Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 15:42:00 Player: yota99 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (164) 820 Value Destroyed (4633) 4633 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (861) 861 TOTAL SCORE: 9134 Bonus ------- High Alert Combat Kills 861 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 415/415 System Corruption 2% Temperature Cool (0) Movement Rolling (155) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Medium Battery Terrain Scan Processor > --- WEAPON (3) ------- Impact Mace Blade Saw > --- INVENTORY (20) --- Wheel Compact Wheel Compact Wheel Structural Scanner Beam Rifle Heavy Particle Cannon Heavy Ion Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Disposable Heat Sink High-capacity Storage Unit Signal Interpreter Improved Terrain Scanner Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Wheel Wheel Wheel Compact Wheel Disposable Heat Sink Medium Battery Improved Medium Armor Plating Layered Light Armor Plating Beam Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Rocket Launcher Rocket Launcher Blade Saw [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Signal Interpreter Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Impact Mace Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 2 . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 140 | 7 9 3 17 7 60 37 Power 12 | 1 . 1 1 1 3 5 Engine 11 | 1 . 1 1 1 2 5 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 30 | 2 3 2 4 2 13 4 Treads 9 | . . . . . 9 . Leg . | . . . . . . . Wheel 21 | 2 3 2 4 2 4 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 43 | 2 2 . 5 1 22 11 Device 13 | 1 1 . 2 . 5 4 Storage 6 | 1 1 . 1 . 2 1 Processor 6 | . . . 1 . 3 2 Hackware . | . . . . . . . Protection 18 | . . . 1 1 12 4 Artifact . | . . . . . . . Weapon 55 | 2 4 . 7 3 22 17 Energy Gun 5 | . 2 . . . 2 1 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 25 | 2 2 . 4 2 13 2 Ballistic Cannon 3 | . . . . . . 3 Launcher 11 | . . . 3 1 6 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 3 | . . . . . . 3 Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 Parts Lost 42 | . 1 1 1 4 16 19 Power 6 | . . . 1 1 1 3 Propulsion 10 | . . 1 . 1 3 5 Utility 19 | . 1 . . 2 7 9 Weapon 7 | . . . . . 5 2 Highest Loss Streak 6 | . 1 1 1 2 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 99 99 91 97 92 Engine 9 | . 14 14 10 10 8 6 Treads 9 | . . . . . 16 10 Wheel 10 | . 28 27 22 21 1 3 Device 12 | . 12 14 22 12 7 17 Storage 12 | . 14 14 11 11 14 8 Processor 12 | . . . 8 11 18 8 Protection 8 | . . . 2 4 12 13 Energy Gun 3 | . 7 . . . 5 3 Energy Cannon 1 | . . . . . . 7 Ballistic Gun 14 | . 20 28 21 19 10 6 Naked Turns . | . . . . . . . Heaviest Build 86 | 14 33 32 40 38 71 86 Greatest Support 44 | 20 32 26 28 22 44 40 Greatest Overweight (x) 28 | . 1 1 1 2 13 28 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 17 | 7 11 15 15 15 19 20 Most Carried 20 | 8 15 15 15 15 20 20 Average Carried 16 | 3 10 14 14 14 18 18 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 20 | 8 15 15 15 13 20 13 Class Distribution -------------------- 45% | Scavenger-Mutant 41% | Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 3697 | 258 237 133 675 250 1568 576 Remotely 1149 | . . . 672 183 144 150 Salvage Created 5919 | 137 255 134 1166 394 2280 1553 Parts 328 | 11 20 11 80 19 114 73 Haulers Intercepted 8 | . 1 . 2 . 4 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 110 | . 4 5 20 11 45 25 Melee 5 | . . . . . . 5 Guns 68 | . 4 5 14 9 29 7 Cannons 6 | . . . . . . 6 AOE 26 | . . . 6 2 16 2 Classes Destroyed 16 | 2 4 1 4 . 2 3 Worker 13 | . 2 . 2 2 3 4 Builder 13 | . . . 5 . 2 6 Tunneler 6 | 3 . . 1 . 1 1 Hauler 8 | . 1 . 2 . 4 1 Recycler 10 | 1 . . 2 . 3 4 Mechanic 2 | . . . . . 2 . Operator 3 | . 1 . . . 2 . Watcher 8 | . . . 4 . 3 1 Swarmer 16 | . . 3 3 3 . 7 Grunt 69 | . 4 2 11 8 33 11 Brawler 3 | . . . 1 . 2 . Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 13 | . . . 5 . 8 . Hunter 5 | . . . . . 2 3 Programmer 1 | . . . . . . 1 Best Kill Streak 15 | 1 2 3 7 3 7 15 Combat Bots Only 8 | . 2 3 3 3 4 8 Max Kills in Single Turn 5 | 1 1 1 3 2 4 5 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 2 2 3 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 8070 | . 286 207 786 444 3288 3059 Core 1623 | . 93 38 215 80 465 732 Absorbed by Shields . | . . . . . . . Redirected to Shielding 81 | . . . . . 81 . Core Remaining (%) 47 | 100 . 47 . 26 15 . Volleys Fired 390 | 22 25 16 73 36 170 48 Largest 3 | 2 2 2 2 2 2 3 Hottest 188 | 40 60 46 46 46 94 188 Shots Fired 736 | 44 50 32 137 64 281 128 Gun 600 | 44 50 32 129 63 242 40 Cannon 84 | . . . . . . 84 Launcher 52 | . . . 8 1 39 4 Special . | . . . . . . . Kinetic 508 | 44 28 32 129 63 167 45 Thermal 176 | . 22 . . . 75 79 Explosive 52 | . . . 8 1 39 4 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 7 11 4 15 10 21 6 Robot Miss Streak 5 | 3 2 3 5 2 4 5 Penetration Max 1 | . . . . . 1 . Secondary Targets 6 | . 2 1 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 491 | 26 37 18 80 47 187 96 Core Hits 286 | 7 15 6 45 17 134 62 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 15 | 1 . . . 2 2 10 Critical Strikes 25 | 1 . . . 2 7 15 Burn 5 | . . . . . 5 . Destroy 6 | 1 . . . 2 2 1 Blast 2 | . . . . . . 2 Smash 11 | . . . . . . 11 Sever 1 | . . . . . . 1 Melee Attacks 29 | . . . . . 3 26 Impact 23 | . . . . . . 23 Slashing 6 | . . . . . 3 3 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . . 4 Damage Inflicted 13826 | 258 441 293 1960 915 6155 3804 Guns 6394 | 258 441 293 1235 776 3071 320 Cannons 1427 | . . . . . . 1427 Explosions 4738 | . . . 725 139 3082 792 Melee 1265 | . . . . . . 1265 Ramming 2 | . . . . . 2 . Kinetic 5318 | 258 254 293 1235 776 2014 488 Thermal 2503 | . 187 . . . 1057 1259 Explosive 4424 | . . . 725 139 3082 478 Electromagnetic 314 | . . . . . . 314 Impact 1241 | . . . . . . 1241 Slashing 24 | . . . . . . 24 Piercing . | . . . . . . . Highest Corruption 7 | . 2 2 . . 7 2 Average Corruption 3 | . 2 2 . . 6 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . 5 5 . . 9 8 Message Errors 7 | . 3 . . . 2 2 Matter Fused 8 | . . 3 . . 2 3 Heat Flow Errors 2 | . . 1 . . 1 . Energy Discharges 3 | . . 1 . . 1 1 Data Loss (minor) 5 | . 1 . . . 2 2 Data Loss (major) 2 | . 1 . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 496 | . . . 18 15 53 410 Projectiles 16 | . . . . . . 16 Explosions 91 | . . . 18 15 53 5 Melee 389 | . . . . . . 389 Knockbacks 2 | . . . . . . 2 Impact 1 | . . . . . . 1 Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 332 | . . . 50 8 229 45 Shots 13 | . . . 2 1 9 1 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 496 | . 126 229 20 19 288 496 Average Temperature 62 | . 64 64 3 6 41 103 Received Heat Transfer 2694 | . 162 69 279 240 1197 747 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . . 7 Impact Corruptions 12 | . . . . . . 12 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . . 5 2 Heat Transferred 4717 | . 425 . . . 2331 1961 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 1084 | 20 122 120 788 586 1084 792 Initial 476 | . 13 9 46 307 150 476 Average 419 | 7 45 91 482 509 483 542 Maximum Alert Level 3 | . . . 3 2 3 3 Low Security (%) 31 | 100 100 100 24 . 22 . Level 1 16 | . . . 8 13 30 2 Level 2 32 | . . . 51 86 13 84 Level 3 18 | . . . 15 . 32 13 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . . . 3 1 10 9 Investigation 10 | . . . 2 1 5 2 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . . 1 . 4 2 Assault 4 | . . . . . 1 3 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 7 5 27 11 62 35 Peak Tracking Total 9 | . 2 3 3 3 5 9 Tactical Retreats 6 | . . . 1 . 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 6 | . 1 . 2 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 16 | . 1 . 1 . 7 7 Max in Single Turn 5 | . 1 . 1 . 1 5 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 21 | . 5 . 5 2 5 4 Terminals 19 | . 5 . 5 2 5 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 13 . 9 6 16 7 Successful 18 | . 7 . 4 2 4 1 Failed 33 | . 6 . 5 4 12 6 Catastrophic 9 | . . . 2 1 4 2 Database Lockouts . | . . . . . . . Manual 40 | . 12 . 8 6 12 2 Terminals 46 | . 13 . 9 6 16 2 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 . 4 2 4 . Part Schematic 1 | . . . . 1 . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 4 | . 1 . 1 . 2 . Terminal Index 4 | . 1 . 1 1 1 . Unreport Threat 1 | . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 18 | . 4 . 4 1 5 4 Full Trace Events 10 | . 1 . 1 1 5 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 6089 | 138 573 363 781 443 2802 989 Spaces Moved 2926 | 73 416 293 515 324 997 308 Core 3 | 1 . . . . 1 1 Treads 1080 | . . . . . 848 232 Legs . | . . . . . . . Wheels 1843 | 72 416 293 515 324 148 75 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 110 Average Speed 150 | 79 94 95 101 97 216 217 Slowest Speed 1450 | 80 115 115 110 120 700 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 48 55 49 51 77 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 8 | . . . . . 8 . Terrain Destroyed 377 | . . . 58 16 277 26 Melee . | . . . . . . . Projectile 8 | . . . . . 4 4 AOE 368 | . . . 58 16 272 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 3859 | 110 546 343 639 386 1352 483 Wait 218 | . 72 29 13 17 43 44 Move 2920 | 72 415 292 514 323 996 308 Hop . | . . . . . . . Pick Up 98 | 9 16 2 9 1 45 16 Fast Attach 30 | 6 1 . 2 2 17 2 Attach 43 | 1 1 1 2 3 15 20 Detach . | . . . . . . . Swap 69 | . 7 2 13 2 28 17 Drop 65 | . 9 1 13 2 34 6 Fire 390 | 22 25 16 73 36 170 48 Melee 25 | . . . . . 3 22 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 15) 499 | -10/Materials | Identified exit to Mines 712 | -10/Materials | Entered Mines 733 | -10/Mines | Met a Derelict bent on vengeance 853 | -10/Mines | Core integrity fell below 50% 974 | -10/Mines | Learned location of Storage (-9) 989 | -10/Mines | Discovered new exit (range 13) 1048 | -10/Mines | Build established: Scavenger-Mutant 1075 | -10/Mines | Entered Materials 1075 | -9/Materials | Evolved 2 slots: Utility x2 1167 | -9/Materials | Discovered new exit (range 9) 1367 | -9/Materials | Discovered new exit (range 12) 1396 | -9/Materials | Discovered new exit (range 15) 1551 | -9/Materials | Discovered new exit (range 16) 1627 | -9/Materials | Discovered new exit (range 12) 1670 | -9/Materials | Discovered new exit (range 15) 1799 | -9/Materials | Core integrity fell below 50% 1831 | -9/Materials | Identified exit to Mines 1831 | -9/Materials | Identified exit to Storage 1856 | -9/Materials | Entered Mines 1992 | -9/Mines | Build established: Mutant 2039 | -9/Mines | Discovered new exit (range 15) 2092 | -9/Mines | Discovered new exit (range 13) 2170 | -9/Mines | Assembled infested the area 2192 | -9/Mines | Identified exit to Materials 2299 | -9/Mines | Entered Materials 2299 | -8/Materials | Evolved 2 slots: Utility x2 2320 | -8/Materials | Build established: Scavenger-Mutant 2662 | -8/Materials | Lost 3 parts (1u2w) 2866 | -8/Materials | Discovered new exit (range 13) 3013 | -8/Materials | Build established: Mutant 4087 | -8/Materials | Core integrity fell below 50% 4113 | -8/Materials | Lost 3 parts (2n1u) 4424 | -8/Materials | Build established: Scavenger-Mutant 4699 | -8/Materials | First assault squad dispatched 4699 | -8/Materials | Core integrity fell below 20% 4827 | -8/Materials | Lost 3 parts (2u1w) 5101 | -8/Materials | Entered Factory 5101 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5406 | -7/Factory | Build established: Scavenger-Tank 5550 | -7/Factory | Destroyed 7 combat bots 5755 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 5795 | -7/Factory | Garrison activated, responded to threat 5859 | -7/Factory | Lost 5 parts (2n2u1w) 5901 | -7/Factory | First assault squad dispatched 5982 | -7/Factory | Lost 4 parts (1p3u) 6023 | -7/Factory | Core integrity fell below 50% 6053 | -7/Factory | Lost 6 parts (2p2n2u) 6061 | -7/Factory | Destroyed 8 combat bots 6080 | -7/Factory | Core integrity fell below 20% 6090 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06077_ Destroyed Imp. Heat Sink. 06077_ G-47 Trooper system corrupted by crushing effect. 06078_ Recycling unit begins recycling process. 06078_ G-47 Trooper system terminally corrupted. 06080_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 06081_ Signal Interpreter destroyed. 06081_ G-47 Trooper Aluminum Leg severed. 06083_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 06083_ Wheel destroyed. 06084_ Impact Mace follow-up attack on L-41 Fighter. 06086_ R-06 Scavenger inserts Carbon-fiber Leg into recycling unit. 06087_ Recycling unit begins recycling process. 06088_ Impact Mace follow-up attack on G-47 Trooper. 06088_ G-47 Trooper suffers critical hit (Smash). 06088_ Destroyed Lgt. Nuclear Core. 06088_ Destroyed Imp. Heat Sink. 06088_ G-47 Trooper system corrupted by crushing effect. 06089_ System corrupted: Component data lost. 06089_ G-47 Trooper system terminally corrupted. 06090_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | #????#?########## """ #?# # | | ######### ### """""" # | | """ + """""" =# | | ^ """ ### """""" # | | ^ """ #?# """""" # | | ^ """ """ """ """ ### # | | """ """ """ """ """ #?# ! # | | ^ """ """^""" """ """ ############### | | =! 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""" + ##???#########??????????????????? | | "# ? # ##?### l= #??????????????????# | | ## ! # #?#??# "@ #??????????????????? | | ############ ####?# " #??????????????????? | | ######r" #??????????????????? | | % =%!%%#r" #??????????????????? | | % %"% %=%%%%+ " #??????????????????? | | % ^ " *%%%%# " r #??????????????????? | | % % G %####%# " #??????????????????? | | ## ### "" ####??#%# " "r" #??????????????????? | | ## " #?##??#=# " "Y" #??????????????????? | | """ ## #???###%# """ #??????????????????? | | """ + ###?### #########??????????????????? | | """ ## #????## #?#????????????????????????? | | """ ########+######?# #??#?#?????????????????????? | | ?"" #?## #?## #??????????????????????????? | | ?"" #### #??# ??#????????????????????????? | | ? #?## *##?? ?#?????????????????????????? | | ?? ?#?# = #??? ??##???????????????????????? | | ?##################??+#??#??#????????????????????? | | ?#??#??????? ???? ???????????????????????????????? | | ???#???????? ?""? ?"?????????????????????????????? | | ???##?#?##?# ??"????? ? #????????????????????????? | | ##???#?#????????"??""?? #????????????????????????? | | ?????#???????? ?"??"? ???#???????????????????????? | | ???#???????#?? ??????????????????????????????????? | | ????#??#????? ?? ?? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 18 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Power Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Omniscient Cartographer Challenges ------------ None Game ------ Seed HellfireTractorDoomcannon Manual? 0 Play Time 00:59:43 Cumulative 37.1 hours Start 2023.01.07 @ 14:41:38 End 2023.01.07 @ 15:42:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0caf06ac-1bfe-4539-9234-9a7f245c0fb4