Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.26 @ 17:10:09 Player: lsend Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (31) 6200 Robots Destroyed (1) 5 Value Destroyed (7) 7 Prototype IDs (78) 1560 Alien Tech Used (3) 600 Bonus (5377) 5377 TOTAL SCORE: 17249 Bonus ------- Pacifist 2483 Follower Combat Kills 394 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Experimental Signal Interpreter Experimental Signal Interpreter Improved Utility Shielding Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled VTOL Module Advanced Power Amplifier Long-range Sensor Array Experimental Focal Shield Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Experimental Signal Interpreter Experimental Signal Interpreter Experimental Power Shielding Improved Propulsion Shielding Improved Utility Shielding Makeshift Hacking Suite Improved Hacking Suite System Mapper > --- WEAPON ----------- CR-A16's Behemoth Slayer > --- INVENTORY -------- Cooled VTOL Module Advanced Power Amplifier Experimental Focal Shield Chronowheel [Rating: 116] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Cooled VTOL Module Treads Light Treads Flight Unit Cooled VTOL Module Utility Signal Interpreter Device Structural Scanner Storage Improved Matter Compressor Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Utility Shielding Weapon CR-A16's Pointy Stick Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 57 | 2 1 . 2 . 2 1 . 4 . . . . 1 . 1 2 5 4 4 9 . 1 6 . 2 . . 5 1 2 2 Power 5 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . . 1 Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 Propulsion 19 | 2 . . . . 1 1 . 1 . . . . . . . . 1 . 4 6 . . 2 . . . . . . . 1 Treads 6 | 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . 1 1 . 1 . . . . . . . . 1 . . 6 . . 2 . . . . . . . 1 Utility 29 | . 1 . 2 . 1 . . 2 . . . . 1 . 1 2 3 3 . 1 . 1 2 . 1 . . 5 1 2 . Device 7 | . 1 . 1 . . . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . 1 . . . Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Processor 8 | . . . . . 1 . . 1 . . . . . . 1 . . 3 . . . . . . . . . . . 2 . Hackware 5 | . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . 1 1 . . Protection 8 | . . . 1 . . . . . . . . . . . . 1 2 . . . . 1 . . 1 . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 4 | . . . . . . . . 1 . . . . . . . . 1 1 . . . . 1 . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . 1 . 5 . 1 . Parts Lost 21 | . . . . . . 1 1 . . 1 . 3 . . . . 1 . . . . . . . 1 . . . 1 3 9 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 9 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . 5 Utility 8 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . 1 2 2 Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 9 | . . . . . . 1 1 . . 1 . 3 . . . . 1 . . . . . . . 1 . . . 1 2 9 Average Slot Usage (%) 52 | . 30 42 47 55 49 42 33 31 53 52 46 37 26 26 28 36 39 41 57 69 94 94 93 88 73 73 73 78 86 74 55 Treads 5 | . 28 28 22 22 13 . . . . . . . . . . . . . 10 20 . . . . . . . . . . . Flight 9 | . . . . . 4 9 9 9 15 15 15 8 . . . . 4 . . 3 35 35 35 35 31 31 31 31 31 28 17 Device 4 | . 2 14 21 22 16 11 6 2 7 6 . . 6 6 6 6 4 . . . . . . . . . . . . . . Processor 16 | . . . . . 4 11 9 9 15 15 15 15 13 13 15 13 13 28 33 29 29 23 21 17 10 10 10 10 10 14 14 Hackware 5 | . . . . . . . . . . . . . . . . 5 6 6 6 9 11 11 11 11 10 10 10 11 18 14 14 Protection 4 | . . . 4 11 11 11 9 7 7 7 7 7 6 6 6 9 7 . . . . 4 5 5 4 5 5 10 15 9 4 Slashing Weapon 1 | . . . . . . . . . 7 7 7 5 . . . . . 2 . . . . 1 5 5 5 5 3 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 3 6 5 5 5 5 5 5 5 5 5 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | . 1 1 3 3 3 2 2 4 4 4 4 4 2 2 2 4 8 3 3 15 15 17 42 42 41 41 41 42 42 42 18 Greatest Support 42 | 3 3 3 3 3 4 4 4 4 4 4 4 4 3 3 3 3 8 3 3 20 20 27 42 42 42 42 42 42 42 42 42 Greatest Overweight (x) 2 | . . . . . . . . . . . . 1 . . . 1 2 . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 1 1 3 4 4 4 3 3 1 1 1 1 1 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | . . 1 1 3 3 3 3 2 1 1 1 1 1 1 1 1 3 3 4 4 4 3 3 4 3 4 4 4 4 4 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 1 3 4 4 3 3 1 1 1 1 1 1 1 1 4 2 4 4 4 4 3 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 46% | Mutant 22% | Messiah-Mutant 19% | Messiah-Sprinter 6% | Derelict-Mutant 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scout | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Scout | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Warlord Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Zhirov Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Matter Collected 749 | 211 . . . 39 . . . . 24 36 . . . . . 34 20 65 40 10 35 4 . . 1 73 . . 68 89 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21 | . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . Parts 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 2 . . 10 . . . . . . 6 . . . . . . . . . . . . Prevented 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Damage Taken 5260 | . . . 175 59 . 255 90 . 72 51 . 357 495 . 114 . 270 . . 239 . 204 . 173 89 12 . . 383 524 1698 Core 2847 | . . . 32 16 . 224 55 . 51 33 . 220 495 . 99 . 208 . . 60 . 76 . 37 . . . . 25 93 1123 Absorbed by Shields 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Core Remaining (%) 69 | 100 . 100 . . . 32 90 . . . . 56 . . . . . . 5 . . . . 82 . . . . 89 . . Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . Core Hits 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 26 | . . . . . . . . . 2 . . 2 . . . . 4 . . 5 1 2 . 2 . 1 . . . 6 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . 2 . . 2 . . . . 4 . . . . . . 1 . . . . . . . Piercing 17 | . . . . . . . . . . . . . . . . . . . . 5 1 2 . 1 . 1 . . . 6 1 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage Inflicted 274 | . . . . . . . . . . . . 16 . . 1 . . . . 198 . . . 59 . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 257 | . . . . . . . . . . . . . . . . . . . . 198 . . . 59 . . . . . . . Ramming 17 | . . . . . . . . . . . . 16 . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 257 | . . . . . . . . . . . . . . . . . . . . 198 . . . 59 . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . . . . . . . . . 5 5 5 6 . 2 2 2 2 7 2 2 Average Corruption 2 | . . . . . . . . . . . . . . . . . . . . 2 5 5 5 . 2 2 2 2 3 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . . . . . . . . . . 2 1 3 . . 1 . . 2 1 1 3 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Heat Flow Errors 7 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . 1 1 . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 61 | . . . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 61 | . . . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . . . . . . 4 . . . . . . . . . . . . . 219 . 93 52 43 123 . . 284 79 . 51 Average Temperature 42 | . . . . . . 3 . . . . . . . . . . . . . 75 . 37 27 20 33 . . 167 50 . 51 Received Heat Transfer 483 | . . . 87 . . 81 45 . 9 27 . 75 . . 18 . 39 . . 9 . . . 9 . . . . 18 54 12 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Peak Influence 153 | . 13 4 62 24 . 45 43 24 . . . . 118 101 99 . . . . 153 . . . . 42 . . . . 77 78 Average Influence 42 | . 8 4 21 24 . 19 23 19 . . . . 96 62 77 . . . . 98 . . . . 17 . . . . 37 50 Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . . . 100 100 100 . . . . 100 . . . . 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . . . 1 2 . . . . . . . . . . . 1 . 1 . . . . . . . 1 4 Investigation 7 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 3 Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reinforcement 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Distress Signals 9 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . 2 3 Communications Jammed 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Distress Signals 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Times Spotted 223 | . . . 9 25 . 8 14 1 6 6 . 11 12 6 2 2 5 . . 12 3 12 . 6 1 3 1 . 7 35 36 Peak Tracking Total 23 | . . . 9 23 . 5 14 1 6 5 . 5 6 6 2 2 3 . . 5 3 9 . 4 2 3 1 . 6 19 16 Tactical Retreats 27 | . . . . . . 1 1 . 3 1 . 2 2 . . . 2 . . 2 . 3 . 1 . 2 . . 1 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Traps Triggered 7 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . . 5 . . 1 . 2 3 . . . 2 4 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Disabled 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Accessed 35 | . 4 . 4 . 2 . 3 2 . . 4 . . . 1 . . 1 1 . . . 5 . 2 1 . 4 1 . . Terminals 14 | . 4 . 3 . . . 3 1 . . . . . . 1 . . . 1 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 103 | . 7 . 8 . 5 . 8 4 . . 28 . . . 3 . . 4 1 . . . 13 . 6 1 . 14 1 . . Successful 90 | . 6 . 4 . 5 . 7 . . . 28 . . . 1 . . 4 1 . . . 13 . 5 1 . 14 1 . . Failed 13 | . 1 . 4 . . . 1 4 . . . . . . 2 . . . . . . . . . 1 . . . . . . Catastrophic 5 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 2 . 2 . 1 . . 2 . . . . . . 2 . . . . 22 . . 1 . 5 . . . . 10 8 Terminals 28 | . 7 . 6 . . . 8 2 . . . . . . 3 . . . 1 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 84 | . 5 . 4 . 5 . 7 . . . 28 . . . 1 . . 4 1 . . . 13 . . 1 . 14 1 . . Record 31 | . . . . . 4 . . . . . 11 . . . . . . . 1 . . . 8 . . 1 . 5 1 . . Part Schematic 13 | . . . . . . . . . . . 7 . . . . . . 4 . . . . . . . . . 2 . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Prototype ID Bank 12 | . . . . . . . 1 . . . 3 . . . . . . . . . . . 4 . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 3 . . . 3 2 . . . . . . 1 . . . . . . . . . 2 . . . . . . Full Trace Events 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . . . . 7 . . . . . . 4 . 18 . . . . 1 . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total Allies 12 | . . . . . . . . . . . . 1 . . . . . 4 . 5 . . . . . . . . . 2 . Largest Group 6 | . . . . . . . . . . . . 1 . . . . . 4 4 6 . . . . . . . . . 2 . Highest-Rated Group 416 | . . . . . . . . . . . . 94 . . . . . 151 151 416 . . . . . . . . . 206 . Highest-Rated Ally 103 | . . . . . . . . . . . . 94 . . . . . 40 40 85 . . . . . . . . . 103 . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . . . . 24 . . . . . . 16 7 . . . . . . . . . 2 . Total Damage 1895 | . . . . . . . . . . . . 787 . . . . . . 702 219 . . . . . . . . . 187 . Kills 16 | . . . . . . . . . . . . 6 . . . . . . 7 2 . . . . . . . . . 1 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Derelict Logs Recovered 15 | . . 1 . . . . . . 2 2 . 2 . . . . 2 2 1 . 2 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . Traps 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Machines 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patrols 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . . 2 2 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Turns Passed 4338 | 16 57 205 118 143 105 68 57 174 108 175 32 185 98 60 82 234 215 658 343 255 67 101 158 46 66 59 76 30 98 113 136 Spaces Moved 9229 | 26 108 309 225 75 220 143 142 423 257 436 80 351 193 120 158 339 477 951 248 450 246 278 591 211 237 274 379 89 480 403 310 Core 3500 | 26 108 309 225 75 120 3 . . . . . 135 193 120 158 339 75 951 248 402 . . . . . . . . . . 13 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5729 | . . . . . 100 140 142 423 257 436 80 216 . . . . 402 . . 48 246 278 591 211 237 274 379 89 480 403 297 Fastest Speed 20 | 50 50 50 50 50 40 40 40 40 40 40 40 40 50 50 50 50 40 50 50 26 26 20 20 20 20 20 20 20 20 20 30 Average Speed 38 | 50 50 50 50 50 45 40 40 40 40 40 40 48 50 50 50 67 42 50 50 47 26 24 24 20 20 20 20 20 20 21 35 Slowest Speed 150 | 50 50 50 50 50 50 50 40 40 40 40 40 100 50 50 50 100 150 50 50 50 26 26 26 20 20 20 20 20 20 35 50 Overloaded Moves 43 | . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . . . 5 8 6 . . . . . . . . 2 . . . . 3 . . 2 . . . . 7 20 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 47 | 3 27 65 29 16 60 42 25 16 46 52 69 65 8 80 7 60 70 90 50 25 47 56 91 51 10 57 64 61 78 20 73 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 11 | . . 1 . . 1 . . . . 1 1 . . . . . . 2 1 . 1 . . . . . . 3 . . . Known Exits Taken 23 | . 1 . 1 . . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Scrap Searched 25 | . . . . 1 . . . . 1 3 . . . . . 4 2 5 4 . 1 . . . . 2 . . 2 . . Spaces Dug 19 | . . . . . . . . . 2 . . 2 . . . . 4 . . 2 . 2 . . . . . . . 6 1 Terrain Destroyed 19 | . . . . . . . . . 2 . . 2 . . . . 4 . . 2 . 2 . . . . . . . 6 1 Melee 19 | . . . . . . . . . 2 . . 2 . . . . 4 . . 2 . 2 . . . . . . . 6 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total 9908 | 27 109 358 228 179 225 147 133 420 258 435 79 362 194 119 160 344 484 1132 464 475 246 304 604 211 253 275 378 98 480 413 314 Wait 622 | . . 50 . 104 . 9 . . . . . 9 . . . . . 173 213 8 . 26 . . 12 . . . . . 18 Move 9100 | 25 107 308 224 74 219 133 126 412 256 435 79 350 193 119 158 338 472 950 247 449 245 271 590 210 232 273 378 89 479 389 270 Hop 48 | . . . . . . 4 7 4 . . . . . . . . 2 . . . . 3 . . 2 . . . . 6 20 Pick Up 10 | . 1 . 2 1 1 . . . . . . . . . . 2 . . . . . . . . 2 . . . . 1 . Fast Attach 51 | 2 1 . 2 . 1 . . 2 . . . . 1 . 1 2 2 4 4 9 . . 6 . 1 1 . 6 1 2 3 Attach 9 | . . . . . 1 1 . 2 . . . . . . . . 3 . . . . 1 . . 1 . . . . . . Detach 7 | . . . . . . . . . . . . . . . . 1 1 2 . . . . 2 . 1 . . . . . . Swap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Drop 25 | . . . . . 3 . . . . . . . . . . 1 . 2 . 4 . 1 6 . 2 . . 2 . 2 2 Fire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 25 | . . . . . . . . . 2 . . 2 . . . . 4 . . 5 1 2 . 1 . 1 . . . 6 1 Ram 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 44 | -10/Materials | Discovered new exit (range 10) 74 | -10/Materials | Entered Mines 101 | -10/Mines | Learned location of Storage (-9) 184 | -10/Mines | Learned Materials stockpile data 273 | -10/Mines | Discovered new exit (range 12) 279 | -10/Mines | Entered Materials 279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 316 | -9/Materials | Identified exit to Materials 359 | -9/Materials | Identified exit to Mines 359 | -9/Materials | Identified exit to Storage 397 | -9/Materials | Entered Mines 398 | -9/Mines | Assembled infested the area 407 | -9/Mines | Discovered exit to Materials (range 15) 538 | -9/Mines | Discovered new exit (range 5) 540 | -9/Mines | Entered Exiles 553 | -9/Exiles | Met 8R-AWN 561 | -9/Exiles | Met EX-HEX 577 | -9/Exiles | Met EX-BIN 583 | -9/Exiles | Aligned with FarCom system 583 | -9/Exiles | Given EX-Vault access code 596 | -9/Exiles | Opened EX-Vault 600 | -9/Exiles | Found 0b10 Alert Chip 605 | -9/Exiles | Found Chronowheel 615 | -9/Exiles | Warned to stay clear of 0b10 Research branches 626 | -9/Exiles | Met EX-DEC 629 | -9/Exiles | Learned location of Zion (-6) 640 | -9/Exiles | Discovered new exit (range 14) 645 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, Chronowheel 645 | -9/Exiles | Entered Mines 700 | -8/Mines | Core integrity fell below 50% 710 | -8/Mines | Discovered exit to Materials (range 6) 713 | -8/Mines | Entered Materials 713 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 764 | -8/Materials | Discovered new exit (range 15) 770 | -8/Materials | Entered Factory 770 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 772 | -7/Factory | FarCom data flow suspended 894 | -7/Factory | Discovered new exit (range 5) 898 | -7/Factory | Identified exit to Lower Caves 944 | -7/Factory | Entered Lower Caves 947 | -7/Lower Caves | Ambushed by wild Derelicts 954 | -7/Lower Caves | Learned Factory stockpile data 986 | -7/Lower Caves | Spotted B-75 Beast 1020 | -7/Lower Caves | Identified exit to Lower Caves 1052 | -7/Lower Caves | Entered another Lower Caves area 1071 | -7/Lower Caves | Encountered a Warlord checkpoint 1077 | -7/Lower Caves | Spotted B-75 Beast 1224 | -7/Lower Caves | Discovered new exit (range 5) 1226 | -7/Lower Caves | Identified exit to Data Miner 1227 | -7/Lower Caves | Entered Data Miner 1227 | -7/Data Miner | Discovered new exit (range 6) 1235 | -7/Data Miner | Met Data Miner 1243 | -7/Data Miner | Learned location of Section 7 (-2) 1243 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1249 | -7/Data Miner | Received God Mode back door access code from Data Miner 1259 | -7/Data Miner | Identified exit to Proximity Caves 1259 | -7/Data Miner | Entered Proximity Caves 1280 | -6/Proximity Caves | Learned Factory garrison access intel 1352 | -6/Proximity Caves | Escorted by Enhanced Grunt 1423 | -6/Proximity Caves | Lost 3 parts (2n1w) 1436 | -6/Proximity Caves | Discovered new exit (range 15) 1443 | -6/Proximity Caves | Identified exit to Factory 1444 | -6/Proximity Caves | Learned 8 Factory zone layouts 1444 | -6/Proximity Caves | Entered Factory 1444 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1445 | -6/Factory | Identified exit to Factory 1447 | -6/Factory | Loaded intel: 4 garrison access locations 1539 | -6/Factory | Core integrity fell below 50% 1542 | -6/Factory | Sucked down chute 1542 | -6/Factory | Entered Waste 1558 | -6/Waste | Spotted C-40 Crusher 1569 | -6/Waste | Spotted C-40 Crusher 1575 | -6/Waste | Spotted C-40 Crusher 1575 | -6/Waste | Spotted C-40 Crusher 1582 | -6/Waste | Spotted C-40 Crusher 1582 | -6/Waste | Spotted C-40 Crusher 1597 | -6/Waste | Discovered new exit (range 12) 1602 | -6/Waste | Identified exit to Factory 1602 | -6/Waste | Entered Factory 1675 | -6/Factory | Discovered exit to Factory (range 21) 1682 | -6/Factory | Discovered new exit (range 2) 1683 | -6/Factory | Identified exit to Lower Caves 1684 | -6/Factory | Entered Lower Caves 1724 | -6/Lower Caves | Spotted B-75 Beast 1767 | -6/Lower Caves | Encountered a Warlord checkpoint 1910 | -6/Lower Caves | Transmission Jammer stolen by Master Thief 1911 | -6/Lower Caves | Discovered new exit (range 16) 1917 | -6/Lower Caves | Identified exit to Lower Caves 1918 | -6/Lower Caves | Entered another Lower Caves area 1984 | -6/Lower Caves | Learned 4 Factory zone layouts 2039 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2042 | -6/Lower Caves | Learned 12 Factory zone layouts 2126 | -6/Lower Caves | Core integrity fell below 20% 2126 | -6/Lower Caves | Discovered new exit (range 12) 2131 | -6/Lower Caves | Identified exit to Zion 2133 | -6/Lower Caves | Entered Zion 2160 | -6/Zion | Learned location of Warlord (-5) 2165 | -6/Zion | Discovered new exit (range 11) 2240 | -6/Zion | Learned Factory garrison access intel 2335 | -6/Zion | Visited the Megawrench Repair Shop 2348 | -6/Zion | Megawrench repaired 3 parts 2368 | -6/Zion | Found CR-A16's Pointy Stick 2392 | -6/Zion | Learned 4 Factory zone layouts 2538 | -6/Zion | Imprinted 2540 | -6/Zion | Declared Zion's savior 2616 | -6/Zion | Identified exit to Proximity Caves 2791 | -6/Zion | Entered Proximity Caves 2791 | -5/Proximity Caves | Accompanied by 4 allies 2826 | -5/Proximity Caves | Build established: Messiah-Mutant 3007 | -5/Proximity Caves | Learned location of Armory (-4) 3108 | -5/Proximity Caves | Discovered exit to Factory (range 15) 3134 | -5/Proximity Caves | Entered Factory 3134 | -5/Factory | Accompanied by 1 ally 3134 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3135 | -5/Factory | Identified exit to Upper Caves 3136 | -5/Factory | Identified exit to Factory 3137 | -5/Factory | Loaded intel: 4 garrison access locations 3237 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3248 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3249 | -5/Factory | Zion Heavy squad teleported in 3260 | -5/Factory | Zion Light squad teleported in 3321 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3326 | -5/Factory | Discovered exit to Factory (range 16) 3328 | -5/Factory | Retrieved Zion intel report: Emergency Access 3338 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3389 | -5/Factory | Entered Upper Caves 3424 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3452 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 3454 | -5/Upper Caves | Discovered new exit (range 10) 3456 | -5/Upper Caves | Identified exit to Upper Caves 3456 | -5/Upper Caves | Entered another Upper Caves area 3513 | -5/Upper Caves | Spotted B-75 Beast 3544 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3555 | -5/Upper Caves | Discovered new exit (range 10) 3557 | -5/Upper Caves | Identified exit to Warlord 3557 | -5/Upper Caves | Entered Warlord 3572 | -5/Warlord | System corruption cleaned by Quarantine Array 3618 | -5/Warlord | Warlord's base attacked by MAIN.C 3669 | -5/Warlord | Rebuked by Warlord 3673 | -5/Warlord | Opened Warlord's prototype stash 3680 | -5/Warlord | Found Prototype Reactor 3680 | -5/Warlord | Identified Vortex Chain Reactor 3683 | -5/Warlord | Found Prototype Device 3683 | -5/Warlord | Identified Exp. Focal Shield 3687 | -5/Warlord | Found Prototype Hackware 3687 | -5/Warlord | Identified System Mapper 3697 | -5/Warlord | Learned Quarantine trap positions 3697 | -5/Warlord | Learned 4 Research zone layouts 3697 | -5/Warlord | Learned 4 Access zone layouts 3697 | -5/Warlord | Learned 4 Command zone layouts 3698 | -5/Warlord | Learned Research security intel 3698 | -5/Warlord | Learned Testing security intel 3708 | -5/Warlord | Build established: Messiah-Sprinter 3712 | -5/Warlord | Discovered new exit (range 20) 3715 | -5/Warlord | Identified exit to Proximity Caves 3715 | -5/Warlord | Entered Proximity Caves 3734 | -4/Proximity Caves | Spotted B-86 Titan 3736 | -4/Proximity Caves | Spotted H0-KS5(f) 3736 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 3737 | -4/Proximity Caves | Encountered a Master Thief 3749 | -4/Proximity Caves | Spotted EP-XX2(f) 3751 | -4/Proximity Caves | Encountered a Master Thief 3761 | -4/Proximity Caves | Entered Factory 3761 | -4/Factory | Evolved 2 slots: Utility x2 3762 | -4/Factory | Identified exit to Research 3766 | -4/Factory | Retrieved Zion intel report: Branch Access 3766 | -4/Factory | Identified exit to Upper Caves 3766 | -4/Factory | Identified exit to Extension 3766 | -4/Factory | Identified exit to Armory 3804 | -4/Factory | Repaired Imp. Propulsion Shielding 3827 | -4/Factory | Entered Upper Caves 3877 | -4/Upper Caves | Found Alien Artifact 3877 | -4/Upper Caves | Identified Dimensional Node Initializer 3877 | -4/Upper Caves | Initialized slip node 3885 | -4/Upper Caves | Discovered new exit (range 5) 3886 | -4/Upper Caves | Identified exit to Upper Caves 3886 | -4/Upper Caves | Entered another Upper Caves area 3935 | -4/Upper Caves | Spotted 1J-DYU(f) 3936 | -4/Upper Caves | Encountered a Master Thief 3960 | -4/Upper Caves | Discovered new exit (range 11) 3962 | -4/Upper Caves | Identified exit to Zhirov 3962 | -4/Upper Caves | Entered Zhirov 3962 | -4/Zhirov | Discovered new exit (range 3) 3966 | -4/Zhirov | Met Zhirov 3970 | -4/Zhirov | Learned location of Quarantine (-3) 3970 | -4/Zhirov | Learned location of Testing (-2) 3970 | -4/Zhirov | Learned location of Command (-1) 3972 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3975 | -4/Zhirov | Found Alien Artifact 3975 | -4/Zhirov | Identified Integrated Dissipator 3975 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3990 | -4/Zhirov | Found Alien Artifact 3990 | -4/Zhirov | Identified Transdimensional Reconstructor 3990 | -4/Zhirov | Warped through subspace 3992 | -4/Zhirov | Entered Proximity Caves 4029 | -3/Proximity Caves | Spotted B-86 Titan 4087 | -3/Proximity Caves | Discovered exit to Research (range 14) 4090 | -3/Proximity Caves | Entered Research 4090 | -3/Research | Spotted B-86 Titan 4090 | -3/Research | Evolved 2 slots: Utility x2 4093 | -3/Research | Found Prototype Processor 4093 | -3/Research | Identified Exp. Signal Interpreter 4095 | -3/Research | Found Exp. Signal Interpreter 4108 | -3/Research | Zion Heavy squad teleported in 4114 | -3/Research | Spotted B-86 Titan 4156 | -3/Research | Retrieved Zion intel report: Active Terminals 4163 | -3/Research | Discovered new exit (range 8) 4164 | -3/Research | Identified exit to Research 4166 | -3/Research | Retrieved Zion intel report: Branch Access 4166 | -3/Research | Identified exit to Quarantine 4203 | -3/Research | Entered Quarantine 4204 | -3/Quarantine | Loaded intel: 26 trap records 4278 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 4303 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 4311 | -3/Quarantine | Found Transdimensional Reconstructor 4311 | -3/Quarantine | Warped through subspace 4316 | -3/Quarantine | Incoming investigation squad redirected 4329 | -3/Quarantine | Core integrity fell below 50% 4336 | -3/Quarantine | Core integrity fell below 20% 4339 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04324_ CR-A16's Behemoth Slayer destroyed. 04326_ Cld. Impulse Thruster destroyed. 04327_ Penetrated by Slug. 04327_ Slug penetrates Wall. 04328_ Penetrated by Slug. 04328_ Slug penetrates Wall. 04329_ Penetrated by Slug. 04331_ Slug penetrates C-55 Analyst. 04332_ Penetrated by Slug. 04332_ Slug penetrates C-55 Analyst. 04332_ U-05 Engineer lays Concrete. 04335_ W-44 Eye sends out distress signal. 04335_ Penetrated by Slug. 04335_ Slug penetrates Wall. 04335_ Penetrated by Slug. 04335_ System Mapper destroyed. 04335_ Slug penetrates Wall. 04337_ Penetrated by Slug. 04338_ Imp. Hacking Suite destroyed. 04338_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?# ! # """ #??########??????????? | | ?# [ # """ #? #??????????? | | ?###+#### """ #? "" #??????????? | | # # """ === ! # "" #??????????? | | # "" # """ == s s # """" #??????????? | | # "" + ! """ == + "!"" #??????????? | | # """" # w # """" #??????????? | | # ""!" # # #??????????? | | # """"?# ######### ##? #??????????? | | # ?# #^ ^^ # #??#########??????????? | | # ??# # # k#?????????????????????? | | # ??# # ^ + s#?????????????????????? | | # ???# + #% #?????????????????????? | | # ???# # # #??########???????????? | | # ????# #########hs #?= | #???????????? | | # ????############?# s #? #???????????? | | ##????????# # # #???????????? | | ??????????# "" #hgh# """ """ ????????????? | | ??????????# "" + / """ """ ????????????? | | ??????????# """" # h# """ """ ????????????? | | ??????????# ""]" # # #???????????? | | ??????????# """" ?# #? ! #???????????? | | ??????????# ?## ##?#########???????????? | | ??????????# ???# #??????????????????????? | | ??????????########???# #??????????????????????? | | ?????????????????????#@#??????????????????????? | | ?????????????????????#c#??????????????????????? | | ?????????????????????#u#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#u#?##########???????????? | | ????????????????????## ### #???????????? | | ????????????????????# # ! = ###?????????? | | ????????????????????# # ""#?????????? | | ????????????????????# # """ ""#?????????? | | ????????????????????# + """" T"#?????????? | | ????????????????????# # """" ""#?????????? | | ????????????????????# u #! """ ""#?????????? | | ??????????#########?# # ###?????????? | | ??????????# ?# # ! #???????????? | | ??????????# #^^^ ##########???????????? | | ??????????# """" #^ ^^## """"#?????????????? | | ??????????# ""!" + ##""S""#?????????????? | | ??????????# """" # ##"" ""####??????????? | | ??????????# "" # # !#??###+###?? | | ??????????# "" ?# #! ! ] #??# !#?? | | ??????????# ?# # #### "" ### | | ??????????########??# # """ """ + "T | | ????????????????????# # """ """ #### !### | | ????????????????????# + """ """ #??# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 66 Offensive Hacking 57 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Exp. Heat Sink | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Vortex Chain Reactor | -4/Factory | Scanalyzed Imp. Arc Thrower | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectSlugCasing Manual? 0 Play Time 01:21:26 Cumulative 532.0 hours Start 2020.08.26 @ 12:31:42 End 2020.08.26 @ 17:10:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 427 Rogue 427 Adventurer 0 Explorer 0 Win Type - Total 142 Types 84/8/35/6/3/2/4 Lore% 98 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e7046b9-accd-4d42-b46d-177d3581bcce