Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 21:56:07 Player: Amphouse Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (216) 1080 Value Destroyed (9308) 9308 Prototype IDs (66) 1320 Alien Tech Used (3) 600 Bonus (4688) 4688 TOTAL SCORE: 26496 Bonus ------- High Alert Combat Kills 403 Follower Combat Kills 49 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 126 Win 3000 Friendly Fire -290 Cogmind --------- Core Integrity 1110/1600 Matter 115/300 Energy 23/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Coolant Injector Enhanced Optical Array Advanced Targeting Computer Advanced Hacking Suite Advanced System Shield Improved System Guard > --- WEAPON (4) ------- Kinetic Spear > --- INVENTORY (5) ---- Impulse Thruster Array Improved Energy Well (400) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Medium Storage Unit Improved Energy Well Improved Energy Well Advanced Energy Well Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Improved Shield Generator Advanced Hacking Suite Advanced System Shield Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Compact HERF Cannon Kinetic Spear Kinetic Spear > --- INVENTORY -------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Advanced Heat Sink Advanced Coolant Injector Improved Matter Compressor Micro-nuke Launcher Micro-nuke Launcher [Rating: 151] Favorites ----------- Power Constructs Engine Constructs Power Core Hybrid Fission Core Reactor Micro Antimatter Reactor Propulsion Constructs Treads Advanced Treads Leg Centrium Leg Wheel Constructs Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Constructs Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Falx Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 Utility 12 | . . . . . 2 . . 3 . . . . 1 . . . . 1 . . . . 2 2 1 Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Parts Attached 299 | 7 11 1 7 18 11 40 26 10 2 . . 2 21 8 6 4 5 26 4 3 7 10 20 32 18 Power 20 | 1 2 . . 2 1 1 1 . . . . . . . . . . 1 1 . 2 . 2 3 3 Engine 10 | 1 2 . . 2 1 1 1 . . . . . . . . . . . . . 1 . 1 . . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 3 3 Propulsion 48 | 2 1 . 1 5 2 9 6 . . . . 1 . . . . . . . . . . 2 14 5 Treads 14 | . . . . 2 . 8 3 . . . . 1 . . . . . . . . . . . . . Leg 15 | . . . . . . 1 3 . . . . . . . . . . . . . . . . 6 5 Wheel 11 | 2 1 . 1 3 2 . . . . . . . . . . . . . . . . . 2 . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 148 | 2 3 1 4 5 4 5 11 8 1 . . 1 16 8 6 4 4 22 3 3 5 7 11 9 5 Device 90 | 1 1 1 3 5 3 2 7 4 1 . . . 10 5 2 3 4 17 2 2 2 4 2 5 4 Storage 15 | 1 2 . 1 . . 1 . . . . . . 1 . 1 . . 1 . . 1 1 4 1 . Processor 20 | . . . . . 1 . 3 1 . . . . 2 1 1 . . 1 1 1 . 1 3 3 1 Hackware 5 | . . . . . . . . 1 . . . 1 . . . . . 1 . . . . 2 . . Protection 18 | . . . . . . 2 1 2 . . . . 3 2 2 1 . 2 . . 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 5 . 2 6 4 25 8 2 1 . . . 5 . . . 1 3 . . . 3 5 6 5 Energy Gun 21 | 2 3 . . . . 7 1 1 . . . . . . . . 1 . . . . . . 3 3 Energy Cannon 5 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 1 . Ballistic Gun 22 | . 1 . 2 2 2 11 4 . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . Launcher 9 | . . . . 2 . 2 . . . . . . 1 . . . . . . . . 1 . 2 1 Special Weapon 3 | . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Slashing Weapon 12 | . . . . 1 1 4 1 1 1 . . . 3 . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 2 6 1 . . . . . 1 . . 2 . 2 . . 1 . 3 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Lost 87 | . 3 2 . 4 . 2 9 2 . . . . 1 2 . . 1 4 . . 6 11 12 20 8 Power 13 | . . . . 1 . . 1 1 . . . . . . . . . 1 . . 2 2 2 1 2 Propulsion 20 | . . 1 . 2 . 2 3 . . . . . . . . . . . . . 1 1 3 7 . Utility 34 | . . . . 1 . . 4 1 . . . . 1 2 . . . 2 . . 2 5 5 8 3 Weapon 20 | . 3 1 . . . . 1 . . . . . . . . . 1 1 . . 1 3 2 4 3 Highest Loss Streak 16 | . 2 1 . 3 . 1 8 2 . . . . 1 2 . . 1 2 . . 5 4 6 16 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 76 | . 99 97 71 99 96 99 70 57 73 73 73 77 77 75 76 74 74 68 63 63 63 51 70 86 58 Engine 4 | . 14 14 14 13 9 9 6 . 1 6 6 6 4 . . . . . . . 2 . 2 . . Core 2 | . . . . . . . 1 5 4 . . . . 5 5 5 5 6 5 5 3 . . . . Treads 4 | . . . . 1 . 21 9 3 6 6 6 10 4 5 5 5 5 1 . . . 1 . . . Leg 1 | . . . . . . 1 4 . . . . . . . . . . 3 5 5 5 3 2 2 14 Wheel 5 | . 28 27 28 26 26 3 3 2 . . . . 1 . . . . . . . . . 3 2 . Device 14 | . 14 14 14 13 22 18 11 10 18 20 20 19 12 16 12 13 17 20 21 21 17 10 6 9 9 Storage 8 | . 14 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 9 6 16 4 Processor 9 | . . . . . 4 . 6 6 13 13 13 13 15 14 15 17 17 13 11 15 15 11 21 16 12 Hackware 1 | . . . . . . . . 5 . . . . 2 . . . . . . . . . 8 8 8 Protection 2 | . . . . . . 8 2 5 1 . . . 3 2 5 1 . 1 3 . 2 1 . . . Energy Gun 3 | . 24 25 . . . 4 1 . 5 6 6 2 4 5 5 5 2 2 1 . . . . 2 . Energy Cannon 1 | . . . . . 3 . . . . . . . . . . . . 6 8 10 10 1 1 2 . Ballistic Gun 5 | . 3 . . 26 18 19 8 . . . . 3 3 8 11 11 10 . . . . . . . . Ballistic Cannon 2 | . . . . . . . 5 5 6 6 6 6 6 1 . . 1 2 . . . 3 . . . Slashing Weapon 2 | . . . . . 2 2 . . 6 6 6 6 4 5 5 5 5 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 13 90 90 92 97 103 103 106 119 74 71 71 71 81 77 115 115 114 144 141 137 144 136 125 136 62 Greatest Support 186 | 26 26 26 26 26 30 64 72 72 72 72 72 72 186 186 186 186 186 186 186 139 139 114 112 80 150 Greatest Overweight (x) 8 | . 3 8 3 6 3 5 2 1 1 . . . 1 . . . . . 1 . 1 1 2 4 1 Average Overweight (x) . | . . 3 3 3 3 . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 10 Average Capacity 21 | 7 12 25 25 25 25 20 20 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 15 9 Most Carried 25 | 7 25 25 25 25 25 25 20 20 20 20 20 20 20 20 24 25 25 25 25 25 25 20 24 23 10 Average Carried 19 | 3 11 25 24 24 24 20 18 18 19 20 20 19 19 19 22 24 22 24 24 24 24 14 18 14 8 Final Capacity 25 | 8 25 25 25 25 25 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 10 5 Final Carried 25 | 7 25 25 23 24 25 20 20 19 20 20 20 20 20 20 24 24 22 25 25 25 21 16 22 8 4 Scrap Engine Consumption 185 | . . . . . . . 20 21 5 1 . 3 46 5 1 1 15 33 5 . . 13 16 . . Constructs Created 11 | . . . . . . . 2 3 . . . . 1 . . . . 3 . . . 1 1 . . Constructs Modified 62 | . . . . . . . 3 3 3 1 . 1 18 5 . . 5 10 5 . . 4 4 . . Class Distribution -------------------- 49% | Construct 19% | Mutant 16% | Skirmisher 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Skirmisher | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Mutant | -3/Proximity Caves Hacker-Gladiator | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 6191 | 270 199 . 57 382 165 1261 458 362 55 . . 10 864 244 164 55 136 317 228 67 50 177 150 501 19 Remotely 316 | . . . . . . . . . . . . . . . . . . . . . . . . 316 . Salvage Created 10695 | 127 573 . . 200 259 1289 489 351 51 . . . 1416 525 74 301 892 960 246 238 118 873 870 790 53 Parts 470 | 7 35 . . 23 16 64 19 24 1 . . . 58 32 3 5 29 38 9 13 3 14 36 34 7 Haulers Intercepted 11 | . 2 . . . 2 3 . . . . . . 2 . . . . 1 . . . . 1 . . Recyclers Shooed 4 | . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . 3 . . . . 23 2 2 22 . 7 9 . 2 . . . Prevented 11 | . . . . . . . . . . . . . . 4 . . 5 . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 168 | . 11 . . 10 2 18 8 9 1 . . . 22 8 1 . 13 19 5 4 3 12 5 12 5 Melee 12 | . . . . . . . . . . . . . . . . . . 1 . . . 4 5 2 . Guns 67 | . 10 . . 3 1 17 2 . 1 . . . 10 7 1 . 11 4 . . . . . . . Cannons 50 | . . . . . 1 . 6 9 . . . . 7 1 . . 1 14 4 4 2 1 . . . AOE 31 | . 1 . . 7 . 1 . . . . . . 5 . . . . . 1 . 1 2 . 8 5 Classes Destroyed 21 | 2 4 . . 1 . 4 2 2 . . . . 2 2 . . . . . 1 1 . . . . Worker 5 | . . . . 2 . . . . . . . . 1 . . . . . . . . . . 2 . Builder 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . Tunneler 4 | 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 2 . . . 2 3 . . . . . . 2 . . . . 1 . . . . 1 . . Recycler 11 | 1 . . . . 1 3 . . . . . . 1 . . . . . . . . . 3 2 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Watcher 9 | . 3 . . . . 2 . 2 . . . . . . . . . . . . . . . 2 . Swarmer 41 | . 3 . . 8 . . . . . . . . 5 . . . 2 5 5 4 . . . 4 5 Grunt 66 | . 8 . . 3 2 12 . 2 1 . . . 8 7 . . 7 5 . . . 7 . 4 . Brawler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . . . . 5 3 . . . . . 1 . 1 . 1 3 . . . 1 1 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 11 | . . . . . . . . 4 . . . . . . . . 1 . . . . 4 2 . . Programmer 22 | . . . . . . . . 3 . . . . 7 . . . 2 6 . . . . 2 2 . Scientist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sapper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 3 4 . . 5 3 8 3 3 1 . . . 6 5 1 . 5 5 5 4 2 4 4 7 5 Combat Bots Only 6 | . 3 . . 4 1 6 3 3 1 . . . 6 5 1 . 5 5 5 4 2 4 2 5 5 Max Kills in Single Turn 5 | 2 2 . . 2 1 2 1 1 1 . . . 2 1 1 . 1 1 1 1 1 1 1 5 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 2 . 1 . . . . . . 2 . . . . . 1 . 1 1 . 4 4 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 . Uniques/NPCs Destroyed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . KN-7UR (-8/Recycling) 01-MTF (-8/Recycling) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1679 | . 44 9 . 29 10 94 177 44 5 . . . 90 25 2 . 110 193 39 9 113 257 133 208 88 Missed 520 | . 11 5 . 3 2 37 20 14 1 . . . 24 10 1 . 32 50 13 6 45 92 47 65 42 Damage Taken 24505 | . 426 77 . 295 124 889 2523 446 75 . . . 1393 641 25 . 1532 2426 392 45 2359 3093 2019 3953 1772 Core 3558 | . 107 15 . 69 29 125 280 14 . . . . 155 68 . . 127 200 16 16 56 266 505 1020 490 Absorbed by Shields 856 | . . . . . . . . . . . . . . . . . . 234 . . . . 174 448 . Redirected to Shielding 101 | . . . . . . . 101 . . . . . . . . . . . . . . . . . . Ignored by Resistances 116 | . . . . . . . . 116 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 4309 | . . . . . . 174 27 179 50 108 . . 330 663 . . 151 492 982 . . 875 278 . . Core Remaining (%) 56 | 100 . . . 23 . . 21 . . . . 98 . . . . 65 . . . . 44 61 29 69 Volleys Fired 454 | 4 53 . . 34 10 67 17 6 3 . . . 56 19 2 . 31 72 17 11 8 10 1 18 15 Largest 3 | 2 2 . . 2 3 3 3 3 2 . . . 3 3 3 . 3 3 2 2 2 2 1 2 1 Hottest 421 | 80 140 . . 123 116 116 130 194 96 . . . 181 189 189 . 278 421 392 392 392 295 94 159 65 Shots Fired 1022 | 8 97 . . 45 30 195 76 45 6 . . . 156 50 4 . 76 130 23 15 14 15 1 21 15 Gun 657 | 8 96 . . 23 20 191 48 7 3 . . . 89 46 4 . 68 36 2 . . . . 3 13 Cannon 325 | . . . . . 10 1 28 38 3 . . . 63 4 . . 8 94 21 15 14 12 1 13 . Launcher 25 | . . . . 8 . 3 . . . . . . 4 . . . . . . . . 3 . 5 2 Special 15 | . 1 . . 14 . . . . . . . . . . . . . . . . . . . . . Kinetic 596 | . 8 . . 23 20 152 70 43 3 . . . 142 50 2 . 43 19 6 4 6 5 . . . Thermal 305 | . 17 . . 14 10 40 6 2 3 . . . 10 . 2 . 33 111 17 11 8 7 . 3 11 Explosive 25 | . . . . 8 . 3 . . . . . . 4 . . . . . . . . 3 . 5 2 Electromagnetic 96 | 8 72 . . . . . . . . . . . . . . . . . . . . . 1 13 2 Robot Hit Streak 22 | 2 8 . . 7 7 17 20 13 4 . . . 22 7 2 . 12 17 3 12 9 12 13 20 6 Robot Miss Streak 3 | 2 3 . . 2 3 3 2 2 1 . . . 1 2 . . 3 3 2 1 3 1 . 1 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Secondary Targets 7 | . 1 . . . . 4 . . . . . . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . Capacitor 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 Autonomous 60 | . . . . . . . 28 32 . . . . . . . . . . . . . . . . . Shots Hit Robots 758 | 4 58 . . 15 19 134 58 36 4 . . . 124 36 1 10 56 65 10 11 9 40 25 32 11 Core Hits 340 | 4 28 . . 19 7 52 15 8 2 . . . 49 18 1 3 27 26 6 4 3 17 10 32 9 Critical Kills 5 | . . . . . . . . . . . . . 1 . 1 . . . . . . 3 . . . Critical Parts Destroyed 7 | . . . . . . 1 . . . . . . 1 . . . . . . . . 5 . . . Critical Strikes 41 | . . . . . . 5 2 8 . . . . 7 1 1 . 1 2 . . . 8 5 1 . Burn 6 | . . . . . . 4 . . . . . . 1 . . . . 1 . . . . . . . Destroy 4 | . . . . . . 1 . . . . . . 2 . 1 . . . . . . . . . . Blast 17 | . . . . . . . 2 8 . . . . 4 1 . . 1 1 . . . . . . . Smash 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Melee Attacks 237 | . . . . . 4 7 1 5 2 4 . . 21 8 1 10 2 4 . . . 45 52 48 23 Impact 51 | . . . . . . . . . . . . . . . . . . . . . . 45 6 . . Slashing 69 | . . . . . 4 7 1 5 2 4 . . 21 8 1 10 2 4 . . . . . . . Piercing 117 | . . . . . . . . . . . . . . . . . . . . . . . 46 48 23 Sneak Attacks 10 | . . . . . . 1 . . . . . . 2 . . . . . . . . . 4 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 . Damage Inflicted 30595 | 118 976 . . 683 341 2622 1965 2072 101 . . . 4291 1008 19 877 1886 3931 841 1022 746 2384 1247 2352 1113 Guns 9498 | 65 789 . . 200 237 2157 500 93 57 . . . 2156 849 19 . 1616 432 . . . . . 30 298 Cannons 12406 | . . . . . 104 21 1465 1979 44 . . . 1424 149 . . 270 3455 803 1022 714 476 43 437 . Explosions 3965 | 53 163 . . 483 . 387 . . . . . . 415 . . . . . 38 . . 467 . 1144 815 Melee 4599 | . . . . . . 57 . . . . . . 296 . . 877 . . . . . 1441 1187 741 . Ramming 103 | . . . . . . . . . . . . . . 10 . . . 44 . . 32 . 17 . . Kinetic 12507 | . 67 . . 200 237 1717 1862 2052 44 . . . 3250 998 19 . 1063 359 131 62 258 188 . . . Thermal 8486 | 53 287 . . . 104 461 103 20 57 . . . 330 . . . 823 3528 710 960 456 288 . 30 276 Explosive 3711 | . . . . 483 . 387 . . . . . . 415 . . . . . . . . 467 . 1144 815 Electromagnetic 1189 | 65 622 . . . . . . . . . . . . . . . . . . . . . 43 437 22 Impact 1492 | . . . . . . . . . . . . . . . . . . . . . . 1441 51 . . Slashing 1230 | . . . . . . 57 . . . . . . 296 . . 877 . . . . . . . . . Piercing 1877 | . . . . . . . . . . . . . . . . . . . . . . . 1136 741 . Highest Corruption 18 | . . 1 1 1 2 2 12 . . . . 4 7 17 17 17 18 7 7 7 7 6 4 5 . Average Corruption 6 | . . 1 1 1 2 2 9 . . . . 4 4 11 17 16 17 4 7 7 5 6 3 4 . Corruption Purged 4 | . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 368 | . . . 6 7 9 24 55 . . . . . 30 38 41 8 26 32 21 17 3 44 1 6 . Message Errors 88 | . . . 1 . 4 2 16 . . . . . 6 11 15 2 3 9 4 5 . 10 . . . Matter Fused 88 | . . . 1 3 1 7 12 . . . . . 12 9 12 2 6 6 3 4 . 8 . 2 . Heat Flow Errors 47 | . . . 1 2 1 1 6 . . . . . 3 1 6 1 8 6 4 2 . 5 . . . Energy Discharges 40 | . . . . 1 1 3 7 . . . . . 3 4 2 2 . 2 2 3 1 8 . 1 . Parts Rejected 3 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Parts Fused 6 | . . . . . . 1 . . . . . . . 2 1 . . 1 1 . . . . . . Data Loss (minor) 53 | . . . 2 1 . 4 7 . . . . . 3 7 3 1 3 7 5 1 2 6 . 1 . Data Loss (major) 15 | . . . . . . 2 2 . . . . . 1 . 2 . 1 1 2 1 . 2 . 1 . Misfires 6 | . . . . . . 4 1 . . . . . . . . . . . . . . . . 1 . Alerts 12 | . . . 1 . 1 . 3 . . . . . 1 1 . . 1 . . 1 . 3 . . . Weapon Failures 10 | . . . . . . . 1 . . . . . 1 3 . . 4 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3011 | . 18 . . 5 . 33 392 361 . . . . 80 . . 169 41 457 106 245 57 564 246 237 . Projectiles 1748 | . . . . . . . 392 361 . . . . 25 . . . 41 457 106 245 57 18 . 46 . Explosions 89 | . 18 . . 5 . 6 . . . . . . 35 . . . . . . . . 2 . 23 . Melee 1174 | . . . . . . 27 . . . . . . 20 . . 169 . . . . . 544 246 168 . Knockbacks 50 | . . . . . . . 3 8 1 . . . 22 . . . 1 6 . . 3 5 1 . . Impact 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Kinetic 40 | . . . . . . . 3 8 1 . . . 17 . . . 1 6 . . 3 1 . . . Secondary 6 | . . . . . . . . . . . . . 5 . . . . . . . . 1 . . . Self-Inflicted Damage 423 | . 38 . . 71 . . . . . . . . 113 . . . . . . . . . 17 184 . Shots 10 | . 1 . . 3 . . . . . . . . 2 . . . . . . . . . . 4 . Rammed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . . . . . . 1 . . . 4 . . 1 . . . . Kicked 5 | . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 532 | 72 144 . 217 223 239 239 274 117 51 . . . 360 280 276 109 476 434 523 208 532 379 . 82 . Average Temperature 103 | 37 45 . 117 87 52 58 104 47 28 . . . 128 104 104 64 151 166 269 83 207 172 . 39 . Received Heat Transfer 3666 | . 180 . . 18 63 441 925 6 54 . . . 234 126 . . 186 217 . . 62 693 72 335 54 Effects 9 | . . . . . . . . . . . . . 1 3 . . 1 1 2 . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . Parts Fried 12 | . 1 . . . . . . . . . . . . 1 . . . . . . . 8 . 2 . Impact Corruptions 13 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Melted 13 | . . . . . 1 2 2 1 . . . . . . . . 5 1 . . . 1 . . . Heat Transferred 5131 | 100 475 . . . 185 1147 224 50 100 . . . 444 . . . 1246 740 50 . . . . 37 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | 2 3 . . . . . . . . . . . . . . . . 1 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 911 | 15 338 48 . 311 132 262 67 154 . . . . 603 . . . . 607 . . . . 911 590 651 Initial 909 | . 9 28 . . 70 13 42 . . . . . . . . . . 65 . . . . 909 343 176 Average 181 | 5 215 29 . 98 61 102 22 77 . . . . 135 . . . . 239 . . . . 733 432 368 Maximum Alert Level 3 | . 1 . . 1 . 1 . . . . . . 2 . . . . 2 . . . . 3 2 2 Low Security (%) 66 | 100 38 100 . 88 100 91 100 100 . . . . 67 . . . . 42 . . . . . . 8 Level 1 19 | . 61 . . 11 . 8 . . . . . . 24 . . . . 38 . . . . . 43 56 Level 2 10 | . . . . . . . . . . . . . 8 . . . . 18 . . . . 46 56 35 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . 53 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . . 1 1 . 2 . . . . 9 . . . 1 6 . . . . 2 4 2 Investigation 7 | . 1 . . . . . . . . . . . 2 . . . 1 3 . . . . . . . Extermination 10 | . . . . . . . . 2 . . . . 3 . . . . 2 . . . . 1 2 . Reinforcement 9 | . . . . . 1 1 . . . . . . 3 . . . . . . . . . 1 1 2 Assault 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 13 | . 3 . . . . 4 . . . . . . 1 . . . . 1 . . . 1 1 1 1 Communications Jammed 34 | . . . . . . . . . . . . . . . . . . 10 . . . . . 24 . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . Times Spotted 308 | . 23 9 . 12 3 27 7 11 2 . . . 24 13 1 . 16 30 6 5 27 25 11 28 28 Peak Tracking Total 16 | . 5 6 . 4 2 6 3 4 3 . . . 5 5 1 . 5 6 5 4 12 5 4 14 16 Tactical Retreats 36 | . 3 1 . . 1 2 . 2 1 . . . . 3 . . 2 3 1 1 3 2 4 . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 17 | . . . . . 1 2 . . . . . . 1 . . . . 4 . . 4 . 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . 3 . . 1 . 1 . 1 . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 20 | . 1 . . . . 2 . 1 . . . . 4 2 . . 1 6 . . . . . . 3 Max in Single Turn 3 | . 1 . . . . 1 . 1 . . . . 3 1 . . 1 1 . . . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 92 | . 8 . 5 . 3 8 16 5 . 1 4 . 7 1 1 9 1 7 . . . . 3 8 5 Terminals 45 | . 8 . . . 2 7 6 2 . . . . 4 . . . 1 3 . . . . 2 5 5 Fabricators 5 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Recycling Units 9 | . . . . . . . 8 . . . . . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . 1 . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . Total Hacks 313 | . 24 . 43 . 6 17 55 11 . 1 29 . 18 1 1 48 5 14 . . . . 5 25 10 Successful 243 | . 13 . 43 . 3 10 48 7 . 1 29 . 9 1 1 48 5 4 . . . . 4 11 6 Failed 70 | . 11 . . . 3 7 7 4 . . . . 9 . . . . 10 . . . . 1 14 4 Catastrophic 11 | . . . . . 1 1 1 . . . . . . . . . . 4 . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 10 . 1 . 3 14 7 . . . . . 4 . . . . 3 . . . . 1 5 5 Terminals 116 | . 24 . . . 4 16 16 4 . . . . 12 . . . 5 7 . . . . 3 15 10 Fabricators 10 | . . . . . . . . 2 . . . . 5 . . . . 3 . . . . . . . Repair Stations 5 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . Recycling Units 16 | . . . . . . . 14 . . . . . . . . . . . . . . . . 2 . Scanalyzers 14 | . . . . . 2 . . 2 . . . . 1 . . . . 3 . . . . . 6 . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . Terminal Hacks 190 | . 7 . 43 . . 5 30 3 . 1 29 . 3 1 1 48 5 2 . . . . 2 5 5 Record 116 | . . . 42 . . . 24 . . . 7 . . 1 . 36 5 . . . . . . . 1 Part Schematic 17 | . . . . . . . . . . . 13 . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . . . . . . . . 1 . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . 3 . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . 2 . . . 1 . . . . 1 . . . . . . . . . 1 Open DSF 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 7 | . 1 . . . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . Locate Traps 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Scan Component 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 14 | . . . . . . . 13 . . . . . . . . . . . . . . . . 1 . Report Inventory 8 | . . . . . . . 7 . . . . . . . . . . . . . . . . 1 . Retrieve Components 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . 2 . . . . . . . . . 1 . . . . . 3 . Insert Component 5 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 2 . Analyze 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 6 . . . 1 4 5 . . . . . 2 . . . . 1 . . . . . 2 1 Terminals 21 | . 6 . . . 1 4 5 . . . . . 2 . . . . . . . . . . 2 1 Track 6 | . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 12 | . 2 . . . 1 2 3 . . . . . 2 . . . . . . . . . . 2 . Disrupt 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 54 | . 8 . . . 3 6 8 4 . . . . 6 . . . 1 5 . . . . 2 7 4 Full Trace Events 4 | . . . . . . . . . . . . . 1 . . . 1 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 1 . . 1 . . 13 . . . . 4 . . . . . . . 1 . Parts Built 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . 93 . . . . . . . . . . . . Total Part Build Rating 26 | . . . . . . . . . . . . . 26 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Time 63 | . . . . . . . . 19 . . . . . . . . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . 13 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . 1 . Part Schematics Acquired 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 14 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 14 . . . . . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . Total Damage 171 | . . . . 171 . . . . . . . . . . . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 6 | . 1 . . . . . . . . . . . 1 . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 3 . . . . 1 . . 2 . 2 2 . 1 . 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 22859 | 92 1098 254 896 1191 651 1740 1748 1108 998 1129 121 574 1819 930 1002 224 518 1550 772 535 305 1537 743 862 462 Spaces Moved 14904 | 71 772 185 650 695 404 847 969 693 771 858 88 409 1078 702 868 162 357 1007 660 465 229 666 406 504 388 Core 22 | 3 . . . . . . . . . . . . . . . . . . . . . . . . 19 Treads 6832 | . . . . . . 714 338 395 771 858 88 409 664 702 868 162 357 285 . . . 221 . . . Legs 3084 | . . . . . . . 145 . . . . . 12 . . . . 722 660 465 229 445 210 102 94 Wheels 4457 | 68 772 185 650 695 404 133 486 298 . . . . 402 . . . . . . . . . 196 168 . Hover 224 | . . . . . . . . . . . . . . . . . . . . . . . . 224 . Flight 285 | . . . . . . . . . . . . . . . . . . . . . . . . 10 275 Fastest Speed 50 | 50 90 135 135 135 125 125 100 114 114 114 138 138 106 112 112 112 112 104 99 99 99 134 105 53 50 Average Speed 126 | 88 102 136 135 137 125 158 158 140 122 130 138 138 127 113 112 112 112 106 108 99 116 156 142 125 83 Slowest Speed 284 | 90 135 200 135 190 125 232 284 149 149 138 138 138 149 128 112 112 112 112 134 99 134 193 169 220 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 56 | 4 94 40 93 91 22 90 99 16 87 88 70 53 28 79 88 62 61 22 71 65 26 81 16 20 11 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 10 | . . . 1 2 . . . . . . 1 . . . . 3 2 . 1 . . . . . . Known Exits Taken 19 | . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . 3 . . . . 5 2 . 2 . 1 4 . 1 . 4 2 . 2 . . . Spaces Dug 138 | . . . . 6 1 3 1 5 2 3 . . 16 9 2 . 1 29 4 . 1 9 15 16 15 Terrain Destroyed 496 | 4 14 . . 51 1 8 12 10 3 3 . . 99 34 5 . 16 53 15 4 5 54 15 52 38 Melee 98 | . . . . . 1 3 1 5 2 3 . . 16 6 1 . 1 4 . . . 9 15 16 15 Projectile 160 | . . . . 6 . . 11 5 1 . . . 13 28 4 . 15 49 14 4 5 2 . 2 1 AOE 238 | 4 14 . . 45 . 5 . . . . . . 70 . . . . . 1 . . 43 . 34 22 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 17855 | 89 985 187 672 854 529 1137 1176 813 822 865 87 420 1387 783 893 185 418 1373 698 528 256 1054 497 657 490 Wait 1510 | . 118 2 1 90 75 119 95 84 35 4 . 4 178 37 5 1 14 209 11 44 3 314 14 23 30 Move 14876 | 70 771 184 649 694 403 846 968 692 770 857 87 408 1077 701 867 161 356 1006 659 464 228 665 405 501 387 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 220 | 8 23 . 5 10 12 19 27 8 5 . . 3 12 4 6 4 3 19 3 2 2 5 13 20 7 Fast Attach 110 | 6 2 . 2 1 5 16 10 3 1 . . . 10 3 3 2 . 13 1 1 2 2 12 12 3 Attach 118 | 1 3 . 3 5 5 8 13 4 . . . 2 5 2 . 2 1 10 . 1 4 7 8 20 14 Detach 33 | . . . 1 1 3 3 9 . . . . . 1 . 1 . . 5 . 1 . 1 2 1 4 Swap 75 | . 6 1 2 12 1 16 3 3 1 . . . 6 3 3 1 4 3 3 1 2 1 1 1 1 Drop 234 | . 9 . 9 7 11 36 33 7 5 . . 3 21 5 5 4 6 28 4 3 5 4 2 21 6 Fire 454 | 4 53 . . 34 10 67 17 6 3 . . . 56 19 2 . 31 72 17 11 8 10 1 18 15 Melee 214 | . . . . . 4 7 1 5 2 4 . . 21 8 1 10 2 4 . . . 45 38 39 23 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick 5 | . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . Crush 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Arm) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Identified exit to Mines 802 | -10/Materials | Discovered new exit (range 15) 1125 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Entered Mines 1237 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1237 | -10/Mines | Discovered new exit (range 6) 1282 | -10/Mines | Learned 8 Materials zone layouts 1379 | -10/Mines | Assembled infested the area 1445 | -10/Mines | Entered Exiles 1470 | -10/Exiles | Discovered new exit (range 15) 1514 | -10/Exiles | Met 8R-AWN 1532 | -10/Exiles | Met EX-HEX 1604 | -10/Exiles | Met EX-DEC 1641 | -10/Exiles | Visited The Gauntlet 1813 | -10/Exiles | Learned location of Zion (-7) 1882 | -10/Exiles | Discovered new exit (range 14) 1973 | -10/Exiles | Met EX-BIN 2142 | -10/Exiles | Aligned with FarCom system 2143 | -10/Exiles | Given EX-Vault access code 2175 | -10/Exiles | Opened EX-Vault 2181 | -10/Exiles | Found Superbattery 2196 | -10/Exiles | Found AWS/Autocannon 2226 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2341 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2341 | -10/Exiles | Entered Mines 2351 | -9/Mines | Met a Derelict bent on vengeance 2508 | -9/Mines | Found DCF Scrap (13 items) 2531 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2643 | -9/Mines | Learned Materials terminal intel 2656 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2843 | -9/Mines | Learned location of Storage (-8) 2847 | -9/Mines | Discovered new exit (range 6) 2964 | -9/Mines | Core integrity fell below 50% 3095 | -9/Mines | Lost 3 parts (1p1n1u) 3198 | -9/Mines | Discovered new exit (range 5) 3532 | -9/Mines | Entered Materials 3532 | -8/Materials | Accompanied by 1 ally 3532 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3533 | -8/Materials | Identified exit to Factory 3534 | -8/Materials | Loaded intel: 12 terminal locations 3814 | -8/Materials | Discovered new exit (range 15) 3871 | -8/Materials | Identified exit to Storage 3955 | -8/Materials | Discovered exit to Storage (range 14) 4183 | -8/Materials | Entered Storage 4194 | -8/Storage | Found Prototype Protection 4194 | -8/Storage | Identified Lgt. Regenerative Plating 4310 | -8/Storage | Build established: Scavenger-Mutant 5136 | -8/Storage | Build established: Skirmisher 5532 | -8/Storage | Used back door to open Recycling access 5532 | -8/Storage | Discovered new exit (range 4) 5772 | -8/Storage | Discovered exit to Factory (range 16) 5789 | -8/Storage | Met 01-MTF 5923 | -8/Storage | Entered Recycling 5923 | -8/Recycling | Accompanied by 1 ally (01-MTF) 5924 | -8/Recycling | Met a Zionite searching for Scraptown 6293 | -8/Recycling | Scanned before Scraplab entrance 6317 | -8/Recycling | Angered Scraplab inhabitants 6347 | -8/Recycling | Core integrity fell below 50% 6348 | -8/Recycling | System corruption reached 10% 6355 | -8/Recycling | Destroyed KN-7UR 6361 | -8/Recycling | Destroyed 01-MTF 6392 | -8/Recycling | Lost 8 parts (1p3n3u1w) 6474 | -8/Recycling | Found Prototype Device 6476 | -8/Recycling | Identified Scrap Engine 6537 | -8/Recycling | Found SUBCON Basin 6717 | -8/Recycling | Discovered new exit (range 16) 7255 | -8/Recycling | Build established: Construct 7671 | -8/Recycling | Entered Factory 7671 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7833 | -6/Factory | Repaired Reactive Plating 7979 | -6/Factory | Build established: Skirmisher 8048 | -6/Factory | Identified exit to Lower Caves 8048 | -6/Factory | Identified exit to Extension 8779 | -6/Factory | Entered Lower Caves 8856 | -6/Lower Caves | Build established: Construct 9595 | -6/Lower Caves | Discovered new exit (range 4) 9599 | -6/Lower Caves | Identified exit to Lower Caves 9713 | -6/Lower Caves | Learned Factory emergency access door positions 9777 | -6/Lower Caves | Entered another Lower Caves area 9872 | -6/Lower Caves | Discovered new exit (range 6) 9877 | -6/Lower Caves | Identified exit to Factory 10453 | -6/Lower Caves | Discovered new exit (range 15) 10471 | -6/Lower Caves | Identified exit to Data Miner 10906 | -6/Lower Caves | Entered Data Miner 10906 | -6/Data Miner | Discovered new exit (range 6) 10913 | -6/Data Miner | Identified exit to Proximity Caves 10933 | -6/Data Miner | Met Data Miner 10974 | -6/Data Miner | Learned location of Section 7 (-2) 10974 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10989 | -6/Data Miner | Received God Mode back door access code from Data Miner 11027 | -6/Data Miner | Entered Proximity Caves 11239 | -5/Proximity Caves | Spotted B-75 Beast 11276 | -5/Proximity Caves | Learned 8 Factory zone layouts 11335 | -5/Proximity Caves | Discovered exit to Factory (range 7) 11601 | -5/Proximity Caves | Entered Factory 11601 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12384 | -5/Factory | Fabricated Enh. Gauss Cannon? 12471 | -5/Factory | Fabricated Hyp. Mass Driver? 12973 | -5/Factory | Identified exit to Upper Caves 13070 | -5/Factory | Discovered new exit (range 16) 13299 | -5/Factory | Identified exit to Factory 13401 | -5/Factory | First assault squad dispatched 13420 | -5/Factory | Entered Upper Caves 13693 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 13899 | -5/Upper Caves | Crushed by falling debris 13899 | -5/Upper Caves | System corruption reached 10% 13988 | -5/Upper Caves | Learned Factory stockpile data 14201 | -5/Upper Caves | Discovered new exit (range 12) 14238 | -5/Upper Caves | Found Alien Artifact 14255 | -5/Upper Caves | Identified exit to Upper Caves 14261 | -5/Upper Caves | Learned 8 Factory zone layouts 14350 | -5/Upper Caves | Entered another Upper Caves area 14377 | -5/Upper Caves | Learned Factory non-interactive machine intel 14390 | -5/Upper Caves | Discovered exit to Factory (range 16) 14769 | -5/Upper Caves | Spotted B-75 Beast 14787 | -5/Upper Caves | Encountered a Warlord checkpoint 15086 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15152 | -5/Upper Caves | Learned Factory security intel 15228 | -5/Upper Caves | Discovered new exit (range 3) 15230 | -5/Upper Caves | Identified exit to Zhirov 15352 | -5/Upper Caves | Entered Zhirov 15352 | -5/Zhirov | Discovered new exit (range 3) 15356 | -5/Zhirov | Identified exit to Proximity Caves 15374 | -5/Zhirov | Met Zhirov 15395 | -5/Zhirov | Learned location of Quarantine (-2) 15395 | -5/Zhirov | Learned location of Testing (-3) 15395 | -5/Zhirov | Learned location of Command (-1) 15417 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15438 | -5/Zhirov | Found Alien Artifact 15438 | -5/Zhirov | Identified Integrated Dissipator 15438 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15455 | -5/Zhirov | Found Alien Artifact 15576 | -5/Zhirov | Entered Proximity Caves 15809 | -4/Proximity Caves | Attracted the attention of an 0b10 base 15868 | -4/Proximity Caves | Learned location of Armory (-3) 15868 | -4/Proximity Caves | Learned 8 Research zone layouts 15868 | -4/Proximity Caves | Learned Research stockpile data 16094 | -4/Proximity Caves | Entered Factory 16094 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16095 | -4/Factory | Identified exit to Research 16098 | -4/Factory | Loaded intel: 165 non-interactive machine locations 16106 | -4/Factory | Identified exit to DSF 16363 | -4/Factory | Found Prototype Processor 16363 | -4/Factory | Identified Exp. Signal Interpreter 17050 | -4/Factory | Discovered exit to Research (range 7) 17349 | -4/Factory | Identified exit to Upper Caves 17644 | -4/Factory | Entered Upper Caves 17751 | -4/Upper Caves | Encountered a Warlord checkpoint 18361 | -4/Upper Caves | Discovered new exit (range 18) 18380 | -4/Upper Caves | Identified exit to Upper Caves 18386 | -4/Upper Caves | Learned 4 Research zone layouts 18416 | -4/Upper Caves | Entered another Upper Caves area 18417 | -4/Upper Caves | Identified exit to Warlord 18467 | -4/Upper Caves | Discovered exit to Research (range 10) 18722 | -4/Upper Caves | Encountered a Warlord checkpoint 18951 | -4/Upper Caves | Entered Warlord 18952 | -4/Warlord | Identified exit to Proximity Caves 18985 | -4/Warlord | System corruption cleaned by Quarantine Array 18989 | -4/Warlord | Attacked by Warlord forces 19000 | -4/Warlord | Spotted M8-BT2(B) 19000 | -4/Warlord | Spotted 46-GWL(B) 19007 | -4/Warlord | Spotted AL-U6L(g) 19169 | -4/Warlord | Warlord's base attacked by MAIN.C 19227 | -4/Warlord | Identified Transdimensional Reconstructor 19227 | -4/Warlord | Warped through subspace 19256 | -4/Warlord | Entered Proximity Caves 19286 | -3/Proximity Caves | Lost 5 parts (1p1n2u1w) 19360 | -3/Proximity Caves | Spotter reported a threat 19363 | -3/Proximity Caves | Spotter reported a threat 19548 | -3/Proximity Caves | Build established: Skirmisher 19585 | -3/Proximity Caves | Spotter reported a threat 19586 | -3/Proximity Caves | Spotter reported a threat 19639 | -3/Proximity Caves | Spotter reported a threat 19691 | -3/Proximity Caves | Spotter reported a threat 19784 | -3/Proximity Caves | Spotter reported a threat 19837 | -3/Proximity Caves | Spotter reported a threat 19918 | -3/Proximity Caves | Build established: Mutant 19991 | -3/Proximity Caves | Spotter reported a threat 20038 | -3/Proximity Caves | Spotter reported a threat 20044 | -3/Proximity Caves | Spotter reported a threat 20107 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20151 | -3/Proximity Caves | Lost 4 parts (1p2u1w) 20161 | -3/Proximity Caves | Spotter reported a threat 20163 | -3/Proximity Caves | Spotter reported a threat 20214 | -3/Proximity Caves | Spotted B-86 Titan 20232 | -3/Proximity Caves | Spotter reported a threat 20493 | -3/Proximity Caves | Core integrity fell below 50% 20733 | -3/Proximity Caves | Spotter reported a threat 20781 | -3/Proximity Caves | Discovered exit to Research (range 8) 20793 | -3/Proximity Caves | Entered Research 20793 | -3/Research | Evolved 2 slots: Utility x2 20794 | -3/Research | Identified exit to Armory 20794 | -3/Research | Identified exit to Research 20807 | -3/Research | Identified exit to DSF 21043 | -3/Research | Search patrols dispatched 21192 | -3/Research | Repaired Power Maul 21293 | -3/Research | Search patrols dispatched 21372 | -3/Research | Build established: Hacker-Gladiator 21501 | -3/Research | Lost 5 parts (1p2n2u) 21536 | -3/Research | Entered another Research area 21536 | -2/Research | Evolved 2 slots: Utility x2 21539 | -2/Research | Lost 6 parts (1p1n3u1w) 21596 | -2/Research | Identified Dimensional Node Initializer 21621 | -2/Research | Identified exit to DSF 21806 | -2/Research | Build established: Hacker-Mutant 21836 | -2/Research | Initialized slip node 21867 | -2/Research | Lost 3 parts (1n2u) 22081 | -2/Research | Identified exit to Quarantine 22160 | -2/Research | Identified exit to Access 22336 | -2/Research | First assault squad dispatched 22374 | -2/Research | Core integrity fell below 50% 22398 | -2/Research | Entered Access 22398 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 22408 | -1/Access | Identified exit to Command 22426 | -1/Access | Lost 16 parts (1p5n6u4w) 22452 | -1/Access | Found Quantum Capacitor 22737 | -1/Access | Identified exit to Surface 22860 | *** | Escaped! Last Messages --------------- Knocked back. U-05 Engineer lays Concrete. Knocked back. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. ECM Suite destroyed. W-44 Eye sends out distress signal. P-80 Master resets S-43 Plague, system corruption cleaned. Med. Storage Unit destroyed. Lgt. Quantum Reactor destroyed. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Dropped Quantum Capacitor. Terminal disabled. Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###+##????????????????????????????????????? | | ########= ########################## #####????? | | gg g ????? | | lw ???????? | | ########[ ! ######### ""#?????????????????? | | ???????## ##???????# H ""#?????????????????? | | ########" #?????####g ""#?????????????????? | | # #######" # T#?????????????????? | | # # %% "## x p""#?????????????????? | | # # %##g ! "#?????????????????? | | # # ### ""##????????????????? | | """"" # # ## g #????????????????? | | """"" = %#"# g ##????????????????? | | """ " " "## #?????????????????? | | "" #* # "" ### x"""""" #?????????????????? | | %/ "" #?# " "p #?????????????????? | | " % # # S #?# ?" @" " #?????????????????? | | % + # "" #?#??" "" " #?????????????????? | | % # # "" #????" " #?????????????????? | | ######### # "" #?# "" """ #?????????????????? | | # #?# #?????????????????? | | # # #?#""""""""""#???hh????????????? | | * + ########??????????????????????????????? | | # #?????????????????????????????????????? | | + #?????????????????????????????????????? | | ######### #?????????????????????????????????????? | | ????????# #??????????BB????BB???????????????????? | | ????????# #??????????BB????BB???????????????????? | | ????????# #?????????????????????????????????????? | | ????????# +?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????? #?????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 45 Energy Capacity 1690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 600 Resistance: KI 20 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Ovr. Pulse Rifle | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Enh. Gauss Cannon | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cmb. Antigrav System | -2/Research | Scanalyzed Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Enh. Gauss Cannon | x2 | -5/Factory | Authchip Hyp. Mass Driver | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed CannonSurveybotRecalibrator Manual? 0 Play Time 08:41:13 Cumulative 192.9 hours Start 2024.07.13 @ 23:05:53 End 2024.07.14 @ 21:56:07 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type 0 Total 14 Types 11/1/2/0/0/0/0/0/0 Lore% 45 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bff5032b-c430-4d6a-b761-aeb4f7914846