Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 17:22:30 Player: BagelsSniperWolf Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2388) 2388 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 5761 Bonus ------- Pacifist 200 High Alert Combat Kills 428 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle Assault Cannon > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Wheel Compact Wheel Heavy Particle Gun Heavy Particle Gun Improved Assault Rifle High-powered Shotgun High-powered Shotgun Assault Cannon Assault Cannon Improved Grenade Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Assault Cannon Energy Gun Heavy Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 66 | 7 2 12 25 20 Power 16 | 2 . 2 9 3 Engine 12 | 2 . 2 6 2 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 21 | 2 . 2 9 8 Treads . | . . . . . Leg 8 | . . 2 3 3 Wheel 13 | 2 . . 6 5 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 4 . 1 Device 4 | . . 3 . 1 Storage 2 | 1 . 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 1 4 7 8 Energy Gun 3 | . . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 3 1 3 Ballistic Cannon 4 | . . 1 1 2 Launcher 6 | . 1 . 4 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 34 | . . 2 4 28 Power 7 | . . . 2 5 Propulsion 12 | . . . 1 11 Utility 4 | . . 1 . 3 Weapon 11 | . . 1 1 9 Highest Loss Streak 18 | . . 2 3 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 92 96 92 69 Engine 16 | . 14 21 13 9 Core 1 | . . . 3 1 Leg 12 | . . 13 12 12 Wheel 8 | . 28 8 9 1 Device 8 | . . 7 9 9 Storage 9 | . 14 11 9 7 Processor 9 | . 7 11 9 6 Energy Gun 3 | . . . 3 9 Ballistic Gun 7 | . 16 11 5 . Ballistic Cannon 4 | . . . 8 6 Launcher 7 | . 11 9 7 2 Naked Turns . | . . . . . Heaviest Build 54 | 12 14 37 51 54 Greatest Support 54 | 26 26 26 54 54 Greatest Overweight (x) 13 | . . 1 4 13 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 14 | 6 8 14 15 15 Most Carried 15 | 5 6 15 15 10 Average Carried 7 | 3 4 4 13 7 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 4 5 15 11 . Class Distribution -------------------- 52% | Mutant 26% | Bomber 6% | Gunner 5% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1665 | 164 . 390 576 535 Remotely . | . . . . . Salvage Created 1898 | . . 383 831 684 Parts 132 | . . 32 76 24 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . . 12 25 12 Guns 18 | . . 5 3 10 Cannons 6 | . . . 5 1 AOE 24 | . . 7 17 . Classes Destroyed 14 | . . 6 5 3 Worker 8 | . . 2 5 1 Builder 2 | . . . 2 . Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 3 | . . . 1 2 Mechanic 1 | . . . 1 . Operator 2 | . . . 2 . Watcher 6 | . . 3 3 . Swarmer 14 | . . 4 10 . Grunt 21 | . . 4 10 7 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 11 | . . 4 5 2 Programmer 1 | . . . . 1 Best Kill Streak 14 | . . 6 14 4 Combat Bots Only 9 | . . 4 9 3 Max Kills in Single Turn 3 | . . 3 3 2 Gunslinging . | . . . . . Exploded 3 | . . 3 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 469 | . . 58 117 294 Missed 144 | . . 19 38 87 Damage Taken 4470 | . . 408 1074 2988 Core 982 | . . 76 174 732 Absorbed by Shields 101 | . . 101 . . Regen/Repaired (Parts) 30 | . . 30 . . Core Remaining (%) 87 | 100 100 81 68 . Volleys Fired 168 | . . 33 63 72 Largest 3 | . . 2 2 3 Hottest 154 | . . 48 99 154 Shots Fired 259 | . . 39 91 129 Gun 169 | . . 27 41 101 Cannon 51 | . . . 28 23 Launcher 39 | . . 12 22 5 Special . | . . . . . Kinetic 124 | . . 27 54 43 Thermal 96 | . . . 15 81 Explosive 39 | . . 12 22 5 Electromagnetic . | . . . . . Robot Hit Streak 14 | . . 9 9 14 Robot Miss Streak 5 | . . 5 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 169 | . . 33 58 78 Core Hits 124 | . . 28 56 40 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 3 4 Burn 4 | . . . 1 3 Destroy 1 | . . . . 1 Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6029 | . . 1003 3035 1991 Guns 2145 | . . 427 457 1261 Cannons 788 | . . . 433 355 Explosions 3096 | . . 576 2145 375 Melee . | . . . . . Ramming . | . . . . . Kinetic 1793 | . . 427 696 670 Thermal 1287 | . . . 341 946 Explosive 2906 | . . 576 1955 375 Electromagnetic 43 | . . . 43 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 4 Average Corruption 4 | . . . 5 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . 7 6 Message Errors 2 | . . . 1 1 Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 91 | . . . 91 . Projectiles 17 | . . . 17 . Explosions 74 | . . . 74 . Melee . | . . . . . Knockbacks 8 | . . . 4 4 Impact . | . . . . . Kinetic 8 | . . . 4 4 Secondary . | . . . . . Self-Inflicted Damage 452 | . . 70 179 203 Shots 13 | . . 3 5 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 455 | . . 28 170 455 Average Temperature 93 | . . 12 29 155 Received Heat Transfer 1540 | . . 118 207 1215 Effects 11 | . . . . 11 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . . 2 2 Heat Transferred 2579 | . . . 544 2035 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1080 | . . 190 928 1080 Initial 353 | . . . 76 353 Average 309 | . . 98 379 719 Maximum Alert Level 3 | . . . 3 3 Low Security (%) 61 | 100 100 100 43 . Level 1 6 | . . . 16 5 Level 2 13 | . . . 19 35 Level 3 18 | . . . 21 58 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 2 3 8 Investigation 2 | . . 2 . . Extermination 1 | . . . . 1 Reinforcement 3 | . . . 3 . Assault 4 | . . . . 4 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 1 17 38 25 Peak Tracking Total 9 | . 1 4 8 9 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 33 | . . 2 7 24 Max in Single Turn 17 | . . 1 4 17 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . . 5 1 . Terminals 5 | . . 4 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . . 19 7 . Successful 18 | . . 13 5 . Failed 8 | . . 6 2 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 22 | . . 15 7 . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . . 9 5 . Record 4 | . . 3 1 . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Alert Level 3 | . . 2 1 . Locate Traps 1 | . . . 1 . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 5 1 . Full Trace Events 3 | . . 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2552 | 55 102 1051 824 520 Spaces Moved 1223 | 45 109 561 356 152 Core 5 | 4 . . . 1 Treads . | . . . . . Legs 621 | . . 262 212 147 Wheels 597 | 41 109 299 144 4 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 95 100 Average Speed 145 | 86 90 140 159 184 Slowest Speed 700 | 90 90 190 260 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 25 45 54 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 337 | . . 58 204 75 Melee . | . . . . . Projectile 6 | . . . 6 . AOE 331 | . . 58 198 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1756 | 59 112 785 525 275 Wait 229 | . . 151 56 22 Move 1219 | 44 108 560 355 152 Hop . | . . . . . Pick Up 51 | 8 2 22 10 9 Fast Attach 9 | 2 . . 7 . Attach 45 | 4 1 8 12 20 Detach 1 | . . 1 . . Swap 12 | 1 1 4 6 . Drop 22 | . . 6 16 . Fire 168 | . . 33 63 72 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 11) 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 218 | -9/Materials | Identified exit to Mines 332 | -9/Materials | Build established: Mutant 537 | -9/Materials | Repaired Ion Engine 571 | -9/Materials | Repaired Shield Generator 1127 | -9/Materials | Discovered new exit (range 15) 1209 | -9/Materials | Entered another Materials area 1209 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1514 | -8/Materials | Build established: Bomber 1681 | -8/Materials | Destroyed 9 combat bots 1683 | -8/Materials | Lost 3 parts (1p1n1w) 2026 | -8/Materials | Discovered new exit (range 4) 2033 | -8/Materials | Entered Factory 2033 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2149 | -7/Factory | Lost 5 parts (1p1n3w) 2266 | -7/Factory | Garrison activated, responded to threat 2298 | -7/Factory | Lost 4 parts (2p1n1w) 2433 | -7/Factory | First assault squad dispatched 2485 | -7/Factory | Core integrity fell below 50% 2514 | -7/Factory | Core integrity fell below 20% 2553 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- K-01 Serf collects debris. G-50 Soldier knocked back. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. M-28 Smith repairs G-50 Soldier. G-50 Soldier destroyed. Wheel destroyed. K-01 Serf collects debris. Com. Wheel destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. L-41 Fighter unfolds itself. I-36 Angel unfolds itself. K-01 Serf collects debris. K-01 Serf cleans the Construction Platform. G-47 Trooper knocked back. U-05 Engineer builds a Door. 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