Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.24 @ 18:18:24 Player: LU-1G1 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (60) 300 Value Destroyed (1726) 1726 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1232) 1232 TOTAL SCORE: 8278 Bonus ------- Follower Combat Kills 605 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -273 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 72/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Makeshift Transmission Jammer Skeleton Box Magnetic Acceleration Cannon RU-N14's Throwing Claymores Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Firepult > --- INVENTORY -------- Light Nuclear Core Cooled Gravmag System Improved Weapon Shielding Light Armor Plating Skeleton Box Chronowheel Enhanced Autogun Great Maul [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Tractor Beam Storage Humpback Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 Utility 6 | . . . . . 3 . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 93 | 7 6 2 3 . 13 22 7 4 1 4 7 17 Power 9 | 1 1 . . . 1 1 . . 1 1 1 2 Engine 7 | 1 1 . . . 1 . . . . 1 1 2 Core 1 | . . . . . . . . . 1 . . . Reactor 1 | . . . . . . 1 . . . . . . Propulsion 17 | 2 . . 2 . 1 6 . . . . 2 4 Treads 5 | 2 . . . . . . . . . . 1 2 Leg . | . . . . . . . . . . . . . Wheel 6 | . . . 2 . 1 1 . . . . . 2 Hover 6 | . . . . . . 5 . . . . 1 . Flight . | . . . . . . . . . . . . . Utility 31 | 2 2 . 1 . 5 5 3 1 . 1 3 8 Device 8 | 1 1 . . . 1 1 . 1 . . . 3 Storage 7 | 1 1 . 1 . 1 2 . . . . . 1 Processor 9 | . . . . . 2 1 2 . . 1 . 3 Hackware 2 | . . . . . 1 . 1 . . . . . Protection 5 | . . . . . . 1 . . . . 3 1 Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 3 2 . . 6 10 4 3 . 2 1 3 Energy Gun 3 | 2 . . . . 1 . . . . . . . Energy Cannon 4 | . . . . . . 1 1 1 . . . 1 Ballistic Gun 17 | . 3 . . . 5 6 1 1 . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 4 | . . 2 . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 1 2 1 . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 5 . . . . . . Parts Lost 32 | . . . . 1 . 7 . . . . 9 15 Power 3 | . . . . . . . . . . . 1 2 Propulsion 11 | . . . . . . 2 . . . . 3 6 Utility 12 | . . . . . . 2 . . . . 4 6 Weapon 6 | . . . . 1 . 3 . . . . 1 1 Highest Loss Streak 9 | . . . . 1 . 5 . . . . 9 4 Average Slot Usage (%) 86 | . 98 100 87 76 88 84 98 99 99 100 80 65 Engine 9 | . 14 14 14 14 9 5 . . . 6 5 3 Reactor 1 | . . . . . . 3 7 7 1 . . . Treads 6 | . 28 28 5 . . . . . . . 1 7 Wheel 12 | . . . 22 28 27 20 . . . . . 1 Hover 5 | . . . . . . 3 23 23 23 23 15 . Device 5 | . 13 14 2 . 6 . 7 7 15 15 3 2 Storage 10 | . 14 14 14 14 9 9 7 7 7 7 7 6 Processor 9 | . . . . . 17 14 22 22 15 20 15 21 Hackware 4 | . . . . . 2 9 9 15 15 9 7 5 Ballistic Gun 7 | . 27 7 . . 13 9 6 6 7 7 3 2 Launcher 8 | . . 20 28 19 4 5 . . . . . . Piercing Weapon 1 | . . . . . . . . . . 5 7 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 218 | 15 34 35 214 214 217 218 37 21 19 19 32 117 Greatest Support 40 | 40 40 40 40 20 30 30 24 24 24 24 24 40 Greatest Overweight (x) 35 | . . . 10 10 7 26 1 . . . 2 35 Average Overweight (x) 2 | . . . 7 10 7 5 . . . . . 1 Largest Inventory Capacity 35 | 8 15 15 35 35 35 35 8 8 8 8 8 25 Average Capacity 22 | 6 13 15 31 35 35 32 8 8 8 8 8 16 Most Carried 35 | 7 13 15 25 26 28 35 8 8 6 8 8 11 Average Carried 17 | 2 10 14 19 25 24 28 7 7 5 7 7 7 Final Capacity 35 | 8 15 15 35 35 35 8 8 8 8 8 8 5 Final Carried 28 | 7 13 15 25 26 28 8 8 8 6 8 8 5 Class Distribution -------------------- 47% | Hauler-Mutant 27% | Mutant 10% | Scout 5% | Hacker-Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 2364 | 270 344 49 202 140 202 484 54 69 . 98 146 306 Remotely 743 | 148 344 49 . . 202 . . . . . . . Salvage Created 2544 | 95 523 40 . 163 142 647 67 171 . . 234 462 Parts 127 | 5 35 2 . 9 9 30 4 6 . . 12 15 Haulers Intercepted 8 | . 2 . . . 2 4 . . . . . . Recyclers Shooed 4 | . 2 . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 5 . . 8 . Prevented 3 | . . . . . . . . . . . 3 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 36 | . 9 1 . 1 1 5 1 4 . . 4 10 Melee 4 | . . . . . . . . . . . 2 2 Guns 12 | . 9 . . . 1 1 . 1 . . . . Cannons 4 | . . . . . . . 1 . . . 2 1 AOE 11 | . . 1 . 1 . 3 . 3 . . . 3 Classes Destroyed 14 | 2 6 . . . . 4 . . . . 1 1 Worker 3 | . 1 . . 1 . . . . . . . 1 Builder 1 | . . . . . . 1 . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . Hauler 8 | . 2 . . . 2 4 . . . . . . Recycler 5 | 1 1 . . . . 3 . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 10 | . 3 . . . . . . 3 . . . 4 Grunt 16 | . 6 1 . 3 1 2 . 1 . . . 2 Brawler 1 | . . . . . . . . . . . . 1 Duelist 1 | . . . . . . 1 . . . . . . Sentry 3 | . . . . . . 1 1 . . . . 1 Hunter 6 | . . . . . . 1 . . . . 3 2 Behemoth 1 | . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . 1 . . . . Best Kill Streak 6 | 2 3 1 . 2 1 4 1 4 . . 2 6 Combat Bots Only 6 | . 3 1 . 1 1 3 1 4 . . 2 6 Max Kills in Single Turn 4 | 1 1 1 . 3 1 2 1 4 . . 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 . 1 . 2 . 3 . . . 2 Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Damage Taken 5338 | . 341 100 . 124 28 1150 83 16 24 . 1316 2156 Core 1487 | . 78 26 . 28 . 102 5 . . . 394 854 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 47 . 81 . . . . 43 . Volleys Fired 153 | 2 36 3 . 1 13 49 2 4 16 . 16 11 Largest 2 | 2 2 2 . 2 2 2 1 1 1 . 1 1 Hottest 250 | 90 46 63 . 63 46 250 250 250 25 . 53 250 Shots Fired 216 | 4 71 6 . 2 26 58 2 4 16 . 16 11 Gun 175 | 4 71 . . . 26 51 . 3 16 . . 4 Cannon 28 | . . . . . . 2 2 1 . . 16 7 Launcher 13 | . . 6 . 2 . 5 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 187 | . 71 . . . 26 51 . 3 16 . 16 4 Thermal 14 | 2 . . . . . 2 2 1 . . . 7 Explosive 8 | . . 6 . 2 . . . . . . . . Electromagnetic 7 | 2 . . . . . 5 . . . . . . Robot Hit Streak 9 | 2 8 1 . 3 9 7 9 3 8 . 3 4 Robot Miss Streak 6 | 1 5 1 . . 2 3 2 1 2 . 3 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 174 | 2 51 3 . 2 21 43 2 4 11 . 16 19 Core Hits 118 | 2 33 3 . 6 8 21 3 7 2 . 8 25 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . 2 Puncture 2 | . . . . . . . . . . . . 2 Melee Attacks 25 | . . . . . . 2 . . . . 12 11 Impact 2 | . . . . . . 2 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 23 | . . . . . . . . . . . 12 11 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4265 | 28 754 117 . 326 289 1039 92 142 181 . 441 856 Guns 1906 | 28 754 . . . 289 551 . 48 181 . . 55 Cannons 457 | . . . . . . 78 46 . . . 159 174 Explosions 1199 | . . 117 . 229 . 368 46 94 . . . 345 Melee 606 | . . . . . . 42 . . . . 282 282 Ramming 97 | . . . . 97 . . . . . . . . Kinetic 2037 | . 754 . . . 289 551 . 48 181 . 159 55 Thermal 987 | 13 . . . 125 . 144 92 94 . . . 519 Explosive 322 | . . 117 . 104 . 101 . . . . . . Electromagnetic 216 | 15 . . . . . 201 . . . . . . Impact 42 | . . . . . . 42 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 564 | . . . . . . . . . . . 282 282 Highest Corruption 5 | . 3 3 3 5 . 1 . . . . 1 5 Average Corruption 2 | . 2 3 3 4 . 1 . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . Effects 52 | . 7 4 12 21 . 5 . . . . 2 1 Message Errors 12 | . . . 4 4 . 3 . . . . 1 . Matter Fused 10 | . . 1 3 6 . . . . . . . . Heat Flow Errors 10 | . 1 3 3 3 . . . . . . . . Energy Discharges 9 | . 2 . 1 4 . 2 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 8 | . 3 . 1 3 . . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 19 | . . . . 15 . . . . . . . 4 Projectiles . | . . . . . . . . . . . . . Explosions 4 | . . . . . . . . . . . . 4 Melee 15 | . . . . 15 . . . . . . . . Knockbacks 3 | . . . . . . 1 . . . . 2 . Impact 1 | . . . . . . 1 . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 202 | . . 44 . 78 . 10 33 . . . . 37 Shots 11 | . . 2 . 1 . 1 2 . . . . 5 Rammed 3 | . . . . 3 . . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 771 | 30 262 266 246 210 7 468 556 218 20 . 224 771 Average Temperature 127 | 16 59 82 110 80 6 125 216 88 10 . 114 237 Received Heat Transfer 678 | . 159 33 . 27 18 126 12 . . . 72 231 Effects 14 | . . . . . . 1 2 . . . . 11 Shutdowns 4 | . . . . . . 1 1 . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . 5 Matter Decay 2 | . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 4 . Impact Corruptions 1 | . . . . 1 . . . . . . . . Robots Melted 5 | . . . . . . 1 . . . . . 4 Combat Hostiles 5 | . . . . . . 1 . . . . . 4 Parts Melted 20 | . . . . . . 4 1 2 . . . 13 Heat Transferred 4557 | 37 . . . 200 . 720 400 400 . . . 2800 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 432 | 10 253 88 . 104 158 432 183 . . . . 120 Initial 93 | . 6 30 . . . 3 93 . . . . 50 Average 110 | 7 120 58 . 38 74 201 139 . . . . 63 Maximum Alert Level 2 | . 1 . . . . 2 . . . . . . Low Security (%) 81 | 100 79 100 . 100 100 49 100 . . . . 100 Level 1 17 | . 20 . . . . 45 . . . . . . Level 2 1 | . . . . . . 5 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 4 . . . 1 4 2 . . . . 1 Investigation 8 | . 4 . . . 1 2 1 . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 2 | . . . . . . 1 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 4 | . . . . . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 82 | . 16 2 . 2 4 26 6 4 4 . 6 12 Peak Tracking Total 5 | . 3 1 . 2 3 5 5 3 2 . 3 4 Tactical Retreats 4 | . 2 . . . . 1 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 8 | . 4 . . . . 4 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 10 | . . . . 3 . 7 . . . . . . Max in Single Turn 3 | . . . . 3 . 2 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 19 | . 5 . 2 . 2 7 2 . . . . 1 Terminals 9 | . 2 . . . 1 5 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Total Hacks 43 | . 13 . 2 . 8 15 4 . . . . 1 Successful 24 | . 8 . 2 . 5 7 1 . . . . 1 Failed 19 | . 5 . . . 3 8 3 . . . . . Catastrophic 2 | . . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 4 . 1 . 6 4 . . . . . . Terminals 23 | . 5 . . . 6 11 1 . . . . . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . Recycling Units 8 | . 4 . . . 2 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . 1 Terminal Hacks 12 | . 2 . 2 . 4 4 . . . . . . Record 1 | . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . Open Door 2 | . . . . . . 2 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . 1 Unauthorized Hacks 5 | . 2 . . . 1 2 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 1 2 . . . . . . Reject 1 | . . . . . . 1 . . . . . . Mask 1 | . . . . . . 1 . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 4 . . . 2 6 2 . . . . . Full Trace Events 4 | . 1 . . . . 2 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . Time 58 | . 58 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 10 | . . 3 . . . 1 . . . 6 . . Largest Group 6 | . . 3 3 1 1 1 . . . 6 6 . Highest-Rated Group 193 | . . 40 40 8 8 100 . . . 193 193 . Highest-Rated Ally 100 | . . 16 16 8 8 100 . . . 39 39 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 96 | . . 3 . 6 26 30 . . . . 31 . Total Damage 1790 | . . 11 . 46 197 929 . . . . 607 . Kills 24 | . . 1 . 1 5 15 . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 6433 | 90 821 294 720 1009 242 1327 128 155 83 760 228 576 Spaces Moved 4024 | 46 386 173 328 432 99 500 237 305 123 911 239 245 Core 47 | 5 . . . . . . . . . . . 42 Treads 773 | 41 386 173 78 . . . . . . . . 95 Legs . | . . . . . . . . . . . . . Wheels 1136 | . . . 250 432 99 339 . . . . . 16 Hover 2068 | . . . . . . 161 237 305 123 911 239 92 Flight . | . . . . . . . . . . . . . Fastest Speed 42 | 50 160 160 80 230 185 42 42 42 42 42 42 50 Average Speed 120 | 148 160 160 212 230 185 168 42 42 42 42 51 155 Slowest Speed 1800 | 160 160 160 230 230 185 1615 102 42 42 42 150 1800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 69 49 69 99 10 82 8 50 30 89 38 7 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 8 | . 2 . 1 . 1 . . . . 4 . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . Scrap Searched 8 | . . 1 . 1 . . . 1 1 4 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 93 | . . 56 . 22 . 9 . . . . 6 . Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 6 . AOE 87 | . . 56 . 22 . 9 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total 5366 | 61 520 183 350 442 136 934 263 330 145 1288 303 411 Wait 917 | . 77 4 . 6 2 298 11 12 . 366 26 115 Move 4012 | 45 385 172 327 431 98 499 236 304 122 910 238 245 Hop . | . . . . . . . . . . . . . Pick Up 91 | 7 9 2 18 1 5 36 1 1 3 3 1 4 Fast Attach 54 | 7 4 . 1 . 4 13 4 2 . 3 4 12 Attach 25 | . . . . . 6 7 2 2 1 . 2 5 Detach 10 | . . . . . 1 1 2 2 . . 1 3 Swap 14 | . 2 2 2 . 3 2 1 . . 1 1 . Drop 62 | . 7 . 2 . 4 27 4 3 3 5 2 5 Fire 153 | 2 36 3 . 1 13 49 2 4 16 . 16 11 Melee 25 | . . . . . . 2 . . . . 12 11 Ram 3 | . . . . 3 . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 11) 600 | -10/Materials | Repaired Tractor Beam 633 | -10/Materials | Repaired Shotgun 690 | -10/Materials | Discovered new exit (range 14) 902 | -10/Materials | Discovered new exit (range 7) 912 | -10/Materials | Entered Mines 934 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 978 | -10/Mines | Assembled infested the area 997 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1171 | -10/Mines | Found a hidden stash of uninstalled traps 1195 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1195 | -10/Mines | Discovered new exit (range 5) 1206 | -10/Mines | Entered Exiles 1206 | -10/Exiles | Accompanied by 3 allies 1246 | -10/Exiles | Met 8R-AWN 1270 | -10/Exiles | Met EX-HEX 1414 | -10/Exiles | Met EX-DEC 1453 | -10/Exiles | Learned location of Zion (-7) 1501 | -10/Exiles | Met EX-BIN 1543 | -10/Exiles | Aligned with FarCom system 1545 | -10/Exiles | Given EX-Vault access code 1605 | -10/Exiles | Opened EX-Vault 1619 | -10/Exiles | Found Skeleton Box 1623 | -10/Exiles | Build established: Hauler-Mutant 1624 | -10/Exiles | Found Firepult 1632 | -10/Exiles | Found Chronowheel 1684 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1908 | -10/Exiles | Discovered new exit (range 10) 1926 | -10/Exiles | Stole three prototypes: Skeleton Box, Chronowheel, Firepult 1926 | -10/Exiles | Entered Mines 1926 | -9/Mines | Accompanied by 3 allies 2062 | -9/Mines | Discovered new exit (range 10) 2561 | -9/Mines | Discovered new exit (range 5) 2866 | -9/Mines | Core integrity fell below 50% 2935 | -9/Mines | Entered Materials 2935 | -8/Materials | Accompanied by 1 ally 2935 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2936 | -8/Materials | Identified exit to Storage 3177 | -8/Materials | Entered Storage 3202 | -8/Storage | Met 01-MTF 3452 | -8/Storage | Garrison activated, responded to threat 4074 | -8/Storage | Lost 5 parts (1n2u2w) 4492 | -8/Storage | Discovered new exit (range 15) 4504 | -8/Storage | Entered Factory 4504 | -7/Factory | Evolved 2 slots: Utility x2 4506 | -7/Factory | FarCom data flow suspended 4519 | -7/Factory | Discovered new exit (range 14) 4525 | -7/Factory | Identified exit to Factory 4606 | -7/Factory | Discovered new exit (range 13) 4611 | -7/Factory | Identified exit to Lower Caves 4632 | -7/Factory | Entered Lower Caves 4769 | -7/Lower Caves | Discovered new exit (range 16) 4787 | -7/Lower Caves | Identified exit to Lower Caves 4787 | -7/Lower Caves | Entered another Lower Caves area 4787 | -7/Lower Caves | Spotted TV-KVB(f) 4787 | -7/Lower Caves | Spotted 2K-6V7(f) 4788 | -7/Lower Caves | Encountered a Master Thief 4788 | -7/Lower Caves | Encountered a Master Thief 4788 | -7/Lower Caves | Chronowheel stolen by Master Thief 4807 | -7/Lower Caves | Mni. Fusion Reactor stolen by Master Thief 4868 | -7/Lower Caves | Discovered new exit (range 5) 4869 | -7/Lower Caves | Identified exit to Zion 4870 | -7/Lower Caves | Entered Zion 4890 | -7/Zion | Found Prototype Launcher 4892 | -7/Zion | Found Prototype Launcher 4897 | -7/Zion | Discovered new exit (range 15) 4999 | -7/Zion | Received a hallucinogenic algorithm 5009 | -7/Zion | Learned Factory stockpile data 5033 | -7/Zion | Learned Factory emergency access door positions 5037 | -7/Zion | Given A8's code to call for help 5047 | -7/Zion | Found CR-A16's Pointy Stick 5068 | -7/Zion | Build established: Hacker-Scout 5143 | -7/Zion | Gained Derelict followers 5190 | -7/Zion | Imprinted 5192 | -7/Zion | Declared Zion's savior 5267 | -7/Zion | Identified exit to Proximity Caves 5436 | -7/Zion | Build established: Scout 5630 | -7/Zion | Entered Proximity Caves 5630 | -6/Proximity Caves | Accompanied by 6 allies 5686 | -6/Proximity Caves | Learned location of 1 exit from Factory 5711 | -6/Proximity Caves | Spotted B-75 Beast 5760 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5760 | -6/Proximity Caves | Destroyed B-75 Beast 5784 | -6/Proximity Caves | Core integrity fell below 50% 5787 | -6/Proximity Caves | Lost 9 parts (1p3n4u1w) 5852 | -6/Proximity Caves | Discovered exit to Factory (range 8) 5858 | -6/Proximity Caves | Entered Factory 5858 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5859 | -6/Factory | Identified exit to Lower Caves 5976 | -6/Factory | Lost 4 parts (2n2u) 6240 | -6/Factory | Lost 3 parts (1n2u) 6318 | -6/Factory | Core integrity fell below 50% 6349 | -6/Factory | Lost 3 parts (1p2n) 6411 | -6/Factory | Core integrity fell below 20% 6434 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06361_ Dropped Huge Storage Unit. 06362_ Acquired 26 matter. 06363_ U-05 Engineer lays Concrete. 06363_ Acquired 23 matter. 06363_ R-10 Processor collects Huge Storage Unit. 06364_ U-05 Engineer lays Concrete. 06364_ K-01 Serf collects debris. 06365_ U-05 Engineer lays Concrete. 06366_ R-10 Processor collects Unknown Ballistic Gun. 06366_ U-05 Engineer lays Concrete. 06369_ R-10 Processor collects Flak Gun. 06369_ U-05 Engineer lays Concrete. 06372_ R-10 Processor collects Hvy. Assault Rifle. 06380_ Connecting with Garrison Access... >>Seal Access door sealed. 06386_ Hacking Suite destroyed. 06420_ P-60 Hacker suffers critical hit (Puncture). 06422_ Imp. Sensor Array destroyed. 06425_ System corrupted: CR-A16's Behemoth Slayer rejected. Map ----- +----------------------------------------------------+ | ?!???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ########## ?????????? | | ????????????????????# ??????????? | | ????????????????????# ?????????? | | ????????????????????# ""G"" ^ ?????????? | | ????????????????????# " " ????????? | | ????????????????????# " " ! ????????? | | ????????????????????# @ ????????? | | ????????????????????# """p""" ????????? | | ????????????????????# """ """ ?????????? | | ????????????????????# """ """ ^ ????????? | | ????????????????????# "" "" !! ???????? | | ????????????????????# "" "" ! ???????? | | ????????????????????# k ???????? | | ????????????????????# ! ???????? | | ????????????????????# ####+### ???????? | | ????????????????????# #???????????#????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ??????????? ????????# % #????????????????????? | | ???????????# ???????# #????????????????????? | | ???????????# ######## ^ #????????????????????? | | ???????????# ^ #????????????????????? | | ???????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 56 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -8/Storage | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageEnergyFacilitator Manual? 0 Play Time 00:53:37 Cumulative 417.4 hours Start 2021.09.23 @ 20:23:21 End 2021.09.24 @ 18:18:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 186 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beab2ea4-9b4a-4049-8e52-573bb09e6822