . . . . 1 . . . . . . 1 1 . 1 Total Hacks 82 | . 2 1 8 1 . . 4 11 7 11 . 1 7 . 3 9 8 1 8 Successful 50 | . 2 1 5 1 . . 2 6 5 10 . 1 7 . . 3 4 1 2 Failed 32 | . . . 3 . . . 2 5 2 1 . . . . 3 6 4 . 6 Catastrophic 2 | . . . . . . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 86 | . . . . . . . 8 2 3 17 . . 2 . 5 9 13 9 18 Terminals 29 | . 2 . 5 . . . 1 11 1 . . . . . . 4 1 1 3 Fabricators 15 | . . . . . . . 3 . . 6 . . . . . 2 . . 4 Repair Stations 11 | . . . 3 . . . . . 5 . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . 5 . . . . 3 . 2 . . Garrison Access 7 | . . . . . . . . . 1 . . . . . . 3 2 . 1 Terminal Hacks 26 | . 2 1 4 1 . . . 6 1 . . 1 7 . . 1 1 1 . Record 7 | . . . . . . . . . . . . . 6 . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Open Door 12 | . . 1 . 1 . . . 6 . . . 1 1 . . 1 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . 2 . . 6 . . . . . 2 . . 1 Load Schematic 6 | . . . . . . . 1 . . 3 . . . . . 1 . . 1 Build 5 | . . . . . . . 1 . . 3 . . . . . 1 . . . Repair Station Hacks 5 | . . . 1 . . . . . 3 . . . . . . . 1 . . Scan Component 4 | . . . 1 . . . . . 2 . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 4 . . . . . . 1 . . Insert Component 3 | . . . . . . . . . . 2 . . . . . . 1 . . Analyze 2 | . . . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 Seal Access 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . 1 . . . 2 3 2 4 . . . . 1 3 3 1 2 Full Trace Events 8 | . . . 1 . . . 1 . 1 1 . . . . 1 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 3 . 4 . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . 67 . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . . . . . . . . Part Schematics Acquired 77 | . . . . . 15 . 12 . . 39 . . . . . . . 11 . Parts Built 8 | . . . . . . . 2 . . 4 . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 232 | . . . . . . . 53 . . 148 . . . . . 31 . . . Total Part Build Rating 44 | . . . . . . . 12 . . 22 . . . . . 10 . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . Time 19 | . . . . . . . . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 48 | . . . . 3 11 . . 7 . 4 . . . . 3 . 8 . 12 Largest Group 14 | . . . . 3 14 14 12 7 . 3 . . . . 3 . 6 2 6 Highest-Rated Group 692 | . . . . 40 395 395 357 227 . 90 . . . . 288 . 682 222 692 Highest-Rated Ally 122 | . . . . 16 39 39 39 39 . 30 . . . . 96 . 115 115 122 Zionite Dispatches 14 | . . . . . . . . . . 1 . . . . 1 . 5 . 7 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Light 5 | . . . . . . . . . . . . . . . 1 . 2 . 2 Recon 1 | . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 2 | . . . . . . . . . . 1 . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 293 | . . . . 11 . 55 56 37 . 14 . . . . 25 . 38 16 41 Total Damage 9149 | . . . . 147 . 1150 900 563 . 449 . . . . 1099 . 1701 756 2384 Kills 53 | . . . . 1 . 10 11 4 . 2 . . . . 6 . 10 3 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 3 . . . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . 2 . 1 5 . . . . 1 2 1 2 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . 1 1 . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . Component Schematics 2 | . . . . . . . 1 . . 1 . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . 2 . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 8202 | 120 196 168 100 398 1533 873 562 207 193 880 207 155 287 145 476 142 699 111 750 Spaces Moved 10936 | 80 123 127 64 296 1239 620 474 309 341 1111 695 502 647 380 739 320 1043 211 1615 Core 12 | 12 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 2789 | 68 123 127 64 296 1239 620 252 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8135 | . . . . . . . 222 309 341 1111 695 502 647 380 739 320 1043 211 1615 Fastest Speed 21 | 50 120 120 120 120 120 120 25 25 25 24 26 26 26 25 25 30 28 24 21 Average Speed 49 | 109 120 120 134 120 120 120 73 25 26 24 26 26 26 25 29 31 30 24 21 Slowest Speed 455 | 120 120 120 190 120 120 120 455 29 29 27 26 26 26 26 32 33 111 99 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . 2 . 3 13 . . 4 . 10 3 10 2 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 6 31 39 10 42 83 79 10 45 8 37 85 64 79 65 19 41 41 31 38 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . . 1 . . . . 4 . . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . 2 1 . . . . . 1 . 1 . . . . . Spaces Dug 12 | . . . . . . . . . . . . . . . . . . . 12 Terrain Destroyed 12 | . . . . . . . . . . . . . . . . . . . 12 Melee 12 | . . . . . . . . . . . . . . . . . . . 12 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Total 13195 | 101 148 143 74 331 1284 731 620 431 434 1636 706 512 761 410 926 357 1400 264 1926 Wait 1794 | 2 9 12 4 24 41 102 58 108 74 469 7 4 117 15 137 34 322 29 226 Move 10816 | 79 122 126 63 295 1238 619 469 308 334 1085 694 501 640 379 718 313 1026 206 1601 Hop 47 | . . . . . . . 2 . 3 12 . . 2 . 10 3 6 2 7 Pick Up 78 | 7 4 1 1 2 2 1 20 1 4 7 . . . . 5 3 6 5 9 Fast Attach 45 | 1 . . . . . . 4 2 6 3 . 2 1 1 8 . 8 2 7 Attach 63 | 6 . 2 3 1 . . 16 1 1 6 . . . 1 2 4 3 10 7 Detach 13 | . . . . 2 . . 1 . . 2 . . 1 . 1 . 2 2 2 Swap 40 | . . . . 1 . . 7 2 2 7 . . . 3 5 . 6 . 7 Drop 82 | . . 2 . 1 2 . 12 3 7 8 . . . 4 11 . 13 5 14 Fire 23 | 6 13 . . . . . . . . . . . . . . . . . 4 Melee 185 | . . . 3 5 1 9 31 3 3 31 5 5 . 7 29 . 8 3 42 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 3 . 6 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 121 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Discovered exit to Mines (range 7) 312 | -10/Materials | Build established: Hacker-Mutant 317 | -10/Materials | Entered Mines 370 | -10/Mines | Met a Derelict bent on vengeance 383 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 427 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 471 | -10/Mines | Identified exit to Materials 471 | -10/Mines | Discovered exit to Materials (range 9) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 570 | -9/Materials | Identified exit to Mines 570 | -9/Materials | Discovered exit to Mines (range 5) 585 | -9/Materials | Entered Mines 624 | -9/Mines | Identified exit to Materials 624 | -9/Mines | Discovered exit to Materials (range 10) 633 | -9/Mines | Discovered exit to Materials (range 9) 636 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 639 | -9/Mines | Identified exit to Zion 832 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 882 | -9/Mines | Met a Derelict shopkeep closing up shop 884 | -9/Mines | Build established: Hacker-Assassin 983 | -9/Mines | Entered Zion 983 | -7/Zion | Accompanied by 3 allies 1072 | -7/Zion | Identified exit to Proximity Caves 1072 | -7/Zion | Discovered exit to Proximity Caves (range 13) 1367 | -7/Zion | Learned Factory security intel 1564 | -7/Zion | Given the Hacking Drone Bay 1652 | -7/Zion | Met Imprinter 1886 | -7/Zion | Imprinted 1888 | -7/Zion | Declared Zion's savior 2050 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2103 | -7/Zion | Gained Derelict followers 2205 | -7/Zion | Gained Derelict followers 2516 | -7/Zion | Entered Proximity Caves 2516 | -6/Proximity Caves | Accompanied by 14 allies 2789 | -6/Proximity Caves | Learned location of 1 exit from Factory 2864 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2975 | -6/Proximity Caves | Learned 4 Factory zone layouts 3151 | -6/Proximity Caves | Spotted B-75 Beast 3343 | -6/Proximity Caves | Identified exit to Factory 3343 | -6/Proximity Caves | Discovered exit to Factory (range 6) 3389 | -6/Proximity Caves | Entered Factory 3389 | -6/Factory | Accompanied by 12 allies 3389 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 3390 | -6/Factory | Assembled infested Garrison Access 3390 | -6/Factory | Identified exit to Lower Caves 3393 | -6/Factory | Loaded intel: 202 non-interactive machine locations 3437 | -6/Factory | Lost 4 allies 3546 | -6/Factory | Lost 6 allies 3625 | -6/Factory | Lost 7 parts (2n4u1w) 3850 | -6/Factory | Fabricated Field Propulsion Drive (x2) 3905 | -6/Factory | Retrieved Zion intel report: Component Schematics 3906 | -6/Factory | Identified exit to Extension 3906 | -6/Factory | Discovered exit to Extension (range 3) 3939 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3951 | -6/Factory | Entered Extension 4003 | -6/Extension | Rescued a captive Derelict 4009 | -6/Extension | Rescued a captive Derelict 4009 | -6/Extension | Rescued a captive Derelict 4028 | -6/Extension | Rescued a captive Derelict 4030 | -6/Extension | Rescued a captive Derelict 4048 | -6/Extension | Rescued a captive Derelict 4050 | -6/Extension | Rescued a captive Derelict 4090 | -6/Extension | Spotted B-75 Beast 4154 | -6/Extension | Spotted B-75 Beast 4158 | -6/Extension | Identified exit to Factory 4158 | -6/Extension | Discovered exit to Factory (range 3) 4158 | -6/Extension | Entered Factory 4158 | -5/Factory | Evolved 2 slots: Utility x2 4187 | -5/Factory | Lost 6 allies 4216 | -5/Factory | Repaired Cesium-ion Thruster 4268 | -5/Factory | Identified exit to Factory 4268 | -5/Factory | Discovered exit to Factory (range 13) 4271 | -5/Factory | Identified exit to DSF 4274 | -5/Factory | Discovered exit to Factory (range 5) 4329 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4351 | -5/Factory | Entered another Factory area 4351 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4457 | -4/Factory | Build established: Hacker-Sprinter 4628 | -4/Factory | Fabricated Lgt. Fission Core (x2) 4734 | -4/Factory | Fabricated L-41 Fighter (x3) 4831 | -4/Factory | Fabricated Field Propulsion Drive (x2) 4853 | -4/Factory | Retrieved Zion intel report: Component Schematics 4856 | -4/Factory | Spotted B-86 Titan 5000 | -4/Factory | Retrieved Zion intel report: Branch Access 5000 | -4/Factory | Identified exit to Upper Caves 5005 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 5011 | -4/Factory | Retrieved Zion intel report: Trap Installations 5012 | -4/Factory | Spotted B-86 Titan 5113 | -4/Factory | Build established: Hacker-Scout 5210 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 5211 | -4/Factory | Zion Offense Resupply teleported in 5231 | -4/Factory | Entered Upper Caves 5249 | -4/Upper Caves | Learned location of Quarantine (-2) 5321 | -4/Upper Caves | Learned Research garrison access intel 5340 | -4/Upper Caves | Encountered a Warlord checkpoint 5391 | -4/Upper Caves | Identified exit to Upper Caves 5391 | -4/Upper Caves | Discovered exit to Upper Caves (range 17) 5438 | -4/Upper Caves | Entered another Upper Caves area 5493 | -4/Upper Caves | Identified exit to Research 5493 | -4/Upper Caves | Discovered exit to Research (range 7) 5571 | -4/Upper Caves | Identified exit to Warlord 5571 | -4/Upper Caves | Discovered exit to Warlord (range 10) 5593 | -4/Upper Caves | Entered Warlord 5611 | -4/Warlord | Identified exit to Proximity Caves 5611 | -4/Warlord | Discovered exit to Proximity Caves (range 14) 5617 | -4/Warlord | System corruption cleaned by Quarantine Array 5637 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 5764 | -4/Warlord | Build established: Hacker-Ninja 5831 | -4/Warlord | Rebuked by Warlord 5856 | -4/Warlord | Warlord's base attacked by MAIN.C 5858 | -4/Warlord | Found Prototype Device 5858 | -4/Warlord | Identified Minesniffer Drone Bay 5873 | -4/Warlord | Opened side exit 5880 | -4/Warlord | Entered Proximity Caves 5888 | -3/Proximity Caves | Spotted B-86 Titan 5997 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6022 | -3/Proximity Caves | Discovered exit to Research (range 10) 6025 | -3/Proximity Caves | Entered Research 6025 | -3/Research | Evolved 2 slots: Utility x2 6026 | -3/Research | Identified exit to Testing 6027 | -3/Research | Loaded intel: 3 garrison access locations 6043 | -3/Research | Spotted B-86 Titan 6069 | -3/Research | Identified exit to Armory 6069 | -3/Research | Discovered exit to Armory (range 5) 6198 | -3/Research | Lost 3 parts (1n2u) 6412 | -3/Research | Retrieved Zion intel report: Branch Access 6413 | -3/Research | Zion Light squad teleported in 6501 | -3/Research | Entered Testing 6509 | -3/Testing | Build established: Hacker-Sprinter 6520 | -3/Testing | Lost 3 allies 6532 | -3/Testing | Lost 3 parts (1n2u) 6584 | -3/Testing | Fabricated Nuclear Pulse Thruster (x2) 6603 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 6633 | -3/Testing | Identified exit to Research 6633 | -3/Testing | Discovered exit to Research (range 9) 6639 | -3/Testing | Retrieved Zion intel report: Emergency Access 6643 | -3/Testing | Entered Research 6643 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6799 | -2/Research | Spotted B-90 Cyclops 7026 | -2/Research | Retrieved Zion intel report: Emergency Access 7027 | -2/Research | Zion Defense Resupply teleported in 7032 | -2/Research | Zion Offense Resupply teleported in 7083 | -2/Research | Zion Light squad teleported in 7124 | -2/Research | Zion Light squad teleported in 7251 | -2/Research | Zion Recon squad teleported in 7288 | -2/Research | Identified exit to Quarantine 7288 | -2/Research | Discovered exit to Quarantine (range 9) 7342 | -2/Research | Entered Quarantine 7342 | -2/Quarantine | Accompanied by 2 allies 7351 | -2/Quarantine | Found Alien Artifact 7353 | -2/Quarantine | Identified Subatomic Replicator 7354 | -2/Quarantine | Used Subatomic Replicator to replicate Impulse Thruster 7368 | -2/Quarantine | Lost 4 allies 7375 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 7387 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7420 | -2/Quarantine | Cryocooling Duct disabled 7435 | -2/Quarantine | Ambient heat levels rising (+20) 7435 | -2/Quarantine | Non-combat units ordered to evacuate 7440 | -2/Quarantine | Identified exit to Access 7440 | -2/Quarantine | Discovered exit to Access (range 7) 7446 | -2/Quarantine | Found Alien Artifact 7448 | -2/Quarantine | Identified Terrabomb 7448 | -2/Quarantine | Used Terrabomb 7453 | -2/Quarantine | Entered Access 7453 | -1/Access | Accompanied by 1 ally 7453 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7469 | -1/Access | Retrieved Zion intel report: Main Access 7469 | -1/Access | Identified exit to Surface 7470 | -1/Access | Zion Heavy squad teleported in 7527 | -1/Access | Zion Light squad teleported in 7868 | -1/Access | Zion Light squad teleported in 7877 | -1/Access | Lost 4 allies 7886 | -1/Access | Zion Hacking Resupply teleported in 7895 | -1/Access | Zion Zionite Resupply teleported in 7908 | -1/Access | Zion Thermal Resupply teleported in 7937 | -1/Access | Zion Kinetic Resupply teleported in 7938 | -1/Access | Lost 3 allies 7947 | -1/Access | Build established: Hacker-Ninja 8146 | -1/Access | Spotted B-99 Colossus 8203 | -1/Access | Search patrols dispatched 8203 | -1/Access | Self-destructed Last Messages --------------- 08164_ U-05 Engineer builds a Wall. 08165_ U-05 Engineer destroyed. 08165_ Slug penetrates Wall. 08167_ Dropped Xenon Bombardment Thruster. 08168_ Q-thruster destroyed. 08168_ Lrn. Sensor Array destroyed. 08169_ Adv. System Restoration Module destroyed. 08170_ Lgt. Quantum Reactor destroyed. 08176_ Connecting with Terminal... 08176_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08182_ Great Axe destroyed. 08190_ Point Defense System destroyed. 08198_ Quantum Reactor destroyed. 08201_ Slug penetrates Wall. 08201_ Penetrated by Slug. 08201_ Nuclear Pulse Array destroyed. 08202_ Adv. Heat Sink destroyed. 08203_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 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