Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 10:23:36 Player: ZergFTW Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (164) 820 Value Destroyed (4202) 4202 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 8922 Bonus ------- High Alert Combat Kills 260 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 100/100 System Corruption 18% Temperature Cool (18) Movement Flying (31) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (8) ------ Medium Storage Unit Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter 0b10 Decoder Chip [Generic] Improved Propulsion Shielding Insulated Plating Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Great Axe > --- INVENTORY (10) --- VTOL Module Improved Trap Scanner Improved Reaction Control System Minigun Magnetic Acceleration Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Triangulator Improved Signal Interpreter 0b10 Decoder Chip [Generic] Phase Shifter Medium Reactive Plating Medium Reactive Plating Insulated Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Medium Storage Unit Large Matter Pod Advanced Weight Redist. System Structural Scanner Improved Trap Scanner Improved Sensor Array Improved Propulsion Shielding Hacking Suite Minigun Gauss Rifle Mini Grenade Launcher Long-range Missile Launcher Great Axe [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 . . . 5 Weapon . | . . . . . . . Parts Attached 180 | 6 14 54 . 2 11 93 Power 18 | 1 3 3 . . . 11 Engine 10 | 1 3 3 . . . 3 Core 7 | . . . . . . 7 Reactor 1 | . . . . . . 1 Propulsion 46 | 2 3 26 . . 2 13 Treads 37 | 2 3 25 . . 2 5 Leg . | . . . . . . . Wheel 3 | . . . . . . 3 Hover . | . . . . . . . Flight 6 | . . 1 . . . 5 Utility 53 | 1 4 7 . 2 2 37 Device 18 | . . 1 . 1 . 16 Storage 5 | 1 2 . . . . 2 Processor 6 | . . . . . . 6 Hackware 2 | . . . . . . 2 Protection 22 | . 2 6 . 1 2 11 Artifact . | . . . . . . . Weapon 63 | 2 4 18 . . 7 32 Energy Gun 1 | . . . . . . 1 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 37 | 2 4 11 . . 4 16 Ballistic Cannon 3 | . . . . . . 3 Launcher 14 | . . 6 . . 3 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . 1 . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 4 . . . 3 Corrupted Parts 1 | . . . . . . 1 System Corruption 10 | . . . . . . 10 Parts Lost 26 | . 3 4 . . . 19 Power 2 | . . . . . . 2 Propulsion 6 | . . . . . . 6 Utility 13 | . 1 3 . . . 9 Weapon 5 | . 2 1 . . . 2 Highest Loss Streak 5 | . 1 1 . . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 96 . 100 100 93 Engine 8 | . 13 11 . 11 11 2 Core 1 | . . . . . . 3 Treads 25 | . 27 32 . 33 33 14 Wheel 1 | . . . . . . 3 Flight 1 | . . . . . . 4 Device 9 | . . 9 . 11 2 14 Storage 9 | . 14 11 . 11 11 6 Processor 5 | . . . . . . 14 Protection 12 | . 12 10 . 11 19 14 Ballistic Gun 18 | . 27 21 . 22 21 9 Naked Turns . | . . . . . . . Heaviest Build 146 | 13 52 60 60 60 64 146 Greatest Support 86 | 40 40 69 63 63 66 86 Greatest Overweight (x) 14 | . 2 2 . . 1 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 Average Capacity 19 | 7 17 20 20 20 20 19 Most Carried 21 | 5 19 20 20 20 20 21 Average Carried 17 | 4 13 18 20 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 10 Final Carried 20 | 5 18 20 20 20 20 6 Class Distribution -------------------- 65% | Mutant 24% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 5023 | 324 978 1382 . 53 284 2002 Remotely . | . . . . . . . Salvage Created 5727 | 129 1032 2141 . . 273 2152 Parts 382 | 7 79 152 . . 13 131 Haulers Intercepted 10 | . 2 5 . . . 3 Recyclers Shooed 4 | . . 3 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . 1 9 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 93 | . 21 39 . . 9 24 Guns 60 | . 21 25 . . 4 10 Cannons 5 | . . . . . . 5 AOE 28 | . . 14 . . 5 9 Classes Destroyed 18 | 3 6 4 . . 1 4 Worker 21 | 2 2 4 . . . 13 Builder 14 | . 2 2 . . . 10 Tunneler 3 | 1 1 1 . . . . Hauler 10 | . 2 5 . . . 3 Recycler 8 | 1 1 3 . . . 3 Mechanic 1 | . . . . . . 1 Operator 3 | . 1 1 . . . 1 Drone 2 | . . . . . 2 . Watcher 11 | . 3 5 . . . 3 Swarmer 17 | . 6 6 . . 2 3 Cutter 1 | . . . . . . 1 Grunt 47 | . 15 20 . . 4 8 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Protector 1 | . . 1 . . . . Sentry 13 | . . 10 . . 1 2 Hunter 4 | . . . . . . 4 Programmer 6 | . . . . . . 6 Decomposer 1 | . . . . . 1 . Best Kill Streak 10 | 2 6 10 . . 4 8 Combat Bots Only 5 | . 3 5 . . 4 3 Max Kills in Single Turn 5 | 2 1 4 . . 2 5 Gunslinging 1 | . . . . . . 1 Exploded 4 | . . 4 . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 747 | . 121 166 . . 79 381 Missed 237 | . 35 40 . . 31 131 Damage Taken 7006 | . 999 1637 . . 562 3808 Core 1247 | . 167 194 . . 33 853 Absorbed by Shields 234 | . . . . . . 234 Redirected to Shielding 3 | . . . . . . 3 Ignored by Resistances 415 | . . . . . . 415 Regen/Repaired (Parts) 103 | . . 75 . . . 28 Core Remaining (%) 58 | 100 33 . . . 43 . Volleys Fired 385 | 8 99 128 . 3 14 133 Largest 2 | 2 2 2 . 2 2 2 Hottest 88 | 40 40 63 . 50 63 88 Shots Fired 755 | 13 196 254 . 6 27 259 Gun 684 | 13 196 244 . 6 17 208 Cannon 37 | . . . . . . 37 Launcher 34 | . . 10 . . 10 14 Special . | . . . . . . . Kinetic 704 | 13 196 244 . 6 17 228 Thermal 17 | . . . . . . 17 Explosive 34 | . . 10 . . 10 14 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 4 11 30 . 3 3 22 Robot Miss Streak 6 | 2 6 4 . 1 6 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . 3 3 . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 470 | 8 116 170 . 4 11 161 Core Hits 265 | 5 50 97 . 1 18 94 Critical Kills 3 | . . 1 . . . 2 Critical Parts Destroyed 3 | . . 1 . . . 2 Critical Strikes 6 | . . 2 . . . 4 Destroy 6 | . . 2 . . . 4 Melee Attacks 30 | . . 1 . . . 29 Impact . | . . . . . . . Slashing 30 | . . 1 . . . 29 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . . 7 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12013 | 110 1518 3497 . 46 748 6094 Guns 7038 | 110 1518 2465 . 46 193 2706 Cannons 658 | . . . . . . 658 Explosions 3672 | . . 1032 . . 555 2085 Melee 645 | . . . . . . 645 Ramming . | . . . . . . . Kinetic 7372 | 110 1518 2465 . 46 193 3040 Thermal 324 | . . . . . . 324 Explosive 3489 | . . 982 . . 555 1952 Electromagnetic 183 | . . 50 . . . 133 Impact . | . . . . . . . Slashing 645 | . . . . . . 645 Piercing . | . . . . . . . Highest Corruption 18 | . . 1 1 1 . 18 Average Corruption 7 | . . 1 1 1 . 7 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 106 | . . 1 . 3 . 102 Message Errors 28 | . . . . . . 28 Matter Fused 18 | . . . . 1 . 17 Heat Flow Errors 11 | . . . . 1 . 10 Energy Discharges 18 | . . 1 . . . 17 Parts Rejected 2 | . . . . . . 2 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 10 | . . . . 1 . 9 Data Loss (major) 5 | . . . . . . 5 Misfires 6 | . . . . . . 6 Alerts 2 | . . . . . . 2 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 286 | . . 4 . . . 282 Projectiles . | . . . . . . . Explosions 179 | . . 4 . . . 175 Melee 107 | . . . . . . 107 Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 346 | . . 16 . . 81 249 Shots 11 | . . 1 . . 3 7 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 615 | . 14 38 . 154 111 615 Average Temperature 72 | . 3 9 . 52 43 99 Received Heat Transfer 1825 | . 390 759 . . 129 547 Effects 18 | . . . . . . 18 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 500 | . . . . . . 500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 923 | 20 248 748 277 . . 923 Initial 277 | . 13 44 277 . . 150 Average 222 | 13 77 414 277 . . 190 Maximum Alert Level 3 | . 1 3 1 . . 3 Low Security (%) 59 | 100 97 31 . . . 52 Level 1 20 | . 2 7 100 . . 40 Level 2 14 | . . 44 . . . 4 Level 3 5 | . . 16 . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 6 6 . . . 16 Investigation 12 | . 5 3 . . . 4 Extermination 5 | . . . . . . 5 Reinforcement 7 | . 1 2 . . . 4 Assault 2 | . . 1 . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 9 | . 1 6 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 173 | . 38 53 . 1 8 73 Peak Tracking Total 12 | . 4 5 . 1 4 12 Tactical Retreats 9 | . . 1 . . . 8 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 7 | . 3 3 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 18 | . . 5 . . . 13 Max in Single Turn 4 | . . 1 . . . 4 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 34 | . 7 14 . . . 13 Terminals 22 | . 6 10 . . . 6 Fabricators . | . . . . . . . Repair Stations 3 | . . 2 . . . 1 Recycling Units 5 | . 1 1 . . . 3 Scanalyzers 2 | . . 1 . . . 1 Garrison Access 2 | . . . . . . 2 Total Hacks 102 | . 19 42 . . . 41 Successful 50 | . 5 20 . . . 25 Failed 51 | . 13 22 . . . 16 Catastrophic 12 | . 5 3 . . . 4 Database Lockouts 1 | . 1 . . . . . Manual 72 | . 19 30 . 3 . 20 Terminals 70 | . 18 31 . . . 21 Fabricators . | . . . . . . . Repair Stations 6 | . . 4 . . . 2 Recycling Units 14 | . 1 4 . . . 9 Scanalyzers 9 | . . 3 . . . 6 Garrison Access 3 | . . . . . . 3 Terminal Hacks 6 | . 1 3 . . . 2 Robot Analysis 1 | . 1 . . . . . Branch Access Points 2 | . . 1 . . . 1 Fabricator Index 1 | . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . Locate Traps 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 Scan Component 2 | . . 1 . . . 1 Repair 2 | . . 1 . . . 1 Recycling Unit Hacks 10 | . 1 2 . . . 7 Process 1 | . . . . . . 1 Report Inventory 5 | . 1 1 . . . 3 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 3 | . . 1 . . . 2 Scanalyzer 9 | . . 3 . . . 6 Insert Component 5 | . . 2 . . . 3 Analyze 4 | . . 1 . . . 3 Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 19 | . 3 10 . . . 6 Terminals 19 | . 3 10 . . . 6 Assimilate 3 | . . 1 . . . 2 Botnet 16 | . 3 9 . . . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . 6 13 . . . 10 Full Trace Events 8 | . 3 2 . . . 3 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 . . . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . . . 1 Time 64 | . . 32 . . . 32 Parts Recycled . | . . . . . . . Recycled Matter 148 | . . . . . . 148 Retrieved Matter 275 | . . . . . . 275 Retrieved Components 14 | . . 10 . . . 4 Parts Scanalyzed 4 | . . 1 . . . 3 Part Schematics Acquired 4 | . . 1 . . . 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Machine Destruction 3 | . . . . . . 3 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 80 | . . . . . . 80 Traps 12 | . . . . . . 12 Emergency Access 7 | . . . . . . 7 Items 48 | . . . . . . 48 Machines 7 | . . . . . . 7 Patrols 6 | . . . . . . 6 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 13041 | 268 2543 2944 3 2173 666 4444 Spaces Moved 6981 | 154 985 1470 2 1301 359 2710 Core 11 | 11 . . . . . . Treads 5378 | 143 985 1470 2 1301 359 1118 Legs . | . . . . . . . Wheels 428 | . . . . . . 428 Hover . | . . . . . . . Flight 1164 | . . . . . . 1164 Fastest Speed 31 | 50 160 160 160 160 160 31 Average Speed 158 | 152 221 160 160 160 170 131 Slowest Speed 560 | 160 320 320 160 160 240 560 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 8 99 96 5 89 50 47 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 4 1 . Spaces Dug 20 | . . 1 . . . 19 Terrain Destroyed 229 | . . 60 . . 60 109 Melee 20 | . . 1 . . . 19 Projectile 15 | . . . . . . 15 AOE 194 | . . 59 . . 60 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 8190 | 173 1155 1812 2 1389 386 3273 Wait 398 | . 16 92 1 76 . 213 Move 6971 | 153 984 1469 1 1300 358 2706 Hop 2 | . . . . . . 2 Pick Up 98 | 6 25 24 . 4 1 38 Fast Attach 45 | 5 5 12 . . . 23 Attach 36 | 1 3 6 . . . 26 Detach 7 | . 1 2 . . . 4 Swap 99 | . 6 36 . 2 11 44 Drop 119 | . 16 42 . 4 2 55 Fire 385 | 8 99 128 . 3 14 133 Melee 30 | . . 1 . . . 29 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 269 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 9) 694 | -10/Materials | Discovered new exit (range 15) 1044 | -10/Materials | Discovered new exit (range 16) 1563 | -10/Materials | Discovered new exit (range 6) 1634 | -10/Materials | Core integrity fell below 50% 2089 | -10/Materials | Central database locked down 2781 | -10/Materials | Discovered new exit (range 4) 2812 | -10/Materials | Entered another Materials area 2812 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3432 | -9/Materials | Identified exit to Mines 4153 | -9/Materials | Build established: Scavenger-Mutant 4226 | -9/Materials | Discovered new exit (range 9) 4808 | -9/Materials | Repaired Imp. Treads 4819 | -9/Materials | Discovered new exit (range 16) 4924 | -9/Materials | Build established: Mutant 5212 | -9/Materials | First assault squad dispatched 5627 | -9/Materials | Discovered new exit (range 10) 5756 | -9/Materials | Entered Mines 5757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5759 | -9/Mines | Entered Zion 5889 | -7/Zion | Discovered new exit (range 11) 5939 | -7/Zion | Learned Factory terminal intel 5979 | -7/Zion | System corruption cleaned by Quarantine Array 6247 | -7/Zion | Identified exit to Deep Caves 6506 | -7/Zion | Learned location of Armory (-4) 6574 | -7/Zion | Received a visual enhancement algorithm 7901 | -7/Zion | Found GAL Module 7932 | -7/Zion | Entered Proximity Caves 7935 | -6/Proximity Caves | Spotter reported a threat 8216 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8232 | -6/Proximity Caves | Core integrity fell below 50% 8560 | -6/Proximity Caves | Learned Factory security intel 8566 | -6/Proximity Caves | Discovered new exit (range 7) 8598 | -6/Proximity Caves | Entered Factory 8598 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 8600 | -6/Factory | Loaded intel: 26 terminal locations 8790 | -6/Factory | Identified exit to Lower Caves 9628 | -6/Factory | Build established: Skirmisher 10100 | -6/Factory | System corruption reached 10% 10146 | -6/Factory | Lost 3 parts (1n2u) 10435 | -6/Factory | Build established: Scavenger-Mutant 12233 | -6/Factory | Discovered new exit (range 7) 12241 | -6/Factory | Repaired Mni. Grenade Launcher 12247 | -6/Factory | Identified exit to Factory 12455 | -6/Factory | Core integrity fell below 50% 12502 | -6/Factory | Lost 3 parts (1n1u1w) 12798 | -6/Factory | First assault squad dispatched 12983 | -6/Factory | Core integrity fell below 20% 13042 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 13006_ C-17 Slicer destroyed. 13007_ Fusion Modulator explodes. 13007_ P-70 Sage destroyed. 13007_ Mni. Grenade Launcher destroyed. 13010_ System corrupted: Component data lost. 13015_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 3 systems. Awaiting botnet instructions. 13017_ Lgt. Fission Core destroyed. 13017_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13018_ K-01 Serf destroyed. 13021_ U-05 Engineer destroyed. 13025_ System corrupted: Heat flow error (+128). 13026_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 13037_ Assembly Bed disabled. 13042_ Lgt. Fission Core destroyed. 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"" # Y @##??????????????????## | | # # pp"""""" ##??????????????????## | | # # """""" ##??????????????????## | | # # """"" ##??????????????????## | | # / """""" ##??????????????????## * | | # #! ##??????????????????## | | ############## ##??????????????????## | | ############################??????????????????## | | ????????????################??????????????????## | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????#### | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????### | | ??????????????????????????????#################### | | ??????????????????????????????#################### | | ??????????????????????????????## #### | | ??????????????????????????????## #### # | | ??????????????????????????????## #### # | | ??????????????????????????????## + # | | ??????????????????????????????## """ ###### | | ??????????????????????????????## """"" ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 340 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 680 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Imp. Sensor Array | -6/Factory | Scanalyzed Mni. Grenade Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialTargetBeamcaster Manual? 0 Play Time 02:14:54 Cumulative 73.1 hours Start 2024.07.11 @ 11:03:30 End 2024.07.12 @ 10:23:36 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a36f882-eb83-4545-bdc7-fe06a1ae0fd5