Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.08 @ 01:47:23

Player: haldagan

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (867)      867
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (293)                293
              TOTAL SCORE: 3815

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/550
Matter                     254/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Aluminum Leg
            Titanium Leg
>           --- UTILITY (6) ------
      Large Storage Unit
            Signal Interpreter
>           --- WEAPON (2) -------
  Makeshift Spear
>           --- INVENTORY (15) ---
            Deuterium Engine
            VSS Leg
            VSS Leg
            VSS Leg
      Large Storage Unit
            Authchip [Processor]
            Army-in-a-Box (30/30)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
   Compact Battery
           Signal Interpreter
     Heavy Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
     Large Storage Unit
           Authchip [Processor]
           Army-in-a-Box
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 7   12  .   2   4   10  
  Power                    6    | 1   2   .   1   1   1   
    Engine                 5    | 1   2   .   1   .   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 3   4   .   .   2   4   
    Treads                 5    | 1   4   .   .   .   .   
    Leg                    6    | .   .   .   .   2   4   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   3   .   .   .   3   
    Device                 2    | .   1   .   .   .   1   
    Storage                3    | 1   1   .   .   .   1   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   3   .   1   1   2   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   3   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   .   .   10  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 99  73  
  Engine                   12   | .   14  14  14  11  5   
  Core                     1    | .   .   .   .   2   3   
  Treads                   18   | .   23  28  28  4   .   
  Leg                      7    | .   .   .   .   23  17  
  Storage                  14   | .   14  14  14  14  15  
  Processor                12   | .   11  14  14  14  9   
  Energy Gun               1    | .   4   .   .   .   .   
  Ballistic Gun            25   | .   23  28  28  27  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             47   | 11  27  27  27  28  47  
  Greatest Support         40   | 32  40  40  40  40  32  
  Greatest Overweight (x)  2    | .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 6   9   15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  
  Average Carried          13   | 3   8   14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  12  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           868  | 234 342 28  .   112 152 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1077 | .   556 119 .   88  314 
  Parts                    61   | .   36  7   .   6   12  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           4    | .   2   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  26   | .   11  4   .   5   6   
  Melee                    2    | .   .   .   .   .   2   
  Guns                     24   | .   11  4   .   5   4   
Classes Destroyed          6    | .   4   .   .   .   2   
  Recycler                 2    | .   2   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  9    | .   3   2   .   4   .   
  Grunt                    13   | .   8   2   .   1   2   
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   4   2   .   4   2   
  Combat Bots Only         4    | .   2   2   .   4   2   
Max Kills in Single Turn   1    | .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2503 | .    442  110  .    158  1793 
  Core                     667  | .    67   33   .    7    560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    57   .    
Volleys Fired              120  | .    54   13   .    13   40   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  90   | .    90   40   .    40   43   
Shots Fired                236  | .    108  26   .    26   76   
  Gun                      236  | .    108  26   .    26   76   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  216  | .    88   26   .    26   76   
  Thermal                  20   | .    20   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | .    13   8    .    6    14   
  Robot Miss Streak        5    | .    5    1    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           172  | .    66   18   .    18   70   
  Core Hits                74   | .    31   11   .    8    24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    1    
    Burn                   1    | .    1    .    .    .    .    
    Impale                 1    | .    .    .    .    .    1    
Melee Attacks              14   | .    .    .    .    .    14   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 14   | .    .    .    .    .    14   
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1745 | .    525  145  .    197  878  
  Guns                     1503 | .    522  145  .    197  639  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    239  | .    .    .    .    .    239  
  Ramming                  3    | .    3    .    .    .    .    
  Kinetic                  1355 | .    374  145  .    197  639  
  Thermal                  148  | .    148  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 239  | .    .    .    .    .    239  
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    39   .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        97   | .    97   9    .    10   74   
  Average Temperature      23   | .    30   9    .    4    14   
  Received Heat Transfer   876  | .    183  33   .    12   648  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         494  | .    494  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             202  | .   202 65  .   135 146 
  Initial                  51   | .   .   51  .   .   7   
  Average                  43   | .   77  34  .   31  20  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         99   | 100 97  100 .   100 100 
  Level 1                  .    | .   2   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   .   3   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           3    | .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   20  5   .   8   16  
  Peak Tracking Total      7    | .   4   3   .   4   7   
  Tactical Retreats        6    | .   1   1   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          13   | .   5   .   5   .   3   
  Terminals                5    | .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                63   | .   10  .   50  .   3   
  Successful               60   | .   7   .   50  .   3   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                8    | .   6   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             56   | .   4   .   50  .   2   
  Record                   51   | .   1   .   49  .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   
  Report Inventory         3    | .   2   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               5216 | 59   1195 1060 1086 1110 706  
Spaces Moved               2812 | 41   657  631  674  553  256  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   1914 | 1    520  631  674  88   .    
  Legs                     721  | .    .    .    .    465  256  
  Wheels                   174  | 37   137  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  160  160  160  110  
  Average Speed            163  | 97   147  160  160  185  183  
  Slowest Speed            270  | 160  160  160  160  190  270  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       69   | 4    98   100  93   100  23   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          34   | .    34   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      34   | .    34   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      3243 | 60  801 663 684 620 415 
  Wait                     159  | .   34  14  .   37  74  
  Move                     2807 | 40  656 630 673 552 256 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  64   | 12  27  3   2   7   13  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   28   | 7   8   .   .   3   10  
  Detach                   1    | 1   .   .   .   .   .   
  Swap                     7    | .   4   .   2   1   .   
  Drop                     42   | .   17  3   7   7   8   
  Fire                     120  | .   54  13  .   13  40  
  Melee                    14   | .   .   .   .   .   14  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 15)
   60 | -11/Junkyard  | Entered Materials
  192 | -10/Materials | Discovered new exit (range 14)
  288 | -10/Materials | Discovered new exit (range 7)
  316 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Identified exit to Mines
  556 | -10/Materials | Discovered new exit (range 3)
  558 | -10/Materials | Identified exit to Materials
  668 | -10/Materials | Discovered exit to Materials (range 4)
  950 | -10/Materials | Discovered exit to Materials (range 12)
 1255 | -10/Materials | Entered Mines
 1441 | -10/Mines     | Learned location of Zion (-7)
 1495 | -10/Mines     | Discovered exit to Materials (range 5)
 1798 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2053 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2055 | -10/Mines     | Discovered new exit (range 5)
 2060 | -10/Mines     | Identified exit to Exiles
 2315 | -10/Mines     | Entered Exiles
 2346 | -10/Exiles    | Discovered new exit (range 14)
 2365 | -10/Exiles    | Identified exit to Mines
 2399 | -10/Exiles    | Met 8R-AWN
 2427 | -10/Exiles    | Met EX-HEX
 2496 | -10/Exiles    | Met EX-DEC
 2648 | -10/Exiles    | Discovered exit to Mines (range 14)
 2812 | -10/Exiles    | Visited The Gauntlet
 3130 | -10/Exiles    | Met EX-BIN
 3149 | -10/Exiles    | Aligned with FarCom system
 3151 | -10/Exiles    | Given EX-Vault access code
 3216 | -10/Exiles    | Opened EX-Vault
 3240 | -10/Exiles    | Found Army-in-a-Box
 3284 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3401 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 3401 | -10/Exiles    | Entered Mines
 3592 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3779 | -9/Mines      | Learned 8 Materials zone layouts
 3969 | -9/Mines      | Discovered new exit (range 8)
 3984 | -9/Mines      | Identified exit to Materials
 4029 | -9/Mines      | Learned Materials emergency access door positions
 4230 | -9/Mines      | Found a hidden stash of uninstalled traps
 4264 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4436 | -9/Mines      | Discovered exit to Materials (range 8)
 4511 | -9/Mines      | Entered Materials
 4511 | -8/Materials  | Evolved 4 slots: Utility x4
 4512 | -8/Materials  | Identified exit to Factory
 4572 | -8/Materials  | Build established: Scavenger-Mutant
 4829 | -8/Materials  | Lost 3 parts (1p1u1w)
 5118 | -8/Materials  | Core integrity fell below 50%
 5156 | -8/Materials  | Core integrity fell below 20%
 5183 | -8/Materials  | Lost 5 parts (1n2u2w)
 5217 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
05115_ Carbon-fiber Leg destroyed.
05123_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
05124_ Critical hit (Burn: +37).
05128_ Com. Battery destroyed.
05133_ Hvy. Armor Plating destroyed.
05147_ Penetrated by Slug. <x2>
05149_ Critical hit (Burn: +37).
05151_ Lgt. Assault Rifle destroyed.
05152_ Hvy. Assault Rifle destroyed.
05154_ M-13 Machinist repairs G-47 Trooper.
05156_ Acquired 5 matter.
05194_ G-47 Trooper suffers critical hit
  (Impale).
05196_ Imp. Ion Engine destroyed.
05199_ G-47 Trooper destroyed.
05204_ Atomic Centrifuge disabled.
05213_ G-47 Trooper destroyed.
05214_ Penetrated by Slug.
05214_ VSS Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|          ???????????????#    #????                 |
|          ???????????????#    #????                 |
| #########???????????+???#    #????                 |
| ????????????????????????#    #????                 |
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| ########????#   ## """ ## #???????                 |
|        #???##   ## """ ## #???????                 |
|        #####     #     ## #???????                 |
|                  ##+##### ####????                 |
|               H              #????                 |
|                  ##         %#????                 |
|        #####     ##  """  T  #????                 |
|        #######+####  """     #????                 |
| ##   ####         #  """   * #????                 |
|  #   #??# """  """#          #????                 |
|  +   #??# """   T"#          #????                 |
|  #   #??# """  """#  """     #????                 |
|  #   ####         #  """     #????                 |
|  #   # ############  """     #????                 |
| !#   #        #???#          #????                 |
|  #   # """ "" #####          #????                 |
| ##   # """ Y" +              #????                 |
| ?#   # """ "" ##### ######## #????                 |
| ?#   #     =  #???# ########g#????                 |
| ?#   #        #???# #     ##x##???                 |
| ?#   + !!     #???# # """@#g  #???                 |
| ?#   #=! =   !#???# # "" %x%T #???                 |
| ?#   +^!      #???# # """ #   #???                 |
| ###+############### #     #####???                 |
|          ##       # #######???????                 |
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| ????????????#         #???????????                 |
| #######?????#         #???????????                 |
|       #?????#    |    #???????????                 |
|  """  #?????#         #???????????                 |
|  """  #?????#         #???????????                 |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperGammaRipper
  Manual?         0
Play Time         00:38:01
  Cumulative      19.5 hours
  Start           2023.09.07 @ 23:19:13
  End             2023.09.08 @ 01:47:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 895fa588-1973-4977-8679-675af5450c72