Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 03:59:56 Player: LeipeMeuteLeider Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2057) 2057 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5027 Bonus ------- None Cogmind --------- Core Integrity 367/700 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core Nuclear Core Microactuators Advanced ECM Suite Hardlight Generator System Shield System Restoration Module Heavy Particle Gun Gatling Laser Heavy Ion Cannon Remote Datajack Powered Hammer Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Microactuators Medium Armor Plating System Shield > --- WEAPON ----------- Chainsword Spear > --- INVENTORY -------- Carbon-fiber Leg Advanced ECM Suite Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator System Shield Heavy Particle Gun EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Flak Gun Rocket Launcher Powered Hammer [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 70 | 7 4 16 8 9 26 Power 10 | 1 2 1 . 1 5 Engine 6 | 1 2 . . 1 2 Core 4 | . . 1 . . 3 Reactor . | . . . . . . Propulsion 21 | 2 . 9 4 . 6 Treads 3 | . . 3 . . . Leg 18 | 2 . 6 4 . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 1 4 1 5 9 Device 8 | 1 . 1 1 . 5 Storage 5 | 1 1 1 . 1 1 Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 7 | . . 1 . 3 3 Artifact . | . . . . . . Weapon 17 | 2 1 2 3 3 6 Energy Gun 5 | 1 . . 1 1 2 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 4 | 1 . 1 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 21 | . . 5 . 1 15 Power 5 | . . 1 . 1 3 Propulsion 8 | . . 3 . . 5 Utility 5 | . . . . . 5 Weapon 3 | . . 1 . . 2 Highest Loss Streak 11 | . . 3 . 1 11 To Critical Strikes . | . . . . . . Average Backups 10 | 2 6 9 8 8 12 Power 1 | . 2 2 1 . 1 Propulsion . | . . . 2 1 . Utility 3 | . . 2 2 2 5 Weapon 4 | 1 3 4 3 3 5 Tool/Special . | . . . . . . Unused Backups 22 | . . 5 3 2 12 Power 4 | . . 2 . . 2 Propulsion . | . . . . . . Utility 5 | . . . 1 . 4 Weapon 11 | . . 2 2 2 5 Tool/Special 2 | . . 1 . . 1 Average Slot Usage (%) 97 | . 100 95 99 98 96 Engine 5 | . 14 2 . 4 8 Core 6 | . . 8 11 4 5 Treads 1 | . . 8 . . . Leg 31 | . 28 20 33 36 37 Device 9 | . 14 9 11 9 6 Storage 9 | . 14 11 11 9 7 Processor 4 | . . 9 11 . . Hackware 3 | . . . . 8 7 Protection 4 | . . 2 . 8 6 Energy Gun 3 | . 14 1 4 1 1 Energy Cannon 3 | . . 9 5 . . Ballistic Gun 5 | . 7 9 7 9 . Impact Weapon 2 | . . . 4 7 2 Slashing Weapon 1 | . . . . . 4 Piercing Weapon 1 | . . . . . 4 Peak Build Rating 42 | 7 8 15 15 22 42 Average Rating 21 | 5 7 12 13 19 37 On Entrance 10 | . 7 8 15 13 22 Avg Prop Armor Cover (%) 5 | . . 6 . . 3 Naked Turns . | . . . . . . Heaviest Build 55 | 13 19 22 22 37 55 Greatest Support 67 | 20 20 40 30 40 67 Greatest Overweight (x) 2 | 2 . 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 11 | 7 8 10 10 10 13 Most Carried 15 | 4 10 10 10 10 15 Average Carried 10 | 2 6 9 9 9 12 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 13 | 4 10 10 10 10 13 Class Distribution -------------------- 53% | Scavenger-Mutant 31% | Mutant 11% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1331 | 270 50 404 141 129 337 Remotely . | . . . . . . Salvage Created 2504 | 185 125 648 257 225 1064 Parts 155 | 11 11 44 21 7 61 Haulers Intercepted 3 | . . 1 . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 5 13 6 2 23 Melee 16 | . . . . . 16 Guns 15 | . 5 6 3 1 . Cannons 10 | . . 7 3 . . AOE 5 | . . . . . 5 Classes Destroyed 12 | 2 2 5 . 1 2 Builder 3 | . . 1 . . 2 Tunneler 14 | 5 . 2 6 1 . Hauler 3 | . . 1 . 1 1 Recycler 2 | 1 . . . . 1 Mechanic 1 | . . . . . 1 Watcher 6 | . . 1 . 3 2 Swarmer 17 | . 3 . 3 . 11 Grunt 20 | . 2 10 3 . 5 Brawler 1 | . . 1 . . . Sentry 5 | . . 2 . 1 2 Hunter 3 | . . . . 1 2 Programmer 3 | . . . . . 3 Best Kill Streak 8 | 4 3 3 3 2 8 Combat Bots Only 6 | . 3 3 3 1 6 Max Kills in Single Turn 4 | 1 1 1 1 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . . . 4 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 375 | . 17 71 16 44 227 Missed 106 | . 6 16 3 12 69 Hits 269 | . 11 55 13 32 158 Melee 9 | . . 3 . . 6 Projectile 260 | . 11 52 13 32 152 Critical Strikes 10 | . . 4 . 2 4 Part Disruptions 1 | . . . . . 1 Damage Taken 3777 | . 105 756 134 463 2319 Core 562 | . 37 161 . 31 333 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . . 3 . . . Regen/Repaired (Parts) 132 | . . . . . 132 Core Remaining (%) 84 | 100 85 . 59 94 . Volleys Fired 117 | 26 14 49 14 10 4 Largest 2 | 1 2 2 2 2 1 Hottest 125 | 50 100 83 125 75 33 Shots Fired 191 | 26 24 97 28 12 4 Gun 122 | 26 20 49 15 12 . Cannon 61 | . . 48 13 . . Launcher 4 | . . . . . 4 Special 4 | . 4 . . . . Kinetic 77 | . 10 49 9 9 . Thermal 110 | 26 14 48 19 3 . Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 25 | 7 9 25 9 15 1 Robot Miss Streak 5 | 5 2 3 1 1 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 194 | 16 14 72 23 18 51 Core Hits 99 | 7 7 27 11 9 38 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . . 2 1 2 Critical Strikes 15 | 2 2 . 2 2 7 Burn 5 | 2 2 . . 1 . Destroy 1 | . . . 1 . . Smash 4 | . . . 1 1 2 Sever 2 | . . . . . 2 Impale 3 | . . . . . 3 Melee Attacks 133 | . . . 5 13 115 Impact 30 | . . . 5 13 12 Slashing 50 | . . . . . 50 Piercing 53 | . . . . . 53 Sneak Attacks 9 | . . . 5 1 3 Combat Hostiles . | . . . . . . Follow-up Attacks 12 | . . . . . 12 Damage Inflicted 5003 | 201 185 1186 655 433 2343 Guns 1214 | 201 185 518 175 135 . Cannons 772 | . . 648 124 . . Explosions 658 | . . . . . 658 Melee 2330 | . . . 347 298 1685 Ramming 29 | . . 20 9 . . Kinetic 781 | . 84 518 77 102 . Thermal 1205 | 201 101 648 222 33 . Explosive 658 | . . . . . 658 Electromagnetic . | . . . . . . Impact 894 | . . . 347 298 249 Slashing 654 | . . . . . 654 Piercing 782 | . . . . . 782 Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 1 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 357 | . . . 177 16 164 Projectiles . | . . . . . . Explosions 23 | . . . . . 23 Melee 334 | . . . 177 16 141 Knockbacks 3 | . . . 2 . 1 Impact 3 | . . . 2 . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . . . 80 Shots 2 | . . . . . 2 Rammed 1 | . . 1 . . . Targets Rammed 12 | . . 9 3 . . Kicked 11 | . . 8 3 . . Crushed . | . . . . . . Highest Temperature 240 | 70 75 81 240 18 14 Average Temperature 35 | 23 24 27 90 10 8 Received Heat Transfer 753 | . 30 339 54 54 276 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . . 2 3 2 Combat Hostiles 3 | . . . . 1 2 Parts Fried 9 | . . . 4 2 3 Impact Corruptions 16 | . . . 6 4 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | 7 . . . 1 . Heat Transferred 3182 | 740 444 1369 481 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 78 Level 1 7 | . . . . . 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 360 | 10 71 110 60 30 360 Initial 31 | . . . 31 . . Average 34 | 1 16 24 10 5 73 Influence Increases 1623 | 30 114 370 170 154 785 Destroy 0b10 Robot/C 980 | . 100 260 120 40 460 Destroy 0b10 Robot/NC 145 | 30 . 25 30 25 35 Destroy Leader 228 | . 10 54 20 28 116 Trap Triggered on 0b10 10 | . . . . 10 . Successful Hack 54 | . . . . 34 20 Disable Machine 30 | . . . . . 30 Destroy Structure 41 | . 4 1 . 2 34 Lose Combat Pursuer 135 | . . 30 . 15 90 Influence Decreases 1293 | 30 114 288 252 154 455 Entered New Map 51 | . . . 51 . . Time Decay 1071 | 30 114 258 201 149 319 Lost Part 171 | . . 30 . 5 136 Squads Dispatched 14 | . . 3 . 2 9 Investigation 5 | . . 1 . 1 3 Extermination 4 | . . . . . 4 Reinforcement 5 | . . 2 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 8 20 6 11 41 Peak Tracking Total 9 | . 5 4 3 6 9 Tactical Retreats 6 | . . 2 . 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . 1 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed 1 | . . . . 1 . Triggered 1 | . . . . 1 . Most Traps Carried 2 | . . . 2 2 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 21 | . 5 1 . 8 7 Terminals 13 | . 4 1 . 5 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 4 | . 1 . . 1 2 Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 82 | . 14 3 . 37 28 Successful 39 | . 6 . . 17 16 Failed 42 | . 8 3 . 20 11 Catastrophic 12 | . 3 1 . 5 3 Database Lockouts 1 | . . . . . 1 Manual 22 | . 4 . . 12 6 Terminals 43 | . 10 3 . 24 6 Fabricators . | . . . . . . Repair Stations 10 | . . . . 1 9 Recycling Units 11 | . 4 . . 4 3 Scanalyzers 18 | . . . . 8 10 Garrison Access . | . . . . . . Terminal Hacks 16 | . 2 . . 13 1 Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 2 | . . . . 2 . Terminal Index 2 | . 1 . . 1 . Scanalyzer Index 2 | . . . . 1 1 Alert Level 4 | . 1 . . 3 . Locate Traps 2 | . . . . 2 . Surveillance Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . . 6 Scan Component 3 | . . . . . 3 Repair 3 | . . . . . 3 Recycling Unit Hacks 8 | . 4 . . 2 2 Process 1 | . 1 . . . . Report Inventory 4 | . 1 . . 1 2 Retrieve Matter 2 | . 2 . . . . Retrieve Components 1 | . . . . 1 . Scanalyzer 9 | . . . . 2 7 Insert Component 5 | . . . . 2 3 Analyze 2 | . . . . . 2 Retrieve Study 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 5 1 . 7 5 Full Trace Events 5 | . 1 1 . 1 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . . 2 Parts Repaired 3 | . . . . . 3 Time 117 | . . . . . 117 Parts Recycled . | . . . . . . Recycled Matter 46 | . 46 . . . . Retrieved Matter 46 | . 46 . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed 3 | . . . . 1 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged 2 | . . . . 1 1 Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2597 | 52 441 442 794 746 122 Seismic 2597 | 52 441 442 794 746 122 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5146 | 147 441 1031 988 746 1793 Spaces Moved 3421 | 67 305 497 738 519 1295 Core 9 | 9 . . . . . Treads 198 | . . 198 . . . Legs 3214 | 58 305 299 738 519 1295 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 107 Average Speed 121 | 121 120 151 120 120 112 Slowest Speed 260 | 190 120 260 120 120 189 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 7 42 16 99 35 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug 30 | . 4 . . 2 24 Terrain Destroyed 39 | . 4 . . 2 33 Melee 26 | . . . . 2 24 Projectile 4 | . 4 . . . . AOE 9 | . . . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4031 | 103 347 677 804 608 1492 Wait 142 | . 14 69 20 25 14 Move 3416 | 66 304 496 737 518 1295 Hop . | . . . . . . Pick Up 59 | 4 7 11 3 12 22 Fast Attach 33 | 7 . 9 2 3 12 Attach 17 | . 1 2 1 5 8 Detach 2 | . . . 1 1 . Swap 54 | . 5 16 9 6 18 Drop 63 | . 2 16 9 14 22 Fire 117 | 26 14 49 14 10 4 Melee 115 | . . . 5 13 97 Ram . | . . . . . . Kick 11 | . . 8 3 . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 3) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Discovered new exit (range 15) 892 | -9/Materials | Lost 3 parts (1p2n) 1395 | -9/Materials | Build established: Scavenger-Mutant 1620 | -9/Materials | Entered Mines 1944 | -9/Mines | Discovered new exit (range 4) 2104 | -9/Mines | Found a hidden stash of uninstalled traps 2141 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2141 | -9/Mines | Discovered new exit (range 5) 2176 | -9/Mines | Discovered new exit (range 9) 2323 | -9/Mines | Learned 2 Materials zone layouts 2608 | -9/Mines | Entered Materials 2608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3305 | -8/Materials | Discovered new exit (range 16) 3354 | -8/Materials | Entered Factory 3354 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3617 | -7/Factory | Repaired Broken VSS Leg? 3699 | -7/Factory | Repaired VSS Leg? 3755 | -7/Factory | Repaired Aluminum Leg? 4032 | -7/Factory | Build established: Mutant 4531 | -7/Factory | Build established: Gladiator 5098 | -7/Factory | Central database locked down 5147 | -7/Factory | Self-destructed Last Messages --------------- 05130_ U-05 Engineer lays Concrete. 05133_ Broken VSS Leg+ destroyed. 05133_ U-05 Engineer lays Concrete. 05134_ U-05 Engineer builds a Wall. 05135_ Carbon-fiber Leg severed. 05135_ U-05 Engineer lays Concrete. 05136_ U-05 Engineer destroyed. 05136_ Destroyed Wheel. 05137_ U-05 Engineer lays Concrete. 05137_ VSS Leg+ destroyed. 05138_ G-47 Trooper destroyed. 05138_ U-05 Engineer destroyed. 05139_ Hrd. Medium Armor Plating destroyed. 05139_ U-05 Engineer lays Concrete. 05141_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05142_ Rocket Launcher destroyed. 05145_ Destroyed Imp. Deuterium Engine. 05145_ Chainsword destroyed. 05145_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????##?????? | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ?????????????????????????? ??????????????# """""" | | ?????????????????????????? ??????????????# """""" | | ??????????????????????????g ??????????????# """""" | | ??????????????????????????g ??????????????# """""" | | ?????????????????????????? ??????????????# ^ | | ?????????????????????????? ??????????????# | | ??????????????????????????g ?????###########+##### | | ????????????????????######/####### #??? | | ????????????????????# # #??? | | ????????????????????# # " " " " " #??? | | ????????????????????# # " " " " " #??? | | ????????????????????# # " " " " " #### | | ????????????????????# # " " " " " + | | ????????????????????# g""" # " " " " " # | | ????????????????????# =""" # " " " " " # | | ????????????????????# [@ " # " " " " " # | | ????????????????????#" l " = # " " " " " # | | ????????????????????#"" # " " " " " # | | ????????????????????# " [ = # # | | ????????????????????# % #######+###### | | ????????????????????## # * ##????????????# | | ?????????????????????u Y ????????????# | | ???????????????????? ?????????? | | ??????????????????? ??????? | | ??????????????????? ? ?????? | | ?????????????????? ? ???????? | | ????????????????? ? ???????? | | ????????????????? ?? ???????????## # | | ??????????????????## ??#########????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- VSS Leg | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VSS Leg | 57% | -7/Factory | Broken VSS Leg | 64% | -7/Factory Aluminum Leg | 31% | -7/Factory Studied --------- VSS Leg | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed GrapheneMasterWell Manual? 0 Play Time 02:18:31 Cumulative 67.0 hours Start 2026.01.12 @ 00:51:20 End 2026.01.12 @ 03:59:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 86% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 774175c8-ce72-4f87-bb81-879eaa4b914a