Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 06:35:19 Player: Ozmotoz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2339) 2339 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6544 Bonus ------- None Cogmind --------- Core Integrity 167/850 Matter 288/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Walking (140) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Makeshift Leg > --- UTILITY (6) ------ Large Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Improved Sensor Array Advanced Targeting Computer Target Analyzer Improved Actuator Array Improved Light Armor Plating Hardlight Generator Point Defense Array Point Defense Array Corruption Screen Recalibrator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Target Analyzer Recoil Stabilizer Kinecellerator Medium Reactive Plating > --- WEAPON ----------- Autogun Enhanced Autogun Heavy Battle Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Improved Sensor Array Advanced Targeting Computer Target Analyzer Hardlight Generator Point Defense Array Corruption Screen Recalibrator Improved Light Cannon Remote Datajack [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Medium Reactive Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . Utility 4 | . . . 1 1 . . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 69 | 6 . . 5 32 10 4 1 3 8 Power 6 | 1 . . 1 3 1 . . . . Engine 3 | 1 . . . 1 1 . . . . Core 3 | . . . 1 2 . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . . 10 7 1 . . 2 Treads 12 | 2 . . . 2 6 1 . . 1 Leg 10 | . . . . 8 1 . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 . . 2 12 . 2 . 3 . Device 10 | . . . 1 5 . 2 . 2 . Storage 3 | 1 . . 1 1 . . . . . Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . 4 . . . 1 . Artifact . | . . . . . . . . . . Weapon 21 | 2 . . 2 7 2 1 1 . 6 Energy Gun 1 | . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 . . . 4 1 1 1 . 1 Ballistic Cannon 9 | . . . 2 3 . . . . 4 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 28 | . . . 1 9 . . . . 18 Power 2 | . . . 1 . . . . . 1 Propulsion 9 | . . . . 3 . . . . 6 Utility 9 | . . . . 5 . . . . 4 Weapon 8 | . . . . 1 . . . . 7 Highest Loss Streak 12 | . . . 1 3 . . . . 12 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 77 | . 85 85 64 80 81 95 100 100 50 Engine 4 | . 14 14 2 2 6 7 7 6 2 Core 2 | . . . 4 6 . . . . . Treads 18 | . 28 28 22 10 13 34 38 33 8 Leg 6 | . . . . 15 12 . . . 2 Device 6 | . . . 2 7 7 7 7 14 5 Storage 8 | . 14 14 11 9 7 7 7 6 6 Processor 8 | . . . . 3 15 15 15 13 8 Protection 2 | . . . . 8 . . . 4 2 Ballistic Gun 9 | . 28 28 1 8 7 14 16 20 5 Ballistic Cannon 8 | . . . 20 9 7 7 5 . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 11 11 11 34 48 40 40 40 64 69 Greatest Support 120 | 40 40 40 40 62 92 120 120 120 62 Greatest Overweight (x) 8 | . . . . 2 1 . . . 8 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 15 15 15 15 15 15 Most Carried 15 | 4 . 1 7 15 15 15 15 15 15 Average Carried 10 | . . . 4 10 14 14 14 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | . . 1 5 13 15 14 15 15 13 Class Distribution -------------------- 61% | Mutant 34% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Matter Collected 2509 | 231 . 38 286 1048 325 203 35 . 343 Remotely . | . . . . . . . . . . Salvage Created 2072 | . . 41 293 881 296 197 . . 364 Parts 106 | . . 6 21 38 15 11 . . 15 Haulers Intercepted 3 | . . . 1 1 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 11 . . 13 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 60 | . . 3 12 23 7 6 . . 9 Guns 22 | . . 3 . 10 3 4 . . 2 Cannons 37 | . . . 12 13 3 2 . . 7 AOE 1 | . . . . . 1 . . . . Classes Destroyed 9 | . . 1 2 4 1 . . . 1 Worker 1 | . . . . 1 . . . . . Hauler 3 | . . . 1 1 1 . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 17 | . . 3 3 3 3 3 . . 2 Grunt 34 | . . . 9 17 3 2 . . 3 Brawler 3 | . . . . . . . . . 3 Duelist 1 | . . . . 1 . . . . . Sentry 4 | . . . . 2 . 1 . . 1 Programmer 1 | . . . . . 1 . . . . Best Kill Streak 6 | . . 2 6 5 3 3 . . 6 Combat Bots Only 6 | . . 2 6 5 3 3 . . 6 Max Kills in Single Turn 2 | . . 1 1 2 1 1 . . 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Hostile Shots Fired 483 | . . 14 50 178 27 69 . 3 142 Missed 119 | . . 4 12 39 8 24 . 2 30 Damage Taken 5547 | . . 80 472 1805 356 460 . 11 2363 Core 1101 | . . 27 86 207 48 50 . . 683 Absorbed by Shields 346 | . . . . 346 . . . . . Redirected to Shielding 206 | . . . . 206 . . . . . Ignored by Resistances 57 | . . . . . . . . 6 51 Regen/Repaired (Parts) 136 | . . . . . 136 . . . . Core Remaining (%) 83 | 100 . 89 78 62 . . 86 . . Volleys Fired 211 | . . 3 32 111 15 13 . . 37 Largest 3 | . . 2 2 2 3 3 . . 3 Hottest 114 | . . 40 78 78 114 87 . . 92 Shots Fired 421 | . . 6 64 217 40 35 . . 59 Gun 221 | . . 6 . 137 25 22 . . 31 Cannon 199 | . . . 64 80 15 13 . . 27 Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . . 1 Kinetic 411 | . . 6 64 217 31 35 . . 58 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 9 | . . . . . 9 . . . . Robot Hit Streak 19 | . . 3 10 19 18 4 . . 8 Robot Miss Streak 4 | . . . 4 4 2 2 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 280 | . . 3 39 152 28 20 . . 38 Core Hits 125 | . . 3 17 54 14 9 . . 28 Critical Kills 3 | . . . . 1 1 1 . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Critical Strikes 10 | . . . 1 4 2 2 . . 1 Destroy 5 | . . . . 1 1 2 . . 1 Blast 5 | . . . 1 3 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5359 | . . 41 761 2568 675 347 . . 967 Guns 2411 | . . 33 . 1364 348 240 . . 426 Cannons 2787 | . . . 749 1192 198 107 . . 541 Explosions 122 | . . . . . 122 . . . . Melee . | . . . . . . . . . . Ramming 39 | . . 8 12 12 7 . . . . Kinetic 5092 | . . 33 749 2556 440 347 . . 967 Thermal 122 | . . . . . 122 . . . . Explosive . | . . . . . . . . . . Electromagnetic 106 | . . . . . 106 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . 3 3 3 . 21 Average Corruption 8 | . . . . . 2 3 3 . 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 77 | . . . . . 11 10 6 . 50 Message Errors 17 | . . . . . 2 4 1 . 10 Matter Fused 17 | . . . . . 3 2 2 . 10 Heat Flow Errors 6 | . . . . . 1 . 2 . 3 Energy Discharges 10 | . . . . . . 1 . . 9 Parts Rejected 2 | . . . . . . 1 . . 1 Data Loss (minor) 14 | . . . . . 3 1 . . 10 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 2 | . . . . . 2 . . . . Alerts 1 | . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 36 | . . . . 4 15 17 . . . Projectiles 36 | . . . . 4 15 17 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . . . 13 8 2 . . . 4 Impact . | . . . . . . . . . . Kinetic 25 | . . . 11 8 2 . . . 4 Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 30 | . . . . . 30 . . . . Shots 1 | . . . . . 1 . . . . Rammed 8 | . . 1 1 1 2 . . . 3 Targets Rammed 11 | . . 1 1 4 2 . . . 3 Kicked 3 | . . . . 3 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 254 | . . . 99 150 193 180 148 . 254 Average Temperature 52 | . . . 31 43 69 58 78 . 78 Received Heat Transfer 1846 | . . . 261 988 45 84 . . 468 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Peak Influence 381 | . . 100 381 221 113 . . 16 . Initial 39 | . . . 39 21 23 . . 11 . Average 73 | . . 34 155 84 41 . . 13 . Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 92 | 100 100 100 57 98 100 . . 100 . Level 1 7 | . . . 42 1 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . 3 3 . . 2 . Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 6 | . 1 . . 3 1 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Distress Signals 4 | . . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 1 7 18 37 7 8 . 2 14 Peak Tracking Total 8 | . 1 3 5 8 3 3 . 2 7 Tactical Retreats 9 | . . 2 . 1 . 2 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Traps Triggered 3 | . . . . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Machines Accessed 11 | . 1 1 2 2 2 . 2 1 . Terminals 7 | . 1 1 2 2 1 . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 1 2 7 4 9 . 6 1 . Successful 18 | . . . 2 3 6 . 6 1 . Failed 12 | . 1 2 5 1 3 . . . . Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 18 | . 1 2 7 4 4 . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . . . . . 5 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . . . 2 3 2 . 6 . . Record 7 | . . . . . 2 . 5 . . Prototype ID Bank 2 | . . . 1 1 . . . . . Open Door 1 | . . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 2 1 2 . . . . Full Trace Events 3 | . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 117 | . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . 14 . Parts Repaired 2 | . . . . . 2 . . . . Time 76 | . . . . . 76 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 106 | . . . . . . . . . 106 Highest-Rated Ally 106 | . . . . . . . . . 106 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Turns Passed 5952 | 68 85 322 655 1478 895 736 285 306 1122 Spaces Moved 2741 | 43 54 191 322 574 436 377 183 118 443 Core 21 | 11 . . . . . . . . 10 Treads 1890 | 32 54 191 322 231 198 377 183 118 184 Legs 830 | . . . . 343 238 . . . 249 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 152 152 154 154 155 Average Speed 174 | 131 160 160 160 178 173 153 154 154 223 Slowest Speed 450 | 160 160 160 160 320 190 154 154 154 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 18 44 24 42 11 55 21 3 56 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 17 | . . . . . . 3 10 . 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 9 | . . . 2 3 2 . . . 2 Melee . | . . . . . . . . . . Projectile 7 | . . . 2 3 . . . . 2 AOE 2 | . . . . . 2 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Total 3522 | 54 53 202 396 805 559 514 186 243 510 Wait 378 | . . 7 29 33 62 118 . 120 9 Move 2732 | 42 53 190 321 573 435 376 182 117 443 Hop . | . . . . . . . . . . Pick Up 81 | 6 . 1 7 35 19 2 2 2 7 Fast Attach . | . . . . . . . . . . Attach 44 | 6 . . 2 16 8 2 . 3 7 Detach 6 | . . . . 2 3 . . 1 . Swap 25 | . . . 3 16 2 2 1 . 1 Drop 33 | . . . 1 15 13 1 1 . 2 Fire 211 | . . 3 32 111 15 13 . . 37 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick 3 | . . . . 3 . . . . . Crush 5 | . . 1 1 1 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 11) 154 | -10/Materials | Entered Mines 193 | -10/Mines | Learned location of Storage (-8) 298 | -10/Mines | Learned location of 1 exit from Materials 317 | -10/Mines | Build established: Mutant 449 | -10/Mines | Discovered new exit (range 15) 476 | -10/Mines | Entered Materials 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 477 | -9/Materials | Identified exit to Mines 1079 | -9/Materials | Discovered new exit (range 11) 1131 | -9/Materials | Entered another Materials area 1131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2117 | -8/Materials | Lost 3 parts (1n2u) 2403 | -8/Materials | Lost 3 parts (1n1u1w) 2577 | -8/Materials | Discovered new exit (range 7) 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3226 | -7/Factory | Repaired Deuterium Engine 3265 | -7/Factory | Repaired Adv. Treads 3454 | -7/Factory | Discovered new exit (range 15) 3456 | -7/Factory | Build established: Gunner 3504 | -7/Factory | Entered Lower Caves 3506 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3566 | -7/Lower Caves | Spotted B-75 Beast 3648 | -7/Lower Caves | Identified exit to Lower Caves 4205 | -7/Lower Caves | Encountered a Warlord checkpoint 4240 | -7/Lower Caves | Entered another Lower Caves area 4354 | -7/Lower Caves | Identified exit to Factory 4354 | -7/Lower Caves | Learned Extension trap positions 4354 | -7/Lower Caves | Learned Research stockpile data 4525 | -7/Lower Caves | Entered Factory 4525 | -6/Factory | Evolved 2 slots: Utility x2 4526 | -6/Factory | Identified exit to Factory 4785 | -6/Factory | Fabricated Point Defense Array (x2) 4816 | -6/Factory | Discovered new exit (range 11) 4831 | -6/Factory | Entered Lower Caves 4845 | -6/Lower Caves | System corruption reached 10% 4878 | -6/Lower Caves | Lost 4 parts (3n1w) 5276 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5375 | -6/Lower Caves | Core integrity fell below 50% 5382 | -6/Lower Caves | Lost 12 parts (1p3n4u4w) 5552 | -6/Lower Caves | Build established: Mutant 5952 | -6/Lower Caves | Core integrity fell below 20% 5953 | -6/Lower Caves | Self-destructed Last Messages --------------- System corrupted: Matter fused (-7). System corrupted: Energy discharge (-22). System corrupted: Matter fused (-5). System corrupted: Energy discharge (-27). System corrupted: Substantial component data lost. System corrupted: Heat flow error (+286). System corrupted: Component data lost. System corrupted: Energy discharge (-28). WJL29X6LVWWCAKSOJW GF, QB,SCLPQ2BOKQLCWYUU,TOLIW System corrupted: Component data lost. Penetrated by Slug. Slug penetrates Wall. A strange signal echoes through the caves. ZH4AV&56W,8, F:4CYX WQKBIC%/ Slug penetrates Wall. Penetrated by Slug. Assault Cannon destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #### # ^#### ####### #????????? | | # ## ##???## #????????? | | ## ##???# #????????? | | # ##??####### ###????????? | | ## ###### #### ##??????????? | | ?## ## ###### ####????????? | | ??## #### #???# ##???????? | | ???## ##??# #??## % #???????? | | ????# ##??# #??# ######### | | ????# #??# ##?# %% %% % " # | | ????# #### ### #??##### ####+### ### | | ????# #### ## #??? #??????# # # "# #?? | | ????####??## ##????#??????# # #%#?? | | ???????????## ##????????????# + !"#!#?? | | ???????????## #?????????????# + "# #?? | | ???????????# ###???????????# # "# #?? | | ???????????# #### ##??????????# # # "# #?? | | ???????????#####??## #???###????# ####"### #?? | | ???????????????????## ##?# ###??# #?? | | ????????????????###?## ## ##?## ####?? | | ???????????????## #?## ##?## ##????? | | ??????????????## ### #??## ##????? | | ??????????????#; #??## ####?? | | ?????????????## ##??# ##? | | ????????????## ### #??## #? | | ????????????# h @ # ## #??# ## #? | | ????????????# ###### #?? #?# #?# ##? | | ????????????### ##????### #??? #?## #??##?? | | ??????????????## #???????# #???? #?# #####?? | | ???????????????# #???????# #????????# ## ##? | | ???????????????# ??????# #????????# ## | | ??????????????# ????# ##???????## # | | ?????????????# ??# #####????# | | ????????????# #?# #???## | | ??????????? #?# #???# | | ?????????? #?# #???# | | ????????? ## ##???# ## | | ???????? ### ##???## #### | | ??????? #?## ###### ##??# | | ?????? ## #??#### ##??# | | ?????? ?# #?????# !! #?? | | ???????? ??### ??# ####] # | | ??????????????# #?# #??# !#### | | ??????????????# ####?## #???## | | ??????????????? #??????###### ????# | | ????????????????????????????## ! ???### | | ?????????????????????????????## !%## ????? | | ??????????????????????????????## ### ???? | | ???????????????????????????????# #? ??? | | ???????????????????????????????# ##? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 9 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Point Defense Array | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed System Compromised Challenges ------------ None Game ------ Seed KineticPlatingKinecellerator Manual? 0 Play Time 00:51:27 Cumulative 9.8 hours Start 2024.04.12 @ 05:47:51 End 2024.04.12 @ 06:35:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ffba722-5345-4deb-8e46-da4fd0bdfa8d